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shinsushi
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Posted - 2007.10.13 19:14:00 -
[61]
I wonder what kind of damage they are gonna do vs. Cap ships with T2 torps now....
I support this change btw.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 19:18:00 -
[62]
Originally by: Vulture Virtue I don't know what people are thinking, but torps are freaking awesome now.
The change brings them line with other races high damage battleships. I agree that mass/agility sucks, but as long as you carry around at least 1 type of javelin ammo, you won't be out of range, ever.
I love my new torps!!!
Explosion radius.
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TigerWoman
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Posted - 2007.10.13 19:19:00 -
[63]
correct me if i am wrong but as i see it a raven with torps will deal close to 1k dps (when fired on bs+some bcus) @ around 30 km range.
thats quite close to a geddon with 3 hs1 @ 15km range and the raven can switch to javelins to increase their range by a huge ammount, can change damage type and have a fair tank.
just cause missions arent warp in and launch (don't care about range etc) doesnt mean you got nerfed.
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 19:19:00 -
[64]
Edited by: Gavin Darklighter on 13/10/2007 19:19:37 If torp explosion radius really is 530m2 now I think that is the wrong way to nerf their "tracking".
IMO torps should have explosion radius of 320m2 (the size of a typhoon) and an explosion velocity of less than 100m/s. This way a moving ship takes less dps from torps just like it will from turrets, but a non-moving bs will get hit for full damage.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.13 19:36:00 -
[65]
Originally by: Wrayeth i am stupid
If you dont want to use a painter, load up jav torps and just deal with the fact that you do the same dps as you do right now, with the same explosion radius as you do right now with better explosion velocity than you do right now with torps that travel farther and are 3 times as fast as they are now.
Also easier to attain since you dont need faction ammo.
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Earnol
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Posted - 2007.10.13 20:25:00 -
[66]
Well. It's just silly, because with this explosion radius and explosion speed they not usable in close PVP, nor they will be usable in PVE because of very shot optimal. Let holy light of Darkness enlighten you! |

Ultima Nova
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Posted - 2007.10.13 20:30:00 -
[67]
no this is a bug, because if this is a nerf it would be impossible to impliment. For one they would have to change mission settings for caldari to make the enemies come closer than 15km and if the enemies dont come clearer than 15km its abit pointless having the raven in the game as it gives bonus to siege. Secondly ratting and PvP for caldari would be impossible seeing as the Raven is one of the slowest ships and people would just stay outside 25km and kill you with blasters. If this is a nerf im quitting the game, Caldari are being nerfed too much as it is, we have the weakest tank and our only defence was our offensive with siege, of look now that nerfed. If you look at every other race they have advantage over Caldari in PvP, because for Caldari to fit any ewar mods it have to sacrifice a tanking mod slot, other races dont because armor tanks are low slot.
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Chi Quan
Perkone
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Posted - 2007.10.13 20:45:00 -
[68]
~35km with maxed skills? and you dare calling it a siege weapon? the tank on the raven is so weak at that range, i wonder how i could do "gone berserk" Lvl4 using cruises, no chance to break the tank on the BSs with standard cruises, seriously... you cant outrun with a raven and you cant have a sustained tank with your midslots full, if you do, you cap out (droping tank a little later). am i supposed to warp out on that mission? i still have to come back and kill the rats though...
a months worth of skill training for a singe module (t2 siege) just to fare ok against npcs? come on now! -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

BugxEarl
Amarr Division 9 Golden Leaves Izanagi Alliance
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Posted - 2007.10.13 21:13:00 -
[69]
Even without the range nerf, who in their shiny god damned @*!& use torps now a days aside from pummeling damage into tackled & immobilized capital ship?
Torps already takes too damn long to reach its target at max range, so after the javelin nerf nobody uses it anymore. Torps won't even land full damage against speed fitted BS/BC (or won't even hit at all) due to its hideously slow speed.
Currently, the only viable use for torps are for ratting in 0.0, or against capitals. Why is CCP trying to balance out a non-existent problem and add even more problems on top of it?
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Karbowiak
Exanimo Inc Triumvirate.
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Posted - 2007.10.13 21:18:00 -
[70]
This time again?.. 
I quite liked how you nerfed missiles the first time by adding alot of skills to make them good. Wise move tbh. Then you nerfed javelin torps afterwards - i got a bit mad, but well. They instapopped ceptors, kinda a bad thing i guess. And now - your nerfing torps again to become a short range, **** weapon that can only be used if you put 3 painters on your raven (which btw has 6 med slots) To even get a decent damage output on anything besides a battleship..
Lemme see, Cruise = hits almost anything from far far range - but doesn't do alot of damage, Torps = does alot of damage - but can't hit **** because of explosive radius and range. 
Lemme put this another way.
If Caldari is getting nerfed this way - make Javelins do 80-100KM and hit frigs for ****loads of damage. Give Caldari a drone bay on all their ships so they can hold minimum 5 drones matching their class (Raven = 5 heavy drones, Cruiser/BC = 5 Medium drones, Frig = 5 Small Drones). Oh and give Amarr a Crystal that deals Explosive damage.
If you cant do any of those things - then shut the **** up about nerfing torps again and undo it.
Single handedly the most stupid thing to EVER hit TQ if this is gonna get through. And you all know it. Noone has a problem with torps as they are now - everyone is happy with them, but well - some jackass at CCP thinks they need a nerf, so here comes <insert dev name> with the nerfbat.. ******* idiot 
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Gavin Darklighter
The Burning Orphans Exuro Mortis
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Posted - 2007.10.13 21:42:00 -
[71]
Edited by: Gavin Darklighter on 13/10/2007 21:43:16 It's not a pure "nerf". They did boost the DPS by about 50%. I can't wait to fit out a gank raven and go tear stuff up. I don't mind the range decrease at all, but the sig radius increase is unwarranted. I would rather see the explosion velocity get nerfed instead.
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Lady Beauvoir
Slutty Witches
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Posted - 2007.10.13 21:51:00 -
[72]
I find the torpedo change interesting. In a way, I see that the problem has actually more to do with the slot layout of caldari ships than with the weapons itself.
I mean, the general rule of the thumb is that to PVP, one needs at least three midslots, preferrably four: MWD, web, scram (plus an injector). On top of that, the ships needs slots for tanking, damage mods, propulsion and so on.
Thus, caldari ships are automatically drawing the short stick here. You cannot keep the enemy at range (webs won't really work with the inertia of the enemy MWD carrying it to his web range), you have very few mids to tank after fitting the mandatory modules and armor tanking is generally not an option due to lack of slots - or you have to sacrifice lots of damage potential to do that. OTOH, giving caldari more medslots and mobility (say, 7 meds & 4 lows on raven/drake - compare to 6/7 lows & 4 mids on mega/brutix ) would make them omgwtfbbg-EWAR pwnmobiles, right?
I dunno. This change, in my opinion, would either require the raven's bonuses to be changed (7,5% missile explosion velocity reduction per level?) and some slot layout fiddling (one high for one med, for example).
The main issue is that the ships with four "vacant" (vacant = no need to put tank or dps mods there to make the ship work as intended) medslots are so prevalent in EVE. Maybe if there were no such ships except those with very few lows (3-4), we wouldn't be in this situation. And of course, there are too many midslot modules which are too effective; if lowslot versions of sensor boosters/cap rechargers/ewar modules/ECCM-mods/etc were more effective than their midslot versions (some are, not all), it would help a lot.
"Le coeur a ses raisons que la raison ne connaet point." -Blaise Pascal, PensTes, 4, 277 |

Falacious Micutoe
Minmatar Systematic Destruction Combined Planetary Union
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Posted - 2007.10.13 22:03:00 -
[73]
Edited by: Falacious Micutoe on 13/10/2007 22:03:38 NOW WAIT JUST 1 JESUS H CHRIST MOMENT! This nerf has made the torp range that small, how in hell are battle ships going to effectively siege control towers? the damned torps wont reach from outside the shield, unless they're freaking nerfing POS shield to allow non corp members in and not need a password.
totally disgraceful, any bad feedback on the change regardless of the reason, consider it /signed
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 22:06:00 -
[74]
Originally by: BugxEarl Even without the range nerf, who in their shiny god damned @*!& use torps now a days aside from pummeling damage into tackled & immobilized capital ship?
Torps already takes too damn long to reach its target at max range, so after the javelin nerf nobody uses it anymore. Torps won't even land full damage against speed fitted BS/BC (or won't even hit at all) due to its hideously slow speed.
Currently, the only viable use for torps are for ratting in 0.0, or against capitals. Why is CCP trying to balance out a non-existent problem and add even more problems on top of it?
If anything the torps itself needed a buff. They already don't hit anything for full damage unless you're in situations where every other type of battleship can do a better job.
I'm so disappointed with CCP.
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Tractormech
Caldari Fortune's Fools
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Posted - 2007.10.13 22:32:00 -
[75]
GET THIS INTO YOUR THICK SKULLS
This is NOT a nerf. This IS a boost.
PVP only takes place within the 30km area anyway, so range is not an issue. In pvp any range greater than that, missles are larger inferior/usless compared to guns anyways.
Torpedoes are only used for when you are fighting large targets such as other bs. Those complaining that you cant take out vagabonds with your torpedoes now...we'll there was no way you could before anyway.
It helps balance ravens in the pve department when it come to killing pve bs. However missions won't really be any much slower. Cruise missles work about just as fast. (Hit targets much farther away, kills cruisers instantly)
Finally a caldari bs is given more pvp viability all anyone can do is complain complain complan.
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Solana Moore
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Posted - 2007.10.13 22:43:00 -
[76]
i think you'll find its both, they buff the dps but nerf the range, this means NO SIEGING FOR NON DREAD PILOTS, get it yet???
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podd0r
Fudgepackers R Us
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Posted - 2007.10.13 22:46:00 -
[77]
noes they nerfed our ship, boo f u c k i n g hoo
and they still can tank like no other bs and STILL outdamage other close range gank ships.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.13 22:52:00 -
[78]
Originally by: podd0r and they still can tank like no other bs
You need something here. Lemme see if I can remember what it is...oh, yes, a clue!
My maelstrom can easily out-tank my raven if I fit it for tanking. So can the rokh, and the dominix, and hyperion, and abaddon, and...
Quote: and STILL outdamage other close range gank ships.
Have you ever, you know, actually PvPed? My maelstrom does twice the DPS my raven does now, and will still do 25% more DPS than my raven post-change. Oh, and it can run a MWD and be mobile at the same time. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Chi Quan
Perkone
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Posted - 2007.10.13 22:59:00 -
[79]
Originally by: podd0r noes they nerfed our ship, boo f u c k i n g hoo and they still can tank like no other bs and STILL outdamage other close range gank ships.
do yo live in some other mmorpg? this is so NOT true -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.13 23:02:00 -
[80]
Originally by: Goumindog i am stupid
Yes, you are.
Quote: If you dont want to use a painter, load up jav torps and just deal with the fact that you do the same dps as you do right now, with the same explosion radius as you do right now with better explosion velocity than you do right now with torps that travel farther and are 3 times as fast as they are now.
How many torp ravens do you see in real PvP right now (aside from the ones used by noobs who don't know any better or people who were flying them for other reasons and didn't have anything else nearby when hostiles were reported)?
Yes, that's right - almost none. This will stay the same after the patch. The damned ship is too immobile. I used to PvP with a raven extensively, but these days a ship that can't move is too much of a sitting duck.
Javs won't solve this - they make it worse. Moreover, the primary reason for the use of jav torps before the jav nerf was the fact that they gave the torp raven a way to defend vs. smaller ships. This is no longer the case, as they now have the explosion radius of tech 1 TQ torps.
The one and only redeeming feature of the current raven is that it can PvE well, and once this is taken away (jav torps cost to much to use vs. NPCs, the tech 1 don't have enough range, and the explosion radius of tech 1 is too large, and tech 1 cruise missiles are a joke) it will be largely useless. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Krontos
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.13 23:11:00 -
[81]
Well it makes sense that T1 ravens are going to be nerfed, in a certain fashion at least. Heres why:
1. the Raven is the most popular ship in the game by a large margin. 2. they're very useful for sieging towers which is supposed to be a dreads job. 3. the new vindicator ships or whatever are supposed to be the new highend mission runner 4. the new Gallente recon BS is a missile boat but there are no BS sized missile systems that make a lot of sense to mount on it.
So we convert torps to HAMs, so they can be useful for the Gallente BS, give the vindicator a velocity/range bonus so that they can be useful on missions, and expect anyone who shoots at a tower to spend the 5/6 months required to train a dread or to crosstrain. Meanwhile the Raven is no longer the King PVE boat so we start seeing more even spread of ships being flown.
Also have fun using the Raven as a close range rocket boat! After the MWD, tackle, web (because everything with a MWD is faster than you), and the target painter to do full damage, you'll have 2 whole slots to shield tank with! So I guess you'll be looking at an armor tank. As long as whatever you're fighting is dumb enough to get in web range and has an anemic tank you'll be fine.
I can see why CCP is making this nerf but I wish they would leave this kind of stuff alone. If you need BS sized HAMs then make BS sized HAMs, it's not that hard. At the very least, lengthen the range a bit. It's unrealistic to expect people to put in 2 months of training just to do something effectively. Put their range at say 35/40k with skills at 4. At least that way they'll be able to shoot towers.
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Schani Kratnorr
Internal Revenue Service
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Posted - 2007.10.13 23:19:00 -
[82]
@CCP: changing established stuff inevitably creates new loopholes. @Everyone else: for range, use a Rokh, nuff said.
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Nightsabre
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Posted - 2007.10.13 23:20:00 -
[83]
I know they had something planned for isk farmers... but jesus, did you have to screw everyone else at the same time...
Once again isk farmers frak up another decent game!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 00:08:00 -
[84]
Originally by: Wrayeth
Have you ever, you know, actually PvPed? My maelstrom does twice the DPS my raven does now, and will still do 25% more DPS than my raven post-change. Oh, and it can run a MWD and be mobile at the same time.
I suppose then you would love to show me this amasing Maelstrom that does 1437 dps with tech 2 equipment out to 30km and can perfectly choose its damage types?
Can the Hyperion, Abaddon, Dominix, etc out-tank your raven while doing 1150 dps out to 30km while being able to perfectly choose their damage types?
Can they out-ewar your raven?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.14 00:15:00 -
[85]
Originally by: Goumindong
Originally by: Wrayeth
Can they out-ewar your raven?
well they could:)
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 00:24:00 -
[86]
Originally by: d026
well they could:)
Rokh and Maelstrom can be equal in ewar, but cannot do 1150 dps perfectly choosing their damage types out to 30km.
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Goldis
Caldari Mythos Corp RAZOR Alliance
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Posted - 2007.10.14 00:39:00 -
[87]
I'd be the first to agree that there's something imbalanced about torps, because so many people use them. But why dont they take a look at all those weapons out there that NOBODY uses... maybe something is wrong with them? nvm. ----
De Gustibus et Coloribus non disputandum est.
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Godshelpdesk
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Posted - 2007.10.14 00:47:00 -
[88]
I fly a navy issue raven, and now it is going to be totally useless to me, I spent huge quantities of isk into the siege launchers on this thing, and now they're completely useless for missions....now I have to hope they sell before the update, and I doubt I'll get what I paid for them...
This whole thing is ridiculous, I know the raven was an overpowered ship, and I know it's way too popular, but it doesn't deserve to be turned into a flying piece of space junk. This is just cruel, couldn't they have done something like make the other bs more powerful rather than nerfing the caldari? That would solve the problem with the popularity and the overpoweredness.
Not only that but you're about to PO like half the people who play eve. Not a wise move, it would be soooo much better to just give better ammo and weapons to the other races, maybe make the effects kooler, you know, make people actually HAPPY instead of angering half the community.
Now I am forced to choose between several impossibly bad options on what to do now. 
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.14 02:04:00 -
[89]
I love the mission runner whining, finally a nerf to caldari PvE, now they're still better than everyone else with cruise, but not as overpowered at it as they used to be.
As for people crying about pos sieges. Boohoo, you want super high dps? Then deal with short range just like every other BS. Or load javelin.
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Maabuss
Caldari Exiles of Chaos
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Posted - 2007.10.14 02:49:00 -
[90]
Edited by: Maabuss on 14/10/2007 02:55:24 well..... this really sucks...... I chose Caldari for a reason. Missiles (and I'll admit, I was around in Exodus when you could kill Frigs in 1 salvo of a Torp Raven, THAT nerf made scence). and now my SP are useless to me. I want my training time back. I have used the T2 Torps, and they suck as they are. They are not WORTH the cost, nor the training time for damage/range ratio. If you want the increased range, you get screwed in damage delt, if you want increased damage delt, you get screwed with the fact that you simply CANNOT hit ANYTHING smaller than a Cap for crap, short of a TP, but if ur in a Raven, you can't afford to FIT a TP. They are simply NOT cost effective, nor worth the SP to use in this way. And for mission runners, there is no way in HECK that you are going to be able to sustain yourself on T2 ammo.
Go ahead... flame away. thats why I VERY rarely post on the forums......
You Can't Outrun Death Forever, But You Can Make The Bastard Work For It. |
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