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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Handsome Hussein
9
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Posted - 2011.09.19 07:27:00 -
[31] - Quote
Wow, where to begin...
Very nice program, I am switching over from EFT right now just for the layout; internal windows bug the **** out of me.
A few things: 1. Drag and drop components? I like my ducks in a certain row. 2. Columns, can I remove them (price)? Can I change the formatter (would rather see 1875 than 1.88K tbh)? 3. +1 for the previous "cap bonus showing in column" comment. 4. Turning modules on, off, and offline is a bit of a pain and slightly confusing, maybe have some indication that a module can have a "turned on" state?
A few more things: 1. LOVE the range display on weapons, nicely done. 2. Very cool to see the recharge rates displayed as they are. 3. Drone range!
Great work, I'll put this on my Linux laptop tomorrow and give it a run, but so far it looks and runs great in Win7. Leaves only the fresh scent of pine. |
Kahz Niverrah
Operational Detachment-Alpha The 0rphanage
2
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Posted - 2011.09.21 22:48:00 -
[32] - Quote
Nice to see people using git for their projects. |
Kadesh Priestess
Scalding Chill
19
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Posted - 2011.09.27 22:14:00 -
[33] - Quote
New build is out, 1.0.4:
Windows: installer, archive Mac: archive Source: archive
Changes since last build:
- Support of new customizable api keys
- It's now strictly prohibited to fit more launchers/turrets than hardpoints allow
- Several miscalculation fixes and optimizations
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chris1945
Ambivalence Co-operative Black Thorne Alliance
0
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Posted - 2011.09.27 22:32:00 -
[34] - Quote
Just checked: e.g. the Gallente drone specification skill does not effect the T2 sentry drones skill. Same with the 3 other spec skills. |
Kadesh Priestess
Scalding Chill
19
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Posted - 2011.09.27 22:38:00 -
[35] - Quote
As designed, afaik. They don't have racial drone spec skill requirement, thus not affected by these skills. |
chris1945
Ambivalence Co-operative Black Thorne Alliance
0
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Posted - 2011.09.27 23:07:00 -
[36] - Quote
Just checked. Sorry, my mistake. |
Kazacy
Silent Overwatch S I L E N T.
0
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Posted - 2011.09.28 06:14:00 -
[37] - Quote
Works damn fine on my arch. |
Abram Dark
LowProfile
0
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Posted - 2011.09.28 13:15:00 -
[38] - Quote
Awesome module, I will recommend it to my friends. |
DarkAegix
Acetech Systems
55
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Posted - 2011.09.28 13:27:00 -
[39] - Quote
mmmmm, thank you very much The minor UI improvements are much appreciated, too. Some very minor suggestions/issues: -There's a very noticeable delay when adding or removing modules from your ship. This becomes exceedingly annoying when continuously double-clicking on turrets to add them. -uuhhhh.....
I can't think of anything else
EDIT: Uh oh, big problem. Opening ship stats for the Vexor Navy Issue fails, and stats for any other ship won't open. When I exit, I get an error message. I've repeated this problem. Here's the text in pyfa.exe.txt: http://pastebin.com/ip03c4Lw |
Kadesh Priestess
Scalding Chill
20
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Posted - 2011.09.28 15:07:00 -
[40] - Quote
DarkAegix wrote:mmmmm, thank you very much -There's a very noticeable delay when adding or removing modules from your ship. This becomes exceedingly annoying when continuously double-clicking on turrets to add them. Not an UI problem. But we're working on it :P |
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NavyChief
Funk Soul Brothers
0
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Posted - 2011.09.28 16:08:00 -
[41] - Quote
Love the layout and design of PYFA. Being able to see all of my fits for any ship at the same time is awesome. Curious though, I am not getting any FIREPOWER display i.e. DPS/Volley readouts.
Is this something yet to be implemented? |
Kadesh Priestess
Scalding Chill
20
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Posted - 2011.09.28 16:11:00 -
[42] - Quote
NavyChief wrote:Love the layout and design of PYFA. Being able to see all of my fits for any ship at the same time is awesome. Curious though, I am not getting any FIREPOWER display i.e. DPS/Volley readouts.
Is this something yet to be implemented? You probably collapsed it (all of stats sections are collapsable), it should be somewhere below resistances and capacitor data. |
Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.09.28 18:15:00 -
[43] - Quote
NavyChief you got ammo loaded in the guns? |
NavyChief
Funk Soul Brothers
0
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Posted - 2011.09.28 18:31:00 -
[44] - Quote
Roime wrote:NavyChief you got ammo loaded in the guns?
Well slap me silly and call me sally! Thank you... *pulls* head out of arse. :) |
Rawnie
The Elysian Horde Elysian Empire
0
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Posted - 2011.09.29 13:22:00 -
[45] - Quote
I'm having trouble accessing API's through a proxy.
Since I can't configure a proxy in Pyfa I asume it's using the default browser settings, which was Internet Explorer 8, it is IE9 now.
IE was configured with a Proxy.pac file, I've changed that to a fixed address at port 8080.
I've updated Pyfa today to the latest nightly.
i've deleted all settings in my profile directory and reentered API details.
After each change I restarted Pyfa to check if I could create a new character and pull my skills with my API key. The API key I enter is the one predefined by Pyfa (followed the link).
Internet access is working fine and I can access API keys and data with other programs and browsers just fine. Pyfa is the only one unable to access the internet.
Any ideas what I can do in order to make this work?
Thanks. |
Kadesh Priestess
Scalding Chill
21
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Posted - 2011.09.29 20:47:00 -
[46] - Quote
First thing, you need proxy which supports https (new eveapi works only using secure http). Also, even if you got proxy with https support, it still won't work: proxy setting are detected properly, but eveapi lib (which we're using to access api stuff) hangs indefinitely if asked to work through proxy. It's known bug which is already being fixed by Entity :) |
Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.09.29 20:59:00 -
[47] - Quote
Thanks for the latest update!
is it possible to include characters implant on a fit as a set in the current version?
Not sure if the implants are part of the new API, but it's my #1 wish to get implants from API automagically on each fit.
I'm also missing the ability to project a fit on another, to assess EWAR effects and dps against tank and so on.
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Kadesh Priestess
Scalding Chill
21
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Posted - 2011.09.29 21:10:00 -
[48] - Quote
1) Not yet possible, but nested implant system is planned (predefined implant sets/per-character implants/per-fit implants) 2) You can drag any fit from shipbrowser onto projected pane to project it, although projected calculations tend to be more buggy than local ones |
Barbelo Valentinian
The Scope Gallente Federation
50
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Posted - 2011.09.29 23:11:00 -
[49] - Quote
One very minor request I'd have. Something that I really miss aesthetically from EFT is the "divider" option and color differentiation option between low slot, mid slot and hi slot . Even a clear gap would be nice.
Also, will there be any chance of having fleet and gang boost stats? (Or are they already in there but I've missed them?)
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ninjaholic
Aliastra Gallente Federation
1
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Posted - 2011.09.29 23:40:00 -
[50] - Quote
THIS IS BEYOND AWESOME.
Been dreaming of a web fitting tool and a multi-OS fitting tool for a LONG time!
Kudos! Fantastic job! |
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Kadesh Priestess
Scalding Chill
22
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Posted - 2011.09.30 00:42:00 -
[51] - Quote
Barbelo Valentinian wrote:One very minor request I'd have. Something that I really miss aesthetically from EFT is the "divider" option and color differentiation option between low slot, mid slot and hi slot . Even a clear gap would be nice.
Also, will there be any chance of having fleet and gang boost stats? (Or are they already in there but I've missed them?) t
Engine which is used as pyfa backend (named 'eos') supports them for quite a while. As i'm not a person who deals with interface code, i can't say anything promising :) Darriele (he wrote most of the pyfa code) mentioned multiple times that adding separators between racks is hard as hell, but he'll try. |
Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.10.01 08:14:00 -
[52] - Quote
Kadesh Priestess wrote:1) Not yet possible, but nested implant system is planned (predefined implant sets/per-character implants/per-fit implants) 2) You can drag any fit from shipbrowser onto projected pane to project it, although projected calculations tend to be more buggy than local ones
1) sounds good, they don't really need to come from the API I suppose, just to be able to save a set and have it appear on new fits / drag to the implants window would be just fine.
2) Thanks! I didn't know that, but what skills are applied to the projected fit?
A super feature would be to have an entry in the "Incoming damage pattern" menu for the projected fit to see how fits tank each other. |
Delucian
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.10.01 17:00:00 -
[53] - Quote
Upgraded to latest version, but new custom API will not download character data.
Is there something that needs to be done to make this work? |
Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.10.01 18:41:00 -
[54] - Quote
Yes, you need to update the API keys in pyfa, click on the link in the API menu to go to the page where you create the custom API key.
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Kadesh Priestess
Scalding Chill
22
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Posted - 2011.10.01 22:42:00 -
[55] - Quote
Delucian wrote:Upgraded to latest version, but new custom API will not download character data.
Is there something that needs to be done to make this work? Are you using proxy server (is it set up in system preferences)? Where it stops, on fetching character list of skills of the selected character? |
Delucian
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.10.02 03:29:00 -
[56] - Quote
Yes, I updated my keys in the character editor. Not using proxy.
When I update and it goes to to select cHarcter and update it just hangs up and I have to kill the app. When I do I get a windows error that the app has stopped responding. |
FlinchingNinja Kishunuba
Perkone Caldari State
0
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Posted - 2011.10.02 14:00:00 -
[57] - Quote
Is it possible to have the state of the program save? As in keep active fits up after I close/re-open?
Awesome program btw replaced EFT and never looking back :) |
Esperio Ferver
PhantomRebels
3
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Posted - 2011.10.02 15:09:00 -
[58] - Quote
so far as I can tell it does not support the new API keys yet. I might just be doing it wrong, but i would like to switch to the new API key soon. |
Delucian
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.10.03 13:59:00 -
[59] - Quote
Not sure if you guys changed something, but the custom API linking is now working for me.
Is there a way to link a set of implants to the character (or ship to ship) or do we just have to duplicate the implant list manually for each fit?
Its a hassle having to do that manually |
coolzero
CZ empire Resource Extraction
1
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Posted - 2011.10.03 14:52:00 -
[60] - Quote
nice program love it there is a problem to with the "to clipboard" EFT
on the forums it will post correctly but on the ingame notepad it doesnt work
ingame notepad will be like this
[Ishkur, Exploration sansha]
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Sisters Core Probe Launcher, Sisters Core Scanner Probe [Ishkur, Exploration sansha]Light Neutron Blaster II, Void SLight Neutron Blaster II, Void SLight Neutron Blaster II, Void SSisters Core Probe Launcher, Sisters Core Scanner Probe1MN Afterburner IICap Recharger IICap Recharger IICoreli A-Type Small Armor RepairerArmor EM Hardener IIArmor Thermic Hardener IISmall Capacitor Control Circuit ISmall Capacitor Control Circuit IHobgoblin II x5
could be a issue with eve client tho |
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