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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Open Graves
Lone Star Exploration Lone Star Partners
1
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Posted - 2012.02.06 17:07:00 -
[331] - Quote
I was trying to post a few build I was working on in my corps forum and I thought that there used to be a way to copy the ship statistics (EHP, DPS, resists and stuff) out of PYFA. Did that get dropped at some point or can someone tell me how to do it in the current version? If it got dropped can I put that in a s a feature request? |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
630
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Posted - 2012.02.07 09:37:00 -
[332] - Quote
Don't listen to the crybabies. Pyfa kicks ass. Thanks again for developing it.
Quick question tho. Am I missing an obvious button for showing the ship page showing what skills effect what on the ship itself? Kind of like how you can see on the module view? |
Open Graves
Lone Star Exploration Lone Star Partners
1
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Posted - 2012.02.07 14:07:00 -
[333] - Quote
Barbelo Valentinian wrote:Cameron Zero wrote:Barbelo Valentinian wrote:I love Pyfa and much prefer to use it over EFT for my general build pottering-about, simply because it doesn't look like something running on Windows 95.
EFT still does some things Pyfa can't, but on the other hand Pyfa can do some things EFT can't, so both are very useful.
Keep up the good work! Oh, I mean no disrespect, of course. I'm legitimately wondering what the differences are so I know whether it's worth the time to download/install. A couple of things I like is that Pyfa gives tracking for turrets and updates it as you put mods, rigs, scripts, etc., in, and it also has tracking and optimal/falloff for drones (also updated with mods and rigs), which as a heavy sentry drone user atm I find very useful. It also gives a rough cost of the ship and fittings based on current market values. An important thing that EFT does that Pyfa can't do atm (so far as I know) is show the effect of fleet bonuses. The one visual advantage it has over Pyfa (which is otherwise visually superior) is that it has a clear visual separation between hi, mid and low slots
PYFA does feet bonuses. I'm a maxed out armored warfare spec and use myself as squad booster all the time. It is in the bottom center pane, there is a fleet tab there in the "Additions" section. You just can't boost with the same ship your fitting. So if you are fitting a damnation and want to see waht your gang links do to your own ship you will need to copy it. and set the second ship as the booster. Add ships by dragging them from the ship browser on the left onto the fleet window and it will ask you to set it squad, wing, or fleet booster and then you can pick the pilot to the right of that line. |
Doctor Eezee
GoonWaffe Goonswarm Federation
4
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Posted - 2012.02.11 14:50:00 -
[334] - Quote
Somehow my values on EFT/Pyfa seem really off right now. EFT tells me a fit is capstable at 47% and in Pyfa with the same character and fit, I run out of juice in 15minutes.
Is anybody else experiencing many differences between the values the tools provide? |
Captain Nares
O3 Corporation
28
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Posted - 2012.02.11 22:20:00 -
[335] - Quote
Doctor Eezee wrote:Somehow my values on EFT/Pyfa seem really off right now. EFT tells me a fit is capstable at 47% and in Pyfa with the same character and fit, I run out of juice in 15minutes.
Is anybody else experiencing many differences between the values the tools provide?
Cap depletion time isn't a single-value thing. And cap simulation is rather complicated thing.
Having your cap regen higher than cap consumption doesn't mean you will never run out of cap. Coz modules consume cap not every moment, but discretly over certain periods of time (cycles). And if modules cycles match, they will "alfa-strike" -âour capacitor.
So, look at cap regen/cap consumption numbers if confused :) |
Captain Nares
O3 Corporation
28
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Posted - 2012.02.11 22:28:00 -
[336] - Quote
dbl |
Kadesh Priestess
Scalding Chill
164
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Posted - 2012.02.12 09:07:00 -
[337] - Quote
Doctor Eezee wrote:Somehow my values on EFT/Pyfa seem really off right now. EFT tells me a fit is capstable at 47% and in Pyfa with the same character and fit, I run out of juice in 15minutes.
Is anybody else experiencing many differences between the values the tools provide? There may be two reasons for such behavior:
1) Cap simulation algorithm. EFT and pyfa use different implementations, both with their pros and cons. 2) Some miscalculation in module cycle time/cap consumption.
I'm afraid I can't help you with 1), but if reason lies within 2) i can look into it. Please post exact fitting (with implants and so on).
As to finding who's really off - the only real solution is to fit such ship, turn on all your mods and check back after 15 minutes have passed.
Open Graves wrote:I was trying to post a few build I was working on in my corps forum and I thought that there used to be a way to copy the ship statistics (EHP, DPS, resists and stuff) out of PYFA. Did that get dropped at some point or can someone tell me how to do it in the current version? If it got dropped can I put that in a s a feature request? Yes, it was feature of pyfa0, based on gtk - and like total mining yield per second, hadn't been re-implemented.
Endeavour Starfleet wrote:Quick question tho. Am I missing an obvious button for showing the ship page showing what skills effect what on the ship itself? Kind of like how you can see on the module view? It's reverse functionality which isn't exactly possible due to engine limitations. New engine already has such functionality which easily allows UI to track affectors/affectees.
Kubiq wrote:Hi, Could it be possible always show search textbox for ships? It is little bit annoying click everytime on that icon for searching...just an idea. Sure, but it will mean no more in-panel insta-tooltips for buttons (can be done with regular tooltips though). Is search bar more important to you? |
Doctor Eezee
GoonWaffe Goonswarm Federation
12
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Posted - 2012.02.12 14:44:00 -
[338] - Quote
I will check which numbers are correct sometime this week and report back then :) |
Doctor Eezee
GoonWaffe Goonswarm Federation
27
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Posted - 2012.02.12 21:28:00 -
[339] - Quote
Ok, I'm stupid and didn't change a CPR to a PDS in one of the fits.
To make my posts not completely useless. I get different align times in EFT and Pyfa.
http://i.imgur.com/EsaAS.png http://i.imgur.com/iwID5.png |
pmchem
GoonWaffe Goonswarm Federation
199
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Posted - 2012.02.12 21:49:00 -
[340] - Quote
To follow up on my fellow goon's align time post, I used pyfa 1.1.2 and EFT 2.14.4 to look at align time of an All-ZERO skill, no implants Charon.
Pyfa gives 83.2s, EFT gives 87s.
The formula from the wiki at http://wiki.eveonline.com/en/wiki/Aligning gives 79.9s, calculated in python: >>> -log(0.25)*9.6e8*0.06/1e6 79.8505552005057 Charon data from: http://games.chruker.dk/eve_online/item.php?type_id=20185
I am not sure which result is correct. Anyone? |
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Danny Husk
EVE University Ivy League
0
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Posted - 2012.02.13 18:16:00 -
[341] - Quote
New installer now available works great. Thanks much.
Question: Can pyfa import skills from a file? Or, is there a directory somewhere that I can dump text or xml files into that pyfa will then pick up and use as valid characters?
If you use EVEMon, you can export an "after-plan character" from your skill planner to one of two file formats (1) .chr, which is a text file format EFT uses to save character skills; and (2) some sort of XML format that EVEMon can read back in to import plans. When using EFT/EVEMon together, you can just export after-plan characters from EVEMon, save them to your EFT config directory, and they will be available to apply to your fittings when you run EFT.
It would be nice if there was some way pyfa could either read files of the same .chr format as EFT uses and EVEMon exports to, or if it could somehow import either the EVEMon .xml format or the EFT .chr format into whatever storage it uses for character skill lists. The .chr format is plain text and pretty simple, just "Skillname=Level", one skill per line. Being able to export and import after-plan characters makes it easy to go back and forth between the fit tool and skill plan and figure out exactly what skills will make a fit work in what combination, and in the least training time possible. |
Desmont McCallock
125
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Posted - 2012.02.13 21:56:00 -
[342] - Quote
Possible Bug Report: When trying to fetch the character list via an API key with a custom vCode, pyfa fails to fetch the list. Works though with a CCP generated vCode. Are you doing any Regex check on the vCode format or length check (cause my custom vCode isn't a combination of characters and numbers and isn't as long as a CCP generated one)? |
Liafcipe9000
Kosher Nostra
7
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Posted - 2012.02.14 04:58:00 -
[343] - Quote
unsubbing from this topic, sorry for the obsolete comment |
pmchem
GoonWaffe Goonswarm Federation
199
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Posted - 2012.02.14 17:41:00 -
[344] - Quote
pyfa and evelopedia have incorrect align times, see: https://forums.eveonline.com/default.aspx?g=posts&m=804417#post804417 |
Kadesh Priestess
Scalding Chill
164
|
Posted - 2012.02.15 18:50:00 -
[345] - Quote
Danny Husk wrote:Question: Can pyfa import skills from a file? Or, is there a directory somewhere that I can dump text or xml files into that pyfa will then pick up and use as valid characters? No, it can't. Improvements to interoperability are planned, but not in 'short-term' folder, sorry.
Desmont McCallock wrote:Possible Bug Report: When trying to fetch the character list via an API key with a custom vCode, pyfa fails to fetch the list. Works though with a CCP generated vCode. Are you doing any Regex check on the vCode format or length check (cause my custom vCode isn't a combination of characters and numbers and isn't as long as a CCP generated one)? Err, no. Could you please eve-mail me your example code, so i can play with it? Likely some service layer causes it (eve-api library uses extremely old network services in python, it may be a problem).
Thanks for investigation, never checked it myself. Code-wise, It's very easy change, tho i need proper formula, and i don't have time atm to derive it myself - does anybody have link to correct align time formula (or, even better, full explanation on how eve physics work, from which align time may be easily derived)? |
Desmont McCallock
127
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Posted - 2012.02.16 19:28:00 -
[346] - Quote
Kadesh Priestess wrote:Desmont McCallock wrote:Possible Bug Report: When trying to fetch the character list via an API key with a custom vCode, pyfa fails to fetch the list. Works though with a CCP generated vCode. Are you doing any Regex check on the vCode format or length check (cause my custom vCode isn't a combination of characters and numbers and isn't as long as a CCP generated one)? Err, no. Could you please eve-mail me your example code, so i can play with it? Likely some service layer causes it (eve-api library uses extremely old network services in python, it may be a problem). No need to mail anything. Use for example a CAK with ' vCode =ThisIsATestAPIKeyCode' and test out. You'll see what I mean. Although the credentials get authenticated (checked via web browser), pyfa fails with the message "Unable to fetch characters list from EVE API!". |
Dana Gilmour
Imperial Academy Amarr Empire
11
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Posted - 2012.02.16 23:31:00 -
[347] - Quote
Might be a known problem, but I couldn't find a relevant answer: when I try to import XML files (exported from EFT or from EVE fitting screen ingame, doesn't matter), nothing seem to happen. No error message, just that the fit doesn't appear in any tab.
Haven't had any problem of importing those fits both in EFT or ingame. |
Ephrat Telahet
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.17 00:49:00 -
[348] - Quote
Kadesh Priestess wrote:Danny Husk wrote:Question: Can pyfa import skills from a file? Or, is there a directory somewhere that I can dump text or xml files into that pyfa will then pick up and use as valid characters? No, it can't. Improvements to interoperability are planned, but not in 'short-term' folder, sorry.
This is frustrating. I am in a position to consider fits using characters that I do not have API keys to, and skillplans that are not directy trained by any character. It would be much appreciated if you could find a solution. |
Kadesh Priestess
Scalding Chill
165
|
Posted - 2012.02.17 09:58:00 -
[349] - Quote
Ephrat Telahet wrote:This is frustrating. I am in a position to consider fits using characters that I do not have API keys to, and skillplans that are not directy trained by any character. It would be much appreciated if you could find a solution.
Desmont McCallock wrote:No need to mail anything. Use for example a CAK with ' vCode =ThisIsATestAPIKeyCode' and test out. You'll see what I mean. Although the credentials get authenticated (checked via web browser), pyfa fails with the message "Unable to fetch characters list from EVE API!". I'll check what i can do on both issues this weekend.
Dana Gilmour wrote:Might be a known problem, but I couldn't find a relevant answer: when I try to import XML files (exported from EFT or from EVE fitting screen ingame, doesn't matter), nothing seem to happen. No error message, just that the fit doesn't appear in any tab.
Haven't had any problem of importing those fits both in EFT or ingame. Could you post problematic XML? Last time i checked it worked perfeectly for me. |
Silas Shaw
Coffee Hub
9
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Posted - 2012.02.18 21:24:00 -
[350] - Quote
Would it be possible to add a misc stat for active ship mass? WH people would love pyfa more with that there. ;p
Silas |
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Kane Hart
Sanitized Souls
10
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Posted - 2012.02.23 16:16:00 -
[351] - Quote
I assume to be able to boost cpu damage and etc you have advance calculation from skills and such.. But why not reverse this and actually offer a special page that shows the user what skills they can train and what effect it will offer to their current fittings. This would be amazing for n00bies and even advance users finally being able to actually see what they should level. |
Daneel Trevize
The Scope Gallente Federation
72
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Posted - 2012.02.23 16:58:00 -
[352] - Quote
That's called EveMon.
Also, load any fit, right-click to show Ship Stats and see the Affected By tab. Similarly, Module stats has this tab.
You can also edit the skills your character has after you do an API import, it's not as trivial to mess with as in EFT, within which this can be done right from a fitting, but it's not much more effort to see which skills can help make something fit or work better. |
Kane Hart
Sanitized Souls
10
|
Posted - 2012.02.23 17:20:00 -
[353] - Quote
Daneel Trevize wrote:That's called EveMon. Also, load any fit, right-click to show Ship Stats and see the Affected By tab. Similarly, Module stats has this tab. You can also edit the skills your character has after you do an API import, it's not as trivial to mess with as in EFT, within which this can be done right from a fitting, but it's not much more effort to see which skills can help make something fit or work better.
Thanks the Affected By is what I wanted :) |
Bent Barrel
30
|
Posted - 2012.02.24 13:44:00 -
[354] - Quote
possible bug (ver 1.1.2):
was playing with implants and my ishkur. slot 0 Gunslinger CX-1 (3% to all turret damage) and same slot Lancer G1-Delta (3% to all turret rof give me the same DPS increase (this char and an all l5 char) with modal light neutron blasters.
rof bonuses however should increase damage more than straight damage bonuses. messing with skills, 4% rapid firing gives me more dps thant 5% small hybrid turret, so skill contributions work as I expect them to. |
Sakari Orisi
Aliastra Gallente Federation
18
|
Posted - 2012.02.24 17:39:00 -
[355] - Quote
Bent Barrel wrote:possible bug (ver 1.1.2):
was playing with implants and my ishkur. slot 0 Gunslinger CX-1 (3% to all turret damage) and same slot Lancer G1-Delta (3% to all turret rof give me the same DPS increase (this char and an all l5 char) with modal light neutron blasters.
rof bonuses however should increase damage more than straight damage bonuses. messing with skills, 4% rapid firing gives me more dps thant 5% small hybrid turret, so skill contributions work as I expect them to.
Most likely this is a result of stacking penalties. How many rof increasing effects do you have vs damage increasing ? |
Koban Agalder
Future Corps Sleeper Social Club
0
|
Posted - 2012.02.26 15:51:00 -
[356] - Quote
Anyone knows why i can't correctly download skillset using my API key ? (i'm getting "Authentication failure error all the time) ? |
Kadesh Priestess
Scalding Chill
165
|
Posted - 2012.02.28 18:37:00 -
[357] - Quote
Koban Agalder wrote:Anyone knows why i can't correctly download skillset using my API key ? (i'm getting "Authentication failure error all the time) ? EVE-mail me your key ID and vcode, i'll have a look (or create temporary ones).
Also, i've got several updates for you:
1) Several bugs were fixed (some miscalculations mentioned here and in trac, inability to use custom vCodes). These will be available in next release. 2) Align time. Today Entity shed some light onto how Destiny works. The key point to the numbers you got and the numbers you have in EFT is that method you're using to measure align time is naturally flawed. It would work semi-okayish in 100x slowed down by TiDi system, but using stopwatch in normal conditions leads to wrong results. The proper way would be:
Open logserver, jump through gate/fullstop. Start aligning. Then, look for entries like:
Quote:142 2012.02.28 16:48:59:401[ 19619 ] WarpTo 969 2012.02.28 16:49:39:408BroadcastStuff::Notify( OnNotifyPreload ,...) First command is actual start of warp, second line is issued on warp 'commit' (when you become invulnerable, ships which have you locked lose you, and so on). This example shows charon align process with align time equal to 39.58.
Two notes here: 1) Align time is always rounded up to seconds (due to server tick nature). It doesn't matter for align time if your dram has 3.01 or 3.99 align time, both will take 4 ticks to completely perform align (though, it still matters for your general agility) 2) Subtle time difference in log is explained by fluctuating delay of transport layer
Stopwatch method adds additional layer of several seconds... err, why? Most likely because simulation (local representation of server processes you see in your client) takes one additional tick to full-stop your ship + 1 tick to start warp acceleration. Also, often yet another tick is added when you hit warp and stopwatch simultaneously (server doesn't start warp immediately, it waits for start of next tick).
That is, align formula is absolutely correct. We don't care how client shows it, because on server ship enters invulnerability state properly. We could round up align time to reflect actual align time, but as it's often used as ship agility factor - i doubt we'll do it. Maybe when UI is refined to show both numbers, but it's not going to happen tomorrow. |
Vonlutt
Valkyr Industries Late Night Alliance
0
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Posted - 2012.03.02 19:40:00 -
[358] - Quote
Desmont McCallock wrote: No need to mail anything. Use for example a CAK with ' vCode =ThisIsATestAPIKeyCode' and test out. You'll see what I mean. Although the credentials get authenticated (checked via web browser), pyfa fails with the message "Unable to fetch characters list from EVE API!".
Having this same problem, any way around it? |
Kadesh Priestess
Scalding Chill
167
|
Posted - 2012.03.02 20:13:00 -
[359] - Quote
Use pre-generated keys for now (or key of the same length, lol). This problem has already been fixed internally. |
pmchem
GoonWaffe Goonswarm Federation
200
|
Posted - 2012.03.03 17:14:00 -
[360] - Quote
Kadesh Priestess wrote: 2) Align time. Today Entity shed some light onto how Destiny works. The key point to the numbers you got and the numbers you have in EFT is that method you're using to measure align time is naturally flawed. It would work semi-okayish in 100x slowed down by TiDi system, but using stopwatch in normal conditions leads to wrong results. The proper way would be:
Very interesting post. I will trust that Entity's description is correct and the time-to-invulnerability is lower than the stopwatch align time. If true, that's important and how aligns should be calculated. I had not considered the slow server side ticks -- but what about cases for things like a low skill charon where stopwatch align and pyfa align differ by >2 seconds? In that case two server ticks have passed, so it seems server ticks or transport layer cannot account for all of that.
Thanks for the follow-up, at any rate. |
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