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Chebri
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Posted - 2007.10.13 01:08:00 -
[1]
Torpedos on live have a flight time of 30 seconds. On test, they have a flight time of 6 seconds. Is this new or a bug? If it is a new 'feature', it is a nerf. ouch.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.10.13 01:11:00 -
[2]
If they made the velocity 5 times faster, nice buff. If not, haha
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 01:15:00 -
[3]
Edited by: Elmicker on 13/10/2007 01:14:58 Makes sense. For a short range weapon, they were pretty damned long range. Could do with a fitting reduction, or dps increase, or something else to compensate.
(assuming it's a nerf and not a bug :P)
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Stefan F
Enrave Knights Of the Southerncross
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Posted - 2007.10.13 02:04:00 -
[4]
Yeah great, now my dps in pvp is dropping another 40% because i cant use torps anymore. Range of 10k come on...
All this delayed strike, low dps now also gives us pitifull range. If they make caldari ships 3 times as fast and agile and doubling the base DPS, it might making the raven some kind of short range boat.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.10.13 02:14:00 -
[5]
It looks intentional. Siege Launcher IIs have a 14.4s rof on SiSi, which corresponds to a 33% DPS increase for torpedoes. A Raven with max skills will hit just shy of 30km with the new torps, or 150km using javelins. If you switch to using javelins all around, you'll see an 11% range increase.
I'm also informed that explosion radius has increased to 530m2, which means you'll need painters to get your damage.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Jita Alt
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Posted - 2007.10.13 02:30:00 -
[6]
Edited by: Jita Alt on 13/10/2007 02:30:21 Yay, another caldari nerf \o/ who do i see about chaning my missile SP to gunnery? __________________________________ Calling you an idiot on a forum nearby |
Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 02:49:00 -
[7]
WTF
Cutting down torp range I can understand, increasing damage in exchange makes perfect sense.
But requiring a painter to do full damage to battleships is rage inducing.
It's not like Ravens have the mids to spare.
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Gorion Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.10.13 03:18:00 -
[8]
pics or STFU! ( I hope your joking, really....) ----- *results may vary*
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.13 03:20:00 -
[9]
******* disgusting. Hear that CCP? Better ******* hide at fanfest before i find the dip**** that decided to nerf Caldari's AGAIN. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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Vulture Virtue
Caldari Pyrrhus Sicarii
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Posted - 2007.10.13 03:23:00 -
[10]
I was about to come over here and start *****ing about my torps, but then I checked it out on test.
All I can say is that I love my new missile SPEWING raven.
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.10.13 03:33:00 -
[11]
Originally by: Vulture Virtue I was about to come over here and start *****ing about my torps, but then I checked it out on test.
All I can say is that I love my new missile SPEWING raven.
This good or bad? _________
"You will be a drone in the hive of an insane Queen, existing solely to provide the ship with needs, links in a chain too complicated for you to understand." - Story: Hands of a Killer |
Tillek
Caldari
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Posted - 2007.10.13 03:58:00 -
[12]
This is god damned BS. I have spent 4 years in this game. I have speciliased into Caldari boats. They nerfed my scorpian till it was useless. They nerfed My cruise missiles and it took me a couple months to even half way recover. Now they are going after Torps.. What the Flying Hell are you thinking.
You give the gallante every thing under the sun and screw over ammarian ships and caldari?! You've done a god damned nough to Caldari when you screwed over most of out EW then you Hit our missiles. Now we can't use torps to fight other Battleships with out sacrificing yet another med slot!!! CCP you better get your crap together or you're loosing a vet who has been here sense the begining -------------------------------------- CRY HAVOC AND LET SLIP THE DOGS OF WAR |
Princess Kohana
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Posted - 2007.10.13 03:59:00 -
[13]
Edited by: Princess Kohana on 13/10/2007 04:03:10 Edited by: Princess Kohana on 13/10/2007 04:02:40 This is no joke... Here is the stats..
(qoutes are the nerf)
Juggernaut Torpedo
Volume: 0.1 (Explosion Velocity): 530m (MAX FLIGHT TIME): 6.00 Sec. Max Velocity: 1,500 m/sec Tech Level: 1 Used with: Missile Launcher Siege Inertia Modifer: 1,000 Kinetic Damage: 450 Base Shield Damage: 270.0 Base Armor Damage: 337.5
What I posted above is the exact info on the torp on the test server singuliarty. (Sp)
This is honestly BS in the fact that they nerfed the flight time. Now raven's can't fight other battleships.
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Shime
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Posted - 2007.10.13 04:16:00 -
[14]
see the new siege launcher t2 stats :
ROF : 14.4s (19.2 actually)
in close raven will be more dangerous for other BS.
And seems logical that torpedo are for the close. Cruise for long range.
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Dr Ming
Mindworks
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Posted - 2007.10.13 04:16:00 -
[15]
You muppets. Look at the RoF on the launchers before you cry about how your getting screwed.
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.10.13 04:18:00 -
[16]
If I'm figuring this right... Torps now have the same base range as HAM's.
Torp: 6*1500=9,000 HAM: 4*2250=9,000
_________
"You will be a drone in the hive of an insane Queen, existing solely to provide the ship with needs, links in a chain too complicated for you to understand." - Story: Hands of a Killer |
Princess Kohana
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Posted - 2007.10.13 04:24:00 -
[17]
Umm there is a problem with the rate of fire.. IT HAS NO RANGE SO IT DOES NOT MATTER THE ROF and some of us don't have access to t2, and t2 cost more capicity which is something we as SHIELD tankers need. So T2 stuff is not much of an option. If someone gets out of your range your doomed.. Ravens are meant to stay out of close range to avoid Blasters. The explosion radius just screwed over the damage as well you have to understand that.. a battleship is smaller than the explosion radius so it won't do as much damage.. So you people that think this is a good thing I hope you read and understand what I just said.. We don't have enough med slots to cover shield boosters, shield hardeners, target painters, targeting booster, and all that stuff.. Not enough slots to make it a decent fighting ship.
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Tillek
Caldari
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Posted - 2007.10.13 04:24:00 -
[18]
Look. On my raven I can not spare another dang med slot for a target painter. Making the explosion radius so much bigger means less damage to cruisers and battleships. Also. Less range means that most battle ships are going to out of my range.
I've maxed my missile skills. I have survived the first missile nerf. And with my current skills I am hard pressed still to take down another BS that is armour tanking and is sending 20 drones after me as well as keep my tank up with my cruise missiles at range.The cruise just don't realy put out as much as a Torp dose agaisnt battleships.The slots aren't there to do this.
Of course. Why didn't I think of this.. Faction warfare is coming up some time. They don't want the Ammarian and Caldari to realy have a fighting chance. With out using Gallante ships of course YOU FRENCHIFIED SONS OF BISCUIT EATERS -------------------------------------- CRY HAVOC AND LET SLIP THE DOGS OF WAR |
Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.10.13 05:00:00 -
[19]
is it happence again? lol. well now i have lots of wasted skills tbh:(. Though i was on time to swaping for galente ships. I think next logical step is just remove entire Caldari race out of game ( lets say Caldari state was destroyed by hand of migthy Jovians)
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Mississippi Gunn
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Posted - 2007.10.13 05:32:00 -
[20]
The t2 torps are still the same, so buff to t2 torps by nerfing the t1 lineup?
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Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.10.13 05:56:00 -
[21]
just was om sisi and i take back what i said :). if its stay how it is now on sisi then probebly after patch it will be first time since long time i did not use torpedos :). I like it !!!!!!!!!
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 06:17:00 -
[22]
CCP, take that nerf back. It's ridiculous to no end.
Torpedos definitely DON'T need a nerf.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.13 06:19:00 -
[23]
Guys, this is a huge torp buff. You now do as much dps with javs as you used to with faction torps. Except the javs move faster and have a much larger explosion velocity[750 vs 250]
All things equal, you got a 30km range increase and better "tracking". At the very least.
You can also change to missiles with higher explosion radius[which still hit mwding cruisers and above for full dps if they are webbed]. And do nearly 1k dps of any damage type to 30km with no tracking issues and no cap use.
And you are complaining that this is a nerf.
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 06:49:00 -
[24]
Originally by: Goumindong Guys, this is a huge torp buff. You now do as much dps with javs as you used to with faction torps. Except the javs move faster and have a much larger explosion velocity[750 vs 250]
All things equal, you got a 30km range increase and better "tracking". At the very least.
You can also change to missiles with higher explosion radius[which still hit mwding cruisers and above for full dps if they are webbed]. And do nearly 1k dps of any damage type to 30km with no tracking issues and no cap use.
And you are complaining that this is a nerf.
I can use T2 stuff. For people who can't, it's still a nerf. And personally, I never >needed< T2 stuff to rat. People who used Ravens just to rat are either gonna be through a nerf or through a higher isk sink.
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Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.10.13 06:57:00 -
[25]
I simply cant understand what the heck they are thinking sometimes.
Rev II: absolutely nobody has problems with EANM's, and they decide they need a nerf.
Rev III: nobody (as far as i can tell) is having problems with torps, and here comes the nerf.
What next? ---
Get rid of those *bleep*ing secure containers. *bleep*! |
Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.13 07:14:00 -
[26]
Edited by: Icome4u on 13/10/2007 07:13:44 Quick CCP nerf the Caldari's again!!! They are to l33t... ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.13 09:01:00 -
[27]
Whether it is a nerf depends on what you use torps for. For small gang pvp against other battleships (i.e. lowsec pvp) where you might be able to fit two painters on your Raven, this is a boost.
For all other applications, especially for mission running, this is an utterly extreme nerf, condemning T1 torps to the same complete uselessness that T2 torps already possess. WTG to bring T2 torps in line with T1 ones
At least there won't be any more threads about torp vs. cruise for L4s anymore...
I really wonder what sparks totally pointless changes like this (the only thing needed was to cut flight time in half)...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Krontos
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 09:05:00 -
[28]
I think it's safe to assume that this is done as a nerf to the raven's awesome PVE ability. It should lower ratting/mission running speeds sharply since most serious ratters trained up ravens and use torpedoes. They'll have to switch to cruise missiles and take the hit on the DPS but the Raven can't close to that kind of distance since the thing handles like a pig.
PVP wise this probably makes torps useless but that's not exactly new. Those of you touting this as a buff to Tech 2 Torps should bear in mind that the stats on those probably haven't been altered yet. I doubt CCP really intends that T2 Torps should have 5x the range of the T1 versions.
Personally I find the decision to make Torps in Battleship sized HAMs a little odd. Caldari are supposed to have large engagement envelopes since all of their ships handle like a 3 wheeled shopping cart. However this may be aimed at the 'phoon, with the idea that Ravens are supposed to be a cruise missile boat.
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Burgess Meredith
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Posted - 2007.10.13 09:11:00 -
[29]
Originally by: Dr Ming If you people can't figure out that this isn't a nerf, then you really shouldn't even bother worrying about it... because frankly, even if you had a solopwnmobile you'd still crash it.
If you can't figure out that it is a nerf, you need to talk to Bill Clinton about the definition of the word "is". 33% higher ROF doesn't help much when I can't get in range of the target, since my range has dropped from 70km to 20km. I call that a nerf.
And pre-emptively: MWDs don't work in deadspace. So please don't suggest fitting one.
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mucklavee
Minmatar Coruscant
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Posted - 2007.10.13 09:16:00 -
[30]
/me bashes head on desk.......god blasted ccp nerf the damn gallente for a change FFS. And another thing will the citadel torps get the same nerf?
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Amy Wang
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Posted - 2007.10.13 09:20:00 -
[31]
Ravens with the velocity bonus arent hit all that hard by this, it is the phoon and the pest that get nerfed by this as they dont get a range/velocity bonus and also are short on grid and especially cpu to fit t2 sieges properly to use javelins which is not acceptable
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.13 09:29:00 -
[32]
Originally by: Amy Wang Ravens with the velocity bonus arent hit all that hard by this, it is the phoon and the pest that get nerfed by this as they dont get a range/velocity bonus and also are short on grid and especially cpu to fit t2 sieges properly to use javelins which is not acceptable
Not to mention that phoons don't really have the slots to fit the two painters neccessary to make torps deal full damage to many smaller sig BS now...
And really, ratting Ravens are also not that badly nerfed since they can fit an MWD (at least when ratting stuff weak against shieldtanks, like angels or guris) and might benefit from the RoF boost cavalry-style. For missions though, torps become as useful as blasters...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Hoshi
Blackguard Brigade
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Posted - 2007.10.13 09:32:00 -
[33]
I guess they will give the Golem 2x range bonus and say look at the great mission ship we have created... ---------------------------------------- A Guide to Scan Probing in Revelations |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.13 09:39:00 -
[34]
HILLARIOUS, blast from the past. Yeah, well, 6 seconds base flight time is quite abnormal too. My suggestion back then was something akin to 10 seconds or so...
Oh well, guess people will restart using Javelin Torps then, won't they ? _
1|2|3 |
Neuromandis
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Posted - 2007.10.13 09:50:00 -
[35]
I don't know about flight time, but with the explosive radius bonus, any chance they're planning to let guided missile precision and rigs affect torps? It would make some sense if that was the case. I guess we will just have to wait and see... --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.13 09:58:00 -
[36]
Edited by: Leandro Salazar on 13/10/2007 10:03:01
Originally by: Akita T HILLARIOUS, blast from the past. Yeah, well, 6 seconds base flight time is quite abnormal too. My suggestion back then was something akin to 10 seconds or so...
Oh well, guess people will restart using Javelin Torps then, won't they ?
I would hope they do, I own two currently worthless Jav torp BPOs. Actually I guess they might, seeing how they do more damage than the old T1 torps if things stay as is...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Crescens
Caldari Deep Core Mining Inc.
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Posted - 2007.10.13 10:05:00 -
[37]
Would it be too much to ask for for Caldari to get a much-needed speed increase/mass-reduction now that they actually have a reason to try and get it in close?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.13 10:14:00 -
[38]
Well, the flight time of torps would be all nice and dandy at 6 sec (compared to 4 sec HAM and 2 sec rockets), if only the flight speed of torps would be the same as the flight speed of rockets and HAMs (2250 m/s base), but it's not... used to be 1250, now it's 1500, hardly enough.
At max skills, theoretically, rockets have a ~10 km reach, HAMs have ~20km reach, one would only assume torpedoes to get at least a 30km reach normally, and 45km from a ship with flight speed bonus (granted, before, they had a 84+ km maxskills base reach, or 126km from L5 BS Raven, which was insane). Torps getting the same base range of HAMs is indeed ridiculous.
If you insist on only buffing the speed to 1500 m/s and not the expected 2250 m/s, you should then only reduce the base flight time to 9 seconds, not 6 seconds. So, either torpedoes with 6 sec x 2250 m/s base, or torpedoes with 9 sec x 1500 m/s base. _
1|2|3 |
Chi Quan
Perkone
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Posted - 2007.10.13 10:31:00 -
[39]
how far do torps reach now? if it's under 30, it's VERY bad. -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.13 10:37:00 -
[40]
Edited by: Leandro Salazar on 13/10/2007 10:37:45 On my Sisi CNR, T1 torps have 31km range, that is with velo and caldari BS skills at lvl4, a 5% velo implant and two hydraulic bay thruster rigs. So with maxskills and a 3rd rig, it is somewhere around 37km.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
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Tradesman Mcgee
Caldari Derek Knows Us
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Posted - 2007.10.13 10:41:00 -
[41]
About time they changed torps tbh, now you have to make a choice between range and high dmg, just like a railgun/blaster ship, or autocannon/arty etc. Stop whining, use cruise if you need longer range. -------------------------- Research & Trade |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.13 10:42:00 -
[42]
Originally by: Chi Quan how far do torps reach now? if it's under 30, it's VERY bad.
Right now, torpedoes have IDENTICAL base reach (before ship bonuses, rigs and implants) as HAMs, namely 20km at L5 bombard/projection skills. _
1|2|3 |
General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.10.13 10:48:00 -
[43]
I bet Fendhal is at it again : after killing Amarr he's now on Caldari . That guys choses the worst solution. If he's resposibile for this anyone that beets his good and taks pics of it gets 100 M iks .
It's time to behead some DEVs .
/me/ stats gathering the angry mob
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Theo Samaritan
Gallente Pheonix Reborn
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Posted - 2007.10.13 11:23:00 -
[44]
Right I cant use Tech 2 torps, but after prodding around with them on the test server. I like the changes. They hit hard fast and often and it made me consider swapping my crow for a raven on sisi (I prefer speed over power). ______________________________ A Request About Lag Discussion -- Yet another "Edit my sig devs!" request \o/ |
Awox
Advanced Logistics
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Posted - 2007.10.13 11:25:00 -
[45]
Hahahah. This is great.
Ratting torp-ravens are now even easier to kill, orbit at 23km and hope they don't have javelins (most don't).. not to mention it will be more difficult to align and insta-warp to safety (approaching to get into range) and no more "look I can make 140km sniper bookmarks and npc from there" ravens.
Awox approves.
Also, I might fly a Siege Raven on one of my characters. Sounds like it has good damage potential!
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Stefan F
Enrave Knights Of the Southerncross
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Posted - 2007.10.13 12:33:00 -
[46]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 13/10/2007 10:37:45 On my Sisi CNR, T1 torps have 31km range, that is with velo and caldari BS skills at lvl4, a 5% velo implant and two hydraulic bay thruster rigs. So with maxskills and a 3rd rig, it is somewhere around 37km.
Yesterdaynight I tried using rigs to increase the range, indeed range came op to like 37k. Today however they seem to have changed it so these rigs don't affect torps anymore.
Now i'm stuck with 24k range, same DPS (unless i use another tanking slot for a painter) and still a pretty slow raven. If CCP wants to go through with this change, and i certainly see some benefits it might have, they should change the following to make things fair/competitive:
- Let all missile skills apply on tors, so sig radius can be around 400m if you train for it, and not needing another tanking slot. - Increase raven agility so its actually able to do close combat - increase raven midslots by 2, same reason (mwd+scram) - reduce raven lowslots by 1 (to prevent uber passive tanking) - Let all missile rigs apply to raven, so you can hit your opponent at 40k if you specialize in it.
DPS-wise torps are still 30%-40% behind blasters so they should have better range (30k+ as i can hit at 30k easily in my rokh and blasters)
For ppl saying "go armortank", thats just not a viable option. Because the low DPS nature of missiles (see the stats yourself) you just need the low slots for your DPS. I guess it was designed that way, so lets keep it so then.
PPl will argument that us caldari still have the "choose dmg type" advantage, but the only ship this works on is the raven (all other ships are bound to kinetic due to their bonus to that type). Small ships might have holes in their tank, but a torp battleship is meant to kill BS, and those ships have plenty of slots to make their ship omnitanks, so its no difference what dmg type you use. So dmg type freedom, not really.
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RDevz
GoonFleet GoonSwarm
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Posted - 2007.10.13 13:38:00 -
[47]
Caldari battleships move like cows. Cows that have been dropped into a large vat of molasses. Outside. In winter.
So, the logical thing to do is to set their dumbfire and short-range weapons to only have a range of 30km (with max skills). Yes. Now they are completely useless in PvP and a massive pain in PvE as opposed to only being slightly useless in PvP and great in PvE.
What is the reasoning behind this change? Oh, and if you're intent on making torps have a blaster-like range, can we have modules that increase it, in a manner similar to tracking mods for guns? -- #include <disclaimer.h> |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.13 14:03:00 -
[48]
Interesting change. Should javelins stay the same they will be the new standard in torpedo warfare. Good thing I quess. T2 missile ammo was worse than faction before this, it would breathe some life into it.
Screws a bit people with no skills to t2 sieges, but hey, that condition lasts only what .. approx 16 days or so ? If this change goes live on TQ.
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Tonto Auri
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Posted - 2007.10.13 14:16:00 -
[49]
Originally by: Ruato Ive been thinking about this and i simply cant figure what problem they are trying to fix with this change.
Answer: Raven'ized ISK farmers. If You're crying in this thread - Youre headless ISK farmer. If You have head over Your body, You'll see real reazon for this change.
(Hope I'll never see words "trow Rokh, get a Raven" in future)
But i'd agree that 6sec fly time is slightly unfair. Something about 10 with that slow speed will be more useful. -- Thanks CCP for cu<end of sig> |
Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.13 14:16:00 -
[50]
I'm thinking that the torpedoes change was headed in the right direction, but went too far. Yes, they needed more damage and didn't need all their current range. However, nerfing the torpedo range so badly is a big blow to Caldari. The main advantage of Caldari "short-range" weapons is they out-range almost any other short-range weapon out there. Now megapulses... heck, even autocannons to some degree can out-range the torpedo.
CCP, keep the RoF buff (or maybe swap for a torpedo damage buff, whichever goes), and reduce the severity of the range nerf. ------------------------------ One more soldier off to war... And one Velator in my hangars. |
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.10.13 15:08:00 -
[51]
Maybe the torpedo changes are in preparation for the new T2 Battleships coming out.
And maybe you guys should just use cruise missiles on your ravens. It's possible to solo lvl 4's with Cruise missiles and to rat with cruise missiles (with no target painters). ---
Put in space whales!
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Tonto Auri
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Posted - 2007.10.13 16:18:00 -
[52]
Hmm... 7.5 sec fly time at 1750 speed. Match said that it will be close to 30km range without usual .9 correction for hitting moving targets. (With maxed skills of course) -- Thanks CCP for cu<end of sig> |
Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.10.13 16:35:00 -
[53]
Edited by: Cyberus on 13/10/2007 16:35:25 well up to you what it is nerf or boost. this is my experiance on sisi with t1 torps:
*Rof +/- 6 seconds with t2 launshers *range with t1 tors 30 km ( meaby bit more) T2 long range over 150 km *explosion radius on t1 torps 375m ( so lower as Bs signature that mean max impact at 0 km moving target) *explosion velosety ( tbh did not look at that but its defenetly faster as the normal cruise speed of BS)
So if you see that as an nerf up to you, but what i see is an boost for my own cause now i will defenelt use more often torpedos in pvp on my raven cause they will now much better after patch then its now. The range on torps was almost never so realy important in pvp engagments and defenetly with so slow cruise speed of torps, now we have big version of close combat HAM's for larger ships.
For PVE i will simply will advise ppl dont be too lazy and get skill up to 5 so you can train for t2 launshers they are much cheaper then the best named versions anyway, so you will be able shoot with t2 long range torps, atleast if i was in your position i did so cause i like that ship and i like now that after so huge nerf before they made something atleast prety useble on torps now.
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Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.10.13 16:40:00 -
[54]
Edited by: Cyberus on 13/10/2007 16:41:13
Originally by: Awox Hahahah. This is great.
Ratting torp-ravens are now even easier to kill, orbit at 23km and hope they don't have javelins (most don't).. not to mention it will be more difficult to align and insta-warp to safety (approaching to get into range) and no more "look I can make 140km sniper bookmarks and npc from there" ravens.
Awox approves.
Also, I might fly a Siege Raven on one of my characters. Sounds like it has good damage potential!
Its 30 km actualy maxed, so up to you m8, if you want stay out of scram range on that raven then you can avoid the t1 torps, if not then you have to deal with the damage with much better rof now.
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 16:55:00 -
[55]
Edited by: Gavin Darklighter on 13/10/2007 17:02:49 Edited by: Gavin Darklighter on 13/10/2007 17:00:50 Can someone get some screens of the Siege II launcher, a T1 torp, a Jav torp, a Rage torp, and a Navy torp?
I for one LOVE the idea of a high-dps shortrange torp. However I don't like the idea of an increased explosion radius, and ideally I would like to see fitting requirments for siege and cruise swapped to reflect the fitting requirements of short and long range turrets. Also the base range on the torps should be longer than HAMs for no other reason than battleship weapons have longer range than cruiser weapons.
Originally by: Princess Kohana Edited by: Princess Kohana on 13/10/2007 04:03:10 Edited by: Princess Kohana on 13/10/2007 04:02:40 This is no joke... Here is the stats..
(qoutes are the nerf)
Juggernaut Torpedo
Volume: 0.1 (Explosion Velocity): 530m (MAX FLIGHT TIME): 6.00 Sec. Max Velocity: 1,500 m/sec Tech Level: 1 Used with: Missile Launcher Siege Inertia Modifer: 1,000 Kinetic Damage: 450 Base Shield Damage: 270.0 Base Armor Damage: 337.5
Whats the explosion radius? You listed explosion velocity as the value that others have claimed for explosion radius, but you did not list the radius stat yourself.
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MrBadidea
Caldari Applied Eugenics Cruel Intentions
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Posted - 2007.10.13 17:49:00 -
[56]
So I ask; are Caldari finally going to have their mass looked at? I seem to recall Caldari ships being turned into the dogs they are as a way of balancing out the imba missiles we used to have. If this doesn't get looked at, it'll be 2 missile "changes," with the original nerf to the ships themselves not being removed.
I don't mind loosing all my Range, but at the same time, you're trying to make it as hard as possible for me to get into that range. And let's not even talk about how bad the Tank will be after dropping so much of it to fit the modules you'll need to take advantage of the torps.
---
MrBadidea's ePeen strikes YOUR EGO Wrecking for EMOCIDE
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Aduna
Empire Market Corporation Eve Trade Union
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Posted - 2007.10.13 18:07:00 -
[57]
worst. idea. ever.
Originally by: James 315 Goon logistics may have the most efficient manner of griefing BoB that there is:every Goon tower in a BoB system is a punch in BoB's stomach and a middle finger to Dianabolic's crew |
Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.13 18:27:00 -
[58]
Edited by: Wrayeth on 13/10/2007 18:29:55 This truly sucks. Period.
Having gone on the test server to try them out, I can say the new torps are absolutely worthless without a painter, and the use of one precludes your ability to fit any other sort of PvP mods while still tanking. Moreover, with the raven's sluggish handling and extremely crap speed, it's unable to adjust its range to close with a target.
Amongst all the changes to the raven, torps, and siege launchers, this is, by far, the worst. It takes an already sub-par ship (in PvP) and makes it useless. Moreover, its capabilities at one thing it was good at (PvE) also get massively reduced.
To sum it up, post-torp change, the raven:
* Sucks even more in PvP: check. * Is no longer all that great in PvE, either: check.
Okay, so why would anyone ever want to fly one, again?
Please, CCP, reconsider, I truly cannot understand why a nerf to an already underpowered weapons system (and the ship that uses it) is necessary.
TBH, if you feel you have to do this, the raven would only be viable if you drastically reduced its mass and inertia modifier, gave it about 1500 extra grid and 70 extra CPU (for MWD and also general needs), moved a highslot to a midslot (also for MWD), and set the explosion radius of torps back to the TQ level of 400. At that point, a PvP raven fitting might look like:
6 siege II 1 medium unstable energy neutralizer
1 XL shield booster II 1 quad LiF 100MN MWD (or T2) 1 warp disruptor II 2 invulnerability field II 1 shield boost amp II 1 heavy cap booster II
2 ballistic control II 1 damage control II 1 RCU II 1 co-processor II
Rigs would either be cap recharge or shield mods.
It still wouldn't be the best, but it would be useful in small gang operations. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |
Soulles
Caldari Fatal Union
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Posted - 2007.10.13 18:49:00 -
[59]
Thats 1 account that wont be renewed if this change goes though. All i see lately is nerf this nerf that. So we train to only get screwed over in the end. A 30k range on a torp is ridicules. So now caldari battleships become the bottom feeders if they plan on using torps. And a cruise raven dps is a joke compared to any other battleship.
So now we have to use a target painter (1 less slot for a tank), A MWD will be a must for a pvp torp raven (Minus another mid slot for a tank). So now we have to deal with a 4 slot tank or 3 if you used a injector.
While your at it make sure you change the description of the Caldari to what it actually is. A pathetic out classed race thats ships pale in comparison to all other races battleships. Not this for the raven
"The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty."
and this for the race it self as a whole
"they are still universally feared and admired. Their economy is strong, and their military might parallel to that of the larger empires. Coupled to the fact that they are more unscrupulous than the Gallenteans and more combative than the Amarrians."
Thanks for another nerf and relieving me of paying for another account.
There is some basic things to follow when creating a game heres a link to give the developers a clue.
http://tobolds.blogspot.com/2004/05/nerf.html
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Vulture Virtue
Caldari Pyrrhus Sicarii
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Posted - 2007.10.13 18:55:00 -
[60]
I don't know what people are thinking, but torps are freaking awesome now.
The change brings them line with other races high damage battleships. I agree that mass/agility sucks, but as long as you carry around at least 1 type of javelin ammo, you won't be out of range, ever.
I love my new torps!!!
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shinsushi
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Posted - 2007.10.13 19:14:00 -
[61]
I wonder what kind of damage they are gonna do vs. Cap ships with T2 torps now....
I support this change btw.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 19:18:00 -
[62]
Originally by: Vulture Virtue I don't know what people are thinking, but torps are freaking awesome now.
The change brings them line with other races high damage battleships. I agree that mass/agility sucks, but as long as you carry around at least 1 type of javelin ammo, you won't be out of range, ever.
I love my new torps!!!
Explosion radius.
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TigerWoman
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Posted - 2007.10.13 19:19:00 -
[63]
correct me if i am wrong but as i see it a raven with torps will deal close to 1k dps (when fired on bs+some bcus) @ around 30 km range.
thats quite close to a geddon with 3 hs1 @ 15km range and the raven can switch to javelins to increase their range by a huge ammount, can change damage type and have a fair tank.
just cause missions arent warp in and launch (don't care about range etc) doesnt mean you got nerfed.
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 19:19:00 -
[64]
Edited by: Gavin Darklighter on 13/10/2007 19:19:37 If torp explosion radius really is 530m2 now I think that is the wrong way to nerf their "tracking".
IMO torps should have explosion radius of 320m2 (the size of a typhoon) and an explosion velocity of less than 100m/s. This way a moving ship takes less dps from torps just like it will from turrets, but a non-moving bs will get hit for full damage.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.13 19:36:00 -
[65]
Originally by: Wrayeth i am stupid
If you dont want to use a painter, load up jav torps and just deal with the fact that you do the same dps as you do right now, with the same explosion radius as you do right now with better explosion velocity than you do right now with torps that travel farther and are 3 times as fast as they are now.
Also easier to attain since you dont need faction ammo.
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Earnol
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Posted - 2007.10.13 20:25:00 -
[66]
Well. It's just silly, because with this explosion radius and explosion speed they not usable in close PVP, nor they will be usable in PVE because of very shot optimal. Let holy light of Darkness enlighten you! |
Ultima Nova
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Posted - 2007.10.13 20:30:00 -
[67]
no this is a bug, because if this is a nerf it would be impossible to impliment. For one they would have to change mission settings for caldari to make the enemies come closer than 15km and if the enemies dont come clearer than 15km its abit pointless having the raven in the game as it gives bonus to siege. Secondly ratting and PvP for caldari would be impossible seeing as the Raven is one of the slowest ships and people would just stay outside 25km and kill you with blasters. If this is a nerf im quitting the game, Caldari are being nerfed too much as it is, we have the weakest tank and our only defence was our offensive with siege, of look now that nerfed. If you look at every other race they have advantage over Caldari in PvP, because for Caldari to fit any ewar mods it have to sacrifice a tanking mod slot, other races dont because armor tanks are low slot.
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Chi Quan
Perkone
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Posted - 2007.10.13 20:45:00 -
[68]
~35km with maxed skills? and you dare calling it a siege weapon? the tank on the raven is so weak at that range, i wonder how i could do "gone berserk" Lvl4 using cruises, no chance to break the tank on the BSs with standard cruises, seriously... you cant outrun with a raven and you cant have a sustained tank with your midslots full, if you do, you cap out (droping tank a little later). am i supposed to warp out on that mission? i still have to come back and kill the rats though...
a months worth of skill training for a singe module (t2 siege) just to fare ok against npcs? come on now! -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
BugxEarl
Amarr Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.13 21:13:00 -
[69]
Even without the range nerf, who in their shiny god damned @*!& use torps now a days aside from pummeling damage into tackled & immobilized capital ship?
Torps already takes too damn long to reach its target at max range, so after the javelin nerf nobody uses it anymore. Torps won't even land full damage against speed fitted BS/BC (or won't even hit at all) due to its hideously slow speed.
Currently, the only viable use for torps are for ratting in 0.0, or against capitals. Why is CCP trying to balance out a non-existent problem and add even more problems on top of it?
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Karbowiak
Exanimo Inc Triumvirate.
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Posted - 2007.10.13 21:18:00 -
[70]
This time again?..
I quite liked how you nerfed missiles the first time by adding alot of skills to make them good. Wise move tbh. Then you nerfed javelin torps afterwards - i got a bit mad, but well. They instapopped ceptors, kinda a bad thing i guess. And now - your nerfing torps again to become a short range, **** weapon that can only be used if you put 3 painters on your raven (which btw has 6 med slots) To even get a decent damage output on anything besides a battleship..
Lemme see, Cruise = hits almost anything from far far range - but doesn't do alot of damage, Torps = does alot of damage - but can't hit **** because of explosive radius and range.
Lemme put this another way.
If Caldari is getting nerfed this way - make Javelins do 80-100KM and hit frigs for ****loads of damage. Give Caldari a drone bay on all their ships so they can hold minimum 5 drones matching their class (Raven = 5 heavy drones, Cruiser/BC = 5 Medium drones, Frig = 5 Small Drones). Oh and give Amarr a Crystal that deals Explosive damage.
If you cant do any of those things - then shut the **** up about nerfing torps again and undo it.
Single handedly the most stupid thing to EVER hit TQ if this is gonna get through. And you all know it. Noone has a problem with torps as they are now - everyone is happy with them, but well - some jackass at CCP thinks they need a nerf, so here comes <insert dev name> with the nerfbat.. ******* idiot
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 21:42:00 -
[71]
Edited by: Gavin Darklighter on 13/10/2007 21:43:16 It's not a pure "nerf". They did boost the DPS by about 50%. I can't wait to fit out a gank raven and go tear stuff up. I don't mind the range decrease at all, but the sig radius increase is unwarranted. I would rather see the explosion velocity get nerfed instead.
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Lady Beauvoir
Slutty Witches
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Posted - 2007.10.13 21:51:00 -
[72]
I find the torpedo change interesting. In a way, I see that the problem has actually more to do with the slot layout of caldari ships than with the weapons itself.
I mean, the general rule of the thumb is that to PVP, one needs at least three midslots, preferrably four: MWD, web, scram (plus an injector). On top of that, the ships needs slots for tanking, damage mods, propulsion and so on.
Thus, caldari ships are automatically drawing the short stick here. You cannot keep the enemy at range (webs won't really work with the inertia of the enemy MWD carrying it to his web range), you have very few mids to tank after fitting the mandatory modules and armor tanking is generally not an option due to lack of slots - or you have to sacrifice lots of damage potential to do that. OTOH, giving caldari more medslots and mobility (say, 7 meds & 4 lows on raven/drake - compare to 6/7 lows & 4 mids on mega/brutix ) would make them omgwtfbbg-EWAR pwnmobiles, right?
I dunno. This change, in my opinion, would either require the raven's bonuses to be changed (7,5% missile explosion velocity reduction per level?) and some slot layout fiddling (one high for one med, for example).
The main issue is that the ships with four "vacant" (vacant = no need to put tank or dps mods there to make the ship work as intended) medslots are so prevalent in EVE. Maybe if there were no such ships except those with very few lows (3-4), we wouldn't be in this situation. And of course, there are too many midslot modules which are too effective; if lowslot versions of sensor boosters/cap rechargers/ewar modules/ECCM-mods/etc were more effective than their midslot versions (some are, not all), it would help a lot.
"Le coeur a ses raisons que la raison ne connaet point." -Blaise Pascal, PensTes, 4, 277 |
Falacious Micutoe
Minmatar Systematic Destruction Combined Planetary Union
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Posted - 2007.10.13 22:03:00 -
[73]
Edited by: Falacious Micutoe on 13/10/2007 22:03:38 NOW WAIT JUST 1 JESUS H CHRIST MOMENT! This nerf has made the torp range that small, how in hell are battle ships going to effectively siege control towers? the damned torps wont reach from outside the shield, unless they're freaking nerfing POS shield to allow non corp members in and not need a password.
totally disgraceful, any bad feedback on the change regardless of the reason, consider it /signed
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 22:06:00 -
[74]
Originally by: BugxEarl Even without the range nerf, who in their shiny god damned @*!& use torps now a days aside from pummeling damage into tackled & immobilized capital ship?
Torps already takes too damn long to reach its target at max range, so after the javelin nerf nobody uses it anymore. Torps won't even land full damage against speed fitted BS/BC (or won't even hit at all) due to its hideously slow speed.
Currently, the only viable use for torps are for ratting in 0.0, or against capitals. Why is CCP trying to balance out a non-existent problem and add even more problems on top of it?
If anything the torps itself needed a buff. They already don't hit anything for full damage unless you're in situations where every other type of battleship can do a better job.
I'm so disappointed with CCP.
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Tractormech
Caldari Fortune's Fools
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Posted - 2007.10.13 22:32:00 -
[75]
GET THIS INTO YOUR THICK SKULLS
This is NOT a nerf. This IS a boost.
PVP only takes place within the 30km area anyway, so range is not an issue. In pvp any range greater than that, missles are larger inferior/usless compared to guns anyways.
Torpedoes are only used for when you are fighting large targets such as other bs. Those complaining that you cant take out vagabonds with your torpedoes now...we'll there was no way you could before anyway.
It helps balance ravens in the pve department when it come to killing pve bs. However missions won't really be any much slower. Cruise missles work about just as fast. (Hit targets much farther away, kills cruisers instantly)
Finally a caldari bs is given more pvp viability all anyone can do is complain complain complan.
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Solana Moore
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Posted - 2007.10.13 22:43:00 -
[76]
i think you'll find its both, they buff the dps but nerf the range, this means NO SIEGING FOR NON DREAD PILOTS, get it yet???
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podd0r
Fudgepackers R Us
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Posted - 2007.10.13 22:46:00 -
[77]
noes they nerfed our ship, boo f u c k i n g hoo
and they still can tank like no other bs and STILL outdamage other close range gank ships.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.13 22:52:00 -
[78]
Originally by: podd0r and they still can tank like no other bs
You need something here. Lemme see if I can remember what it is...oh, yes, a clue!
My maelstrom can easily out-tank my raven if I fit it for tanking. So can the rokh, and the dominix, and hyperion, and abaddon, and...
Quote: and STILL outdamage other close range gank ships.
Have you ever, you know, actually PvPed? My maelstrom does twice the DPS my raven does now, and will still do 25% more DPS than my raven post-change. Oh, and it can run a MWD and be mobile at the same time. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |
Chi Quan
Perkone
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Posted - 2007.10.13 22:59:00 -
[79]
Originally by: podd0r noes they nerfed our ship, boo f u c k i n g hoo and they still can tank like no other bs and STILL outdamage other close range gank ships.
do yo live in some other mmorpg? this is so NOT true -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |
Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.13 23:02:00 -
[80]
Originally by: Goumindog i am stupid
Yes, you are.
Quote: If you dont want to use a painter, load up jav torps and just deal with the fact that you do the same dps as you do right now, with the same explosion radius as you do right now with better explosion velocity than you do right now with torps that travel farther and are 3 times as fast as they are now.
How many torp ravens do you see in real PvP right now (aside from the ones used by noobs who don't know any better or people who were flying them for other reasons and didn't have anything else nearby when hostiles were reported)?
Yes, that's right - almost none. This will stay the same after the patch. The damned ship is too immobile. I used to PvP with a raven extensively, but these days a ship that can't move is too much of a sitting duck.
Javs won't solve this - they make it worse. Moreover, the primary reason for the use of jav torps before the jav nerf was the fact that they gave the torp raven a way to defend vs. smaller ships. This is no longer the case, as they now have the explosion radius of tech 1 TQ torps.
The one and only redeeming feature of the current raven is that it can PvE well, and once this is taken away (jav torps cost to much to use vs. NPCs, the tech 1 don't have enough range, and the explosion radius of tech 1 is too large, and tech 1 cruise missiles are a joke) it will be largely useless. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |
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Krontos
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 23:11:00 -
[81]
Well it makes sense that T1 ravens are going to be nerfed, in a certain fashion at least. Heres why:
1. the Raven is the most popular ship in the game by a large margin. 2. they're very useful for sieging towers which is supposed to be a dreads job. 3. the new vindicator ships or whatever are supposed to be the new highend mission runner 4. the new Gallente recon BS is a missile boat but there are no BS sized missile systems that make a lot of sense to mount on it.
So we convert torps to HAMs, so they can be useful for the Gallente BS, give the vindicator a velocity/range bonus so that they can be useful on missions, and expect anyone who shoots at a tower to spend the 5/6 months required to train a dread or to crosstrain. Meanwhile the Raven is no longer the King PVE boat so we start seeing more even spread of ships being flown.
Also have fun using the Raven as a close range rocket boat! After the MWD, tackle, web (because everything with a MWD is faster than you), and the target painter to do full damage, you'll have 2 whole slots to shield tank with! So I guess you'll be looking at an armor tank. As long as whatever you're fighting is dumb enough to get in web range and has an anemic tank you'll be fine.
I can see why CCP is making this nerf but I wish they would leave this kind of stuff alone. If you need BS sized HAMs then make BS sized HAMs, it's not that hard. At the very least, lengthen the range a bit. It's unrealistic to expect people to put in 2 months of training just to do something effectively. Put their range at say 35/40k with skills at 4. At least that way they'll be able to shoot towers.
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Schani Kratnorr
Internal Revenue Service
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Posted - 2007.10.13 23:19:00 -
[82]
@CCP: changing established stuff inevitably creates new loopholes. @Everyone else: for range, use a Rokh, nuff said.
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Nightsabre
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Posted - 2007.10.13 23:20:00 -
[83]
I know they had something planned for isk farmers... but jesus, did you have to screw everyone else at the same time...
Once again isk farmers frak up another decent game!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 00:08:00 -
[84]
Originally by: Wrayeth
Have you ever, you know, actually PvPed? My maelstrom does twice the DPS my raven does now, and will still do 25% more DPS than my raven post-change. Oh, and it can run a MWD and be mobile at the same time.
I suppose then you would love to show me this amasing Maelstrom that does 1437 dps with tech 2 equipment out to 30km and can perfectly choose its damage types?
Can the Hyperion, Abaddon, Dominix, etc out-tank your raven while doing 1150 dps out to 30km while being able to perfectly choose their damage types?
Can they out-ewar your raven?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.14 00:15:00 -
[85]
Originally by: Goumindong
Originally by: Wrayeth
Can they out-ewar your raven?
well they could:)
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 00:24:00 -
[86]
Originally by: d026
well they could:)
Rokh and Maelstrom can be equal in ewar, but cannot do 1150 dps perfectly choosing their damage types out to 30km.
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Goldis
Caldari Mythos Corp RAZOR Alliance
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Posted - 2007.10.14 00:39:00 -
[87]
I'd be the first to agree that there's something imbalanced about torps, because so many people use them. But why dont they take a look at all those weapons out there that NOBODY uses... maybe something is wrong with them? nvm. ----
De Gustibus et Coloribus non disputandum est.
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Godshelpdesk
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Posted - 2007.10.14 00:47:00 -
[88]
I fly a navy issue raven, and now it is going to be totally useless to me, I spent huge quantities of isk into the siege launchers on this thing, and now they're completely useless for missions....now I have to hope they sell before the update, and I doubt I'll get what I paid for them...
This whole thing is ridiculous, I know the raven was an overpowered ship, and I know it's way too popular, but it doesn't deserve to be turned into a flying piece of space junk. This is just cruel, couldn't they have done something like make the other bs more powerful rather than nerfing the caldari? That would solve the problem with the popularity and the overpoweredness.
Not only that but you're about to PO like half the people who play eve. Not a wise move, it would be soooo much better to just give better ammo and weapons to the other races, maybe make the effects kooler, you know, make people actually HAPPY instead of angering half the community.
Now I am forced to choose between several impossibly bad options on what to do now.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.14 02:04:00 -
[89]
I love the mission runner whining, finally a nerf to caldari PvE, now they're still better than everyone else with cruise, but not as overpowered at it as they used to be.
As for people crying about pos sieges. Boohoo, you want super high dps? Then deal with short range just like every other BS. Or load javelin.
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Maabuss
Caldari Exiles of Chaos
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Posted - 2007.10.14 02:49:00 -
[90]
Edited by: Maabuss on 14/10/2007 02:55:24 well..... this really sucks...... I chose Caldari for a reason. Missiles (and I'll admit, I was around in Exodus when you could kill Frigs in 1 salvo of a Torp Raven, THAT nerf made scence). and now my SP are useless to me. I want my training time back. I have used the T2 Torps, and they suck as they are. They are not WORTH the cost, nor the training time for damage/range ratio. If you want the increased range, you get screwed in damage delt, if you want increased damage delt, you get screwed with the fact that you simply CANNOT hit ANYTHING smaller than a Cap for crap, short of a TP, but if ur in a Raven, you can't afford to FIT a TP. They are simply NOT cost effective, nor worth the SP to use in this way. And for mission runners, there is no way in HECK that you are going to be able to sustain yourself on T2 ammo.
Go ahead... flame away. thats why I VERY rarely post on the forums......
You Can't Outrun Death Forever, But You Can Make The Bastard Work For It. |
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Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.10.14 02:53:00 -
[91]
Maybe target Painters will get moved to a hi slot. that would alleviate some fitting issues.
*wakes up from the dream* _________
"You will be a drone in the hive of an insane Queen, existing solely to provide the ship with needs, links in a chain too complicated for you to understand." - Story: Hands of a Killer |
Voin
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Posted - 2007.10.14 02:58:00 -
[92]
Since February 2005, nothing in EVE was nerf (30 sec /6 sec) 5 times less per cut! To those who trying to proof that nerf, try to imagine if next nerf by CCP 'll be cutting your stronger side of your ship by 5 times down... Would you like that? I believe No, so Go with peace and prey that 'll never happen with your ships...
and to ccp ................
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Cythrawl
Caldari Central Defiance
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Posted - 2007.10.14 04:23:00 -
[93]
Edited by: Cythrawl on 14/10/2007 04:23:50 Ok guys. Seriously. Relax for like 5 seconds.
There's a lot been said about how this is a complete and utter nerf, and its not. Its just a change to the pve/pvp tactics of a battleship known for being crazy-easy to rat with when fitted with an almost unstoppable dps source.
As for PVP:
Ravens are caldari ships. Any good Caldari pvp pilot who flies something of this sort will tell you straight up that they don't fly alone. Sure, I can do a few pvp things with my ravens and drakes and rokhs, but for the majority of pvp, I'm sure as hell not going out there thinking I'm the number one ship to fly solo and have at it. You'll need help. Lots of groups use rapiers. Maybe now they'll actually get off their asses and fit one target painter on their ship to go with the billion damps.
Now as for guns vs. missiles:
The difference here is the fact that you both have sig radius to deal with and tracking/flight time. Also, if you hadn't noticed, this 'nerf' pretty much seals the deal on any nano-variety bs ships doing huge amounts of dps while running circles around you and spewing missiles. Nano-Machs and Typhoons just got hosed. How's that a bad thing?
So what you're inside blaster/pulse/autocannon range. If you tank knowing you're after a bs that uses high-damage close range ammo, you're pretty much 2 steps ahead already, cause all they know is you're in a raven who could be using 1 of 4 damage missile types. Also, since you need to get in that close to pvp against them and scramb them, funnily enough, you might have a chance at being better off than they are.
The only thing I see torpedos could use would be about a 2 second increase into the flight time or a 300m/s increase to speed of the torps. That'd affectly polish enough range for the non-perfect pilot to be able to affect damage without completely getting up in someone's face to do it if they were flying a raven, and give the other bs with torps the ability to stretch a decent range out of their ship without allowing for nano-spammage.
I could still figure a raven for 0.0 ratting without throwing the baby out with the bath water and use torps. Doesn't completely ruin the ship, but it does mean you're gonna have a hell of a time closing range on all those bs that used to be easy kills from anywhere. Fitting an mwd to close up wouldn't be unheard of considering you'd have to do that with blasters. You can manage to tank 0.0 rats without having to have the ever-loved shield boost amplifier. Take it off, and use a target painter, and you're gravy.
Plus, if you can kill rats with torps faster, doesn't that mean you have to tank less? This will only truly do in people used to missioning with torps.
I feel for them, because I am one. Now I'll have to revert back to using cruise missiles and actually suffering when I see rats spam defenders.
If they nerfed the defender spam from all rats though, I'd be completely fine with these changes.
Until then, breathe a bit. The world isn't over yet.
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this.... |
Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.10.14 04:25:00 -
[94]
Originally by: Goumindong
I suppose then you would love to show me this amasing Maelstrom that does 1437 dps with tech 2 equipment out to 30km and can perfectly choose its damage types?
Can the Hyperion, Abaddon, Dominix, etc out-tank your raven while doing 1150 dps out to 30km while being able to perfectly choose their damage types?
Can they out-ewar your raven?
I suppose you could share this amazing raven setup that can tank, do great dps and ewar at the same time.
- If you fit for ewar, you cant shield tank - If you fit basic pvp tools (scram, web, mwd, injector, and after the change, painter), you dont have any slots free for shield tank. - if you fit for dps, you cant armor tank
Please do share. ---
Get rid of those *bleep*ing secure containers. *bleep*! |
Igualmentedos
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Posted - 2007.10.14 04:33:00 -
[95]
Originally by: Ruato
Originally by: Goumindong
I suppose then you would love to show me this amasing Maelstrom that does 1437 dps with tech 2 equipment out to 30km and can perfectly choose its damage types?
Can the Hyperion, Abaddon, Dominix, etc out-tank your raven while doing 1150 dps out to 30km while being able to perfectly choose their damage types?
Can they out-ewar your raven?
I suppose you could share this amazing raven setup that can tank, do great dps and ewar at the same time.
- If you fit for ewar, you cant shield tank - If you fit basic pvp tools (scram, web, mwd, injector, and after the change, painter), you dont have any slots free for shield tank. - if you fit for dps, you cant armor tank
Please do share.
Isn't it obvious that goumindong is flying a make-believe raven?
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Pbs
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Posted - 2007.10.14 05:10:00 -
[96]
"Dear developers, why do you hate caldari so much?" (c)
Last advantage of Caldari race has gone under a cat's tail. It sucks in PvP because of shield tank (med slots are busy), now they will start to suck in PvE, when torpedo-Raven was nerfed.
What next? Crow with 150 m/s speed limit and Scorpion with one med slot? And Drake with 2800 sec of shield regeneration?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.14 06:48:00 -
[97]
Originally by: Pbs "Dear developers, why do you hate caldari so much?" (c)
Last advantage of Caldari race has gone under a cat's tail. It sucks in PvP because of shield tank (med slots are busy), now they will start to suck in PvE, when torpedo-Raven was nerfed.
What next? Crow with 150 m/s speed limit and Scorpion with one med slot? And Drake with 2800 sec of shield regeneration?
Bull****, caldari pvp just got a big buff, and caldari pve just got a big buff.
Instead of spending 20k isk to kill a 1.9mil rat with t1 torps, I now use 40k isk to kill the same rat but faster with javelin torps. Javelin torps do more damage than the current torps(even faction) and travel faster.
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Zar Dim
Minmatar Anus Horriblis
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Posted - 2007.10.14 07:03:00 -
[98]
Originally by: Gamesguy Instead of spending 20k isk to kill a 1.9mil rat with t1 torps, I now use 40k isk to kill the same rat but faster with javelin torps. Javelin torps do more damage than the current torps(even faction) and travel faster.
Don't be too loud about it otherwise devs will notice and will nerf T2 torps just for the sake of nerfing
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Ultima Nova
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Posted - 2007.10.14 07:17:00 -
[99]
ok let me put it this way, i was on the test server and what i was doing is flying to a good 0.0 system to try and get some officer and faction drops. I got to a system in Stains and was warping around the belts to get a good spawn, i found one and locked the BS and started firing, i was seeing the torps hit but doing no damage. I was like WTF is going on, then when looking at the enemie the torps were not even going half way, they were going 24km then disappearing but splashing the enemie making it look like a hit, once i tried moving towards the enemie, well thats a good move considering all NPC ships have an automatic MWD fitted. so in over words the Raven cannot Rat or Mission any more because most of the enemies are not gonna point blank you.
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fallen merovigean
Yonder Mountain Productions PROBABLE CAUSE
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Posted - 2007.10.14 07:22:00 -
[100]
screw it let ccp nerf us to complete uselessness, WERE still the best character class in game, bar none, they can nerf torps to hit just with 10k and you know what we will stil use em, now you'll see nano ravens instead, now with better handleing, and a closer range enemies will only fear me more. Stop the crying so the scorp is useless, so the moa and eagle have been useless since there creation, the only viable ships for pvp being the Cerb and raven are now being nerfed, guess what what are they gonna nerf next the f*(^ing merlin go ahead im still gonna fly caldari, and im still gonna beat you with caldari. Oh wait that means cruise missiles are next OMG OMGOMGOMGOGMOGM runnnn awwayyy gallente are gonna wipe us off the grid, how do i go about gettin a reInbursement for the over a year waste of REAL money ive invested in this game for poor game machinacs, and time? is it possible? If not no biggie caldari thru , and thru ( lol its not gallente Vs caldari, its Caldari Vs CCP bring it on biiiachess)
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Ultima Nova
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Posted - 2007.10.14 08:04:00 -
[101]
let me put it this way as well, ok torps are used through the launcher called Siege Launchers, used for Sieges on large ships and structures such as BattleShips and Capital ships and also POS'. Now i have quite good skills in making a missile go further, such as Missile Bombardment level 5 and Missile Projection lvl 4, this means on the normal live server i cant hit up to 103km, but takes ages for the torps to get there. On the test with the torps nerf i can hit a max of 24km, ok thats nearly a 80km drop in range. But hold on isnt a POS' shields 30km? this means it cannot hit a POS so means its not a Siege ammo type.
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Pbs
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Posted - 2007.10.14 08:15:00 -
[102]
Well, Caldary with torps still have possibility to siege asteroids and cans... Beautiful siege weapon, imho.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.10.14 08:40:00 -
[103]
Torps now fit the Rocket->HAM->Torp progression like LightMis->HvyMis->Cruise.
They should have Large Pulse/Blaster/AC range, nice and up close so you tell what religion the enemy is. THUKKER -Be Paranoid
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Hoshi
Blackguard Brigade
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Posted - 2007.10.14 09:14:00 -
[104]
Originally by: Futher Bezluden Torps now fit the Rocket->HAM->Torp progression like LightMis->HvyMis->Cruise.
They should have Large Pulse/Blaster/AC range, nice and up close so you tell what religion the enemy is.
Actually they don't fit. For guns (and rockets) short range weapons have easier time hitting/doing more damage to small fast targets. Torps on the other hand does less damage to small targets.
If missiles don't fit with guns in one progression why should they fit in another? ---------------------------------------- A Guide to Scan Probing in Revelations |
Gar Ddhen
Gallente Mining Bytes Inc. Mass Destruction.
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Posted - 2007.10.14 09:31:00 -
[105]
Caldari pilots should never be flying alone in PvP.
Let your tacklers web and scram your targets, your recons damp and jam them, you just have to warp in up close and personal with that sexy 33% boost to ROF and spam torps into the blighters. The guiding mantra of Caldari PvP pilots however, is never fly alone.
If you are whining about PvE... tough, I got sick of seing isk farmers chaining belts in cloaking torp ravens, guys less than a month old with similar names, similar birth dates all in fecking Ravens in damned near every decent ratting system you care to mention... if this nerf/bonus hits them hard then good for it. Switch to cruise, they do the job just as well if somewhat slower.
I tend to agree the range is a little too short, personally I would rather see that addressed in another increase in speed rather than flight time. Bring it up to 35-40 km with maxed out skills and that would be gravy, and means they wont be outrun by cruisers so easily, even if without target painters they wont do a huge amount of damage to said cruiser... mebbe some folk should start getting cozy with those minmatar recon pilots out there.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.14 09:36:00 -
[106]
Originally by: Gar Ddhen Caldari pilots should never be flying alone in PvP.
Let your tacklers web and scram your targets, your recons damp and jam them, you just have to warp in up close and personal with that sexy 33% boost to ROF and spam torps into the blighters. The guiding mantra of Caldari PvP pilots however, is never fly alone.
If you are whining about PvE... tough, I got sick of seing isk farmers chaining belts in cloaking torp ravens, guys less than a month old with similar names, similar birth dates all in fecking Ravens in damned near every decent ratting system you care to mention... if this nerf/bonus hits them hard then good for it. Switch to cruise, they do the job just as well if somewhat slower.
I tend to agree the range is a little too short, personally I would rather see that addressed in another increase in speed rather than flight time. Bring it up to 35-40 km with maxed out skills and that would be gravy, and means they wont be outrun by cruisers so easily, even if without target painters they wont do a huge amount of damage to said cruiser... mebbe some folk should start getting cozy with those minmatar recon pilots out there.
Javelin torps with the new launcher deals MORE dps than the current launcher with faction torps, is much faster, has longer range, and with much better explosion velocity. You dont want to do 950 DPS at 30km? Fine, then you can do 700 DPS up to 150km with javelins.
Javelins only cost twice as much as t1 torps, they are very much economical for ratting(20k extra isk cost in ammo to kill a 1.9mil bs spawn).
The ONLY group of people this "nerf" actually nerfs are 1 month old farmer ravens and people who havent bothered to train torpedo 5.
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Hoshi
Blackguard Brigade
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Posted - 2007.10.14 09:51:00 -
[107]
Edited by: Hoshi on 14/10/2007 09:51:22
Originally by: Gamesguy
Javelin torps with the new launcher deals MORE dps than the current launcher with faction torps, is much faster, has longer range, and with much better explosion velocity. You dont want to do 950 DPS at 30km? Fine, then you can do 700 DPS up to 150km with javelins.
Who is spreading misinformation now? Post change Javelins will do 2.3% less dps than pre change caldari navy torps. You can't use dread guristas as a measuring stick, it's not commonly available. ---------------------------------------- A Guide to Scan Probing in Revelations |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.14 09:56:00 -
[108]
Originally by: Hoshi Edited by: Hoshi on 14/10/2007 09:51:22
Originally by: Gamesguy
Javelin torps with the new launcher deals MORE dps than the current launcher with faction torps, is much faster, has longer range, and with much better explosion velocity. You dont want to do 950 DPS at 30km? Fine, then you can do 700 DPS up to 150km with javelins.
Who is spreading misinformation now? Post change Javelins will do 2.3% less dps than pre change caldari navy torps. You can't use dread guristas as a measuring stick, it's not commonly available.
I'm just gonna laugh in your face now. OH NOES, I'm doing 2.3% less dps! Its just that my torps move 3 times faster and have 3 times better explosion velocity! ZOMG I demand ccp give me back my 2.3% dps right away!
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Duckeye
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Posted - 2007.10.14 10:08:00 -
[109]
I love my phoon now, CCP I want to hug you and have your children.
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Pbs
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Posted - 2007.10.14 10:33:00 -
[110]
Originally by: Duckeye I love my phoon now, CCP I want to hug you and have your children.
You wants hug CCP and f*** them till they all has become pregnant? Strange idea... But they deserve this
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Major Nova
Caldari Magners Marauders
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Posted - 2007.10.14 10:34:00 -
[111]
all i need to say is if there is nothing wrong leave them alone.
remember the saying if its not broke dont fix it, use that advice.
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Voin
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Posted - 2007.10.14 10:54:00 -
[112]
Thinking of send my little friend aka E.T. to clean up headoffice of CCP...
E.T.
E.T. at night vision
To other who proof new nerf another PvE fact - mission The Vengeance impossible to do cause target always in there at 50 km radius on the MWD in deadspace.... funny is in it?
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Gypsio III
Darkness Inc.
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Posted - 2007.10.14 10:55:00 -
[113]
This will be a fantastic boost to pvp Raven.
As for PVE... well, who cares, really? Just use Cruise.
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.10.14 11:12:00 -
[114]
Ahh, so this is how it works;
Dear CCP, LASERS ARE FINE, never change them, ever.
The Zealot is uber and those utility highs are sweet as pie.
Amarr have no need of ewar and our battleships are the most versatile ships in EVE.
And thank you for (apparently) shooting the guy that promised laser boost and apoc role change. ___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |
Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.10.14 11:14:00 -
[115]
Originally by: Voin Thinking of send my little friend aka E.T. to clean up headoffice of CCP...
[NUKED URLS]
To other who proof new nerf another PvE fact - mission The Vengeance impossible to do cause target always in there at 50 km radius on the MWD in deadspace.... funny is in it?
WTF is that?? Mind hosting to a site with fewer popups and cookies than the keebler elf warehouse. THUKKER -Be Paranoid
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Lenaria
Caldari Ursa Ritor
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Posted - 2007.10.14 12:44:00 -
[116]
Looks like a logical move, but seems a bit overdone. I would expect at least 40km range on raven, and 25-30 km on other ships... ==============================================
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Appalachia
Pringles Inc. STYX.
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Posted - 2007.10.14 14:05:00 -
[117]
I find this change unnecessary. Especially the explosion radius increase. All large weapons got a (signature)explosion radius of 400m, so no need to change that. As Tillek said there is no room for a target painter either. The range is doable, but 6 seconds run-time for a torpedo is illogically low. I like to add that non-Caldari users are getting buffed for years now, give Caldari something more fair then this. Also torpedo's are barely being used in pvp, I think this will make it worse. Change it back!, except the 33% ROF boost
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Tral Kul
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Posted - 2007.10.14 15:31:00 -
[118]
First this isn't completely a nerf, it's a changing of tactics.
Some people will adapt some wont but it's pretty clear that torps and cruise having almost the same range but one having more damage just isn't right.
That said an 80% reduction in base flight time will probably in the end be deemed too much. Let's face it though there was a probelm and it needed to be fixed however this is Sisi we're talking about so nothing is final.
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Captain Plumbo
Caldari NorCorp Enterprise
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Posted - 2007.10.14 18:00:00 -
[119]
Originally by: Soulles
.....
There is some basic things to follow when creating a game heres a link to give the developers a clue.
http://tobolds.blogspot.com/2004/05/nerf.html
QFT
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Damned Force
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Posted - 2007.10.14 18:02:00 -
[120]
The idee to make Torps close range high damage weapon is perfect. The changes to make this are pain. 1st. the range is ok i think 9km base is good on a short range weapon. 2nd. The prob is caldari are flying rocks. they dont have the speed and agility to get close. u need offer tank to be able, and offer tank to web the enemy to hold in this range. 3rd. The sig radius incrase. Caldari ships need drop tank again to use painters to get full damage. If torps get 530m expl radius, why not all large short range weapons get the same? Autocannons, Pulse lasers, Blasters... The prob devs again falling on the other part of the horse :(
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.14 18:10:00 -
[121]
I'm a mission runner, I have a CNR, I use siege, even if they alter t2 torps this doesn't bother me.
Why? Because I'll switch to cruise and accept the narrowing of the gap between Caldari and the other races in PvE.
However for those who think this will make the Raven viable for PvP your kidding yourselves. The range puts you right in there with the blaster boats meaning any that are un-tackled will be in-your face in short order.
Take into account that fitting two target painters will nerf your tank severely and add to this the fact that mass and velocity on Caldari ships is just plain awful and that even with the MWD, dropping another med-slot, the Raven lacks the mobility to be competent at these kind of ranges.
They have taken a mid-range weapon system, useful only in limited situations, and made it into a useless close range weapon system... at least as far as Caldari are concerned.
Yes this affects the phoon also, but it will at least be able to fit an MWD, 2x TP and a cap-booster in it's mids without dropping down to a two slot tank. Also the added agility and speed of the phoon will make it far more able to make use of a close range weapons system especially tied in with close range turrets.
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Arrow Jumpdrive
Minmatar Sicarri Covenant
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Posted - 2007.10.14 18:50:00 -
[122]
About damn time I'd say. Kind of like Railguns and Blasters, Howitzers and AC's, Or Pulse and Tachs. Every race non-missle user has a short and long range version of their weapons, Caldari pilots should face the level playing field as as gun users. I cant hit frigs at 15k with my 1400's, why the hell should torp users be able to hit one with torps ?, [ trust me, painter drones with torps DRASTICALLY increases damage against small sig radius targets ].
Quote: no this is a bug, because if this is a nerf it would be impossible to impliment. For one they would have to change mission settings for caldari to make the enemies come closer than 15km
- Caldari have this cool thing called cruise missles. They are for LONG range. Sorry that your solo mission pwnmobile needs this balancing.
Quote: This is NOT a nerf. This IS a boost.
PVP only takes place within the 30km area anyway, so range is not an issue. In pvp any range greater than that, missles are larger inferior/useless compared to guns anyways. Torpedoes are only used for when you are fighting large targets such as other bs. Those complaining that you cant take out vagabonds with your torpedoes now...we'll there was no way you could before anyway. It helps balance ravens in the pve department when it come to killing pve bs. However missions won't really be any much slower. Cruise missles work about just as fast. (Hit targets much farther away, kills cruisers instantly)
Finally a caldari bs is given more pvp viability all anyone can do is complain complain complan.
<<<---------- What he said.
Quote: Javs won't solve this - they make it worse. Moreover, the primary reason for the use of jav torps before the jav nerf was the fact that they gave the torp raven a way to defend vs. smaller ships. This is no longer the case, as they now have the explosion radius of tech 1 TQ torps.
- There are these cool drones, they are called "painter drones". Check your local market.
/me Ravens balancing Signed.
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Ultima Nova
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Posted - 2007.10.14 19:08:00 -
[123]
Originally by: Arrow Jumpdrive About damn time I'd say. Kind of like Railguns and Blasters, Howitzers and AC's, Or Pulse and Tachs. Every race non-missle user has a short and long range version of their weapons, Caldari pilots should face the level playing field as as gun users. I cant hit frigs at 15k with my 1400's, why the hell should torp users be able to hit one with torps?
one thing id like to know its can i hit your ammo out the air, or does 50ms reduce your damage? does removing a med slot reduce your armor tank?
If not then STFU please and think about what your saying
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torswyn
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Posted - 2007.10.14 19:23:00 -
[124]
I've read through the whole thread and looked at the stats on SiSi. What about using target painter drones on your Raven, then switching to med drones for taking out the smaller stuff. The drone change, i.e. bandwidth, could even be a boost as then the raven could carry a set of combat drones along with the EWAR drones.
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Transcendent Panda
Caldari
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Posted - 2007.10.14 20:17:00 -
[125]
Edited by: Transcendent Panda on 14/10/2007 20:18:32
Originally by: Arrow Jumpdrive About damn time I'd say. Kind of like Railguns and Blasters, Howitzers and AC's, Or Pulse and Tachs. Every race non-missle user has a short and long range version of their weapons, Caldari pilots should face the level playing field as as gun users. I cant hit frigs at 15k with my 1400's, why the hell should torp users be able to hit one with torps ?, [ trust me, painter drones with torps DRASTICALLY increases damage against small sig radius targets ].
ok smartass, since you're hellbent on having the exact same rules for each and every weapon type, I want
1) siege- and HAM launchers to have vastly reduced fittings 2) increased sig radius of high damage/close combat guns to reduce to-hit chance 3) torp explosion speed buffed in order to actually hurt moving ships smaller than battleships 4) HP of (all) long range missiles buffed so cutting incoming missile DPS in half won't be that likely anymore 5) flight time of long range missiles reduced to half or 1/4, speed increased to balance this 6) missile range modules 7) T1 long- and short-range ammo for same missile launcher type 8) un-gimped target painters 9) missile ship/agility speed un-nerfed 10) missile explosion "falloff" skill 11) guided missile precision applied to short range missiles as well
I think you missed some things in your "kind of like blah blah blah" comparison
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.14 20:46:00 -
[126]
Edited by: Chainsaw Plankton on 14/10/2007 20:57:00 adapt or die!!!!!!
surprised i was the first one to say that
and you people used torps in pvp outside of 20km?!?!?!?!??!?!??!
pvp boost pve nerf
welcome to the world of turret users where you cant hit at 80km with near full damage damn near every time.
try using an amarr ship for missions, and then try a cruise raven.... still much easier with the cruise raven.
if they are really small and/or really fast you wont hit them with torps or guns. guns don't always get wrecking hits and torps wont always hit for full damage
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Vanessa Vale
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Posted - 2007.10.14 21:20:00 -
[127]
Originally by: Ruato
Originally by: Goumindong
I suppose then you would love to show me this amasing Maelstrom that does 1437 dps with tech 2 equipment out to 30km and can perfectly choose its damage types?
Can the Hyperion, Abaddon, Dominix, etc out-tank your raven while doing 1150 dps out to 30km while being able to perfectly choose their damage types?
Can they out-ewar your raven?
I suppose you could share this amazing raven setup that can tank, do great dps and ewar at the same time.
- If you fit for ewar, you cant shield tank - If you fit basic pvp tools (scram, web, mwd, injector, and after the change, painter), you dont have any slots free for shield tank. - if you fit for dps, you cant armor tank
Please do share.
Are we talking about the raven, or are we talking about the maelstrom here? Cause it's on the same boat. No, hold on. Not only the raven does more damage at 30 km due to RoF in general, but it does even more to a maelstrom due to the huge signature of tier3 bses.
And you still whine. I hope CCP rolls back the change. :P
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.14 21:39:00 -
[128]
wait a moment.....
does this mean guristas will now fight you at 20km?!?!??!?!??!
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.14 22:11:00 -
[129]
Originally by: Transcendent Panda Edited by: Transcendent Panda on 14/10/2007 20:18:32
Originally by: Arrow Jumpdrive About damn time I'd say. Kind of like Railguns and Blasters, Howitzers and AC's, Or Pulse and Tachs. Every race non-missle user has a short and long range version of their weapons, Caldari pilots should face the level playing field as as gun users. I cant hit frigs at 15k with my 1400's, why the hell should torp users be able to hit one with torps ?, [ trust me, painter drones with torps DRASTICALLY increases damage against small sig radius targets ].
ok smartass, since you're hellbent on having the exact same rules for each and every weapon type, I want
1) siege- and HAM launchers to have vastly reduced fittings 2) increased sig radius of high damage/close combat guns to reduce to-hit chance 3) torp explosion speed buffed in order to actually hurt moving ships smaller than battleships 4) HP of (all) long range missiles buffed so cutting incoming missile DPS in half won't be that likely anymore 5) flight time of long range missiles reduced to half or 1/4, speed increased to balance this 6) missile range modules 7) T1 long- and short-range ammo for same missile launcher type 8) un-gimped target painters 9) missile ship/agility speed un-nerfed 10) missile explosion "falloff" skill 11) guided missile precision applied to short range missiles as well
I think you missed some things in your "kind of like blah blah blah" comparison
Since you insist on being an idiot, then.
1. Cruise missile launchers should take 2 RCUs to fit 2. Torp launchers will have a max range of 5 km with 20km falloff, and 5 km optimal and 30km falloff with javelin and 3 km optimal and 10km falloff with rage(compare to autocannons). 3. Torps can miss. 4. Cruise missiles basically do 0 damage to ships moving faster than 100 m/s at 100km or less. 5. Missile disruptors that cut the flight time of missiles by 60% or more, and increase their explosion velocity by 60% or more. 6. Remove fof missiles. 7. Cruise missile launchers will do about 200-250 DPS with long range ammo, which also reduce their explosion velocity to 20m/s(compare to quake).
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Korvus Korax
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Posted - 2007.10.15 00:42:00 -
[130]
Go back 1 year.
Everyone and their dog was flying a Raven. Everyone said that "Ravens are PvE on easy mode".
Is this surprising? Not really. Should be nerfed even more, tbh.
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Zeknichov
Life. Universe. Everything. Hydra Alliance
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Posted - 2007.10.15 01:54:00 -
[131]
Anyone who thinks this is a nerf needs to stfu and start kissing CCPs shoes for this buff.
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HeavyGunz 0331
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Posted - 2007.10.15 03:53:00 -
[132]
I put this in the other post but in an attempt to change this I'm putting it here too.
Like stated about you change the whole purpose of the ONLY missile ship. You already screwed Caldari over with the Rokh gunboat but thats a whole different topic. Nerfing both the range and the expl radius is way too drastic. I see the point that you want one missile to be long (cruise) and one short but you screwed up yet again when you made them seperate skills. My suggestion is that you make a new launcher. I know that might be a bit redundant but cruise is for loooong range, torps could be med like 75k, and "heavy assault torps" could be close. Don't screw over the 6M SP characters like me who don't have the manueverability to stay that close. Or hey you can make Battleship 4 that has tank and missles bonus since you screwed the missle guys over before<--- I KID I KID!!! Seriously though the Golem (I know still in dev) would take as long to train for as the dread. Pleas I am begging on my knees not to make me regret going torps.
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Tral Kul
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Posted - 2007.10.15 04:27:00 -
[133]
Originally by: HeavyGunz 0331 I put this in the other post but in an attempt to change this I'm putting it here too.
Like stated about you change the whole purpose of the ONLY missile ship. You already screwed Caldari over with the Rokh gunboat but thats a whole different topic. Nerfing both the range and the expl radius is way too drastic. I see the point that you want one missile to be long (cruise) and one short but you screwed up yet again when you made them seperate skills. My suggestion is that you make a new launcher. I know that might be a bit redundant but cruise is for loooong range, torps could be med like 75k, and "heavy assault torps" could be close. Don't screw over the 6M SP characters like me who don't have the manueverability to stay that close. Or hey you can make Battleship 4 that has tank and missles bonus since you screwed the missle guys over before<--- I KID I KID!!! Seriously though the Golem (I know still in dev) would take as long to train for as the dread. Pleas I am begging on my knees not to make me regret going torps.
Since this is Sisi what I am thinking will happen is that it will get tested and hopefully the flight time will get adjusted to 10 second base that would be a reduction of flight time by 1/3. More over it would give a max range without rigs of about 50km which is probably more consistent both with scaling from heavy assault to torps and alot more acceptable to all the people that use torps.
I will say that it's probably inevitable that torp range will get reduced but really it was ridicilous that torps had the same range as cruise roughly but did more damage. This has needed really to be addressed for a long time.
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Valharu
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Posted - 2007.10.15 05:52:00 -
[134]
How do the new Torps, Javs and Rage compair to each other now? Are they balanced with compaired to each other and Cruise Missiles?
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2007.10.15 06:18:00 -
[135]
Just to make a point, cruise ravens dont suck.
i'll post the relevant bits in my setup:
Hi - 6 cruise launcher II + cal navy missiles
Lo - 2 Ballistic Control II's.
568 damage per missile. 6.4 sec rof. dps @ 0% res = 621 DPS. (RNI)
not great, but it hurts and range is 220km. Not many ships can do that dps at such range. however torp ravens do put out more dps, and should not be nerfed like this.
-rocket.
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Pure Murder
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Posted - 2007.10.15 06:50:00 -
[136]
Originally by: Appalachia I find this change unnecessary. Especially the explosion radius increase. All large weapons got a (signature)explosion radius of 400m, so no need to change that. As Tillek said there is no room for a target painter either. The range is doable, but 6 seconds run-time for a torpedo is illogically low.
QFT!
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Xaosnik
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Posted - 2007.10.15 07:31:00 -
[137]
Edited by: Xaosnik on 15/10/2007 07:31:40 Mass reduction (boost agility) may be good for Raven in PVP with new torpedo, or Raven die - no PVE, no PVP...
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Damned Force
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Posted - 2007.10.15 08:51:00 -
[138]
Edited by: Damned Force on 15/10/2007 08:53:47
Originally by: RoCkEt X Just to make a point, cruise ravens dont suck.
i'll post the relevant bits in my setup:
Hi - 6 cruise launcher II + cal navy missiles
Lo - 2 Ballistic Control II's.
568 damage per missile. 6.4 sec rof. dps @ 0% res = 621 DPS. (RNI)
not great, but it hurts and range is 220km. Not many ships can do that dps at such range. however torp ravens do put out more dps, and should not be nerfed like this.
-rocket.
If damage/ missile is 568 and rof is 6.4sec how u get on 6 launchers more dps than 1 missile damage is?
Between i think this change is nice. Torps would be more used in pvp maybe. Just the incrase of expo radius is not needed. Neither of the short range weapons get such "penality". Maybe is a logical move, but pls CCP tell us the reason
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.15 09:47:00 -
[139]
Edited by: d026 on 15/10/2007 09:52:40
Originally by: Damned Force Edited by: Damned Force on 15/10/2007 08:53:47
Originally by: RoCkEt X Just to make a point, cruise ravens dont suck.
i'll post the relevant bits in my setup:
Hi - 6 cruise launcher II + cal navy missiles
Lo - 2 Ballistic Control II's.
568 damage per missile. 6.4 sec rof. dps @ 0% res = 621 DPS. (RNI)
not great, but it hurts and range is 220km. Not many ships can do that dps at such range. however torp ravens do put out more dps, and should not be nerfed like this.
-rocket.
If damage/ missile is 568 and rof is 6.4sec how u get on 6 launchers more dps than 1 missile damage is?
Between i think this change is nice. Torps would be more used in pvp maybe. Just the incrase of expo radius is not needed. Neither of the short range weapons get such "penality". Maybe is a logical move, but pls CCP tell us the reason
max cruise dps with 3 x bcu is 518 damage per second (no implants) up to 253k. A rokh at 250k deals 321 dps, a Mega at 195k max optimal deals 350 dps.
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Adamai
Gallente Naval Protection Corp
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Posted - 2007.10.15 09:50:00 -
[140]
all this means is they took away alittle flight time to get you closer and they gave you faster refire
as for explosion radius well if you torps retaind their current exp radius wouldnt that be a little unfair considering they now fire alot faster i mean come on you still got more range than the average blaster
why shouldnt thr caldari have to think about diffrent ways to kill their opponents we galante do cant beat playing the optimal range game ...
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Damned Force
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Posted - 2007.10.15 09:59:00 -
[141]
Originally by: Adamai all this means is they took away alittle flight time to get you closer and they gave you faster refire
as for explosion radius well if you torps retaind their current exp radius wouldnt that be a little unfair considering they now fire alot faster i mean come on you still got more range than the average blaster
why shouldnt thr caldari have to think about diffrent ways to kill their opponents we galante do cant beat playing the optimal range game ...
The sig radius is not needed. Torps still would have less damage than blasters. Where Blasterthorn can easy fit web, mwd, capbooster without dropping too much tank. On a raven u would need mwd to get close, web to force the enemy stay under 325m/s(explo veloc), target painter (to have the sig radius), cap booster to be able to have enough cap. So u have the chance to use 2 slot tank(lol) or an armor tank, where u would drop the BCU's, so u would have even less damage. And u still would have less dronespace and cargo too. So u dont tell me that the normal 400m sig radius would be so overpowered
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Kazamidori
Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.15 10:30:00 -
[142]
Contrary to what many people seem to think, tech 2 torps are rather balantly nerfed at its current form. There simply isn't much reason to use them aside from very specific situations.
Javelins: You fit a full rack of siege to get slightly better range, and what, about 30~40 better DPS over cruise Raven? B**** please.
Rage: Faction ammo is superior to this piece of crap in every single aspect except for the price tag. Faction torps are freakishly expensive.
Post-change torps basically inherit the characteristics of Rage torpedo without the capacitor penalties. Cap penalties are pretty bad, but considering nobody really uses rage torps due to the fact that anything going faster than a grandma driving a beat-up caddy would not take much damage from the damn thing, it kind of make sense.
Torp range is not the problem. Torp explosion radius is not the problem. Torp's velocity was a problem but that's getting fixed it seem, so the problem which remains...the problem which hampers torps from being effective against anything somewhat fast, is its explosion velocity.
FIX THAT.
--- Izanagi Alliance |
Gypsio III
Darkness Inc.
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Posted - 2007.10.15 10:39:00 -
[143]
Originally by: Damned Force
Originally by: Adamai all this means is they took away alittle flight time to get you closer and they gave you faster refire
as for explosion radius well if you torps retaind their current exp radius wouldnt that be a little unfair considering they now fire alot faster i mean come on you still got more range than the average blaster
why shouldnt thr caldari have to think about diffrent ways to kill their opponents we galante do cant beat playing the optimal range game ...
The sig radius is not needed. Torps still would have less damage than blasters. Where Blasterthorn can easy fit web, mwd, capbooster without dropping too much tank. On a raven u would need mwd to get close, web to force the enemy stay under 325m/s(explo veloc), target painter (to have the sig radius), cap booster to be able to have enough cap. So u have the chance to use 2 slot tank(lol) or an armor tank, where u would drop the BCU's, so u would have even less damage. And u still would have less dronespace and cargo too. So u dont tell me that the normal 400m sig radius would be so overpowered
The sig radius is fine - it gives you choice, the choice between extra damage or extra tank. Your Raven fit is awful - it doesn't need a MWD (bubbles aside) because it can warp to its tackler or use Jav (which I assume will changed from its current stats but will still remain a viable long-range option). It certainly doesn't need a web! Then you can fit a basic armour or shield tank and use remote reppers.
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Pbs
Pumpkin Scissors
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Posted - 2007.10.15 10:39:00 -
[144]
I think, this all fault of the CCP Dr.EyjoG. He has thought up to nerfed torpedoes. Dear Dr.EyjoG, please - struggle against farmers and solve the problems without involving fair players in your war.
Nerf torps in PvE kill ALL benefits of Caldari race. Boost torps in PvP dont help Caldari at all.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.15 12:11:00 -
[145]
Originally by: Damned Force
Originally by: Adamai all this means is they took away alittle flight time to get you closer and they gave you faster refire
as for explosion radius well if you torps retaind their current exp radius wouldnt that be a little unfair considering they now fire alot faster i mean come on you still got more range than the average blaster
why shouldnt thr caldari have to think about diffrent ways to kill their opponents we galante do cant beat playing the optimal range game ...
The sig radius is not needed. Torps still would have less damage than blasters. Where Blasterthorn can easy fit web, mwd, capbooster without dropping too much tank. On a raven u would need mwd to get close, web to force the enemy stay under 325m/s(explo veloc), target painter (to have the sig radius), cap booster to be able to have enough cap. So u have the chance to use 2 slot tank(lol) or an armor tank, where u would drop the BCU's, so u would have even less damage. And u still would have less dronespace and cargo too. So u dont tell me that the normal 400m sig radius would be so overpowered
Blasters have 5km optimal, and take cap to fire on top of that. Torps have 30km range and dont take cap to fire.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.15 12:34:00 -
[146]
Originally by: Gypsio III it doesn't need a MWD (bubbles aside) because it can warp to its tackler
By that logic MWD's are useless for anything but speed tanks and escaping bubbles.
What happens when you face more than one opponent? How useful are you to your gang slowboating across long distances applying no DPS? How much damage are you and/or your tackler going to take while your making your way between foes?
Any worthwhile Raven fit with these new torp stats will require at bare minimum an MWD, TP, and Cap Booster. Leaving either a 3 slot shield tank. A four slot armor tank means dropping to 1 BCU (an unrealistic drop in damage).
To make a Caldari ship suitable for close combat velocity and mass need looking at along with, in the Ravens case, migrating a high or low to a 7th mid... or is the Golem supposed to be the only PvP missile battleship?
Don't get me wrong, this is a big step in the right direction. Torps should be close range high damage. But previous nerfs to Caldari ships make them unable to perform at competitive levels at these ranges and need to be addressed.
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Gypsio III
Darkness Inc.
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Posted - 2007.10.15 13:25:00 -
[147]
Originally by: Daelin Blackleaf By that logic MWD's are useless for anything but speed tanks and escaping bubbles.
What happens when you face more than one opponent? How useful are you to your gang slowboating across long distances applying no DPS? How much damage are you and/or your tackler going to take while your making your way between foes?
I don't understand. This isn't a Mega with an optimal of a few km. The new torps will likely have a ~20 km range on a Raven, and Javs will be more likely 50-60 km, if we look at HAMs. Range isn't a problem! I don't normally fit a MWD on my HAM Drakes and itÆs never been a problem, aside from annoying ammo changes occasionally.
New torp Raven would require a painter, yes, and a cap booster to keep its repper/remote reppers running. That leaves you up to 8 slots for a shield tank (rigs and DC) or 6 for an armour tank (assuming 2 BCS), including rigs, in which case you can fit some ewar goodies as well. Some sort of fitting mods may be required, I don't have EFT to hand. And those tanks ignore the remote reppers that are almost an essential fit in the Raven's last two highslots - these new torp Ravens will work very effectively in pairs/threes, allowing mutual repping and focussed target painting.
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HeavyGunz 0331
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Posted - 2007.10.15 14:24:00 -
[148]
Wait can we even use a MWD in deadspace?
Man I wish I went turrets
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.10.15 16:24:00 -
[149]
I really hope these are just placeholder stats and not final. I like the idea of making torps shorter range but higher damage, but this is too far. Somewhere in between the TQ and current SiSi stats would be good to keep them relevant for PvE. --- Proud Amarr pilot.
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Danjira Ryuujin
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Posted - 2007.10.15 16:55:00 -
[150]
Edited by: Danjira Ryuujin on 15/10/2007 16:55:59 As long as tech2 torpedos stay the same this is a huge pvp boost, and much needed in my opinion. Although I'm a bit concerned how the rof will affect dps due to reloading so frequently. Still for those complaining, Torps are only a rank 4 skill. If you can't use tech 2 torps now, you should start training. With javelin torpedos you can still shoot way past base lock range, and the extra velocity means less torpedos lost due to defenders, and explosion velocity means less "tracking issues". Its true they're more expensive but the dps increase should compensate in terms of isk per hour.
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UnitedStatesOfAmerica
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Posted - 2007.10.15 18:17:00 -
[151]
Do people who make these changes even play Eve?
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Danjira Ryuujin
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Posted - 2007.10.15 18:24:00 -
[152]
Originally by: Gamesguy
Blasters have 5km optimal, and take cap to fire on top of that. Torps have 30km range and dont take cap to fire.
WHAT!? Why compare torpedos with skills(and exageration) and blasters without? Even large electron II have a 4.8km optimal + ammunition bonus + fall off + skill bonuses. Torps have 1750mx 6s, then consider that missiles dont accelerate instantly. While your blasters will miss more at further than optimal, torpedos will fail to hit at ALL past the 10.5k theoretical max which, cannot be achieved. Now factor in skills for both. I'm not saying torpedos don't have clear advantages but your comparison is fatally flawed.
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.15 18:29:00 -
[153]
Originally by: UnitedStatesOfAmerica Do people who make these changes even play Eve?
Seriously.
I'm positive none of the devs has a ratting raven.
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Vosx
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.15 18:38:00 -
[154]
Raven ftl
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Cythrawl
Caldari Central Defiance
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Posted - 2007.10.15 18:50:00 -
[155]
People keep mentioning rigs.
Problem is, missile rigs aren't working to increase range/velocity on sisi for torps. Atleast they weren't as of yesterday when I tried it out again with my brand new ability to fit them. Need a tweak to the range. It's too short considering the speed at which the raven moves, but the raven doesn't need to get faster to be the ship it needs to be.
Also, I really think if they're gonna go through with this change in total, they need to allow all our missile precision skill to affect the 'dumb' weapons as well. We're just resigned to accepting we'll hit things smaller but hardly at all at this point.
If not, you might as well put hams up to 165m and rockets up to 66m sig radius for explosions as well so you 'bring them in line' with the changes you just slapped on the raven in comparison to their long range counterparts in heavy missiles and light missiles.
Actually, if you increased all the 'dumb' missiles to the difference between them and their long range alternatives, they'd have the base sig of the original, plus 33%, plus another 32.5% to equal the changes to the torps. That'd put them at 88m for rockets and about 221m for hams. Either that or you bring cruise missiles up to 400m like other large weapons.
If the former, CCP could allow the application of the guided missile precision(maybe change it to just missile precision) without any problems, because at best you'd bring your missiles back down to around 400, 165, and 66 respectively for torps, hams, and rockets.
That and fix the velocity of torps to be 2250 so to be in line with all other dumb missiles, yet keep the flight time, since that seems to scale directly in line with rockets and hams, as they go up by 2 seconds per scale.
That would stop all the complaining, and probably create even more. At least then though, we'd all know you were being fair about the changes. And people who complain without end about torps could say they could get close to 38k range out of their torps with the missile skills to 4 each, and battleship 4. Oh, and it wouldn't completely screw over other ships who can use torps to kill things, like the scorpion and typhoon.
If this is meant to fix isk farming, it's not going to work. It'll just send farmers into other ships. Dominix and Armageddon would probably be the two most likely. A Armageddon can affectively stay in sansha 0.0 forever, just like a Dominix in any other 0.0 region.
In fact, I'd rather fly a Dominix, because I'm not inclined to worrying with carrying missiles.
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this.... |
Damned Force
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Posted - 2007.10.15 18:57:00 -
[156]
Originally by: Cythrawl People keep mentioning rigs.
Problem is, missile rigs aren't working to increase range/velocity on sisi for torps. Atleast they weren't as of yesterday when I tried .....
Grat the first 100% wise comment. CCP pls read this and learn from...
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Major Death
Caldari Space Salvage Incorperated
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Posted - 2007.10.15 19:20:00 -
[157]
Quote: Do people who make these changes even play Eve?
[Tinfoil-hat]BoB stopped using Torps long ago.[/Tinfoil-hat]
Actually, if the runtime was 6 seconds and the velocity was 2250m/s it would be alright as a change.
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) |
Shiela
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.10.15 22:52:00 -
[158]
It will be funny to watch Gurista rats still pound you with torps from over 80km, yet your torps wont even reach 40k. Or do you guys think that CCP will have the foresight to completely rework all the Caldari and Minmitar BS NPC stats in the game?
I will say this, the Snake looks like it might be ok with torps. --------------------------------------------- Need cheap and safe research done? Feel free to contact Steve TheWraith in game, or visit: http://warriornation.net/Forum/showthread.php?t=290332 |
Ramirez Dora
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.10.16 00:31:00 -
[159]
Create mid-slot missile damage/rof mods. Guns have low and mid, give us the same. Then we can mount an armor tank on it, as silly as that may be.
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Miner Nine
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Posted - 2007.10.16 07:26:00 -
[160]
Torps suck for PvP
They're only good at PvE and shooting POS. So the point of this change is too make them suck at shooting PvE and shooting POS.
Way to bring things full circle. Now everyone who has train Torp 5 will feel stupid. I feel pretty stupid training it to 4 now. Should of known that CCP must destroy the only way I support my horrible PvP habit.
I guess it's time for me to start mining Veld in a Rokh like CCP wants me too.
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Damned Force
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Posted - 2007.10.16 07:54:00 -
[161]
Originally by: Miner Nine Torps suck for PvP
They're only good at PvE and shooting POS. So the point of this change is too make them suck at shooting PvE and shooting POS.
Way to bring things full circle. Now everyone who has train Torp 5 will feel stupid. I feel pretty stupid training it to 4 now. Should of known that CCP must destroy the only way I support my horrible PvP habit.
I guess it's time for me to start mining Veld in a Rokh like CCP wants me too.
Cant see why peoples thinks Torps sux in pvp. And after the change they even better. If u want to use your raven as snipership(with torps) u still can fit Javelins and hit from 158km, but u right in fleet they not the best, because u need 15 sec to impact. And thats why the new change is good(except the explo radius, what i cant understood why?). The new torps hit on a raven from 30km and other ships on 20 km what is nice. And have now the damage what is needed in small range pvp. So i dont see the problem
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Last Emperor
Rus Army Project Entropy
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Posted - 2007.10.16 08:41:00 -
[162]
Are you kidding me ???? What new MAX range of this "charges", and what range from border of forcefield to controll tower ??? Torpdeos is siage weapon, as I see... so could you tell me, please, HOW I MUST ASSAULT LARGE POS WITH THIS NEW PEACE OF .... ?
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Miner Nine
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Posted - 2007.10.16 08:46:00 -
[163]
Originally by: Damned Force Cant see why peoples thinks Torps sux in pvp. And after the change they even better. If u want to use your raven as snipership(with torps) u still can fit Javelins and hit from 158km, but u right in fleet they not the best, because u need 15 sec to impact. And thats why the new change is good(except the explo radius, what i cant understood why?). The new torps hit on a raven from 30km and other ships on 20 km what is nice. And have now the damage what is needed in small range pvp. So i dont see the problem
I don't want a sniper raven, I want the raven I have right now. :hmph: I'm happy with my 70km range that my skills give me. I don't see why they just don't improve Curise missles for PvP and leave torps fine for PvE and POS shooting. I don't see why CCP decides every race needs to be the same in how they work, nor do I see why people think because they're race has rail guns and blasters caldari needs the same thing. Nor do I see why if CCP wants to make a 'blaster' Torp class, why don't they just made a whole new ammo and launcher call Uber Rockets or something. Instead of changing something no one is complaining about.
Anyways, Torps will still suck in Fleet ops and PvP. These changes don't fix that. All they do is make Torps suck at PoS shooting and PvE as well. None of the Caldari Battleships really have the speed or the moviablity where a 30km and 20km platform will be useful. If anything people just stop using T1 torps, cause they're worthless now. Javelins are not the answer, when the problem is a stupid change that fixes nothing.
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Damned Force
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Posted - 2007.10.16 08:48:00 -
[164]
Originally by: Last Emperor Are you kidding me ???? What new MAX range of this "charges", and what range from border of forcefield to controll tower ??? Torpdeos is siage weapon, as I see... so could you tell me, please, HOW I MUST ASSAULT LARGE POS WITH THIS NEW PEACE OF .... ?
Torps was never ment as POS siege weapons, they should be small-middle range weapons against BS sized enemy. But yes, u was able to use against POSes, and u still can. Simple use Javelins. U get a bit less ship velocity, but in POS siege is that not the point. And u have around 100km range with a non bonused ship, 158km with a raven, and around the same DPS as before change with t1 ones.
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Simtar
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Posted - 2007.10.16 09:02:00 -
[165]
Originally by: Damned Force
Torps was never ment as POS siege weapons, they should be small-middle range weapons against BS sized enemy. But yes, u was able to use against POSes, and u still can. Simple use Javelins. U get a bit less ship velocity, but in POS siege is that not the point. And u have around 100km range with a non bonused ship, 158km with a raven, and around the same DPS as before change with t1 ones.
"A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships." (c)
http://www.eve-online.com/itemdatabase/EN/shipequipment/turretsbays/missilelaunchers/siegelaunchers/503.asp
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UnitedStatesOfAmerica
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Posted - 2007.10.16 09:04:00 -
[166]
Edited by: UnitedStatesOfAmerica on 16/10/2007 09:05:35
Originally by: Damned Force
Originally by: Last Emperor Are you kidding me ???? What new MAX range of this "charges", and what range from border of forcefield to controll tower ??? Torpdeos is siage weapon, as I see... so could you tell me, please, HOW I MUST ASSAULT LARGE POS WITH THIS NEW PEACE OF .... ?
Torps was never ment as POS siege weapons, they should be small-middle range weapons against BS sized enemy. But yes, u was able to use against POSes, and u still can. Simple use Javelins. U get a bit less ship velocity, but in POS siege is that not the point. And u have around 100km range with a non bonused ship, 158km with a raven, and around the same DPS as before change with t1 ones.
Agreed, cause you know it's not like we don't put torps in something call a SIEGE launcher. Why would you use something call a Siege launcher and it's ammo type to Siege things. That's just crazy.
Also, saying Javelins doesn't make them a fix for a problem that doesn't exist. This will make T1 torps completely worthless.
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Kamikaaazi
Caldari Caldari Provisions
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Posted - 2007.10.16 09:45:00 -
[167]
torp ravens are allmost impossible to fit with any kind of tank atm. 6 siege II, 2 high empty 100mn mwd II, heavy cap inj II, web II, 24km scram II, sens booster II, tpainter II LAR II, eanm II, dc II, bcs II, exp II
that takes 15533.2 out of 11875 grid available. That even with 2 high-s empty. Also you wont still be doing maxed damage since you need at least 2 tpainters.
Lets try shield tanking raven. 6 siege II, 2 empty high XL II, shield boost amp II, 24km scram, tpainter II, 100mn mwd II, heavy cap inj II 3 PDS II, BCS II, DC II
OOPS, 959.2/875 cpu used and 13780.2/13748.8 grid used. Lets remember that you arent still doing full damage to some BS-s and you dont have a web. Also your shield resists are utterly crappy.
Really, raven has some really big problems and unless it gets a major grid boost it wont still be worth ****.
yarr |
Damned Force
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Posted - 2007.10.16 10:57:00 -
[168]
I see now how hard is the work of devs. U right that the raven cant be good fitted, because Siege launchers fitting parameters need to be lowered, and the explo radius need to be set back to 400 or should be influenced by missile skills.
But was x threads about that caldari cand do enough damage etc. now if they get the damage u posting because this. Simply u cant get blaster DPS on 70+km because that would be unfair. More DPS, less range thats fair.
Still hope the explo radius and fitting reqs on siege launchers would be corrected
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.16 11:03:00 -
[169]
Originally by: Gypsio III
I don't understand. This isn't a Mega with an optimal of a few km. The new torps will likely have a ~20 km range on a Raven, and Javs will be more likely 50-60 km, if we look at HAMs. Range isn't a problem! I don't normally fit a MWD on my HAM Drakes and itÆs never been a problem, aside from annoying ammo changes occasionally.
New torp Raven would require a painter, yes, and a cap booster to keep its repper/remote reppers running. That leaves you up to 8 slots for a shield tank (rigs and DC) or 6 for an armour tank (assuming 2 BCS), including rigs, in which case you can fit some ewar goodies as well. Some sort of fitting mods may be required, I don't have EFT to hand. And those tanks ignore the remote reppers that are almost an essential fit in the Raven's last two highslots - these new torp Ravens will work very effectively in pairs/threes, allowing mutual repping and focussed target painting.
Fit Thorium or Null to a Mega and it will happily hit out to 20km, even with anti-matter the range+falloff is 17.5km. One main purposes for fitting one on a Raven however would be to get OUT of range of close-range high damage ammo users since your DPS and tank aren't going to hold up against theirs at those ranges.
Rigs aren't supposed to be integral to fitting a ship, and highs/lows don't add much to an active shield tank, remote repping aside.
Are you suggesting that we should all start armor tanking our Ravens? It's been a valid tactic for a long time, but it shouldn't be the accepted standard for a Caldari ship. A 2 slot shield tank isn't going to do much, a 3 slot armor tank (or 2 slot with DC) isn't going to help much either with the Ravens low armor and structure. Especially not when it's in close with triple plated, DC Mega's who will have around 75,000 normalized hitpoints (before tri-marks and +3/+5 implant which would take one to around 95k) and room for 3 Mag-stabs, standard mids and a full rack of Neutron II's.
And mutual repping isn't going to balance this, are we to assume torp Ravens are useless unless supported by multiple other battleships, how long will they fare in heavy E-war environments? Not to mention the fact that a large shield rep gives only 85.4hp/s compared to 120hp/s for an XL booster (163.2 with amp) and that at a max range of 8.5km on a non-logistics ship. Even were these drawbacks avoided (by a tournament like gang set-up and foes who stay relatively still) almost every other battleship would still be able to perform this tactic better, having far higher resists than a 2 slot tank and therefore a much greater effect from the remote reps.
When talking about balance try to remember that the things your saying can be used to "fix" a ship and bring it to par with set-ups without them (remote reps and rigs in this case) can be used by an unbroken set-up to vastly improve their abilities.
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BCE 3AHRTO
Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.10.16 11:46:00 -
[170]
/signing along with all these other cries to fix this absolutely ridiculous torp nerf! CCP devs, get out of your gallente uberships and try being caldari for a day!!!
10s flight time and no explosion radious change, or someone can have my stuff :) --------------------------------------------------------------------------------
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Beowulf Scheafer
Gallente Aliastra
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Posted - 2007.10.16 14:42:00 -
[171]
me, me , me, me, pls
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mama guru
Gallente Corp 1 Allstars Insurgency
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Posted - 2007.10.16 17:47:00 -
[172]
Originally by: Incantare Edited by: Incantare on 13/10/2007 03:13:18
WTF
Cutting down flight time I can understand, despite the Raven being among the least mobile battleships and needing range, increasing damage and velocity in exchange makes perfect sense.
But requiring a painter to do full damage to battleships, aside from the tempest and geddon, is rage inducing.
It's not like Ravens have the mids to spare. I hope this isn't CCP's poorly thought out attempt at making painters more useful.
Cross training to Gallente was the best move I ever made, Caldari have fewer and fewer things going for them .
I sincerely hope these changes are reviewed and altered before hitting tranquility.
WTF!!!
is with you caldari players....
All of this is perfectly reasonable. Missiles need some sort of penalty, turrets have tracking, cap usage to worry about aswell besides fixed damage types(besides projectiles).
If i need a cap booster just to keep my guns running long enough as an amarr pilot then it is only fair that you guys should need a painter to do your otherwise nice, never miss static damage that can cover all damage types. sure you miss nano ships and other high speed ships with missiles but thats not the point.
-YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
UnitedStatesOfAmerica
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Posted - 2007.10.16 18:11:00 -
[173]
Originally by: mama guru WTF!!!
is with you caldari players....
Is flight time, explosive radius, and velocity meaningless to you as well? It seems like you didn't read this thread at all.
My bad for actually flying caldari and learning our ships agility and speed suck too much for a blaster type raven to ever make sense. All these changes do is remind us Torp suck for PvP and are good for PoS and PvE. We gotta fix that and make them suck for PvE and PoS as well.
A better change would be get rid of railguns, missles, and blasters. Then we can all use lasers. Since you want everyone to have the same perks and fall backs. Then the golden age of the laser raven will finally be upon us.
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Cythrawl
Caldari Central Defiance
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Posted - 2007.10.16 18:24:00 -
[174]
Originally by: mama guru WTF!!!
is with you caldari players....
All of this is perfectly reasonable. Missiles need some sort of penalty, turrets have tracking, cap usage to worry about aswell besides fixed damage types(besides projectiles).
If i need a cap booster just to keep my guns running long enough as an amarr pilot then it is only fair that you guys should need a painter to do your otherwise nice, never miss static damage that can cover all damage types. sure you miss nano ships and other high speed ships with missiles but thats not the point.
I don't normally call people idiots to their face, but you sir are on that list.
Tracking in missiles is explosion velocity. Pay attention or don't speak.
Now if you had a balanced setup on your amarrian ship, you wouldn't have that many cap problems. My CEO flies Amarr ships exclusively and the only time he has cap problems would be inside of pvp were neuting is going to affect it. Yet he has the midslots to fit an injector and still fit a tank and gank.
The problem is a lot of us caldari pilots aren't allowed to solo pvp pretty much based on the type of ship setups we're given. We shine in pve because we're good at it, seeing as all we can do is fit for killing rats which aren't a challenge at all.
Speaking of amarr, an armageddon can fit 5 heavy drones, lasers, and a great tank and head out into 0.0 with about 45 crystals(primary set of multifreq, 2 replacement sets, and 2 sets of standard/radio) and stay there killing rats for as long as you like.
A dominix can fit any damage type drone it wants and gets a bonus to the dps of ALL those drones plus their survivability goes up due to the 10% to hps. You can fit a ratting setup that lasts indefinately and NEVER come back to empire. All of this and you don't want to see one in pvp because of the time it takes to acquire a target on all the drones will give it time to scoop them.
This change looks to be a try towards prodding out the macro ratters/missioners. Cruise missiles still makes a very good ratting setup for missions. More so in some due to the fact that there's all those cruisers and you can cut through them in half the time with a cruise raven.
This won't change much except make torps so extremely skill intensive that nobody will want to use them. Plus fitting a raven is a nightmare with perfect skills and putting torps on it just aggrivates it. I'll probably be training cruise missiles for my mission raven, since I don't feel like throwing away a 3 cc rigged raven. If defenders weren't so powerful out of rats, we'd have nothing to complain over.
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this.... |
BugxEarl
Amarr Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.17 00:00:00 -
[175]
Originally by: Cythrawl
Originally by: mama guru WTF!!! -Stuff
First of all, Armageddon (or any other Amarrian BS as a matter of fact) is not a great ratting ship. It's not a great solo ship either. I'm not saying its undo-able, but the solo capabilities of Geddon is not so different from that of a Raven.
Raven is not such a bad ship in small to mid-sized gang. It can project decent fire power at a decent range if paired with proper support due to the fact that Raven can bring decent amount of ECM (now the popular RSDs) which merit itself and the gang mates equally.
The problem comes with the fact that with Torps recieving increased explosion radius, the merit of using siege is reduced greatly since not only does the actual penalty be limited to shorter range, but also the reduction of 2 precious mid-slots which could have been used for EWar. Theoretical damage increase is nice on paper, but in practicality, it fails utterly.
However, if the Javelin torps will recieve damage increase accordingly, people will simply revert back to using Javelins.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.17 00:31:00 -
[176]
Originally by: Kamikaaazi torp ravens are allmost impossible to fit with any kind of tank atm. 6 siege II, 2 high empty 100mn mwd II, heavy cap inj II, web II, 24km scram II, sens booster II, tpainter II LAR II, eanm II, dc II, bcs II, exp II
that takes 15533.2 out of 11875 grid available. That even with 2 high-s empty. Also you wont still be doing maxed damage since you need at least 2 tpainters.
Lets try shield tanking raven. 6 siege II, 2 empty high XL II, shield boost amp II, 24km scram, tpainter II, 100mn mwd II, heavy cap inj II 3 PDS II, BCS II, DC II
OOPS, 959.2/875 cpu used and 13780.2/13748.8 grid used. Lets remember that you arent still doing full damage to some BS-s and you dont have a web. Also your shield resists are utterly crappy.
Really, raven has some really big problems and unless it gets a major grid boost it wont still be worth ****.
Thats because you're an unimaginative moron. This is the standard gank plated neutron mega setup:
7x Neutron Blaster Cannon II (CN AM L)
1x Quad 100mn mwd or T2(doesnt matter) 1x Warp Disruptor II 1x Fleeting Web 1x Medium eletrochem inject
3x MFS II 2x 1600mm plate 1x EANM II 1x DCU II
5x Ogre II
3x Trimark armor pump I.
1252 DPS, max velocity 969 m/s, effective hp 105k. Fits with a cpu implant.
This is a raven with the new torp changes
6x Siege Missile Launcher II (CN torpedos)
1x Quad Lif MWD 1x Target Painter II 1x Large Extender II 2x Invul II 1x Fleeting web OR Medium inject.
3x BCU II 1x 1600mm plate 1x DCU II
5x Hammerhead II, 5x Warrior II.
3x Core Defense Field Extender I
1105 DPS, max velocity 1013 m/s, effective hp 106k. Fits with a PG implant.
The mega has 150 more dps, and can scram, but the raven can start shooting earlier and do full damage from 30km, not to mention it can switch to javelin and hit 150k. In addition, the raven is slightly faster and has more flexibility in drones(for example you can carry a spare set of warriors for inties or a set of light ecm drones if you need to get away).
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 00:31:00 -
[177]
Originally by: BugxEarl
Originally by: Cythrawl
Originally by: mama guru WTF!!! -Stuff
Raven is not such a bad ship in small to mid-sized gang. It can project decent fire power at a decent range if paired with proper support due to the fact that Raven can bring decent amount of ECM (now the popular RSDs) which merit itself and the gang mates equally.
The raven will remain a superb gang ship. Probably the best damage dealer available if the patch goes trough. On the other hand the raven will be so extremely paper thin fit for pure torp gankage that im really woried dying to a frigate..
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.17 00:34:00 -
[178]
Originally by: d026
The raven will remain a superb gang ship. Probably the best damage dealer available if the patch goes trough. On the other hand the raven will be so extremely paper thin fit for pure torp gankage that im really woried dying to a frigate..
Thats because you have no clue how to fit a raven. See above for a pure hp tanked raven setup similarly to a plated mega.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 00:39:00 -
[179]
Edited by: d026 on 17/10/2007 00:40:12 Edited by: d026 on 17/10/2007 00:39:41
Originally by: Gamesguy
Originally by: Kamikaaazi torp ravens are allmost impossible to fit with any kind of tank atm. 6 siege II, 2 high empty 100mn mwd II, heavy cap inj II, web II, 24km scram II, sens booster II, tpainter II LAR II, eanm II, dc II, bcs II, exp II
that takes 15533.2 out of 11875 grid available. That even with 2 high-s empty. Also you wont still be doing maxed damage since you need at least 2 tpainters.
Lets try shield tanking raven. 6 siege II, 2 empty high XL II, shield boost amp II, 24km scram, tpainter II, 100mn mwd II, heavy cap inj II 3 PDS II, BCS II, DC II
OOPS, 959.2/875 cpu used and 13780.2/13748.8 grid used. Lets remember that you arent still doing full damage to some BS-s and you dont have a web. Also your shield resists are utterly crappy.
Really, raven has some really big problems and unless it gets a major grid boost it wont still be worth ****.
Thats because you're an unimaginative moron. This is the standard gank plated neutron mega setup:
7x Neutron Blaster Cannon II (CN AM L)
1x Quad 100mn mwd or T2(doesnt matter) 1x Warp Disruptor II 1x Fleeting Web 1x Medium eletrochem inject
3x MFS II 2x 1600mm plate 1x EANM II 1x DCU II
5x Ogre II
3x Trimark armor pump I.
1252 DPS, max velocity 969 m/s, effective hp 105k. Fits with a cpu implant.
This is a raven with the new torp changes
6x Siege Missile Launcher II (CN torpedos)
1x Quad Lif MWD 1x Target Painter II 1x Large Extender II 2x Invul II 1x Fleeting web OR Medium inject.
3x BCU II 1x 1600mm plate 1x DCU II
5x Hammerhead II, 5x Warrior II.
3x Core Defense Field Extender I
1105 DPS, max velocity 1013 m/s, effective hp 106k. Fits with a PG implant.
The mega has 150 more dps, and can scram, but the raven can start shooting earlier and do full damage from 30km, not to mention it can switch to javelin and hit 150k. In addition, the raven is slightly faster and has more flexibility in drones(for example you can carry a spare set of warriors for inties or a set of light ecm drones if you need to get away).
why should i fit a 1600mm plate and gimp my allready slow raven even more? ahh because it looks better in comparison to a mega.. without the 1600'plate i only achive 99k effective hp thats 6k less.. i mean you also could fit a shield extender to your mega couldnt you? and BTW you are missing a TP! so no web and no scram.. both mods required.. so - another invul..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 00:44:00 -
[180]
so you end up with 89k effective armor (this is with a 1600 plate) and you turn LIKE A BRICK (almost as sucky as a trimarked mega) but with -1xx dps and without a web.. if we add a web to the setup i dont have to tell you how your raven tank looks then..
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KD.Fluffy
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.10.17 00:46:00 -
[181]
torp raven is getting a huge buff here, its shocking people can't see that. Boost The Eagle! |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.17 00:49:00 -
[182]
Originally by: d026 so you end up with 89k effective armor (this is with a 1600 plate) and you turn LIKE A BRICK (almost as sucky as a trimarked mega) but with -1xx dps and without a web.. if we add a web to the setup i dont have to tell you how your raven tank looks then..
Both the mega and the raven have the same amount of effective hp, and both turn like bricks. In addition, you can drop the injector for a web if you would actually read. Raven dont need cap to fire its guns like the mega does. You dont really need the injector(you wont be doing more than pulsing that mwd anyways).
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 00:50:00 -
[183]
Originally by: KD.Fluffy torp raven is getting a huge buff here, its shocking people can't see that.
its shocking that you cant see that the raven will suck just as bevore.:)
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.17 00:54:00 -
[184]
Originally by: d026
why should i fit a 1600mm plate and gimp my allready slow raven even more? ahh because it looks better in comparison to a mega.. without the 1600'plate i only achive 99k effective hp thats 6k less.. i mean you also could fit a shield extender to your mega couldnt you? and BTW you are missing a TP! so no web and no scram.. both mods required.. so - another invul..
A shield extender gives a mega a whopping 3k more hp, you could take off the plate but then you lose around 10k hp(5k less if you fit pdu instead). If you're gonna nitpick about 5% effective hp then the raven has about 90 dps tank with the natural shield regen, the mega has 15.
How am I missing a tp? A single tp puts a 400 sig bs(like the mega) to 540 sig(550 with SF 5). In addition, it does have a web, since the raven doesnt need cap to fire guns it doesnt need an injector as badly as does the mega.
I never said this was a solo setup. This is a GANG setup, a point is not required. Webs are rather nice though since tackler in web range=dead tackler.
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UnitedStatesOfAmerica
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Posted - 2007.10.17 09:00:00 -
[185]
Originally by: d026
Originally by: KD.Fluffy torp raven is getting a huge buff here, its shocking people can't see that.
its shocking that you cant see that the raven will suck just as bevore.:)
Raven was good at PvE and PoS shooting if you ask me.
After these changes it will probly suck. Burning thru all my torps now. Oh CCP, when will you stop listening to the crazys on Eve. I don't get why people keep shouting Missles have to follow the same rules as guns. Worst thing is CCP listens to these people who keep saying Missles have no draw backs and velocity, flight time and explosive radius means nothing.
You guys should allow people to shuffle their skillpoints around if you're going do such a massive change like this.
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Vigaz
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Posted - 2007.10.17 09:58:00 -
[186]
sig -> 530 rof -> -33% range -> -80%
more damage & less tanking... mmm and perfect range for enemies to give ravens a lot of damage...
if u can choose, u wanna tell me that u prefer to gank with new torps?
inst better to warp @ 50km from the 'war field' and to do less damage? without the needing of a tp, and just with a mwd to keep distance...
for pvp it can be a discussion if is better or not (worst imho) for pve is for sure an immoral change... (what I have to do with my 7xCN siege? try to sell them for pvp? lol)
Pls Devs give ravens a chance to be useable for something... do not change rules in such strict way, I think itÆs unfair.
sig and rof changes r almost balanced (u wanna do more damage? Remove 1 tanking mid slot and add tp) but changing the range of 80% is unacceptable... Iv'e never heard about such big nerf (speaking about range)
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.17 11:23:00 -
[187]
Originally by: Vigaz sig -> 530 rof -> -33% range -> -80%
more damage & less tanking... mmm and perfect range for enemies to give ravens a lot of damage...
if u can choose, u wanna tell me that u prefer to gank with new torps?
inst better to warp @ 50km from the 'war field' and to do less damage? without the needing of a tp, and just with a mwd to keep distance...
for pvp it can be a discussion if is better or not (worst imho) for pve is for sure an immoral change... (what I have to do with my 7xCN siege? try to sell them for pvp? lol)
Pls Devs give ravens a chance to be useable for something... do not change rules in such strict way, I think itÆs unfair.
sig and rof changes r almost balanced (u wanna do more damage? Remove 1 tanking mid slot and add tp) but changing the range of 80% is unacceptable... Iv'e never heard about such big nerf (speaking about range)
Yes because doing 1100 DPS to more than 30km is balanced.
I posted a perfectly viable pvp raven setup that is very similar to the plated neutron mega setup.
CN torp launchers worthless? Too bad, how is that different from every other faction gun?
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Gypsio III
Darkness Inc.
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Posted - 2007.10.17 12:14:00 -
[188]
Quote: if u can choose, u wanna tell me that u prefer to gank with new torps?
Yes.
It's not my fault if you can't figure out how to fit and pilot a Raven. Stick to Gallente and their predictable cookiecutter fits before you're ready to advance to Caldari.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 13:10:00 -
[189]
Edited by: d026 on 17/10/2007 13:13:27
Originally by: Gamesguy
Originally by: d026
why should i fit a 1600mm plate and gimp my allready slow raven even more? ahh because it looks better in comparison to a mega.. without the 1600'plate i only achive 99k effective hp thats 6k less.. i mean you also could fit a shield extender to your mega couldnt you? and BTW you are missing a TP! so no web and no scram.. both mods required.. so - another invul..
A shield extender gives a mega a whopping 3k more hp, you could take off the plate but then you lose around 10k hp(5k less if you fit pdu instead). If you're gonna nitpick about 5% effective hp then the raven has about 90 dps tank with the natural shield regen, the mega has 15.
How am I missing a tp? A single tp puts a 400 sig bs(like the mega) to 540 sig(550 with SF 5). In addition, it does have a web, since the raven doesnt need cap to fire guns it doesnt need an injector as badly as does the mega.
I never said this was a solo setup. This is a GANG setup, a point is not required. Webs are rather nice though since tackler in web range=dead tackler.
ok i give you that they can have a equal hp buffer. still the raven lacks 2 midslots for having either a 2nd tp (which is really much recomended) or a scram. also you have to consider that the mega pilot can fit slaves and push his effective hp to 142k! The raven pilot can only achieve 118k effective hp with a slave. So the imbalance is there:
The mega outdamages and outtanks the raven while having meds to spare for ew and tackling. Also the raven still has less agility than the mega even whith 2 x 1600 plates and 3 x trimark. The only advantage he has against a mega is that he can hmm outrun the mega because he is 47m/s faster. So all in all the raven will gain a lili dmg but wil be plagued with exactely the same problems he has now.. plus teh additional drawback that he has to relay on mwd while having to fight with its own agility and on top of that to give up more tank than ever to achive pre rev 3 dps on alot of ships (phoon, temp etc...)
Still i just like to add. im not against this torp buff i just liked the devs to ocnsider to give the raven some flexibility on top of this boost to be effective enough going in close. At least another mid in exchange for the 1-2 (not used) highs and a lil more agility would be superb:)
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Vigaz
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Posted - 2007.10.17 13:12:00 -
[190]
Originally by: Gypsio III
Quote: if u can choose, u wanna tell me that u prefer to gank with new torps?
Yes.
It's not my fault if you can't figure out how to fit and pilot a Raven. Stick to Gallente and their predictable cookiecutter fits before you're ready to advance to Caldari.
yeah i cant figure out... but i'm glad that u r arrived here... so pls tell me master caldari: what's the way to be a caldari pilot? pls forgive me but now i understand that i need ur teaching. i thought that in general was a good idea with a raven to keep range from enemy. but now i'm sure that after ur lessons... i'm going to warp @ 0km and kill'em all... thank you master to let me be a better noob on caldari, 1 day ill be like u... only if i'm really lucky... of course.
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Tral Kul
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Posted - 2007.10.17 13:55:00 -
[191]
You know I really don't think people get it, if you want damage expect to lose range; that's almost a basic balancing tenet of CCP.
Does the Raven perhaps lose a little cause of range? Yes but it's still going to be a terror.
About the effective hp I have a question did you do that with favored or unfavored resists?
Because a mega taking explosive damage (unless sacerficing 2 lows to get it up) will be having a really bad day.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.17 14:05:00 -
[192]
There are new Jav torp stats on Sisi now. Exp radius is down to 350m, missile velocity down to 2700. So far so good. But flight time down to 5 secs if I glimpsed it correctly just before the server shutdown...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 14:40:00 -
[193]
Originally by: Tral Kul You know I really don't think people get it, if you want damage expect to lose range; that's almost a basic balancing tenet of CCP.
Does the Raven perhaps lose a little cause of range? Yes but it's still going to be a terror.
About the effective hp I have a question did you do that with favored or unfavored resists?
Because a mega taking explosive damage (unless sacerficing 2 lows to get it up) will be having a really bad day.
if you fit the raven correctly with webber and 2 x tp, worst resist effective hp on the raven is 88k (therm) on the mega tough its 95k (exp) factoring in slaves the raven get 104k the mega 122k. Also considerthat the mega still does more dps, is more agile tough a lil slower, can run its mwd as long as cap charges last and has a scrambler..
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Tenebrious
Quantum Technologies
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Posted - 2007.10.17 15:44:00 -
[194]
Originally by: Gamesguy
Originally by: Vigaz sig -> 530 rof -> -33% range -> -80%
more damage & less tanking... mmm and perfect range for enemies to give ravens a lot of damage...
if u can choose, u wanna tell me that u prefer to gank with new torps?
inst better to warp @ 50km from the 'war field' and to do less damage? without the needing of a tp, and just with a mwd to keep distance...
for pvp it can be a discussion if is better or not (worst imho) for pve is for sure an immoral change... (what I have to do with my 7xCN siege? try to sell them for pvp? lol)
Pls Devs give ravens a chance to be useable for something... do not change rules in such strict way, I think itÆs unfair.
sig and rof changes r almost balanced (u wanna do more damage? Remove 1 tanking mid slot and add tp) but changing the range of 80% is unacceptable... Iv'e never heard about such big nerf (speaking about range)
Yes because doing 1100 DPS to more than 30km is balanced.
I posted a perfectly viable pvp raven setup that is very similar to the plated neutron mega setup.
CN torp launchers worthless? Too bad, how is that different from every other faction gun?
Don't forget that not only do they do 1.1k DPS but they can choose their damage type as well. The raven will be hands down the most damaging ship in the game if this goes through. I really hope CCP finds some midpoint between these new torps and the old. The damage is a bit absurd.
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2007.10.17 15:53:00 -
[195]
Edited by: Exlegion on 17/10/2007 15:54:01
Originally by: Leandro Salazar There are new Jav torp stats on Sisi now. Exp radius is down to 350m, missile velocity down to 2700. So far so good. But flight time down to 5 secs if I glimpsed it correctly just before the server shutdown...
Ah crap.
Can someone confirm/post a link to this?
Dammit. I loved torps. Slow, heavy, and bright missiles. They reminded me of the 'Earth & Beyond' Hellbore plasma missiles.
I was still holding hope on the Javs. RIP.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.10.17 15:58:00 -
[196]
Originally by: Gamesguy
Originally by: d026
why should i fit a 1600mm plate and gimp my allready slow raven even more? ahh because it looks better in comparison to a mega.. without the 1600'plate i only achive 99k effective hp thats 6k less.. i mean you also could fit a shield extender to your mega couldnt you? and BTW you are missing a TP! so no web and no scram.. both mods required.. so - another invul..
A shield extender gives a mega a whopping 3k more hp, you could take off the plate but then you lose around 10k hp(5k less if you fit pdu instead). If you're gonna nitpick about 5% effective hp then the raven has about 90 dps tank with the natural shield regen, the mega has 15.
How am I missing a tp? A single tp puts a 400 sig bs(like the mega) to 540 sig(550 with SF 5). In addition, it does have a web, since the raven doesnt need cap to fire guns it doesnt need an injector as badly as does the mega.
I never said this was a solo setup. This is a GANG setup, a point is not required. Webs are rather nice though since tackler in web range=dead tackler.
Either they both get a warp scram or neither do, because if your going on the fact that your in a gang, a mega can get an additional mid to work with. As was said before you cannot use the assumption of your gang will take care of it unless you apply it to both setups.
And while those ships keep similar damage on BSs when you start to target cruisers the ravens w/1TP are going to lose more DPS then the mega. In the end your not going to see any caldari pilots who trained another races short range gank ship go back to a siege raven for long. -----------------------------------------------
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 16:00:00 -
[197]
Edited by: d026 on 17/10/2007 16:01:20 Edited by: d026 on 17/10/2007 16:00:08
Originally by: Tenebrious
Originally by: Gamesguy
Originally by: Vigaz sig -> 530 rof -> -33% range -> -80%
more damage & less tanking... mmm and perfect range for enemies to give ravens a lot of damage...
if u can choose, u wanna tell me that u prefer to gank with new torps?
inst better to warp @ 50km from the 'war field' and to do less damage? without the needing of a tp, and just with a mwd to keep distance...
for pvp it can be a discussion if is better or not (worst imho) for pve is for sure an immoral change... (what I have to do with my 7xCN siege? try to sell them for pvp? lol)
Pls Devs give ravens a chance to be useable for something... do not change rules in such strict way, I think itÆs unfair.
sig and rof changes r almost balanced (u wanna do more damage? Remove 1 tanking mid slot and add tp) but changing the range of 80% is unacceptable... Iv'e never heard about such big nerf (speaking about range)
Yes because doing 1100 DPS to more than 30km is balanced.
I posted a perfectly viable pvp raven setup that is very similar to the plated neutron mega setup.
CN torp launchers worthless? Too bad, how is that different from every other faction gun?
Don't forget that not only do they do 1.1k DPS but they can choose their damage type as well. The raven will be hands down the most damaging ship in the game if this goes through. I really hope CCP finds some midpoint between these new torps and the old. The damage is a bit absurd.
no damage is not absurd. damage is about right giving the fact that you need 2 x tp and have a slight worse tank then a mega and do about zero dmg to everything smaller than a bs..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 16:02:00 -
[198]
Originally by: Nicoli Voldkif
Originally by: Gamesguy
Originally by: d026
why should i fit a 1600mm plate and gimp my allready slow raven even more? ahh because it looks better in comparison to a mega.. without the 1600'plate i only achive 99k effective hp thats 6k less.. i mean you also could fit a shield extender to your mega couldnt you? and BTW you are missing a TP! so no web and no scram.. both mods required.. so - another invul..
A shield extender gives a mega a whopping 3k more hp, you could take off the plate but then you lose around 10k hp(5k less if you fit pdu instead). If you're gonna nitpick about 5% effective hp then the raven has about 90 dps tank with the natural shield regen, the mega has 15.
How am I missing a tp? A single tp puts a 400 sig bs(like the mega) to 540 sig(550 with SF 5). In addition, it does have a web, since the raven doesnt need cap to fire guns it doesnt need an injector as badly as does the mega.
I never said this was a solo setup. This is a GANG setup, a point is not required. Webs are rather nice though since tackler in web range=dead tackler.
Either they both get a warp scram or neither do, because if your going on the fact that your in a gang, a mega can get an additional mid to work with. As was said before you cannot use the assumption of your gang will take care of it unless you apply it to both setups.
And while those ships keep similar damage on BSs when you start to target cruisers the ravens w/1TP are going to lose more DPS then the mega. In the end your not going to see any caldari pilots who trained another races short range gank ship go back to a siege raven for long.
qft:)
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Gypsio III
Darkness Inc.
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Posted - 2007.10.17 16:22:00 -
[199]
Quote: yeah i cant figure out... but i'm glad that u r arrived here... so pls tell me master caldari:what's the way to be a caldari pilot? pls forgive me but now i understand that i need ur teaching. i thought that in general was a good idea with a raven to keep range from enemy. but now i'm sure that after ur lessons... i'm going to warp @ 0km and kill'em all... thank you master to let me be a better noob on caldari, 1 day ill be like u... only if i'm really lucky... of course.
Since you've asked so literately, I'll oblige. First off, your comment about desiring to WTZ and kill everyone demonstrates that you don't understand Caldari, so this may all be a waste of time. Caldari are for gang support. Don't try to tackle. Do try to maximise your DPS. Don't worry about mobility - your missiles have sufficient range. Do fit lots of ewar. Do support your gang. You can even solo, but I suggest you start training your ewar skills for that.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.10.17 16:23:00 -
[200]
Originally by: Tenebrious
Originally by: Gamesguy
Yes because doing 1100 DPS to more than 30km is balanced.
I posted a perfectly viable pvp raven setup that is very similar to the plated neutron mega setup.
CN torp launchers worthless? Too bad, how is that different from every other faction gun?
Don't forget that not only do they do 1.1k DPS but they can choose their damage type as well. The raven will be hands down the most damaging ship in the game if this goes through. I really hope CCP finds some midpoint between these new torps and the old. The damage is a bit absurd.
If you think that your hitting a target at 30km with your torps I hate to disappoint you but its not happening. There is a reason that missile pilots usually refer to it as theoretical max. In reality you lose a second of flight time to missile acceleration and usually a good 200m per second of flight time from extra travel because of the movement of the target. end result you should be only confident of hitting targets at close to 24-26km range with max skills.
As for selecting damage, well it doesn't happen for anti-ship combat much. If you know your hitting a pure HP tank you might swap ammo if you have it on you, if its a Resist tank like on most T2 ship that bother tanking. You waste time on swapping ammo and your just increasing the life of the target. Realistically your going to go out with 2 ammo types in a 3/3 setup on a raven. As a secondary weapon its normally one type of damage that the main weapons can't do. The biggest time the damage swapping capability shines is in POS sieges where you can hit the weakest damage type. and in that case its not uncommon to only carry a single ammo type with possible a small optional ammo in case you need to swap out for anti-ship/support roles. -----------------------------------------------
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Seilderhang Langsly
Caldari Dire Trucking
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Posted - 2007.10.17 17:30:00 -
[201]
At least Nicoli said it. I've heard several people yell something about 'Choose your damage type' for missiles. That is an incorrect statement, more so when you think about ammo for all those guns out there. You get to pick *1* damage type vs *2* damage types with ammo. Your gun ammo also gives you bonuses (good and bad) to range, tracking, etc. Misses do not. A missile has its explosion radius, duration and speed admittedly, however this is exactly the same from for all the varieties of similar missile. Does one missile fly longer than any other torp? No! How about hit targets better? Nope, only with T2 varieties. Do they do more than 1 damage type? No! Both of these mean that missiles are quite limited. Sure, you can pound out the 1 damage type, but if whatever you are shooting is tanked to it? Screwed! Don't get me started on what kind of fun PvP things you can do with bullets that missiles just won't do...
Onto the range nerf for torps. Wait, what? I started this game with Caldari, and I've stuck with them this whole time despite being shown consistently that Caldari has issues in PvP. I have come to the conclusion that Torpedoes are in effect, artillery. Not the cheesy minmatar hit-instantly artillery, but actual long-range, time-using artillery. Both in PvP solo, fleet ops, and in PvE, the Raven will find somewhere comfy to sit, and lob these massive glowing balls of death, and hope that their target will hold still long enough to take them. There are some examples different, but they are rare and on very high SP characters.
For PvE, Ravens excel because the mission will come to them. In PvP, you need the support to pin down your targets. Torpedoes only let half of your skills effect them as well. While a RoF increase is nice... the Raven is still and always has been a long-range artillery boat. It is not maneuverable. It has crappy engines. Its tank is Dependant on the most versatile caldari slot area (EWAR? Midslot. Shields? Midslot. PvP Fit? Oh, also mids) and there is no mid-slot booster for missiles to allow for a halfway decent armor tank.
For non-raven ships out there, Caldari BSes cannot really use Torps anymore. They all maneuver like brain-dead bovines. The Rokh could maybe use them as blasters due to being a resist boat... but it can also actually use blasters.
Now, for *non* Caldari BSes that can maneuver, have free slots to throw torps into, and armor tank... they can sing the praises of the new super-short range single-damage type munition. Funny though, that the staple Caldari weapon system is going to abandon the Caldari platforms unless those Caldari engineers get their heads out of their behinds. The good ones defected to the Minmatar :/
Please note that I am specifically not going to include the option of Javelin torps in this. Every other race does just fine using T1 ammo. If the weapon system *requires* T2 ammo to do its intended job (laying seige to slow or stationary targets at range) then it is broken. Imagine if only T2 ammo did anything in blasters, rails, ACs or Artillery? I bet there'd be a lot more whining! Actually, that's a good idea: CCP, you should nerf all that pesky T1 projectile ammo, and make Gallente ships give a range reduction to hybrid ammo. After that, make all the projectile/hybrid rats snipers with increased ROF. Lets even the playing field? :3 Frikkin' Zor and his never-ending cruise barrage...
By the by, the reason I see mostly Raven pilots speaking up about this is because Ravens are still going to be able to (almost) use the new T1 torps. They get bonuses to range, and could hit a POS from the shields.
As a side note... Missles Don't Wreck. Missles Don't Crit. Missles Don't Miss. Hey, that's already been balanced... STFU with that gripe already Oh, wait, missles *can* miss... ever tried to pin a Torp on an inty?
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Tral Kul
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Posted - 2007.10.17 19:34:00 -
[202]
Edited by: Tral Kul on 17/10/2007 19:36:08
Originally by: d026 Edited by: d026 on 17/10/2007 14:50:30 Edited by: d026 on 17/10/2007 14:48:06
Originally by: Tral Kul You know I really don't think people get it, if you want damage expect to lose range; that's almost a basic balancing tenet of CCP.
Does the Raven perhaps lose a little cause of range? Yes but it's still going to be a terror.
About the effective hp I have a question did you do that with favored or unfavored resists?
Because a mega taking explosive damage (unless sacerficing 2 lows to get it up) will be having a really bad day.
if you fit the raven correctly with webber and 2 x tp, worst resist effective hp on the raven is 88k (therm) on the mega tough its 95k (exp) factoring in slaves the raven get 104k the mega 122k. Also consider that the mega still does more dps, is more agile tough a lil slower, can run its mwd as long as cap charges last and has a scrambler..
Raven with exp hast do deal 95k dmg to a non slave mega. Mega with void has to deal 89k dmg to a no slave Raven. (oh i forgot to factoring in drones tough..)
Raven will still have the range and speed to keep things at the range it wants. Not to mention if the mega conceeds range the raven can then orbit from 24+km and pound on it with torps making the mega deal not only with range but with tracking speed. Sure it can switch to longer range blaster ammo but at what cost to dps?
End result the raven still holds the edge.
FYI let's drop the talk of 'proper' fitting, the only fitting that's proper is one that works. You don't even need 2 TPs if you load ewar drones (and with the upcoming drone changes you should be able to and still have combat drones) even then you can still bring 1 TP as backup/assist the drones. Or you can use the drones to web and drop to 1 TP, 1 TP should still bring a BS up to almost 500 sig from a base of 300 (if I've done the math right).
edit: further how long do you think a mega can really run it's mdw as it uses cap on a webber and fires it's guns?
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Zyondor
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Posted - 2007.10.17 19:52:00 -
[203]
Edited by: Zyondor on 17/10/2007 19:55:28 SiSi Torp Stats for T1 and T2
Torp Stats
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2007.10.17 20:21:00 -
[204]
Originally by: Zyondor Edited by: Zyondor on 17/10/2007 19:55:28 SiSi Torp Stats for T1 and T2
Torp Stats
Thanks for the stats, Zyondor!
Dammit. The Torp Raven had personality. Slow yet nice DPS at a good range. Now it just strives to be like the rest. Armor-tanked, speed hungry and insane DPS at very close range only.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Phantom Slave
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Posted - 2007.10.17 20:23:00 -
[205]
I haven't read the whole thread, just a few pages, and I haven't seen much argument from the PvE side of things.
With a raven's torps being cut down to under 30km, how are they expected to kill NPC BS's in missions, that are orbiting at 35-40km? T2 ammo? Why should they have to use T2 torps just to do PvE missions? Throw on an AB and kill their cap/tank?
If I've missed something somewhere, then by all means correct me.
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Ilvan
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Posted - 2007.10.17 20:27:00 -
[206]
Originally by: Phantom Slave I haven't read the whole thread, just a few pages, and I haven't seen much argument from the PvE side of things.
With a raven's torps being cut down to under 30km, how are they expected to kill NPC BS's in missions, that are orbiting at 35-40km? T2 ammo? Why should they have to use T2 torps just to do PvE missions? Throw on an AB and kill their cap/tank?
If I've missed something somewhere, then by all means correct me.
They're called cruise missiles.
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2007.10.17 20:28:00 -
[207]
Originally by: Phantom Slave I haven't read the whole thread, just a few pages, and I haven't seen much argument from the PvE side of things.
With a raven's torps being cut down to under 30km, how are they expected to kill NPC BS's in missions, that are orbiting at 35-40km? T2 ammo? Why should they have to use T2 torps just to do PvE missions? Throw on an AB and kill their cap/tank?
If I've missed something somewhere, then by all means correct me.
You'll have to switch to cruise missiles. Torps will now become more of a PVP weapon, if even that, and as if there weren't enough PVP weapons already.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
Doom Dominix
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Posted - 2007.10.17 21:14:00 -
[208]
Originally by: Phantom Slave I haven't read the whole thread, just a few pages, and I haven't seen much argument from the PvE side of things.
With a raven's torps being cut down to under 30km, how are they expected to kill NPC BS's in missions, that are orbiting at 35-40km? T2 ammo? Why should they have to use T2 torps just to do PvE missions? Throw on an AB and kill their cap/tank?
If I've missed something somewhere, then by all means correct me.
0.0 ratting with raven is also dead with this nerf. One has only few options: To switch to cruise missiles (with bad damage) or to train for a non-caldari HAC. (Why non-caldari? For example they are vastly inferior in comparison to gallente in terms of dps.)
Conclusion: Raven pilots doing PVE activities in 0.0 belts require a cruise missile boost!
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.17 21:48:00 -
[209]
Edited by: Arana Tellen on 17/10/2007 21:48:45
Originally by: Doom Dominix
Originally by: Phantom Slave I haven't read the whole thread, just a few pages, and I haven't seen much argument from the PvE side of things.
With a raven's torps being cut down to under 30km, how are they expected to kill NPC BS's in missions, that are orbiting at 35-40km? T2 ammo? Why should they have to use T2 torps just to do PvE missions? Throw on an AB and kill their cap/tank?
If I've missed something somewhere, then by all means correct me.
0.0 ratting with raven is also dead with this nerf. One has only few options: To switch to cruise missiles (with bad damage) or to train for a non-caldari HAC. (Why non-caldari? For example they are vastly inferior in comparison to gallente in terms of dps.)
Conclusion: Raven pilots doing PVE activities in 0.0 belts require a cruise missile boost!
I have never tried to do level IV missions in a blaster deimos (With AB :s) but I assume that the caldari HACs would still be fine and be a lot safer at a better range and likely higher damage with the sucky rail damage.
The ishtar would still be good, but a dominix is usally a better choice anyway. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.17 21:59:00 -
[210]
Originally by: Phantom Slave I haven't read the whole thread, just a few pages, and I haven't seen much argument from the PvE side of things.
With a raven's torps being cut down to under 30km, how are they expected to kill NPC BS's in missions, that are orbiting at 35-40km? T2 ammo? Why should they have to use T2 torps just to do PvE missions? Throw on an AB and kill their cap/tank?
If I've missed something somewhere, then by all means correct me.
The same way the legions of blaster megathrons and autocannon tempests do missions.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.17 22:01:00 -
[211]
Edited by: Gamesguy on 17/10/2007 22:03:50 Edited by: Gamesguy on 17/10/2007 22:03:32
Originally by: Nicoli Voldkif
Either they both get a warp scram or neither do, because if your going on the fact that your in a gang, a mega can get an additional mid to work with. As was said before you cannot use the assumption of your gang will take care of it unless you apply it to both setups.
Whats the mega gonna do with that one mid? In reality in gangs the neutron plated mega setup doesnt change at all, they would still bring, point, web, mwd, and injector.
Quote: And while those ships keep similar damage on BSs when you start to target cruisers the ravens w/1TP are going to lose more DPS then the mega. In the end your not going to see any caldari pilots who trained another races short range gank ship go back to a siege raven for long.
The mega wont even be able to hit cruisers.
As for the new torp changes. WTF. I mean seriously, I might as well quit amarr and start training for caldari online. The ONLY benefit pulse lasers had was at the battleship level it had a nice 45km optimal, which was useful in medium sized engagements.
Now the raven outdamages the geddon and doesnt take cap to fire its guns, and can change damage types where as the geddon is stuck with EM. I might as well put that torp 5 to good use. You caldari pilots dont know how good you have it till you try amarr.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 22:22:00 -
[212]
Originally by: Zyondor Edited by: Zyondor on 17/10/2007 19:55:28 SiSi Torp Stats for T1 and T2
Torp Stats
imho this looks completely aceptabl to me:) no real need for the 2nd tp so enough place to fit a web/scram or another lse:)
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Ztrain
Evolution Band of Brothers
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Posted - 2007.10.17 22:59:00 -
[213]
Well we have another example of CCP's incompetance when it comes to game design shown here. So as I generally try to do I tied to look at the changes not as a burdon but an opertunity. Have found some side effects of this chage that I'm guessing CCP never looked at but will be wonderful.
With this change CCP has effectively removed from the game the only really good weapon with any DPS from taking down a cyno jammed Deathstar POS. Lack of long rang torps will effectively mean if you want to pound that cyno jammer, or the tower it self you ether have to sit right on top of the target, or use T2. To remain some what safe with beams, artillery, and hybrd you have to stay right outside the optimal making survivability doable but making DPS piratically non existent.
The Torp raven was the answer too this problem. Has enough rang hitting full power to do some damage and has the range to be some what defended. In 0oyz we put up a very effective defense with only a few of us meaning the guns vs a 100 ship fleet with 40BS in it. Due to the rang they had to stay from our guns they had only 2 guns not even to 50% shield by the time we had killed 8 of their BS. Effectively 20% of their before they withdrew.
The majority of their DPS was coming from the torp ravens I'm fairly sure. Now that those BS will have to have even less DPS, or come sit right on the POS shield. Ohh this is going to be ohhh so fun.
Thank you CCP for giving us a very nice boost to defender in POS warfare. Even though I'm willing to bet you guy's didn't have a clue about this side effect. Keep swinging the nurf bat yah never know what your gonna hit.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |
Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.10.17 23:15:00 -
[214]
Originally by: Gamesguy
Whats the mega gonna do with that one mid? In reality in gangs the neutron plated mega setup doesnt change at all, they would still bring, point, web, mwd, and injector.
The mega wont even be able to hit cruisers.
As for the new torp changes. WTF. I mean seriously, I might as well quit amarr and start training for caldari online. The ONLY benefit pulse lasers had was at the battleship level it had a nice 45km optimal, which was useful in medium sized engagements.
Now the raven outdamages the geddon and doesnt take cap to fire its guns, and can change damage types where as the geddon is stuck with EM. I might as well put that torp 5 to good use. You caldari pilots dont know how good you have it till you try amarr.
Mega can hit a webbed cruisers just fine, I've lost a few EWAR cruisers to them. That said I didn't say it didn't lose DPS its just that the DPS loss from torps is usually worse.
That said a RSD with lock time or Lock range depending on the target would work great. I fly a mega and can think of several useful things I could toss in the mid. That said if you want to make a comparison between mega and Raven fits things like being able to scramble is a key difference in any fit that will be playing around the 24km range. Also remember that the raven is far easier to hit when you start adding those shield extenders and Shield rigs.
When it comes down to it the raven is just not setup to be a up close fighter. With the new torp changes it just doesn't pull the way that you think it might. Mostly because there is a lot of conditions that are required to make it work.
By the way my normal PVP ships are either amarr or Gall if I can get freed up from EWAR duty in my scorp. -----------------------------------------------
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Miner Nine
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Posted - 2007.10.17 23:28:00 -
[215]
Originally by: Gamesguy Rabble Rabble
I'm sorry, do you actually believe what you're posting? Or are you posting cause you Amarr and happy to see someone else get shank? Cause your setups are horrible, you have the illusion that Caldari Torp boats are actually semi-fast and with high agility. Anyways, I thought the cool thing about Lasers were not having to carry ammo, no flight time, and they hurt. I also don't get why you keep trying to compair apples and oranges. Missles are not Guns or Lasers. Lasers are not Guns or Missles. Guns are not Lasers or Missles.
Now that we got that cleard up. Still think Torps should be left alone, but you know. Caldari having one ship good at Ratting was one ship too many. I really don't see people putting MWD and tackling gear on their Ravens or whatever to shoot torps. Might as well just put Smart bombs on at that point for PvP and if you're tackling while doing PvE something is horrible wrong.
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Dark Flare
Caldari Corpus PCG The State
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Posted - 2007.10.17 23:37:00 -
[216]
To everyone going "OMG THIS IS NERF IT IS TERRIBLE" please shush before the devs put it back.
This is the best thing that's happened to Caldari (and the Typhoon) in ages.
I mean ffs, you whine about being rubbish at PvP for years, and when the devs give you a buff you start complaining about it as a nerf?
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SexehGallente
Gallente Federal Navy Academy
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Posted - 2007.10.18 00:23:00 -
[217]
Edited by: SexehGallente on 18/10/2007 00:23:50
Originally by: Dark Flare To everyone going "OMG THIS IS NERF IT IS TERRIBLE" please shush before the devs put it back.
This is the best thing that's happened to Caldari (and the Typhoon) in ages.
I mean ffs, you whine about being rubbish at PvP for years, and when the devs give you a buff you start complaining about it as a nerf?
Torp range/dmg had nothing to do with it. It's the fact you have to gang and still your not better then any other ship whos got a gang.
Also we needed a overall missile velocity increase/flight time decrease to get dps done faster in fleets.
That was bout it... besides a few odd ships which every race has atleast one of those.
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Incantare
Caldari Perkone
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Posted - 2007.10.18 00:26:00 -
[218]
I'm really happy with the changes now that the explosion radius has been lowered.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 00:36:00 -
[219]
Originally by: Nicoli Voldkif
Mega can hit a webbed cruisers just fine, I've lost a few EWAR cruisers to them. That said I didn't say it didn't lose DPS its just that the DPS loss from torps is usually worse.
How are you gonna web a cruiser with a mega? The cruiser would have to be brain dead to get in web range.
Quote: That said a RSD with lock time or Lock range depending on the target would work great. I fly a mega and can think of several useful things I could toss in the mid. That said if you want to make a comparison between mega and
RSD doesnt do **** when you have the sig radius of a moon with the mwd on. So instead of locking in 1.5 seconds the raven will lock in 2.5 seconds.
Quote: Raven fits things like being able to scramble is a key difference in any fit that will be playing around the 24km range. Also remember that the raven is far easier to hit when you start adding those shield extenders and Shield rigs.
When it comes down to it the raven is just not setup to be a up close fighter. With the new torp changes it just doesn't pull the way that you think it might. Mostly because there is a lot of conditions that are required to make it work.
It works fine. The new raven is more agile and faster than the plated mega, and basically replaces amarr for the mid range dps niche, at least minnie bs are somewhat faster than caldari.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 00:37:00 -
[220]
Originally by: Miner Nine
Originally by: Gamesguy Rabble Rabble
I'm sorry, do you actually believe what you're posting? Or are you posting cause you Amarr and happy to see someone else get shank? Cause your setups are horrible, you have the illusion that Caldari Torp boats are actually semi-fast and with high agility. Anyways, I thought the cool thing about Lasers were not having to carry ammo, no flight time, and they hurt. I also don't get why you keep trying to compair apples and oranges. Missles are not Guns or Lasers. Lasers are not Guns or Missles. Guns are not Lasers or Missles.
Now that we got that cleard up. Still think Torps should be left alone, but you know. Caldari having one ship good at Ratting was one ship too many. I really don't see people putting MWD and tackling gear on their Ravens or whatever to shoot torps. Might as well just put Smart bombs on at that point for PvP and if you're tackling while doing PvE something is horrible wrong.
I'm sorry but do you pvp? Please learn to play before you comment. Because you have no idea wtf you're talking about. At 30km range the new torpedos might as well have no flight time, cause the difference between that and 9 second flight time is pretty ******* small.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.10.18 01:45:00 -
[221]
Originally by: Gamesguy How are you gonna web a cruiser with a mega? The cruiser would have to be brain dead to get in web range.
How many Cruiser fits use a MWD? not every cruiser in the game fits a MWD.
Originally by: Gamesguy RSD doesnt do **** when you have the sig radius of a moon with the mwd on. So instead of locking in 1.5 seconds the raven will lock in 2.5 seconds.
Do I really need to explain the advantages of cutting lock range in half or how to coast out of MWD as you cut under lock range. While the RSD may not help you the best in some circumstances it WILL help the gang. It doesn't even have to go on the primary. put it on a interceptor and you can bring them closer to web range or you can shut an Ewar ship from locking your targets. Since it was being used to in a gang setup hence no warp scram you can do use some gang oriented mods.
Originally by: Gamesguy It works fine. The new raven is more agile and faster than the plated mega, and basically replaces amarr for the mid range dps niche, at least minnie bs are somewhat faster than caldari.
I wouldn't call 27km max effective range as cutting in on the Pulses medium range bit. Note that the math gives you a longer range then happens in reality because of curved flight paths and missile acceleration. Amarr is still safe in the close range battles especially with a much more reasonable time to swap out crytals in the middle of combat. -----------------------------------------------
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.18 02:05:00 -
[222]
Originally by: Nicoli Voldkif
Originally by: Gamesguy How are you gonna web a cruiser with a mega? The cruiser would have to be brain dead to get in web range.
How many Cruiser fits use a MWD? not every cruiser in the game fits a MWD.
True! The dead one's don't fit MWD :) ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner?
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bldyannoyed
Un4seen Development
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Posted - 2007.10.18 02:05:00 -
[223]
It all looked great TBH.
Nice damage boost, explosion radius increase hurt but there ways round it.
And you could still use Jav's for some hefty DPS at 50-60km.
And you could still get by with them for PvE if you were so inclined.
Now Javs are ****** anyone whos got a torp ship might as well throw it in the bin cos you're fighting now at really close range where you will get absolutely ******* BBQ'd.
And you cant use em for PvE either.
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Miner Nine
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Posted - 2007.10.18 02:10:00 -
[224]
Originally by: Gamesguy I'm sorry but do you pvp? Please learn to play before you comment. Because you have no idea wtf you're talking about. At 30km range the new torpedos might as well have no flight time, cause the difference between that and 9 second flight time is pretty ******* small.
Woah, no reason to have a potty mouth just cause you're kinda way off when it comes to PvPing with torps. I mean, for you to still not admit that the T1 torps will be utter useless. Both for PvP and PvE, is crazy. Do you even know what we're talking about in this thread?
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Danjira Ryuujin
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Posted - 2007.10.18 02:57:00 -
[225]
Edited by: Danjira Ryuujin on 18/10/2007 03:00:23
Originally by: Miner Nine
Originally by: Gamesguy I'm sorry but do you pvp? Please learn to play before you comment. Because you have no idea wtf you're talking about. At 30km range the new torpedos might as well have no flight time, cause the difference between that and 9 second flight time is pretty ******* small.
Woah, no reason to have a potty mouth just cause you're kinda way off when it comes to PvPing with torps. I mean, for you to still not admit that the T1 torps will be utter useless. Both for PvP and PvE, is crazy. Do you even know what we're talking about in this thread?
I agree with gamesguy for once. The flight time at that range is negligible. Torpedos as they stand with these changes are awesome for pvp.
Rage torps seem pretty useless with faction ammo available though.
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Cythrawl
Caldari Central Defiance
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Posted - 2007.10.18 03:04:00 -
[226]
Originally by: Miner Nine
Originally by: Gamesguy I'm sorry but do you pvp? Please learn to play before you comment. Because you have no idea wtf you're talking about. At 30km range the new torpedos might as well have no flight time, cause the difference between that and 9 second flight time is pretty ******* small.
Woah, no reason to have a potty mouth just cause you're kinda way off when it comes to PvPing with torps. I mean, for you to still not admit that the T1 torps will be utter useless. Both for PvP and PvE, is crazy. Do you even know what we're talking about in this thread?
NOT SO. 0.0 pvp in a raven just went from easy mod to super easy mode(if you have enough sp).
Current 0.0 Raven Setup(non-cloaker)
Highs: 6x Arby Siege Launchers 1x Tractor beam(I don't salvage) 1x Drone Link augment(free high slot that could be a cloak but better to give your drones more range)
Mids: 1x 100mn mwd I 1x x-large shield booster II 3x rat-specific hardeners 1x target painter
Lows: 2x BCU II 2x PDU II 1x Co-pro II
Rigs: I'd suggest 3x CC rigs. Can make back the cost of them in a day easy and they just turn the setup into cake. Don't need em if you don't want.
Drones: 1x Berserker SW-900(very important) 5x med drones of whatever you want
Got the following skills to translate to torp range: Missile bombardment 4 Missile projection 4 Caldari bs 4
Gives me about a 24k window in which to hit things.
Most of the time you'll jump into a belt and come out within 10k-30k of the rats. Just pulse the mwd once to close in on the big ones, start laying on fire to gain aggro, launch your drones, the webber one to send to hold your main target/secondary target/one thats trying to move off. Other 4 med drones can take out the smaller targets.
This is viable until we see what the bandwidth on the raven is. Probably be 50 points so it'll probably go from 1 heavy web and 4 medium to 1 heavy web and 5 lights. Time will tell.
I can tell you this was probably the fastest I've ratted in a raven. Granted, you'll need good 0.0 to make you feel like you're making any money, but it damn well is viable, and profitable. Since they worked the explosion radius back down to 450, its good stuff.
You won't be using this setup in missions. Have to look to a cruise raven for that.
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this.... |
Cythrawl
Caldari Central Defiance
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Posted - 2007.10.18 03:06:00 -
[227]
Edited by: Cythrawl on 18/10/2007 03:06:17 Stupid double post
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this.... |
bldyannoyed
Un4seen Development
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Posted - 2007.10.18 03:10:00 -
[228]
Ratting is all well and good, but you can rat in a cruiser so who the hell cares.
As far as missions/deadspace plexs goes this is an out and out nerf.
Torpedos can no longer be used as they simply cannot get the range, and you cant get a fast enough setup with a good enought ank.
So yeah, you have to use cruise. Which suck.
And as far as PvP, youve got some extra dps, but its not gonna make a close range raven a good ship.
Not in a million years.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 03:23:00 -
[229]
Originally by: bldyannoyed Ratting is all well and good, but you can rat in a cruiser so who the hell cares.
As far as missions/deadspace plexs goes this is an out and out nerf.
Torpedos can no longer be used as they simply cannot get the range, and you cant get a fast enough setup with a good enought ank.
So yeah, you have to use cruise. Which suck.
This is different from every other race how?
Quote: And as far as PvP, youve got some extra dps, but its not gonna make a close range raven a good ship.
Not in a million years.
Bull****. I posted a perfectly good gank raven setup that can compete with the neutron gank mega. Some people are just too stupid to think outside of the "must fit xl shield boost" mentality.
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bldyannoyed
Un4seen Development
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Posted - 2007.10.18 03:25:00 -
[230]
You posted a " Perfectly good " setup that cant tackle.
Ergo its great untill the other guy decides hes had enough and warps off.
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UnitedStatesOfAmerica
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Posted - 2007.10.18 03:36:00 -
[231]
Originally by: bldyannoyed Ratting is all well and good, but you can rat in a cruiser so who the hell cares. As far as missions/deadspace plexs goes this is an out and out nerf.
Torpedos can no longer be used as they simply cannot get the range, and you cant get a fast enough setup with a good enought ank. So yeah, you have to use cruise. Which suck. And as far as PvP, youve got some extra dps, but its not gonna make a close range raven a good ship. Not in a million years.
I only care cause it makes my siege launcher worthless.
Gamesguy, your gank Raven sucks. Try it on SiSi, seriously.
Anyways, I guess my Torp skillpoints are going be worthless. Time to get my cruise up. At least it only like a week or so of training. Still, I'm going miss my torps.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 03:37:00 -
[232]
Originally by: bldyannoyed You posted a " Perfectly good " setup that cant tackle.
Ergo its great untill the other guy decides hes had enough and warps off.
Its called a gang setup. I dont put a point on my geddon either, cause its a GANG ship.
In addition, with the new torp changes you can drop the painter for a point, fit 1 painter drone.
Got anymore idiotic comments?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 03:38:00 -
[233]
Originally by: UnitedStatesOfAmerica
Originally by: bldyannoyed Ratting is all well and good, but you can rat in a cruiser so who the hell cares. As far as missions/deadspace plexs goes this is an out and out nerf.
Torpedos can no longer be used as they simply cannot get the range, and you cant get a fast enough setup with a good enought ank. So yeah, you have to use cruise. Which suck. And as far as PvP, youve got some extra dps, but its not gonna make a close range raven a good ship. Not in a million years.
I only care cause it makes my siege launcher worthless.
Gamesguy, your gank Raven sucks. Try it on SiSi, seriously.
Anyways, I guess my Torp skillpoints are going be worthless. Time to get my cruise up. At least it only like a week or so of training. Still, I'm going miss my torps.
I have, I raped a mega easilly. I was outdamaging him and I started hitting earlier.
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bldyannoyed
Un4seen Development
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Posted - 2007.10.18 03:43:00 -
[234]
Edited by: bldyannoyed on 18/10/2007 03:44:17
Originally by: Gamesguy
Originally by: bldyannoyed You posted a " Perfectly good " setup that cant tackle.
Ergo its great untill the other guy decides hes had enough and warps off.
Its called a gang setup. I dont put a point on my geddon either, cause its a GANG ship.
In addition, with the new torp changes you can drop the painter for a point, fit 1 painter drone.
Got anymore idiotic comments?
So it's a gang setup?
So why half a tackle?
Why not fit 6 siege II, 100MN MWD II, TP II, 2x LSE II, 2x Invuln II, 3x BCU II, DCU II, PDS II, 3x Field Extender?
Same damage, more speed, stronger tank, doesnt need a PG implant, still cant tackle.
EDIT: And you didnt *****anything if you couldnt tackle it. At best your target was charitable and let you kill them.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 04:17:00 -
[235]
Originally by: bldyannoyed
So it's a gang setup?
So why half a tackle?
Why not fit 6 siege II, 100MN MWD II, TP II, 2x LSE II, 2x Invuln II, 3x BCU II, DCU II, PDS II, 3x Field Extender?
Same damage, more speed, stronger tank, doesnt need a PG implant, still cant tackle.
Because outside a huginn/rapier(which you dont always have), tackler in web range=dead tackler. Inties can get points on easy enough, but dont expect a web against competent opponents.
Quote: EDIT: And you didnt *****anything if you couldnt tackle it. At best your target was charitable and let you kill them.
It was sisi. Not to mention you can drop the painter for a point with the new changes.
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Verlaine Glariant
The Seventh Ring YouWhat
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Posted - 2007.10.18 05:25:00 -
[236]
Originally by: Gorion Wassenar pics or STFU!
Verlaine Glariant. Tactical Weapons Specialist.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.18 06:06:00 -
[237]
Javelin range (now in line with range of other torps) makes torps unsuitable for PvE.
It is ofc possible to use afterburners (in deadspace), but they are not fast enough to get into range and thus even with torps having higher base dps cruise missiles will be better for missions. Not the end of world ofc. With the new hardwires and faction ammo cruise missiles will be still better than old torps before rev 2.
Time to start training for cruise missiles on my wingman alt for missions I guess.
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Damned Force
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Posted - 2007.10.18 07:51:00 -
[238]
Edited by: Damned Force on 18/10/2007 07:54:35 The change is now almost perfect. Just explo radius put back on 400m and give back a little range to javelins. just +10-20%(in velocity not flight time) tbh the other missiles could be changed too to get down the flight time and up the speed(heavy's and cruise missiles)
Other change thing: If u use t2 ammo by missiles u get cap rech penalty or ship veloc penalty. Both affecting ship stats, so if u fit all launchers u get x times the penalty. By guns u get in some case "just" tracking penalty (i know thats hurts really) and thats affecting the launcher which use the ammo. Pls change this on missiles!
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Jackie Fisher
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Posted - 2007.10.18 08:58:00 -
[239]
So Torps will have the same range as HAMs? A little odd for the battleship sized weapon not to out range its cruiser equivalent.
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UnitedStatesOfAmerica
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Posted - 2007.10.18 10:21:00 -
[240]
Originally by: Damned Force Edited by: Damned Force on 18/10/2007 07:54:35 The change is now almost perfect.
You seriously think 9km for t1 torps with no support skills is perfect? Might as well change Siege launchers to Sling shots
Going off of this infomation http://www.uploadhouse.com/fileuploads/614/61490829b825ef4008c8be0bdead17eff3b92f.jpg
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Damned Force
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Posted - 2007.10.18 10:56:00 -
[241]
Originally by: UnitedStatesOfAmerica
Originally by: Damned Force Edited by: Damned Force on 18/10/2007 07:54:35 The change is now almost perfect.
You seriously think 9km for t1 torps with no support skills is perfect? Might as well change Siege launchers to Sling shots
yes, the damage dealt with the new t1 torps in a t2 launcher is comparable with antimatter charges in T2 neutron blasters, so i think for such damage is 9km base range acceptable
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 11:07:00 -
[242]
Originally by: UnitedStatesOfAmerica
Originally by: Damned Force Edited by: Damned Force on 18/10/2007 07:54:35 The change is now almost perfect.
You seriously think 9km for t1 torps with no support skills is perfect? Might as well change Siege launchers to Sling shots
Going off of this infomation http://www.uploadhouse.com/fileuploads/614/61490829b825ef4008c8be0bdead17eff3b92f.jpg
WTB gunnery skills that increase BOTH optimal and falloff by 10% per level, and I want two of them that stack please.
Torps are pretty freakin OP in the current state. As it stands they're legions better than pulse lasers, and no you dont need to lose a mid, its called a painter drone.
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Damned Force
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Posted - 2007.10.18 11:12:00 -
[243]
Originally by: Gamesguy
Originally by: UnitedStatesOfAmerica
Originally by: Damned Force Edited by: Damned Force on 18/10/2007 07:54:35 The change is now almost perfect.
You seriously think 9km for t1 torps with no support skills is perfect? Might as well change Siege launchers to Sling shots
Going off of this infomation http://www.uploadhouse.com/fileuploads/614/61490829b825ef4008c8be0bdead17eff3b92f.jpg
WTB gunnery skills that increase BOTH optimal and falloff by 10% per level, and I want two of them that stack please.
Torps are pretty freakin OP in the current state. As it stands they're legions better than pulse lasers, and no you dont need to lose a mid, its called a painter drone.
Ok, OK, yes, the torps are good damage now. but from this would not be caldari's uber, so dont need to freak out :)
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Ancy Denaries
Caldari Isseras Manufacture
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Posted - 2007.10.18 11:21:00 -
[244]
I'm Caldari. I totally approve of this change.
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Inflexible
Rytiri Lva
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Posted - 2007.10.18 11:30:00 -
[245]
Edited by: Inflexible on 18/10/2007 11:31:08 My opinion is, that new torps are ok, it's raven who needs serious rework.
As a short range ship it needs massive agility boost, maybe some fitting and slot layout changes. Torpraven is AFAIK only BS with 2 empty unusable slots. It's not only immobile, but also unable to tank and tackle same time. As a short range BS it needs MWD, scram, web (everyone needs web, especialy slow ship) and - thanks to new torps - target painter.
Slot layout permits to fit dualrep armortank if you throw away damagemods, but powergrid is simply too tight.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.18 11:33:00 -
[246]
Looks a lot more appealing now the explosion radius has changed.
Two issues:
> Rage Torps: They're not worth it compared to faction.
> Caldari Ships: Still suck in the velocity and mass department.
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Inflexible
Rytiri Lva
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Posted - 2007.10.18 11:40:00 -
[247]
Originally by: Ruato Ive been thinking about this and i simply cant figure what problem they are trying to fix with this change.
They are 2 problems: Caldari BS being overpowered in PvE and underpowered in PvP. And this is step in right direction. I'm missile specialized user and I like this change. Only thing which is beyond me is explosion radius nerf.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.18 12:11:00 -
[248]
Originally by: Inflexible Edited by: Inflexible on 18/10/2007 11:31:08 My opinion is, that new torps are ok, it's raven who needs serious rework.
As a short range ship it needs massive agility boost, maybe some fitting and slot layout changes. Torpraven is AFAIK only BS with 2 empty unusable slots. It's not only immobile, but also unable to tank and tackle same time. As a short range BS it needs MWD, scram, web (everyone needs web, especialy slow ship) and - thanks to new torps - target painter.
Slot layout permits to fit dualrep armortank if you throw away damagemods, but powergrid is simply too tight.
no if the torps remain exactely as tehy are on sis right now, the raven does not need a slot layout change. a lil more agility would be aproved. i find it odd that a raven with 1 plate is still les agile than a mega with 2 plates and 3 x trimark... still we gotta be careful 30k + 950 dps is a huge advantage over real closerange boats that operate within a 5-10k optimal radius..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.18 12:15:00 -
[249]
Edited by: d026 on 18/10/2007 12:16:39
Originally by: Inflexible Edited by: Inflexible on 18/10/2007 11:59:56
Originally by: Ruato Ive been thinking about this and i simply cant figure what problem they are trying to fix with this change.
There are 2 problems: Caldari BS being overpowered in PvE and underpowered in PvP. And this is step in right direction. I'm missile specialized user and I like this change. Only thing which is beyond me is explosion radius nerf.
because giving the raven + 1 med for tank instead of a tp would push it over the top hp wise.. still one thing that really bothers me is that there is no slave equivalent for shield. giving all armor tankers a huge advantage over shield tankers because they can profit more from theyre increased armor resist. (and no, nobody active tanks in a gank setup its all about buffer so crystals are completely useless in this regard..)
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Gavin Darklighter
Slacker Industries Exuro Mortis
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Posted - 2007.10.18 12:17:00 -
[250]
Jav torps now have about 1/3 the range of Jav HAMs on Sisi. Honestly I don't have any problem with this, but now that torps are truely a short range weapon can they please get short range weapon fitting requirements?
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Inflexible
Rytiri Lva
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Posted - 2007.10.18 13:01:00 -
[251]
Originally by: d026 because giving the raven + 1 med for tank instead of a tp would push it over the top hp wise..
I was thinking about low slot actually, but I agree with you that it can be potentialy dangerous change.
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Will Stronghold
Firing Squad
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Posted - 2007.10.18 13:05:00 -
[252]
First of all theres nothing wrong with the Torps the way they are. I would love for them to stay as they area. If they need change, then this is a bit overdone. I would recommend their flight speed to be raised to be inline with the rockets and HAM-s and the signature size should go back to what it is on Tranquility or all the missile skills apply to them so taht you can train the Giuded Missile Precision to help with the signature size problem.
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suzy homemaker
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Posted - 2007.10.18 13:22:00 -
[253]
The problem here is that missiles systems and caldari were different. Other races were mostly med range or short range. Caldari were long range and med range.
Rockets, Hams , and Torps should be MEDIUM range weapons with less damage than the short range counterparts such as blasters etc.
Or the Caldari Agility must be drastically increased.
Suzy
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Inflexible
Rytiri Lva
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Posted - 2007.10.18 14:20:00 -
[254]
Originally by: suzy homemaker Or the Caldari Agility must be drastically increased.
There is much better solution actually - decrease agility of other races. It will solve majority of problems caldari have in PvP. But one can only dream...
PS: It become heavilly offtopic BTW.
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KTOZ
Caldari Mortis Angelus The Church.
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Posted - 2007.10.18 15:05:00 -
[255]
Edited by: KTOZ on 18/10/2007 15:11:43 Cant we just take off ravens from the game?
It s strange to force such slow ship to be on short range, or to take out his tank and put a mwd or afterburner on PVP. Other races can do it becoz they are mostly armor tankers wiht free med slots, but Ravens are slow, and defensless whit their new range on torps, against faster ships. damp and orbit, stay at15-20k and game over, even if he have maxed skills?!
Or we force ppl to do not use torps if they dont have support ships?! What about ppl who ve maxed their torp skills? Or who ever cant fit all T2 launchers coz of cpu need or just skill lacking for T2 launchers. We have to give ppl to choie to use T1 or T2 not force them by taking out the diversity of options.
Now it will be imposible to do PvE in plex's or missions without using cruise missiles.
But this is not all; we also are forcing ppl to fit painters additionaly. warp scram + painter + ab or mwd, and we got 3 slot for tanking.
Well i can understand maybe a reasonable decrease in range in exchange with rof, but if ur missiles doesnt not reach the target, doasnt matter how many torps ur firing.
I think ccp should reconsider the amonth of the range they are taking off, or atleast make some balance with the other races..
The other races can be long range or short (short as blaster ships ) but if they are at short range at least they can fit MWD without problem, they snipers do instant dmg and much more then cruise missiles. But Ravens lacking med slots to fit painters or mwd/ab.
Well still want to say lets wait and see the final results before getting that exited and whining everywhere, but i dont really feel confortable with that nerf idea
Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |
Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.10.18 16:20:00 -
[256]
I'm relatively indifferent to the torpedo changes. I'll miss torps for ratting, but I guess this was coming. On the other hand, torpedoes having the exact same range as HAMs makes no sense to me nor does Javelin HAMs having 36.75km range vs 13.5km for Javelin Torpedoes (80.8km vs 29.7km with skills).
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
UnitedStatesOfAmerica
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Posted - 2007.10.18 17:56:00 -
[257]
Originally by: Damned Force
Blasters dont hit every time, have less DPS and have trackin, but tracking and range can be incrased. Torps have slight higher damage, dont need tracking and hits every time, but need sooner reload and that takes long time which drops the dps, the range and the explo speed cant be incrased by any mod.
So good equal. I think is good ballanced.
-Torps don't hit every time. Trust me, they do miss. There is this thing call Velocity on Torps. Very important to know. -Torps should have more DPS, cause it's more mass. F=MA, the crazy thing is bullets in this game go insanely faster then they should be anyways. But I won't complain about realism on a internet spaceship MMO.
I don't think this makes it equal, it make the Torps worthless. Everyone that actually use Caldari will start using Cruises after this change.
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Tammarr
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Posted - 2007.10.18 22:09:00 -
[258]
Its a sad day for the ravens, matar pilots cry of joy however. An in between current and this oversized change would have been expected, be happy the empire missionrunners that happily pay their ccp bill dont read to much on the forums.
Give 55-60km range with max skills and reduce the rof on current sisi to compensate the damage back to more sane levels :(
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Kazamidori
Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.18 22:13:00 -
[259]
I've just noticed that there's been a minor adjustment to tech2 torps.
Rage: 530m explosion radius from 600m in TQ Javelin: 350 explosion radius from 400m in TQ Javelin: 2700m/s base speed from 3750m in TQ
Rage will now basically do full damage against battleships with single TPII/named with appropriate skills. Javelin is slightly nerfed due to slower maximum velocity, and non-bonused ships will have trouble hitting faster ships, but will do overall more damage against BCs.
Though, if torps get slightly more range, Raven would have unfair advantage over other ships considering t1 torps do quite a bit more damage as is. However, it certainly doesn't seem fair for ships like Phoons to be limited to 20km range. 24km seems more OP. --- Izanagi Alliance |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.18 22:36:00 -
[260]
Originally by: Inflexible Edited by: Inflexible on 18/10/2007 11:31:08 My opinion is, that new torps are ok, it's raven who needs serious rework.
As a short range ship it needs massive agility boost, maybe some fitting and slot layout changes. Torpraven is AFAIK only BS with 2 empty unusable slots. It's not only immobile, but also unable to tank and tackle same time. As a short range BS it needs MWD, scram, web (everyone needs web, especialy slow ship) and - thanks to new torps - target painter.
Slot layout permits to fit dualrep armortank if you throw away damagemods, but powergrid is simply too tight.
No you're still stuck on the active tank or armor tank+ew mindset, try this:
6x Siege Missile Launcher II (CN torpedos)
1x Quad Lif MWD 1x Warp Disruptor II 1x Large Extender II 2x Invul II 1x Fleeting web OR Medium inject.
3x BCU II 1x 1600mm plate 1x DCU II
2x TP-900 Heavy Painter Drones, 5x Warrior IIs.
3x Core Defense Field Extender I
1027 DPS, max velocity 1013 m/s, effective hp 106k, has point, then either a web or an injector(only need injector for running the mwd for longer than 3-4 cycles).
For gangsetup, drop the web for an injector and point for a shield extender and you can hit 121k effective hp(needs a very cheap 1% pg implant, maybe the 3% one if you dont have awu 5), if you really want you can also lose the injector for another extender/invul/em hardener(doesnt matter), which will bring you to about 137k effective hp.
Dropping the 1600mm plate means you wont need pg implant, and you will lose about 5k effective hp if you replace with PDU.
Comparing to the neutron plated mega, it has about 200 less dps, has about the same amount of effective hp, but more versatility(5 warriors compared to ogres) and can start doing damage much earlier as well as change damage types.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.19 00:36:00 -
[261]
That's quite a respectable set-up, however how does it fare once the target painter drones have inevitably been destroyed?
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Magazaki
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Posted - 2007.10.19 00:43:00 -
[262]
Edited by: Magazaki on 19/10/2007 00:43:49 I am all for the change. The only successful pvp uses the raven had were close range anyway, and god knows it didn't need any help for pve. Only 3 notes:
First, as already said, since they are now true short range weapons, could they pretty please with sugar on top get short range weapn fitting too?
Second, can we please get a modicum of consistency and have the same analogy of range for rocket>ham>torp, jav rocket>jav ham>jav torp?
Third, can we please keep the signature radius where it should be, i.e. 400m as all other bs sized weapons? -----sig-----
Originally by: Kaemonn:Signature
Originally by: kieron: off duty You dont have to swallow!
Win... |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.19 00:53:00 -
[263]
Originally by: Daelin Blackleaf That's quite a respectable set-up, however how does it fare once the target painter drones have inevitably been destroyed?
just fit a tp and skip the web/scram/injector if you dont like the drone idea..
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Danjira Ryuujin
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Posted - 2007.10.19 01:02:00 -
[264]
Originally by: suzy homemaker The problem here is that missiles systems and caldari were different. Other races were mostly med range or short range. Caldari were long range and med range.
Rockets, Hams , and Torps should be MEDIUM range weapons with less damage than the short range counterparts such as blasters etc.
Or the Caldari Agility must be drastically increased.
Suzy
WHAT!? How does changing 1 weapon make a battleship close range? You can still use cruise missiles you know. Consider the rokh, is it a close range battelship? It has railguns, and then it has the option of using blasters. Blasters on the rohk have similar range to torpedos on the raven.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.19 01:46:00 -
[265]
Originally by: Daelin Blackleaf That's quite a respectable set-up, however how does it fare once the target painter drones have inevitably been destroyed?
Against 400 sig battleship(say mega), you lose about 100 dps, its not really a big deal since your opponent has to take the time to kill your painter drones(which are quite fast). You can do the same to his heavy drones with your warriors.
It remains to be seen if bandwidth will help or hurt this setup. If raven stays at 75 bandwidth but gain more drone space then this becomes even more viable. I have this feeling that those 5 heavy drone bs(bar the domi) wont be able to field them anymore with bandwidth...
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Kazamidori
Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.19 04:39:00 -
[266]
I'd think the best comparison for Raven post-change would be against other gank BS which tend to use buffer tanks quite often.
I've tested against several ships of similar calibur (plate geddon, blasterthron, gankphoons, gankpests, etc), and although with a little creativity, any of those ships can beat a Raven 1v1, in a gang Raven would be equally effective.
-120k overall passive buffer -800dps vs. BS with a single TPII or 650dps vs. BC/CL -additional 150dps from drones which could either by used as utility/ECM/TPing. -Weapon doesn't use cap <-- very important
Of course, it'll be hard to compete with BS like the Rohk/Mael/Aba which can tank something like 800~1k dps(depending on fit/implant) and still churn out 800dps, but Raven can be fit similary if it sacrifices the MWD. Its just that having this new option is very nice:) --- Izanagi Alliance |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.19 10:01:00 -
[267]
i did some extensive testing with my new torp raven against my mates plated gank mega. we fought all fights at point blank (neutron optimal) in the follwoinf setups:
raven:
3 x Ballistic Control System II 1 x 1600mm Reinforced Rolled Tungsten Plates I 1 x Damage Control II
1 x Large Shield Extender II 1 x Quad LiF Fueled I Booster Rockets 2 x Invulnerability Field II 1 x Warp Disruptor II 1 x Phased Weapon Navigation Array Generation Extron
6 x Siege Missile Launcher II /w Bane TI 2 x Light Neutron Blaster II /w Void S
3 x Core Defence Field Extender I
5 x Hammerhead II
HP: 108k DPS: 1018 SPEED: 978m/s
Mega: Standard Plate Setup HP: 102k DPS: 1242 SPEED: 880m/s
I lost all the figths but was always close to kill him. If i had used TII torps or faction, had shot his ogres, i would have been able to kill him from time to time. Ihmo to the current TQ raven this is such a huge improvement.
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Mareine
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Posted - 2007.10.19 10:49:00 -
[268]
the new torpraven sounds like a gank-bs... get a good tackler and someone with targetpainter in your gang and every raven will be a nice addition for your damage AND can tank also... maybe not perfect for 1vs1 one.. but for a gang it'll really good
i'll fear the new ravens in pvp |
Brixer
Dai Dai Hai
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Posted - 2007.10.19 11:06:00 -
[269]
Guess this means starting to fit caldari jammers instead of the gallente one.. Those Ravens won't do much damage when jammed
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Vigaz
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Posted - 2007.10.19 11:27:00 -
[270]
Originally by: Ancy Denaries I'm Caldari. I totally approve of this change.
I find CCP's lack of justice disturbing...
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Inflexible
Rytiri Lva
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Posted - 2007.10.19 11:42:00 -
[271]
Edited by: Inflexible on 19/10/2007 11:42:34
Originally by: Gamesguy No you're still stuck on the active tank or armor tank+ew mindset, try this:
...good stuff
True, I was trying to make something like electron blasterthron, because it better fits my playing style. Your setup is very good, I'm going to test it when my ISP permits actually playing the game instead of forum whoring
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.19 12:08:00 -
[272]
Originally by: d026
Originally by: Daelin Blackleaf That's quite a respectable set-up, however how does it fare once the target painter drones have inevitably been destroyed?
just fit a tp and skip the web/scram/injector if you dont like the drone idea..
Obviously, however it seemed more of a solo-setup if you drop the web or scram you may as well drop both and fit a better HP tank and assume your gang-mates will scram, web and paint.
I didn't say I don't like the drone Idea, I'm simply wondering what the DPS hit is if the drones are lost. I'm used to always flying with a tackler so I'll be able to happily fit a TP toy around with set-ups far more. Still it would be nice to know if this ship could be feasable for solo.
As for your own set-up it's fine against anything without an MWD, anything with one is going to out-run a Raven in short order due to lack of agility and possibly due to the lack of a cap-booster.
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Jerusalem Eve
Amarr Caldari Navy Volunteer Task Force
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Posted - 2007.11.10 02:02:00 -
[273]
Anything new on this or should we just assume that no further comments means its set to go?
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girlybabe
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Posted - 2007.11.10 09:16:00 -
[274]
This is what I got from a petition...
Basically there were made some changes on the internal Chaos server, why they were deployed on testserver you can see that at the following link in the forums:
http://oldforums.eveonline.com/?a=topicthreadID100831
Simply a mistake. :)
Please note that the Chaos server is testing different stuff and sometimes changes were made there that are not directly tied to the gamemechanics itself, simply to test different issues to get some results for what else ever.
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girlybabe
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Posted - 2007.11.10 09:17:00 -
[275]
so lets hope they wont change it...
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Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
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Posted - 2007.11.10 10:17:00 -
[276]
CCP is just going to far as usual...
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |
Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.11.10 10:55:00 -
[277]
Originally by: girlybabe This is what I got from a petition...
Basically there were made some changes on the internal Chaos server, why they were deployed on testserver you can see that at the following link in the forums:
http://oldforums.eveonline.com/?a=topicthreadID100831
Simply a mistake. :)
Please note that the Chaos server is testing different stuff and sometimes changes were made there that are not directly tied to the gamemechanics itself, simply to test different issues to get some results for what else ever.
Link doesn't work
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girlybabe
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Posted - 2007.11.10 13:17:00 -
[278]
Or search: Torpedo ULTIMATE nerf or mistake
This should be the link: http://oldforums.eveonline.com/?a=topic&threadID=100831
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Jerusalem Eve
Amarr Caldari Navy Volunteer Task Force
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Posted - 2007.11.10 18:21:00 -
[279]
That link is 3 years out of date
We just want to hear from the devs if they are going to do this or not. If they are we can start training cruises or another ship now.
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Voin
Caldari School of Applied Knowledge
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Posted - 2007.12.04 19:36:00 -
[280]
Sorry for OFF-top, but, just an idea... CCP don't give a sh1t for SP was spending by pilots... This is a fact! Now... Take a look 3 years back, what was the best ship for the mission's - Raven (example as I know), dunno about PvE, but 'll not be surprise if 3 years ago was other race ship than novadays... Anyway, here a lot of comparing with Gallente, wich mean CCP want to push to learn Gallente spec, for those who choose Caldari in the past... Here another idea, to switching to the next race, let say in 2 years in a front... Do you know an answer wich race 'll get all par's under sun later? Yup, correct, cause a lots of complaines about poor Ammarians (so, CCP can explaine next switching), and after that 'll be a Minmatars... this is a circle... And CCP pretty sure know how to hold customers... And, hey, 2 by 2 years = 4 years of continuening subscribers... later 2 ways: again start the circle for those who joined and missed previous races bonuses... Or even better - to open new factions for creation a character's... such Khanid and other's
I KNOW MY ENGLISH SO BAD... Would be nice of someone to edit my post and I'll re-post it in better understanding...
thanks
!!!My little friend (be aware)!!! |
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Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.12.04 23:38:00 -
[281]
I think this is great, actually.
Range isn't the issue here, other than for lazy players. With rigs and the old torpedos, you had the potential for torpedos with 200km+ ranges but such a slow time that they might as well be useless.
All of the changes are great. The problem torpedo ships have is versus hacs and the like - doubly so with the new ships coming out. They need massive boosts to missile speed to catch those punks. As a trade-off, yeah, you get a 50-60km max range with rigs(at 12mil each, not an issue to fit three)
Better in every respect except for range. But speed of Javelins after rigs and skills is possible to get upwards of 15K/sec!(raven level 5) That sure sounds like a nerf to me...(sic for the impaired)
T1, max skills, Raven... I get ~50km range. That's perfectly acceptable.
Even the base ones will do 5k/sec easily. Basically a no-fly zone for smaller ships. They get in range to scramble you and they are looking to get pulped. Someone said they were like super rockets. More like uber rockets.
Also consider that t2 ammo is going to have 100 runs from invention, so prices will fall to maybe 150-200 per shot. Quite affordable, really, to use all the time - if you absolutely need range that is.(for ratting, you don't the average rat engages and stays at ~35km)
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