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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
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Posted - 2011.12.28 04:37:00 -
[271] - Quote
What would be awesome some day is the ability to simulate various PVE content within Pyfa to check for surprises on your fits.
Would there not be a way to do this through some kind of XML system by chance? |
Tarsas Phage
Pain Delivery.
33
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Posted - 2011.12.28 05:28:00 -
[272] - Quote
Tarunik Raqalth'Qui wrote:Tarsas Phage wrote:Millengo Gioidil wrote:Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! ) Yeah, there seems to be something wrong with the internal launcher code. I'm seeing the following in my mac's logs: 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]Usage: pyfa.py [--root] 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]pyfa.py: error: no such option: -p 12/26/11 11:35:47 PMcom.apple.launchd.peruser.501[107]([0x0-0x4d04d].org.evefit.pyfa[597]) Exited with exit code: 2 I've rummaged around the files and can't seem to find where that -p argument is getting passed to pyfa.py, so maybe a pyfa dev could nuke this bug. EDIT: I've got a work-around for this. Open pyfa.app/Contents/Resources/pyfa.py and add the following around line 64, prior to the line that has "(options, args) = parser.parse_args()" parser.add_option("-p") This will make the -p flag a valid flag, but a no-op. pyfa itself seems to start up then and run fine, so *shrug* Make a patch for this and throw it on Trac along with a description of the issue, will ya? Not everyone follows the forum thread or wants to rummage through 14 pages looking for the details. Good debugging work! :)
Sure, I'll file a bug with the work-around diff, but a better fix would be to nuke the source of this apparently superfluous -p flag that's being passed to pyfa.py. No use cluttering up code with no-ops in the long-term. |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
14
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Posted - 2011.12.28 17:15:00 -
[273] - Quote
Tarsas Phage wrote:Tarunik Raqalth'Qui wrote:Tarsas Phage wrote:Millengo Gioidil wrote:Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! ) Yeah, there seems to be something wrong with the internal launcher code. I'm seeing the following in my mac's logs: 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]Usage: pyfa.py [--root] 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]pyfa.py: error: no such option: -p 12/26/11 11:35:47 PMcom.apple.launchd.peruser.501[107]([0x0-0x4d04d].org.evefit.pyfa[597]) Exited with exit code: 2 I've rummaged around the files and can't seem to find where that -p argument is getting passed to pyfa.py, so maybe a pyfa dev could nuke this bug. EDIT: I've got a work-around for this. Open pyfa.app/Contents/Resources/pyfa.py and add the following around line 64, prior to the line that has "(options, args) = parser.parse_args()" parser.add_option("-p") This will make the -p flag a valid flag, but a no-op. pyfa itself seems to start up then and run fine, so *shrug* Make a patch for this and throw it on Trac along with a description of the issue, will ya? Not everyone follows the forum thread or wants to rummage through 14 pages looking for the details. Good debugging work! :) Sure, I'll file a bug with the work-around diff, but a better fix would be to nuke the source of this apparently superfluous -p flag that's being passed to pyfa.py. No use cluttering up code with no-ops in the long-term. Yeah, if you or someone else can nuke the superfluous flag in the first place, that would be great.
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Derath Ellecon
Washburne Holdings Situation: Normal
49
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Posted - 2011.12.29 01:15:00 -
[274] - Quote
I have been having an issue with PYFA crashing when im in the character editor. If i try to make any change it freezes and then crashes. I did a search and came up empty so I figured I would ask here. |
Kadesh Priestess
Scalding Chill
154
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Posted - 2012.01.06 08:14:00 -
[275] - Quote
Endeavour Starfleet wrote:Am I missing somthing or is there a way for it to factor in effects from another ship?
I am working on fitting 2x rr domi for lvl4s and want to know how things are shaping up without having to load the calculator every few mins. You can drag fit from ship browser to projected tab. Although, looped fits are bugged (like in your example, if you plan to mutually RR both ships). I didn't found an easy way to fix this, so this behavior will stay as-is until the next engine will be available.
pmchem wrote:bug: titans are affected by projected effect tracking links and remote sensor boosters. presumably the same for supercarriers (friendly ewar on supercaps was nerfed with crucible).
what other known bugs are there for projected effects? The main concern atm is that it doesn't allow to compose loops of projected fits.
pmchem wrote:edit: another bug, Long Distance Jamming and Frequency Modulation skills should affect Remote Sensor Boosters. Found that one just by looking at the EFT changes.txt file and checking to see if pyfa still had similar errors that EFT recently fixed. Shouldn't be hard to fix.
pmchem wrote:while I'm editing, feature request: list the # of fittings per ship class (logistics, battlecruiser, etc) in parentheses next to the class. lets you see at a glance where and how many fits you have. We planned it since beginning, but it was dropped due to perdormance considerations. All code required for this is there + since that moment we've done alot of performance tweaks, so may be good idea to reconsider this. |
Kadesh Priestess
Scalding Chill
154
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Posted - 2012.01.06 08:14:00 -
[276] - Quote
pmchem wrote:Maelstrom (without bonuses) with 4 unbonused reps (i.e. dragged from the market): Pyfa says 1318, EFT says 1451. Maelstrom (without bonuses) with 4 bonused reps (i.e. the Scimitar has Vulture bonuses* so its reps cycle faster): Pyfa says 1564.5, EFT says 2081. Something isn't right here... Yes. Most likely it happens because fleet bonuses are not applied to scimitar before its RR is applied onto maelstrom. The main concern that current engine has to run all calculations in three steps, sometimes it's just not possible (like, complex combinations of projected + fleet bonuses). When i added fleet bonuses in quick'n'dirty way, this thing already has been in my mind, so this will stay as-is for some time, sorry. Fixing it will mean rewriting major part of engine, which will be waste of time.
pmchem wrote:* Pyfa has an annoying "feature" where you have to assign the fleet boosters in a bottom-up manner, so the Vulture needs to be the squad booster for the Scimitar instead of the fleet booster (like EFT allows) for the bonuses to apply. Such requirement to have squad booster to assign wing booster can be easily removed, but it kind of removes any sense in calling 3 booster positions fleet/wing/squad booster (well, not completely, skill check still will be done).
Tarsas PhageYeah, there seems to be something wrong with the internal launcher code.
...[/quote wrote:Awesome finding, thanks. I have no idea what passes this option to actual pyfa code, but will try to fix it. Endeavour Starfleet wrote:What would be awesome some day is the ability to simulate various PVE content within Pyfa to check for surprises on your fits.
Would there not be a way to do this through some kind of XML system by chance? What do you mean by simulating pve content? Can you give some example? But at first glance - very unlikely it will be added soon. Too much other outstanding problems. [quote=Derath Ellecon]I have been having an issue with PYFA crashing when im in the character editor. If i try to make any change it freezes and then crashes. I did a search and came up empty so I figured I would ask here. Can you open from terminal-console and post here output which is generated on that crash? |
vorneus
Hub2
53
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Posted - 2012.01.06 13:37:00 -
[277] - Quote
Quick question - I've moved from EFT to Pyfa specifically to try out some fittings with the AF changes that are on Sisi ATM, however none of the AF's have any of the new stats (MWD sig bonus, extra slots), they're exactly the same as those from EFT.
Is this just me? I imported fits from EFT, but I'm doubting this would do anything other than just that.
-Ed |
pmchem
GoonWaffe Goonswarm Federation
189
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Posted - 2012.01.06 16:48:00 -
[278] - Quote
Kadesh Priestess wrote:pmchem wrote:Maelstrom (without bonuses) with 4 unbonused reps (i.e. dragged from the market): Pyfa says 1318, EFT says 1451. Maelstrom (without bonuses) with 4 bonused reps (i.e. the Scimitar has Vulture bonuses* so its reps cycle faster): Pyfa says 1564.5, EFT says 2081. Something isn't right here... Yes. Most likely it happens because fleet bonuses are not applied to scimitar before its RR is applied onto maelstrom. The main concern that current engine has to run all calculations in three steps, sometimes it's just not possible (like, complex combinations of projected + fleet bonuses). When i added fleet bonuses in quick'n'dirty way, this thing already has been in my mind, so this will stay as-is for some time, sorry. Fixing it will mean rewriting major part of engine, which will be waste of time.
Ah. Well, I hope this bug is fixed eventually or maybe in your new engine. Larger corps or any alliance will definitely be taking fleet booster bonuses into account when determining how much a particular setup can tank with logi. It would be worth the time to get right.
Thanks for replies! |
Derath Ellecon
Washburne Holdings Situation: Normal
108
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Posted - 2012.01.07 04:05:00 -
[279] - Quote
Kadesh Priestess wrote:Derath Ellecon wrote:I have been having an issue with PYFA crashing when im in the character editor. If i try to make any change it freezes and then crashes. I did a search and came up empty so I figured I would ask here. Can you open from terminal-console and post here output which is generated on that crash?
Unfortunately no. In the meantime I had uninstalled and cleaned up all of PYFA and started over. Problem went away. |
Saul Tiegh
Blue Republic RvB - BLUE Republic
2
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Posted - 2012.01.08 16:36:00 -
[280] - Quote
How to i get my Character in?
I linked the API and grapped my skills then click OK.
But in the fitting tool at the right corner its ALL Level V greyed out, cant choose my Character there.
And how to select a ship?
I choose frigate as example then all is white no list with ships..
And how to import from EFT is there a way? i tried bot it shows no fittings |
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Derath Ellecon
Washburne Holdings Situation: Normal
109
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Posted - 2012.01.08 17:28:00 -
[281] - Quote
Saul Tiegh wrote:How to i get my Character in?
I linked the API and grapped my skills then click OK.
But in the fitting tool at the right corner its ALL Level V greyed out, cant choose my Character there.
Did you create a new character and then link it to your API? The box to choose a character will remain greyed out until you pick a ship to start fitting.
Saul Tiegh wrote:And how to select a ship?
I choose frigate as example then all is white no list with ships..
That seems odd. when you choose frigate you should see a list of all frigate. Once you pick one it prompts you to give it a name and then you can start fitting it.
Saul Tiegh wrote:And how to import from EFT is there a way? i tried bot it shows no fittings
You can take a fit (like from battleclinic) and copy it to the clipboard. Then in PYFA choose edit--from clipboard and it will import the fit.
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Saul Tiegh
Blue Republic RvB - BLUE Republic
2
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Posted - 2012.01.08 22:20:00 -
[282] - Quote
how to copy a fit from EFT into clipboard?
and how ta make it that the tabs are saved? i must every timer chosse all new again? |
Tub Chil
Trojan Trolls Controlled Chaos
7
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Posted - 2012.01.09 16:07:00 -
[283] - Quote
Where should I get version with new AF-s? stable version does not have them
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Uppsy Daisy
Perkone Caldari State
48
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Posted - 2012.01.09 16:39:00 -
[284] - Quote
Tub Chil wrote:Where should I get version with new AF-s? stable version does not have them
Back 2 pages in this thread.....
https://forums.eveonline.com/default.aspx?g=posts&m=560426#post560426
Would love to get the Null Ammo range bonus (40% optimal and falloff instead of 25%) implemented too....
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Linda Shadowborn
Dark Steel Industries
55
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Posted - 2012.01.10 20:23:00 -
[285] - Quote
edit: nevermind im an idiot ^^ |
Liafcipe9000
Brutor Tribe Minmatar Republic
5
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Posted - 2012.01.13 20:20:00 -
[286] - Quote
Bugs I found and a couple things I'd like to see added and/or improved:
- Adding and/or removing modules has a ~500 milisecond delay(My PC: i7 2500K / Kingston 4GB 1600MHz / Gigabyte Z68X-UD3Something / Gigabyte GTX570OC)
- Removing modules does not add them to Recently Used. WHYYYYYYYY
- DPS count is off. While EVE Fitting Menu says 146.1 on my Wolf, PYFA says 138. On a side note, EFT says 143.
- Capacitor stability calculation is off. that same wolf with one of the 3 cap-heavy modules inactive is stable for about 46% according to EFT, which when I look at the fitting in EVE is pretty damn close. PYFA says 26.9%.
- Modules are not separated by slot groups. WHYYYYYYYY
- Order of Market Groups had me confused for a minute or so.
Q: What's the damage pattern for? and how does it work?
That's about what I can say about judging by my few minutes with PYFA. I installed the latest version.
This has the potential to be above and beyond what EFT is. I approve |
Soyemia
Rionnag Alba Northern Coalition.
0
|
Posted - 2012.01.15 20:52:00 -
[287] - Quote
Is this mac problem fixed yet? I can't seem to get that workaround to work, could someone post a screenshot how it should look? |
Ibeau Renoir
Colonial Fleet Services Independent Faction
13
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Posted - 2012.01.17 00:26:00 -
[288] - Quote
How does importing damage profiles work? What format does it use? The ones at EVE-Survival don't do anything whether you select them all or just some of them. And the 'dmg' file from sourceforge does nothing (I tried putting it in %USERPROFILE%\.pyfa and restarting, but I don't see them). Ceci n'est pas un sig. |
A'Brantox Foson
14
|
Posted - 2012.01.17 12:10:00 -
[289] - Quote
Needs moar EFT mirror, easier to use. |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.17 23:47:00 -
[290] - Quote
Several project news: as now i seem to be the only active project participant (plus Xreix who still eagers to build web fitter on top of new engine), i prefer to devote almost 100% of my free time on new engine. I had some issues with CVS installed on our host, but as i prefer to not waste time on solving such problems - codebase for new engine was separated from other evefit code and moved to https://github.com/DarkFenX/Eos . If anybody is interested in it, feel free to check it out. Also it means that i'll leave pyfa barely maintained for few next months, until i consider new engine ready for "production" :)
Liafcipe9000 wrote:1. - Adding and/or removing modules has a ~500 milisecond delay(My PC: i7 2500K / Kingston 4GB 1600MHz / Gigabyte Z68X-UD3Something / Gigabyte GTX570OC)
2. - Removing modules does not add them to Recently Used. WHYYYYYYYY
3. - DPS count is off. While EVE Fitting Menu says 146.1 on my Wolf, PYFA says 138. On a side note, EFT says 143.
4. - Capacitor stability calculation is off. that same wolf with one of the 3 cap-heavy modules inactive is stable for about 46% according to EFT, which when I look at the fitting in EVE is pretty damn close. PYFA says 26.9%.
5. - Modules are not separated by slot groups. WHYYYYYYYY
6. - Order of Market Groups had me confused for a minute or so.
7. - Character Editor does not feature Implants plugged in the character
Q: What's the damage pattern for? and how does it work?
Q2: What's the archive for and how is it applied?
1. Any change to fit triggers full fit recalculation, this is the reason.
2. Lol, can't agree more. We argued with our UI designer about this one, and he kept his point till release. May be good time to change it.
3. Without exact fitting and skills such reports are somewhat useless, sorry :)
4. I think i'll need to conduct series of tests to find the best algorithm for cap simulation. Can't say anything right now. Can implement ingame-panel cap simulator as well, but IIRC it has several cases when results are off too :)
5. Pecularities of UI toolkit we're using - it's hard to add eye-candy separators between racks. As for ugly - we can, i think, but that's job not for me.
6. Any particular reason why it did?
7. Yea, that's bad. Gonna be in-built feature of new service layer on top of new engine.
Q: like damage profile in EFT. Q2: erm, archive - where did you take this term?
Soyemia wrote:Is this mac problem fixed yet? I can't seem to get that workaround to work, could someone post a screenshot how it should look? It was pretty fast after first reports (issue actually was caused by Mac OS passing special argument to spawned processes, and our new argument parser didn't know anything about it - now this argument is stripped by mac launcher before actual pyfa launch), but no new releases yet to include it. I'll try to make new with this fix tomorrow, will update post with link to it. |
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Daneel Trevize
The Scope Gallente Federation
62
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Posted - 2012.01.22 13:45:00 -
[291] - Quote
Sorry for not looking, but has anyone pointed out that neuts can't be projected onto a carrier with the triage module active? While they can't recieve cap transfer, they should be able to be neuted and see how stable they are under such modules. Seems you need a more specific sub-class for neuts so they aren't disabled.
Also, how can one accurately simulate the effect of (skill-level-dependant) bonused amounts/reduced cycle time to neuts or armour RR, such as from Bhaalgorns and T3s? Basically projecting modules from one fit onto another, so as to factor in hull bonuses, skill points and rigs. |
Marian Devers
Rage and Terror Against ALL Authorities
2
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Posted - 2012.01.22 19:50:00 -
[292] - Quote
Don't know whats going on, but Pyfa Mac 1.1.1 won't launch (Snow Leopard 10.6.8). Neither the Nightly nor the Stable build.
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Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.22 20:15:00 -
[293] - Quote
Marian Devers wrote:Don't know whats going on, but Pyfa Mac 1.1.1 won't launch (Snow Leopard 10.6.8). Neither the Nightly nor the Stable build.
That's weird, fix i've pushed should be included with mac nighty builds. I'll look into it.
Daneel Trevize wrote:Sorry for not looking, but has anyone pointed out that neuts can't be projected onto a carrier with the triage module active? While they can't recieve cap transfer, they should be able to be neuted and see how stable they are under such modules. Seems you need a more specific sub-class for neuts so they aren't disabled. True, this is one of the limitation which will stay as-is in old engine. It's is unable to separate offensiveModifiers (neuts are not offensive modifiers) from other offensive stuff, so blindly prohibits neuts too. New engine already can see the difference between them, so it will be fixed at some point.
Daneel Trevize wrote:Also, how can one accurately simulate the effect of (skill-level-dependant) bonused amounts/reduced cycle time to neuts or armour RR, such as from Bhaalgorns and T3s? Basically projecting modules from one fit onto another, so as to factor in hull bonuses, skill points and rigs. There's one, although it's not very obvious. Make fit, disable mods you don't want to be projected, and project your legion/chaalgorn onto target fit of your choice. |
Liafcipe9000
Smeghead Empire
6
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Posted - 2012.01.23 21:06:00 -
[294] - Quote
Kadesh Priestess wrote:Q: like damage profile in EFT. Q2: erm, archive - where did you take this term? - But how does it work?
- In this thread there are 2 links to download the latest PYFA version, 1 is the installer and 1 is labeled "Archive". what is it and HOW DO I USE IT? |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.23 21:31:00 -
[295] - Quote
Liafcipe9000 wrote:Kadesh Priestess wrote:Q: like damage profile in EFT. Q2: erm, archive - where did you take this term? - But how does it work? It checks types of damages damage profile contains, and adjusts EHP / tank so that it will show amount of damage with given profile you can take/tank.
Liafcipe9000 wrote:- In this thread there are 2 links to download the latest PYFA version, 1 is the installer and 1 is labeled "Archive". what is it and HOW DO I USE IT? http://en.wikipedia.org/wiki/Archive_file You unpack it (decompress, unzip, unarchive), you use it like usual |
Lord MekZii
Oberon Incorporated RAZOR Alliance
0
|
Posted - 2012.01.23 22:34:00 -
[296] - Quote
Quote:EVE Fit project: - pyfa 1.1.1 (Crucible 1.0.3 data/AF buff, 1st iteration) This is not the new AF buff, right? (so no new lowslot/midslot and 50%mwd bonus...) |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.23 23:06:00 -
[297] - Quote
Lord MekZii wrote:Quote:EVE Fit project: - pyfa 1.1.1 (Crucible 1.0.3 data/AF buff, 1st iteration) This is not the new AF buff, right? (so no new lowslot/midslot and 50%mwd bonus...) It is 'new' in your terms - although it doesn't include latest changes, like +200 shield capacity on jag.
These will be included in new stable build after tomorrow's patch.
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Luwc
1st MC
3
|
Posted - 2012.01.24 16:14:00 -
[298] - Quote
I dont really see the changes ... maybe stop making a **** ton of small updates and just do it one big update and then do it right . like grippen (EFT) did
edit : not trying to be a **** here ^ I just wanna play around with my new AF's :3 |
Slighet
Siempre Muerto
58
|
Posted - 2012.01.25 09:52:00 -
[299] - Quote
Sorry if this has already been suggested, but something that would be enormously useful would be if you maintained a record of previous names for modules/items and used it in the import functions to recognise items with old names on older imported fits and apply the appropriate module or charge. It's already been a pain always having to re-add y-t8s for old fits and it's only going to get worse...
Loving pyfa by the way, thanks! |
Kadesh Priestess
Scalding Chill
155
|
Posted - 2012.01.25 10:56:00 -
[300] - Quote
New release, 1.1.2.
Windows: archive (right, no installer this time) Mac: archive Source: archive
- Database updated to Crucible 1.1
- States on fit are now toggled following way: left click is used to switch between active and online (where available), ctrl-click to switch to offline, right-click to overheat
- Ctrl key modifier is mapped to Cmd key on macs since this release
- Default proxy setting was changed to autodetection
- Assortment of bug and miscalculation fixes
Slighet wrote:Sorry if this has already been suggested, but something that would be enormously useful would be if you maintained a record of previous names for modules/items and used it in the import functions to recognise items with old names on older imported fits and apply the appropriate module or charge. It's already been a pain always having to re-add y-t8s for old fits and it's only going to get worse...
Loving pyfa by the way, thanks! Unlikely to happen.
As for inability to import EFT-style exports with old names - more proper resolution is to define new export format (ofc it should be common in both eft and pyfa), which avoids using just module names and probably includes more stuff than ship and its modules. |
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