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Thread Statistics | Show CCP posts - 1 post(s) |

Manos Malos
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Posted - 2007.10.13 15:22:00 -
[61]
Yay! Giant rockets win.
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2007.10.13 15:43:00 -
[62]
Is it reasonable to assume that since they were brought "in line" with the other short range missiles that the torps' fitting requirements have been lowered?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

fire 59
Destructive Influence Band of Brothers
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Posted - 2007.10.13 15:48:00 -
[63]
excellent move ccp 
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Arrow Jumpdrive
Minmatar Sicarri Covenant
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Posted - 2007.10.13 15:58:00 -
[64]
Quote: Can I have my 25 KM range large blaster? Would gladly accept a reduction in damage.
Yup, they are called rigs. I've got a 50k falloff on dual 800's.
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Brodde Dim
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Posted - 2007.10.13 16:03:00 -
[65]
Originally by: Arrow Jumpdrive
Quote: Can I have my 25 KM range large blaster? Would gladly accept a reduction in damage.
Yup, they are called rigs. I've got a 50k falloff on dual 800's.
I love those dual 800mm blasters.
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F90OEX
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Posted - 2007.10.13 16:07:00 -
[66]
Edited by: F90OEX on 13/10/2007 16:10:42 Interesting change ...
Maxed skills on torps and Eng/elec skills .
Problem is anyone who fits siege launchers/ II knows that they take up a huge amount of PG/CPU, causing you to usually having the 2 remaining slots in the highs empty, your shield tanking ability is also reduced since a typical standard fitting won't fit, and now having to add a TP is all fine and dandy, but if you don't have a decent tank to mild DPS makes fitting the TP useless, especially for close fights.
Tbh I don't mind the changes, but I think torps should have a better range something like 50-60km.
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Broska
coracao ardente Triumvirate.
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Posted - 2007.10.13 16:16:00 -
[67]
Hold on hold on....
Some of you guys are COMPLAINING at getting an over 200dps buff to torps to be used in the role they were intended (short range!).
For a short range weapon they STILL have longer range than blasters. (Not sure about AC's and Mega Pulses)
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 16:22:00 -
[68]
Edited by: Incantare on 13/10/2007 16:23:08
Originally by: Broska Hold on hold on....
Some of you guys are COMPLAINING at getting an over 200dps buff to torps to be used in the role they were intended (short range!).
For a short range weapon they STILL have longer range than blasters. (Not sure about AC's and Mega Pulses)
Yes, because of explosion radius being nerfed to hell.
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Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.13 16:23:00 -
[69]
Megapulses and 800mm ACs have longer range with long range T2 ammo, but less DPS due to the lower base damage and in the case of ACs and Blasters, they will be using falloff rather than optimal.
It seems to me that while it might be a bad thing for PvE Ravens, it's going to be bringing torps in line with the other weapons and making Caldari less of a 'PvE race'. ---------------------------
Signatures are for the weak. |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.10.13 16:31:00 -
[70]
Paper dps means little. The fact that you no longer hit anything with slow short range torps kinda makes them completely pointless at this time... ___ P.S. Post with your main. Mind control and tin hats |
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CCP Zulupark

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Posted - 2007.10.13 16:36:00 -
[71]
So yeah, I'm guessing you guys saw the changes then :)
We just started messing around with this yesterday, and these changes should in fact not have been made public so soon preferably, as we're not done balancing them.
But you get the basic concept: shorter range, more damage.
Please reserve judgment on this until we've finalized (or at least improved) our design on torpedos.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 16:39:00 -
[72]
Originally by: CCP Zulupark
We just started messing around with this yesterday, and these changes should in fact not have been made public so soon preferably, as we're not done balancing them.
But you get the basic concept: shorter range, more damage.
That is good to hear.
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Shar'Tuk TheHated
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Posted - 2007.10.13 16:40:00 -
[73]
Originally by: Myra2007 Edited by: Myra2007 on 13/10/2007 06:25:46
Originally by: Shar'Tuk TheHated If this is true its just ********. Torps do NOT need to be nerfed. T2 Torps are already useless, now normal Torps will be useless as well? 
Do you actually understand what -25% ROF means?
Do you understand id rather have range. Yes Rate of fire is nice and all nooblet.
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |

Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.13 16:44:00 -
[74]
Originally by: Shar'Tuk TheHated
Originally by: Myra2007 Edited by: Myra2007 on 13/10/2007 06:25:46
Originally by: Shar'Tuk TheHated If this is true its just ********. Torps do NOT need to be nerfed. T2 Torps are already useless, now normal Torps will be useless as well? 
Do you actually understand what -25% ROF means?
Do you understand id rather have range. Yes Rate of fire is nice and all nooblet.
Then use long range missiles if you prefer range to damage. Genius! how could you not have thought of it before? ---------------------------
Signatures are for the weak. |

Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.13 16:44:00 -
[75]
I like the changes the olnly thing i would say is that any none capital waepon should be able to do full dmg to a bs
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Bobbechk
Interstellar eXodus R0ADKILL
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Posted - 2007.10.13 16:46:00 -
[76]
say hello to your new friend Huginn raven pilots
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.13 16:47:00 -
[77]
Originally by: Shar'Tuk TheHated
Originally by: Myra2007 Edited by: Myra2007 on 13/10/2007 06:25:46
Originally by: Shar'Tuk TheHated If this is true its just ********. Torps do NOT need to be nerfed. T2 Torps are already useless, now normal Torps will be useless as well? 
Do you actually understand what -25% ROF means?
Do you understand id rather have range. Yes Rate of fire is nice and all nooblet.
But do you really need javelin torps going out to 241 Km (with T1 rigs) and T1 to 192 Km right now?
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.13 16:48:00 -
[78]
Originally by: Bobbechk say hello to your new friend Huginn raven pilots
A single T2 TP on the Raven will be more than enough for max. damage on almost any BS...
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.13 16:49:00 -
[79]
Edited by: Akita T on 13/10/2007 16:50:04
Originally by: CCP Zulupark we're not done balancing them. But you get the basic concept: shorter range, more damage.
Well, duuh, I sure HOPE they're not finalized. Still, what's the problem ? Just follow the same ratios as for rockets/lights, HAMs/Heavies, and you'll be fine.
P.S. I sure hope that means you're also buffing cruise slightly  _
1|2|3 |

Shar'Tuk TheHated
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Posted - 2007.10.13 16:50:00 -
[80]
Maybe it wont be all that bad after all, I shouldnt have passed judgment without testing them on sisi first. I just hope these changes will once again make t2 torps useful.
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |

iiOs
Blood Corsair's
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Posted - 2007.10.13 16:50:00 -
[81]
why all other race close range weapons are better vs smaller ships and caldari are totaly useless ?
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---------------------------------------- BB
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Myra2007
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Posted - 2007.10.13 16:59:00 -
[82]
Originally by: Shar'Tuk TheHated
Originally by: Myra2007 Edited by: Myra2007 on 13/10/2007 06:25:46
Originally by: Shar'Tuk TheHated If this is true its just ********. Torps do NOT need to be nerfed. T2 Torps are already useless, now normal Torps will be useless as well? 
Do you actually understand what -25% ROF means?
Do you understand id rather have range. Yes Rate of fire is nice and all nooblet.
Hello disgruntled mission runner. Dont be so angry your mummy will make you some hot choclate to compensate for your loss.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.13 17:01:00 -
[83]
Originally by: CCP Zulupark So yeah, I'm guessing you guys saw the changes then :)
We just started messing around with this yesterday, and these changes should in fact not have been made public so soon preferably, as we're not done balancing them.
But you get the basic concept: shorter range, more damage.
Please reserve judgment on this until we've finalized (or at least improved) our design on torpedos.
You should inform the balance team that the problem with sieges is not dps, but fitting.
Why on earth you guys ever gave the short range weapons for missiles harder fitting than the long range weapons i cannot guess, but you did and it was dumb.
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Broska
coracao ardente Triumvirate.
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Posted - 2007.10.13 17:03:00 -
[84]
Originally by: Incantare Edited by: Incantare on 13/10/2007 16:23:08
Originally by: Broska Hold on hold on....
Some of you guys are COMPLAINING at getting an over 200dps buff to torps to be used in the role they were intended (short range!).
For a short range weapon they STILL have longer range than blasters. (Not sure about AC's and Mega Pulses)
Yes, because of explosion radius being nerfed to hell.
So? Every other close range ship has to fit a web, You have to Fit a TP. What's the problem?
And as someone said earlyier, Their are TP Drones aswell.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 17:03:00 -
[85]
Originally by: Goumindong for missiles harder fitting than the long range weapons i cannot guess, but you did and it was dumb.
I agree with Goumindong. 
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 17:06:00 -
[86]
Originally by: Broska
So? Every other close range ship has to fit a web, You have to Fit a TP. What's the problem?
And as someone said earlyier, Their are TP Drones aswell.
A web is far more useful than a TP? Most turret ships armor tank and have no problem fitting a web? It's far more reasonable to expect your gang mates to have webs than TPs?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.13 17:07:00 -
[87]
This exact change we see now has been discussed almost 3 months ago. _
1|2|3 |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 17:09:00 -
[88]
Originally by: Incantare A web is far more useful than a TP? Most turret ships armor tank and have no problem fitting a web?
If you've got half an ounce of sense you're already armour tanking your raven, so that doesn't matter. 1 target painter will max your dps versus any BS, compared to the multiple webs and the requirement to stop/slow your own ship that most close range guns need. Just get a painting EW frig or huginn into the gang and torps will rip everything to shreds. Almost 1,000 dps with no misses and selectable damage type. Win.
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Omnium Domitor
Caldari ADVANCED Combat and Engineering Axiom Empire
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Posted - 2007.10.13 17:32:00 -
[89]
Max Skills Raven/Caracal/Flycatcher here. Got a little bored and ran some numbers. Rockets: 15.1875km (FT: 3 MV: 5062.5) Ok HAMs: 30.375km (FT: 6 MV: 5062.5) 2x the distance of Rockets... not bad Torps: 30.375km (FT: 9 MV: 3375) Same as the damn HAMs. One would think the torps would ahve 2x the range of HAMs.
For ****s and giggles, here's some examples for you.
Adding Rigs gets you: 1x Rocket 2x Hydraulic T:45407.942164287 (FT:10.35 Sec MV:4387.24078882 m/sec) C:378399.51803745 (FT:34.50 Sec MV:10968.1019721 m/sec) 2x Rocket 1x Hydraulic T:45410.625(FT:11.70 Sec MV:3881.25 m/sec) C:378421.875 (FT:39.00 Sec MV:9703.125 m/sec)
Adding Implants to rigs gets you: 1x Rocket 2x Hydraulic +5% Flight Time T:47689.307374473 (FT:10.87 Sec MV:4387.24078882 m/sec) C:397374.33444918 (FT:36.23 Sec MV:10968.1019721 m/sec) 2x Rocket 1x Hydraulic +5% Flight Time T:47661.75 (FT:12.28 Sec MV:3881.25 m/sec) C:397342.96875 (FT:40.95 Sec. MV:9703.125 m/sec)
1x Rocket 2x Hydraulic +5% Missile Velocity T:4616.95282826(FT:10.35 Sec MV:4606.60282826 m/sec) C:397319.49393915(FT:34.50 Sec MV:11516.5070707 m/sec) 2x Rocket 1x Hydraulic +5% Missile Velocity T:47681.15625(FT:11.7Sec MV:4075.3125 m/sec) C:397342.96875 (FT:39 Sec. MV:10188.28125 m/sec)
Let's just say, I am really glad CCP Zulupark says these are not final.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.10.13 17:32:00 -
[90]
Edited by: Incantare on 13/10/2007 17:33:12
Originally by: Elmicker
If you've got half an ounce of sense you're already armour tanking your raven, so that doesn't matter.
And shall I have a 2 slot tank and promptly get ripped to shreds by the first mega that comes along, or cut into damage mods which beats the purpose of having a painter and a weaker tank?
The point of a shield tank is gank and tank, which is something the Raven should be able to take advantage of, as do the Rokh and Maelstrom. Ravens should not always armor tank. Damp/torp setups are nice now thanks to the range on torps, soon the range won't be there, and damps will be nerfed.
Quote:
1 target painter will max your dps versus any BS
Not true.
New explosion radius on t1/faction torps: 530m
PWNAGE/T2 painter: +30%
Tempest signature: 340m unpainted, 442 w/ 1 painter Geddon signature: 370m unpainted, 481 w/ 1 painter Typhoon: 320m unpainted, 416 w/ 1 painter
Now these already require painters today, with the changed torp stats they'd require two.
Apoc: 400m, 520 w/ 1 painter Domi: 420m, 526 w/ 1 painter Mega: 400m, 520 w/ 1 painter
One painter would be enough to get full damage for tier 3 battleships, and Caldari battleships. Two would be needed otherwise.
Quote: compared to the multiple webs and the requirement to stop/slow your own ship that most close range guns need.
A Raven with such short range would need its target webbed anyway, and webs are more useful overall.
Quote:
Just get a painting EW frig or huginn into the gang and torps will rip everything to shreds. Almost 1,000 dps with no misses and selectable damage type. Win.
Agreed on the selectable damage type + large amount of damage being great. Needing a gang mate in a specialized, narrow setup, less so.
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