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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kadesh Priestess
Scalding Chill
167
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Posted - 2012.03.03 17:28:00 -
[361] - Quote
pmchem wrote:Very interesting post. I will trust that Entity's description is correct and the time-to-invulnerability is lower than the stopwatch align time. If true, that's important and how aligns should be calculated. I had not considered the slow server side ticks -- but what about cases for things like a low skill charon where stopwatch align and pyfa align differ by >2 seconds? In that case two server ticks have passed, so it seems server ticks or transport layer cannot account for all of that. Good question, but unfortunately i don't have skill set to try such situation myself. I'll try to check it on SiSi (few days of training to any t1 freighter), but not sure that conditions will be met (my subcap agility skills are at V). |
Entity
X-Factor Industries Synthetic Existence
132
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Posted - 2012.03.03 17:28:00 -
[362] - Quote
pmchem wrote:Kadesh Priestess wrote: 2) Align time. Today Entity shed some light onto how Destiny works. The key point to the numbers you got and the numbers you have in EFT is that method you're using to measure align time is naturally flawed. It would work semi-okayish in 100x slowed down by TiDi system, but using stopwatch in normal conditions leads to wrong results. The proper way would be:
Very interesting post. I will trust that Entity's description is correct and the time-to-invulnerability is lower than the stopwatch align time. If true, that's important and how aligns should be calculated. I had not considered the slow server side ticks -- but what about cases for things like a low skill charon where stopwatch align and pyfa align differ by >2 seconds? In that case two server ticks have passed, so it seems server ticks or transport layer cannot account for all of that. Thanks for the follow-up, at any rate.
Having done the stopwatch thing myself several times, the measured time should actually be equal to the ceiling (ie. 3.1s reported align = 4s) warp align time given by my formula as expected. I checked it in a no-lag situation on a non-TiDi node.
Also note that in the reported Charon cases: Max skill, no implant = 42.1s -> 43s true align Max skill, AY-2 = 40.01s -> 41s true align Max skill, AY-2.5 = 39.58 -> 40s true align
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Vonlutt
Valkyr Industries Late Night Alliance
0
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Posted - 2012.03.04 09:54:00 -
[363] - Quote
Kadesh Priestess wrote:Use pre-generated keys for now (or key of the same length, lol). This problem has already been fixed internally.
Kayyyy, so in other words I'll have to wait until the next release to try this out.
Just curious, not to push or anything, but is there a ballpark guess when that may be? Thanks. |
Nebu Retski
Lead Farmers Academy Kill It With Fire
9
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Posted - 2012.03.05 11:17:00 -
[364] - Quote
Whenever I start pyfa I get a warning:
Profile size field missing from iCCP chunk: 12:12:39 PM: Not enough memory to decompress chunk 12:12:39 PM: Profile size field missing from iCCP chunk
After I click OK and then select a ship class or open Skill editor it pops up this warning again and again. Aside that I can do whatever in pyfa without any issues. I was wondering what is causing these warnings and if I need to do something to prevent it. It's slightly annoying, but nothing serieus.
I am running the git version on Linux 3.2.6-2-ARCH and the errors has popped up a couple of weeks ago after I updated my system. Today I installed the lastet git version and the issue is still there. |
Kadesh Priestess
Scalding Chill
169
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Posted - 2012.03.13 18:42:00 -
[365] - Quote
New release, 1.1.3.
Windows: installer, archive Mac: dmg, archive Source: archive
- Database updated to Crucible 1.5
- Tracking column now shows not just accuracy of weapons, but additional info for other modules
- Fixed bug where some items which are both faction and are available on market (e.g. faction ships) were using less-acurate price data source in some edge cases
- It should be possible to use custom vCodes in character API now
New functionality of tracking column now can be described as: it shows strength of module's primary effect, if its effect is not evident on your ship stats. For example, co-processors' cpu boost is visible in cpu bar, local eccm influence can be seen from ship's sensor strength (you don't care how strong eccm's influence is, you care about ship's sensor strength), thus all of them will have this column empty. But: you see remote eccm sensor boost strength, salvaging chance, tracking disruptor strength (max value of all 3 effects is shown), scanner probe base strength, point strength, web strength and so on, because there's no other way to see its influence result by taking a brief look at your ship stats. Tracking icon is somewhat obsolete now, we'll replace it later. Also some tooltips telling what's exactly is shown would be good, i know - next time.
I had some time which i could spend either on this or character import from xml. I preferred this one - think much more people will welcome it. Character import next time, hopefully.
Also, this release contains dmg image which is more conventional for mac users. It's experimental, thus please tell if it doesn't work for you while archive does; also it's somewhat hard for me to make (involves one of my friends who have macs, need them for dmg compression), so i can't promise it will be reliably provided with each release. But we'll try. |
Tek Handle
Biotronics Inc. The Initiative.
5
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Posted - 2012.03.15 23:24:00 -
[366] - Quote
pyfa runs into a deadlock, if you try to import an pre-crucible-1.5 xml and one's not able to exit the app without killing the process.
pyfa.exe.log wrote:Exception in thread Thread-5: Traceback (most recent call last): File "threading.pyo", line 552, in __bootstrap_inner File "service\fit.pyo", line 65, in run File "service\fit.pyo", line 581, in importFit File "eos\saveddata\fit.pyo", line 79, in importAuto File "eos\saveddata\fit.pyo", line 318, in importXml File "xml\dom\minidom.pyo", line 1924, in parseString File "xml\dom\expatbuilder.pyo", line 940, in parseString File "xml\dom\expatbuilder.pyo", line 223, in parseString ExpatError: not well-formed (invalid token): line 133, column 54
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Logan Darkwater
The Exclave
0
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Posted - 2012.03.16 23:43:00 -
[367] - Quote
Possible bug in newest pyfa update? All of a sudden my tengu fit wasn't stable anymore, so I rushed in-game to check it, in case there was a change I wasn't aware of, but in-game everything is fine. Started fiddeling about and found that in pyfa, my RF10mn AB now demands more cap and gives less speedboost than what it does in-game. Thoughts? |
Kadesh Priestess
Scalding Chill
174
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Posted - 2012.03.17 22:56:00 -
[368] - Quote
Tek Handle wrote:pyfa runs into a deadlock, if you try to import an pre-crucible-1.5 xml and one's not able to exit the app without killing the process. Please share XML so i can reproduce error reliably.
Logan Darkwater wrote:Possible bug in newest pyfa update? All of a sudden my tengu fit wasn't stable anymore, so I rushed in-game to check it, in case there was a change I wasn't aware of, but in-game everything is fine. Started fiddeling about and found that in pyfa, my RF10mn AB now demands more cap and gives less speedboost than what it does in-game. Thoughts? Indeed, around 6 of afterburner-related effects were corrupted. I'll release upddate shortly which fixes it. |
Logan Darkwater
The Exclave
0
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Posted - 2012.03.17 23:11:00 -
[369] - Quote
And by the way, thanks for a great tool! |
Adacia Calla
Red Federation RvB - RED Federation
1
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Posted - 2012.03.18 01:38:00 -
[370] - Quote
Yeah Afterburners seem to be broken in Pyfa, was wondering why my Gist X 100MN AB was supposedly using 320GJ of cap when it's supposed to be about half that :o Test signature....forum not applying settings :( |
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
39
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Posted - 2012.03.18 05:05:00 -
[371] - Quote
Also since the latest update I haven't been able to open the character editor without pyfa crashing out.
Running win7x64Ult, reinstalling didn't help either
pyfa.exe has stopped working Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:StackHash_7dfb Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:00808080 OS Version:6.1.7600.2.0.0.256.1 Locale ID:3081 Additional Information 1:7dfb Additional Information 2:7dfbbc475e63d053b743a5874653f85f Additional Information 3:8825 Additional Information 4:88250278b1cdd584cbe2d0d883b29b3b |
Kadesh Priestess
Scalding Chill
175
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Posted - 2012.03.18 09:02:00 -
[372] - Quote
Copine Callmeknau wrote:Also since the latest update I haven't been able to open the character editor without pyfa crashing out.
Running win7x64Ult, reinstalling didn't help either The guy who builds windows versions & installers updated his system recently, reinstalling all the tools needed - not surprising to me that something breaks, lol.
The only request - could you manually go to the folder with pyfa, wipe it completely manually, then re-install and see if it helps? |
Kadesh Priestess
Scalding Chill
175
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Posted - 2012.03.19 20:34:00 -
[373] - Quote
New release, 1.1.4.
Windows: installer, archive Mac: dmg, archive Source: archive
- Fixed several broken AB effects, introduced in 1.1.3
- Tracking column switched its name & icon to better reflect its purposes, now it's Miscellanea data column: 1) now it tells what's shown in tooltip 2) for scan probes, base scan strength was replaced with probe scan strength when it's set to 2 au scan range 3) added data for mining, remote repairing and energy neutralizing modules and drones
Please note that inability to launch pyfa on some windows machines wasn't fixed - we do not have enough data for investigation (on our 2 win7 x86 and x86-64 machines it launches w/o any issues). If you experience it, please send us your system profile - for example, DxDiag (Win+R > dxdiag > save info as...), it may help. |
Lina Thamaris
Angry Elks
0
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Posted - 2012.03.20 21:25:00 -
[374] - Quote
Whenever I google Pyfa, the first thing that comes up is a Sourceforge page with an outdated version. Maybe it would be good if you updated your Sourceforge page, or remove it?
Otherwise: Great tool. Kudos! |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
42
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Posted - 2012.03.21 11:27:00 -
[375] - Quote
Kadesh Priestess wrote:Copine Callmeknau wrote:Also since the latest update I haven't been able to open the character editor without pyfa crashing out.
Running win7x64Ult, reinstalling didn't help either The guy who builds windows versions & installers updated his system recently, reinstalling all the tools needed - not surprising to me that something breaks, lol. The only request - could you manually go to the folder with pyfa, wipe it completely manually, then re-install and see if it helps?
Yup, that's the method I used to reinstall when the problem first appeared. Afraid it didn't help any
Just wiped it and reinstalled with the latest (1.1.4), problem still remains. All other functions work perfectly, it only gives me a gpf when I open up the character editor |
Goran Konjich
University of Caille Gallente Federation
0
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Posted - 2012.03.22 08:59:00 -
[376] - Quote
hi, thx
may i suggest that update of the proggy are always and only in the first post of this thread .... you can use new reply post just to suggest and inform that new version is up for download and the changelog
thank you for understanding |
ACE McFACE
Acetech Systems
592
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Posted - 2012.03.23 23:10:00 -
[377] - Quote
Pyfa is great. It looks better than EFT and it is just as useable (If not more so) Real men wear goggles and a Navy shirt! |
Joel Mi
Beyond The Rim DarkStorm Enterprises
11
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Posted - 2012.03.28 15:57:00 -
[378] - Quote
all the changes in modules names is driving me crazy with all my fits
is there any possible solution to replace the name of the modules w/o going trough every fit and do it by hand?
if the developers could comment this or anyone that as any info i would appreciate it very much |
Whitehound
12
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Posted - 2012.03.30 16:04:00 -
[379] - Quote
Hello,
thanks for this great tool. I have been using it for a while now and wish for two small features:
1.) A little box or a tool-tip or something that tells me the ideal distance, tracking and ship speed of a fitting. For example a ship with a speed of 500m/s is fitted with turrets and their range and tracking is 5,000m and 0.05rad/s. The ideal values are:
Ideal Range = Speed / Tracking = 500 / 0.05 = 10km Ideal Tracking = Speed / Range = 500 / 5,000 = 0.1rad/s Ideal Speed = Range * Tracking = 5,000 * 0.05 = 250m/s
I always have to calculate these values myself so I can see where I can improve my fitting. In the above example does it tell me that I have to increase the weapon range or their tracking to make use of my ship's speed or to change my propulsion. It helps me in optimizing a fitting and finding weaknesses. It would be great if you could include this into PYFA and so I do not have to do the math each time myself. Maybe something as simple as a tool-tip when hovering the mouse over a turret?!
2.) Another "nice to have" feature would be if the low-, mid- and high-slots had a visible distinction so that one can tell where one ends and the other starts. Especially when a ship is fully fitted does it get hard to see what the slot layout of a ship is.
Just two simple features, but I would love to see these in PYFA. |
Kadesh Priestess
Scalding Chill
176
|
Posted - 2012.03.30 17:14:00 -
[380] - Quote
New release, 1.1.5.
Windows: installer, archive Mac: dmg, archive Source: archive
- Updated database to Crucible 1.6 (multiple item name changes & new ultramarine iteron)
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Project Molcos
Manchurian Universal Seventh Heaven
0
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Posted - 2012.04.04 09:05:00 -
[381] - Quote
Okay so i've downloaded pyfa and i'm running it on Mac OSX (i know, shoot me now) It seems to work brilliantly so far. Only issue i am having at the moment is when i put a ship together - for example a harby - the ehp is at least 10k over that of the actual fit. Is this an API issue? Any idea if there is a way to remedy this? |
Kaikka Carel
White syndicate BattleStar Alliance
29
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Posted - 2012.04.10 14:51:00 -
[382] - Quote
I think I'll bump it. |
Peri Simone
Black Rebel Rifter Club
35
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Posted - 2012.04.11 19:48:00 -
[383] - Quote
Dana Gilmour wrote:Might be a known problem, but I couldn't find a relevant answer: when I try to import XML files (exported from EFT or from EVE fitting screen ingame, doesn't matter), nothing seem to happen. No error message, just that the fit doesn't appear in any tab.
Haven't had any problem of importing those fits both in EFT or ingame.
Had same problem, downloaded current version (1.1.5), now working fine. |
Kadesh Priestess
Scalding Chill
177
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Posted - 2012.04.11 20:01:00 -
[384] - Quote
Project Molcos wrote:Okay so i've downloaded pyfa and i'm running it on Mac OSX (i know, shoot me now) It seems to work brilliantly so far. Only issue i am having at the moment is when i put a ship together - for example a harby - the ehp is at least 10k over that of the actual fit. Is this an API issue? Any idea if there is a way to remedy this? Ingame EHP iis calculated vs each layer's weakest resistance, while pyfa's EHP is calculated vs selected damage pattern. Usually it results in higher EHP when compared to ingame fitting screen. |
FootyMD
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.04.12 08:55:00 -
[385] - Quote
HI,
First, great tool!
Secondly, i cant add my api key, getting auth failed. This was used with a custom and pre gen key. Any help? |
Torak Dakos
The Restless Masquerade Hedonistic Imperative
9
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Posted - 2012.04.13 09:19:00 -
[386] - Quote
haven't been able to acces your site for days, whats going on, really frusterating that it's the only place to download from when its unstable. |
Kadesh Priestess
Scalding Chill
179
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Posted - 2012.04.13 10:36:00 -
[387] - Quote
Torak Dakos wrote:haven't been able to acces your site for days, whats going on, really frusterating that it's the only place to download from when its unstable. It's up at the moment.
We're using host provided by ESC (it means that eve-kill and several other services share host) - i can't say it has 100% uptime, but still it's decent. |
Renier Gaden
Exanimo Inc Psychotic Tendencies.
0
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Posted - 2012.04.19 09:50:00 -
[388] - Quote
I just downloaded it. I am running it on a Mac. I am having trouble figuring out how to remove an item from a fit to switch it out with something else. Is there any documentation for this?
Also, how do I import or link my Characters into it?
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Gheyna
Rayn Enterprises Test Alliance Please Ignore
38
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Posted - 2012.04.20 11:15:00 -
[389] - Quote
nice tool, is it possible to put mods offline (not just unactive)? also to show how much cap is being recharged with cap rechargers, power relays and power diagnostics? |
Kadesh Priestess
Scalding Chill
182
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Posted - 2012.04.20 11:24:00 -
[390] - Quote
Renier Gaden wrote:I just downloaded it. I am running it on a Mac. I am having trouble figuring out how to remove an item from a fit to switch it out with something else. Is there any documentation for this? Yea, some basic documentation is something which we'll add next release. You can remove modules by double-clicking them.
Renier Gaden wrote:Also, how do I import or link my Characters into it, to factor his skills into the equation? Skills are imported via EVE API, in character editor.
Gheyna wrote:nice tool, is it possible to put mods offline (not just unactive)? ctrl + click on state
Gheyna wrote:also to show how much cap is being recharged with cap rechargers, power relays and power diagnostics? Cap rechargers don't give you cap, they decrease cap recharge time, these 2 are completely different things. Problem arises wheen you use multiple cap mods, let's say you have ship with recharge rate 100 GJ/s, you add 50% cap recharger, it becomes 200 GJ/s, then yet another 50% cap recharger - it's pushed up to 400 GJ/s.
If we show +100 or +200 on both, it will be just misleading data (100 + 100x2 or 100+200x2 doesn't equal to real peak cap regen). Showing +100 on one and +200 on another is more actual, but then it's misleading again - because it will make people to think that one is 2 times better than other; plus, this way we have to order them somehow (between each other & other mods / skills) which will provide yet another level of inconsistency and confusion.
I'm inclined to not include such info field at all. |
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