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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Explorer
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Posted - 2007.10.30 21:05:00 -
[61]
Originally by: Sylia Have u tried lockign target with this new overiew and noticed that they are now totally under the overview if u dotn move it down wastign a huge chunk of room at the top of the screen?
If you look at your screenshot then you will notice a targeting icon in the top-right corner. Move it and then you move the the locked targets. We'll look into why they are on the far right (didn't happen on my computer...), the default location should be as before, slightly to the left of the overview.
Originally by: Menellaix The ship control panel is still stuck in the bottom center as well.
Future thing we are considering, as a part of dual-monitor support.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Rob Adams
Gallente The White Star Consortium
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Posted - 2007.10.30 21:06:00 -
[62]
CCP, the biggest thing I've always wanted changed, and what I assumed would be fixed in any UI revamp, is the chat system. Please, please, allow us to send and receive text from different people inside the same chat window; just like every other MMPORG in existence. "/tell joeblow hey, they finally modernized this archaic chat system". I can forgive it being put there as a design decision made back before the millennium, but seriously. Having 5 different conversations in the same window, or opening 5 new ones. One is a 20 year old design.
I wouldn't consider 'window' movability as an exciting new feature. Eve is actually one of the only user interfaces ever made in the last 15 years that didn't allow it in the first place. Copy machines even let you move windows around.
I like the fleet window, and I really hope every other window gets touched up in this release or one soon.
When I originally heard about the UI revamp I was excited and imagined a new UI just like warcraft's that allows user written custom UI's written in lua. I guess I shot way, way too high. I got movable windows instead =/
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CCP Explorer
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Posted - 2007.10.30 21:07:00 -
[63]
Originally by: Synseer also with the individual windows, you cant resize your entire overview with one drag anymore.
You need to unpin the window and then re-size it.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2007.10.30 21:10:00 -
[64]
Edited by: CCP Explorer on 30/10/2007 21:10:23
Originally by: Cannizza Also, can you make the locked targets moveable too?
They are movable, look for the targeting icon to the right of the right-most target (with default window setup).
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Clerence Thomas
Gallente Black Lotus Heavy Industries Ethereal Dawn
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Posted - 2007.10.30 21:18:00 -
[65]
Congrats Zulu on getting something to blog that wasn't a guaranteed SNAFU CF to blog about. :) Long awaited and much appreciated UI updates. The eve voice stuff is vaguely amusing but I would like to see it be an optional install - don't need that crap great extension installed if it isn't useful.
Good luck with the improvements, keep 'em coming... and by all means to everyone at CCP, please don't break the capitals more then they already are. Add new ones to fill the role holes that we are adapting carriers to fill, it'd do wonders. (Why aren't freighters jump drive fitted? They were supposed to be when introduced way back when but someone got a little too feature nerf happy I think..) -- "There are over 500 million fire arms in worldwide circulation. That is one fire arm for every twelve people on the planet. The only question is... How do we arm the other eleven?"
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Revan Crow
Minmatar KraehenKlaue
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Posted - 2007.10.30 21:22:00 -
[66]
Originally by: Reptzo Looks great, nice that you can move and separate the windows. But the locked targets is bad, needs to auto move the targets out from under the overview. I assume this will likely be fixed tho.
All i care about tho, is can i set the overview so i cannot select the things behind it. Nothing worse than trying to target someone attacking you or your friends, just to click on the planet or star or station icon behind the overview, than you have to move your screen point of view jut to be able to select someone in the overview. Can we please be able to set the overview so you cant click through it, like the chat windows are??
you can do exsactly that (like chatwindows are) with the overview windows and i like it a lot since the "click on background object option" is gone :)
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Nytemaster
Sniggerdly Pandemic Legion
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Posted - 2007.10.30 21:28:00 -
[67]
- Locked targets need to be moveable. Having them fixed in position makes you work around the set UI. As a matter of fact, make everything including the ship console moveable.
- Alert/Combat/Info messages need to be moveable. If it were able to be moved then it wouldn't distract from the engagement.
- Consider adding info on overview/fleet about who is being aggressed and how that aggression is occuring. Icons to represent damage, scrambling, dampening, webbing, painting, and/or turret disrupting would be nice to have. Maybe even implement a hover over option for that icon to indicate which pilots are using that type of aggression on a player. This will allow commanders to visualize what is happening during the battle without needing voice. I've always wondered why in the technological age we are suppose to be in that we have to ask certain questions that should be possible to relay by passive scanning.
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Bruno Bonner
Gallente Lutin Group
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Posted - 2007.10.30 21:36:00 -
[68]
Thank you!
This is step in the right direction, and will certainly make playing in larger and lower resolutions a bit more easier.
One concern:
How will the current settings stored in the cache folder will be affected when applying the patch? would it be better that the patch or the user clean completely any settings and overview lists before applying the changes?
Bruno ------ aka BinderAJ |
Aki Yamato
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Posted - 2007.10.30 21:44:00 -
[69]
Wow so Eve UI moves from Stone Age to Steam Age.
BTW what about implement a counter for every ship class in a fleet ? So FC dont have to count manualy from gang chat ?
BIG GUN BIG FUTURE |
Eva Reedy
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Posted - 2007.10.30 21:55:00 -
[70]
Sweet ....Cheers to CCP!!!!
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Malen Nenokal
Gallente Acheron Federation
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Posted - 2007.10.30 22:01:00 -
[71]
Very nice, I will really like having my drone window separated from the Overview. Post more Trinity 2.0 visual content, please! We're all hungry for more eye candy!
Keep up the good work CCP.
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Gaurav
Murder-Death-Kill
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Posted - 2007.10.30 22:10:00 -
[72]
Thanks for the changes.
Is it possible to get rid of the white lines that come off the targets? I think these white lines are a nuance distraction in the UI.
Thanks again.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.30 22:13:00 -
[73]
Originally by: Aki Yamato Wow so Eve UI moves from Stone Age to Steam Age.
I'm with ya man, see my sig link. >1yr old post. Significant support. No love. --
Support fixing the EVE UI
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Arshes Nei
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.30 22:28:00 -
[74]
Edited by: Arshes Nei on 30/10/2007 22:28:53
Originally by: Rob Adams CCP, the biggest thing I've always wanted changed, and what I assumed would be fixed in any UI revamp, is the chat system. Please, please, allow us to send and receive text from different people inside the same chat window; just like every other MMPORG in existence. "/tell joeblow hey, they finally modernized this archaic chat system". I can forgive it being put there as a design decision made back before the millennium, but seriously. Having 5 different conversations in the same window, or opening 5 new ones. One is a 20 year old design.
I wouldn't consider 'window' movability as an exciting new feature. Eve is actually one of the only user interfaces ever made in the last 15 years that didn't allow it in the first place. Copy machines even let you move windows around.
I like the fleet window, and I really hope every other window gets touched up in this release or one soon.
When I originally heard about the UI revamp I was excited and imagined a new UI just like warcraft's that allows user written custom UI's written in lua. I guess I shot way, way too high. I got movable windows instead =/
God no. I have played many mmorpgs, and always got ****ed off by the "primitive" chat system they have. EvE chat works pretty much like IRC, i.e. its ordered by channels. If you want to talk with someone, open a convo, if you then want to talk to someone else invite him to that convo, make a new convo or sent him a mail ffs.
I absolutly adore eves chatsystem. I have like 10 channels open at times, with hundreds of people in them. The only thing keeping me sane is that i know channel x is just chitchat, channel y doesnt even have blink on and channel z i need to pay attention too. Alse the oh so great chatsystem in mmorpgs serves exactly one purpose, to give bots a way to spam players with isk offers(talking about /send playerxy message, that just asks for makros exploiting).
Also i love it that the chat doesnt "run away", where you miss people asking you something because you get to many talking to you at the same time. In other mmorpgs a toiletbreak could make it nearly impossible to catch up on stuff .
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farfrael
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Posted - 2007.10.30 22:31:00 -
[75]
The UI changes seem great! finally got windows we can arrange around :)
re the voice thing, is there any chance it will work with alternative OSes (linux, mac), in particular in light of your deal with Transgaming?
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.30 22:31:00 -
[76]
Originally by: CCP Zulupark
Originally by: Shadowsword This sound pretty nice, but I have one suggestion: Allow fleet members to move themselves into empty positions. It would make fleet organisation so much easier and faster...
This is actually being implemented in this expansion :)
The fleet commander will be able to put his fleet in 'open' mode, and then all members can move themselves into any open squad, or any open squad commander position.
slamdunk.gif |
Helison
Gallente Times of Ancar Pure.
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Posted - 2007.10.30 22:37:00 -
[77]
Major improvements here. Congrats!
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Admiral Nova
Strike Team Nova
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Posted - 2007.10.30 22:46:00 -
[78]
People are working on the UI
Promote them. Hire more !
It's very nice to see something finally being done, but the UI needs a team just as much as new content or the api does ;)
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Arwen Ariniel
Gallente Shaolin Legacy
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Posted - 2007.10.30 22:46:00 -
[79]
Originally by: Rob Adams CCP, the biggest thing I've always wanted changed, and what I assumed would be fixed in any UI revamp, is the chat system. Please, please, allow us to send and receive text from different people inside the same chat window; just like every other MMPORG in existence. "/tell joeblow hey, they finally modernized this archaic chat system".
1) Please, please, please, don't change this archaic chat system. I allready pay for a WoW-account In my opinion, Eve's chat is one of the things that gives Eve it's unique feel that isn't matched in any other game. And /tell is at least as archaic as Eve's chatsystem (i allready played mmo's before the web existed and we needed to telnet, and well, any old fart will know what I talk about).
2) Make all windows (buddylist, drones, broadcasts, ...) ctrl+leftclickable to lock targets. |
Dythe
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Posted - 2007.10.30 23:08:00 -
[80]
Getting WOW style (or any other MMOG) chat would be nice.
By that I mean let me put--oh say the corp channel, the racial channel and the corp public channel in to one window. I see the wisdom of having a constant /who running in local--but I really rather have integrated channels so that I don't have juggle 4 tabs to track 4 conversations.
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RigelKentaurus
Flying Tartiflette Caldari Deep Space Industral
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Posted - 2007.10.30 23:39:00 -
[81]
I've tried some parts of the new UI on Sisi, it's rather nice even if the fact that buttons to minimize and close a window hide themselves is a bit disturbing.
The thing that bothers me is that the overview/drone/etc windows can't be resized without being unpined anymore. Since I have a rather small screen (17") I used to resize them a lot depending on my ship and what I'm doing.
So I wondered: Will there be a way to save different UI configurations like we can save different overview settings?
For an example it could be usefull if your ship doesn't have drones, so you can put something else where the drones window was, and when you fly something else you can just load another UI configuration so that you don't have to move/resize everything again. _________
Someday, EVE might look like this. |
Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.10.30 23:40:00 -
[82]
Originally by: FuQue Nobody cares about eve voice. Fix the things that matter - Drones for one.
Have you tried out drones on SiSi? Whine more.
Man, good job CCP. Keep on fixing these things and some people may find their lives rather meaningless with nothing to whine about. --- Proud Amarr pilot.
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Garr Anders
Minmatar Eve University Ivy League
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Posted - 2007.10.30 23:44:00 -
[83]
Originally by: Frug I'm gonna be negative this time and say great, you've started to do some stuff to the eve UI. Why? Because of voice? Really? That's why you finally took a look at the UI?
And what about the rest of the usability issues with the eve interface? You surely must be aware of some of the most common complaints people have (modules hard to see when active).
This is nice but it's hardly sufficient.
I have to agree with him.
1.) I can hardly see which weapon is active or not, especially when you have a slight deficite distinguishing red and green this is a pain to do. The Backgrounds/starsystems in certain areas makes it even harder. Ihave to pan around to get some black background to distinguish which is active or not
2.) I can not see which weapon is shooting which target.
3.) I have no clue, how much of the module cycle is already done. Although "wow"ish some might say, the clockwise filling of the weapons was done in SWG as well. It doesnt matter how it is done (a bar, a clock, a countdown) this info is surely needed.
... just to mention what is botherng me the most.
The interface needs a dire overhaul :-/ ...
Garr Anders - Minmatar
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.30 23:48:00 -
[84]
Edited by: Elmicker on 30/10/2007 23:51:01 Why was this blog writted by zulupark? According to his last blog, he was in the game design team looking at capital balance.
How many hats does he wear, exactly?
edit: also. just out of curiosity... how many people actually pay for eve voice?
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Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.10.30 23:49:00 -
[85]
Edited by: Adunh Slavy on 30/10/2007 23:49:51
Originally by: Arwen Ariniel 1) Please, please, please, don't change this archaic chat system. I allready pay for a WoW-account In my opinion, Eve's chat is one of the things that gives Eve it's unique feel that isn't matched in any other game. And /tell is at least as archaic as Eve's chatsystem (i allready played mmo's before the web existed and we needed to telnet, and well, any old fart will know what I talk about).
/signed. Eve chat works better than any other chat system I have come across except plain olÆ PennMUSH. New snazzy ô/verbö commands would be a nice addition, but the basic functionality is just right. I love that all I have to do is start typing and text goes straight to the active channel. If I mav and send text to the wrong channel, thatÆs my own dumb fault. And Arwen is right, we old MU* farts love the eve system.
The Real Space Initiative
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PC5
Bermuda Syndrome
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Posted - 2007.10.31 00:07:00 -
[86]
Quote: "The end result?
You get a more beautiful, more customizable EVE playing experience along with first class voice communications. Get your game on with your friends, itÆs worth it. We do it all the time."
End result is failure in every ascpect which combines with EVE Voice. I dont know single person whos using that crap instead of that Ventrilo or Team Speak servers are good as always. From my perspective its wasted work, maybe concentrate your money and ppl on something more important than your failed in-game voice communication idea... please?
Better UI is fine, thank you for that - at last thats good news.
And better train those EVE Voice ppl to handle petitions, they would be more useful for game and players than their job now I wonder how many atempts CCP will make to rescue their failed idea.
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Valea
Wrath Of Khaine
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Posted - 2007.10.31 00:13:00 -
[87]
I do hope the detachable drone screen does not constitute the very hyped changes to the drone interface. I require almost all the hight of my screen to fit my 300 drones, and my active drones without having to scroll. Some simple yet VERY useful changes would be
-SUBTABS, as in HEAVY>EWAR>WEBIFIER, or COMBAT>HEAVY>ORGE II. I have about 30 drone groups, these could be reduced into FIGHTER, HEAVY, SENTRY, MEDIUM, LIGHT with subtabs. Please make the lives of all carrier pilots easer and implement this long overdue solution.
-HOTKEYS, How about instead of right click>attack, I can just press f9 to have all drones attack my current target. Or at least have a recall key, and programmable deploy keys.
-SMALLER DRONES IN SPACE SCREEN, The drones under "Drones in space" take up a lot of space for every drone, how about taking out all the needless blank space above and below the health bar to reduce the size of the drone screen?
-DRONE GROUPING IN STATION, I am not too keen on sitting in .4 space with my drone panel taking up my whole screen while I fumble my 300 drones into their respective categories. --- signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |
Xaen
Caldari Caldari Provisions
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Posted - 2007.10.31 00:16:00 -
[88]
I've yet to encounter a single player that uses EVE voice.
I took the free 30 day trial, but.......I had no one to talk to.
Seems most people in EVE use TS. WoWers use vent for whatever reason.
So much effort for the benefit of so few. :-/
GUI love....please? (see sig link....please??!) --
Support fixing the EVE UI
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Decairn
Caldari Deep Core Mining Inc.
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Posted - 2007.10.31 00:21:00 -
[89]
Edited by: Decairn on 31/10/2007 00:25:31 I was hoping the UI work would be a rethink from the ground up rather than a new lick of paint with functional additions. Windows sit on top of pretty space graphics a lot; move the controls and info out of the way of the shiny space stuff.
And make EVE Voice non-optional as part of regular subscriptions. Sure there's the business model side of it to sort out, but the players will use it when its always there. And be able to use it out of game as noted too.
--Decairn |
Xaen
Caldari Caldari Provisions
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Posted - 2007.10.31 00:22:00 -
[90]
Originally by: Valea I do hope the detachable drone screen does not constitute the very hyped changes to the drone interface. I require almost all the hight of my screen to fit my 300 drones, and my active drones without having to scroll. Some simple yet VERY useful changes would be
-SUBTABS, as in HEAVY>EWAR>WEBIFIER, or COMBAT>HEAVY>ORGE II. I have about 30 drone groups, these could be reduced into FIGHTER, HEAVY, SENTRY, MEDIUM, LIGHT with subtabs. Please make the lives of all carrier pilots easer and implement this long overdue solution.
-HOTKEYS, How about instead of right click>attack, I can just press f9 to have all drones attack my current target. Or at least have a recall key, and programmable deploy keys.
-SMALLER DRONES IN SPACE SCREEN, The drones under "Drones in space" take up a lot of space for every drone, how about taking out all the needless blank space above and below the health bar to reduce the size of the drone screen?
-DRONE GROUPING IN STATION, I am not too keen on sitting in .4 space with my drone panel taking up my whole screen while I fumble my 300 drones into their respective categories.
Check out the changes on Singularity. Some of these have actually been implemented. Off the top of my head: Focus fire option Aggressive/passive mode toggle hotkeys: All drones attack target All drones return and orbit All drones return to bay Toggle passive/aggressive mode (though there's no freaking indicator or status change as to which you just changed to...which is asinine) No drone group -> hotkey mappings and therefore no drone launching hotkey
No drone group love. I guess the devs don't use carriers. Would make sense in light of CCP Zulupark's dev blog. --
Support fixing the EVE UI
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