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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.10.28 23:32:00 -
[1]
Could anyone post some info, details, link to dev blogs about it ? Can't find about this issue any information, but it's crucial to me since i'm really looking into t2 bs's and returning to caldari race, as i heard they'll be finally pvp playable ! 
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.10.29 00:18:00 -
[2]
I must have not got the memo, been pvping in them since my characters creation.
Don't hate me, learn to love me |

Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.10.29 00:19:00 -
[3]
Poeple say that ccp wants to nerf their range but greatly boost their dmg output 
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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.10.29 18:45:00 -
[4]
anyone ?
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Shereza
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Posted - 2007.10.29 18:48:00 -
[5]
On Singularity I get the same range with torpedos that I do with heavy assault missiles.
Supposedly there has also been an increase in their maximum damage but a decrease in explosion velocity or somesuch that requires the use of more target painters for full effect on battleships and smaller targets. As I've never used torpedos on Tranquility, and have no desire to honestly, I cannot confirm or deny that.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.29 20:35:00 -
[6]
If I remeber correct then 33% RoF increase and a lot reduced range (plus increase to missile signature so you will need painter to do full damage for most battleships not to mention smaller ships).
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Death Spirit
Caldari East to West Galactic Vaccaei Imperial
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Posted - 2007.10.29 20:55:00 -
[7]
nerf there range @_o please noooo
yes there slow but i think all agrees with me on keeping there range :P ----------------------- Eve rules! V(^_^)V ----------------------- Free Website Hosting. Click Here I Run The Hosting So Please Don't Remove This From My |

Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.10.29 21:05:00 -
[8]
if they give us 30-40% increase in dps and reduce range to 20-25km i want it finally torpedoes will be like they should have been 
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Cupdeez
Vengeance of the Fallen
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Posted - 2007.10.29 21:07:00 -
[9]
Why should your hard hitting Torps get to keep the range?
My hard hitting blasterthron does not get any range. My hard hitting autocannons don't get any range. Pulses don't get any range.
Why should the Torps have long range and very hard hitting?
They should be slow and they should only reach out to a max distance of 50km.
Use cruise missiles if you want range.. Speed = range.
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Shereza
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Posted - 2007.10.29 21:30:00 -
[10]
Less range on torpedoes means you have to be closer which means faster flight time which means fewer torpedoes get picked off by defender missile fire.
Theoretically.
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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.10.29 22:04:00 -
[11]
finally a blasterthron will fear ravens, wrath ! return of the king !
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can'you'see'me
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Posted - 2007.10.29 22:24:00 -
[12]
6 siege disruptor/web/target painter/shield booster/invul/cap injector 1 dmg control / 1 power diag / 3 bcu?!
now that sucks !
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girlybabe
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Posted - 2007.10.29 22:41:00 -
[13]
Well the biggest problem will be (if this happens) that I wont be able to do any Level4 missions quickly and that sucks :)
And no I aint going to use Cruise missiles in Level4 missions because thats just Lame. There are to many Battleships in level 4's to use cruise missiles for.
And for the range, some BS's are at 40 KM range like Core Rear Admirals and the Core Admirals are even at a Range of 51 KM which is way to far away for my raven and to fly to it takes ages. And you also have to fly to the next Core Admiral which could maybe be at 70 km range :P Flying with your raven 110m/s or something without an Afterburner fitted is very normal :) Becuase the raven doesnt have a strong Cap/Tank and the AB isnt really giving that boost that you need to speed it up anyway, even with very high skills.
If things changes then it would be like this.
BASE Torpedo From Testserver: 250 m/s explosion velocity (same) 450 m explosion radius (from 400m) (target painter for the Xtra 50m) Max Flight 6 sec (from 30) Max velocity 1500m/s (from 1250m/s) right
Base Range Testserver :( 6x 1500 m/s = 9km Range TQ :) 30x 1250 m/s = 37,5km
Arbalest Siege TQ 19.20 sec / 450 hp damage Arbalest Siege Test 14,40 sec / still 450 hp damage
CCP this would be really sad. If the range would be nerfed like this. Atleast make the range at 50 km with requirements of some level 4 skills trained ofcourse. That would be fair.
I have done a lot of training skills in torpedos and bought over 600 mil for Caldari Navy Siege Launchers. You get my point :P
Coolca
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von Kollati
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Posted - 2007.10.29 23:23:00 -
[14]
ATM in the SISI the torp is useless.
Raven (Bs lv5, bombardmet lv 3, projection lv3) :
T1: Velocity: 2925m/s Flight time: 7.8s Est range: 22.815m
T2 Javeline "Long range" Velocity: 5265m/s Flight time: 6.5s Est range: 34.225m
T2 Rage Velocity: 2145m/s Flight time: 10.73s Est range: 23.015m
The real range is shorter a bit.
Ther is some problem width this conception.
1: The range: This range is too short for a ship without MWD. Because the high signature radius (530m) the caldari pilots need fitting a Target painter ( 1. nerf -1 medslot). If we forced to use MWD in a raven that is more -1 medslot.
Finally we have only 4 slot for the tank+capbootser.
I think it is a bit unfair compared to any race short range tanking ability.
2: Speed: The torpedoes az the SISI is very slow. If an enemy BS MWD-ing the raven pilot cannot hit him, because the speed penality.
3: We become a 33% ROF bonus to the Siege launchers, but we same become time +30% signature radius. So the total DPS without TP not changed. See point one.
4: At the moment the T2 HAM can reach 125km but the T2 torpedo cannot? Bit interesting....
HAM:(T2 long range) 10.5s 3500m/s
Torp (T2 long range): 5s 2700m/s
Currently with these changes CCP totally nerfs the torpedoes, nearly useless. I dont known the proper sollution, but some suggestion:
Ranges should be: (max) T1: 50km T2 long range: 150km (T2 long range HAM on a caracal: 125km) T2 hi damage: 35km
Increase all missile speed by +50% and same time reduce the flight time 50%. This helps lot for a caldari pilots, this is not insta damage but better than the current.
The Bs sized long-range weapons( cruise missile) damage is fine ATM. But the missiles need to much time to reach the target.
CCP PLEASE GIVE THE ABILITY TO THE CALDARI TO PVP NOT REMOVE IT. Thanks!
Sorry for my bad english.
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Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2007.10.29 23:55:00 -
[15]
Originally by: Shereza Less range on torpedoes means you have to be closer which means faster flight time which means fewer torpedoes get picked off by defender missile fire.
Theoretically.
Yeah right, like anyone uses defender missiles these days...
Sign my sig |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.10.29 23:59:00 -
[16]
Originally by: Sleepkevert
Originally by: Shereza Less range on torpedoes means you have to be closer which means faster flight time which means fewer torpedoes get picked off by defender missile fire.
Theoretically.
Yeah right, like anyone uses defender missiles these days...
The rats do. ---- AUS Corp Lead Megalomanic EVE Automated Influence Map
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.30 00:09:00 -
[17]
i love the new torps!
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.30 05:27:00 -
[18]
Originally by: Verite Rendition
Originally by: Sleepkevert
Originally by: Shereza Less range on torpedoes means you have to be closer which means faster flight time which means fewer torpedoes get picked off by defender missile fire.
Theoretically.
Yeah right, like anyone uses defender missiles these days...
The rats do.
But it takes 3 of their defenders to kill a torp.
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Namelesz
Viscosity
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Posted - 2007.10.30 06:03:00 -
[19]
new torps look awesome! great work CCP!
(very serious post, not sarcasm)
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Shereza
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Posted - 2007.10.30 08:17:00 -
[20]
3 defenders to kill a torpedo on a launcher with a 2 second or less rate of fire means in 6 seconds a torpedo should be dead. Fire 6 torpedoes from a raven at a ship and it will take roughly 36 seconds to kill those torpedoes.
Currently torpedo base is 1250m/s over 30 seconds. With 50% boosts that's 1875m/s over 45 seconds. At max range a ship with a single rocket launcher could, going by straight numbers, theoretically wipe out a standard raven's entire salvo before it hits and be ready to start on the next salvo.
With the current nearly 3km/s speed and 8 second flight time max numbers on Singularity you've got roughly 8 seconds to pop off 18 defender missiles to kill 6 torpedoes which means you'd need 3 rocket launchers, give or take, to manage it.
Of course at max skills, and without rigs, T2 rocket launchers run a 2.2 second RoF so without a bay loading accelerator things won't be quite so easy.
I haven't put defender missiles through any sort of test, though honestly I should, but if they work as well as the numbers project I'm still not sure I'd find them terribly useful, honestly, except maybe if I'm tank for a small gang in guristas-heavy environments.
Any rate, late, tired, no matter how much defenders suck they suck more against the torpedoes on Singularity than against the ones on Tranquility.
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Ynos Fukse
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Posted - 2007.10.30 08:37:00 -
[21]
Originally by: Namelesz new torps look awesome! great work CCP!
(very serious post, not sarcasm)
lol you are gallente... no comment.
so torpedos will have no use becose of the radius of the explosion. A painter + its a med slot - If i would fly raven i'd not make such a compromise. Torpedos should hit battleships at full damage. Is the logical mean of the torpedo god damn it!
.
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girlybabe
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Posted - 2007.10.30 15:10:00 -
[22]
I think that all the mission runners would agree that the torps cant be changed like this.
If I cant complete missions with my raven then maybe I would quit eve and I think a lot of other people who run a lot of missions and have this as a base income will do the same. Ever tried A railgun on a BS? :P Give me a break. Takes ages... and you wont get the same DPS as Torps Even Blasters takes ages imo.
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girlybabe
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Posted - 2007.10.30 18:15:00 -
[23]
Ofcourse it depends on what skills you have.
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Namelesz
Viscosity
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Posted - 2007.10.30 18:17:00 -
[24]
Originally by: Ynos Fukse
Originally by: Namelesz new torps look awesome! great work CCP!
(very serious post, not sarcasm)
lol you are gallente... no comment.
so torpedos will have no use becose of the radius of the explosion. A painter + its a med slot - If i would fly raven i'd not make such a compromise. Torpedos should hit battleships at full damage. Is the logical mean of the torpedo god damn it!
.
so my character race is Gallente, BUT I can fly all races and use almost all t2 variants as well. I used to fly caldari Bships back when people used to fit a 1400 on every race bship there was. I am also a PvP'r so my comments are based mainly on my perspective. I can't comment for missioners who seem to do the most complaining lately (no offense). But to take a long time to complete a lvl4 mission solo is the basis for argument, I see only senseless whining there.
Yes, 3 defenders to take a torp down, but while the torps are flying ALL defenders will target only 1 torp so i see some wasted defenders flying around. I would suspect from the volley of 6 torps from a raven that some will hit. And why should every single torp hit its target? Does every hit register and do damage from turrets? now put tracking disruptors on the same ship, even less hits. Also tracking disruptor from a ship not being targeted from the turret boat will still effect it. If you have defenders and the raven is not shooting at you, your defenders will not go after those torps.
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Namelesz
Viscosity
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Posted - 2007.10.30 18:22:00 -
[25]
Also think of the comparison on different missle types by size and how they are "supposed to work". Take Citadels out of the equation.
Group 1 : Rockets > Heavy Assaults > Torps Group 2 : Lights > Heavies > Cruise
Group1 is short range, high damage and RoF. Group2 is longer RoF and longer range, less damage but higher explosion velocity.
With this change the torps are now in-line with its smaller counterparts. It's now time to adapt. such is EvE.
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Gypsio III
Darkness Inc.
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Posted - 2007.10.30 18:57:00 -
[26]
Edited by: Gypsio III on 30/10/2007 19:00:44
Originally by: von Kollati stuff
Sorry for my bad english.
Your English is ok, but your analysis and conclusions aren't. Yes, there will be problems with MWD, painter and tank, but there's imaginative ways round this - or just fly in gang. I never used torps in pvp because they were simply too slow for an ewar Raven sitting at range. Now I can shield tank one and warp in at zero and make pretty explosions.
The new torps are pure win. I've changed my skill plan to get them in time for Rev III. 
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.10.30 19:19:00 -
[27]
Honestly, I think the change is a good one.
Mission running with torps is too easy. Try using Autocannons or Blasters and then come back and say it's ok. Apart from that Caldari pilots demanded better PvP options. There you go, don't complain.
It's totally viable to run missions with rails, artillery or even lasers. If you can't, it's due to your gaming skills, because it is definitely possible. I don't see why cruise missiles shouldn't be an option. They are fine for missions. Many pilots state that. Probably still a lot easier than turrets.
Regarding the actual changes:
ATM on Sisi
- Siege Missile Launcher I 18sec RoF (-25% = +33% damage)
- Bane Torpedo Explosion Velocity 250m/sec Exlosion Radius 450 m (+50m) Max Flight Time 6 sec (-24 sec) Max Velocity 1500 m/sec (+250 m/sec) Explosive Damage 450 HP
_________________________________ - Balance is power, guard it well - |

girlybabe
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Posted - 2007.10.30 20:15:00 -
[28]
No it isnt ok.
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MTX PT
New European Regiment Pax Atlantis
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Posted - 2007.10.30 20:20:00 -
[29]
Originally by: Dragy finally a blasterthron will fear ravens, wrath ! return of the king !
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MTX PT
New European Regiment Pax Atlantis
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Posted - 2007.10.30 20:31:00 -
[30]
Originally by: Dragy finally a blasterthron will fear ravens, wrath ! return of the king !
It's just press F1,F2,.... theres is no need to move or anything.
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