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Thread Statistics | Show CCP posts - 0 post(s) |
Chebri
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Posted - 2007.10.13 01:08:00 -
[1]
Torpedos on live have a flight time of 30 seconds. On test, they have a flight time of 6 seconds. Is this new or a bug? If it is a new 'feature', it is a nerf. ouch.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.10.13 01:11:00 -
[2]
If they made the velocity 5 times faster, nice buff. If not, haha
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 01:15:00 -
[3]
Edited by: Elmicker on 13/10/2007 01:14:58 Makes sense. For a short range weapon, they were pretty damned long range. Could do with a fitting reduction, or dps increase, or something else to compensate.
(assuming it's a nerf and not a bug :P)
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Stefan F
Enrave Knights Of the Southerncross
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Posted - 2007.10.13 02:04:00 -
[4]
Yeah great, now my dps in pvp is dropping another 40% because i cant use torps anymore. Range of 10k come on...
All this delayed strike, low dps now also gives us pitifull range. If they make caldari ships 3 times as fast and agile and doubling the base DPS, it might making the raven some kind of short range boat.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.10.13 02:14:00 -
[5]
It looks intentional. Siege Launcher IIs have a 14.4s rof on SiSi, which corresponds to a 33% DPS increase for torpedoes. A Raven with max skills will hit just shy of 30km with the new torps, or 150km using javelins. If you switch to using javelins all around, you'll see an 11% range increase.
I'm also informed that explosion radius has increased to 530m2, which means you'll need painters to get your damage.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Jita Alt
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Posted - 2007.10.13 02:30:00 -
[6]
Edited by: Jita Alt on 13/10/2007 02:30:21 Yay, another caldari nerf \o/ who do i see about chaning my missile SP to gunnery? __________________________________ Calling you an idiot on a forum nearby |
Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 02:49:00 -
[7]
WTF
Cutting down torp range I can understand, increasing damage in exchange makes perfect sense.
But requiring a painter to do full damage to battleships is rage inducing.
It's not like Ravens have the mids to spare.
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Gorion Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.10.13 03:18:00 -
[8]
pics or STFU! ( I hope your joking, really....) ----- *results may vary*
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.13 03:20:00 -
[9]
******* disgusting. Hear that CCP? Better ******* hide at fanfest before i find the dip**** that decided to nerf Caldari's AGAIN. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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Vulture Virtue
Caldari Pyrrhus Sicarii
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Posted - 2007.10.13 03:23:00 -
[10]
I was about to come over here and start *****ing about my torps, but then I checked it out on test.
All I can say is that I love my new missile SPEWING raven.
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.10.13 03:33:00 -
[11]
Originally by: Vulture Virtue I was about to come over here and start *****ing about my torps, but then I checked it out on test.
All I can say is that I love my new missile SPEWING raven.
This good or bad? _________
"You will be a drone in the hive of an insane Queen, existing solely to provide the ship with needs, links in a chain too complicated for you to understand." - Story: Hands of a Killer |
Tillek
Caldari
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Posted - 2007.10.13 03:58:00 -
[12]
This is god damned BS. I have spent 4 years in this game. I have speciliased into Caldari boats. They nerfed my scorpian till it was useless. They nerfed My cruise missiles and it took me a couple months to even half way recover. Now they are going after Torps.. What the Flying Hell are you thinking.
You give the gallante every thing under the sun and screw over ammarian ships and caldari?! You've done a god damned nough to Caldari when you screwed over most of out EW then you Hit our missiles. Now we can't use torps to fight other Battleships with out sacrificing yet another med slot!!! CCP you better get your crap together or you're loosing a vet who has been here sense the begining -------------------------------------- CRY HAVOC AND LET SLIP THE DOGS OF WAR |
Princess Kohana
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Posted - 2007.10.13 03:59:00 -
[13]
Edited by: Princess Kohana on 13/10/2007 04:03:10 Edited by: Princess Kohana on 13/10/2007 04:02:40 This is no joke... Here is the stats..
(qoutes are the nerf)
Juggernaut Torpedo
Volume: 0.1 (Explosion Velocity): 530m (MAX FLIGHT TIME): 6.00 Sec. Max Velocity: 1,500 m/sec Tech Level: 1 Used with: Missile Launcher Siege Inertia Modifer: 1,000 Kinetic Damage: 450 Base Shield Damage: 270.0 Base Armor Damage: 337.5
What I posted above is the exact info on the torp on the test server singuliarty. (Sp)
This is honestly BS in the fact that they nerfed the flight time. Now raven's can't fight other battleships.
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Shime
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Posted - 2007.10.13 04:16:00 -
[14]
see the new siege launcher t2 stats :
ROF : 14.4s (19.2 actually)
in close raven will be more dangerous for other BS.
And seems logical that torpedo are for the close. Cruise for long range.
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Dr Ming
Mindworks
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Posted - 2007.10.13 04:16:00 -
[15]
You muppets. Look at the RoF on the launchers before you cry about how your getting screwed.
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.10.13 04:18:00 -
[16]
If I'm figuring this right... Torps now have the same base range as HAM's.
Torp: 6*1500=9,000 HAM: 4*2250=9,000
_________
"You will be a drone in the hive of an insane Queen, existing solely to provide the ship with needs, links in a chain too complicated for you to understand." - Story: Hands of a Killer |
Princess Kohana
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Posted - 2007.10.13 04:24:00 -
[17]
Umm there is a problem with the rate of fire.. IT HAS NO RANGE SO IT DOES NOT MATTER THE ROF and some of us don't have access to t2, and t2 cost more capicity which is something we as SHIELD tankers need. So T2 stuff is not much of an option. If someone gets out of your range your doomed.. Ravens are meant to stay out of close range to avoid Blasters. The explosion radius just screwed over the damage as well you have to understand that.. a battleship is smaller than the explosion radius so it won't do as much damage.. So you people that think this is a good thing I hope you read and understand what I just said.. We don't have enough med slots to cover shield boosters, shield hardeners, target painters, targeting booster, and all that stuff.. Not enough slots to make it a decent fighting ship.
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Tillek
Caldari
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Posted - 2007.10.13 04:24:00 -
[18]
Look. On my raven I can not spare another dang med slot for a target painter. Making the explosion radius so much bigger means less damage to cruisers and battleships. Also. Less range means that most battle ships are going to out of my range.
I've maxed my missile skills. I have survived the first missile nerf. And with my current skills I am hard pressed still to take down another BS that is armour tanking and is sending 20 drones after me as well as keep my tank up with my cruise missiles at range.The cruise just don't realy put out as much as a Torp dose agaisnt battleships.The slots aren't there to do this.
Of course. Why didn't I think of this.. Faction warfare is coming up some time. They don't want the Ammarian and Caldari to realy have a fighting chance. With out using Gallante ships of course YOU FRENCHIFIED SONS OF BISCUIT EATERS -------------------------------------- CRY HAVOC AND LET SLIP THE DOGS OF WAR |
Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.10.13 05:00:00 -
[19]
is it happence again? lol. well now i have lots of wasted skills tbh:(. Though i was on time to swaping for galente ships. I think next logical step is just remove entire Caldari race out of game ( lets say Caldari state was destroyed by hand of migthy Jovians)
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Mississippi Gunn
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Posted - 2007.10.13 05:32:00 -
[20]
The t2 torps are still the same, so buff to t2 torps by nerfing the t1 lineup?
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Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.10.13 05:56:00 -
[21]
just was om sisi and i take back what i said :). if its stay how it is now on sisi then probebly after patch it will be first time since long time i did not use torpedos :). I like it !!!!!!!!!
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 06:17:00 -
[22]
CCP, take that nerf back. It's ridiculous to no end.
Torpedos definitely DON'T need a nerf.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.13 06:19:00 -
[23]
Guys, this is a huge torp buff. You now do as much dps with javs as you used to with faction torps. Except the javs move faster and have a much larger explosion velocity[750 vs 250]
All things equal, you got a 30km range increase and better "tracking". At the very least.
You can also change to missiles with higher explosion radius[which still hit mwding cruisers and above for full dps if they are webbed]. And do nearly 1k dps of any damage type to 30km with no tracking issues and no cap use.
And you are complaining that this is a nerf.
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 06:49:00 -
[24]
Originally by: Goumindong Guys, this is a huge torp buff. You now do as much dps with javs as you used to with faction torps. Except the javs move faster and have a much larger explosion velocity[750 vs 250]
All things equal, you got a 30km range increase and better "tracking". At the very least.
You can also change to missiles with higher explosion radius[which still hit mwding cruisers and above for full dps if they are webbed]. And do nearly 1k dps of any damage type to 30km with no tracking issues and no cap use.
And you are complaining that this is a nerf.
I can use T2 stuff. For people who can't, it's still a nerf. And personally, I never >needed< T2 stuff to rat. People who used Ravens just to rat are either gonna be through a nerf or through a higher isk sink.
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Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.10.13 06:57:00 -
[25]
I simply cant understand what the heck they are thinking sometimes.
Rev II: absolutely nobody has problems with EANM's, and they decide they need a nerf.
Rev III: nobody (as far as i can tell) is having problems with torps, and here comes the nerf.
What next? ---
Get rid of those *bleep*ing secure containers. *bleep*! |
Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.13 07:14:00 -
[26]
Edited by: Icome4u on 13/10/2007 07:13:44 Quick CCP nerf the Caldari's again!!! They are to l33t... ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.13 09:01:00 -
[27]
Whether it is a nerf depends on what you use torps for. For small gang pvp against other battleships (i.e. lowsec pvp) where you might be able to fit two painters on your Raven, this is a boost.
For all other applications, especially for mission running, this is an utterly extreme nerf, condemning T1 torps to the same complete uselessness that T2 torps already possess. WTG to bring T2 torps in line with T1 ones
At least there won't be any more threads about torp vs. cruise for L4s anymore...
I really wonder what sparks totally pointless changes like this (the only thing needed was to cut flight time in half)...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Krontos
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 09:05:00 -
[28]
I think it's safe to assume that this is done as a nerf to the raven's awesome PVE ability. It should lower ratting/mission running speeds sharply since most serious ratters trained up ravens and use torpedoes. They'll have to switch to cruise missiles and take the hit on the DPS but the Raven can't close to that kind of distance since the thing handles like a pig.
PVP wise this probably makes torps useless but that's not exactly new. Those of you touting this as a buff to Tech 2 Torps should bear in mind that the stats on those probably haven't been altered yet. I doubt CCP really intends that T2 Torps should have 5x the range of the T1 versions.
Personally I find the decision to make Torps in Battleship sized HAMs a little odd. Caldari are supposed to have large engagement envelopes since all of their ships handle like a 3 wheeled shopping cart. However this may be aimed at the 'phoon, with the idea that Ravens are supposed to be a cruise missile boat.
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Burgess Meredith
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Posted - 2007.10.13 09:11:00 -
[29]
Originally by: Dr Ming If you people can't figure out that this isn't a nerf, then you really shouldn't even bother worrying about it... because frankly, even if you had a solopwnmobile you'd still crash it.
If you can't figure out that it is a nerf, you need to talk to Bill Clinton about the definition of the word "is". 33% higher ROF doesn't help much when I can't get in range of the target, since my range has dropped from 70km to 20km. I call that a nerf.
And pre-emptively: MWDs don't work in deadspace. So please don't suggest fitting one.
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mucklavee
Minmatar Coruscant
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Posted - 2007.10.13 09:16:00 -
[30]
/me bashes head on desk.......god blasted ccp nerf the damn gallente for a change FFS. And another thing will the citadel torps get the same nerf?
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