Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 .. 15 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kadesh Priestess
Scalding Chill
18
|
Posted - 2011.09.06 11:27:00 -
[1] - Quote
Pyfa (Python Fitting Assistant) is an open-source next-generation fitting tool. It works on all platforms (Linux, Mac, Windows) - and also has a native interface on each of those platforms.
To download Pyfa, please look here To view screenshots of Pyfa, please look here
For other projects and lots of other information about the evefit project, look here
Pyfa Features
- Fully updated to incarna
- Advanced graphing
- Powerful and intuitive UI
- Works on almost all platforms
|
Cyzlaki
Interstellar eXodus BricK sQuAD.
98
|
Posted - 2011.09.06 12:00:00 -
[2] - Quote
Holy wow... this looks amazing. You weren't kidding when you said next gen. Love it. |
M1AU
Rheintal Underground Rising
0
|
Posted - 2011.09.06 12:08:00 -
[3] - Quote
Nice app, works great on Linux! |
Kadesh Priestess
Scalding Chill
18
|
Posted - 2011.09.06 12:10:00 -
[4] - Quote
Cyzlaki wrote:Holy wow... this looks amazing. You weren't kidding when you said next gen. Love it. Actually that's repost from old forums, original post wasn't written by me - i'd never call it next-gen.
However, there're some very realistic plans for truly next-gen calculation engine (which is powering pyfa), hoping to finish it before the NY. |
Cipher Jones
36
|
Posted - 2011.09.06 14:52:00 -
[5] - Quote
PFA is amazing. Runs quite stable in slackware. I was afraid the wormhole effects would not be included, but it is perfect.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Xaphan Ravenwing
Astranox
0
|
Posted - 2011.09.06 15:10:00 -
[6] - Quote
pyfa is not applying NH ship bonus to kinetic missle damage atm when calculating DPS, possibly on some other ships too, version 1.0.3 |
Kheper Ra
Industrial Strength Killers Enlightened Violence
0
|
Posted - 2011.09.06 15:20:00 -
[7] - Quote
Great job on the app!
Works great on Ubuntu 10.10 |
Kadesh Priestess
Scalding Chill
18
|
Posted - 2011.09.06 15:33:00 -
[8] - Quote
Xaphan Ravenwing wrote:pyfa is not applying NH ship bonus to kinetic missle damage atm when calculating DPS, possibly on some other ships too, version 1.0.3 All ships are part of our test suite (all bonuses are covered by unit tests which are run at least once before each release), so it's extremely unlikely to get bugged ship bonus. I just downloaded 1.0.3 src version to double-check - bonus is properly applied to kinetic missiles. |
Cameron Zero
Red Federation
0
|
Posted - 2011.09.06 16:41:00 -
[9] - Quote
It does look pretty. A question, though:
Why use this over EFT? "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
Xaphan Ravenwing
Astranox
0
|
Posted - 2011.09.06 17:46:00 -
[10] - Quote
Kadesh Priestess wrote:Xaphan Ravenwing wrote:pyfa is not applying NH ship bonus to kinetic missle damage atm when calculating DPS, possibly on some other ships too, version 1.0.3 All ships are part of our test suite (all bonuses are covered by unit tests which are run at least once before each release), so it's extremely unlikely to get bugged ship bonus. I just downloaded 1.0.3 src version to double-check - bonus is properly applied to kinetic missiles. Here you go, check the image, it should be 741 instead of 609 total DPS (and it is on EFT) - Imageshack |
|
Zakua Corbin
3rd MERC Squadron
1
|
Posted - 2011.09.06 18:13:00 -
[11] - Quote
Niiice! |
Barbelo Valentinian
The Scope Gallente Federation
31
|
Posted - 2011.09.06 18:31:00 -
[12] - Quote
I love Pyfa and much prefer to use it over EFT for my general build pottering-about, simply because it doesn't look like something running on Windows 95.
EFT still does some things Pyfa can't, but on the other hand Pyfa can do some things EFT can't, so both are very useful.
Keep up the good work! |
OilSlick Rick
Quantum Cats Syndicate
7
|
Posted - 2011.09.06 18:34:00 -
[13] - Quote
As they would say on Conan O'Brien:
Oh it looks good! |
Zangorus
Targeted Aggression
127
|
Posted - 2011.09.06 18:37:00 -
[14] - Quote
Sexy Like my comment and recieve 1 million isk ingame! |
Cameron Zero
Red Federation
0
|
Posted - 2011.09.06 20:29:00 -
[15] - Quote
Barbelo Valentinian wrote:I love Pyfa and much prefer to use it over EFT for my general build pottering-about, simply because it doesn't look like something running on Windows 95.
EFT still does some things Pyfa can't, but on the other hand Pyfa can do some things EFT can't, so both are very useful.
Keep up the good work!
Oh, I mean no disrespect, of course. I'm legitimately wondering what the differences are so I know whether it's worth the time to download/install. "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
Cipher Jones
36
|
Posted - 2011.09.06 22:04:00 -
[16] - Quote
Cameron Zero wrote:It does look pretty. A question, though:
Why use this over EFT?
EFT runs like **** in linux, and I am sure on Mac also, if at all.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Kadesh Priestess
Scalding Chill
18
|
Posted - 2011.09.06 22:27:00 -
[17] - Quote
Xaphan Ravenwing wrote:Here you go, check the image, it should be 741 instead of 609 total DPS (and it is on EFT) - Imageshack Seems like you're right, couple of my friends confirmed that NH's kinetic dmg bonus is applied to assault missiles, although none of them was able to check it in game. It'd be nice if you:
1) Check if this bonus is applied to assault missiles in eve (compare terror dmg and torrent dmg using fitting screen's info buttons) 2) Check if it is applied to any other missile type (not heavy and assault), eg light missiles (bloodclaw and pirahna, launcher type - assault or light - doesn't matter here)
And please do not use EFT as proof - our calculation engine tries to replicate eve's behavior. While EFT is imo still more accurate in average, it has various miscalculations too (at least 10+ were found during simple set of tri-way checks about year ago; some of them may be fixed now while others don't) and we don't want these to be included in pyfa.
Btw, we missed this bonus because NH's description is misleading - we're primarily using our general eve knowledge, some internal eve stuff and ship description when filling bonuses. Obviously, in this case our knowlegde sucked, that internal thing didn't give us a clue, as this combination possible sometimes, such bug reports are welcome, thanks :) |
Barbelo Valentinian
The Scope Gallente Federation
31
|
Posted - 2011.09.07 01:51:00 -
[18] - Quote
Cameron Zero wrote:Barbelo Valentinian wrote:I love Pyfa and much prefer to use it over EFT for my general build pottering-about, simply because it doesn't look like something running on Windows 95.
EFT still does some things Pyfa can't, but on the other hand Pyfa can do some things EFT can't, so both are very useful.
Keep up the good work! Oh, I mean no disrespect, of course. I'm legitimately wondering what the differences are so I know whether it's worth the time to download/install.
A couple of things I like is that Pyfa gives tracking for turrets and updates it as you put mods, rigs, scripts, etc., in, and it also has tracking and optimal/falloff for drones (also updated with mods and rigs), which as a heavy sentry drone user atm I find very useful. It also gives a rough cost of the ship and fittings based on current market values.
An important thing that EFT does that Pyfa can't do atm (so far as I know) is show the effect of fleet bonuses. The one visual advantage it has over Pyfa (which is otherwise visually superior) is that it has a clear visual separation between hi, mid and low slots |
Cyzlaki
Interstellar eXodus BricK sQuAD.
98
|
Posted - 2011.09.07 08:46:00 -
[19] - Quote
Kadesh Priestess wrote:Cyzlaki wrote:Holy wow... this looks amazing. You weren't kidding when you said next gen. Love it. Actually that's repost from old forums, original post wasn't written by me - i'd never call it next-gen. However, there're some very realistic plans for truly next-gen calculation engine (which is powering pyfa), hoping to finish it before the NY. Oh. Well, uhh, fine then! |
Cameron Zero
Red Federation
0
|
Posted - 2011.09.07 16:15:00 -
[20] - Quote
Barbelo Valentinian wrote:Cameron Zero wrote:Barbelo Valentinian wrote:I love Pyfa and much prefer to use it over EFT for my general build pottering-about, simply because it doesn't look like something running on Windows 95.
EFT still does some things Pyfa can't, but on the other hand Pyfa can do some things EFT can't, so both are very useful.
Keep up the good work! Oh, I mean no disrespect, of course. I'm legitimately wondering what the differences are so I know whether it's worth the time to download/install. A couple of things I like is that Pyfa gives tracking for turrets and updates it as you put mods, rigs, scripts, etc., in, and it also has tracking and optimal/falloff for drones (also updated with mods and rigs), which as a heavy sentry drone user atm I find very useful. It also gives a rough cost of the ship and fittings based on current market values. An important thing that EFT does that Pyfa can't do atm (so far as I know) is show the effect of fleet bonuses. The one visual advantage it has over Pyfa (which is otherwise visually superior) is that it has a clear visual separation between hi, mid and low slots
Ah, so that's what I was looking for. Thank you! "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
|
Lord MuffloN
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.09.07 16:44:00 -
[21] - Quote
Can pyfa import/export fittings easily? I don't know if it already exists, but wouldn't it be possible to make a import feature compatible with EFT's format? |
Kadesh Priestess
Scalding Chill
19
|
Posted - 2011.09.07 20:56:00 -
[22] - Quote
Lord MuffloN wrote:Can pyfa import/export fittings easily? I don't know if it already exists, but wouldn't it be possible to make a import feature compatible with EFT's format? File -> Import -> shift-select all EFT cfgs and you're done.
|
Lord MuffloN
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.09.08 10:30:00 -
[23] - Quote
Kadesh Priestess wrote:Lord MuffloN wrote:Can pyfa import/export fittings easily? I don't know if it already exists, but wouldn't it be possible to make a import feature compatible with EFT's format? File -> Import -> shift-select all EFT cfgs and you're done.
Oh yes, I did note that feature, and it does indeed help, but I was more thinking the clipboard import that EFT have, it's a damn nice feature.
EDIT: There also seems to be problems with importing characters after the API change? |
Kadesh Priestess
Scalding Chill
19
|
Posted - 2011.09.08 10:39:00 -
[24] - Quote
Lord MuffloN wrote:Oh yes, I did note that feature, and it does indeed help, but I was more thinking the clipboard import that EFT have, it's a damn nice feature. That's even easier - use conventional ctrl-c/ctrl-v or edit menu. When pasting fit, pyfa autodetects its format and uses proper importer.
Lord MuffloN wrote:EDIT: There also seems to be problems with importing characters after the API change? Obviously yes, we'll make new release with changes to the API subsystem in near future. |
royal killer
Single Sun
0
|
Posted - 2011.09.08 12:15:00 -
[25] - Quote
Good day,
I'd like to congratulate you on a wonderful program . There is one thing I would like to point out though that I saw fairly quick, if a ship has for example 5 turret slots but 6 total high slots you can still fit 6 guns to that ship.
I can be a little picky on details sometimes but It's just something that I wanted to point out just in case it got missed.
Good luck |
Barbelo Valentinian
The Scope Gallente Federation
40
|
Posted - 2011.09.09 00:39:00 -
[26] - Quote
royal killer wrote:Good day, I'd like to congratulate you on a wonderful program . There is one thing I would like to point out though that I saw fairly quick, if a ship has for example 5 turret slots but 6 total high slots you can still fit 6 guns to that ship. I can be a little picky on details sometimes but It's just something that I wanted to point out just in case it got missed. Good luck
You can but there's a little 6/5 thing at top right that goes red to warn you that you're over your turret limit.
|
Tippia
Sunshine and Lollipops
175
|
Posted - 2011.09.09 01:00:00 -
[27] - Quote
Cameron Zero wrote:It does look pretty. A question, though:
Why use this over EFT? Because I can get this one to run on my phoneGǪ
GǪalthough, admittedly, the UI becomes pretty horrible at those resolutions and without any special concessions for touch interfaces and gestures. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Mr M
Agony Unleashed Agony Empire
9
|
Posted - 2011.09.16 06:30:00 -
[28] - Quote
Cameron Zero wrote:Why use this over EFT? Gripen has done a great job with EFT, but it doesn't run that well under linux (nor mac?), and personally I prefer open source projects where others can take over the development work when/if the developer(s) get a job/family/rage quit/und so weiter.
|
Cyzlaki
Interstellar eXodus BricK sQuAD.
128
|
Posted - 2011.09.16 15:21:00 -
[29] - Quote
Needs to be able to apply fleet bonuses from an imported character or ship setup. This is the only feature I have missed since switching from EFT. |
Trellios
Finding Karma
0
|
Posted - 2011.09.19 06:21:00 -
[30] - Quote
Wonderful program definitely prefer it to anything else.
However I do have a couple of questions. The main issue I'm seeing is that my cap stability is not showing as I expect it to. For instance my current ship is showing 38.5% cap stability in Pyfa, 47% in Eft and 43.7% in Eve. I've double checked my setups and both have all implants included. I've definitely found Eft to show more than what I actually get in game but Pyfa so far is showing lower on the two ships I've checked.
Also would it be possible to have cap bonus showing on cap upgrade modules (ie. cap recharger).
Of course in the scheme of things this is a wonderfully aesthetic program and I really like what it does so these are just ideas.
Thank you for the hard work
Trel |
|
Handsome Hussein
9
|
Posted - 2011.09.19 07:27:00 -
[31] - Quote
Wow, where to begin...
Very nice program, I am switching over from EFT right now just for the layout; internal windows bug the **** out of me.
A few things: 1. Drag and drop components? I like my ducks in a certain row. 2. Columns, can I remove them (price)? Can I change the formatter (would rather see 1875 than 1.88K tbh)? 3. +1 for the previous "cap bonus showing in column" comment. 4. Turning modules on, off, and offline is a bit of a pain and slightly confusing, maybe have some indication that a module can have a "turned on" state?
A few more things: 1. LOVE the range display on weapons, nicely done. 2. Very cool to see the recharge rates displayed as they are. 3. Drone range!
Great work, I'll put this on my Linux laptop tomorrow and give it a run, but so far it looks and runs great in Win7. Leaves only the fresh scent of pine. |
Kahz Niverrah
Operational Detachment-Alpha The 0rphanage
2
|
Posted - 2011.09.21 22:48:00 -
[32] - Quote
Nice to see people using git for their projects. |
Kadesh Priestess
Scalding Chill
19
|
Posted - 2011.09.27 22:14:00 -
[33] - Quote
New build is out, 1.0.4:
Windows: installer, archive Mac: archive Source: archive
Changes since last build:
- Support of new customizable api keys
- It's now strictly prohibited to fit more launchers/turrets than hardpoints allow
- Several miscalculation fixes and optimizations
|
chris1945
Ambivalence Co-operative Black Thorne Alliance
0
|
Posted - 2011.09.27 22:32:00 -
[34] - Quote
Just checked: e.g. the Gallente drone specification skill does not effect the T2 sentry drones skill. Same with the 3 other spec skills. |
Kadesh Priestess
Scalding Chill
19
|
Posted - 2011.09.27 22:38:00 -
[35] - Quote
As designed, afaik. They don't have racial drone spec skill requirement, thus not affected by these skills. |
chris1945
Ambivalence Co-operative Black Thorne Alliance
0
|
Posted - 2011.09.27 23:07:00 -
[36] - Quote
Just checked. Sorry, my mistake. |
Kazacy
Silent Overwatch S I L E N T.
0
|
Posted - 2011.09.28 06:14:00 -
[37] - Quote
Works damn fine on my arch. |
Abram Dark
LowProfile
0
|
Posted - 2011.09.28 13:15:00 -
[38] - Quote
Awesome module, I will recommend it to my friends. |
DarkAegix
Acetech Systems
55
|
Posted - 2011.09.28 13:27:00 -
[39] - Quote
mmmmm, thank you very much The minor UI improvements are much appreciated, too. Some very minor suggestions/issues: -There's a very noticeable delay when adding or removing modules from your ship. This becomes exceedingly annoying when continuously double-clicking on turrets to add them. -uuhhhh.....
I can't think of anything else
EDIT: Uh oh, big problem. Opening ship stats for the Vexor Navy Issue fails, and stats for any other ship won't open. When I exit, I get an error message. I've repeated this problem. Here's the text in pyfa.exe.txt: http://pastebin.com/ip03c4Lw |
Kadesh Priestess
Scalding Chill
20
|
Posted - 2011.09.28 15:07:00 -
[40] - Quote
DarkAegix wrote:mmmmm, thank you very much -There's a very noticeable delay when adding or removing modules from your ship. This becomes exceedingly annoying when continuously double-clicking on turrets to add them. Not an UI problem. But we're working on it :P |
|
NavyChief
Funk Soul Brothers
0
|
Posted - 2011.09.28 16:08:00 -
[41] - Quote
Love the layout and design of PYFA. Being able to see all of my fits for any ship at the same time is awesome. Curious though, I am not getting any FIREPOWER display i.e. DPS/Volley readouts.
Is this something yet to be implemented? |
Kadesh Priestess
Scalding Chill
20
|
Posted - 2011.09.28 16:11:00 -
[42] - Quote
NavyChief wrote:Love the layout and design of PYFA. Being able to see all of my fits for any ship at the same time is awesome. Curious though, I am not getting any FIREPOWER display i.e. DPS/Volley readouts.
Is this something yet to be implemented? You probably collapsed it (all of stats sections are collapsable), it should be somewhere below resistances and capacitor data. |
Roime
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.09.28 18:15:00 -
[43] - Quote
NavyChief you got ammo loaded in the guns? |
NavyChief
Funk Soul Brothers
0
|
Posted - 2011.09.28 18:31:00 -
[44] - Quote
Roime wrote:NavyChief you got ammo loaded in the guns?
Well slap me silly and call me sally! Thank you... *pulls* head out of arse. :) |
Rawnie
The Elysian Horde Elysian Empire
0
|
Posted - 2011.09.29 13:22:00 -
[45] - Quote
I'm having trouble accessing API's through a proxy.
Since I can't configure a proxy in Pyfa I asume it's using the default browser settings, which was Internet Explorer 8, it is IE9 now.
IE was configured with a Proxy.pac file, I've changed that to a fixed address at port 8080.
I've updated Pyfa today to the latest nightly.
i've deleted all settings in my profile directory and reentered API details.
After each change I restarted Pyfa to check if I could create a new character and pull my skills with my API key. The API key I enter is the one predefined by Pyfa (followed the link).
Internet access is working fine and I can access API keys and data with other programs and browsers just fine. Pyfa is the only one unable to access the internet.
Any ideas what I can do in order to make this work?
Thanks. |
Kadesh Priestess
Scalding Chill
21
|
Posted - 2011.09.29 20:47:00 -
[46] - Quote
First thing, you need proxy which supports https (new eveapi works only using secure http). Also, even if you got proxy with https support, it still won't work: proxy setting are detected properly, but eveapi lib (which we're using to access api stuff) hangs indefinitely if asked to work through proxy. It's known bug which is already being fixed by Entity :) |
Roime
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.09.29 20:59:00 -
[47] - Quote
Thanks for the latest update!
is it possible to include characters implant on a fit as a set in the current version?
Not sure if the implants are part of the new API, but it's my #1 wish to get implants from API automagically on each fit.
I'm also missing the ability to project a fit on another, to assess EWAR effects and dps against tank and so on.
|
Kadesh Priestess
Scalding Chill
21
|
Posted - 2011.09.29 21:10:00 -
[48] - Quote
1) Not yet possible, but nested implant system is planned (predefined implant sets/per-character implants/per-fit implants) 2) You can drag any fit from shipbrowser onto projected pane to project it, although projected calculations tend to be more buggy than local ones |
Barbelo Valentinian
The Scope Gallente Federation
50
|
Posted - 2011.09.29 23:11:00 -
[49] - Quote
One very minor request I'd have. Something that I really miss aesthetically from EFT is the "divider" option and color differentiation option between low slot, mid slot and hi slot . Even a clear gap would be nice.
Also, will there be any chance of having fleet and gang boost stats? (Or are they already in there but I've missed them?)
|
ninjaholic
Aliastra Gallente Federation
1
|
Posted - 2011.09.29 23:40:00 -
[50] - Quote
THIS IS BEYOND AWESOME.
Been dreaming of a web fitting tool and a multi-OS fitting tool for a LONG time!
Kudos! Fantastic job! |
|
Kadesh Priestess
Scalding Chill
22
|
Posted - 2011.09.30 00:42:00 -
[51] - Quote
Barbelo Valentinian wrote:One very minor request I'd have. Something that I really miss aesthetically from EFT is the "divider" option and color differentiation option between low slot, mid slot and hi slot . Even a clear gap would be nice.
Also, will there be any chance of having fleet and gang boost stats? (Or are they already in there but I've missed them?) t
Engine which is used as pyfa backend (named 'eos') supports them for quite a while. As i'm not a person who deals with interface code, i can't say anything promising :) Darriele (he wrote most of the pyfa code) mentioned multiple times that adding separators between racks is hard as hell, but he'll try. |
Roime
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.10.01 08:14:00 -
[52] - Quote
Kadesh Priestess wrote:1) Not yet possible, but nested implant system is planned (predefined implant sets/per-character implants/per-fit implants) 2) You can drag any fit from shipbrowser onto projected pane to project it, although projected calculations tend to be more buggy than local ones
1) sounds good, they don't really need to come from the API I suppose, just to be able to save a set and have it appear on new fits / drag to the implants window would be just fine.
2) Thanks! I didn't know that, but what skills are applied to the projected fit?
A super feature would be to have an entry in the "Incoming damage pattern" menu for the projected fit to see how fits tank each other. |
Delucian
Blue Republic RvB - BLUE Republic
0
|
Posted - 2011.10.01 17:00:00 -
[53] - Quote
Upgraded to latest version, but new custom API will not download character data.
Is there something that needs to be done to make this work? |
Roime
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.10.01 18:41:00 -
[54] - Quote
Yes, you need to update the API keys in pyfa, click on the link in the API menu to go to the page where you create the custom API key.
|
Kadesh Priestess
Scalding Chill
22
|
Posted - 2011.10.01 22:42:00 -
[55] - Quote
Delucian wrote:Upgraded to latest version, but new custom API will not download character data.
Is there something that needs to be done to make this work? Are you using proxy server (is it set up in system preferences)? Where it stops, on fetching character list of skills of the selected character? |
Delucian
Blue Republic RvB - BLUE Republic
0
|
Posted - 2011.10.02 03:29:00 -
[56] - Quote
Yes, I updated my keys in the character editor. Not using proxy.
When I update and it goes to to select cHarcter and update it just hangs up and I have to kill the app. When I do I get a windows error that the app has stopped responding. |
FlinchingNinja Kishunuba
Perkone Caldari State
0
|
Posted - 2011.10.02 14:00:00 -
[57] - Quote
Is it possible to have the state of the program save? As in keep active fits up after I close/re-open?
Awesome program btw replaced EFT and never looking back :) |
Esperio Ferver
PhantomRebels
3
|
Posted - 2011.10.02 15:09:00 -
[58] - Quote
so far as I can tell it does not support the new API keys yet. I might just be doing it wrong, but i would like to switch to the new API key soon. |
Delucian
Blue Republic RvB - BLUE Republic
0
|
Posted - 2011.10.03 13:59:00 -
[59] - Quote
Not sure if you guys changed something, but the custom API linking is now working for me.
Is there a way to link a set of implants to the character (or ship to ship) or do we just have to duplicate the implant list manually for each fit?
Its a hassle having to do that manually |
coolzero
CZ empire Resource Extraction
1
|
Posted - 2011.10.03 14:52:00 -
[60] - Quote
nice program love it there is a problem to with the "to clipboard" EFT
on the forums it will post correctly but on the ingame notepad it doesnt work
ingame notepad will be like this
[Ishkur, Exploration sansha]
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Sisters Core Probe Launcher, Sisters Core Scanner Probe [Ishkur, Exploration sansha]Light Neutron Blaster II, Void SLight Neutron Blaster II, Void SLight Neutron Blaster II, Void SSisters Core Probe Launcher, Sisters Core Scanner Probe1MN Afterburner IICap Recharger IICap Recharger IICoreli A-Type Small Armor RepairerArmor EM Hardener IIArmor Thermic Hardener IISmall Capacitor Control Circuit ISmall Capacitor Control Circuit IHobgoblin II x5
could be a issue with eve client tho |
|
FlinchingNinja Kishunuba
Perkone Caldari State
0
|
Posted - 2011.10.03 21:36:00 -
[61] - Quote
A graph showing capacitor use depending on which items are active might be useful..... Still loving the tool though :) |
Zmaychek2 Dragons1
Scorpion Road Industry
0
|
Posted - 2011.10.03 22:07:00 -
[62] - Quote
Tippia wrote:Because I can get this one to run on my phoneGǪ
tell me that you have droid phone please :) |
Corslad Cea
FOXH0UND Outer Heaven
0
|
Posted - 2011.10.03 22:08:00 -
[63] - Quote
Im getting an error when I run it - OS X 10.5.8:
pyfa error:
pyfa error
Any ideas? I downloaded, extracted pyfa from the archive, ran it, and got that error. |
Ispia Jaydrath
Reib Autonomous Industries
3
|
Posted - 2011.10.03 23:05:00 -
[64] - Quote
Some really useful usability improvements would be:
Ability to sort items in market pane by meta-level Ability to drag-and-drop items from market pane to fitting Ability to duplicate items in fitting An easier way to check how different skill levels change ship stats -- at the moment the character editor is a modal window, (dear god why?) and changes to skills are not reflected in the fitting area until the character editor is closed.
Looks to be a quality tool, it's just a little awkward to use. |
Green Beans
Combat Pigs
0
|
Posted - 2011.10.03 23:43:00 -
[65] - Quote
Wow, super sexy compared to EFT. I better try it out pronto! |
Zmaychek2 Dragons1
Scorpion Road Industry
0
|
Posted - 2011.10.03 23:54:00 -
[66] - Quote
Guys how can i put this black skin on Win 7? |
Kadesh Priestess
Scalding Chill
23
|
Posted - 2011.10.04 15:52:00 -
[67] - Quote
Delucian wrote:Yes, I updated my keys in the character editor. Not using proxy.
When I update and it goes to to select cHarcter and update it just hangs up and I have to kill the app. When I do I get a windows error that the app has stopped responding. I really have no idea why then. We're using eveapi library by Entity which proved to be reliable (aside from recent proxy bug). We've updated it in development release, so if it won't work in next release - please let us know.
coolzero wrote:nice program love it there is a problem to with the "to clipboard" EFT
on the forums it will post correctly but on the ingame notepad it doesnt work
ingame notepad will be like this
<...>
could be a issue with eve client tho And OS you're using is?
Corslad Cea wrote:Im getting an error when I run it - OS X 10.5.8:
pyfa error:
pyfa error
Any ideas? I downloaded, extracted pyfa from the archive, ran it, and got that error. No ideas at all. Currently we don't have anybody with Mac in our team. Previously we had couple of happy mac users hanging on our IRC channel, who helped us alot with mac testing, suggestions, etc - but they're not anymore. That is, mac version is completely untested and unsupported, and released as-is. Anybody who can help us with testing on Mac platform is welcome.
I'll probably put note in 1st post that mac platform isn't officially supported. |
Roime
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.10.04 16:06:00 -
[68] - Quote
I use and have used pyfa on OS X without issues for some time now.
Runs fine on 10.6.8, and I'm willing to help with testing, let me know where to send bug reports / how to proceed. |
coolzero
CZ empire Resource Extraction
1
|
Posted - 2011.10.04 17:05:00 -
[69] - Quote
question..
does pyfa has something like EFT has...boost from other chars/ship/fit
so in EFT its easy to load my orca mining booster + orca fit and will show the numbers from those boost on the other char.
i cant find this in pyfa?
if thats now in pyfa i like this to become a request to add it :D |
Aamrr
HnL Enterprise
57
|
Posted - 2011.10.04 17:06:00 -
[70] - Quote
It's a work in progress. We've got most of the engine work done for it, but the UI needs to be coded to support it. |
|
Vizvayu Koga
Angry Rabbits
0
|
Posted - 2011.10.05 01:43:00 -
[71] - Quote
Great app, I really like it. I have some suggestions to improve it:
- Damage graph doesn't take target painters into account... don't know if it should or even if this is possible...?
- It'd be really nice to have a combo box with most common ship setups in the Graph window, so we can switch between different ship types easily and don't have to type the same numbers every time (signature, angle, velocity...)
- Auto-adding all open fits (all tabs) to the damage graph window would be nice. I saw an open ticket for this already.
- Default filetype for importing should be XML. At least under Windows shows CFG and I have to manually select XML.
- It shouldn't import duplicates (adding an internal fit ID, ie like a hash, would help)
- IMO implants should be completely separated from fits, and also from the player. We should be able to associate them with a fit, but they should not be part of that fit. Not cool having to manually recreate the same implants on most fits...
- It'd be nice to be able to configure the data directory. I'd like to put it in a shared folder just like I did with EFT.
And finally, thanks for taking the time to make this app :)
|
Tanya Powers
Science and Trade Institute Caldari State
5
|
Posted - 2011.10.05 12:45:00 -
[72] - Quote
Excellent application.
Downloading is like cake, UI at the beginning not simple but once you search a little bit everything becomes easy and really intuitive.
EFT user here and new Pyfa user now (yes will use both for sure), both are awesome free applications made by awesome people.
Thank you. |
Ulair Memmet
ORIGIN SYSTEMS
2
|
Posted - 2011.10.06 16:27:00 -
[73] - Quote
Wow now that's a pretty cool app. Really well done!
Only for some reason i can't update characters via the API.
I can get the character list, but when i select a character and click "Fetch Skills" nothing happens and all skills are still "Not learned".
I'm using Windows 7, no proxy and it's not my firewall as if i turn that on it just says "Unable to fetch characters list from EVE API!".
Any ideas?
|
Vizvayu Koga
Angry Rabbits
0
|
Posted - 2011.10.06 16:42:00 -
[74] - Quote
Ulair Memmet wrote:Wow now that's a pretty cool app. Really well done!
Only for some reason i can't update characters via the API.
I can get the character list, but when i select a character and click "Fetch Skills" nothing happens and all skills are still "Not learned".
I'm using Windows 7, no proxy and it's not my firewall as if i turn that on it just says "Unable to fetch characters list from EVE API!".
Any ideas?
Try creating a new key using the link in the pyfa Character Editor window. That worked for me.
|
Neoshark
No Such Thing As Zombies Cold Hand of Shadow
0
|
Posted - 2011.10.06 18:34:00 -
[75] - Quote
Ulair Memmet wrote:Wow now that's a pretty cool app. Really well done!
Only for some reason i can't update characters via the API.
I can get the character list, but when i select a character and click "Fetch Skills" nothing happens and all skills are still "Not learned".
I'm using Windows 7, no proxy and it's not my firewall as if i turn that on it just says "Unable to fetch characters list from EVE API!".
Any ideas?
Do you have the correct version? I had trouble at first getting it to fetch my API. Then I figured out I had somehow managed to download an older version. I'd double check if you have 1.0.4 rq. |
Ulair Memmet
ORIGIN SYSTEMS
3
|
Posted - 2011.10.06 19:24:00 -
[76] - Quote
i did have the correct version. I tried generating new keys and using some which i know work on other tools. I also completely disabled my firewall just to be sure. I also tried the nightly builds but i can't get it to work. Sometimes it tells me "Unable to fetch characters", sometimes i get the characters, but can't get the data and every skill is still "not learned"
I tried to use Wireshark to see if the data is being transmitted but decrypting https is beyond my capabilities I know that something gets transmitted for sure so i guess it's a bug in the program itself.
I wish pyfa told me more then just "Unable to fetch character list". I GÖÑ error codes or debug modes ^^ |
Wendelgard
Herrscher der Zeit Property Management Solutions
0
|
Posted - 2011.10.07 15:09:00 -
[77] - Quote
I have installed pyfa and instantly decided that it has the potential to wipe away EFT. I feel that the Charackter editor also in pyfa leads a miserable existence as it is hidden in a submenu. I feel the char editor is relativly frequently used especially in OOG tools to check effects of skills. So I wonder whether it was not added as an additional tab next to ship browser tab.
Kind regards,
/Wendelgard |
Kadesh Priestess
Scalding Chill
23
|
Posted - 2011.10.08 12:30:00 -
[78] - Quote
evefit.org is out of service for a while, we're moving data between hosts. I'll update this post when maintenance is complete. |
Tanya Powers
Science and Trade Institute Caldari State
9
|
Posted - 2011.10.08 15:11:00 -
[79] - Quote
2 cts question here:
How to do: change skills lvl for "x" char and see the influence of this change on the current fitting.
Maybe I'm too lazy to find it or maybe it's just simple than I thought but I'm stuck with this (It's quite easy under EFT and almost sure we can do it also with Pyfa)
Thx for your reply |
Syn Fatelyng
Dathmora Redanni
9
|
Posted - 2011.10.09 08:09:00 -
[80] - Quote
Does anyone happen to have pyfa-1.0.4-incarna-win32.exe while we wait for the data relocation process? I'd appreciate it greatly if someone could upload their copy to http://www.eve-files.com |
|
Ulair Memmet
ORIGIN SYSTEMS
4
|
Posted - 2011.10.09 15:45:00 -
[81] - Quote
Found a little bug when trying fits for the proteus:
here's how it is ingame: proteus offensive - Hybrid propulsion armature: adds 5 hislots, 5 turret slots proteus offensive - Drone synthesis projector: adds 5 hislots, 3 turret slots
pyfa on the other hand adds 5 turret slots for both. i guess it's ignoring the turrent hardpoint modifier property and assumes it's always the same as the hislot count. |
Aamrr
HnL Enterprise
65
|
Posted - 2011.10.09 15:57:00 -
[82] - Quote
Pyfa will allow you to fit more guns than your turrets allow -- but it displays your consumed hardpoints in the upper right corner and turns the text red if you've used more than your allocated amount.
The Drone Synthesis Projector correctly adds 3 to your maximum hardpoint count. Please do make sure that you're reading the results properly, because the error you're describing sounds like a case of PEBKAC. |
Bienator II
24th Imperial Crusade Amarr Empire
173
|
Posted - 2011.10.10 19:23:00 -
[83] - Quote
great tool. Changing t3 subsystems can trigger few bugs if you don't unfit the modules.
could you upload a clone to github? You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
79
|
Posted - 2011.10.16 12:18:00 -
[84] - Quote
This is an amazing tool!! Thank you so very much! The door is not real. |
Aamrr
HnL Enterprise
81
|
Posted - 2011.10.16 12:41:00 -
[85] - Quote
Bienator II wrote:great tool. Changing t3 subsystems can trigger few bugs if you don't unfit the modules.
could you upload a clone to github?
It shouldn't. You might have more modules than you have slots, but it'll highlight the relevant modules in red to tell you to remove them. |
Bienator II
24th Imperial Crusade Amarr Empire
193
|
Posted - 2011.10.16 17:15:00 -
[86] - Quote
Aamrr wrote:Bienator II wrote:great tool. Changing t3 subsystems can trigger few bugs if you don't unfit the modules.
could you upload a clone to github? It shouldn't. You might have more modules than you have slots, but it'll highlight the relevant modules in red to tell you to remove them. well. my point was that it has a bug. I know that it shoudn't behave this way ;)
it gets confused as soon there are more modules fitted as there are slots. If I unfit a random module often some other module is unfitted. Restart is the only workaround i found so far. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Naso Gomez
Astral Edge
0
|
Posted - 2011.10.16 18:11:00 -
[87] - Quote
Does Pyfa support CAK keys yet? |
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.16 19:20:00 -
[88] - Quote
Naso Gomez wrote:Does Pyfa support CAK keys yet?
Just updated from 1.0.3 to 1.0.5 and upon opening character editor Pyfa crashs.
Win 7 x64
Hi,
1.0.5 is currently in the process of being tested, it isn't stable yet. It was put on the wiki by mistake. Can you please revert to 1.0.4 for now ?
Edit: the new API is supported in 1.0.4 |
Phantom Slave
Cryogenic Creations
15
|
Posted - 2011.10.17 02:41:00 -
[89] - Quote
I'm unable to get the evefit.org website to open up. Was working fine a few hours ago though. |
Evan183
EVE University Ivy League
0
|
Posted - 2011.10.17 02:45:00 -
[90] - Quote
Phantom Slave wrote:I'm unable to get the evefit.org website to open up. Was working fine a few hours ago though.
Confirmed. I've tried multiple times as well and I haven't been able to access it. |
|
Naso Gomez
Astral Edge
0
|
Posted - 2011.10.17 02:54:00 -
[91] - Quote
Evan183 wrote:Confirmed. I've tried multiple times as well and I haven't been able to access it. Down for me as well, bummer.
|
Ryan Startalker Zhang
Zervas Aeronautics Something Posing As Meat
0
|
Posted - 2011.10.17 03:46:00 -
[92] - Quote
Confirm website down. Is there any other way to download the software? |
Wa'roun
Quantum Cats Syndicate
16
|
Posted - 2011.10.17 04:37:00 -
[93] - Quote
Something I noticed while setting up a fitting is that there is no limit to the amount of drones you can place. This program needs to limit drones based on drone cargo hold space like EFT does. |
Naso Gomez
Astral Edge
0
|
Posted - 2011.10.17 06:54:00 -
[94] - Quote
Ryan Startalker Zhang wrote:Confirm website down. Is there any other way to download the software?
Yeah does anyone have version 1.0.4 installer / zip still on there hard drive, upload it to eve-files.com and link it up. |
Kadesh Priestess
Scalding Chill
27
|
Posted - 2011.10.17 10:15:00 -
[95] - Quote
Sakari Orisi wrote:Naso Gomez wrote:Does Pyfa support CAK keys yet?
Just updated from 1.0.3 to 1.0.5 and upon opening character editor Pyfa crashs.
Win 7 x64 edit 2: if pyfa still crashes with 1.0.4, its because of the "border" bug in wxwidgets. You can work around it by changing your theme settings and putting a non zero border for windows Here's link to post on old forums mentioning this problem:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1424096&page=4#120
As for 1.0.5 release - it was uploaded to the site, we changed wiki early, but during final QA decided to hold on for a while: we managed to reproduce bug which made switching of market group extremely slow. It's specific to some windows machines. |
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.17 14:47:00 -
[96] - Quote
Website seems to have gone back up. Is anyone still having problems accessing it ? |
Kadesh Priestess
Scalding Chill
27
|
Posted - 2011.10.17 22:42:00 -
[97] - Quote
As i mentioned, we dumped 1.0.5 during pre-release QA, so here's 1.0.6:
Windows: installer, archive Mac: archive Source: archive
Changes since last build:
- EVE API should work now if you're behind proxy
- Item browser sort order has been changed (most obvious thing - items from the same group are sorted by meta level now)
- Several miscalculation fixes and optimizations
|
Embrace My Hate
State War Academy Caldari State
0
|
Posted - 2011.10.18 05:42:00 -
[98] - Quote
How would we go about getting that sexy black theme/skin? |
Zillam Reynardine
Red Soul Black Dream
0
|
Posted - 2011.10.18 07:59:00 -
[99] - Quote
Naso Gomez wrote:Ryan Startalker Zhang wrote:Confirm website down. Is there any other way to download the software? Yeah does anyone have version 1.0.4 installer / zip still on there hard drive, upload it to eve-files.com and link it up. I got some invalid file error when trying to public upload, so have it off my public Dropbox.
pyfa 1.0.4 Win32 zip archive: http://dl.dropbox.com/u/3273892/pyfa-1.0.4-incarna-win32.zip |
Wa'roun
Quantum Cats Syndicate
16
|
Posted - 2011.10.18 22:07:00 -
[100] - Quote
Zillam Reynardine wrote:Naso Gomez wrote:Ryan Startalker Zhang wrote:Confirm website down. Is there any other way to download the software? Yeah does anyone have version 1.0.4 installer / zip still on there hard drive, upload it to eve-files.com and link it up. I got some invalid file error when trying to public upload, so have it off my public Dropbox. pyfa 1.0.4 Win32 zip archive: http://dl.dropbox.com/u/3273892/pyfa-1.0.4-incarna-win32.zip
Old version unless you don't want to use the current version.
|
|
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.19 06:03:00 -
[101] - Quote
Wa'roun wrote:Zillam Reynardine wrote:Naso Gomez wrote:Ryan Startalker Zhang wrote:Confirm website down. Is there any other way to download the software? Yeah does anyone have version 1.0.4 installer / zip still on there hard drive, upload it to eve-files.com and link it up. I got some invalid file error when trying to public upload, so have it off my public Dropbox. pyfa 1.0.4 Win32 zip archive: http://dl.dropbox.com/u/3273892/pyfa-1.0.4-incarna-win32.zip Old version unless you don't want to use the current version. As an aside, older versions can always be found on the official website as well at http://dl.evefit.org/stable/ |
Kadesh Priestess
Scalding Chill
28
|
Posted - 2011.10.19 09:56:00 -
[102] - Quote
Embrace My Hate wrote:How would we go about getting that sexy black theme/skin? Get sexy black skin for your OS, and pyfa will become sexy black too. These black-skinned screenshots at official site are made under Linux using one of numerous black Gnome themes, so i don't think exact theme name will help in this case. |
Embrace My Hate
Black Horizon.
0
|
Posted - 2011.10.20 10:48:00 -
[103] - Quote
Kadesh Priestess wrote:Embrace My Hate wrote:How would we go about getting that sexy black theme/skin? Get sexy black skin for your OS, and pyfa will become sexy black too. These black-skinned screenshots at official site are made under Linux using one of numerous black Gnome themes, so i don't think exact theme name will help in this case.
I do have different themes for windows 7 I'll give it a try thanks! |
non judgement
Without Fear Flying Burning Ships Alliance
96
|
Posted - 2011.10.21 08:14:00 -
[104] - Quote
Hi,
Very nice app. I like it a lot.
I was just going to say how something wasn't working in 1.0.4 but now 1.0.6 is out, and I think the problem I was having might have been fixed. I'll try to see if I can get it to have the same problem.
Also, I was trying to look for the changelog somewhere.. Couldn't even see it on your website? are the change logs only going to be in the posts in this thread?
This was my problem:
Quote:AttributeError: 'NoneType' object has no attribute 'displayName' Traceback (most recent call last): File "gui\contextMenu.pyo", line 88, in handler File "gui\builtinContextMenus\itemStats.pyo", line 52, in activate File "gui\itemStats.pyo", line 70, in __init__ File "gui\itemStats.pyo", line 139, in __init__ File "gui\itemStats.pyo", line 250, in __init__ File "gui\itemStats.pyo", line 300, in PopulateList
It was just this thing when trying to get stats. Usually the ship's stats. Which seems to be working fine now. Was this something to do with the opening market groups problem?
|
Mr LaForge
Deep Core Mining Inc. Caldari State
93
|
Posted - 2011.10.21 17:04:00 -
[105] - Quote
Going to try this soon. |
Denuo Secus
5
|
Posted - 2011.10.21 19:46:00 -
[106] - Quote
I'm not able to use graphs here on Mac OS Lion. The graph window just does not open. Any idea what the reason could be? Am I doing something wrong? I have a ship fitting active for instance..
Apart from this issue: very great tool! Finally I don't have to run a VM always :) |
Aamrr
HnL Enterprise
98
|
Posted - 2011.10.21 19:48:00 -
[107] - Quote
Denuo Secus wrote:I'm not able to use graphs here on Mac OS Lion. The graph window just does not open. Any idea what the reason could be? Am I doing something wrong? I have a ship fitting active for instance..
Pyfa Installation Instructions wrote: Next, you'll probably want to grab all the dependencies, their installation depends on your platform, so please refer to their docs for installation procedures. Here's a list:
Python wxPython SQLAlchemy Matplotlib (Optional, needed for graphs only) numpy (Optional, needed for graphs only)
|
Denuo Secus
5
|
Posted - 2011.10.21 20:06:00 -
[108] - Quote
Aamrr wrote:Denuo Secus wrote:I'm not able to use graphs here on Mac OS Lion. The graph window just does not open. Any idea what the reason could be? Am I doing something wrong? I have a ship fitting active for instance.. Pyfa Installation Instructions wrote: Next, you'll probably want to grab all the dependencies, their installation depends on your platform, so please refer to their docs for installation procedures. Here's a list:
Python wxPython SQLAlchemy Matplotlib (Optional, needed for graphs only) numpy (Optional, needed for graphs only)
Oh. Thanks :) |
Aamrr
HnL Enterprise
99
|
Posted - 2011.10.21 20:09:00 -
[109] - Quote
Sure thing. I hope that helps.
Edit: It's not always helpful, but I like to run Pyfa from command line so I can see the debug output if something goes wrong. I think it might have told you about missing libraries in this case. |
JackStraw56
Bayesian Motion Knights of Tomorrow
17
|
Posted - 2011.10.23 18:07:00 -
[110] - Quote
Very nice app, been playing around with it.
One question, when I'm fitting a ship, is there a quick way to see what the ship bonuses are? Quickest I could find was to re-search for the ship type, then right click on ship type and show info.
Could a faster way be implemented. Or if one is, could you explain it to me :)
Edit: One more request, make it so I can right click on a mod and then have a "delete" option on the right click menu to remove mods from ships. |
|
Aamrr
HnL Enterprise
103
|
Posted - 2011.10.23 18:25:00 -
[111] - Quote
To view ship bonuses: Right click somewhere in the fitting view window (such as on a module), select the bottom option ("Ship Stats"), and click the far left ("Description") tab.
To remove a module: Double click it or select it and press 'delete'. |
Kadesh Priestess
Scalding Chill
29
|
Posted - 2011.10.25 20:54:00 -
[112] - Quote
Unofficial release, chaos-307334
Windows: archive Mac: archive Source: archive
The only difference from 1.0.6 is game database file, which represents Chaos test server actual state (it's very first build of winter expansion on internal ccp dev server, so it's subject to major changes).
As you may have noticed, this link was posted on some forums - it's output of one of scripts we routinely use during pyfa pre-production process, thus all of the changes are accurately reflected in this pyfa build.
Also, if you're already pyfa user, please make sure to back-up user/.pyfa/saveddata.db file. We did this release in extremely fast pace and didn't have enough time for testing, so you may have problems after revering to regular pyfa. |
Nonnori Ikkala
Love for You
3
|
Posted - 2011.10.25 21:16:00 -
[113] - Quote
Denuo Secus wrote:Aamrr wrote:Denuo Secus wrote:I'm not able to use graphs here on Mac OS Lion. The graph window just does not open. Any idea what the reason could be? Am I doing something wrong? I have a ship fitting active for instance.. Pyfa Installation Instructions wrote: Next, you'll probably want to grab all the dependencies, their installation depends on your platform, so please refer to their docs for installation procedures. Here's a list:
Python wxPython SQLAlchemy Matplotlib (Optional, needed for graphs only) numpy (Optional, needed for graphs only)
Oh. Thanks :)
This isn't the problem--those dependencies are for COMPILING from source, which you only want to do if you know what you're doing. This is actually a long standing bug on the Mac; the solution is to leave pyfa.app in the same directory that it's put in when you double click the archive. So I have graphs working on my Mac, but only by leaving Pyfa on the desktop. The developers are aware, but I guess are Windows/Linux users only (and working on Pyfa for free out of the goodness of their hearts!), so the Mac-only bugs are unlikely to get fixed. The solution is ugly, but it works.
Ticket: http://trac.evefit.org/ticket/413 |
Kadesh Priestess
Scalding Chill
30
|
Posted - 2011.10.25 21:25:00 -
[114] - Quote
Nonnori Ikkala wrote:This isn't the problem--those dependencies are for COMPILING from source, which you only want to do if you know what you're doing. This is actually a long standing bug on the Mac; the solution is to leave pyfa.app in the same directory that it's put in when you double click the archive. So I have graphs working on my Mac, but only by leaving Pyfa on the desktop. The developers are aware, but I guess are Windows/Linux users only (and working on Pyfa for free out of the goodness of their hearts!), so the Mac-only bugs are unlikely to get fixed. The solution is ugly, but it works. Ticket: http://trac.evefit.org/ticket/413 True. These are requirements for running pyfa from source, mac builds have all of them included and they *should* work as-is. As i said, there're porblems, and we don't have mac engineer to figure why it's happening.
|
Cheekything
Black Lance Executive Outcomes
66
|
Posted - 2011.10.25 22:05:00 -
[115] - Quote
I Failed didn't have character at all level 5 >.>
But awesome work. |
Sakaali
Dreddit Test Alliance Please Ignore
9
|
Posted - 2011.10.25 23:13:00 -
[116] - Quote
Is there a way to add command bonuses? |
Kadesh Priestess
Scalding Chill
32
|
Posted - 2011.10.25 23:22:00 -
[117] - Quote
Sakaali wrote:Is there a way to add command bonuses? Not yet, unfortunately. Likely to be added next release. |
Tinkanium
PonyWaffe Test Alliance Please Ignore
0
|
Posted - 2011.10.26 03:39:00 -
[118] - Quote
Nonnori Ikkala wrote:So I have graphs working on my Mac, but only by leaving Pyfa on the desktop. The developers are aware, but I guess are Windows/Linux users only (and working on Pyfa for free out of the goodness of their hearts!), so the Mac-only bugs are unlikely to get fixed. The solution is ugly, but it works. Ticket: http://trac.evefit.org/ticket/413
Works just fine for me. I have pyfa in a custom applications directory tree with my other games and non-apple programs. I'll try with the new build and expect just as much fun filled graphing workage. |
Efraya
DEEP-SPACE CO-OP LTD Narwhals Ate My Duck
26
|
Posted - 2011.10.26 15:36:00 -
[119] - Quote
I'm interested in contributing to this project although I have zero python experience.
What are the recommended tools? Do you have a post outlining what new devs will need to get up and running with development?
Really slick application, you have converted me from EFT.
Thanks for any information.
WSpace; Best space. |
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.26 16:22:00 -
[120] - Quote
Efraya wrote:I'm interested in contributing to this project although I have zero python experience.
What are the recommended tools? Do you have a post outlining what new devs will need to get up and running with development?
Really slick application, you have converted me from EFT.
Thanks for any information.
Hi there,
The best first stop would be to hop on irc (#evefit on irc.coldfront.net) if you're not there already. Then give a poke to either cncfanatics, Darriele, Xreix or Darkphoenix.
We're currently in the process of rewriting the engine from scratch, as such, you might be intrested in joining that, or maintaining the currently used engine until it stops being used.
Either way, see you on irc, hopefully :) |
|
Stradivarious
Body Count Inc. Pandemic Legion
0
|
Posted - 2011.10.27 04:21:00 -
[121] - Quote
Couples questions or maybe some ideas for you guys. First off loving the program, already use it instead of EFT.
Question: Do you have any plans for migrating this to other platforms in addition to the 3 OSes, specifically tablets and smartphones? I'm stuck using government computers at work so not able to run unapproved software and something for a game definitely will not get approved. :) I'm playing with my blackberry playbook atm trying to port it in via the leaked android player, no experience in it so no clue if I'll be successful or not but got the idea from the guy who said he got it to work on his phone.
Feature request: For multi boxers/fleet usage, the ability to have a 2nd ship in another tab that not only allows fleet bonuses like others have requested but the ability to specifically drag modules from that ship and have them applied to the other ship, like remote tracking links on a scimitar being applied on another ship(including character skill and ship bonuses). Not even EFT allows this that I have seen, I've had to do tests in game to see the effects.
Lastly, not necessarily for the developers, if anyone has any tips for converting programs into "apps" would appreciate the help. :)
Keep up the good work guys, excellent job so far. |
Iam Widdershins
Project Nemesis Moar Tears
69
|
Posted - 2011.10.27 11:48:00 -
[122] - Quote
Stradivarious wrote: Feature request: For multi boxers/fleet usage, the ability to have a 2nd ship in another tab that not only allows fleet bonuses like others have requested but the ability to specifically drag modules from that ship and have them applied to the other ship, like remote tracking links on a scimitar being applied on another ship(including character skill and ship bonuses). Not even EFT allows this that I have seen, I've had to do tests in game to see the effects.
EFT has had this feature for bloody ages. Just do it like you said: drag modules from the ship into the Projected Effects box. Everything but damage-applying modules works, including webs, ECM, tracking links, neuts, and all forms of non-damage drones. |
Enik3
Greater Order Of Destruction Black Legion.
3
|
Posted - 2011.10.27 13:04:00 -
[123] - Quote
Awesome program! One of the minor details that EFT lacked was the ability to see meta levels on individual mods, so with changes like this and many others, pyfa is a great evolution in functionality.
One obvious limitation, as others have noted, is having implants tied to ship fits instead of the character itself. I can see why people would want to exclude implants when experimenting with fits though. So perhaps it would make sense to apply them universally but then allow an easy way to toggle them off on a fit. So instead of having to add them to an individual fit, you could easily exclude them from an individual fit. |
Kadesh Priestess
Scalding Chill
39
|
Posted - 2011.10.27 13:11:00 -
[124] - Quote
Stradivarious wrote:Couples questions or maybe some ideas for you guys. First off loving the program, already use it instead of EFT.Feature request: For multi boxers/fleet usage, the ability to have a 2nd ship in another tab that not only allows fleet bonuses like others have requested but the ability to specifically drag modules from that ship and have them applied to the other ship, like remote tracking links on a scimitar being applied on another ship(including character skill and ship bonuses). Just drag setup from ship browser to projected stuff list, should do it. If you want some character to be applied - open setup-projector and pick some character, then switch back to projectee.
Stradivarious wrote:Question: Do you have any plans for migrating this to other platforms in addition to the 3 OSes, specifically tablets and smartphones? I'm stuck using government computers at work so not able to run unapproved software and something for a game definitely will not get approved. :) I'm playing with my blackberry playbook atm trying to port it in via the leaked android player, no experience in it so no clue if I'll be successful or not but got the idea from the guy who said he got it to work on his phone. Massive overhaul of engine backing pyfa is in progress, it will use C++ and provide bindings to numerous languages like python, ruby, php. For you this means - no, pyfa itself won't be ported to these platforms, but when this engine complete, writing any fitting tool for any platform should be easy task, so maybe someone else will do it.
Stradivarious wrote:Lastly, not necessarily for the developers, if anyone has any tips for converting programs into "apps" would appreciate the help. :) I have no idea what it means. Mac .app package? |
Ellie Anduin
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.10.27 14:24:00 -
[125] - Quote
The Damage Pattern Editor doesn't appear to work entirely. The import button sort of works, but I can't seem to import more than 1 at a time. |
Stradivarious
Body Count Inc. Pandemic Legion
0
|
Posted - 2011.10.27 16:09:00 -
[126] - Quote
Iam Widdershins wrote: EFT has had this feature for bloody ages. Just do it like you said: drag modules from the ship into the Projected Effects box. Everything but damage-applying modules works, including webs, ECM, tracking links, neuts, and all forms of non-damage drones.
Yes and no, you can drag modules but scripts for those modules are unavailable and the ship bonuses for those modules are not reflected, for instance the scimitars 10% to tracking link per level bonus, same with character skill for those modules. I've got EFT up right now, showing 5 tracking links, no scripts and unable to put the scimitar I have open in addition to the tempest or rokh I have up as a booster. Numbers on the guns do not match what I have in the actual game with same setup and the bonuses applied.
In regards to apps, I meant like android .apk files or RIM's .bar files. May take you up on that about using the engine on other platforms once its complete, I'd pretty much have to start from scratch reteaching myself programming but it sounds interesting and I have lots of free time with no access to eve for the next 3 years lol. |
Iam Widdershins
Project Nemesis Moar Tears
70
|
Posted - 2011.10.27 21:15:00 -
[127] - Quote
Stradivarious wrote:Iam Widdershins wrote: EFT has had this feature for bloody ages. Just do it like you said: drag modules from the ship into the Projected Effects box. Everything but damage-applying modules works, including webs, ECM, tracking links, neuts, and all forms of non-damage drones.
Yes and no, you can drag modules but scripts for those modules are unavailable and the ship bonuses for those modules are not reflected, for instance the scimitars 10% to tracking link per level bonus, same with character skill for those modules. I've got EFT up right now, showing 5 tracking links, no scripts and unable to put the scimitar I have open in addition to the tempest or rokh I have up as a booster. Numbers on the guns do not match what I have in the actual game with same setup and the bonuses applied. False. Scripts and bonuses are completely applied. You have to actually drag it from the other fit with the desired skills and scripts already applied, mate. If you drag it from the left it's just modules with no skills applied.
Your example from in game is terrible: The Scimitar's 10% bonus to tracking links is NOT a bonus to its effectiveness, it's a bonus to its efficiency -- that is, capacitor usage. This effect is also applied correctly.
Seriously, I do this all the time. EFT has this feature, please stop whining about it being missing when it is already there. |
Tashanaka
Adhocracy Incorporated Adhocracy
4
|
Posted - 2011.10.27 22:59:00 -
[128] - Quote
Overall I'm liking the program there is a few UI/features I'd like to see:
- The ship search bar open by default instead on having the click on the button.
- I'm missing the ability to "Drag & Drop" modules too. I'm picky in the arrangement I like my mods in EFT, but it's not so easy in this program to arrange the mods since you can't drag them around or from the Market window.
- A separator on the low/med/high slots like in EFT just looks better visually and also an ability to hide columns
- Skins/Themes. I'd like a dark theme to better match EVE's UI color. I'm using Windows and it seems tied to the Windows theme.
Two minor ones: I liked EFT's way to swap subsystems on T3 fits I also liked EFT's way of overriding skills instead of having to do it in the Character panel. Minor issue though.
|
Stradivarious
Body Count Inc. Pandemic Legion
0
|
Posted - 2011.10.28 05:55:00 -
[129] - Quote
Iam Widdershins wrote: False. Scripts and bonuses are completely applied. You have to actually drag it from the other fit with the desired skills and scripts already applied, mate. If you drag it from the left it's just modules with no skills applied.
Your example from in game is terrible: The Scimitar's 10% bonus to tracking links is NOT a bonus to its effectiveness, it's a bonus to its efficiency -- that is, capacitor usage. This effect is also applied correctly.
Seriously, I do this all the time. EFT has this feature, please stop whining about it being missing when it is already there.
Well if you do this all the time you might want to actually be accurate lol, and I'm not here to draw a line in the sand and duke it out with you, save it for the game.
Example: Scimitar with logi 5 pilot, no script in link, 16 activation(aka cap use), Cerb with same pilot and tracking link with no script, activation 16(used Cerb just for an example, efficiency is definitely NOT cap use). Quit assuming(CCPs history on descriptions is horrid) and use numbers to back it up and to further make my point, base activation is 20 on tracking link 2, 16 is NOT 50% of 20... On the other hand a tracking link 2 on a scimitar with no script optimal 11.25%, falloff 22.5%, tracking 22.5%, base and on cerb optimal 7.5%, falloff 15%, tracking 15%. Guess where the "efficiency" gets applied? Figured it out yet? The scimitars purpose in life since it came out back in 05 iirc has been to be THE tracking /optimal booster, nothing else compares due to that bonus. Its common use as a shield rep ship is a secondary characteristic that has become its popular use.
As for the EFT dragging trick I did not know that, thank you for informing me. :) And yes it works as you say.
|
Iam Widdershins
Project Nemesis Moar Tears
76
|
Posted - 2011.10.28 08:27:00 -
[130] - Quote
Stradivarious wrote:Well if you do this all the time you might want to actually be accurate lol, and I'm not here to draw a line in the sand and duke it out with you, save it for the game.
Example: Scimitar with logi 5 pilot, no script in link, 16 activation(aka cap use), Cerb with same pilot and tracking link with no script, activation 16(used Cerb just for an example, efficiency is definitely NOT cap use). Quit assuming(CCPs history on descriptions is horrid) and use numbers to back it up and to further make my point, base activation is 20 on tracking link 2, 16 is NOT 50% of 20... On the other hand a tracking link 2 on a scimitar with no script optimal 11.25%, falloff 22.5%, tracking 22.5%, base and on cerb optimal 7.5%, falloff 15%, tracking 15%. Guess where the "efficiency" gets applied? Figured it out yet? The scimitars purpose in life since it came out back in 05 iirc has been to be THE tracking /optimal booster, nothing else compares due to that bonus. Its common use as a shield rep ship is a secondary characteristic that has become its popular use.
As for the EFT dragging trick I did not know that, thank you for informing me. :) And yes it works as you say.
Logistics ships are logistics ships. I looked over it very briefly; my Scimitar pilots have always really had Logistics 5 so I haven't had to **** around with it. I just saw the cap usage of the module drop between no-skills and all-5, for obvious reasons, plus the wording of the bonus is pretty ambiguous.
So, the Logistics skill bonus is to the effectiveness of the tracking link's effects on its target. This is reflected by skills in EFT, and affects the bonuses given to the target by the module when it is dragged, including scripts and skills at the time that it was dragged. This has been the case since the feature was released about 3 bazillion years ago, and will continue to be the case in future versions of EFT.
I'd think better of you if you didn't pull that condescending "figure it out yet?" crap on me when you yourself were having difficulty using an entire tab at the bottom of every single fit in EFT. Also, the Scimitar's popularity does not reside in its bonus to tracking links which it shares with the Oneiros 1-for-1. (So, actually, it's far from the only ship that can do it; a well-skilled Oneiros can actually field two if desired.) It is primarily in the combination of its speed, its well-rounded resists, its wonderfully low signature radius, and its ability to keep up with and keep alive ever-popular shield-nano gangs and fleets in any numbers without relying on energy transfers.
You may get the mistaken impression that it's all about the tracking if you spend most of every day carebearing and grinding out Vanguards in your shiny incursion ship, but even then you're forgetting that its primary role in the fleet is that of a Logistics, without which ability it would be verging on useless. |
|
Joel Mi
A.S.A.E. Sons of EvE Alliance
0
|
Posted - 2011.10.30 14:58:00 -
[131] - Quote
Im using pyfa for the first time. so far i think its an awesome tool
but im trying to know a couple of things and want to know if the tool allows it
- for the speed of the ship that its indicated is the any way to know if i hit overload how much will it go - for the dps the same as above - if i active tank a ship with cap recharges (lets say i bring a few of them), how long does it takes for me to go out of cap while active tanking.. and of course while overloading the cap booster - how long it takes for the modules to burn if overloaded
also for the damage pattern editor how do you guys edit this? if it is against npc of course you know what will it you the most, but how do you do it for pvp? |
Laurici
The Priesthood The 0rphanage
0
|
Posted - 2011.10.30 18:17:00 -
[132] - Quote
New user here, liking it so far though! couple of questions though, where do you get module prices [including faction ones] from? [btw, faction prices autoupdating is a major MAJOR plus over EFT] and secondly, torpedo range is lower than the equivalent EFT fit, does this reflect the "acceleration" issue that I have heard some people talk about [i.e. range in EFT assumes travel time*max velocity but doesn't take into account torpedo doesn't move at max velocity when it is launched]? great tool! |
Ja'kar
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.10.30 20:05:00 -
[133] - Quote
Hi for those of us who are noobs with files and installing such files...
Could you please post a brief description of how to install!
Thank you so much
Jak |
Spider Fiona
Wrecking Shots Morsus Mihi
0
|
Posted - 2011.10.31 01:56:00 -
[134] - Quote
it looks great on my windows. I havent used much after I downloaed it, so the suggestions blow might not be probably.
The icon is a rifter , its cool but it is too dark that somehow I cant find it on my desk The implants are not bounded to characters, I have to add implants on every fitting Users have to creat a new tab for a new fitting, if not, the current fitting window is replaced by new one. |
Hisshou
Lets Get Rocked Important Internet Spaceship League
4
|
Posted - 2011.10.31 08:37:00 -
[135] - Quote
looks better than eft
|
Lady SixSkies
Re-Awakened Technologies Inc
1
|
Posted - 2011.10.31 09:00:00 -
[136] - Quote
It looks very nice, although drag/drop function would be cool as I got used to it using EFT.
I would gladly use this program instead, but for some reason on one of my computers when I start up character editor it simply crashes (on other one works fine). Both have the same OS although configuration is entirely different (as in CPU, memory etc).
Has anyone else had this problem too, or perhaps is it a known bug? |
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.10.31 09:45:00 -
[137] - Quote
Lady SixSkies wrote:It looks very nice, although drag/drop function would be cool as I got used to it using EFT.
I would gladly use this program instead, but for some reason on one of my computers when I start up character editor it simply crashes (on other one works fine). Both have the same OS although configuration is entirely different (as in CPU, memory etc).
Has anyone else had this problem too, or perhaps is it a known bug?
Hey there,
This is a known bug and is caused by border padding at zero here's the open ticket about this, a workaround is described in it: http://trac.evefit.org/ticket/344 |
Kadesh Priestess
Scalding Chill
44
|
Posted - 2011.11.04 18:39:00 -
[138] - Quote
New release, singularity-311120
Windows: archive Mac: archive Source: archive
Among changes relatively to old build - tier 3 BCs changes (primarily reduction of weapon accurateness by replacing bonuses, hp nerf), agility boost replaced agility nerf (for hybrid vessels), and tech 2 missiles got their penalties back. |
Iam Widdershins
Project Nemesis Moar Tears
113
|
Posted - 2011.11.05 08:02:00 -
[139] - Quote
I really hope they do end up taking away the penalties for rage/fury/precision/javelin. The drawbacks of using those ammunition types are bad enough already. |
Demeter Worthington
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.05 09:47:00 -
[140] - Quote
I have Ubuntu 11.10. Is there a place where I could follow instructions on how to install it? The installation instructions on the download site, do not do the trick...
Help please? Thanks |
|
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.11.05 10:14:00 -
[141] - Quote
Demeter Worthington wrote:I have Ubuntu 11.10. Is there a place where I could follow instructions on how to install it? The installation instructions on the download site, do not do the trick...
Help please? Thanks Any specific error message you're getting ? Need something to start with to be able to help you out :)
Most likely reason:
You forgot to install one of the dependencies, make sure you get the following via ubuntu's package management system:
Python wxPython SQLAlchemy Matplotlib (Optional, needed for graphs only) numpy (Optional, needed for graphs only)
|
Demeter Worthington
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.05 10:35:00 -
[142] - Quote
Hello and thank you for your answer.
Most definitely I am missing libraries. But I can't get what is said by the Ubuntu Software Center. On the other hand I cant' follow the instructions for the packages needed in each of their sites. I wouldn't know where to begin.
I am not an advanced Linux user. I don't know what to compile or how to apt-get the names of the packages needed.
I know how to copy commands though.
So I guess what I was looking would be a series of terminal commands that would get the job done.
I tried the "sudo apt-get install Python", which said that I have the latest version already installed. As far as the other pachages are concerned, I tried the names, but couldn't find them.
Anyone can help me on that? |
Demeter Worthington
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.05 14:27:00 -
[143] - Quote
I got my answers on the Linux thread. Thanks everyone :-)
|
Officer Nyota Uhura
45
|
Posted - 2011.11.05 18:37:00 -
[144] - Quote
Cameron Zero wrote:Why use this over EFT?
Because EFT doesn't run on my Mac, but this runs perfectly well.
Thanks, Kadesh! This is the best thing since Falcon nerf!!! |
NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
4
|
Posted - 2011.11.05 20:17:00 -
[145] - Quote
Any ETA on when pyfa will get the new Battlecruisers added? |
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.11.05 21:16:00 -
[146] - Quote
NightmareX wrote:Any ETA on when pyfa will get the new Battlecruisers added?
https://forums.eveonline.com/default.aspx?g=posts&m=308008#post308008
ETA: A few weeks ago now :D |
NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
4
|
Posted - 2011.11.05 21:19:00 -
[147] - Quote
Thanks for that. |
HELIC0N ONE
GoonWaffe Goonswarm Federation
14
|
Posted - 2011.11.06 01:03:00 -
[148] - Quote
This looks interesting.
One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).
Is something along these lines possible in your program or could it be included? |
Sakari Orisi
BIG Gentlemen's Agreement
0
|
Posted - 2011.11.06 08:56:00 -
[149] - Quote
HELIC0N ONE wrote:This looks interesting.
One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).
Is something along these lines possible in your program or could it be included?
Its rather easy:
Download sqlitebrowser Open eve.db; which is in pyfa/staticdata with it and start changing around stuff The most likely targets for changes are invtypeattrs (attribute values per item) and invtypeeffects (bonusses/effects per item)
EDIT: you probably want to back up the original eve.db beforehand |
Rokokoko
Chemical Dependency
0
|
Posted - 2011.11.07 06:45:00 -
[150] - Quote
Anyone have the issue where if you try to export to EFT the format is incorrect, the export does not export with each slot on a new line. |
|
DarkAegix
Blue Republic RvB - BLUE Republic
244
|
Posted - 2011.11.07 07:02:00 -
[151] - Quote
Pyfa is awesome, but searching is slooowww. pl0x use a faster algorithm? |
Peri Simone
Steel Dawn Inc.
22
|
Posted - 2011.11.13 13:19:00 -
[152] - Quote
Demeter Worthington wrote:I got my answers on the Linux thread. Thanks everyone :-)
Hi Demeter, could you post a link to this thread, please?
Edit - don't worry, I found it. |
Sakari Orisi
Aliastra Gallente Federation
1
|
Posted - 2011.11.14 12:59:00 -
[153] - Quote
DarkAegix wrote:Pyfa is awesome, but searching is slooowww. pl0x use a faster algorithm?
You are, of course, welcome to suggest and/or contribute a faster search algorithms. I'm afraid we don't know any on our own though :<
(Though, I did try and search seemed fairly smooth for me ? As in, as smooth as any other program) |
Byteflux
Southern Cross Incorporated Flying Dangerous
12
|
Posted - 2011.11.14 13:52:00 -
[154] - Quote
I recently stumbled across Pyfa and found it to be pretty awesome. Since it's written in Python, I've actually had some ideas about toying with it in a Django project I'm working on.
Regarding that, I have a question. Does Pyfa provide low-level APIs to all its graphical features or is everything tightly knit and hard to decouple? |
Sakari Orisi
Aliastra Gallente Federation
1
|
Posted - 2011.11.14 14:20:00 -
[155] - Quote
Byteflux wrote:I recently stumbled across Pyfa and found it to be pretty awesome. Since it's written in Python, I've actually had some ideas about toying with it in a Django project I'm working on.
Regarding that, I have a question. Does Pyfa provide low-level APIs to all its graphical features or is everything tightly knit and hard to decouple?
Anything not specific to the WX widget system is either in the service layer or in eos itself. You should be able to use eos to run just about any calculation you need. Most of the "looks" of pyfa are however done directly in WX and it might be hard to take those over directly.
Edit: to clarify, eos is the calculation engine that powers pyfa, pyfa does no calculations on its own. It just displays the results it gets from eos |
Byteflux
Southern Cross Incorporated Flying Dangerous
12
|
Posted - 2011.11.14 14:26:00 -
[156] - Quote
Sakari Orisi wrote: Anything not specific to the WX widget system is either in the service layer or in eos itself. You should be able to use eos to run just about any calculation you need. Most of the "looks" of pyfa are however done directly in WX and it might be hard to take those over directly.
Edit: to clarify, eos is the calculation engine that powers pyfa, pyfa does no calculations on its own. It just displays the results it gets from eos
Excellent! Eos is what I'm looking for. Thanks, this will be fun. |
Derath Ellecon
Washburne Holdings Situation: Normal
34
|
Posted - 2011.11.14 14:54:00 -
[157] - Quote
Sorry if this has been answered. I searched and found nothing. And I did not want to wade through 8 pages. I greatly prefer pyfa over eft, one feature of eft I do like however which I cannot seem to find in pyfa is a way to apply environments effects to. Fit, namely wormhole effects. Does it exist in pyfa? |
Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.15 12:15:00 -
[158] - Quote
Derath Ellecon wrote:Sorry if this has been answered. I searched and found nothing. And I did not want to wade through 8 pages. I greatly prefer pyfa over eft, one feature of eft I do like however which I cannot seem to find in pyfa is a way to apply environments effects to. Fit, namely wormhole effects. Does it exist in pyfa?
It doesn't, unfortunatly |
Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.17 20:40:00 -
[159] - Quote
Notice: evefit.org is down due to a dead raid controller.It will be back ASAP |
Justine Valentine
Unknown Unnamed Corp
1
|
Posted - 2011.11.18 12:09:00 -
[160] - Quote
I would like to submit a bug. I am getting an error when I am trying to get my characters skills thru API key. "Unable to retrieve Justine Valentine's skills".
Any ideas?
The rest is AWESOME! :) |
|
Tanya Powers
Science and Trade Institute Caldari State
210
|
Posted - 2011.11.18 12:18:00 -
[161] - Quote
Justine Valentine wrote:I would like to submit a bug. I am getting an error when I am trying to get my characters skills thru API key. "Unable to retrieve Justine Valentine's skills".
Any ideas?
The rest is AWESOME! :)
Use new API format?
|
Justine Valentine
Unknown Unnamed Corp
1
|
Posted - 2011.11.18 12:32:00 -
[162] - Quote
Tanya Powers wrote:Justine Valentine wrote:I would like to submit a bug. I am getting an error when I am trying to get my characters skills thru API key. "Unable to retrieve Justine Valentine's skills".
Any ideas?
The rest is AWESOME! :) Use new API format?
I used new API and it ended up with this error. But, the problem was with permissions of my API key. I updated them (selected more stuff) and it works now. |
Kadesh Priestess
Scalding Chill
86
|
Posted - 2011.11.18 16:45:00 -
[163] - Quote
New release in test series, singularity-317376
Windows: archive Mac: archive Source: archive
New stuff since singularity-311120 includes booster revamp, incremental boost of hybrid weapons (5 sec reload time, +5 percent blaster damage, +5 percent hybrid tracking), new crucible/christmas gift implants (genolution hardwirings). |
Handsome Hussein
107
|
Posted - 2011.11.18 21:32:00 -
[164] - Quote
Great work, thanks!
Time to create some Thorax failrailfits. Leaves only the fresh scent of pine. |
Miliam Brinalle
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.20 20:53:00 -
[165] - Quote
I have been using pyfa for a while and I love it, excellent job, thanks.
What would be the appropriate way of reporting bugs ? Pyfa keeps crashing for me when searching items in the market tab, with this exception from the pyfa.exe.log file:
Quote: Exception in thread Thread-3: Traceback (most recent call last): File "threading.pyo", line 530, in __bootstrap_inner File "service\market.pyo", line 91, in run File "service\market.pyo", line 109, in processSearches File "eos\db\gamedata\queries.pyo", line 56, in checkAndReturn File "eos\db\gamedata\queries.pyo", line 188, in searchItems UnicodeEncodeError: 'ascii' codec can't encode character u'\xb4' in position 2: ordinal not in range(128)
The character specified in the exception varies, I have seen other instances with \xf1, \xa1 and \xe0. I have been trying to find a way to reliably reproduce it without much luck. My OS is Windows 7 x64, and because it seems relevant, my keyboard language is spanish. |
Sabevissia
Lost Enterprises... SOLAR WING
0
|
Posted - 2011.11.20 23:37:00 -
[166] - Quote
I am receiving the below error from the nightly build on a clean install (though I did not do a registry clean yet). I am going to try the clean installa gain after doing a registry clean first this time around, but wanted to post this error just in case it may be useful for anyone.
Traceback (most recent call last): File "pyfa.py", line 51, in (module) print "Unknown sqlalchemy version string format, skipping check" File "C:\Program Files (x86)\pyfa\.\gui\mainFrame.py", line 38, in (module) from gui.additionsPane import AdditionsPane File "C:\Program Files (x86)\pyfa\.\gui\additionsPane.py", line 27, in (module) from gui.gangView import GangView File "C:\Program Files (x86)\pyfa\.\gui\gangView.py", line 20, in (module) from wx.lib.scrolledpanel import ScrolledPanel ImportError: No module named scrolledpanel
|
Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.21 10:12:00 -
[167] - Quote
Sabevissia wrote:I am receiving the below error from the nightly build on a clean install (though I did not do a registry clean yet). I am going to try the clean installa gain after doing a registry clean first this time around, but wanted to post this error just in case it may be useful for anyone.
Traceback (most recent call last): File "pyfa.py", line 51, in (module) print "Unknown sqlalchemy version string format, skipping check" File "C:\Program Files (x86)\pyfa\.\gui\mainFrame.py", line 38, in (module) from gui.additionsPane import AdditionsPane File "C:\Program Files (x86)\pyfa\.\gui\additionsPane.py", line 27, in (module) from gui.gangView import GangView File "C:\Program Files (x86)\pyfa\.\gui\gangView.py", line 20, in (module) from wx.lib.scrolledpanel import ScrolledPanel ImportError: No module named scrolledpanel
It looks like your version of WXPython is incomplete, has nothing to do with the registry |
Kadesh Priestess
Scalding Chill
88
|
Posted - 2011.11.21 14:24:00 -
[168] - Quote
Miliam Brinalle wrote:What would be the appropriate way of reporting bugs ? Pyfa keeps crashing for me when searching items in the market tab, with this exception from the pyfa.exe.log file: Known issue, occurs when you type any non-ASCII character into input field (google ASCII char table if you're curious how you can reliably reproduce it). I'll fix it by the next release.
Sabevissia wrote:I am receiving the below error from the nightly build on a clean install (though I did not do a registry clean yet). I am going to try the clean installa gain after doing a registry clean first this time around, but wanted to post this error just in case it may be useful for anyone.
Pretty much expected behaviour. Nighties are not expected to work all the time. |
m3talc0re X
SandStorm. The Babylon Consortium
25
|
Posted - 2011.11.22 01:41:00 -
[169] - Quote
Why is there no way to sort the modules into slot groups? |
pmchem
GoonWaffe Goonswarm Federation
75
|
Posted - 2011.11.22 01:51:00 -
[170] - Quote
Question / possible bug:
All-V character, Abaddon ship. No implants/gang effects/etc. Only 2 mods fit: Quad Lif Fueled I Booster Rockets and Heavy Capacitor Booster II (with Cap Booster 400 loaded).
pyfa (latest winter preview) claims the following: 2m20sec cap with mwd running 10m30sec cap with mwd AND cap booster running
EFT (2.13.4) says 2m34sec with mwd running, 10m58sec with both mwd and cap booster.
Why the different result? Which is correct? |
|
Kadesh Priestess
Scalding Chill
88
|
Posted - 2011.11.22 09:30:00 -
[171] - Quote
m3talc0re X wrote:Why is there no way to sort the modules into slot groups? Because wxWidgets (UI toolkit we're using) is a gay.
pmchem wrote:Question / possible bug:
All-V character, Abaddon ship. No implants/gang effects/etc. Only 2 mods fit: Quad Lif Fueled I Booster Rockets and Heavy Capacitor Booster II (with Cap Booster 400 loaded).
pyfa (latest winter preview) claims the following: 2m20sec cap with mwd running 10m30sec cap with mwd AND cap booster running
EFT (2.13.4) says 2m34sec with mwd running, 10m58sec with both mwd and cap booster.
Why the different result? Which is correct? When it comes to cap calculations, i'd better rely on pyfa's accurateness. We're using Entity's cap simulator, while EFT likely runs approximate calculations instead of full sim. For cap stable fittings, pyfa shows value slightly below your actual average cap, but still far more accurate.
I know few cases when it bugs out, but EFT goes mad there too; also i think you shouldn't face them in game. |
pmchem
GoonWaffe Goonswarm Federation
91
|
Posted - 2011.11.27 23:37:00 -
[172] - Quote
Kadesh Priestess wrote:m3talc0re X wrote:Why is there no way to sort the modules into slot groups? Because wxWidgets (UI toolkit we're using) is a gay. pmchem wrote:Question / possible bug:
All-V character, Abaddon ship. No implants/gang effects/etc. Only 2 mods fit: Quad Lif Fueled I Booster Rockets and Heavy Capacitor Booster II (with Cap Booster 400 loaded).
pyfa (latest winter preview) claims the following: 2m20sec cap with mwd running 10m30sec cap with mwd AND cap booster running
EFT (2.13.4) says 2m34sec with mwd running, 10m58sec with both mwd and cap booster.
Why the different result? Which is correct? When it comes to cap calculations, i'd better rely on pyfa's accurateness. We're using Entity's cap simulator, while EFT likely runs approximate calculations instead of full sim. For cap stable fittings, pyfa shows value slightly below your actual average cap, but still far more accurate. I know few cases when it bugs out, but EFT goes mad there too; also i think you shouldn't face them in game.
As a follow-up on this, I just tested the abaddon with quaf lif mwd and heavy cap booster 2 on sisi (build 321215 - should be identical to TQ for this testing). Character had all-5 navigation and capacitor related skills, and no implants.
Using only the MWD: ship first failed to cycle MWD due to lack of cap at 2m 31s. Using the MWD and cap boosters (both started at same time): ship first failed to cycle MWD due to lack of cap at 9m 21s, and the last cap booster was consumed at 9m 5s.
CCP added an interesting feature to the fitting window on sisi: it tells you how long it will take your capacitor to deplete. It said 2m 30s for my abaddon fit, apparently ignoring the heavy cap booster. CCP wins in accuracy for the non-cap-boosted fit though, better than EFT or pyfa.
For pyfa: the program was too pessimistic about cap. 2m 20s is near the time I was able to start my last full MWD cycle, not the time my cap ran out or the time a mod first deactivated due to cap (even after activating MWD for the last time I had _some_ capacitor left, just not enough to cycle MWD again when needed). EFT and pyfa both assumed the abaddon had infinite cap booster charges. In reality, the abaddon has 525m3 of cargo space. The heavy cap booster 2 can load 10 charges of cap booster 400 and fit 32 in a non-expanded cargo hold. It just runs out of cap charges. This should probably be considered a bug, as the program could estimate max # of cap boosters available without getting more from a can. This problem is pretty obvious to anyone who has ever theorycrafted a setup with cap booster 800s (which are pretty bulky). |
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.28 10:02:00 -
[173] - Quote
pmchem wrote:Using only the MWD: ship first failed to cycle MWD due to lack of cap at 2m 31s. 2:30 i guess, you can't have 31, 29 or whatever because mwd cycle time is exactly 10 seconds, and it's the only module you're using.
pmchem wrote:sing the MWD and cap boosters (both started at same time): ship first failed to cycle MWD due to lack of cap at 9m 21s, and the last cap booster was consumed at 9m 5s. Problems with cargo space are ignored, it's assumed that you will always have cap booster supply.
pmchem wrote:CCP added an interesting feature to the fitting window on sisi: it tells you how long it will take your capacitor to deplete. It said 2m 30s for my abaddon fit, apparently ignoring the heavy cap booster. CCP wins in accuracy for the non-cap-boosted fit though, better than EFT or pyfa. I know the algorithm it's using. We're likely to write cap simulator from scratch for new engine, taking into consideration the way cap sim is implemented by CCP in fitting window. That is, current cap sim will stay as-is.
pmchem wrote:For pyfa: the program was too pessimistic about cap. 2m 20s is near the time I was able to start my last full MWD cycle, not the time my cap ran out or the time a mod first deactivated due to cap (even after activating MWD for the last time I had _some_ capacitor left, just not enough to cycle MWD again when needed). EFT and pyfa both assumed the abaddon had infinite cap booster charges. In reality, the abaddon has 525m3 of cargo space. The heavy cap booster 2 can load 10 charges of cap booster 400 and fit 32 in a non-expanded cargo hold. It just runs out of cap charges. This should probably be considered a bug, as the program could estimate max # of cap boosters available without getting more from a can. This problem is pretty obvious to anyone who has ever theorycrafted a setup with cap booster 800s (which are pretty bulky). Cargo considerations can be taken into account, but they're too complex - not 100% of cargo is occupied by cap boosters, there can be external supply of these (container/blockade runner with charges) and other smaller things. |
Fraa Bjorn
Cell 317
6
|
Posted - 2011.11.28 20:10:00 -
[174] - Quote
Hi, I've been a happy Pyfa-user for months -- but earlier today, pyfa stopped starting up.. I've tried unstall/reinstall (both 1.0.6-incarna) but no go. Double click icon - hourglass mouse, then nothing happens. no pyfa process gets started. Tried starting from commandline, but there's no output. Is there a log-file somewhere? All games have QQ, but only Eve has Q.Q |
Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.11.28 23:14:00 -
[175] - Quote
Fraa Bjorn wrote:Hi, I've been a happy Pyfa-user for months -- but earlier today, pyfa stopped starting up.. I've tried unstall/reinstall (both 1.0.6-incarna) but no go. Double click icon - hourglass mouse, then nothing happens. no pyfa process gets started. Tried starting from commandline, but there's no output. Is there a log-file somewhere? join irc.coldfront.net #evefit and have a chat with us (devs) to figure out what's wrong on your side (ideally, somehwere tomorrow not too late EU time, we're all EU based) |
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.28 23:16:00 -
[176] - Quote
Fraa Bjorn wrote:Hi, I've been a happy Pyfa-user for months -- but earlier today, pyfa stopped starting up.. I've tried unstall/reinstall (both 1.0.6-incarna) but no go. Double click icon - hourglass mouse, then nothing happens. no pyfa process gets started. Tried starting from commandline, but there's no output. Is there a log-file somewhere? Please check pyfa.log (or any other log and txt files which are not part of distribution) in pyfa's folder (or in corresponding location of VirtualStore, if you have pyfa installed to UAC-protected location), all error output should be directed there.
Also, you may try removing pyfa folder manually from install location, and re-installing it again (to make sure no old files remain). If it doesn't help, try to move [user]/.pyfa folder somewhere and see if it starts. If it helps - upload packed folder somewhere, we'll look into what could've caused it.
If it doesn't - join chan, like suggested by Sakari. It may be complex windows binary problem which is hard to solve without good level of interaction. |
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.29 17:21:00 -
[177] - Quote
With the crucible release, we're releasing 1.1:
Windows: installer, archive Mac: archive Source: archive
- Database and everything related was updated to Crucible 1.0, to include new tier-3 BCs, hybrid buff among other changes
- Added support for gang bonuses (drag fits from ship browser onto opened Fleet pane, or just RMB them and use menu)
- Added support for system-wide effects - wormhole, incursion (RMB in projected tab)
- Added option -r or --root to store data in pyfa's folder instead of [user]/.pyfa, for better compatibility with services like dropbox
- Usual assortment of calculation and bug fixes
Two major features (fleet and wh effects) were added on top of existing code, in the least-effort way (to not distract much from development of new engine), which sometimes included use of ugly hacks. At first glance - everything works as intended. If you find something broken - please post here, we may fix it quickly or not fix at all (after all, new engine is likely to fix most, if not all of existing calculation problems). |
Liang Nuren
Perkone Caldari State
108
|
Posted - 2011.11.29 18:38:00 -
[178] - Quote
Kadesh Priestess wrote:new engine
Congrats on a new release! :) The UI feels really laggy because it does a full recalculation of every stat when adding a new module. Does the new engine change that?
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.29 18:41:00 -
[179] - Quote
Liang Nuren wrote:The UI feels really laggy because it does a full recalculation of every stat when adding a new module. Does the new engine change that?
-Liang Yes, partial recalculations won't take more than few milliseconds, if not less. It's one of its main features, with other one being massive use of data we get from eve, which helps to achieve almost absolute calculation accurateness |
Liang Nuren
Perkone Caldari State
108
|
Posted - 2011.11.29 18:44:00 -
[180] - Quote
Kadesh Priestess wrote:Liang Nuren wrote:Kadesh Priestess wrote:new engine Congrats on a new release! :) The UI feels really laggy because it does a full recalculation of every stat when adding a new module. Does the new engine change that? -Liang Yes, partial recalculations won't take more than few milliseconds, if not less
Nice - glad to see you guys are going down that route. It'll *greatly* increase the usability of the application. Again, congrats on the new release. :)
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |
|
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.29 18:49:00 -
[181] - Quote
Liang Nuren wrote:Again, congrats on the new release. :) Thanks :) |
DelBoy Trades
Enslave. GIANTSBANE.
59
|
Posted - 2011.11.29 20:30:00 -
[182] - Quote
Is there any way to separate low, medium and high slot groups so they're not right next to eachother? |
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.29 21:01:00 -
[183] - Quote
No. |
Lunkwill Khashour
Red Federation RvB - RED Federation
0
|
Posted - 2011.11.29 22:40:00 -
[184] - Quote
On OS 10.6, pyfa crashes on execution. The error message is non existant but directs me to the site of macpython, which hasn't been updated in years. The Python on my laptop is 2.6.3. Hope this helps |
Mute Online
The Hedgemonic Crux
0
|
Posted - 2011.11.29 22:41:00 -
[185] - Quote
I am trying to run the mac version of PYFA but i get "pyfa Error" every time I try to load it. Is this because i am in lion? |
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.29 22:44:00 -
[186] - Quote
Lunkwill Khashour wrote:On OS 10.6, pyfa crashes on execution. The error message is non existant but directs me to the site of macpython, which hasn't been updated in years. The Python on my laptop is 2.6.3. Hope this helps As we mentioned multiple times, nobody from our team has mac, so mac builds are released as-is - w/o any testing at all.
Someone already filled bug in trac, 453, we're going to check what could've caused it.
As temporary work-around for this bug, i'll make new mac build which doesn't support --root option - likely, it will make pyfa to start on macs again. Link will be posted here. |
Mute Online
The Hedgemonic Crux
0
|
Posted - 2011.11.29 23:01:00 -
[187] - Quote
Working!!!!!!!!! |
Kadesh Priestess
Scalding Chill
89
|
Posted - 2011.11.29 23:05:00 -
[188] - Quote
Mute Online wrote:Working!!!!!!!!! Thanks for feedback, replaced mac links with link to this build.
|
Lunkwill Khashour
Red Federation RvB - RED Federation
0
|
Posted - 2011.11.29 23:17:00 -
[189] - Quote
Working here aswell. Thanks for the great job! |
Kishin Hattori
The Tuskers
3
|
Posted - 2011.11.30 04:40:00 -
[190] - Quote
I am loving pyfa, think the interface is well thought out and it is working well for me.
What I'd like to know is whether you can assign implants to characters or whether you have add implants to the fit specifically each time you build a theoretical fit?
EFT obviously has this feature and it's a lot more time effective to have a char skilled with certain implants and another without for quick comparison; having to add a full rack of implants to every single fitted ship is a real ballache!
Thanks for doing such great work on this project, keeping my eye on future releases. |
|
Kadesh Priestess
Scalding Chill
93
|
Posted - 2011.11.30 08:04:00 -
[191] - Quote
Kishin Hattori wrote:What I'd like to know is whether you can assign implant It will be added at some point in slightly other form, but i can't promise it anytime soon.
|
indicast
Guns Unlimited Inc.
7
|
Posted - 2011.11.30 11:04:00 -
[192] - Quote
doesnt take api key to fitt ships with my skills :P |
Fraa Bjorn
Cell 317
6
|
Posted - 2011.11.30 11:39:00 -
[193] - Quote
Sakari & Kadesh; the new crucible Pyfa works just fine, no startup issues - can't reproduce the problem anymore! All games have QQ, but only Eve has Q.Q |
Fuzzy Wuzz
Science and Trade Institute Caldari State
3
|
Posted - 2011.11.30 11:47:00 -
[194] - Quote
where are saved fitting stored?
i cant find folder which contains fitting i made, like [setups] folder was in EFT. |
Velonad Tyldamere
Blood Covenant Pandemic Legion
6
|
Posted - 2011.11.30 11:53:00 -
[195] - Quote
Is there a way to get fleet/wing bonuses implemented, as it's a major drawback for this tool.
Or has a recent update fixed that already? |
Kadesh Priestess
Scalding Chill
93
|
Posted - 2011.11.30 12:14:00 -
[196] - Quote
Fuzzy Wuzz wrote:where are saved fitting stored?
i cant find folder which contains fitting i made, like [setups] folder was in EFT. [your user folder]/.pyfa. Or saveddata folder inside pyfa folder, if you start it up with --root option.
Velonad Tyldamere wrote:Or has a recent update fixed that already? Yes.
On a side-note - several bugs were revealed post-release, one of which is inability to apply WH effects for windows users. This has been fixed internally, new build will be available this weekend or in the first half of next week. |
Fuzzy Wuzz
Science and Trade Institute Caldari State
3
|
Posted - 2011.11.30 12:31:00 -
[197] - Quote
thank you very much, i was searching separate cfg's like in eft, and didnt realise that all could be in one file :)
I give you guys
10/10 for PYFA |
Kel'taith
ElitistOps Pandemic Legion
9
|
Posted - 2011.11.30 15:58:00 -
[198] - Quote
I don't know if this has been addressed, but I don't see anywhere I can highlight to see ship bonuses, which is a nice feature. |
Efraya
DEEP-SPACE CO-OP LTD Narwhals Ate My Duck
45
|
Posted - 2011.11.30 16:04:00 -
[199] - Quote
Kel'taith wrote:I don't know if this has been addressed, but I don't see anywhere I can highlight to see ship bonuses, which is a nice feature. Right click on some white space on the fit and click on "Ship stats"
WSpace; Best space. |
Kel'taith
ElitistOps Pandemic Legion
9
|
Posted - 2011.11.30 16:22:00 -
[200] - Quote
thanks
|
|
Garbad theWeak
48
|
Posted - 2011.11.30 17:04:00 -
[201] - Quote
Kadesh Priestess wrote:Fuzzy Wuzz wrote:where are saved fitting stored?
i cant find folder which contains fitting i made, like [setups] folder was in EFT. [your user folder]/.pyfa. Or saveddata folder inside pyfa folder, if you start it up with --root option. Velonad Tyldamere wrote:Or has a recent update fixed that already? Yes. On a side-note - several bugs were revealed post-release, one of which is inability to apply WH effects for windows users. This has been fixed internally, new build will be available this weekend or in the first half of next week. How do you put the -R modifier on in windows 7?
|
Kadesh Priestess
Scalding Chill
93
|
Posted - 2011.11.30 18:05:00 -
[202] - Quote
Garbad theWeak wrote:How do you put the -R modifier on in windows 7?
run pyfa.exe -r from command line, or create shortcut for it and append " -r" to the target field (it's all the same way like you add /server:singularity for sisi client shortcut, so if you did it once - everything should go smooth). |
nandodean
Cadetes de San Marcial
0
|
Posted - 2011.11.30 18:26:00 -
[203] - Quote
congratulations for this excellent program. I've been using EVE Fitting Tool for a long while, but as soon as I tried Pyfa, I uninstalled EFT. It's fantastic, thanks for the crucible update!! |
Velonad Tyldamere
Blood Covenant Pandemic Legion
7
|
Posted - 2011.11.30 20:46:00 -
[204] - Quote
Kadesh Priestess wrote:SNIP Velonad Tyldamere wrote:Or has a recent update fixed that already? Yes. On a side-note - several bugs were revealed post-release, one of which is inability to apply WH effects for windows users. This has been fixed internally, new build will be available this weekend or in the first half of next week.
Thanks for the quick reply.
But I have some feedback for you regarding the interface of this program. It is all good and well if it looks "smooth" but the way you apply fleet/wing/squad bonuses is pretty bad as is the way you choose to open new ship fits. You have to navigate through the same window you use for modules for ships and you can't right click onto boosters and just assign a currently open setup to a booster.
I also suspect that you don't have any ability to say apply projected effects correctly from active ships, let's say apply cap drain by a heavy neuting dominix on one of my vagabond fits for instance. This is done easily via drag and drop menues in EFT so I have a hard time seeing how this could not be done with a much more modern program. Then again this might be me just not knowing how this works. :) |
Captain Alcatraz
Douchingtons Shadow Cartel
44
|
Posted - 2011.11.30 21:55:00 -
[205] - Quote
I tried to use PYFA in the past but went back to EFT because there was no gang bonus support, now that it's in, it's pretty much perfect. Thank you! |
LinaSlice KANGAHobothe1
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.12.01 01:27:00 -
[206] - Quote
When can we expect to see Fleet Boosters functioning as seamlessly as EFT?
The problem lies in the inability to select specific implants for each character, and then apply that character as booster instead of a ship. Not really sure what applying a fitting as a booster is even doing. Really would like to see what my Armored Warfare Mindlink is doing. |
Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.12.01 07:07:00 -
[207] - Quote
LinaSlice KANGAHobothe1 wrote:When can we expect to see Fleet Boosters functioning as seamlessly as EFT?
The problem lies in the inability to select specific implants for each character, and then apply that character as booster instead of a ship. Not really sure what applying a fitting as a booster is even doing. Really would like to see what my Armored Warfare Mindlink is doing.
You could add the armored warfare mindlink to the booster fit ? It should be applied without problems. |
Biactol
The 7 Mercenaries
0
|
Posted - 2011.12.01 14:32:00 -
[208] - Quote
Nice job! Thank you |
Gashin DarkSide
Imperial Shipment Amarr Empire
0
|
Posted - 2011.12.01 20:54:00 -
[209] - Quote
Cool UI, Good job! |
Teroh Vizjereij
Tolarian Academy
0
|
Posted - 2011.12.01 21:56:00 -
[210] - Quote
Don't know if it was mentioned yet, but on the current 1.1 release the Faction and Officer Hybrid guns to not have the updated values from crucible.
Besides that, please
* Show the search box in ships and modules open per default * The often mentioned drag and drop * A "Recently used" category in the item browser would be nice :)
Besides from that an awsome tool. Thanks for your hard work on it! |
|
Kadesh Priestess
Scalding Chill
96
|
Posted - 2011.12.01 23:27:00 -
[211] - Quote
Teroh Vizjereij wrote:Don't know if it was mentioned yet, but on the current 1.1 release the Faction and Officer Hybrid guns to not have the updated values from crucible. It's likely you're using older version. CCP actually had only tech1-named-t2 hybrids boosted on SiSi for quite long, but before Crucible release rest of hybrids catched up with these changes.
I just checked 1.1 - and FN/SS/Tuvan large neutrons all had reload time set to 5 seconds (good indicator that hybrid boost is in place for them). If you still think you don't have proper hybrid stats, please tell us which release did you download (win exe / win zip / mac / src).
As for UI suggestions - i'll pass them to our UI developer. |
Krysonar
Ordos Humanitas Tactical Narcotics Team
0
|
Posted - 2011.12.02 08:19:00 -
[212] - Quote
I used to be able to copy to clipboard the fittings in EFT format and import that fitting into Evemon to get a list of skills. That seems to no longer work with the current release. Anyone having similar troubles? |
Kadesh Priestess
Scalding Chill
96
|
Posted - 2011.12.02 12:11:00 -
[213] - Quote
Krysonar wrote:I used to be able to copy to clipboard the fittings in EFT format and import that fitting into Evemon to get a list of skills. That seems to no longer work with the current release. Anyone having similar troubles? Lot of items were renamed with crucible release (almost all named items, several t1s, for which t2 variations were introduced), it maay be the reason (we're using new names). |
Cozmik R5
Dock 94
64
|
Posted - 2011.12.02 21:24:00 -
[214] - Quote
Just downloaded it, and so far looks nice...
But...
How in Heavens do I add my character? Yes I have my API info and yes it sees my characters, but all I get is a "new character" with zero skills...
Help plz? Try not. Do. Or do not. There is no try. |
Jarn Kalden
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.12.03 15:22:00 -
[215] - Quote
Please add the option to add seperators to the fitting window, so it's easier to see what belongs to low/med/high slots. |
Laurici
Clann Fian Narwhals Ate My Duck
2
|
Posted - 2011.12.04 20:59:00 -
[216] - Quote
I've had a problem with a armageddon fit: pyfa reports the cpu usage as 557.3 when it is actually 632.6 [using manual addition and by EFT]. no idea what is causing the bug but, I am sure someone more intelligent than me will be able to sort it!
http://dl.dropbox.com/u/21309514/geddon.xml |
Tahna Rouspel
BWE Special Forces Rage Alliance
22
|
Posted - 2011.12.05 02:35:00 -
[217] - Quote
I tried running the application on my computer - with Windows 7 and it caused it to freeze up.
|
IceAero
Shadow Company
2
|
Posted - 2011.12.05 17:24:00 -
[218] - Quote
Consistently crashed on my Mac (10.7) when typing in the market field, but it's pretty awesome either way. Hope you get this working soon!
|
Spineker
52
|
Posted - 2011.12.05 17:55:00 -
[219] - Quote
This is a great tool thanks for creating it! |
Mute Online
The Hedgemonic Crux
0
|
Posted - 2011.12.05 22:35:00 -
[220] - Quote
I cant get the fleet boosters to work on the mac version, not sure if it is user error or not. I right click the fit and select the boost slot but the slot still says none.
I am still amazed at how fast you were able to get the mac version working last time. I haven't run parallels in 6 days. Cant thank you enough. |
|
Joel Mi
A.S.A.E. Sons of EvE Alliance
0
|
Posted - 2011.12.06 18:20:00 -
[221] - Quote
trying to save my fits from pyfa but it doesnt let me past trought "processing" and i cant do anything else besides to force close the program
im using the latest stable version and windows 7 64bits
and when i use the clipboard to import fits from killboards and then close pyfa it always gives me this error
http://imageshack.us/photo/my-images/823/errorkb.jpg/
|
Kadesh Priestess
Scalding Chill
97
|
Posted - 2011.12.07 00:07:00 -
[222] - Quote
Tahna Rouspel wrote:I tried running the application on my computer - with Windows 7 and it caused it to freeze up.
If userspace program (and pyfa is such program - it doesn't mess with drivers or anything) hangs your Windows, blame Windows. It's unlikely that pyfa directly causes it, often it's caused by usage of some system service which is broken.
IceAero wrote:Consistently crashed on my Mac (10.7) when typing in the market field, but it's pretty awesome either way. Hope you get this working soon!
Could you try to launch it from terminal (open terminal, "cd [path to pyfa]/pyfa.app/Contents/MacOS", "./pyfa"), type something in market field and provide traceback from terminal (post here or via service like pastie.org). I have no idea what may cause it, recently we restored full unicode support for market search.
Mute Online wrote:I cant get the fleet boosters to work on the mac version, not sure if it is user error or not. I right click the fit and select the boost slot but the slot still says none. Could you try to do same as i mentioned above, and see if there's something useful printed out to the terminal?
Joel Mi wrote:trying to save my fits from pyfa but it doesnt let me past trought "processing" and i cant do anything else besides to force close the program im using the latest stable version and windows 7 64bits and when i use the clipboard to import fits from killboards and then close pyfa it always gives me this error http://imageshack.us/photo/my-images/823/errorkb.jpg/ Error - known issue, we didn't find a way to make it to save log fine into another folder.
"Save fits" - what do you mean? Backup all fits action or something else?
Inability to import - please move pyfa out of the program files (to your desktop, for example), run import from kbs again, check if file mentioned on screenshot exists in pyfa folder, and if it's there - please upload it somewhere/post here. |
Triklin Radec
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2011.12.07 06:20:00 -
[223] - Quote
Is there no way to just put in a horizontal rule line between high, medium and low slots, so it's more clear which power they belong to?
|
Joel Mi
A.S.A.E. Sons of EvE Alliance
0
|
Posted - 2011.12.07 15:13:00 -
[224] - Quote
Kadesh Priestess wrote:Joel Mi wrote:trying to save my fits from pyfa but it doesnt let me past trought "processing" and i cant do anything else besides to force close the program im using the latest stable version and windows 7 64bits and when i use the clipboard to import fits from killboards and then close pyfa it always gives me this error http://imageshack.us/photo/my-images/823/errorkb.jpg/ Error - known issue, we didn't find a way to make it to save log fine into another folder. "Save fits" - what do you mean? Backup all fits action or something else? Inability to import - please move pyfa out of the program files (to your desktop, for example), run import from kbs again, check if file mentioned on screenshot exists in pyfa folder, and if it's there - please upload it somewhere/post here.
By saving fits i mean the backup fits action. it doesn't work for me, it just keeps saying the message in screen "processing" but i doesn't past trough there, even if i wait hours. i just dont want to lose all fits that i have before doing something.
i think i didn't explain very well regarding the import feature trough kbs. The feature works every time i use it. if i copy to clipboard from a kb and them in pyfa use the import feature it works as normal. the message only appears if i close the program after using the feature. ive checked and if i open the program again all imported fits are there, so what do you mean by " we didn't find a way to make it to save log fine into another folder.". whats the consequence of this message
i will wait for more replies before doing something
|
Oppelganger D
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.12.07 21:14:00 -
[225] - Quote
Issue: Unable to fetch characters list from EVE API! Version: pyfa 1.1 git - Crucible 1.0 Platform: Linux {hostname} 2.6.35-31-generic #62-Ubuntu x86_64
Since updating pyfa I have been unable to fetch APIs at all. This is both with the old API keys, and a trial and error (mainly based on expiry date) new keys. According to eve-offline the API Game Server has been up at times I have tested, The old keys have been working fine with other programs, namely gtkevemon, though new API keys have not worked. Any thoughts? I have a feeling I may have missed something regarding the new API rollout, but couldn't find anything dev-blog wise to give me a rollout date. |
Foofad
Yulai Guard 1st Fleet Yulai Federation
17
|
Posted - 2011.12.08 01:22:00 -
[226] - Quote
Pyfa crashes on startup every time for me now, seems to have started with the Crucible update. Haven't been able to solve the problem yet. Any suggestions? Win7, installer version. Archive version fails too. |
Raiz Nhell
DEEP CORPS
0
|
Posted - 2011.12.08 02:29:00 -
[227] - Quote
Love the tool... dunno how I only just found it... I've been annoyed at EFT for ages cause I only do Windows at work...
Runs sweet on OSX 10.6.8...
Now if only I could use it on my iPad... |
Kadesh Priestess
Scalding Chill
97
|
Posted - 2011.12.08 14:45:00 -
[228] - Quote
Joel Mi wrote:By saving fits i mean the backup fits action. it doesn't work for me, it just keeps saying the message in screen "processing" but i doesn't past trough there, even if i wait hours. i just dont want to lose all fits that i have before doing something. Alright, please upload C:\Users\[your user]\.pyfa\saveddata.db somewhere, and send me link to it (via EVEmail if you don't want to make it public), i'll look into it.
Joel Mi wrote:i think i didn't explain very well regarding the import feature trough kbs. The feature works every time i use it. if i copy to clipboard from a kb and them in pyfa use the import feature it works as normal. the message only appears if i close the program after using the feature. ive checked and if i open the program again all imported fits are there, so what do you mean by " we didn't find a way to make it to save log fine into another folder.". whats the consequence of this message
i will wait for more replies before doing something
This message appears about inability to save error log file. It appears because your OS (namely, its UAC part) refuses to provide data writing rights to program files. Our UI guy didn't find a way to save this file into another place, so such error will pop up each time there're any errors occurred when you worked with pyfa.
By launching pyfa the way i explained earlier you will make it possible dor pyfa to save error log. Once you upload log contents somewhere, we can start to eliminate real source of the problem.
Oppelganger D wrote:Issue: Unable to fetch characters list from EVE API! Version: pyfa 1.1 git - Crucible 1.0 Platform: Linux {hostname} 2.6.35-31-generic #62-Ubuntu x86_64
Since updating pyfa I have been unable to fetch APIs at all. This is both with the old API keys, and a trial and error (mainly based on expiry date) new keys. According to eve-offline the API Game Server has been up at times I have tested, The old keys have been working fine with other programs, namely gtkevemon, though new API keys have not worked. Any thoughts? I have a feeling I may have missed something regarding the new API rollout, but couldn't find anything dev-blog wise to give me a rollout date. I'm working on making debugging build which will provide some additional data about network failures. I've got one friend on whose machine pyfa fails to resolve API data, so first we'll try to fix it internally, if i'll need more data - i'll just drop link here and ask you guys to provide that additional data generated by build.
Foofad wrote:Pyfa crashes on startup every time for me now, seems to have started with the Crucible update. Haven't been able to solve the problem yet. Any suggestions? Win7, installer version. Archive version fails too. First off, to make sure it's pyfa change which changed it, please try running older releases (http://dl.evefit.org/stable/). If they are able to launch, could you be a bit more detailed on what happens? Any errors generated? Check any logs pyfa may generate in its root folder too. Or is it just silently refuses to launch? |
The Snowman
Aliastra Gallente Federation
5
|
Posted - 2011.12.08 16:23:00 -
[229] - Quote
Excelent program! Cant fault it ... yet ;) |
Open Graves
Lone Star Exploration Lone Star Partners
0
|
Posted - 2011.12.08 22:09:00 -
[230] - Quote
Any tips on getting this to run off of a flash drive? I have the app on the drive, but the fitting stay on the local computer and don't get saved to the application directory. |
|
Sakari Orisi
Aliastra Gallente Federation
2
|
Posted - 2011.12.08 23:02:00 -
[231] - Quote
Open Graves wrote:Any tips on getting this to run off of a flash drive? I have the app on the drive, but the fitting stay on the local computer and don't get saved to the application directory.
There's a command line argument for it. --root (doesn't work on macs, though) |
Rawnie
The Elysian Horde Elysian Empire
0
|
Posted - 2011.12.09 08:54:00 -
[232] - Quote
Is there a way to get my skills in Pyfa when it can't import them itself?
I'm thinking an export from another program somehow? |
Noshika
Fission Inc. Fusion Alliance
0
|
Posted - 2011.12.10 20:36:00 -
[233] - Quote
Hello,
First, congratulation for that amazing work. As you seem updating more often your tool than EFT, I am actually testing Pyfa.
I first imported cfg from EFT. I have a lot of fits and it worked well.
Then I tried to test some things...
1. The logfile 'C:\Program Files\pyfa\pyfa.exe.log' could not be opened: [Errno 13] Permission denied: 'C:\\Program Files\\pyfa\\pyfa.exe.log'
This message appears when I try to drag and drop a setup into the PROJECTED tab and then close Pyfa. When I reopen Pyfa and this fit, it doesnt display anymore : the fit seems lost.
2. I have find how to project the effect of a logistic ship on another ship, using drag and drop from the left ships' section, but I cannot affect a different caracter to each ship, even if i open 2 tabs on the right.
3. As a result of the "loss" of fits, I tried to reimport the fits... and it doubled me every fit. I have for some ships something like 50 fits... bringing the number to almost 100 for some goups. Do I have to delete them one by one ? I didnt find how I could delete an entire groupe of ship's fit.
I will give others feedback, but solving thouse could may be clear further trouble.
Thank you again for your work :) |
Derath Ellecon
Washburne Holdings Situation: Normal
43
|
Posted - 2011.12.10 21:36:00 -
[234] - Quote
Just curious. I seem to remember a few pages back that Wormhole effects were not working properly under windows. Has there been an update to fix that yet? |
TomParad0x
RogueNET
0
|
Posted - 2011.12.10 21:56:00 -
[235] - Quote
wow, nice tool. |
Rawnie
The Elysian Horde Elysian Empire
0
|
Posted - 2011.12.13 09:47:00 -
[236] - Quote
Hey,
I've just started getting these errors when I start Pyfa:
Quote:Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:sqlalchemy.cresultproxy.pyd Fault Module Version:0.0.0.0 Fault Module Timestamp:4e9b307d Exception Code:c0000005 Exception Offset:000012aa OS Version:6.1.7601.2.1.0.256.1 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
I can't think of anything that has changed, yesterday it was still working fine, today its doing this.
What I've tried to resolve: Restore .pyfa folder, tried several days going back 10 days. delete the .pyfa folder uninstall / reinstall pyfa rebooted in between all the actions above manually deleted all the files/folders, reinstalled tried the nightly build
I am running Windows 7 Ultimate, x64, problems started with the latest stable Pyfa 1.1 Crucible. It was only after the crashes I started trying the nightlys.
I'd appreciate any help with this, Im missing my daily fix of pyfa already.
Thanks! |
Kadesh Priestess
Scalding Chill
99
|
Posted - 2011.12.14 17:37:00 -
[237] - Quote
Noshika wrote:1. The logfile 'C:\Program Files\pyfa\pyfa.exe.log' could not be opened: [Errno 13] Permission denied: 'C:\\Program Files\\pyfa\\pyfa.exe.log'
This message appears when I try to drag and drop a setup into the PROJECTED tab and then close Pyfa. When I reopen Pyfa and this fit, it doesnt display anymore : the fit seems lost. Looks like infitine recursion bug (when you apply fit one onto fit two, and then fit two onto fit one). Known issue, new engine won't have this bug by design. We're looking into ways of preventing UI/engine to form loops of projected fits, that's the best thing we can do for current engine.
Noshika wrote:2. I have find how to project the effect of a logistic ship on another ship, using drag and drop from the left ships' section, but I cannot affect a different caracter to each ship, even if i open 2 tabs on the right. It can be selected, but it's counter-intuitive. We already switched to per-fit character selection in current development build, and testing out option which lets you to use per-fit or global character selection.
Noshika wrote:3. As a result of the "loss" of fits, I tried to reimport the fits... and it doubled me every fit. I have for some ships something like 50 fits... bringing the number to almost 100 for some goups. Do I have to delete them one by one ? I didnt find how I could delete an entire groupe of ship's fit. Having automatical dupe removal is good idea, but not today, and not tomorrow. Someday we'll implement it.
Rawnie wrote:I am running Windows 7 Ultimate, x64, problems started with the latest stable Pyfa 1.1 Crucible. It was only after the crashes I started trying the nightlys.
I'd appreciate any help with this, Im missing my daily fix of pyfa already. Windows nighties are currently broken and being looked into. 1.1 release crashes... well, could you please try previous stable release?
http://dl.evefit.org/stable/1.0.6/
Please let us know if you can launch it or not.
|
Oppelganger D
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.12.15 01:20:00 -
[238] - Quote
Any advance on the API issue? |
Kaanchana
Science and Trade Institute Caldari State
49
|
Posted - 2011.12.15 01:28:00 -
[239] - Quote
Just to let you know, i downloaded the new patch for my mac and it works great, no problems. |
Rawnie
The Elysian Horde Elysian Empire
0
|
Posted - 2011.12.15 09:10:00 -
[240] - Quote
Kadesh Priestess wrote:Windows nighties are currently broken and being looked into. 1.1 release crashes... well, could you please try previous stable release? http://dl.evefit.org/stable/1.0.6/Please let us know if you can launch it or not.
I can try that but to clarify, 1.1 worked fine since it was released until the other night. Are there any registry keys that require deletion for a complete removal of pyfa? |
|
Salani
Salani Corp
0
|
Posted - 2011.12.15 11:33:00 -
[241] - Quote
Oppelganger D wrote:Any advance on the API issue?
I had the same problem. (I could fetch character list but not skills)
I closed the program and selected run as administrator.
I could then fetch cahracter list and then skills.
I cloesd the program and started it in 'normal' mode again.
I can still fetch character list and skill list.
My guess it that the program attempts to write some data to the disk where it does not have permission the firts time you import skills?
|
Kadesh Priestess
Scalding Chill
100
|
Posted - 2011.12.15 12:34:00 -
[242] - Quote
Derath Ellecon wrote:Just curious. I seem to remember a few pages back that Wormhole effects were not working properly under windows. Has there been an update to fix that yet? It's been fixed only internally now, we plan to make new release when few other problems are rectified.
Oppelganger D wrote:Any advance on the API issue? Not yet. At least, no public progress :)
Rawnie wrote:I can try that but to clarify, 1.1 worked fine since it was released until the other night. Are there any registry keys that require deletion for a complete removal of pyfa? Pyfa itself doesn't make any use of registry keys. Some of its numerous components can do it, but i have no idea how they can affect stability in such way. Sorry, but unless I know what exactly causes it and can reliably reproduce it - i can't really help you.
Salani wrote:Oppelganger D wrote:Any advance on the API issue? I had the same problem. (I could fetch character list but not skills) I closed the program and selected run as administrator. I could then fetch cahracter list and then skills. I cloesd the program and started it in 'normal' mode again. I can still fetch character list and skill list. My guess it that the program attempts to write some data to the disk where it does not have permission the firts time you import skills? Now, this sounds weird (besides that log file, we're not trying to save data to protected location). Thanks for this important notice, at least it points us to some direction. |
Oppelganger D
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.12.15 13:50:00 -
[243] - Quote
Salani wrote: I had the same problem. (I could fetch character list but not skills)
I closed the program and selected run as administrator.
I could then fetch cahracter list and then skills.
Just to confirm on the Linux side, running Pyfa as root does enable me to fetch the API key successfully. Just a note, unlike Salani's experience on Windows it still doesn't fetch the API key without root on Linux. |
Rawnie
The Elysian Horde Elysian Empire
0
|
Posted - 2011.12.15 19:02:00 -
[244] - Quote
Just to let you know my problem is solved. I'm not sure what did it but I deinstalled Python 2.7.2 and a few other things I installed recently. I downloaded the archived pyfa and it worked. I restored pyfa's .pyfa folder and got my settings and fittings back.
I reinstalled the programs I deinstalled, and its still working, so no idea what did it. |
Katara TBE
Knights of Azrael
0
|
Posted - 2011.12.16 02:40:00 -
[245] - Quote
might just be me being real thick but how do you remove modules from a fitting right click has no option and also dragging and dropping a new module doesnt work? |
Katara TBE
Knights of Azrael
0
|
Posted - 2011.12.16 02:43:00 -
[246] - Quote
Katara TBE wrote:might just be me being real thick but how do you remove modules from a fitting right click has no option and also dragging and dropping a new module doesnt work?
Never mind i found it out by rage bashing my mouse and swearing at the screen, you simply double click on teh module |
Rawnie
The Elysian Horde Elysian Empire
0
|
Posted - 2011.12.16 07:31:00 -
[247] - Quote
Or select a bunch by clicking one, hold shift, click another and press delete on your keyboard |
Kadesh Priestess
Scalding Chill
100
|
Posted - 2011.12.16 13:55:00 -
[248] - Quote
For all those experiencing inability to fetch data via API:
Windows: Archive Source: Archive
Please download this debug build, attempt to fetch character data without admin privileges, then with them, then find [your user folder]/pyfalog.txt file and upload its contents somewhere (any text paste services like pastebin.com or pastie.org, or any file hosting services).
We suspect it's caused by proxy autodetection code (there's possibility that it needs high access level, depending on system configuration), and need to confirm it.
Rawnie wrote:Just to let you know my problem is solved. <...>
I reinstalled the programs I deinstalled, and its still working, so no idea what did it. Glad to hear, it sounded like environment problem since very beginning. |
stoicfaux
416
|
Posted - 2011.12.16 17:35:00 -
[249] - Quote
Kadesh Priestess wrote:Rawnie wrote:I am running Windows 7 Ultimate, x64, problems started with the latest stable Pyfa 1.1 Crucible. It was only after the crashes I started trying the nightlys.
I'd appreciate any help with this, Im missing my daily fix of pyfa already. Windows nighties are currently broken and being looked into. 1.1 release crashes... well, could you please try previous stable release? http://dl.evefit.org/stable/1.0.6/Please let us know if you can launch it or not.
I'm getting the same crash issue (Fault Module Name: sqlalchemy.cresultproxy.pyd) on Win7, x64 with the current release and the 1.06 version.
I've also noticed that I cannot launch a couple of my steam games at night after I've been running Eve, and other apps during the day. I have to reboot to launch a steam game successfully.
I'm thinking that pyfa and Steam starting having issues after Windows Update ran on my system last night. The recent Eve patches could also be the cause or a part of the problem.
edit: This problem is probably not a pyfa issue, so before anyone digs into it, let me check the Steam tech support forums.
You can tell me what is and isn't true when you pry the tinfoil from my cold, lifeless head.
|
Oppelganger D
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.12.16 22:25:00 -
[250] - Quote
Kadesh Priestess wrote:For all those experiencing inability to fetch data via API: Windows: ArchiveSource: ArchivePlease download this debug build, attempt to fetch character data without admin privileges, then with them, then find [your user folder]/pyfalog.txt file and upload its contents somewhere (any text paste services like pastebin.com or pastie.org, or any file hosting services).
EvE-Mail Sent of Log.
|
|
Vanguard Fletcher
Valeth Imperial Command Imperial Ascension
0
|
Posted - 2011.12.18 09:19:00 -
[251] - Quote
Not sure if this issue has already been resolved but Drone Navigation Computer (at least the T1 variants) are not calculated properly. As fun as it would be to have a Carrier spew Hobgoblin IIs at 19.2km/s the highest I got them was 7.7km/s with the T1 Drone Nav Computers.
Apparently there is a penalty to using multiple even though its not on the description :( |
ninjaholic
Aliastra Gallente Federation
32
|
Posted - 2011.12.18 23:24:00 -
[252] - Quote
Soooo goooooood
Support Eve's own built-in Battle-Recorder! |
Kadesh Priestess
Scalding Chill
100
|
Posted - 2011.12.21 16:56:00 -
[253] - Quote
Oppelganger D wrote: EvE-Mail Sent of Log.
Looks like you're someone's alt; could you please check your evemail and reply?
Vanguard Fletcher wrote:Not sure if this issue has already been resolved but Drone Navigation Computer (at least the T1 variants) are not calculated properly. As fun as it would be to have a Carrier spew Hobgoblin IIs at 19.2km/s the highest I got them was 7.7km/s with the T1 Drone Nav Computers.
Apparently there is a penalty to using multiple even though its not on the description :( Thanks, will be fixed in next version. |
Oppelganger D
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.12.21 20:35:00 -
[254] - Quote
EvE-Mail checked and replied answering your questions. |
Drayleth
Native Freshfood Minmatar Republic
0
|
Posted - 2011.12.22 03:03:00 -
[255] - Quote
A Tankable DPS calculation somewhere based on the incoming damage set would be nice. |
Kadesh Priestess
Scalding Chill
101
|
Posted - 2011.12.22 13:17:00 -
[256] - Quote
Drayleth wrote:A Tankable DPS calculation somewhere based on the incoming damage set would be nice. It's there for ages. |
Drayleth
Native Freshfood Minmatar Republic
0
|
Posted - 2011.12.22 14:22:00 -
[257] - Quote
Kadesh Priestess wrote:Drayleth wrote:A Tankable DPS calculation somewhere based on the incoming damage set would be nice. It's there for ages. ah where is it exactly? |
Wille Sanara
Felador night Corp
0
|
Posted - 2011.12.22 16:41:00 -
[258] - Quote
Bump for a cool software. I just tried it and compared to EFT: -It has much bigger install file (its much bigger but its still pretty small) -It eats much more memory (its much more but today rams are big so oh well) -It has some nice tweaks in the graphs and so ...I hope developers will continue to develop this because this program has a great potential and looks just awesome |
Kadesh Priestess
Scalding Chill
102
|
Posted - 2011.12.23 21:20:00 -
[259] - Quote
New release, 1.1.1.
Windows: installer, archive Mac: archive Source: archive
- Full http/https proxy support, including ability to override autodetected settings
- Default character/damage pattern selection mode is now per-fit, this can be changed to old global selection mode in preferences
- Database updated to Crucible 1.0.3 (no major changes, just half of hail penalty returned)
- Usual assortment of bug and miscalculation fixes
--- And satellite unofficial release based on 1.1.1, chaos-329271.
Windows: archive Mac: archive Source: archive
- Database from CCP's internal chaos test server, including several module changes announced by CCP a while ago and first version of AF boost
Speaking of AFs, changes relative to TQ are:
Quote:All AFs (except for unique AT prizes) got bonus of -50 percent MWD signature penalty.
Retribution: +5 percent small laser tracking per Amarr Frigate level, +200 armor, +15 cpu, +1 med slot Vengeance: 5 percent faster missile launcher rate of fire per Amarr Frigate level, +10 cpu, +1 utility high slot
Harpy: +5 percent shield resistance per Caldari Frigate level, +10 cpu, +1 low slot, +200 shield Hawk: 5 percent faster missile launcher rate of fire per Amarr Frigate level, +10 cpu, +1 med slot
Enyo: small hybrid bonus increased from 5 percent to 10 percent per Gallente Frigate per level, +200 armor, +1 med slot, +10 cpu Ishkur: +10 percent drone hp per Gallente Frigate per level, +1 low slot
Jaguar: +7.5 percent small projectiles tracking per Minmatar Frigate per level, +1 low slot Wolf: +7.5 percent small projectiles tracking per Minmatar Frigate per level, +200 armor, +10 cpu, +1 low slot Please remember that this is just 1st iteration, stats are far from being final.
---
Drayleth wrote:ah where is it exactly? The values you see in the stats pane are already taking into account incoming damage profile (uniform by default). To change it, just add required profile in window -> damage pattern editor, RMB on the resistances field and select it. |
Uppsy Daisy
Perkone Caldari State
27
|
Posted - 2011.12.23 22:41:00 -
[260] - Quote
Wow super quick on the AF changes, nice work! |
|
Captain Nares
O3 Corporation
13
|
Posted - 2011.12.23 22:52:00 -
[261] - Quote
Drayleth wrote:Kadesh Priestess wrote:Drayleth wrote:A Tankable DPS calculation somewhere based on the incoming damage set would be nice. It's there for ages. ah where is it exactly? Here.
Uppsy Daisy wrote:Wow super quick on the AF changes, nice work! Kadesh was born with Snake Set IRL Fast guy. |
Oppelganger D
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.12.24 00:13:00 -
[262] - Quote
Thanks for the quick fix on this, just to confirm that API fetching now works as expected. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.26 02:58:00 -
[263] - Quote
Am I missing somthing or is there a way for it to factor in effects from another ship?
I am working on fitting 2x rr domi for lvl4s and want to know how things are shaping up without having to load the calculator every few mins. |
pmchem
GoonWaffe Goonswarm Federation
160
|
Posted - 2011.12.26 05:31:00 -
[264] - Quote
bug: titans are affected by projected effect tracking links and remote sensor boosters. presumably the same for supercarriers (friendly ewar on supercaps was nerfed with crucible).
what other known bugs are there for projected effects? to the poster above me: to get a projected effect, either drag a ship fit onto the projected tab (it will apply all projected effects from that ship -- unfortunately it is not possible to pick and choose) or find an item in market and right click -> project module. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
57
|
Posted - 2011.12.26 06:24:00 -
[265] - Quote
Thanks for the info. It helped a great deal! |
Millengo Gioidil
Avalon INC.
0
|
Posted - 2011.12.26 15:31:00 -
[266] - Quote
Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! ) |
pmchem
GoonWaffe Goonswarm Federation
160
|
Posted - 2011.12.27 04:21:00 -
[267] - Quote
in addition to my bugreports from a couple posts above ( https://forums.eveonline.com/default.aspx?g=posts&m=567987#post567987 ), I have this report from a friend, plus my comments on it:
--- my friend ---
Something's screwy with the remote rep numbers though (but I don't know who's wrong). An experiment, using the following:
Vulture (don't forget to add the Siege Warfare Mindlink) Maelstrom (T2 but it doesn't matter for this) Scimitar (4 rep AB)
All numbers vs Uniform damage (using All V characters too).
Maelstrom (without bonuses) with 4 unbonused reps (i.e. dragged from the market): Pyfa says 1318, EFT says 1451. Maelstrom (without bonuses) with 4 bonused reps (i.e. the Scimitar has Vulture bonuses* so its reps cycle faster): Pyfa says 1564.5, EFT says 2081. Something isn't right here...
* Pyfa has an annoying "feature" where you have to assign the fleet boosters in a bottom-up manner, so the Vulture needs to be the squad booster for the Scimitar instead of the fleet booster (like EFT allows) for the bonuses to apply.
---- my reply ---
the first difference, 1318 vs 1451, is because pyfa splits the display of passive tank vs active tank. you'll see a 133 entry to the left of the 1318.
the second one, I'm not sure, it may be that the vulture bonuses are being applied to the mael and not the scimi reps? because the mael's passive regen has increased, which seems wrong. I would report that in thread as a bug. I don't know if this is an EFT or a pyfa bug, maybe pyfa.
the vulture fit being discussed has all 3 siege warfare links plus mindlink. the scimi is a capstable fit with 4 large named reps in the highs, and the mael is your generic brick tanked mael. the mindlinked vulture was used as squad booster for the scimi, and then the scimi was projected onto the mael. |
Tarsas Phage
Pain Delivery.
31
|
Posted - 2011.12.27 04:54:00 -
[268] - Quote
Millengo Gioidil wrote:Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! )
Yeah, there seems to be something wrong with the internal launcher code. I'm seeing the following in my mac's logs:
12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]Usage: pyfa.py [--root] 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]pyfa.py: error: no such option: -p 12/26/11 11:35:47 PMcom.apple.launchd.peruser.501[107]([0x0-0x4d04d].org.evefit.pyfa[597]) Exited with exit code: 2
I've rummaged around the files and can't seem to find where that -p argument is getting passed to pyfa.py, so maybe a pyfa dev could nuke this bug.
EDIT: I've got a work-around for this.
Open pyfa.app/Contents/Resources/pyfa.py and add the following around line 64, prior to the line that has "(options, args) = parser.parse_args()"
parser.add_option("-p")
This will make the -p flag a valid flag, but a no-op. pyfa itself seems to start up then and run fine, so *shrug* |
Millengo Gioidil
Avalon INC.
0
|
Posted - 2011.12.28 00:56:00 -
[269] - Quote
Tarsas Phage wrote:Millengo Gioidil wrote:Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! ) Yeah, there seems to be something wrong with the internal launcher code. I'm seeing the following in my mac's logs: 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]Usage: pyfa.py [--root] 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]pyfa.py: error: no such option: -p 12/26/11 11:35:47 PMcom.apple.launchd.peruser.501[107]([0x0-0x4d04d].org.evefit.pyfa[597]) Exited with exit code: 2 I've rummaged around the files and can't seem to find where that -p argument is getting passed to pyfa.py, so maybe a pyfa dev could nuke this bug. EDIT: I've got a work-around for this. Open pyfa.app/Contents/Resources/pyfa.py and add the following around line 64, prior to the line that has "(options, args) = parser.parse_args()" parser.add_option("-p") This will make the -p flag a valid flag, but a no-op. pyfa itself seems to start up then and run fine, so *shrug*
Great! Great! Great! It works! Thx, mate
|
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
13
|
Posted - 2011.12.28 01:30:00 -
[270] - Quote
Tarsas Phage wrote:Millengo Gioidil wrote:Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! ) Yeah, there seems to be something wrong with the internal launcher code. I'm seeing the following in my mac's logs: 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]Usage: pyfa.py [--root] 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]pyfa.py: error: no such option: -p 12/26/11 11:35:47 PMcom.apple.launchd.peruser.501[107]([0x0-0x4d04d].org.evefit.pyfa[597]) Exited with exit code: 2 I've rummaged around the files and can't seem to find where that -p argument is getting passed to pyfa.py, so maybe a pyfa dev could nuke this bug. EDIT: I've got a work-around for this. Open pyfa.app/Contents/Resources/pyfa.py and add the following around line 64, prior to the line that has "(options, args) = parser.parse_args()" parser.add_option("-p") This will make the -p flag a valid flag, but a no-op. pyfa itself seems to start up then and run fine, so *shrug* Make a patch for this and throw it on Trac along with a description of the issue, will ya? Not everyone follows the forum thread or wants to rummage through 14 pages looking for the details. Good debugging work! :) |
|
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
62
|
Posted - 2011.12.28 04:37:00 -
[271] - Quote
What would be awesome some day is the ability to simulate various PVE content within Pyfa to check for surprises on your fits.
Would there not be a way to do this through some kind of XML system by chance? |
Tarsas Phage
Pain Delivery.
33
|
Posted - 2011.12.28 05:28:00 -
[272] - Quote
Tarunik Raqalth'Qui wrote:Tarsas Phage wrote:Millengo Gioidil wrote:Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! ) Yeah, there seems to be something wrong with the internal launcher code. I'm seeing the following in my mac's logs: 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]Usage: pyfa.py [--root] 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]pyfa.py: error: no such option: -p 12/26/11 11:35:47 PMcom.apple.launchd.peruser.501[107]([0x0-0x4d04d].org.evefit.pyfa[597]) Exited with exit code: 2 I've rummaged around the files and can't seem to find where that -p argument is getting passed to pyfa.py, so maybe a pyfa dev could nuke this bug. EDIT: I've got a work-around for this. Open pyfa.app/Contents/Resources/pyfa.py and add the following around line 64, prior to the line that has "(options, args) = parser.parse_args()" parser.add_option("-p") This will make the -p flag a valid flag, but a no-op. pyfa itself seems to start up then and run fine, so *shrug* Make a patch for this and throw it on Trac along with a description of the issue, will ya? Not everyone follows the forum thread or wants to rummage through 14 pages looking for the details. Good debugging work! :)
Sure, I'll file a bug with the work-around diff, but a better fix would be to nuke the source of this apparently superfluous -p flag that's being passed to pyfa.py. No use cluttering up code with no-ops in the long-term. |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
14
|
Posted - 2011.12.28 17:15:00 -
[273] - Quote
Tarsas Phage wrote:Tarunik Raqalth'Qui wrote:Tarsas Phage wrote:Millengo Gioidil wrote:Any mac user having problems with pyfa 1.1.1? I can't make it work... (and I don't know where I could find an older version! ) Yeah, there seems to be something wrong with the internal launcher code. I'm seeing the following in my mac's logs: 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]Usage: pyfa.py [--root] 12/26/11 11:35:47 PM[0x0-0x4d04d].org.evefit.pyfa[597]pyfa.py: error: no such option: -p 12/26/11 11:35:47 PMcom.apple.launchd.peruser.501[107]([0x0-0x4d04d].org.evefit.pyfa[597]) Exited with exit code: 2 I've rummaged around the files and can't seem to find where that -p argument is getting passed to pyfa.py, so maybe a pyfa dev could nuke this bug. EDIT: I've got a work-around for this. Open pyfa.app/Contents/Resources/pyfa.py and add the following around line 64, prior to the line that has "(options, args) = parser.parse_args()" parser.add_option("-p") This will make the -p flag a valid flag, but a no-op. pyfa itself seems to start up then and run fine, so *shrug* Make a patch for this and throw it on Trac along with a description of the issue, will ya? Not everyone follows the forum thread or wants to rummage through 14 pages looking for the details. Good debugging work! :) Sure, I'll file a bug with the work-around diff, but a better fix would be to nuke the source of this apparently superfluous -p flag that's being passed to pyfa.py. No use cluttering up code with no-ops in the long-term. Yeah, if you or someone else can nuke the superfluous flag in the first place, that would be great.
|
Derath Ellecon
Washburne Holdings Situation: Normal
49
|
Posted - 2011.12.29 01:15:00 -
[274] - Quote
I have been having an issue with PYFA crashing when im in the character editor. If i try to make any change it freezes and then crashes. I did a search and came up empty so I figured I would ask here. |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.06 08:14:00 -
[275] - Quote
Endeavour Starfleet wrote:Am I missing somthing or is there a way for it to factor in effects from another ship?
I am working on fitting 2x rr domi for lvl4s and want to know how things are shaping up without having to load the calculator every few mins. You can drag fit from ship browser to projected tab. Although, looped fits are bugged (like in your example, if you plan to mutually RR both ships). I didn't found an easy way to fix this, so this behavior will stay as-is until the next engine will be available.
pmchem wrote:bug: titans are affected by projected effect tracking links and remote sensor boosters. presumably the same for supercarriers (friendly ewar on supercaps was nerfed with crucible).
what other known bugs are there for projected effects? The main concern atm is that it doesn't allow to compose loops of projected fits.
pmchem wrote:edit: another bug, Long Distance Jamming and Frequency Modulation skills should affect Remote Sensor Boosters. Found that one just by looking at the EFT changes.txt file and checking to see if pyfa still had similar errors that EFT recently fixed. Shouldn't be hard to fix.
pmchem wrote:while I'm editing, feature request: list the # of fittings per ship class (logistics, battlecruiser, etc) in parentheses next to the class. lets you see at a glance where and how many fits you have. We planned it since beginning, but it was dropped due to perdormance considerations. All code required for this is there + since that moment we've done alot of performance tweaks, so may be good idea to reconsider this. |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.06 08:14:00 -
[276] - Quote
pmchem wrote:Maelstrom (without bonuses) with 4 unbonused reps (i.e. dragged from the market): Pyfa says 1318, EFT says 1451. Maelstrom (without bonuses) with 4 bonused reps (i.e. the Scimitar has Vulture bonuses* so its reps cycle faster): Pyfa says 1564.5, EFT says 2081. Something isn't right here... Yes. Most likely it happens because fleet bonuses are not applied to scimitar before its RR is applied onto maelstrom. The main concern that current engine has to run all calculations in three steps, sometimes it's just not possible (like, complex combinations of projected + fleet bonuses). When i added fleet bonuses in quick'n'dirty way, this thing already has been in my mind, so this will stay as-is for some time, sorry. Fixing it will mean rewriting major part of engine, which will be waste of time.
pmchem wrote:* Pyfa has an annoying "feature" where you have to assign the fleet boosters in a bottom-up manner, so the Vulture needs to be the squad booster for the Scimitar instead of the fleet booster (like EFT allows) for the bonuses to apply. Such requirement to have squad booster to assign wing booster can be easily removed, but it kind of removes any sense in calling 3 booster positions fleet/wing/squad booster (well, not completely, skill check still will be done).
Tarsas PhageYeah, there seems to be something wrong with the internal launcher code.
...[/quote wrote:Awesome finding, thanks. I have no idea what passes this option to actual pyfa code, but will try to fix it. Endeavour Starfleet wrote:What would be awesome some day is the ability to simulate various PVE content within Pyfa to check for surprises on your fits.
Would there not be a way to do this through some kind of XML system by chance? What do you mean by simulating pve content? Can you give some example? But at first glance - very unlikely it will be added soon. Too much other outstanding problems. [quote=Derath Ellecon]I have been having an issue with PYFA crashing when im in the character editor. If i try to make any change it freezes and then crashes. I did a search and came up empty so I figured I would ask here. Can you open from terminal-console and post here output which is generated on that crash? |
vorneus
Hub2
53
|
Posted - 2012.01.06 13:37:00 -
[277] - Quote
Quick question - I've moved from EFT to Pyfa specifically to try out some fittings with the AF changes that are on Sisi ATM, however none of the AF's have any of the new stats (MWD sig bonus, extra slots), they're exactly the same as those from EFT.
Is this just me? I imported fits from EFT, but I'm doubting this would do anything other than just that.
-Ed |
pmchem
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.01.06 16:48:00 -
[278] - Quote
Kadesh Priestess wrote:pmchem wrote:Maelstrom (without bonuses) with 4 unbonused reps (i.e. dragged from the market): Pyfa says 1318, EFT says 1451. Maelstrom (without bonuses) with 4 bonused reps (i.e. the Scimitar has Vulture bonuses* so its reps cycle faster): Pyfa says 1564.5, EFT says 2081. Something isn't right here... Yes. Most likely it happens because fleet bonuses are not applied to scimitar before its RR is applied onto maelstrom. The main concern that current engine has to run all calculations in three steps, sometimes it's just not possible (like, complex combinations of projected + fleet bonuses). When i added fleet bonuses in quick'n'dirty way, this thing already has been in my mind, so this will stay as-is for some time, sorry. Fixing it will mean rewriting major part of engine, which will be waste of time.
Ah. Well, I hope this bug is fixed eventually or maybe in your new engine. Larger corps or any alliance will definitely be taking fleet booster bonuses into account when determining how much a particular setup can tank with logi. It would be worth the time to get right.
Thanks for replies! |
Derath Ellecon
Washburne Holdings Situation: Normal
108
|
Posted - 2012.01.07 04:05:00 -
[279] - Quote
Kadesh Priestess wrote:Derath Ellecon wrote:I have been having an issue with PYFA crashing when im in the character editor. If i try to make any change it freezes and then crashes. I did a search and came up empty so I figured I would ask here. Can you open from terminal-console and post here output which is generated on that crash?
Unfortunately no. In the meantime I had uninstalled and cleaned up all of PYFA and started over. Problem went away. |
Saul Tiegh
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.01.08 16:36:00 -
[280] - Quote
How to i get my Character in?
I linked the API and grapped my skills then click OK.
But in the fitting tool at the right corner its ALL Level V greyed out, cant choose my Character there.
And how to select a ship?
I choose frigate as example then all is white no list with ships..
And how to import from EFT is there a way? i tried bot it shows no fittings |
|
Derath Ellecon
Washburne Holdings Situation: Normal
109
|
Posted - 2012.01.08 17:28:00 -
[281] - Quote
Saul Tiegh wrote:How to i get my Character in?
I linked the API and grapped my skills then click OK.
But in the fitting tool at the right corner its ALL Level V greyed out, cant choose my Character there.
Did you create a new character and then link it to your API? The box to choose a character will remain greyed out until you pick a ship to start fitting.
Saul Tiegh wrote:And how to select a ship?
I choose frigate as example then all is white no list with ships..
That seems odd. when you choose frigate you should see a list of all frigate. Once you pick one it prompts you to give it a name and then you can start fitting it.
Saul Tiegh wrote:And how to import from EFT is there a way? i tried bot it shows no fittings
You can take a fit (like from battleclinic) and copy it to the clipboard. Then in PYFA choose edit--from clipboard and it will import the fit.
|
Saul Tiegh
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.01.08 22:20:00 -
[282] - Quote
how to copy a fit from EFT into clipboard?
and how ta make it that the tabs are saved? i must every timer chosse all new again? |
Tub Chil
Trojan Trolls Controlled Chaos
7
|
Posted - 2012.01.09 16:07:00 -
[283] - Quote
Where should I get version with new AF-s? stable version does not have them
|
Uppsy Daisy
Perkone Caldari State
48
|
Posted - 2012.01.09 16:39:00 -
[284] - Quote
Tub Chil wrote:Where should I get version with new AF-s? stable version does not have them
Back 2 pages in this thread.....
https://forums.eveonline.com/default.aspx?g=posts&m=560426#post560426
Would love to get the Null Ammo range bonus (40% optimal and falloff instead of 25%) implemented too....
|
Linda Shadowborn
Dark Steel Industries
55
|
Posted - 2012.01.10 20:23:00 -
[285] - Quote
edit: nevermind im an idiot ^^ |
Liafcipe9000
Brutor Tribe Minmatar Republic
5
|
Posted - 2012.01.13 20:20:00 -
[286] - Quote
Bugs I found and a couple things I'd like to see added and/or improved:
- Adding and/or removing modules has a ~500 milisecond delay(My PC: i7 2500K / Kingston 4GB 1600MHz / Gigabyte Z68X-UD3Something / Gigabyte GTX570OC)
- Removing modules does not add them to Recently Used. WHYYYYYYYY
- DPS count is off. While EVE Fitting Menu says 146.1 on my Wolf, PYFA says 138. On a side note, EFT says 143.
- Capacitor stability calculation is off. that same wolf with one of the 3 cap-heavy modules inactive is stable for about 46% according to EFT, which when I look at the fitting in EVE is pretty damn close. PYFA says 26.9%.
- Modules are not separated by slot groups. WHYYYYYYYY
- Order of Market Groups had me confused for a minute or so.
Q: What's the damage pattern for? and how does it work?
That's about what I can say about judging by my few minutes with PYFA. I installed the latest version.
This has the potential to be above and beyond what EFT is. I approve |
Soyemia
Rionnag Alba Northern Coalition.
0
|
Posted - 2012.01.15 20:52:00 -
[287] - Quote
Is this mac problem fixed yet? I can't seem to get that workaround to work, could someone post a screenshot how it should look? |
Ibeau Renoir
Colonial Fleet Services Independent Faction
13
|
Posted - 2012.01.17 00:26:00 -
[288] - Quote
How does importing damage profiles work? What format does it use? The ones at EVE-Survival don't do anything whether you select them all or just some of them. And the 'dmg' file from sourceforge does nothing (I tried putting it in %USERPROFILE%\.pyfa and restarting, but I don't see them). Ceci n'est pas un sig. |
A'Brantox Foson
14
|
Posted - 2012.01.17 12:10:00 -
[289] - Quote
Needs moar EFT mirror, easier to use. |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.17 23:47:00 -
[290] - Quote
Several project news: as now i seem to be the only active project participant (plus Xreix who still eagers to build web fitter on top of new engine), i prefer to devote almost 100% of my free time on new engine. I had some issues with CVS installed on our host, but as i prefer to not waste time on solving such problems - codebase for new engine was separated from other evefit code and moved to https://github.com/DarkFenX/Eos . If anybody is interested in it, feel free to check it out. Also it means that i'll leave pyfa barely maintained for few next months, until i consider new engine ready for "production" :)
Liafcipe9000 wrote:1. - Adding and/or removing modules has a ~500 milisecond delay(My PC: i7 2500K / Kingston 4GB 1600MHz / Gigabyte Z68X-UD3Something / Gigabyte GTX570OC)
2. - Removing modules does not add them to Recently Used. WHYYYYYYYY
3. - DPS count is off. While EVE Fitting Menu says 146.1 on my Wolf, PYFA says 138. On a side note, EFT says 143.
4. - Capacitor stability calculation is off. that same wolf with one of the 3 cap-heavy modules inactive is stable for about 46% according to EFT, which when I look at the fitting in EVE is pretty damn close. PYFA says 26.9%.
5. - Modules are not separated by slot groups. WHYYYYYYYY
6. - Order of Market Groups had me confused for a minute or so.
7. - Character Editor does not feature Implants plugged in the character
Q: What's the damage pattern for? and how does it work?
Q2: What's the archive for and how is it applied?
1. Any change to fit triggers full fit recalculation, this is the reason.
2. Lol, can't agree more. We argued with our UI designer about this one, and he kept his point till release. May be good time to change it.
3. Without exact fitting and skills such reports are somewhat useless, sorry :)
4. I think i'll need to conduct series of tests to find the best algorithm for cap simulation. Can't say anything right now. Can implement ingame-panel cap simulator as well, but IIRC it has several cases when results are off too :)
5. Pecularities of UI toolkit we're using - it's hard to add eye-candy separators between racks. As for ugly - we can, i think, but that's job not for me.
6. Any particular reason why it did?
7. Yea, that's bad. Gonna be in-built feature of new service layer on top of new engine.
Q: like damage profile in EFT. Q2: erm, archive - where did you take this term?
Soyemia wrote:Is this mac problem fixed yet? I can't seem to get that workaround to work, could someone post a screenshot how it should look? It was pretty fast after first reports (issue actually was caused by Mac OS passing special argument to spawned processes, and our new argument parser didn't know anything about it - now this argument is stripped by mac launcher before actual pyfa launch), but no new releases yet to include it. I'll try to make new with this fix tomorrow, will update post with link to it. |
|
Daneel Trevize
The Scope Gallente Federation
62
|
Posted - 2012.01.22 13:45:00 -
[291] - Quote
Sorry for not looking, but has anyone pointed out that neuts can't be projected onto a carrier with the triage module active? While they can't recieve cap transfer, they should be able to be neuted and see how stable they are under such modules. Seems you need a more specific sub-class for neuts so they aren't disabled.
Also, how can one accurately simulate the effect of (skill-level-dependant) bonused amounts/reduced cycle time to neuts or armour RR, such as from Bhaalgorns and T3s? Basically projecting modules from one fit onto another, so as to factor in hull bonuses, skill points and rigs. |
Marian Devers
Rage and Terror Against ALL Authorities
2
|
Posted - 2012.01.22 19:50:00 -
[292] - Quote
Don't know whats going on, but Pyfa Mac 1.1.1 won't launch (Snow Leopard 10.6.8). Neither the Nightly nor the Stable build.
|
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.22 20:15:00 -
[293] - Quote
Marian Devers wrote:Don't know whats going on, but Pyfa Mac 1.1.1 won't launch (Snow Leopard 10.6.8). Neither the Nightly nor the Stable build.
That's weird, fix i've pushed should be included with mac nighty builds. I'll look into it.
Daneel Trevize wrote:Sorry for not looking, but has anyone pointed out that neuts can't be projected onto a carrier with the triage module active? While they can't recieve cap transfer, they should be able to be neuted and see how stable they are under such modules. Seems you need a more specific sub-class for neuts so they aren't disabled. True, this is one of the limitation which will stay as-is in old engine. It's is unable to separate offensiveModifiers (neuts are not offensive modifiers) from other offensive stuff, so blindly prohibits neuts too. New engine already can see the difference between them, so it will be fixed at some point.
Daneel Trevize wrote:Also, how can one accurately simulate the effect of (skill-level-dependant) bonused amounts/reduced cycle time to neuts or armour RR, such as from Bhaalgorns and T3s? Basically projecting modules from one fit onto another, so as to factor in hull bonuses, skill points and rigs. There's one, although it's not very obvious. Make fit, disable mods you don't want to be projected, and project your legion/chaalgorn onto target fit of your choice. |
Liafcipe9000
Smeghead Empire
6
|
Posted - 2012.01.23 21:06:00 -
[294] - Quote
Kadesh Priestess wrote:Q: like damage profile in EFT. Q2: erm, archive - where did you take this term? - But how does it work?
- In this thread there are 2 links to download the latest PYFA version, 1 is the installer and 1 is labeled "Archive". what is it and HOW DO I USE IT? |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.23 21:31:00 -
[295] - Quote
Liafcipe9000 wrote:Kadesh Priestess wrote:Q: like damage profile in EFT. Q2: erm, archive - where did you take this term? - But how does it work? It checks types of damages damage profile contains, and adjusts EHP / tank so that it will show amount of damage with given profile you can take/tank.
Liafcipe9000 wrote:- In this thread there are 2 links to download the latest PYFA version, 1 is the installer and 1 is labeled "Archive". what is it and HOW DO I USE IT? http://en.wikipedia.org/wiki/Archive_file You unpack it (decompress, unzip, unarchive), you use it like usual |
Lord MekZii
Oberon Incorporated RAZOR Alliance
0
|
Posted - 2012.01.23 22:34:00 -
[296] - Quote
Quote:EVE Fit project: - pyfa 1.1.1 (Crucible 1.0.3 data/AF buff, 1st iteration) This is not the new AF buff, right? (so no new lowslot/midslot and 50%mwd bonus...) |
Kadesh Priestess
Scalding Chill
154
|
Posted - 2012.01.23 23:06:00 -
[297] - Quote
Lord MekZii wrote:Quote:EVE Fit project: - pyfa 1.1.1 (Crucible 1.0.3 data/AF buff, 1st iteration) This is not the new AF buff, right? (so no new lowslot/midslot and 50%mwd bonus...) It is 'new' in your terms - although it doesn't include latest changes, like +200 shield capacity on jag.
These will be included in new stable build after tomorrow's patch.
|
Luwc
1st MC
3
|
Posted - 2012.01.24 16:14:00 -
[298] - Quote
I dont really see the changes ... maybe stop making a **** ton of small updates and just do it one big update and then do it right . like grippen (EFT) did
edit : not trying to be a **** here ^ I just wanna play around with my new AF's :3 |
Slighet
Siempre Muerto
58
|
Posted - 2012.01.25 09:52:00 -
[299] - Quote
Sorry if this has already been suggested, but something that would be enormously useful would be if you maintained a record of previous names for modules/items and used it in the import functions to recognise items with old names on older imported fits and apply the appropriate module or charge. It's already been a pain always having to re-add y-t8s for old fits and it's only going to get worse...
Loving pyfa by the way, thanks! |
Kadesh Priestess
Scalding Chill
155
|
Posted - 2012.01.25 10:56:00 -
[300] - Quote
New release, 1.1.2.
Windows: archive (right, no installer this time) Mac: archive Source: archive
- Database updated to Crucible 1.1
- States on fit are now toggled following way: left click is used to switch between active and online (where available), ctrl-click to switch to offline, right-click to overheat
- Ctrl key modifier is mapped to Cmd key on macs since this release
- Default proxy setting was changed to autodetection
- Assortment of bug and miscalculation fixes
Slighet wrote:Sorry if this has already been suggested, but something that would be enormously useful would be if you maintained a record of previous names for modules/items and used it in the import functions to recognise items with old names on older imported fits and apply the appropriate module or charge. It's already been a pain always having to re-add y-t8s for old fits and it's only going to get worse...
Loving pyfa by the way, thanks! Unlikely to happen.
As for inability to import EFT-style exports with old names - more proper resolution is to define new export format (ofc it should be common in both eft and pyfa), which avoids using just module names and probably includes more stuff than ship and its modules. |
|
Slighet
Siempre Muerto
58
|
Posted - 2012.01.25 14:55:00 -
[301] - Quote
Kadesh Priestess wrote: As for inability to import EFT-style exports with old names - more proper resolution is to define new export format (ofc it should be common in both eft and pyfa), which avoids using just module names and probably includes more stuff than ship and its modules.
True, it would need to be human readable rather than XML or something though, for pasting on message board and in chats for discussion. An item ID after descriptions would be fairly painless though. |
Mr M
Agony Unleashed
86
|
Posted - 2012.01.25 15:10:00 -
[302] - Quote
Kadesh Priestess wrote:
- States on fit are now toggled following way: left click is used to switch between active and online (where available), ctrl-click to switch to offline, right-click to overheat
Nice!
|
Tanya Powers
Science and Trade Institute Caldari State
791
|
Posted - 2012.01.26 03:33:00 -
[303] - Quote
Current Pyfa version shows 2 med slots for Enyo, I suppose data needs a few days to be updated? |
DarkAegix
Acetech Systems
847
|
Posted - 2012.01.26 04:40:00 -
[304] - Quote
Tanya Powers wrote:Current Pyfa version shows 2 med slots for Enyo, I suppose data needs a few days to be updated? Make sure you download from here!
No problems here. If you're getting any, maybe you need to delete your entire pyfa folder before installing/unzipping the new one. Don't worry, you keep your fits. |
Kadesh Priestess
Scalding Chill
157
|
Posted - 2012.01.26 11:17:00 -
[305] - Quote
Tanya Powers wrote:Current Pyfa version shows 2 med slots for Enyo, I suppose data needs a few days to be updated? If it still does after ensuring you have latest version (like DarkAegix said), please specify which build you're using (windows/mac/src). |
Bent Barrel
15
|
Posted - 2012.01.26 11:31:00 -
[306] - Quote
new version is nice :-)
I have one problem. Installed on windows xp 32bit, pyfa twice nuked my system. I right clicked on a fit item to have a look at the attributes, however the right click menu never appeared and system hung hard (had to power cycle/reset). |
Tanya Powers
Science and Trade Institute Caldari State
792
|
Posted - 2012.01.26 12:41:00 -
[307] - Quote
Kadesh Priestess wrote:Tanya Powers wrote:Current Pyfa version shows 2 med slots for Enyo, I suppose data needs a few days to be updated? If it still does after ensuring you have latest version (like DarkAegix said), please specify which build you're using (windows/mac/src).
Problem solved, just reinstalled latest version and everything seems right now.
Build used: Win 7 64 ultimate and Vista 32 (works fine now on both versions)
|
Kadesh Priestess
Scalding Chill
157
|
Posted - 2012.01.26 12:55:00 -
[308] - Quote
Bent Barrel wrote:I have one problem. Installed on windows xp 32bit, pyfa twice nuked my system. I right clicked on a fit item to have a look at the attributes, however the right click menu never appeared and system hung hard (had to power cycle/reset). I already mentioned i thread, that such kind of problems (when purely userspace program kills your OS) is major sign that something is terribad with your OS. I don't think that pyfa causes it, but it may (indirectly) use some OS' functionality which is broken.
|
Arc Ravim
Ravim Corporation
0
|
Posted - 2012.01.26 21:17:00 -
[309] - Quote
First of all, i can't thank you enough for creating and maintaining this very nicely done program. It has made my life as a Linux user much more pleasant!
The one significant problem i have found is that mining yields don't show up. Looking at the forums it would seem that they should when the ship has 0 dps, so my assumption is that something broke. I'm using 1.1.2. |
Kahega Amielden
Rifterlings
115
|
Posted - 2012.01.26 21:21:00 -
[310] - Quote
this could perhaps just be my incompetence, but right clicking on resistances is supposed to let you set resistance profiles, right? It works like this for a friend of mine on an earlier version of Pyfa but not for me apparently. |
|
Kadesh Priestess
Scalding Chill
157
|
Posted - 2012.01.26 23:27:00 -
[311] - Quote
Arc Ravim wrote:The one significant problem i have found is that mining yields don't show up. Looking at the forums it would seem that they should when the ship has 0 dps, so my assumption is that something broke. I'm using 1.1.2. It was feature of old pyfa, based on gtk interface - and it didn't made its way into current version.
Kahega Amielden wrote:this could perhaps just be my incompetence, but right clicking on resistances is supposed to let you set resistance profiles, right? It works like this for a friend of mine on an earlier version of Pyfa but not for me apparently. It works for me on current version. Could you try temporarily move [your user folder]/.pyfa folder somewhere and see if it helps? |
Arc Ravim
Ravim Corporation
0
|
Posted - 2012.01.27 02:13:00 -
[312] - Quote
Quote:It was feature of old pyfa, based on gtk interface - and it didn't made its way into current version
Ah... well, i would love it if that found it's way back in! |
Natasha Maulerant
University of Caille Gallente Federation
0
|
Posted - 2012.01.27 02:23:00 -
[313] - Quote
hey so if i update to crucible 1.1, does it mean i have to remake all my fits again? |
Kadesh Priestess
Scalding Chill
157
|
Posted - 2012.01.27 09:15:00 -
[314] - Quote
Arc Ravim wrote:Quote:It was feature of old pyfa, based on gtk interface - and it didn't made its way into current version Ah... well, i would love it if that found it's way back in! Someday it will.
Natasha Maulerant wrote:hey so if i update to crucible 1.1, does it mean i have to remake all my fits again? No. Also, what do you mean by saying "again"? |
Bent Barrel
20
|
Posted - 2012.01.27 11:41:00 -
[315] - Quote
Kadesh Priestess wrote:Bent Barrel wrote:I have one problem. Installed on windows xp 32bit, pyfa twice nuked my system. I right clicked on a fit item to have a look at the attributes, however the right click menu never appeared and system hung hard (had to power cycle/reset). I already mentioned i thread, that such kind of problems (when purely userspace program kills your OS) is major sign that something is terribad with your OS. I don't think that pyfa causes it, but it may (indirectly) use some OS' functionality which is broken.
well ... it's strange for me also, but I can't do much there ... I use mainly linux and the problem is on a company work laptop that I cannot do much about ...
anyway works great for linux. |
Archit3ct
Eve Global Invest Group
0
|
Posted - 2012.01.27 14:18:00 -
[316] - Quote
Greetings. I'm on a win 7, 32 bit and have tried to give this a try, but I'm failing to do so, and not sure why. I'm not very proficient in dealing with python, but i can follow an installation guidance: installed python (2.7), git, and all the dependence's needed, and after i hit pyfa.exe i receive following error: [IMG]http://img594.imageshack.us/img594/5898/errorpm.jpg[/IMG]
Appreciate the help. |
Kahega Amielden
Rifterlings
119
|
Posted - 2012.01.27 22:50:00 -
[317] - Quote
Quote:It works for me on current version. Could you try temporarily move [your user folder]/.pyfa folder somewhere and see if it helps?
When I do that I get an error when starting it up.
I could just be being dumb. Where am I supposed to be right clicking? |
Jayem See
Drama Llamas Phobia.
30
|
Posted - 2012.01.29 19:21:00 -
[318] - Quote
I'm getting the same issue as in post 316 in this thread. I did have to do a sys rsetore after getting some bitchass-virus (unrelated to Pyfa I hasten to add)
Tried reinstalls allsorts. Does Pyfa make any registry entries? Most of the issues I have had to contend with, since the virus, are reg related.
Thanks in advance for your help. |
Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.01.29 19:48:00 -
[319] - Quote
I have a couple of feature ideas if you don't mind... first 2 are the reasons some people will want to stay with EFT.
1. make the item Info window automatically update when I select another item in market browser or in ship fitting. This will make selecting an item you want according to its parameters much faster.
2. When fitting Strategic Cruisers, make it possible to select another option for each fitted subsystem via right click menu. For example, right clicking on 'fuel catalyst' would bring other 3 subsystems in right click menu and clicking them would re-fit that subsystem instead of fuel catalyst.
3. Make an option to filter items that can't possibly fit into current ship from market window. For example hide cruiser/BS modules when fitting a frigate, other races subsystems when fitting a SC, different sizes of rigs than current ship's size, etc. Maybe not questionable modules (that don't fit normally but could with fitting mods/rigs/implants) but the obvious stuff... |
iSeraph
ARES Unlimited
0
|
Posted - 2012.01.30 10:30:00 -
[320] - Quote
I have a suggestion for a little improvement and a bug on windows.
Suggestion: I'm new to pyfa and had a really hard time to figure out how to import your own character data. A little button next to the character-picker would highly improve the ui imo.
Bug: I can't run pyfa on any windows7 machine I have access to (tried to use it on three different ones). On start i always get an alert that something went wrong and it crashes. Same for release and nightly builds. I'm not at home now, so I can't check the log-file, but as far as I remember there's some kind of *.log file that can't be opened or createt in user/documents/.pyfa. Tried to create that file myself, but windows doesn't allow me to create a folder named ".pyfa".
If this bug is unknown I will upload the crash-log later. |
|
Kadesh Priestess
Scalding Chill
164
|
Posted - 2012.01.30 17:02:00 -
[321] - Quote
Kahega Amielden wrote:Quote:It works for me on current version. Could you try temporarily move [your user folder]/.pyfa folder somewhere and see if it helps?
When I do that I get an error when starting it up. Right, that's another major bug introduced by latest release for windows (and possibly mac).
iSeraph wrote:Bug: I can't run pyfa on any windows7 machine I have access to (tried to use it on three different ones). On start i always get an alert that something went wrong and it crashes. Same for release and nightly builds. I'm not at home now, so I can't check the log-file, but as far as I remember there's some kind of *.log file that can't be opened or createt in user/documents/.pyfa. Tried to create that file myself, but windows doesn't allow me to create a folder named ".pyfa".
If this bug is unknown I will upload the crash-log later. Known since, like, yesterday. The guy who reported it worked it around by creating .pyfa directory from windows console (md .pyfa). You can try it too before i put bugfix release up.
Mnengli Noiliffe wrote:1. make the item Info window automatically update when I select another item in market browser or in ship fitting. This will make selecting an item you want according to its parameters much faster.
2. When fitting Strategic Cruisers, make it possible to select another option for each fitted subsystem via right click menu. For example, right clicking on 'fuel catalyst' would bring other 3 subsystems in right click menu and clicking them would re-fit that subsystem instead of fuel catalyst.
3. Make an option to filter items that can't possibly fit into current ship from market window. For example hide cruiser/BS modules when fitting a frigate, other races subsystems when fitting a SC, different sizes of rigs than current ship's size, etc. Maybe not questionable modules (that don't fit normally but could with fitting mods/rigs/implants) but the obvious stuff... 1. Maybe as option, like "stats follow focus", but definitely not as default behaviour - for me it's common scenario when i open info of module, make several adjustments to fit and open stats again to check the differenc. Such change will make it impossible to do it. 2. Agree. 3. I think it should be possible to some extent, we'll look into it. |
Totally NotDave
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.01.30 22:36:00 -
[322] - Quote
I ran into an interesting discrepancy while using Pyfa 1.1.2. When fitting a Codebreaker I module and a single Memetic Algorithm Bank I rig, which gives a 20% bonus to hacking modules, pyfa appears to apply the bonuses incorrectly.
For instance, with Hacking trained to level 3, pyfa shows the codebreaker as having an access difficulty bonus of 75%: 5% base from the module, +20% from the rig, *3 from the skill; in-game, on the other hand, the same setup gives an access difficulty bonus of 18%: 5% base, *1.2 from the rig, *3 from the skill. Obviously, one shouldn't expect to get 75% with one T1 rig, though I was hopeful.
I assume this works similarly with the T2 versions of the module and rig, along with the Archaeology equivalents (Analyzer and Emission Scope Sharpener).
Salvagers and their rigs are also weird. For calculating the access difficulty bonus, EVE appears to use: (base % * skill modifier) + (rig bonus * number of rigs)
While pyfa appears to use: (base % + (rig bonus * number of rigs)) * skill modifier
For instance, a Salvager I with 3 Salvage Tackle I, and Salvaging trained to IV, gives 50% in-game ( (5*4) + (10*3) = 50), and 140% in pyfa ( (5+(3*10))*4) = 140).
Also, could I suggest displaying the access difficulty bonus for these kinds of mods (Codebreaker, Analyzer, Salvager) on the main fitting screen? Perhaps in the same column as turret tracking and missile radius/velocity. You could also throw Scan Probes' Sensor Strength on there. All of this is mostly fluff, but it would be nice to be able to reference these values without having to go into the module properties.
Thought I would point these out. Thanks for working on this fine piece of software. |
rodensteiner
Viziam Amarr Empire
7
|
Posted - 2012.01.31 02:51:00 -
[323] - Quote
I'll start by stating that I'm very computer-********, so it's pretty much a guarantee that I'm doing something wrong.
Do I need to download the extra bits at the bottom to make this work? (Python, wxPython, SQLAlchemy, etc.)
So far all I get when I unzip the package and run the executable is an error message informing me to check the error log, which contains a bunch of gibberish |
Kahega Amielden
Rifterlings
125
|
Posted - 2012.01.31 20:11:00 -
[324] - Quote
rodensteiner wrote:I'll start by stating that I'm very computer-********, so it's pretty much a guarantee that I'm doing something wrong. Do I need to download the extra bits at the bottom to make this work? (Python, wxPython, SQLAlchemy, etc.) So far all I get when I unzip the package and run the executable is an error message informing me to check the error log, which contains a bunch of gibberish
The error says "blablabla IOerror" and then something about C:\users\yourname\.pyfa not appearing?
Open up the command prompt (start -> cmd) and, since you should already be in C:\users\yourname, just type "md .pyfa" without quotes and it should work.
I very randomly had this error myself and now after fixing it all of my fits are gone. Yay! |
rodensteiner
Viziam Amarr Empire
7
|
Posted - 2012.02.01 03:03:00 -
[325] - Quote
That worked!
Thanks Kahega! Good to have folks like you and Petrus around |
Jeremy Ironforge
White syndicate
15
|
Posted - 2012.02.01 11:51:00 -
[326] - Quote
Please could you make a capacitor and passive shield recharge graphs. So we could know at what rate and to wich degree those decrease under certain pressure(ie dmg/cap consumption). |
Kadesh Priestess
Scalding Chill
164
|
Posted - 2012.02.01 22:53:00 -
[327] - Quote
Bugfix release which fixes fresh installs on windows and mac:
Windows: archive Mac: archive |
Danny Husk
EVE University Ivy League
0
|
Posted - 2012.02.03 17:47:00 -
[328] - Quote
I'm sorry to say I've had to go back to using that awful EFT since it's now the only working EVE fitting tool available. That's sad since PYFA had a much less clunky interface than EFT, and was generally easier to use. Please let us know when you decide to quit screwing around with the codebase and go back to simply maintaining a nice tool that was already working just fine; or if you figure out how to produce a working installer or binary distribution. Thanks. |
Kadesh Priestess
Scalding Chill
164
|
Posted - 2012.02.04 00:44:00 -
[329] - Quote
Danny Husk wrote:I'm sorry to say I've had to go back to using that awful EFT since it's now the only working EVE fitting tool available. That's sad since PYFA had a much less clunky interface than EFT, and was generally easier to use. Please let us know when you decide to quit screwing around with the codebase and go back to simply maintaining a nice tool that was already working just fine; or if you figure out how to produce a working installer or binary distribution. Thanks. Do you mean that win32 zip doesn't work for you? It is essentially binary distribution.
Building installer is somewhat i'm able to do, and making 'proper' binary builds (where all the .py files get packaged into single library.zip). I tried it already and it worked for me, however, it failed to launch on machines of major portion of other users. I wasn't able to find exact reason why it fails, so decided to use not-so-proper (and maybe filesystem cluttering) builds which just worked. Darriele (who previously built windows zip/installers and wrote major part of UI) is unavailable 99% of time, thus he's of little help here.
If your complaint is lack of installer and you do not care about filesystem clutter - i think it something i can do (as well as mac dmgs, already had some experience with them at work).
Stop working on new codebase and maintain old - definitely no. Several good reasons include: 1. I'm not an UI developer 2. Old codebase is messy (it was written by Sakari back in days when we neither had understanding of how EVE's dogma works, nor had some data from client we managed to extract recently) 3. New engine will provide major benefits, besides being not-messy
The best thing i can do for project is to continue coding new engine and service layer on top of it - which has clean API for user interface, easy to maintain, accurate and fast. I spend around 70% of my coding time on refactoring and in-code documentation, and to be honest i'm very satisfied with results so far.
Writing UI on top of simple and clean API/porting pyfa to it shouldn't be a big deal, from my perspective. Once engine is done, i can try porting pyfa while xreix builds web UI from scratch.
I doubt this babbling will change your decision (in case if you're wondering), but hopefully it's good enough reason to come back and check at a later point ;) |
Kubiq
7th Space Cavalry
5
|
Posted - 2012.02.06 11:29:00 -
[330] - Quote
Hi, Could it be possible always show search textbox for ships? It is little bit annoying click everytime on that icon for searching...just an idea.
o/ Kub |
|
Open Graves
Lone Star Exploration Lone Star Partners
1
|
Posted - 2012.02.06 17:07:00 -
[331] - Quote
I was trying to post a few build I was working on in my corps forum and I thought that there used to be a way to copy the ship statistics (EHP, DPS, resists and stuff) out of PYFA. Did that get dropped at some point or can someone tell me how to do it in the current version? If it got dropped can I put that in a s a feature request? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
630
|
Posted - 2012.02.07 09:37:00 -
[332] - Quote
Don't listen to the crybabies. Pyfa kicks ass. Thanks again for developing it.
Quick question tho. Am I missing an obvious button for showing the ship page showing what skills effect what on the ship itself? Kind of like how you can see on the module view? |
Open Graves
Lone Star Exploration Lone Star Partners
1
|
Posted - 2012.02.07 14:07:00 -
[333] - Quote
Barbelo Valentinian wrote:Cameron Zero wrote:Barbelo Valentinian wrote:I love Pyfa and much prefer to use it over EFT for my general build pottering-about, simply because it doesn't look like something running on Windows 95.
EFT still does some things Pyfa can't, but on the other hand Pyfa can do some things EFT can't, so both are very useful.
Keep up the good work! Oh, I mean no disrespect, of course. I'm legitimately wondering what the differences are so I know whether it's worth the time to download/install. A couple of things I like is that Pyfa gives tracking for turrets and updates it as you put mods, rigs, scripts, etc., in, and it also has tracking and optimal/falloff for drones (also updated with mods and rigs), which as a heavy sentry drone user atm I find very useful. It also gives a rough cost of the ship and fittings based on current market values. An important thing that EFT does that Pyfa can't do atm (so far as I know) is show the effect of fleet bonuses. The one visual advantage it has over Pyfa (which is otherwise visually superior) is that it has a clear visual separation between hi, mid and low slots
PYFA does feet bonuses. I'm a maxed out armored warfare spec and use myself as squad booster all the time. It is in the bottom center pane, there is a fleet tab there in the "Additions" section. You just can't boost with the same ship your fitting. So if you are fitting a damnation and want to see waht your gang links do to your own ship you will need to copy it. and set the second ship as the booster. Add ships by dragging them from the ship browser on the left onto the fleet window and it will ask you to set it squad, wing, or fleet booster and then you can pick the pilot to the right of that line. |
Doctor Eezee
GoonWaffe Goonswarm Federation
4
|
Posted - 2012.02.11 14:50:00 -
[334] - Quote
Somehow my values on EFT/Pyfa seem really off right now. EFT tells me a fit is capstable at 47% and in Pyfa with the same character and fit, I run out of juice in 15minutes.
Is anybody else experiencing many differences between the values the tools provide? |
Captain Nares
O3 Corporation
28
|
Posted - 2012.02.11 22:20:00 -
[335] - Quote
Doctor Eezee wrote:Somehow my values on EFT/Pyfa seem really off right now. EFT tells me a fit is capstable at 47% and in Pyfa with the same character and fit, I run out of juice in 15minutes.
Is anybody else experiencing many differences between the values the tools provide?
Cap depletion time isn't a single-value thing. And cap simulation is rather complicated thing.
Having your cap regen higher than cap consumption doesn't mean you will never run out of cap. Coz modules consume cap not every moment, but discretly over certain periods of time (cycles). And if modules cycles match, they will "alfa-strike" -âour capacitor.
So, look at cap regen/cap consumption numbers if confused :) |
Captain Nares
O3 Corporation
28
|
Posted - 2012.02.11 22:28:00 -
[336] - Quote
dbl |
Kadesh Priestess
Scalding Chill
164
|
Posted - 2012.02.12 09:07:00 -
[337] - Quote
Doctor Eezee wrote:Somehow my values on EFT/Pyfa seem really off right now. EFT tells me a fit is capstable at 47% and in Pyfa with the same character and fit, I run out of juice in 15minutes.
Is anybody else experiencing many differences between the values the tools provide? There may be two reasons for such behavior:
1) Cap simulation algorithm. EFT and pyfa use different implementations, both with their pros and cons. 2) Some miscalculation in module cycle time/cap consumption.
I'm afraid I can't help you with 1), but if reason lies within 2) i can look into it. Please post exact fitting (with implants and so on).
As to finding who's really off - the only real solution is to fit such ship, turn on all your mods and check back after 15 minutes have passed.
Open Graves wrote:I was trying to post a few build I was working on in my corps forum and I thought that there used to be a way to copy the ship statistics (EHP, DPS, resists and stuff) out of PYFA. Did that get dropped at some point or can someone tell me how to do it in the current version? If it got dropped can I put that in a s a feature request? Yes, it was feature of pyfa0, based on gtk - and like total mining yield per second, hadn't been re-implemented.
Endeavour Starfleet wrote:Quick question tho. Am I missing an obvious button for showing the ship page showing what skills effect what on the ship itself? Kind of like how you can see on the module view? It's reverse functionality which isn't exactly possible due to engine limitations. New engine already has such functionality which easily allows UI to track affectors/affectees.
Kubiq wrote:Hi, Could it be possible always show search textbox for ships? It is little bit annoying click everytime on that icon for searching...just an idea. Sure, but it will mean no more in-panel insta-tooltips for buttons (can be done with regular tooltips though). Is search bar more important to you? |
Doctor Eezee
GoonWaffe Goonswarm Federation
12
|
Posted - 2012.02.12 14:44:00 -
[338] - Quote
I will check which numbers are correct sometime this week and report back then :) |
Doctor Eezee
GoonWaffe Goonswarm Federation
27
|
Posted - 2012.02.12 21:28:00 -
[339] - Quote
Ok, I'm stupid and didn't change a CPR to a PDS in one of the fits.
To make my posts not completely useless. I get different align times in EFT and Pyfa.
http://i.imgur.com/EsaAS.png http://i.imgur.com/iwID5.png |
pmchem
GoonWaffe Goonswarm Federation
199
|
Posted - 2012.02.12 21:49:00 -
[340] - Quote
To follow up on my fellow goon's align time post, I used pyfa 1.1.2 and EFT 2.14.4 to look at align time of an All-ZERO skill, no implants Charon.
Pyfa gives 83.2s, EFT gives 87s.
The formula from the wiki at http://wiki.eveonline.com/en/wiki/Aligning gives 79.9s, calculated in python: >>> -log(0.25)*9.6e8*0.06/1e6 79.8505552005057 Charon data from: http://games.chruker.dk/eve_online/item.php?type_id=20185
I am not sure which result is correct. Anyone? |
|
Danny Husk
EVE University Ivy League
0
|
Posted - 2012.02.13 18:16:00 -
[341] - Quote
New installer now available works great. Thanks much.
Question: Can pyfa import skills from a file? Or, is there a directory somewhere that I can dump text or xml files into that pyfa will then pick up and use as valid characters?
If you use EVEMon, you can export an "after-plan character" from your skill planner to one of two file formats (1) .chr, which is a text file format EFT uses to save character skills; and (2) some sort of XML format that EVEMon can read back in to import plans. When using EFT/EVEMon together, you can just export after-plan characters from EVEMon, save them to your EFT config directory, and they will be available to apply to your fittings when you run EFT.
It would be nice if there was some way pyfa could either read files of the same .chr format as EFT uses and EVEMon exports to, or if it could somehow import either the EVEMon .xml format or the EFT .chr format into whatever storage it uses for character skill lists. The .chr format is plain text and pretty simple, just "Skillname=Level", one skill per line. Being able to export and import after-plan characters makes it easy to go back and forth between the fit tool and skill plan and figure out exactly what skills will make a fit work in what combination, and in the least training time possible. |
Desmont McCallock
125
|
Posted - 2012.02.13 21:56:00 -
[342] - Quote
Possible Bug Report: When trying to fetch the character list via an API key with a custom vCode, pyfa fails to fetch the list. Works though with a CCP generated vCode. Are you doing any Regex check on the vCode format or length check (cause my custom vCode isn't a combination of characters and numbers and isn't as long as a CCP generated one)? |
Liafcipe9000
Kosher Nostra
7
|
Posted - 2012.02.14 04:58:00 -
[343] - Quote
unsubbing from this topic, sorry for the obsolete comment |
pmchem
GoonWaffe Goonswarm Federation
199
|
Posted - 2012.02.14 17:41:00 -
[344] - Quote
pyfa and evelopedia have incorrect align times, see: https://forums.eveonline.com/default.aspx?g=posts&m=804417#post804417 |
Kadesh Priestess
Scalding Chill
164
|
Posted - 2012.02.15 18:50:00 -
[345] - Quote
Danny Husk wrote:Question: Can pyfa import skills from a file? Or, is there a directory somewhere that I can dump text or xml files into that pyfa will then pick up and use as valid characters? No, it can't. Improvements to interoperability are planned, but not in 'short-term' folder, sorry.
Desmont McCallock wrote:Possible Bug Report: When trying to fetch the character list via an API key with a custom vCode, pyfa fails to fetch the list. Works though with a CCP generated vCode. Are you doing any Regex check on the vCode format or length check (cause my custom vCode isn't a combination of characters and numbers and isn't as long as a CCP generated one)? Err, no. Could you please eve-mail me your example code, so i can play with it? Likely some service layer causes it (eve-api library uses extremely old network services in python, it may be a problem).
Thanks for investigation, never checked it myself. Code-wise, It's very easy change, tho i need proper formula, and i don't have time atm to derive it myself - does anybody have link to correct align time formula (or, even better, full explanation on how eve physics work, from which align time may be easily derived)? |
Desmont McCallock
127
|
Posted - 2012.02.16 19:28:00 -
[346] - Quote
Kadesh Priestess wrote:Desmont McCallock wrote:Possible Bug Report: When trying to fetch the character list via an API key with a custom vCode, pyfa fails to fetch the list. Works though with a CCP generated vCode. Are you doing any Regex check on the vCode format or length check (cause my custom vCode isn't a combination of characters and numbers and isn't as long as a CCP generated one)? Err, no. Could you please eve-mail me your example code, so i can play with it? Likely some service layer causes it (eve-api library uses extremely old network services in python, it may be a problem). No need to mail anything. Use for example a CAK with ' vCode =ThisIsATestAPIKeyCode' and test out. You'll see what I mean. Although the credentials get authenticated (checked via web browser), pyfa fails with the message "Unable to fetch characters list from EVE API!". |
Dana Gilmour
Imperial Academy Amarr Empire
11
|
Posted - 2012.02.16 23:31:00 -
[347] - Quote
Might be a known problem, but I couldn't find a relevant answer: when I try to import XML files (exported from EFT or from EVE fitting screen ingame, doesn't matter), nothing seem to happen. No error message, just that the fit doesn't appear in any tab.
Haven't had any problem of importing those fits both in EFT or ingame. |
Ephrat Telahet
Pator Tech School Minmatar Republic
0
|
Posted - 2012.02.17 00:49:00 -
[348] - Quote
Kadesh Priestess wrote:Danny Husk wrote:Question: Can pyfa import skills from a file? Or, is there a directory somewhere that I can dump text or xml files into that pyfa will then pick up and use as valid characters? No, it can't. Improvements to interoperability are planned, but not in 'short-term' folder, sorry.
This is frustrating. I am in a position to consider fits using characters that I do not have API keys to, and skillplans that are not directy trained by any character. It would be much appreciated if you could find a solution. |
Kadesh Priestess
Scalding Chill
165
|
Posted - 2012.02.17 09:58:00 -
[349] - Quote
Ephrat Telahet wrote:This is frustrating. I am in a position to consider fits using characters that I do not have API keys to, and skillplans that are not directy trained by any character. It would be much appreciated if you could find a solution.
Desmont McCallock wrote:No need to mail anything. Use for example a CAK with ' vCode =ThisIsATestAPIKeyCode' and test out. You'll see what I mean. Although the credentials get authenticated (checked via web browser), pyfa fails with the message "Unable to fetch characters list from EVE API!". I'll check what i can do on both issues this weekend.
Dana Gilmour wrote:Might be a known problem, but I couldn't find a relevant answer: when I try to import XML files (exported from EFT or from EVE fitting screen ingame, doesn't matter), nothing seem to happen. No error message, just that the fit doesn't appear in any tab.
Haven't had any problem of importing those fits both in EFT or ingame. Could you post problematic XML? Last time i checked it worked perfeectly for me. |
Silas Shaw
Coffee Hub
9
|
Posted - 2012.02.18 21:24:00 -
[350] - Quote
Would it be possible to add a misc stat for active ship mass? WH people would love pyfa more with that there. ;p
Silas |
|
Kane Hart
Sanitized Souls
10
|
Posted - 2012.02.23 16:16:00 -
[351] - Quote
I assume to be able to boost cpu damage and etc you have advance calculation from skills and such.. But why not reverse this and actually offer a special page that shows the user what skills they can train and what effect it will offer to their current fittings. This would be amazing for n00bies and even advance users finally being able to actually see what they should level. |
Daneel Trevize
The Scope Gallente Federation
72
|
Posted - 2012.02.23 16:58:00 -
[352] - Quote
That's called EveMon.
Also, load any fit, right-click to show Ship Stats and see the Affected By tab. Similarly, Module stats has this tab.
You can also edit the skills your character has after you do an API import, it's not as trivial to mess with as in EFT, within which this can be done right from a fitting, but it's not much more effort to see which skills can help make something fit or work better. |
Kane Hart
Sanitized Souls
10
|
Posted - 2012.02.23 17:20:00 -
[353] - Quote
Daneel Trevize wrote:That's called EveMon. Also, load any fit, right-click to show Ship Stats and see the Affected By tab. Similarly, Module stats has this tab. You can also edit the skills your character has after you do an API import, it's not as trivial to mess with as in EFT, within which this can be done right from a fitting, but it's not much more effort to see which skills can help make something fit or work better.
Thanks the Affected By is what I wanted :) |
Bent Barrel
30
|
Posted - 2012.02.24 13:44:00 -
[354] - Quote
possible bug (ver 1.1.2):
was playing with implants and my ishkur. slot 0 Gunslinger CX-1 (3% to all turret damage) and same slot Lancer G1-Delta (3% to all turret rof give me the same DPS increase (this char and an all l5 char) with modal light neutron blasters.
rof bonuses however should increase damage more than straight damage bonuses. messing with skills, 4% rapid firing gives me more dps thant 5% small hybrid turret, so skill contributions work as I expect them to. |
Sakari Orisi
Aliastra Gallente Federation
18
|
Posted - 2012.02.24 17:39:00 -
[355] - Quote
Bent Barrel wrote:possible bug (ver 1.1.2):
was playing with implants and my ishkur. slot 0 Gunslinger CX-1 (3% to all turret damage) and same slot Lancer G1-Delta (3% to all turret rof give me the same DPS increase (this char and an all l5 char) with modal light neutron blasters.
rof bonuses however should increase damage more than straight damage bonuses. messing with skills, 4% rapid firing gives me more dps thant 5% small hybrid turret, so skill contributions work as I expect them to.
Most likely this is a result of stacking penalties. How many rof increasing effects do you have vs damage increasing ? |
Koban Agalder
Future Corps Sleeper Social Club
0
|
Posted - 2012.02.26 15:51:00 -
[356] - Quote
Anyone knows why i can't correctly download skillset using my API key ? (i'm getting "Authentication failure error all the time) ? |
Kadesh Priestess
Scalding Chill
165
|
Posted - 2012.02.28 18:37:00 -
[357] - Quote
Koban Agalder wrote:Anyone knows why i can't correctly download skillset using my API key ? (i'm getting "Authentication failure error all the time) ? EVE-mail me your key ID and vcode, i'll have a look (or create temporary ones).
Also, i've got several updates for you:
1) Several bugs were fixed (some miscalculations mentioned here and in trac, inability to use custom vCodes). These will be available in next release. 2) Align time. Today Entity shed some light onto how Destiny works. The key point to the numbers you got and the numbers you have in EFT is that method you're using to measure align time is naturally flawed. It would work semi-okayish in 100x slowed down by TiDi system, but using stopwatch in normal conditions leads to wrong results. The proper way would be:
Open logserver, jump through gate/fullstop. Start aligning. Then, look for entries like:
Quote:142 2012.02.28 16:48:59:401[ 19619 ] WarpTo 969 2012.02.28 16:49:39:408BroadcastStuff::Notify( OnNotifyPreload ,...) First command is actual start of warp, second line is issued on warp 'commit' (when you become invulnerable, ships which have you locked lose you, and so on). This example shows charon align process with align time equal to 39.58.
Two notes here: 1) Align time is always rounded up to seconds (due to server tick nature). It doesn't matter for align time if your dram has 3.01 or 3.99 align time, both will take 4 ticks to completely perform align (though, it still matters for your general agility) 2) Subtle time difference in log is explained by fluctuating delay of transport layer
Stopwatch method adds additional layer of several seconds... err, why? Most likely because simulation (local representation of server processes you see in your client) takes one additional tick to full-stop your ship + 1 tick to start warp acceleration. Also, often yet another tick is added when you hit warp and stopwatch simultaneously (server doesn't start warp immediately, it waits for start of next tick).
That is, align formula is absolutely correct. We don't care how client shows it, because on server ship enters invulnerability state properly. We could round up align time to reflect actual align time, but as it's often used as ship agility factor - i doubt we'll do it. Maybe when UI is refined to show both numbers, but it's not going to happen tomorrow. |
Vonlutt
Valkyr Industries Late Night Alliance
0
|
Posted - 2012.03.02 19:40:00 -
[358] - Quote
Desmont McCallock wrote: No need to mail anything. Use for example a CAK with ' vCode =ThisIsATestAPIKeyCode' and test out. You'll see what I mean. Although the credentials get authenticated (checked via web browser), pyfa fails with the message "Unable to fetch characters list from EVE API!".
Having this same problem, any way around it? |
Kadesh Priestess
Scalding Chill
167
|
Posted - 2012.03.02 20:13:00 -
[359] - Quote
Use pre-generated keys for now (or key of the same length, lol). This problem has already been fixed internally. |
pmchem
GoonWaffe Goonswarm Federation
200
|
Posted - 2012.03.03 17:14:00 -
[360] - Quote
Kadesh Priestess wrote: 2) Align time. Today Entity shed some light onto how Destiny works. The key point to the numbers you got and the numbers you have in EFT is that method you're using to measure align time is naturally flawed. It would work semi-okayish in 100x slowed down by TiDi system, but using stopwatch in normal conditions leads to wrong results. The proper way would be:
Very interesting post. I will trust that Entity's description is correct and the time-to-invulnerability is lower than the stopwatch align time. If true, that's important and how aligns should be calculated. I had not considered the slow server side ticks -- but what about cases for things like a low skill charon where stopwatch align and pyfa align differ by >2 seconds? In that case two server ticks have passed, so it seems server ticks or transport layer cannot account for all of that.
Thanks for the follow-up, at any rate. |
|
Kadesh Priestess
Scalding Chill
167
|
Posted - 2012.03.03 17:28:00 -
[361] - Quote
pmchem wrote:Very interesting post. I will trust that Entity's description is correct and the time-to-invulnerability is lower than the stopwatch align time. If true, that's important and how aligns should be calculated. I had not considered the slow server side ticks -- but what about cases for things like a low skill charon where stopwatch align and pyfa align differ by >2 seconds? In that case two server ticks have passed, so it seems server ticks or transport layer cannot account for all of that. Good question, but unfortunately i don't have skill set to try such situation myself. I'll try to check it on SiSi (few days of training to any t1 freighter), but not sure that conditions will be met (my subcap agility skills are at V). |
Entity
X-Factor Industries Synthetic Existence
132
|
Posted - 2012.03.03 17:28:00 -
[362] - Quote
pmchem wrote:Kadesh Priestess wrote: 2) Align time. Today Entity shed some light onto how Destiny works. The key point to the numbers you got and the numbers you have in EFT is that method you're using to measure align time is naturally flawed. It would work semi-okayish in 100x slowed down by TiDi system, but using stopwatch in normal conditions leads to wrong results. The proper way would be:
Very interesting post. I will trust that Entity's description is correct and the time-to-invulnerability is lower than the stopwatch align time. If true, that's important and how aligns should be calculated. I had not considered the slow server side ticks -- but what about cases for things like a low skill charon where stopwatch align and pyfa align differ by >2 seconds? In that case two server ticks have passed, so it seems server ticks or transport layer cannot account for all of that. Thanks for the follow-up, at any rate.
Having done the stopwatch thing myself several times, the measured time should actually be equal to the ceiling (ie. 3.1s reported align = 4s) warp align time given by my formula as expected. I checked it in a no-lag situation on a non-TiDi node.
Also note that in the reported Charon cases: Max skill, no implant = 42.1s -> 43s true align Max skill, AY-2 = 40.01s -> 41s true align Max skill, AY-2.5 = 39.58 -> 40s true align
GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? | [topic=6504]EVE API?[/topic] | [topic=6501]Cache?[/topic] |
Vonlutt
Valkyr Industries Late Night Alliance
0
|
Posted - 2012.03.04 09:54:00 -
[363] - Quote
Kadesh Priestess wrote:Use pre-generated keys for now (or key of the same length, lol). This problem has already been fixed internally.
Kayyyy, so in other words I'll have to wait until the next release to try this out.
Just curious, not to push or anything, but is there a ballpark guess when that may be? Thanks. |
Nebu Retski
Lead Farmers Academy Kill It With Fire
9
|
Posted - 2012.03.05 11:17:00 -
[364] - Quote
Whenever I start pyfa I get a warning:
Profile size field missing from iCCP chunk: 12:12:39 PM: Not enough memory to decompress chunk 12:12:39 PM: Profile size field missing from iCCP chunk
After I click OK and then select a ship class or open Skill editor it pops up this warning again and again. Aside that I can do whatever in pyfa without any issues. I was wondering what is causing these warnings and if I need to do something to prevent it. It's slightly annoying, but nothing serieus.
I am running the git version on Linux 3.2.6-2-ARCH and the errors has popped up a couple of weeks ago after I updated my system. Today I installed the lastet git version and the issue is still there. |
Kadesh Priestess
Scalding Chill
169
|
Posted - 2012.03.13 18:42:00 -
[365] - Quote
New release, 1.1.3.
Windows: installer, archive Mac: dmg, archive Source: archive
- Database updated to Crucible 1.5
- Tracking column now shows not just accuracy of weapons, but additional info for other modules
- Fixed bug where some items which are both faction and are available on market (e.g. faction ships) were using less-acurate price data source in some edge cases
- It should be possible to use custom vCodes in character API now
New functionality of tracking column now can be described as: it shows strength of module's primary effect, if its effect is not evident on your ship stats. For example, co-processors' cpu boost is visible in cpu bar, local eccm influence can be seen from ship's sensor strength (you don't care how strong eccm's influence is, you care about ship's sensor strength), thus all of them will have this column empty. But: you see remote eccm sensor boost strength, salvaging chance, tracking disruptor strength (max value of all 3 effects is shown), scanner probe base strength, point strength, web strength and so on, because there's no other way to see its influence result by taking a brief look at your ship stats. Tracking icon is somewhat obsolete now, we'll replace it later. Also some tooltips telling what's exactly is shown would be good, i know - next time.
I had some time which i could spend either on this or character import from xml. I preferred this one - think much more people will welcome it. Character import next time, hopefully.
Also, this release contains dmg image which is more conventional for mac users. It's experimental, thus please tell if it doesn't work for you while archive does; also it's somewhat hard for me to make (involves one of my friends who have macs, need them for dmg compression), so i can't promise it will be reliably provided with each release. But we'll try. |
Tek Handle
Biotronics Inc. The Initiative.
5
|
Posted - 2012.03.15 23:24:00 -
[366] - Quote
pyfa runs into a deadlock, if you try to import an pre-crucible-1.5 xml and one's not able to exit the app without killing the process.
pyfa.exe.log wrote:Exception in thread Thread-5: Traceback (most recent call last): File "threading.pyo", line 552, in __bootstrap_inner File "service\fit.pyo", line 65, in run File "service\fit.pyo", line 581, in importFit File "eos\saveddata\fit.pyo", line 79, in importAuto File "eos\saveddata\fit.pyo", line 318, in importXml File "xml\dom\minidom.pyo", line 1924, in parseString File "xml\dom\expatbuilder.pyo", line 940, in parseString File "xml\dom\expatbuilder.pyo", line 223, in parseString ExpatError: not well-formed (invalid token): line 133, column 54
|
Logan Darkwater
The Exclave
0
|
Posted - 2012.03.16 23:43:00 -
[367] - Quote
Possible bug in newest pyfa update? All of a sudden my tengu fit wasn't stable anymore, so I rushed in-game to check it, in case there was a change I wasn't aware of, but in-game everything is fine. Started fiddeling about and found that in pyfa, my RF10mn AB now demands more cap and gives less speedboost than what it does in-game. Thoughts? |
Kadesh Priestess
Scalding Chill
174
|
Posted - 2012.03.17 22:56:00 -
[368] - Quote
Tek Handle wrote:pyfa runs into a deadlock, if you try to import an pre-crucible-1.5 xml and one's not able to exit the app without killing the process. Please share XML so i can reproduce error reliably.
Logan Darkwater wrote:Possible bug in newest pyfa update? All of a sudden my tengu fit wasn't stable anymore, so I rushed in-game to check it, in case there was a change I wasn't aware of, but in-game everything is fine. Started fiddeling about and found that in pyfa, my RF10mn AB now demands more cap and gives less speedboost than what it does in-game. Thoughts? Indeed, around 6 of afterburner-related effects were corrupted. I'll release upddate shortly which fixes it. |
Logan Darkwater
The Exclave
0
|
Posted - 2012.03.17 23:11:00 -
[369] - Quote
And by the way, thanks for a great tool! |
Adacia Calla
Red Federation RvB - RED Federation
1
|
Posted - 2012.03.18 01:38:00 -
[370] - Quote
Yeah Afterburners seem to be broken in Pyfa, was wondering why my Gist X 100MN AB was supposedly using 320GJ of cap when it's supposed to be about half that :o Test signature....forum not applying settings :( |
|
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
39
|
Posted - 2012.03.18 05:05:00 -
[371] - Quote
Also since the latest update I haven't been able to open the character editor without pyfa crashing out.
Running win7x64Ult, reinstalling didn't help either
pyfa.exe has stopped working Problem signature: Problem Event Name:APPCRASH Application Name:pyfa.exe Application Version:0.0.0.0 Application Timestamp:49180193 Fault Module Name:StackHash_7dfb Fault Module Version:0.0.0.0 Fault Module Timestamp:00000000 Exception Code:c0000005 Exception Offset:00808080 OS Version:6.1.7600.2.0.0.256.1 Locale ID:3081 Additional Information 1:7dfb Additional Information 2:7dfbbc475e63d053b743a5874653f85f Additional Information 3:8825 Additional Information 4:88250278b1cdd584cbe2d0d883b29b3b |
Kadesh Priestess
Scalding Chill
175
|
Posted - 2012.03.18 09:02:00 -
[372] - Quote
Copine Callmeknau wrote:Also since the latest update I haven't been able to open the character editor without pyfa crashing out.
Running win7x64Ult, reinstalling didn't help either The guy who builds windows versions & installers updated his system recently, reinstalling all the tools needed - not surprising to me that something breaks, lol.
The only request - could you manually go to the folder with pyfa, wipe it completely manually, then re-install and see if it helps? |
Kadesh Priestess
Scalding Chill
175
|
Posted - 2012.03.19 20:34:00 -
[373] - Quote
New release, 1.1.4.
Windows: installer, archive Mac: dmg, archive Source: archive
- Fixed several broken AB effects, introduced in 1.1.3
- Tracking column switched its name & icon to better reflect its purposes, now it's Miscellanea data column: 1) now it tells what's shown in tooltip 2) for scan probes, base scan strength was replaced with probe scan strength when it's set to 2 au scan range 3) added data for mining, remote repairing and energy neutralizing modules and drones
Please note that inability to launch pyfa on some windows machines wasn't fixed - we do not have enough data for investigation (on our 2 win7 x86 and x86-64 machines it launches w/o any issues). If you experience it, please send us your system profile - for example, DxDiag (Win+R > dxdiag > save info as...), it may help. |
Lina Thamaris
Angry Elks
0
|
Posted - 2012.03.20 21:25:00 -
[374] - Quote
Whenever I google Pyfa, the first thing that comes up is a Sourceforge page with an outdated version. Maybe it would be good if you updated your Sourceforge page, or remove it?
Otherwise: Great tool. Kudos! |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
42
|
Posted - 2012.03.21 11:27:00 -
[375] - Quote
Kadesh Priestess wrote:Copine Callmeknau wrote:Also since the latest update I haven't been able to open the character editor without pyfa crashing out.
Running win7x64Ult, reinstalling didn't help either The guy who builds windows versions & installers updated his system recently, reinstalling all the tools needed - not surprising to me that something breaks, lol. The only request - could you manually go to the folder with pyfa, wipe it completely manually, then re-install and see if it helps?
Yup, that's the method I used to reinstall when the problem first appeared. Afraid it didn't help any
Just wiped it and reinstalled with the latest (1.1.4), problem still remains. All other functions work perfectly, it only gives me a gpf when I open up the character editor |
Goran Konjich
University of Caille Gallente Federation
0
|
Posted - 2012.03.22 08:59:00 -
[376] - Quote
hi, thx
may i suggest that update of the proggy are always and only in the first post of this thread .... you can use new reply post just to suggest and inform that new version is up for download and the changelog
thank you for understanding |
ACE McFACE
Acetech Systems
592
|
Posted - 2012.03.23 23:10:00 -
[377] - Quote
Pyfa is great. It looks better than EFT and it is just as useable (If not more so) Real men wear goggles and a Navy shirt! |
Joel Mi
Beyond The Rim DarkStorm Enterprises
11
|
Posted - 2012.03.28 15:57:00 -
[378] - Quote
all the changes in modules names is driving me crazy with all my fits
is there any possible solution to replace the name of the modules w/o going trough every fit and do it by hand?
if the developers could comment this or anyone that as any info i would appreciate it very much |
Whitehound
12
|
Posted - 2012.03.30 16:04:00 -
[379] - Quote
Hello,
thanks for this great tool. I have been using it for a while now and wish for two small features:
1.) A little box or a tool-tip or something that tells me the ideal distance, tracking and ship speed of a fitting. For example a ship with a speed of 500m/s is fitted with turrets and their range and tracking is 5,000m and 0.05rad/s. The ideal values are:
Ideal Range = Speed / Tracking = 500 / 0.05 = 10km Ideal Tracking = Speed / Range = 500 / 5,000 = 0.1rad/s Ideal Speed = Range * Tracking = 5,000 * 0.05 = 250m/s
I always have to calculate these values myself so I can see where I can improve my fitting. In the above example does it tell me that I have to increase the weapon range or their tracking to make use of my ship's speed or to change my propulsion. It helps me in optimizing a fitting and finding weaknesses. It would be great if you could include this into PYFA and so I do not have to do the math each time myself. Maybe something as simple as a tool-tip when hovering the mouse over a turret?!
2.) Another "nice to have" feature would be if the low-, mid- and high-slots had a visible distinction so that one can tell where one ends and the other starts. Especially when a ship is fully fitted does it get hard to see what the slot layout of a ship is.
Just two simple features, but I would love to see these in PYFA. |
Kadesh Priestess
Scalding Chill
176
|
Posted - 2012.03.30 17:14:00 -
[380] - Quote
New release, 1.1.5.
Windows: installer, archive Mac: dmg, archive Source: archive
- Updated database to Crucible 1.6 (multiple item name changes & new ultramarine iteron)
|
|
Project Molcos
Manchurian Universal Seventh Heaven
0
|
Posted - 2012.04.04 09:05:00 -
[381] - Quote
Okay so i've downloaded pyfa and i'm running it on Mac OSX (i know, shoot me now) It seems to work brilliantly so far. Only issue i am having at the moment is when i put a ship together - for example a harby - the ehp is at least 10k over that of the actual fit. Is this an API issue? Any idea if there is a way to remedy this? |
Kaikka Carel
White syndicate BattleStar Alliance
29
|
Posted - 2012.04.10 14:51:00 -
[382] - Quote
I think I'll bump it. |
Peri Simone
Black Rebel Rifter Club
35
|
Posted - 2012.04.11 19:48:00 -
[383] - Quote
Dana Gilmour wrote:Might be a known problem, but I couldn't find a relevant answer: when I try to import XML files (exported from EFT or from EVE fitting screen ingame, doesn't matter), nothing seem to happen. No error message, just that the fit doesn't appear in any tab.
Haven't had any problem of importing those fits both in EFT or ingame.
Had same problem, downloaded current version (1.1.5), now working fine. |
Kadesh Priestess
Scalding Chill
177
|
Posted - 2012.04.11 20:01:00 -
[384] - Quote
Project Molcos wrote:Okay so i've downloaded pyfa and i'm running it on Mac OSX (i know, shoot me now) It seems to work brilliantly so far. Only issue i am having at the moment is when i put a ship together - for example a harby - the ehp is at least 10k over that of the actual fit. Is this an API issue? Any idea if there is a way to remedy this? Ingame EHP iis calculated vs each layer's weakest resistance, while pyfa's EHP is calculated vs selected damage pattern. Usually it results in higher EHP when compared to ingame fitting screen. |
FootyMD
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.04.12 08:55:00 -
[385] - Quote
HI,
First, great tool!
Secondly, i cant add my api key, getting auth failed. This was used with a custom and pre gen key. Any help? |
Torak Dakos
The Restless Masquerade Hedonistic Imperative
9
|
Posted - 2012.04.13 09:19:00 -
[386] - Quote
haven't been able to acces your site for days, whats going on, really frusterating that it's the only place to download from when its unstable. |
Kadesh Priestess
Scalding Chill
179
|
Posted - 2012.04.13 10:36:00 -
[387] - Quote
Torak Dakos wrote:haven't been able to acces your site for days, whats going on, really frusterating that it's the only place to download from when its unstable. It's up at the moment.
We're using host provided by ESC (it means that eve-kill and several other services share host) - i can't say it has 100% uptime, but still it's decent. |
Renier Gaden
Exanimo Inc Psychotic Tendencies.
0
|
Posted - 2012.04.19 09:50:00 -
[388] - Quote
I just downloaded it. I am running it on a Mac. I am having trouble figuring out how to remove an item from a fit to switch it out with something else. Is there any documentation for this?
Also, how do I import or link my Characters into it?
|
Gheyna
Rayn Enterprises Test Alliance Please Ignore
38
|
Posted - 2012.04.20 11:15:00 -
[389] - Quote
nice tool, is it possible to put mods offline (not just unactive)? also to show how much cap is being recharged with cap rechargers, power relays and power diagnostics? |
Kadesh Priestess
Scalding Chill
182
|
Posted - 2012.04.20 11:24:00 -
[390] - Quote
Renier Gaden wrote:I just downloaded it. I am running it on a Mac. I am having trouble figuring out how to remove an item from a fit to switch it out with something else. Is there any documentation for this? Yea, some basic documentation is something which we'll add next release. You can remove modules by double-clicking them.
Renier Gaden wrote:Also, how do I import or link my Characters into it, to factor his skills into the equation? Skills are imported via EVE API, in character editor.
Gheyna wrote:nice tool, is it possible to put mods offline (not just unactive)? ctrl + click on state
Gheyna wrote:also to show how much cap is being recharged with cap rechargers, power relays and power diagnostics? Cap rechargers don't give you cap, they decrease cap recharge time, these 2 are completely different things. Problem arises wheen you use multiple cap mods, let's say you have ship with recharge rate 100 GJ/s, you add 50% cap recharger, it becomes 200 GJ/s, then yet another 50% cap recharger - it's pushed up to 400 GJ/s.
If we show +100 or +200 on both, it will be just misleading data (100 + 100x2 or 100+200x2 doesn't equal to real peak cap regen). Showing +100 on one and +200 on another is more actual, but then it's misleading again - because it will make people to think that one is 2 times better than other; plus, this way we have to order them somehow (between each other & other mods / skills) which will provide yet another level of inconsistency and confusion.
I'm inclined to not include such info field at all. |
|
Peter Strasser
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.04.24 17:00:00 -
[391] - Quote
Absolutely brilliant!
Mac users everywhere salute you. To whom do I send isk?
|
Kadesh Priestess
Scalding Chill
182
|
Posted - 2012.04.24 18:04:00 -
[392] - Quote
New release, 1.1.6.
Windows: installer, archive Mac: dmg, archive Source: archive
- Updated database to Escalation to Inferno (titan turret changes and minor balance tweaks).
---
Peter Strasser wrote:Absolutely brilliant!
Mac users everywhere salute you. To whom do I send isk?
Ugh, i guess you can send them me and i'll distribute it evenly across team members who actually play eve :) |
Karash Amerius
Sutoka
46
|
Posted - 2012.04.24 18:21:00 -
[393] - Quote
Just a FYI, but evefit.org has been blacklisted by Malwarebytes for malicious software. Probably a false positive, just letting you know. |
Kadesh Priestess
Scalding Chill
183
|
Posted - 2012.04.24 18:26:00 -
[394] - Quote
Karash Amerius wrote:Just a FYI, but evefit.org has been blacklisted by Malwarebytes for malicious software. Probably a false positive, just letting you know. Most likely because wiki is filled with spam by spambots. We really cba to clean it, as it will be superceded in few weeks by new one.
The files you download are clean, we check them at virustotal.com + code is still open so you can check.
I'm not dealing with web stuff myself, but pinged right guys so they'll check exact reason why we were blacklisted. |
Sakari Orisi
The Dark Space Initiative Enclave.
18
|
Posted - 2012.04.24 18:30:00 -
[395] - Quote
Karash Amerius wrote:Just a FYI, but evefit.org has been blacklisted by Malwarebytes for malicious software. Probably a false positive, just letting you know.
Hey there,
Is it an IP block or domain block ?
I'll contact the malwarebytes guys but I need more info |
Karash Amerius
Sutoka
46
|
Posted - 2012.04.24 19:43:00 -
[396] - Quote
Sakari Orisi wrote:Karash Amerius wrote:Just a FYI, but evefit.org has been blacklisted by Malwarebytes for malicious software. Probably a false positive, just letting you know. Hey there, Is it an IP block or domain block ? I'll contact the malwarebytes guys but I need more info
2012/04/24 11:22:00 -0700XXXXXXXXXXIP-BLOCK77.95.231.64 (Type: outgoing, Port: 54970, Process: firefox.exe) |
Sakari Orisi
The Dark Space Initiative Enclave.
18
|
Posted - 2012.04.24 22:20:00 -
[397] - Quote
Karash Amerius wrote:Sakari Orisi wrote:Karash Amerius wrote:Just a FYI, but evefit.org has been blacklisted by Malwarebytes for malicious software. Probably a false positive, just letting you know. Hey there, Is it an IP block or domain block ? I'll contact the malwarebytes guys but I need more info 2012/04/24 11:22:00 -0700XXXXXXXXXXIP-BLOCK77.95.231.64 (Type: outgoing, Port: 54970, Process: firefox.exe)
Ok, There has been some poking around, and it seems we have the same host as some piece of **** hosting malware:
Analysis by hphosts (they feed the malwarebytes IP blocker) http://hphosts.blogspot.com/2012/02/alert-779522757-how-do-i-love-thee-let.html
They blocked the whole /22 block of IPs, which we happen to also be in, most likely eve-kill will be affected by this as well, as they're the ones hosting the evefit website. I'll give karbowiak a poke about this |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
116
|
Posted - 2012.05.01 17:47:00 -
[398] - Quote
Hey guys, found another bug
When I put a tracking link in the projected effects of a ship, pyfa isn't changing scripts correctly. No matter what script (or none at all), it only applies the basic unscripted bonus of a tracking link
Tested this on a vindi with tracking link T2, bug has been in since at least v1.1.5 There should be a rather awesome pic here |
Arec Bardwin
Perkone Caldari State
436
|
Posted - 2012.05.17 14:21:00 -
[399] - Quote
Is it possible to edit ship stats to the new values on sisi? Did a quick search but didn't find any info on this. |
Kelhund
Dracos Dozen Eve Engineering
4
|
Posted - 2012.05.17 17:02:00 -
[400] - Quote
Great program! Loving using it instead of EFT, the approach is just more streamlined! |
|
Kadesh Priestess
Scalding Chill
191
|
Posted - 2012.05.17 18:46:00 -
[401] - Quote
Arec Bardwin wrote:Is it possible to edit ship stats to the new values on sisi? Did a quick search but didn't find any info on this. We'll make sisi release this weekend (most likely, i'm up to it, we'll see if other team members are). |
Arec Bardwin
Perkone Caldari State
436
|
Posted - 2012.05.17 19:24:00 -
[402] - Quote
Kadesh Priestess wrote:Arec Bardwin wrote:Is it possible to edit ship stats to the new values on sisi? Did a quick search but didn't find any info on this. We'll make sisi release this weekend (most likely, i'm up to it, we'll see if other team members are). Cool! Btw, pyfa is awesome |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
513
|
Posted - 2012.05.21 16:45:00 -
[403] - Quote
Any idea when we'll see an Inferno update? |
Kadesh Priestess
Scalding Chill
193
|
Posted - 2012.05.21 18:20:00 -
[404] - Quote
Tomorrow if things don't go wrong |
Arec Bardwin
Perkone Caldari State
464
|
Posted - 2012.05.22 17:55:00 -
[405] - Quote
Bump because this just got updated for inferno |
Kadesh Priestess
Scalding Chill
195
|
Posted - 2012.05.22 19:02:00 -
[406] - Quote
New release, 1.1.7.
Windows: installer, archive Mac: dmg, archive Source: archive
- Updated database to Inferno 1.0. No new item or ship icons yet, they'll be in next release.
How new modules work in pyfa: 1) Fueled shield boosters - when loaded with cap boosters, its cap drain when charges are over is ignored, pyfa assumes you always reload it and do not run using cap 2) Reactive armor hardener - we don't know enough about its exact algorithms, so it's plain omniresist for now 3) Cap batteries - they calculate reflection attribute on the ship, but it's not taken into account if you have neuts projected onto you Everything else should be fine |
Kadesh Priestess
Scalding Chill
196
|
Posted - 2012.05.22 20:52:00 -
[407] - Quote
Forgot to add that now EFT-export format follows exactly the same conventions as EFT (order of racks), plus added possibility to export/import implants together with setup. |
Roime
Shiva Furnace Dead On Arrival Alliance
756
|
Posted - 2012.05.23 07:17:00 -
[408] - Quote
Kadesh Priestess wrote:Forgot to add that now EFT-export format follows exactly the same conventions as EFT (order of racks), plus added possibility to export/import implants together with setup.
Thank you very much for the implant addition, but why both now use that reverse order of racks? I fail to see the logic in putting low slots on top. Not a huge issue obviously, just wondering.
Gallente - the choice of the interstellar gentleman |
Sakari Orisi
The Dark Space Initiative
18
|
Posted - 2012.05.23 08:42:00 -
[409] - Quote
Roime wrote:Kadesh Priestess wrote:Forgot to add that now EFT-export format follows exactly the same conventions as EFT (order of racks), plus added possibility to export/import implants together with setup. Thank you very much for the implant addition, but why both now use that reverse order of racks? I fail to see the logic in putting low slots on top. Not a huge issue obviously, just wondering.
Its purely for consistency with the format EFT is outputting. (Which has lowslots first) |
Roime
Shiva Furnace Dead On Arrival Alliance
756
|
Posted - 2012.05.23 08:57:00 -
[410] - Quote
I think that was already established, but why does EFT have them in that assbackwards order? Gallente - the choice of the interstellar gentleman |
|
Klown Walk
Caldari Provisions
88
|
Posted - 2012.05.23 19:55:00 -
[411] - Quote
Not sure if it-¦s a bug but the new shield booster doesn-¦t seem to use the effects of a blue pill. |
Kadesh Priestess
Scalding Chill
201
|
Posted - 2012.05.23 21:59:00 -
[412] - Quote
Roime wrote:I think that was already established, but why does EFT have them in that assbackwards order? Maybe in some new format, EFT one will stay EFT way. We had some plans on it btw, but it was long ago & we never contacted Gripen about it (having universal format would benefit both apps). In web version we'll bring them back to the table.
Klown Walk wrote:Not sure if it-¦s a bug but the new shield booster doesn-¦t seem to use the effects of a blue pill. Please check in-game before reporting issues like this.
I didn't check in-game myself, but checked all the shield boosting bonus effects manually against latest sisi dump. Not all of them affect FSBs.
|
Denuo Secus
52
|
Posted - 2012.05.24 09:06:00 -
[413] - Quote
Maybe I'm just unable to find it...but is it possible to have two fittings open side by side so I can compare them better?
Alternatively: opening multiple instances of the app (by copying the app on a Mac I guess). But would this lead to data consistency issues maybe? After all the Pyfa uses one 'database' for stored fittings in the background (I guess). @Pyfa-Devs: is this a recommended way to use the app? |
Caneb
GoonWaffe Goonswarm Federation
25
|
Posted - 2012.05.24 12:05:00 -
[414] - Quote
Would it be possible to add an option to split the slot groups like EFT does? Just having an empty line between them would help a lot with readability. I always find pyfa screenshots hard to read because all the slots are mashed together.
Also, the Mac version seems to run a lot slower than the PC version, even when the mac has a faster CPU. Is this a pyfa specific issue, or an issue with the mac python parser?
Thirdly, when you google for Pyfa the first hit is still the old sourceforge page. If you still have control over it, you should add a big fat redirect to the evefit.org page. The current one is kind of easy to miss. |
Rees Noturana
Maverick Exploration
93
|
Posted - 2012.05.24 13:46:00 -
[415] - Quote
The download page still lists no Mac DMG available. Thanks for the direct link though. Great project. -á |
Midnight Hope
Pator Tech School Minmatar Republic
38
|
Posted - 2012.05.24 17:35:00 -
[416] - Quote
I'm having trouble setting the proxy info in Pyfa. I don;t see it storing it anywhere and it can't retrieve my toons. Shouldn't there be any settings file somewhere I can check and see if everything looks ok under the covers? Are there any tips on entering the proxy settings? Thanks! |
Bayushi Akemi
Hisec Sentai Coalition.
17
|
Posted - 2012.05.24 17:53:00 -
[417] - Quote
Hi. This is a pretty awesome lightweight replacement to evehq since I don't meet sysreqs for it anymore. In evehq (and eft) there is a stat for how much incoming dps a fit can tank from a damage profile. Am I missing where it is in pyfa, or if I'm not, could you add it? https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |
Muzy Naari
DPB Academy DPB Alliance
0
|
Posted - 2012.05.24 18:07:00 -
[418] - Quote
wow , nice program , he really helps alot the new people . Thanks alot |
Naobi Hauler
Operational Urban Zion Order O.U.Z.O. Alliance
0
|
Posted - 2012.05.25 14:59:00 -
[419] - Quote
Hi. Nice prog but takes some getting use to.....I see the fleet tab at the bottom but cant seem to get it working. On eft i use a boosting T3 as fleet commander,can i do the same on pyfa and how?
Also ive noticed the ship scanner module when fitted is showing to be passive when its actually an active mod to turn on/off |
Jado Vale
BiosHub
1
|
Posted - 2012.05.25 15:16:00 -
[420] - Quote
Thanks for all the work you put into this. |
|
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
6
|
Posted - 2012.05.25 15:33:00 -
[421] - Quote
Bayushi Akemi wrote:Hi. This is a pretty awesome lightweight replacement to evehq since I don't meet sysreqs for it anymore. In evehq (and eft) there is a stat for how much incoming dps a fit can tank from a damage profile. Am I missing where it is in pyfa, or if I'm not, could you add it? Window>Damage Pattern Editor to create damage profiles, and right click anywhere in the "resistances" area (except for the top part of it for some reason) to set the damage profile, |
Ryday
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.05.25 20:14:00 -
[422] - Quote
Why not make it a web-based solution? |
Sakari Orisi
The Dark Space Initiative
19
|
Posted - 2012.05.25 20:28:00 -
[423] - Quote
Ryday wrote:Why not make it a web-based solution? We're actually slowly working on that goal :) |
Peter Tjordenskiold
15
|
Posted - 2012.05.26 12:20:00 -
[424] - Quote
I tried but I can't import data for my char because of an authentication failure. Is PyFa still using old style api keys? I don't know how to try because I don't know how to get the the user id
|
Kaikka Carel
White syndicate Wormholes Holders
52
|
Posted - 2012.05.27 08:56:00 -
[425] - Quote
Quote:HELIC0N ONE wrote: This looks interesting.
One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).
Is something along these lines possible in your program or could it be included?
Its rather easy:
Download sqlitebrowser Open eve.db; which is in pyfa/staticdata with it and start changing around stuff The most likely targets for changes are invtypeattrs (attribute values per item) and invtypeeffects (bonusses/effects per item)
EDIT: you probably want to back up the original eve.db beforehand
Ok so I fugured out that the tables were changed to "dgmtypes", "dgmtypeseffects" and "dgmtypesattrs" since then.
I also figured out how to change attributes: number of slots, CPU/PG, Armor/Shield etc.
But the problem is with effects. I can't change bonuses.
For example: Drake has 4 effects which are: 1171 - Mass 1387 - Reduction in fitting of Warfare links 2840 - Shield Ressistance Bonus(wierd as Ferox has 4 separate bonuses for every dmg type...) 2845 - Kinetic Damage Bonus.
So if I want to emulate the upcoming 5% ROF instead of Kinetic dmg and 10% Missile Velocity I can't figure out how.
Problems are:
1) there's only one BC ROF effect #2682 from NightHawk that applies(need to set "description" column to "automatically generated" to work) but it actually decreases the DPS on Drake after changes. 2) There are a lot of Bonuses respective to different types of launcher and/or ships. But neither can be applied to the Drake(simply no effect). Changing the last symbols(CC=Caldari Cruiser, right?) into CBC(calari battlecruiser) or BC doesn't work either. 3) I can't add strings to the tables with SQLitebrowser. The "default data for new records" is restricted to "NULL".
Typical "dmgeffect" string consists of:
effectID|effectName|description|isOffensive|isAssistance|published
I get that the "effectID is used to track effects to respective ships. "effectName" seems to define the actual effect of the bonus(or does it only describes it?). "description" - sometimes is just a description, sometimes needed to set to "automatically generated" to make the effect work. What the last 3 columns are used for? Can I ignore them?
Can you tell me the syntax with which should be the "effectName" slot be filled to work? |
Sakari Orisi
The Dark Space Initiative
19
|
Posted - 2012.05.27 10:26:00 -
[426] - Quote
Kaikka Carel wrote:Quote:HELIC0N ONE wrote: This looks interesting.
One thing I'd like to be able to do is modify existing hulls or modules for theorycrafting purposes, switch out bonuses, play with agility modifiers and mass values and slots, change optimal and falloff values, etc. Especially when there's large amounts of changes in the pipeline for Eve it would be useful to switch attributes around for, say, t3 battlecruisers, or blasters, or T2 ammo, and get an immediate idea of what the end result might be. I heard this was theoretically possible in EFT but involved digging in the raw data files and messing with the walls of code contained within (I know very little about such things so was pretty much stumped).
Is something along these lines possible in your program or could it be included?
Its rather easy:
Download sqlitebrowser Open eve.db; which is in pyfa/staticdata with it and start changing around stuff The most likely targets for changes are invtypeattrs (attribute values per item) and invtypeeffects (bonusses/effects per item)
EDIT: you probably want to back up the original eve.db beforehand Ok so I fugured out that the tables were changed to "dgmtypes", "dgmtypeseffects" and "dgmtypesattrs" since then. I also figured out how to change attributes: number of slots, CPU/PG, Armor/Shield etc. But the problem is with effects. I can't change bonuses. For example: Drake has 4 effects which are: 1171 - Mass 1387 - Reduction in fitting of Warfare links 2840 - Shield Ressistance Bonus(wierd as Ferox has 4 separate bonuses for every dmg type...) 2845 - Kinetic Damage Bonus. So if I want to emulate the upcoming 5% ROF instead of Kinetic dmg and 10% Missile Velocity I can't figure out how. Problems are: 1) there's only one BC ROF effect #2682 from NightHawk that applies(need to set "description" column to "automatically generated" to work) but it actually decreases the DPS on Drake after changes. 2) There are a lot of Bonuses respective to different types of launcher and/or ships. But neither can be applied to the Drake(simply no effect). Changing the last symbols(CC=Caldari Cruiser, right?) into CBC(calari battlecruiser) or BC doesn't work either. 3) I can't add strings to the tables with SQLitebrowser. The "default data for new records" is restricted to "NULL". Typical "dmgeffect" string consists of: effectID|effectName|description|isOffensive|isAssistance|published I get that the "effectID is used to track effects to respective ships. "effectName" seems to define the actual effect of the bonus(or does it only describes it?). "description" - sometimes is just a description, sometimes needed to set to "automatically generated" to make the effect work. What the last 3 columns are used for? Can I ignore them? Can you tell me the syntax with which should be the "effectName" slot be filled to work? Hey there, I didn't yet get to reply to your mail, apologies for that, I'll just reply here. You'll need to change a few things:
1) create a new effect in dgmEffect: effectID: any effectName: any description: doesn't matter isOffensive: 0 isAssistance: 0 published: 1
Next, we need to bind that effect to the drake lookup what typeID the drake has in invtypes, next: create a row in dgmtypeffects with the following: typeID: the one you found for the drake effectID: the ID of your newly created row in dgmEffect as per the step above.
Ok, now the db part is done, we need to tell pyfa what the effect is suposed to do. In the pyfa folder, open the pyfa-core.lib file with your favorite archive manager (I suggest 7zip);
next, go to the eos/effects subFolder, this is where every effect has its actual implementation. Look at some examples and implement the suitable effect (the existing effects of the drake are probably good starting points) The file you added in this folder should be effectName.py, where effectName is the same as the effectName field in the row you created in dgmEffect
now you're done adding the correct effects, next you probably want to delete the existing drake effects, you can do this by just deleting its corresponding dgmtypeeffects row |
Kaikka Carel
White syndicate Wormholes Holders
52
|
Posted - 2012.05.27 12:26:00 -
[427] - Quote
Thanks for the answer.
But one of the problems is that I can't create a new string. When I click "New Record" is says: "Error adding record, make sure a table is selected. If table contain fields decalred as NOT NULL please select EDIT -> PREFERENCES and adjust the defualt value for new records to insert an empty string."
What programm or methods do you use? |
Sakari Orisi
The Dark Space Initiative
19
|
Posted - 2012.05.27 13:16:00 -
[428] - Quote
You should be able to add stuff with sqliteBrowser. Worst to worst you can issue an INSERT statement in the query window (last tab) EDIT: Note: I've never really used sqliteBrowser for editting, though :( |
Bayushi Akemi
Hisec Sentai Coalition.
20
|
Posted - 2012.05.29 18:23:00 -
[429] - Quote
Tankn00blicus wrote:Bayushi Akemi wrote:Hi. This is a pretty awesome lightweight replacement to evehq since I don't meet sysreqs for it anymore. In evehq (and eft) there is a stat for how much incoming dps a fit can tank from a damage profile. Am I missing where it is in pyfa, or if I'm not, could you add it? Window>Damage Pattern Editor to create damage profiles, and right click anywhere in the "resistances" area (except for the top part of it for some reason) to set the damage profile,
That's not what I'm trying to do. I have damage profiles done, but for me, EHP isn't as important as what dps I can tank given profile x. https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941
Fundamental Problems with New UI. Also, see Tippia's post |
Sakari Orisi
The Dark Space Initiative
21
|
Posted - 2012.05.29 19:37:00 -
[430] - Quote
Bayushi Akemi wrote:Tankn00blicus wrote:Bayushi Akemi wrote:Hi. This is a pretty awesome lightweight replacement to evehq since I don't meet sysreqs for it anymore. In evehq (and eft) there is a stat for how much incoming dps a fit can tank from a damage profile. Am I missing where it is in pyfa, or if I'm not, could you add it? Window>Damage Pattern Editor to create damage profiles, and right click anywhere in the "resistances" area (except for the top part of it for some reason) to set the damage profile, That's not what I'm trying to do. I have damage profiles done, but for me, EHP isn't as important as what dps I can tank given profile x. The profile applies to both EHP and tank / second numbers |
|
Saskara
Panda Inc SRS.
0
|
Posted - 2012.05.30 22:25:00 -
[431] - Quote
Wonderful piece of software! Thanks for all your time.
I'm finding it impossible to apply projected affects such as remote armor repairers from one ship to another. I'm guessing that it's supposed to be a similar drag drop.
When drag dropping a remote armor repair onto the projected effect tab of the same ship nothing happens. I can't drag it onto the fitting of another ship in the ships tab either.
Is this a known bug?
(Windows 7) |
Sakari Orisi
The Dark Space Initiative
22
|
Posted - 2012.05.31 09:29:00 -
[432] - Quote
Saskara wrote:Wonderful piece of software! Thanks for all your time.
I'm finding it impossible to apply projected affects such as remote armor repairers from one ship to another. I'm guessing that it's supposed to be a similar drag drop.
When drag dropping a remote armor repair onto the projected effect tab of the same ship nothing happens. I can't drag it onto the fitting of another ship in the ships tab either.
Is this a known bug?
(Windows 7) You can right click and "add to projected effects" (This is a bit unintuitive as everything else works with drag 'n drop, I know :<) |
Saskara
Panda Inc SRS.
0
|
Posted - 2012.06.01 00:13:00 -
[433] - Quote
Sakari Orisi wrote:Saskara wrote:Wonderful piece of software! Thanks for all your time.
I'm finding it impossible to apply projected affects such as remote armor repairers from one ship to another. I'm guessing that it's supposed to be a similar drag drop.
When drag dropping a remote armor repair onto the projected effect tab of the same ship nothing happens. I can't drag it onto the fitting of another ship in the ships tab either.
Is this a known bug?
(Windows 7) You can right click and "add to projected effects" (This is a bit unintuitive as everything else works with drag 'n drop, I know :<)
Right click what precisely? I've tried right clicking the remote repair module, and the projected effects. That doesn't work. |
Fatyn
AQUILA INC Verge of Collapse
10
|
Posted - 2012.06.01 12:29:00 -
[434] - Quote
Questions on projected effects:
How could I project modules from specific ships - eg Neuts from a Bhaalgorn or logistics drones from a scimitar? How can I project scripted modules onto a ship? |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
185
|
Posted - 2012.06.01 14:49:00 -
[435] - Quote
Denuo Secus wrote:Maybe I'm just unable to find it...but is it possible to have two fittings open side by side so I can compare them better?
Alternatively: opening multiple instances of the app (by copying the app on a Mac I guess). But would this lead to data consistency issues maybe? After all the Pyfa uses one 'database' for stored fittings in the background (I guess). @Pyfa-Devs: is this a recommended way to use the app? At the top of your fit window is a bar, should have a tab with your ship and fit name, click the little + symbol next to it ;)
Naobi Hauler wrote:Hi. Nice prog but takes some getting use to.....I see the fleet tab at the bottom but cant seem to get it working. On eft i use a boosting T3 as fleet commander,can i do the same on pyfa and how?
1) Make booster fits 2) Open fit you want boosted 3) Browse to your booster fit 4) Right click -> Set booster
To remove booster double click it in the fleet tab, right click it to change skills There should be a rather awesome pic here |
Saskara
Panda Inc SRS.
0
|
Posted - 2012.06.01 15:59:00 -
[436] - Quote
Fatyn wrote:Questions on projected effects:
How could I project modules from specific ships - eg Neuts from a Bhaalgorn or logistics drones from a scimitar? How can I project scripted modules onto a ship?
Having the same problem. I don't think this works yet. No one has come up with a click by click of what to do to get this to work... |
kari bourza
Lords 0f Justice Fidelas Constans
9
|
Posted - 2012.06.03 07:35:00 -
[437] - Quote
this is an awesome tool, kudos to the programmers |
Victor Valka
The Kairos Syndicate Transmission Lost
18
|
Posted - 2012.06.27 20:39:00 -
[438] - Quote
How can I contribute patches to this project? |
Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.06.28 09:45:00 -
[439] - Quote
Victor Valka wrote:How can I contribute patches to this project?
Come to our IRC channel: #evefit on irc.coldfront.net
Ask for Sakari (I'm online during EU evenings/nights) |
Derath Ellecon
Washburne Holdings
252
|
Posted - 2012.06.29 22:14:00 -
[440] - Quote
This may have been asked before, but is there a configurable location for fits with PYFA? If so how can I adjust it? |
|
DTson Gauur
Underground-Operators
4
|
Posted - 2012.06.30 06:36:00 -
[441] - Quote
Derath Ellecon wrote:This may have been asked before, but is there a configurable location for fits with PYFA? If so how can I adjust it?
Pyfa saves fits (and all of the rest of its data) under the user directory in .pyfa so if you're in Windows 7 it's
\Users\username\.pyfa\
|
Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.06.30 07:02:00 -
[442] - Quote
Derath Ellecon wrote:This may have been asked before, but is there a configurable location for fits with PYFA? If so how can I adjust it?
You can start pyfa with the --root flag which will make it save data into its root directory |
Derath Ellecon
Washburne Holdings
252
|
Posted - 2012.06.30 11:24:00 -
[443] - Quote
DTson Gauur wrote:Derath Ellecon wrote:This may have been asked before, but is there a configurable location for fits with PYFA? If so how can I adjust it? Pyfa saves fits (and all of the rest of its data) under the user directory in .pyfa so if you're in Windows 7 it's \Users\username\.pyfa\
Is that stored anywhere? (like the registry, I didn't see anything in there) mi was hoping to be able to change its location to one of my choosing. |
Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.06.30 12:17:00 -
[444] - Quote
Derath Ellecon wrote:DTson Gauur wrote:Derath Ellecon wrote:This may have been asked before, but is there a configurable location for fits with PYFA? If so how can I adjust it? Pyfa saves fits (and all of the rest of its data) under the user directory in .pyfa so if you're in Windows 7 it's \Users\username\.pyfa\ Is that stored anywhere? (like the registry, I didn't see anything in there) mi was hoping to be able to change its location to one of my choosing.
Its hardcoded I'm afraid |
DarkAegix
Acetech Systems
1141
|
Posted - 2012.07.03 01:56:00 -
[445] - Quote
Blue pills aren't affecting ancillary shield boosters in Pyfa. It used to be the same on TQ, but this bug was fixed. https://forums.eveonline.com/default.aspx?g=posts&m=1545282 |
Sakari Orisi
The Dark Space Initiative
24
|
Posted - 2012.07.03 06:02:00 -
[446] - Quote
DarkAegix wrote:Blue pills aren't affecting ancillary shield boosters in Pyfa. It used to be the same on TQ, but this bug was fixed. https://forums.eveonline.com/default.aspx?g=posts&m=1545282It also appears that only one "Siege Warfare Link - Shield Harmonizing II" I fit on a Vulture is having effect, rather than three. (Or is this the case with warfare links, the same type just doesn't stack?) That bug was fixed on git. We'll do a release soon along with the renames CCP did in the recent patch.
On gang links: only the most powerful fleet effect of a certain type actually gets applied. So yes, fitting 3 of the exact same ones doesn't do anything :) |
Taurich Vorsel
15
|
Posted - 2012.07.17 07:40:00 -
[447] - Quote
Is Pyfa dead? :(
No update for ages and main site is down Hope it's all temporary and it comes back with updates, fixes to blue pill issue and projected module effects issues Copine Callmeknau disappeared one day now we are left with Taurich Vorsel AKA BIZARRO COPE! |
Sakari Orisi
The Dark Space Initiative
31
|
Posted - 2012.07.17 07:54:00 -
[448] - Quote
Taurich Vorsel wrote:Is Pyfa dead? :(
No update for ages and main site is down Hope it's all temporary and it comes back with updates, fixes to blue pill issue and projected module effects issues
Hey,
The website is very much up (at least it works for me). A new thread was made for the new release because Kadeshi unfortunatly stopped playing. Find it here: https://forums.eveonline.com/default.aspx?g=posts&t=133164&find=unread
I've requested this one to be locked which, combined with this post, should make sure people don't get confused :)
edit: blue pill and other bugs have been fixed with 1.1.8, as well as some extra new features like the HTML export. I'll get a changelog up soon |
|
CCP Phantom
C C P C C P Alliance
1539
|
Posted - 2012.07.18 20:16:00 -
[449] - Quote
As a new thread is available and maintained here, I will close this thread now.
Thank you for this great tool, for all the involved work and for keeping it up to date. This is a great help to many players! CCP Phantom - German Community Coordinator |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 .. 15 :: [one page] |