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Thread Statistics | Show CCP posts - 14 post(s) |

Wengole
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Posted - 2007.12.04 13:39:00 -
[361]
Originally by: Rid**** Valer Won't the change to bounties hurt new players? Currently, a new player running lvl 1 missions won't pay tax, because each individual kill doesn't pay enough bounty to trigger the corp tax rate. But if it is paid as a lump sum, these low-isk bounties (which I assumed were untaxed to help new players) will have a high enough total to trigger the tax.
I believe tax is calculated per bounty. Therefore you still won't pay tax. However if it is ONLY per transaction then this may cause an issue ...
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Althea Nar'agh
StarHunt Fallout Project
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Posted - 2007.12.04 13:41:00 -
[362]
Originally by: Wengole
Originally by: Rid**** Valer Won't the change to bounties hurt new players? Currently, a new player running lvl 1 missions won't pay tax, because each individual kill doesn't pay enough bounty to trigger the corp tax rate. But if it is paid as a lump sum, these low-isk bounties (which I assumed were untaxed to help new players) will have a high enough total to trigger the tax.
I believe tax is calculated per bounty. Therefore you still won't pay tax. However if it is ONLY per transaction then this may cause an issue ...
In fact old rule was no bunty less then 35k gets taxed. New rule is no cumulative bounty less then 100k gets taxed... so noob are ok... -------------------------- War. War never changes EvE Training Monitor / iMonitor / iCEO EvE iHelper |

Krollin
Minmatar Ki Shoda
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Posted - 2007.12.04 13:58:00 -
[363]
Jesus H whatshisface!
How long does this thread take to read through!!! Oh well thats my lunch break all used up...
Can't wait for the update as my 'puter can accommodate the changes *YIPPEE*, sadly my laptop can't *BOO* - guess the girlie will have to sit and watch her soaps on her own from now on :D
Kro
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Kokkoro
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Posted - 2007.12.04 14:08:00 -
[364]
Gallente ship designs sure have evolved...
From decent looking to gigantic grey/blue turds in space. Grats CCP, you've done the impossible, made the Dominix actually look worse.
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Dienekes IV
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Posted - 2007.12.04 14:14:00 -
[365]
The new Manticore design looks like it was made out of old microwaves and 70s burnt orange laminate - basically it's the kitchen set from the Brady Bunch.
To be less snarky and more "constructive:" It looks freaking terrible; please fix it. |

Bambi
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Posted - 2007.12.04 14:28:00 -
[366]
Edited by: Bambi on 04/12/2007 14:28:40
Originally by: Inertia Foryu
Originally by: Chilled G OMG a whole day without eve ...... i think i can hold on
I'm realy looking forward to this, Good Luck CCP
I'm excited as well.
I will be completely uninstalling the old eve, with all the old eve cache files, and then run some serious defragging of my hard drive. I will be ready!
Yep you cant beat a real fast clean efficient PC for the 1st 36 hours of restarts after a patch like this. Still it gives the regular forum idiots here time to post mindless drivvel about how bad ccp are as programmers and db managers.
Note to self sig hasn't updated in 3 or more months... :-(
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Dienekes IV
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Posted - 2007.12.04 14:37:00 -
[367]
Edited by: Dienekes IV on 04/12/2007 14:36:51 Oh, and the "blanket" cloaking effect is a cool idea, unfortunately the hard vertical line that is created when the cloak moves along the ship is very reminiscent of Microsoft Power Point.
Also, the effect that makes ships visible while cloaked is extremely annoying as-is. |

Dismus
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Posted - 2007.12.04 14:44:00 -
[368]
Originally by: StarStryder
Originally by: Distillers
Someone get out of the wrong side of bed this morning or maybe forgot to have there weetabix?
The reason for being grumpy about your question is that every single patch this question gets asked over and over. It's not a problem unique to EVE. The problem of people not knowing how to use the sodding search function before posting a question exists on just about every forum on the web.
As far as I'm aware (and my searches reveal) CCP has never refunded anyone for upgrade downtime. Given that the game's been running 4 years, I'd take that as a pretty big hint.
People outside of the IT industry seldom understand "service down-time."
For those who have this difficulty of understanding WHY there has to be a down day, I'll bring it down to a generally understandable level:
Picture an amazing roller coaster. It's just freaking awesome, and everyone loves it, but now the owners want to add an extra 750 meters of track with some amazing new twists and turns. They also want to replace the cars that go on the roller coaster with something newer, more exciting looking and with pictures of very pretty men and women in revealing bathing suits. Now, everyone would appreciate that.
The only problem is, for that extra 750m to get there and the new pretty cars to go on the tracks, the roller coaster will have to be closed down. There isn't any magical way of letting people ride the roller coaster while it's being upgraded, because the track now doesn't connect in that wonderful circle that allows people to ride the roller coaster without dying.
To ride this roller coaster, you have to have a monthly pass, so everyone that paid for a season pass (let's say it costs 14.95 a month) doesn't get to use the roller coaster for a day. Oh my goodness, they've just lost 50 cents! Now, what is the chance that the very next day, with the upgrades, the extra 750 meters of track... the beautiful men and women in revealing bathing suits plastered all over the cars (I'm just using that as an analogy for beautiful graphics), what's the chance that seeing all of that isn't worth an extra 50 cents?
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Nash Tobanyi
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Posted - 2007.12.04 15:35:00 -
[369]
Haha. Nice analogy Dismus. And who here couldn't dig around their place or residence and find 50 cents they previously knew they didn't have. hey! I just thought of something to do when the game is down. Sweet! Oh, if you're looking for me, i'll be under a couch somewhere. See you all when the update is live!
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MorbidPenguin
Hard Corp Brotherhood Of Steel
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Posted - 2007.12.04 16:05:00 -
[370]
Originally by: Dismus
People outside of the IT industry seldom understand "service down-time."
For those who have this difficulty of understanding WHY there has to be a down day, I'll bring it down to a generally understandable level:
Picture an amazing roller coaster. It's just freaking awesome, and everyone loves it, but now the owners want to add an extra 750 meters of track with some amazing new twists and turns. They also want to replace the cars that go on the roller coaster with something newer, more exciting looking and with pictures of very pretty men and women in revealing bathing suits. Now, everyone would appreciate that.
The only problem is, for that extra 750m to get there and the new pretty cars to go on the tracks, the roller coaster will have to be closed down. There isn't any magical way of letting people ride the roller coaster while it's being upgraded, because the track now doesn't connect in that wonderful circle that allows people to ride the roller coaster without dying.
To ride this roller coaster, you have to have a monthly pass, so everyone that paid for a season pass (let's say it costs 14.95 a month) doesn't get to use the roller coaster for a day. Oh my goodness, they've just lost 50 cents! Now, what is the chance that the very next day, with the upgrades, the extra 750 meters of track... the beautiful men and women in revealing bathing suits plastered all over the cars (I'm just using that as an analogy for beautiful graphics), what's the chance that seeing all of that for the first time isn't worth an extra 50 cents?
Quoted for the ******* truth. Well said.
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Indigosia
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Posted - 2007.12.04 16:10:00 -
[371]
Can u make Armageddon day at the SISI server then?
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BigFoot 78
Caldari The Incorporated Slavs
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Posted - 2007.12.04 16:40:00 -
[372]
Originally by: Chruker
Originally by: SeismicForce
Originally by: Ancy Denaries
Imagine you kill 80 rats. That's 80 writes in the database, and 80 writes in your wallet. Now, imagine you kill those rats in less than 40 minutes. That's 2 writes in your wallet, and 2 to the database. Some increase in performance, hmm?
Yes, but the transactions have to be stored somewhere before the credit to your wallet, question is where?
The solarsystem node's memory propably, if they hope to decrease the amount of DB transactions with it. Changing the bounty payouts from single payout to blob payout, also means less data for the server to send to your client.
Interesting decision... So, i'm hunting for a 24 minutes. At 25 minute i must recive bounty payout, but instead of this i can recive "server unavailable due database issues"... Old database transaction system was simple: NPC->money (database transaction). Now i can get: NPC->may be money->server memory cache->database transaction. Moreover, I can't check my bounty for every ship.
CCP-style database speed improvements - fantastic. "We have database perfomance issues, but we solve it by decreasing service level of our customers". I don't understand it....
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Fanjita
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Posted - 2007.12.04 16:59:00 -
[373]
Woohoo heres to all the 4 year old bugs being fixed and not just new content (wishful thinking)
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Charcoal
Gallente The Garden
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Posted - 2007.12.04 17:18:00 -
[374]
Originally by: the Patch Notes All anchored containers in solar systems with security levels between 0.8 and 1.0 will be removed from space. Player owned cans will be moved into the character's home station (clone location).
\o/
/me rushes to fill up all his old cans with stuff I want moved out to 0.0 for free 
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Buxaroo
Reikoku Band of Brothers
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Posted - 2007.12.04 17:26:00 -
[375]
Originally by: Dismus Edited by: Dismus on 04/12/2007 14:48:20
Originally by: StarStryder
Originally by: Distillers
Someone get out of the wrong side of bed this morning or maybe forgot to have there weetabix?
The reason for being grumpy about your question is that every single patch this question gets asked over and over. It's not a problem unique to EVE. The problem of people not knowing how to use the sodding search function before posting a question exists on just about every forum on the web.
As far as I'm aware (and my searches reveal) CCP has never refunded anyone for upgrade downtime. Given that the game's been running 4 years, I'd take that as a pretty big hint.
People outside of the IT industry seldom understand "service down-time."
For those who have this difficulty of understanding WHY there has to be a down day, I'll bring it down to a generally understandable level:
Picture an amazing roller coaster. It's just freaking awesome, and everyone loves it, but now the owners want to add an extra 750 meters of track with some amazing new twists and turns. They also want to replace the cars that go on the roller coaster with something newer, more exciting looking and with pictures of very pretty men and women in revealing bathing suits. Now, everyone would appreciate that.
The only problem is, for that extra 750m to get there and the new pretty cars to go on the tracks, the roller coaster will have to be closed down. There isn't any magical way of letting people ride the roller coaster while it's being upgraded, because the track now doesn't connect in that wonderful circle that allows people to ride the roller coaster without dying.
To ride this roller coaster, you have to have a monthly pass, so everyone that paid for a season pass (let's say it costs 14.95 a month) doesn't get to use the roller coaster for a day. Oh my goodness, they've just lost 50 cents! Now, what is the chance that the very next day, with the upgrades, the extra 750 meters of track... the beautiful men and women in revealing bathing suits plastered all over the cars (I'm just using that as an analogy for beautiful graphics), what's the chance that seeing all of that for the first time isn't worth an extra 50 cents?
Amen. I wished this could fit in a signature....
and....
Originally by: Charcoal
Originally by: the Patch Notes All anchored containers in solar systems with security levels between 0.8 and 1.0 will be removed from space. Player owned cans will be moved into the character's home station (clone location).
\o/
/me rushes to fill up all his old cans with stuff I want moved out to 0.0 for free 
ROFLOPTERS
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Rake Mizar
Tenth Legion Holdings Tenth Legion
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Posted - 2007.12.04 17:32:00 -
[376]
Originally by: Charcoal
Originally by: the Patch Notes All anchored containers in solar systems with security levels between 0.8 and 1.0 will be removed from space. Player owned cans will be moved into the character's home station (clone location).
\o/
/me rushes to fill up all his old cans with stuff I want moved out to 0.0 for free 
Is this new math where on a number line 0.0 comes between 0.8 and 1.0? 
(still a clever idea though)
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SCCAR
Caldari COLD-Wing Mordus Angels
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Posted - 2007.12.04 17:59:00 -
[377]
Cant Wait!
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Orgell Evaan
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.12.04 18:01:00 -
[378]
Edited by: Orgell Evaan on 04/12/2007 18:02:13
Originally by: Rake Mizar
Originally by: Charcoal
Originally by: the Patch Notes All anchored containers in solar systems with security levels between 0.8 and 1.0 will be removed from space. Player owned cans will be moved into the character's home station (clone location).
\o/
/me rushes to fill up all his old cans with stuff I want moved out to 0.0 for free 
Is this new math where on a number line 0.0 comes between 0.8 and 1.0? 
(still a clever idea though)
How's this? 1) Buy stuff, put in anchored can in 0.8 space. 2) Move Death Clone to 0.0 Outpost. 3) Post-patch, open cans of stuff that have been automagically transported to aforementioned 0.0 Outpost. 4) Profit! |

Rhaegor Stormborn
Pestilent Industries Amalgamated The Volition Cult
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Posted - 2007.12.04 18:08:00 -
[379]
Originally by: evilphoenix Edited by: evilphoenix on 29/11/2007 00:59:23
Quote: When a starbase tower is destroyed all structures dependant on that tower can now be unanchored by any pilot, note that this destroys all items located within that structure.
That means people can loot POS that have been shot down!.
They way I read that, the only thing you get is the structure... no looting to be done.
How about the same type of destruction distribution as a ship CCP so war mongers can get some sweet capital BPO loots!
This is the biggest change in the patch and I am suprised it has not received more attention. There are going to be literally thousands of POSes popped in the first couple of weeks of this patch. All those 2 man empire corps with no guns and 12 labs will be war decced and destroyed immediately. I can not wait.
[PIA] Recruitment Thread |

Strander
Amarr Viziam
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Posted - 2007.12.04 18:38:00 -
[380]
Fantastic, I just cannot wait ::)
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BigFoot 78
Caldari The Incorporated Slavs
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Posted - 2007.12.04 18:46:00 -
[381]
Edited by: BigFoot 78 on 04/12/2007 18:57:29 Edited by: BigFoot 78 on 04/12/2007 18:56:51
Originally by: Dismus
Unfortunately, your theory doesn't work out. With ther being less server traffic from less server calls, you will not get messages indicating the server is too busy. Why? Because it no longer is.
Todays "layman termed" example: Car pooling.
Put yourself in this theoretical situation: You live in a city that is constantly increasing in population, but the roads cannot be expanded any more than they already are. The roads are now so over-used that people trying to get to work.
Now, the name of this city is "Fire-ville," not because anything's on fire, but because you get fired when you don't get to your job on time. Each little server call giving you bounty moneys is like one person from this town who needs to get to their job on time.
Unfortunately, with these busy roads, some people are not getting to work on time, so they cannot get paid and are fired for being late.
Each one of these people drives their own cars, so this contributes to traffic problems. The more traffic there is, the slower the traffic becomes, and the more people aren't getting to their jobs... especially since the population of Fire-ville is constantly increasing. Thus, there's only one solution to allow everyone to keep their jobs: reduce the traffic. This is done, simply, with carpooling. Now, instead of 1 Fire-villian being in each car, there are 5. This reduces the traffic on the roads by 80%. Now that there has been an 80% reduction in traffic volume, the roads are clearer, there are no traffic jams and people are always getting to their jobs on time.
With the reduction of server calls comes an increase in server availability. Quite simply said, tallying your bounties and releasing the moneystuffs to you on a timed interval is like carpooling your bounties. Sure, you can't track the exact amount you were getting from every bounty, but you are now GETTING every bounty. Further more, the amount of money you get from a bounty isn't a mystery. Look in your overview under the item-selected portion. The bounty is, what, the third or fourth line?
I've you're so dead set on tallying how much every individual bounty was worth, write it down. I am quite sure the general consensus across people who play this game is that they would prefer getting money for every bounty they get.
Sorry, another wordy response. But I work in the IT industry and can't stand people making rediculous claims and complaints. Putting disillusioned clients (ie. those paying for the product and service) at a state of piece of mind (or atleast putting them in their place) is what my job is all about. ;)
Ok, another example... Do you have credit card?  You need some cash. Cash machine get your card, you make request for money and see message like "Sorry. We have some database perfomance issues. You need wait a 25-30 mins before you can get your cash". How do you like it? I'm working in IT consulting company and i can give you a lot of variants of increasing DB perfomance. But... all of them require some money on additional servers, additional DB licenses and etc. Some economy on customers service level and we don'n need to invest additional money in game hardware and software. 
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Aprudena Gist
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.04 18:52:00 -
[382]
Originally by: Orgell Evaan Edited by: Orgell Evaan on 04/12/2007 18:02:13
Originally by: Rake Mizar
Originally by: Charcoal
Originally by: the Patch Notes All anchored containers in solar systems with security levels between 0.8 and 1.0 will be removed from space. Player owned cans will be moved into the character's home station (clone location).
\o/
/me rushes to fill up all his old cans with stuff I want moved out to 0.0 for free 
Is this new math where on a number line 0.0 comes between 0.8 and 1.0? 
(still a clever idea though)
How's this? 1) Buy stuff, put in anchored can in 0.8 space. 2) Move Death Clone to 0.0 Outpost. 3) Post-patch, open cans of stuff that have been automagically transported to aforementioned 0.0 Outpost. 4) Profit!
quite you.
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Condecinte
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Posted - 2007.12.04 18:58:00 -
[383]
Quote: Fixed an issue where bookmarks could be placed in the dronebay and would count towards your drone limit. Now, only drones can be placed in the dronebay.
wtf? how do you even discover this? i mean how bored can you get.
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Dismus
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Posted - 2007.12.04 19:14:00 -
[384]
Edited by: Dismus on 04/12/2007 19:19:49 Edited by: Dismus on 04/12/2007 19:16:46
Quote:
Ok, another example... Do you have credit card?  You need some cash. Cash machine get your card, you make request for money and see message like "Sorry. We have some database perfomance issues. You need wait a 25-30 mins before you can get your cash". How do you like it? I'm working in IT consulting company and i can give you a lot of variants of increasing DB perfomance. But... all of them require some money on additional servers, additional DB licenses and etc. Some economy on customers service level and we don'n need to invest additional money in game hardware and software. 
Yes, and the difference being that people pay 50 cents a day to play EVE. When someone needs money from their credit card they need it. Last time I checked, real life wasn't a game.
When it comes to a game, and comes to the fact that the services charges paid by the client are minimal at best, solutions end up like this. I'm sure CCP would be more than happy to increase the amount of hardware on site, but how happy is everyone else going to be paying doubled (or higher) operational costs? The answer is "not at all."
Additionally, how long does it take to post a payment to your credit card? These things are not instant, with some credit cards requiring as much as five days waiting period for the payment to the card to be processed.
People are not paid by the second they work, either, nor are they able to have money deposited into their bank account on the hour every hour that they work. They must wait, sometimes two weeks.
In EVE, money is still withdrawn from your account instantly on a purchase (exactly like your credit card scenario).
^^ Don't get me wrong, words can be deceptive. I'm not trying to be a sarcastic ******* or say "you're an idiot." They're just points and I hope you consider it a debate and not me being some sort of digital bully. Sorry in advance if that's the impression you got.
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Dismus
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Posted - 2007.12.04 19:18:00 -
[385]
Quote: Fixed an issue where bookmarks could be placed in the dronebay and would count towards your drone limit. Now, only drones can be placed in the dronebay.
Bookmarks took up space? (honestly, I had no idea)
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Highlander2007
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Posted - 2007.12.04 19:43:00 -
[386]
the trailer was great hope the upgrade stays true to it
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BigFoot 78
Caldari The Incorporated Slavs
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Posted - 2007.12.04 19:52:00 -
[387]
Originally by: Dismus
^^ Don't get me wrong, words can be deceptive. I'm not trying to be a sarcastic ******* or say "you're an idiot." They're just points and I hope you consider it a debate and not me being some sort of digital bully. Sorry in advance if that's the impression you got.
Ok. I understood your position, but I don't like pay even 50 cents for bugs that sold to me as "new shiny features". I think CCP just ignore my and your messages, and make changes as they decided. 
p.s. sorry for my terrible english 
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Capn Hack
Caldari
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Posted - 2007.12.04 20:07:00 -
[388]
im not sure if this has been asked in here before, but incase it hasnt.. is this (from the patch notes) a typo or are drones getting an enormous buff?
"Need for Speed (drones): The rate of fire for all drones has been doubled to decrease the number of server calls drones are making. Drone damage was doubled to balance the RoF change. Sentry drones and fighters are not affected by any of these changes."
im thinking the rate of fire has been halved, and damage doubled.. is that correct?
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Matalino
Gallente Ki Tech Industries
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Posted - 2007.12.04 20:26:00 -
[389]
Originally by: Capn Hack im thinking the rate of fire has been halved, and damage doubled.. is that correct?
Correct, your effective DPS remains the same.
************************** Datacore Harvesting IPO |

Sevette LeFay
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Posted - 2007.12.04 20:28:00 -
[390]
Originally by: Capn Hack im not sure if this has been asked in here before, but incase it hasnt.. is this (from the patch notes) a typo or are drones getting an enormous buff?
"Need for Speed (drones): The rate of fire for all drones has been doubled to decrease the number of server calls drones are making. Drone damage was doubled to balance the RoF change. Sentry drones and fighters are not affected by any of these changes."
im thinking the rate of fire has been halved, and damage doubled.. is that correct?
The rate of fire now is 2 secs...so doubling it would be 4 secs...if the same dmg was kept then that would cause drones to be nerfed really hard...so they double the dmg. In total you do the same dmg as before. Like marauders, they have 4 hardpoints, but they have 100% dmg bonus, so it's like having 8 hardpoints...
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