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Thread Statistics | Show CCP posts - 1 post(s) |

Keeper O'Secrets
|
Posted - 2007.11.01 23:58:00 -
[121]
does this mean i should dig out the veldspar mining crystal IIs i have layin around?
|

Ztrain
Evolution Band of Brothers
|
Posted - 2007.11.02 00:01:00 -
[122]
/me giggles. I highly endorse this nurf! I'm so glad I have less space to maintain.
On a side note there are other space MMOs. right around the corner hold in there salvation from CCP incompetence is not too far away.
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
|

PauZotoh Zhaan
Teylas Inc.
|
Posted - 2007.11.02 00:06:00 -
[123]
so Titans gonna be useless after this nerf:) So carriers/moms useless for hauling stuff after nerf. Then titans useless with frieghter nerf.
LOL this game isnt funny anymore.
|

Kilostream
Caldari Roving Guns Inc. RAZOR Alliance
|
Posted - 2007.11.02 00:11:00 -
[124]
Awww come on, CCP!!
What is it with the constant attempts to alienate the playerbase?
I don't know exactly what your grand vision for the future of eve really is - but I think you should appreciate that making logistics even more of a pain in the a*s than it already is is NOT the way to go.....
I'm not just speaking from a self-serving perspective, I am sure that every alliance has, at it's core, some truly awesome people who pour everything into maintaining it's infrastructure - the sovereignty system to use jump bridges to ease freighter movements should be just reward for the colossal effort put in to get the infrastructure there in the first place.
Please look at what has to be achieved to get this infrastructure in place, acknowledge the gargantuan effort people are already putting in to achieve the result, and don't cr*p on them from such a height by making the hard-won jump bridges useless for freighters.
This is a tremendously hard nerf to take, and to think that you are subjecting us to it simply to create a role for a t2 freighter is disapponting, to say the least.
Couple this with the carrier nerf coming up, your 0.0 resident alliance players, which probably have amongst them your longest playing, most loyal customers will begin to realise that the summer of EvE is over, and that soon, the reward vs risk is becoming less and less worth it, and the effort required to achieve any sort of result will soon become too much.
I posted in the carrier nerf thread, and I'm posting in this: please reconsider this awful, horrific idea.
|

Vim
Foundation R0ADKILL
|
Posted - 2007.11.02 00:12:00 -
[125]
Look behind you ccp, I think thats your brain on the road. /* Whats a guy got to do to get a smile off around here */ |

Marius Duvall
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.11.02 00:14:00 -
[126]
Jesus Christ, this is epic amounts of stupid.
---
Originally by: "Reticenti" Oh, one note to Scius, you have made Goons and BoB agree on something. Good job.
|

Natalie Jax
Indecision Industries
|
Posted - 2007.11.02 00:18:00 -
[127]
The point of this game is to have fun.
It wasn't fun before, and carriers were used rather often for that purpose. It isn't fun now, where you still need a fleet to escort the Freighters and wait for them to slug at their whopping 0.7au/s across 100+ au systems. Now you're forcing people to run Freighter ops via jumpgates, and making them even slower.
There is nothing fun about Freighter ops. Never was, and never will be. Thanks CCP.
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2007.11.02 00:18:00 -
[128]
This stupid nerfing without an inside knowledge of the game must stop!!
This completely fits into the row of really BAD attempts to change the game where NO CHANGE IS NEEDED!
What is wrong with freighters as they are currently?? Why are they not allowed to jump more than 50 AU (i just tried it on test server with obelisk and warp op V)?
CCP is going to destroy the high sec traders. So lots less trading, fewer people in Jita, less demand on their cluster. Need for speed?? *** you! If you want need for speed, throw out 75% of your customers and then the servers will work fine again. Go ahead, you are on a good way.
This change is completely UNWANTED and UNNECESSARY!
There is no reason at all for this change. Punching the high sec traders into the face, why? Making it so much more difficult for the 0.0 alliances, why?
I have lost faith into CCP 
The only hope I have is that the high ranks there will seriously talk with the responsible dev team and stop this ridiculous nerfing. Every week some more stupid nerf than the next...
First mineral compression. Then the carriers/motherships. Now the freighter. Next maybe they nerf the BS because it can shoot people?
If something is working right, then it is freighters!!
|

Bu Jinkan
Amarr GoonFleet GoonSwarm
|
Posted - 2007.11.02 00:20:00 -
[129]
If I have to do another 40 jump freighter op I am going to kill myself.
My life is in your hands, CCP.
|

Carsidava
Ars ex Discordia GoonSwarm
|
Posted - 2007.11.02 00:24:00 -
[130]
Edited by: Carsidava on 02/11/2007 00:24:55
Originally by: Dred Tather Have to say, but haven't you missed the point of jump bridge arrays?
yes they have many uses, but one of the most useful is rapid troop deployment. if you want your freighter from highsec to lowsec so badly, escort it in a fleet op. most people are going to flee from a 40 man gang escorting a freighter.
and for all everyone knows, CCP may have made a typo. Just relax, and let the devs explain in due course.
A typo that's coincidentally balanced out by another typo to make the align time the same before and after the change?
Also, the mere fact that you even thought that freighter escorts are a "fix" to this is a clear sign that you haven't thought about this at all, or have never participated in a freighter op. With increased mass comes decreased warp distances, so freighters will have to double/triple/quadruple jump some systems. A 100AU jump takes ages as it is; with this change a 100AU system would take forever for a freighter to cross.
And with the carrier nerf you'd have to do daily freighter ops. Multiple freighter ops every single day for some of the larger alliances. When are you supposed to actually have any fun when you're too busy escorting freighters all over the place all the time? |

Nevada Tan
|
Posted - 2007.11.02 00:24:00 -
[131]
Fan Fair this weekend, right? Could be...entertaining.
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ I have done a bad thing. |

Rawr Cristina
Caldari
|
Posted - 2007.11.02 00:28:00 -
[132]
Increasing their mass was one thing, but making them use all their cap when warping? 
I agree with whoever said the new freighters should be Tier 2 rather than Tech 2. Having to train Freighter V (rank 10 skill) is beyond not even funny  -----
|

Grayton
GoonFleet GoonSwarm
|
Posted - 2007.11.02 00:46:00 -
[133]
CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
I seriously just do not understand how CCP have such a utterly idiotic view of this game. WHY THE HELL DO YOU HATE THE IDEA OF 0.0 LOGISTICS SO MUCH? WHY DO YOU FEEL THE NEED TO MAKE THE MOST BORING, TEDIOUS, POINTLESS ASPECT OF THIS ENTIRE GAME GIGANTICALLY HARDER? WHAT POSSIBLE REASON COULD YOU ******* HAVE FOR THIS CHANGE?
Do you want large amounts of people to have to spend 80% of their time in game escorting freighters? Do you want people to burn out and hate this game for how tedious it is? Do you want to make the lives of some of the people that are the most dedicated to this game and the corporations and alliances they're in a hundred times harder? Seriously, what ******* motive do you have for this?
This patch has to be one of the most ill-conceived, poorly thought out, idiotic patches I have EVER seen in any game. First you nerf the everliving hell out of carriers. You make them completely and utterly worthless for the role that hundreds, if not thousands, of people trained for, because apparently "carrier != hauler" in your minds. And who cares if that leaves millions of skill points essentially worthless and the nearest viable alternative being months upon months away? These two year old ships obviously weren't supposed to be used to carry things despite the fact there was never a SINGLE GOD DAMNED MENTION OF THEM NOT INTENDING TO BE THIS WAY FOR OVER A YEAR AND A HALF AFTER THEY CAME OUT.
And you know, despite the fact the carrier logistics nerf is utterly ********, I could have lived with it if forced to. I mean, after all, even though we'd have to do dozens upon dozens of jumps with a freighter every so often, at least it wouldn't be too hard in areas we spend hundreds upon hundreds of man hours building up infrastructure in. Oh but hey, guess what, CCP apparently doesn't like the idea of things not being stupid, tedious and boring! Why instead let's make people waste THEIR ENTIRE ******* PLAY TIME moving freighters around! Let's make all their infrastructure they built up be worthless! Let's make what is essentially a part time second job for a lot of people be a full time with tons of extra over time second job instead!
I really can't wait to see the excuse CCP pulls out of their ass for this one, too. Oh what, are freighters not supposed to be haulers? Are jump bridges not supposed to be used to help with logistics (and if so WHY THE **** DID YOU EVEN PUT THEM IN IN THE FIRST PLACE)? Are people supposed to spend hundreds of hours of play time wasting their time? WHAT POSSIBLE REASON COULD YOU HAVE FOR THIS? Guess what: this isn't going to help with teamwork. This isn't going to force alliances to be tighter and close knit. This isn't going to reduce the number of POSes. You know why? Because the entire way your ******* POS game mechanic works means that that isn't going to happen. The same number of POSes are going to stay up. The same people are going to do the major burden of most of the work. The only difference is those people will burn out a hundred times faster, as will anyone else that tries to help with logistics. You know why? Because this job is so monumentally tedious and boring that not everyone can do it. Only a few people can handle doing **** like this and they normally do it out of an urge of wanting to see their corp/alliance succeed. You can't make huge time sinks and expect suddenly for hundreds more to step up and help; instead it'll be the same people just doing even more tedious, boring work, wasting their time to work around a game dynamic that is designed specifically to be unfun and waste time.
What makes me sad is I know that if CCP even bothers to respond, it will be something as cryptic and worthless as the carrier reply. Since, after all, anything not fitting their grand plan just has to be wrong.
|

Keeper O'Secrets
Amarr
|
Posted - 2007.11.02 00:50:00 -
[134]
/signed - maby thats the reason they arnt bothering to respond to anyone anymore... cos they know that everyone else knows its bull **** ------------------------------------ how do you make a custom signature?
oh its this box... |

pi squad
|
Posted - 2007.11.02 00:53:00 -
[135]
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
i've said it before and i'll say it again LISTEN TO GRAYTON HE KNOWS WHAT HE'S TALKING ABOUT
|

Kheldon Fel
|
Posted - 2007.11.02 00:54:00 -
[136]
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
etc
Quote this if you're down
|

Keeper O'Secrets
Amarr
|
Posted - 2007.11.02 00:56:00 -
[137]
Originally by: Kheldon Fel
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
etc
Quote this if you're down
/quoted /signed /signed again for consistancy ------------------------------------ how do you make a custom signature?
oh its this box... |

Darpz
Sniggerdly Pandemic Legion
|
Posted - 2007.11.02 01:01:00 -
[138]
Originally by: Dred Tather
Just relax, and let the devs explain in due course.
like they described the carrier logistics nerf so well?
this has written all over it that they are going to buldoze this change in regardless of what the eve population things. I have a feeling there wrong and they will find that out when shortly after the patch people burn out trying to deal with the changes and quit
|

Luigi Galvani
GoonFleet GoonSwarm
|
Posted - 2007.11.02 01:07:00 -
[139]
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
Why are you making Eve more like a job and less like an enjoyable game for people?
Stop destroying eve.
|

Ceros X
GoonFleet GoonSwarm
|
Posted - 2007.11.02 01:07:00 -
[140]
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
I seriously just do not understand how CCP have such a utterly idiotic view of this game. WHY THE HELL DO YOU HATE THE IDEA OF 0.0 LOGISTICS SO MUCH? WHY DO YOU FEEL THE NEED TO MAKE THE MOST BORING, TEDIOUS, POINTLESS ASPECT OF THIS ENTIRE GAME GIGANTICALLY HARDER? WHAT POSSIBLE REASON COULD YOU ******* HAVE FOR THIS CHANGE?
Do you want large amounts of people to have to spend 80% of their time in game escorting freighters? Do you want people to burn out and hate this game for how tedious it is? Do you want to make the lives of some of the people that are the most dedicated to this game and the corporations and alliances they're in a hundred times harder? Seriously, what ******* motive do you have for this?
This patch has to be one of the most ill-conceived, poorly thought out, idiotic patches I have EVER seen in any game. First you nerf the everliving hell out of carriers. You make them completely and utterly worthless for the role that hundreds, if not thousands, of people trained for, because apparently "carrier != hauler" in your minds. And who cares if that leaves millions of skill points essentially worthless and the nearest viable alternative being months upon months away? These two year old ships obviously weren't supposed to be used to carry things despite the fact there was never a SINGLE GOD DAMNED MENTION OF THEM NOT INTENDING TO BE THIS WAY FOR OVER A YEAR AND A HALF AFTER THEY CAME OUT.
And you know, despite the fact the carrier logistics nerf is utterly ********, I could have lived with it if forced to. I mean, after all, even though we'd have to do dozens upon dozens of jumps with a freighter every so often, at least it wouldn't be too hard in areas we spend hundreds upon hundreds of man hours building up infrastructure in. Oh but hey, guess what, CCP apparently doesn't like the idea of things not being stupid, tedious and boring! Why instead let's make people waste THEIR ENTIRE ******* PLAY TIME moving freighters around! Let's make all their infrastructure they built up be worthless! Let's make what is essentially a part time second job for a lot of people be a full time with tons of extra over time second job instead!
I really can't wait to see the excuse CCP pulls out of their ass for this one, too. Oh what, are freighters not supposed to be haulers? Are jump bridges not supposed to be used to help with logistics (and if so WHY THE **** DID YOU EVEN PUT THEM IN IN THE FIRST PLACE)? Are people supposed to spend hundreds of hours of play time wasting their time? WHAT POSSIBLE REASON COULD YOU HAVE FOR THIS? Guess what: this isn't going to help with teamwork. This isn't going to force alliances to be tighter and close knit. This isn't going to reduce the number of POSes. You know why? Because the entire way your ******* POS game mechanic works means that that isn't going to happen. The same number of POSes are going to stay up. The same people are going to do the major burden of most of the work. The only difference is those people will burn out a hundred times faster, as will anyone else that tries to help with logistics. You know why? Because this job is so monumentally tedious and boring that not everyone can do it. Only a few people can handle doing **** like this and they normally do it out of an urge of wanting to see their corp/alliance succeed. You can't make huge time sinks and expect suddenly for hundreds more to step up and help; instead it'll be the same people just doing even more tedious, boring work, wasting their time to work around a game dynamic that is designed specifically to be unfun and waste time.
What makes me sad is I know that if CCP even bothers to respond, it will be something as cryptic and worthless as the carrier reply. Since, after all, anything not fitting their grand plan just has to be wrong.
|

Ryuben
Gallente The Fated Interstellar Alcohol Conglomerate
|
Posted - 2007.11.02 01:09:00 -
[141]
im in a 0.0 alliance
to setup a small POS to run for 30 days with almost nothing on it takes 29k m3
thats nothing right ? one itty 5 with expanders and rigs (150 mill ship ish) has 38k m3
a large death star PoS for 30 days how ever takes 177 900 M3
oh thats 4/5 150mill in itty 5s so thats 600-750million in ur logistics flight
and thats for ONE deathstar PoS
My corp has SIX pos's up atm
Yeah GG ccp
|

Waynhim
|
Posted - 2007.11.02 01:09:00 -
[142]
Originally by: Ceros X
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
I seriously just do not understand how CCP have such a utterly idiotic view of this game. WHY THE HELL DO YOU HATE THE IDEA OF 0.0 LOGISTICS SO MUCH? WHY DO YOU FEEL THE NEED TO MAKE THE MOST BORING, TEDIOUS, POINTLESS ASPECT OF THIS ENTIRE GAME GIGANTICALLY HARDER? WHAT POSSIBLE REASON COULD YOU ******* HAVE FOR THIS CHANGE?
Do you want large amounts of people to have to spend 80% of their time in game escorting freighters? Do you want people to burn out and hate this game for how tedious it is? Do you want to make the lives of some of the people that are the most dedicated to this game and the corporations and alliances they're in a hundred times harder? Seriously, what ******* motive do you have for this?
This patch has to be one of the most ill-conceived, poorly thought out, idiotic patches I have EVER seen in any game. First you nerf the everliving hell out of carriers. You make them completely and utterly worthless for the role that hundreds, if not thousands, of people trained for, because apparently "carrier != hauler" in your minds. And who cares if that leaves millions of skill points essentially worthless and the nearest viable alternative being months upon months away? These two year old ships obviously weren't supposed to be used to carry things despite the fact there was never a SINGLE GOD DAMNED MENTION OF THEM NOT INTENDING TO BE THIS WAY FOR OVER A YEAR AND A HALF AFTER THEY CAME OUT.
And you know, despite the fact the carrier logistics nerf is utterly ********, I could have lived with it if forced to. I mean, after all, even though we'd have to do dozens upon dozens of jumps with a freighter every so often, at least it wouldn't be too hard in areas we spend hundreds upon hundreds of man hours building up infrastructure in. Oh but hey, guess what, CCP apparently doesn't like the idea of things not being stupid, tedious and boring! Why instead let's make people waste THEIR ENTIRE ******* PLAY TIME moving freighters around! Let's make all their infrastructure they built up be worthless! Let's make what is essentially a part time second job for a lot of people be a full time with tons of extra over time second job instead!
I really can't wait to see the excuse CCP pulls out of their ass for this one, too. Oh what, are freighters not supposed to be haulers? Are jump bridges not supposed to be used to help with logistics (and if so WHY THE **** DID YOU EVEN PUT THEM IN IN THE FIRST PLACE)? Are people supposed to spend hundreds of hours of play time wasting their time? WHAT POSSIBLE REASON COULD YOU HAVE FOR THIS? Guess what: this isn't going to help with teamwork. This isn't going to force alliances to be tighter and close knit. This isn't going to reduce the number of POSes. You know why? Because the entire way your ******* POS game mechanic works means that that isn't going to happen. The same number of POSes are going to stay up. The same people are going to do the major burden of most of the work. The only difference is those people will burn out a hundred times faster, as will anyone else that tries to help with logistics. You know why? Because this job is so monumentally tedious and boring that not everyone can do it. Only a few people can handle doing **** like this and they normally do it out of an urge of wanting to see their corp/alliance succeed. You can't make huge time sinks and expect suddenly for hundreds more to step up and help; instead it'll be the same people just doing even more tedious, boring work, wasting their time to work around a game dynamic that is designed specifically to be unfun and waste time.
What makes me sad is I know that if CCP even bothers to respond, it will be something as cryptic and worthless as the carrier reply. Since, after all, anything not fitting their grand plan just has to be wrong.
|

Elohe
GoonFleet GoonSwarm
|
Posted - 2007.11.02 01:10:00 -
[143]
:smith:
|

Mestoth
Minmatar Ars ex Discordia GoonSwarm
|
Posted - 2007.11.02 01:12:00 -
[144]
Edited by: Mestoth on 02/11/2007 01:14:13 W. T . F
I understand and personally support the Carrier nerf. I always thought that it was a joke that a carrier did bloody everything.
Nerfing FREIGHTERS though. Seriously WHAT did you Smoke\Take when you came up with that.
Also, If your going to do this; do it right. the Fenir STILL can use the jump bridges.
Its all well and good to nerf them from flying around empire with such impunity. However nerfing the ability to use jump bridges in 0,0 is just cruel. There are only a FEW alliances that benefit from this. (WAIT...HMM..MAYBE BOB\BOD who are. 2 jumps from Empire and ONLY just reduced their size to their core areas...isnt that a strange coincidence!)
Reducing mineral comp: yes, i support AS LONG as you add in the "super dense Trit" and such at the same time (and it had better be "Super Dense".
but FREIGHTERS. Have you guys EVER tried to move the materials needed to run a 0,0 alliance OUTSIDE of the test server during buisness hours. Wouldnt it have been simpler to code "CANNOT TAKE FREIGHTER INTO TITAN JUMP ARRAY" than to systamaticly nerf ALL freighters (well, 3\4...you cant even get that bit right!)
W.T.F
Oh and ON POS's. WHY oh WHY does it take SO FRIGGING Long to anchor EVERY SINGLE item. why not add a preset blueprint design or something. "design then press Go" and then the POS does the rest. Takes just as long, but just doenst need the HOURS of setup to mount a full large death star.
|

Beccara
|
Posted - 2007.11.02 01:13:00 -
[145]
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
I seriously just do not understand how CCP have such a utterly idiotic view of this game. WHY THE HELL DO YOU HATE THE IDEA OF 0.0 LOGISTICS SO MUCH? WHY DO YOU FEEL THE NEED TO MAKE THE MOST BORING, TEDIOUS, POINTLESS ASPECT OF THIS ENTIRE GAME GIGANTICALLY HARDER? WHAT POSSIBLE REASON COULD YOU ******* HAVE FOR THIS CHANGE?
Do you want large amounts of people to have to spend 80% of their time in game escorting freighters? Do you want people to burn out and hate this game for how tedious it is? Do you want to make the lives of some of the people that are the most dedicated to this game and the corporations and alliances they're in a hundred times harder? Seriously, what ******* motive do you have for this?
This patch has to be one of the most ill-conceived, poorly thought out, idiotic patches I have EVER seen in any game. First you nerf the everliving hell out of carriers. You make them completely and utterly worthless for the role that hundreds, if not thousands, of people trained for, because apparently "carrier != hauler" in your minds. And who cares if that leaves millions of skill points essentially worthless and the nearest viable alternative being months upon months away? These two year old ships obviously weren't supposed to be used to carry things despite the fact there was never a SINGLE GOD DAMNED MENTION OF THEM NOT INTENDING TO BE THIS WAY FOR OVER A YEAR AND A HALF AFTER THEY CAME OUT.
And you know, despite the fact the carrier logistics nerf is utterly ********, I could have lived with it if forced to. I mean, after all, even though we'd have to do dozens upon dozens of jumps with a freighter every so often, at least it wouldn't be too hard in areas we spend hundreds upon hundreds of man hours building up infrastructure in. Oh but hey, guess what, CCP apparently doesn't like the idea of things not being stupid, tedious and boring! Why instead let's make people waste THEIR ENTIRE ******* PLAY TIME moving freighters around! Let's make all their infrastructure they built up be worthless! Let's make what is essentially a part time second job for a lot of people be a full time with tons of extra over time second job instead!
I really can't wait to see the excuse CCP pulls out of their ass for this one, too. Oh what, are freighters not supposed to be haulers? Are jump bridges not supposed to be used to help with logistics (and if so WHY THE **** DID YOU EVEN PUT THEM IN IN THE FIRST PLACE)? Are people supposed to spend hundreds of hours of play time wasting their time? WHAT POSSIBLE REASON COULD YOU HAVE FOR THIS? Guess what: this isn't going to help with teamwork. This isn't going to force alliances to be tighter and close knit. This isn't going to reduce the number of POSes. You know why? Because the entire way your ******* POS game mechanic works means that that isn't going to happen. The same number of POSes are going to stay up. The same people are going to do the major burden of most of the work. The only difference is those people will burn out a hundred times faster, as will anyone else that tries to help with logistics. You know why? Because this job is so monumentally tedious and boring that not everyone can do it. Only a few people can handle doing **** like this and they normally do it out of an urge of wanting to see their corp/alliance succeed. You can't make huge time sinks and expect suddenly for hundreds more to step up and help; instead it'll be the same people just doing even more tedious, boring work, wasting their time to work around a game dynamic that is designed specifically to be unfun and waste time.
What makes me sad is I know that if CCP even bothers to respond, it will be something as cryptic and worthless as the carrier reply. Since, after all, anything not fitting their grand plan just has to be wrong.
|

Kayl Breinhar
Gallente GoonFleet GoonSwarm
|
Posted - 2007.11.02 01:20:00 -
[146]
And before anyone decides to challenge or ridicule Grayton on what he said and/or the fervor in which he said it - just rest assured he has a right to be upset. A very good right.
|

Gorfob
|
Posted - 2007.11.02 01:21:00 -
[147]
Originally by: Ryuben im in a 0.0 alliance
to setup a small POS to run for 30 days with almost nothing on it takes 29k m3
thats nothing right ? one itty 5 with expanders and rigs (150 mill ship ish) has 38k m3
a large death star PoS for 30 days how ever takes 177 900 M3
oh thats 4/5 150mill in itty 5s so thats 600-750million in ur logistics flight
and thats for ONE deathstar PoS
My corp has SIX pos's up atm
Yeah GG ccp
This man runs 6 POS's and can see how godamn annoying this will be. Goonswarm and BoB will undoubtedly have POS'es numbering the 100's if not thousands. Even the 6 POS corp see this as stupid. Let along the 600 POS corp.
Make jump freighters not invention based and seed would go a long way to making all of this not suck.
-dbp |

Buckeroo Bonzai
|
Posted - 2007.11.02 01:21:00 -
[148]
Quote: However nerfing the ability to use jump bridges in 0,0 is just cruel. There are only a FEW alliances that benefit from this. (WAIT...HMM..MAYBE BOB\BOD who are. 2 jumps from Empire and ONLY just reduced their size to their core areas...isnt that a strange coincidence!)
DING DING DING!!!!!! We have a winner.
|

Popperr
GoonFleet GoonSwarm
|
Posted - 2007.11.02 01:21:00 -
[149]
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
I seriously just do not understand how CCP have such a utterly idiotic view of this game. WHY THE HELL DO YOU HATE THE IDEA OF 0.0 LOGISTICS SO MUCH? WHY DO YOU FEEL THE NEED TO MAKE THE MOST BORING, TEDIOUS, POINTLESS ASPECT OF THIS ENTIRE GAME GIGANTICALLY HARDER? WHAT POSSIBLE REASON COULD YOU ******* HAVE FOR THIS CHANGE?
Do you want large amounts of people to have to spend 80% of their time in game escorting freighters? Do you want people to burn out and hate this game for how tedious it is? Do you want to make the lives of some of the people that are the most dedicated to this game and the corporations and alliances they're in a hundred times harder? Seriously, what ******* motive do you have for this?
This patch has to be one of the most ill-conceived, poorly thought out, idiotic patches I have EVER seen in any game. First you nerf the everliving hell out of carriers. You make them completely and utterly worthless for the role that hundreds, if not thousands, of people trained for, because apparently "carrier != hauler" in your minds. And who cares if that leaves millions of skill points essentially worthless and the nearest viable alternative being months upon months away? These two year old ships obviously weren't supposed to be used to carry things despite the fact there was never a SINGLE GOD DAMNED MENTION OF THEM NOT INTENDING TO BE THIS WAY FOR OVER A YEAR AND A HALF AFTER THEY CAME OUT.
And you know, despite the fact the carrier logistics nerf is utterly ********, I could have lived with it if forced to. I mean, after all, even though we'd have to do dozens upon dozens of jumps with a freighter every so often, at least it wouldn't be too hard in areas we spend hundreds upon hundreds of man hours building up infrastructure in. Oh but hey, guess what, CCP apparently doesn't like the idea of things not being stupid, tedious and boring! Why instead let's make people waste THEIR ENTIRE ******* PLAY TIME moving freighters around! Let's make all their infrastructure they built up be worthless! Let's make what is essentially a part time second job for a lot of people be a full time with tons of extra over time second job instead!
I really can't wait to see the excuse CCP pulls out of their ass for this one, too. Oh what, are freighters not supposed to be haulers? Are jump bridges not supposed to be used to help with logistics (and if so WHY THE **** DID YOU EVEN PUT THEM IN IN THE FIRST PLACE)? Are people supposed to spend hundreds of hours of play time wasting their time? WHAT POSSIBLE REASON COULD YOU HAVE FOR THIS? Guess what: this isn't going to help with teamwork. This isn't going to force alliances to be tighter and close knit. This isn't going to reduce the number of POSes. You know why? Because the entire way your ******* POS game mechanic works means that that isn't going to happen. The same number of POSes are going to stay up. The same people are going to do the major burden of most of the work. The only difference is those people will burn out a hundred times faster, as will anyone else that tries to help with logistics. You know why? Because this job is so monumentally tedious and boring that not everyone can do it. Only a few people can handle doing **** like this and they normally do it out of an urge of wanting to see their corp/alliance succeed. You can't make huge time sinks and expect suddenly for hundreds more to step up and help; instead it'll be the same people just doing even more tedious, boring work, wasting their time to work around a game dynamic that is designed specifically to be unfun and waste time.
What makes me sad is I know that if CCP even bothers to respond, it will be something as cryptic and worthless as the carrier reply. Since, after all, anything not fitting their grand plan just has to be wrong.
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Kayl Breinhar
Gallente GoonFleet GoonSwarm
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Posted - 2007.11.02 01:23:00 -
[150]
Edited by: Kayl Breinhar on 02/11/2007 01:23:03
Originally by: Gorfob Make jump freighters not invention based and seed would go a long way to making all of this not suck.
It would also help if instead of the arguably useless 10% bonus to Hull HP per JF level, if it were a 7.5% bonus to jump range per level so at JF IV the jump freighters would have the same base range as carriers.
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