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Thread Statistics | Show CCP posts - 14 post(s) |
Valadeya uthanaras
Killjoy.
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Posted - 2007.11.30 15:33:00 -
[241]
Nice graphic, thumbs up on the artist team, this is really fine work
NOW HOW ABOUT GIVING US AN APPROXIMATION BEFORE THE AMARR OMPHH!!!!
It was promised a year, A YEAR AGO, and all your balance team said lately is:
"We know there is a problem, for a YEAR, but we dont know how to omph them yet"(using a little girly voice)
ALL you did so far :
YOU boost CALDARI(torp), CALDARI(ecm-specialized ship) and CALDARI(agility)
We nerf amarr(nosferatu), amarr(eanm....that was supposed to help them) and amarr(trackind disruptor nerf you must be joking!!!), oh we boosted the tracking of laser...still the worst weaponry anyway
R.I.P amarr recons R.I.P amarr regions R.I.P the entire broken line of laser ship Trinity, not even the last nail to the amarr coffin.
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Gortin
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Posted - 2007.11.30 15:42:00 -
[242]
WTF!!! What have You done to torpedos? How is't possible? I learned them, I bought nice Caldari set, and now they flies only 30.000m? I will go and cut my veins. My family will find my smelling corpse in a week. And it's ALL YOUR FAULT. U Just can't do that. This is not right.
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Thalen Draganos
Caldari Monte Cr1sto
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Posted - 2007.11.30 16:50:00 -
[243]
hmmmmmm well what can I say other than......
JOYGASM!!!!!!
Some people said that the day this good of a patch comes to Eve is the day the fat lady sings. To that I say this.....
TELL THE FAT LADY SHE IS ON IN 5.....MUAHAHAHAHAHAHA The only limitation to life itself is the imagination of the one living it |
rynothedyno
Caldari PIZZA DELIVERY GUY CORP
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Posted - 2007.11.30 18:02:00 -
[244]
Was it wrong for me to have an orgasm watching the trailer???
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CCP kieron
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Posted - 2007.11.30 18:19:00 -
[245]
The following has been added to the Features page:
Starbases and Outposts ò It is now possible to control offensive starbase structures in high sec space. However they will only allow you to target players whom you are at war with or who are criminally flagged towards your corporation.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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Rhaegor Stormborn
Pestilent Industries Amalgamated The Volition Cult
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Posted - 2007.11.30 18:28:00 -
[246]
Originally by: CCP kieron The following has been added to the Features page:
Starbases and Outposts ò It is now possible to control offensive starbase structures in high sec space. However they will only allow you to target players whom you are at war with or who are criminally flagged towards your corporation.
Excellent. It would also be nice if the Anchoring skill actually did something other than allow you to use POS weapons. I would like to be able to anchor 5 things at once since I have anchoring 5, or maybe I would anchor things 5x quicker?
[PIA] Recruitment Thread |
respectmathouritaz
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Posted - 2007.11.30 18:52:00 -
[247]
* Asteroids will no longer be extremely far from the center of the belt. * The consumption rate of Strontium Clathrates has been doubled for control towers in reinforced mode, which leads to the maximum reinforced times being halved to up to 2.5 days with all sovereignty bonuses (around 1.5 days with no bonuses).
these are interesting changes but i have a question * You will now appear on killmails if you shoot only the drones of the target ship. Previously, only those firing on the ship itself would appear on the killmail.
does this mean this change is not happening or is it only crossed out because of the section added on killmails?
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CCP kieron
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Posted - 2007.11.30 19:28:00 -
[248]
The following deletion has been made to the Patch Notes:
Starbases with damage to their shields will no longer reset to 50% shields after downtime. This will be resolved in a future patch.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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CCP kieron
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Posted - 2007.11.30 19:35:00 -
[249]
Originally by: respectmathouritaz these are interesting changes but i have a question * You will now appear on killmails if you shoot only the drones of the target ship. Previously, only those firing on the ship itself would appear on the killmail.
does this mean this change is not happening or is it only crossed out because of the section added on killmails?
This has been deferred to a later patch. I have updated the item to reflect the change.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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Anok Fero
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Posted - 2007.11.30 19:41:00 -
[250]
i am rather upset about this patch it is severely lacking in cow bell! this needs to be fixed =)
Need more Cow Bell!
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D'eej
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Posted - 2007.11.30 19:54:00 -
[251]
Originally by: Anok Fero i am rather upset about this patch it is severely lacking in cow bell! this needs to be fixed =)
Need more Cow Bell!
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Yokan Daifuku
Gallente The Flaming Sideburn's Hedonistic Imperative
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Posted - 2007.11.30 20:23:00 -
[252]
I would like to respond with a resound NO to trading illegal items on the open market.
There are 3 threads already discussing this. http://oldforums.eveonline.com/?a=topic&threadID=646743 http://oldforums.eveonline.com/?a=topic&threadID=646747 http://oldforums.eveonline.com/?a=topic&threadID=647256
This change will severely negatively impact my play and ignores some serious storyline elements. ---- Yo-con Die-foo-koo |
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CCP kieron
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Posted - 2007.11.30 20:25:00 -
[253]
The following are additions made to the Features page:
ò As part of Sansha Mk II, the Nightmare has exchanged the following: 2 high slots, 3 low slots and 4 launcher hard points in exchange for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level. ò Like its sister ship above, the Phantasm has traded 1 high slot, 2 low slots and 3 launcher hard points for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level. ò The Succubus has exchanged 2 low slots and 2 launcher hard points for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look ma, I'm in a Dev thread! Oh wait... |
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Gortin
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Posted - 2007.11.30 20:43:00 -
[254]
Is it possible to delay Torpedos Changes? A LOT of people hunting with them. They Are Deep in 0.0, and they need Time To LEARN another weapon or find new tactic. It's not just right to cut 3/4 of optimal. PEOPLE SHOULD BE WARNED. This is The Greatest Weapon Changing in EVE history. Give Us Some Time!
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Fastercart
Gallente Ihatalo Heavy Industries YouWhat
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Posted - 2007.11.30 21:16:00 -
[255]
Originally by: Gortin Is it possible to delay Torpedos Changes? A LOT of people hunting with them. They Are Deep in 0.0, and they need Time To LEARN another weapon or find new tactic. It's not just right to cut 3/4 of optimal. PEOPLE SHOULD BE WARNED. This is The Greatest Weapon Changing in EVE history. Give Us Some Time!
Uhh... I've known for weeks. I've been telling my friends and corpmates as well. I already sold my Arbalest Siege launchers in exchange for Malkuths until patch. Also, I already bought Arbalest Cruise launchers because I expect they'll raise in price come patch. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Snarfu
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Posted - 2007.11.30 21:32:00 -
[256]
"Need for Speed (drones): The rate of fire for all drones has been doubled to decrease the number of server calls drones are making. Drone damage was doubled to balance the RoF change. Sentry drones and fighters are not affected by any of these changes."
Sorry if this was posted earlier, I don't have time to read the whole thread, but this does not make sense to me. If ROF has been doubled and damage has been doubled would not the overall damage be quadrupled with double the number of server calls?
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Sheila Chandra
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Posted - 2007.11.30 21:33:00 -
[257]
Originally by: Gortin Is it possible to delay Torpedos Changes? A LOT of people hunting with them. They Are Deep in 0.0, and they need Time To LEARN another weapon or find new tactic. It's not just right to cut 3/4 of optimal. PEOPLE SHOULD BE WARNED. This is The Greatest Weapon Changing in EVE history. Give Us Some Time!
Dont overdraw things here so much oO Im hunting with torpedos myself, but i dont see much of a difference to do except i will fit an MWD now instead of AB to be faster in range and perhaps tweak the tanking ability a bit... But seriously, half the stuff in 0.0 you can easily take down with t1 equiped BCs, and the rest easily with every BS... you might get a bit reduced killspeed for some weeks to skill something else, but it force anyone to being unable to make money there
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Matalino
Gallente Ki Tech Industries
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Posted - 2007.11.30 21:33:00 -
[258]
Originally by: Snarfu "Need for Speed (drones): The rate of fire for all drones has been doubled to decrease the number of server calls drones are making. Drone damage was doubled to balance the RoF change. Sentry drones and fighters are not affected by any of these changes."
Sorry if this was posted earlier, I don't have time to read the whole thread, but this does not make sense to me. If ROF has been doubled and damage has been doubled would not the overall damage be quadrupled with double the number of server calls?
CCP's meaning of RoF is the time between shots, not the number of shots per minute.
************************** Datacore Harvesting IPO |
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CCP Explorer
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Posted - 2007.11.30 21:39:00 -
[259]
Originally by: Hafgrimr 24 hours without eve.. SISI had better be open!
Singularity will be off-line during most of the deployment. A part of the deployment process is an off-line backup of the Tranquility database, which is then immediately transferred to and restored on the test database.
Originally by: Maximillian Cortez If I decide to download all the lovely shiny new stuff and it ends up running like a pile of poo will i be able to simply switch it off or will it mean a re-install?
You will be able to select between the Classic art content and the Premium art content.
Originally by: SillyWaif I am keeping my SiSi install up to date. Will I be able to switch from SiSi to TQ on December 6th without getting the Premium content all over again?
No, you will have to download the final expansion material intended for Tranquility.
Originally by: Sithi So, tell me there's going to be an option to use the old graphics for those of us that have older hardware? I hope I don't have to quit eve because of a lack of ability to load the game.. Don't get me wrong; I'm all for the updated graphics and features. I just hope my system will be able to handle it at more then the 3-4 fps I'm getting now.
You will have the option of using the Classic client (i.e. the client with the Classic art content only) or the Premium client (same client, but with both Classic and Premium art content). In the Premium client you can select which art content to use.
Originally by: 000Hunter000 Erm, now don't get me wrong, it looks great and all but wasn't this patch also to contain ambulation? why is it that i no longer see any hint of that on the trinity site? Has this part been postponed? and if so, why?
It was never the intention that this expansion would contain Ambulation.
Originally by: Naga Elohim I cannot see any graphical updates on the test server. I have a GeForce 6800 on both of my computers and i still can't see the new graphics. At one point in time Eve said my computer DID support new content but after this last test patch, that went away and i cant download a damn thing. Is this gonna be available to only those with $500 video cards or what. Im kinda dissapointed....
This is interesting since the 6800 should support DX9 SM3. Please file a bug report including DxDiag information on your system. Also try this tool.
Originally by: maGz Nice... BUT those of us who prepared for Black Ops by, oh I don't know buying the Jump Portal Gen skill basically just got screwed by CCP for 400 mil
It's only final when it's on Tranquility. You speculate based on test server information at your own risk.
Originally by: Avleron im looking forward to this expantion in a big way.. but when u say "Trinity's Premium Graphics Content" does that mean their will be a charge for it. and also is their a supported card list avable
Everything is included in your monthly subscription fee. You need a graphics card that supports DX9 SM3. Try this tool and test your card.
Originally by: Dario Kaelenter On SISI there's also changes to the way bounties and related security status changes are collected and allocated that don't appear to be mentioned in the patch notes...
They do indeed appear to be missing. Thanks for the tip.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Del Narveux
Dukes of Hazard
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Posted - 2007.11.30 22:21:00 -
[260]
Originally by: CCP kieron lol sansha lol
Will the Sansha line be getting additional midslots in exchange? You say they are going to be focused on lasers and shield tanking, but none of the Sansha's line has enough mids to effectively tank shields. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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respectmathouritaz
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Posted - 2007.11.30 23:44:00 -
[261]
Originally by: CCP kieron
Originally by: respectmathouritaz these are interesting changes but i have a question * You will now appear on killmails if you shoot only the drones of the target ship. Previously, only those firing on the ship itself would appear on the killmail.
does this mean this change is not happening or is it only crossed out because of the section added on killmails?
This has been deferred to a later patch. I have updated the item to reflect the change.
thanks for the answer kieron!
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Campusanis
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Posted - 2007.12.01 00:42:00 -
[262]
Edited by: Campusanis on 01/12/2007 00:43:08 I think I've asked this before in another thread but didn't get an answer: Why is the new graphics content restricted in the way that it won't even download without a SM3 compatible video card?
I'm asking because I'm one of the poor souls who purchased an ATI X### (X700 in my case) card, which was made in a time when ATI thought SM3 wasn't necessary. However, these cards' Pixel Shader 2b does seem to provide the same amount of Shader instructions as "real" Pixel Shader 3.0 (see this Wikipedia article). I remember the main point made by dev was something about insufficient instruction slots.
Of course, there still are differences between the two shader models (and what do I know) but you should be able to try (particularly, _I_ should be able to try :P ).
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Cassandra B
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Posted - 2007.12.01 00:57:00 -
[263]
YAY!!! We dowloaded the new graphics on the test server (apart from taking a few hours to download) they were awesome!! Hopefully it wont take as long to downlaod after the patch!
But exciting day it will be when its all up and running... My exams results come out the same day XD
And Yay for working a 14 hourshift on the extended downtime day.. dont know what i will do without forums though ... =/
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Maki Nomiya
Caldari Bisot Enterprise
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Posted - 2007.12.01 02:20:00 -
[264]
Edited by: Maki Nomiya on 01/12/2007 02:23:03
Originally by: CCP kieron The following are additions made to the Features page:
ò As part of Sansha Mk II, the Nightmare has exchanged the following: 2 high slots, 3 low slots and 4 launcher hard points in exchange for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level. ò Like its sister ship above, the Phantasm has traded 1 high slot, 2 low slots and 3 launcher hard points for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level. ò The Succubus has exchanged 2 low slots and 2 launcher hard points for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level.
BOOOO!!! CCP sure know how to put the "Suc" into Succubus! There goes all my long hard work in missiles skills that made this "premium" ship fun and usefull to zip through lower lvl missions (honestly ... who uses faction ships in PVP anyway?!) And taking away 2 lo-slots is dropping it's slots by 18% .. that's a fair bit... that means a Punisher has more slots and can actually armor tank. I agree with Del Narveux in saying at least another mid slot is called for it as 1 mid is def going to be needed for an AB. I think I'll put the dust cover on this ship now. I'd try to sell it to an Amarr though as we can see by Dr Eyjog's latest economic report (16% of pod-pilots are Amarr) they are a dying breed. And those that are left will most likly be flying Caldari ships anyway.
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Del Narveux
Dukes of Hazard
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Posted - 2007.12.01 05:14:00 -
[265]
Actual stats to go along with my earlier post, plus comments on some of the other stuff.
Sansha changes The problem, as I previously alluded to but Im not sure I totally got the point across, is that unless they get more medslots sansha ships will go from okay tanks and crappy damage dealers to crappy tanks and okay damage dealers. I will explain using the Nightmare. Post patch, it will effectively have 8 lasers (plus one 'utility' slot for nos or w/e), 4 medslots, 5 lowslots. Even a cruiser has better slot layouts than that, and the 8-gun firepower, while nice, only really puts it on par with apoc or geddon and they can both tank stuff.
So heres my suggested sansha changes -Swap shield HP and armor HP values, right now theyre heavy on armor like good little amarr ships. -Nightmare slot layout: 6 high/ 6 med/ 5 low. -Phantasm slot layout: 5 high/5 med/ 4 low. -Succubus slot layout: 3/4/3
This way, they would actually be able to shieldtank as advertised and have enough utility slots to justify the fact that theyre still basically short one bonus compared to other races.
Inties I may have missed the memo, are they adding a new -3 or 30km or some other such cap-intensive scrambler? Cause I fly inties and dont really have enough of a cap problem to justify that role bonus. Dont get me wrong, gift horses and all that but I just dont really see the need. Props on the range bonus for the non-DDer inties though, they really do need some love.
Drone Love Would it be possible to give the Arbitrator series the same bandwidth and dronebay as Vexor? Alternatively, maybe give Arbie slightly better stats, like an extra highslot or something. This seems like a wee nerf to the one amarr cruiser that doesnt totally suck, sure that drone bay looks nice but frankly I havent been in a whole lot of situations where I was thinking "gee, I wish my arbie could have 3 full sets of drones".
Missions You say that a bunch of missions have been "adjusted" for NFS, does this mean there will be less swarms of little ships for L3+ missions? That would be sweet, not only for less server calls but also it would give gunboats more of a fighting chance compared to the ubiquitous kills-anything raven. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Jeremiaz
Gallente Nautilus Industries
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Posted - 2007.12.01 09:22:00 -
[266]
I'm one of those poor people who runs Eve on a 3 year old laptop which doesn't support Shader 3. It's great to know you are continuing to support players like myself with the classic version, but will there come a time when you CCP will stop this support and drop the classic version? Would be interested to know how much time I have before I'm FORCED to upgrade my hardware. |
Venkul Mul
Gallente
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Posted - 2007.12.01 11:17:00 -
[267]
Originally by: Del Narveux Actual stats to go along with my earlier post, plus comments on some of the other stuff.
Sansha changes The problem, as I previously alluded to but Im not sure I totally got the point across, is that unless they get more medslots sansha ships will go from okay tanks and crappy damage dealers to crappy tanks and okay damage dealers. I will explain using the Nightmare. Post patch, it will effectively have 8 lasers (plus one 'utility' slot for nos or w/e), 4 medslots, 5 lowslots. Even a cruiser has better slot layouts than that, and the 8-gun firepower, while nice, only really puts it on par with apoc or geddon and they can both tank stuff.
So heres my suggested sansha changes -Swap shield HP and armor HP values, right now theyre heavy on armor like good little amarr ships. -Nightmare slot layout: 6 high/ 6 med/ 5 low. -Phantasm slot layout: 5 high/5 med/ 4 low. -Succubus slot layout: 3/4/3
This way, they would actually be able to shieldtank as advertised and have enough utility slots to justify the fact that theyre still basically short one bonus compared to other races.
Kieron post is a bit misleading. Unless something will change in the next few days, Nightmare, Phantasm and succubus will not lose the low slot, they will exchange them for mid slots, i.e. the Nightmare new slot layout will be 6/7/5 (not 6/4/5 as it appear reading the post), the same happen for the other Sansha ships.
On a personal interest level, I find unclear this 2 notes:
- The maximum runs of Tech 2 Hybrid, Laser and Projectile blueprints have been increased from 10 to 100.
- Max production run of Barrage M blueprint has been changed from 10 to 100.
The first is referred to the ammunitions or the weapon?
For the second, why Barrage M has been singled out?
For both: the number of run of the T2 BPC produced throug invention is influenced by the number of max production runs that the T2 BPc can have. This change will increase the max number of runs on an invented BPC?
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Wadaya
Caldari Trailerpark Industries
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Posted - 2007.12.01 19:30:00 -
[268]
I'd still like some information on reverse engineering. Is this an oops, there was a typo in the skill description and we had no clue the skill wasn't actually in the game, or is it, we have fixed the typo in the skill description and are seeding the skill as well.
Wad
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Zex Maxwell
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Posted - 2007.12.01 20:19:00 -
[269]
Edited by: Zex Maxwell on 01/12/2007 20:20:18
Originally by: Naga Elohim I cannot see any graphical updates on the test server. I have a GeForce 6800 on both of my computers and i still can't see the new graphics. At one point in time Eve said my computer DID support new content but after this last test patch, that went away and i cant download a damn thing. Is this gonna be available to only those with $500 video cards or what. Im kinda dissapointed....
This is interesting since the 6800 should support DX9 SM3. Please file a bug report including DxDiag information on your system. Also try this tool.
Good luck man. I had a Boat load of fun with CCP about my GeForce 6800 card. but this was with the old client. I am sorry to say, but CCP has little knowledge displayed about the card on this website. Trust me I know, I spent a good week in frustration on the forums/GM petitions. I got to the point to send the card back to see if that was the problem. whitch brings me to my questions. Has this new client been fully tested with the GeForce 6? If not, you lost a customer.
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Igor Voloshinov
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Posted - 2007.12.01 22:09:00 -
[270]
Edited by: Igor Voloshinov on 01/12/2007 22:09:54 Guys, maybe someone from you forgot to download premium content?
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