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Thread Statistics | Show CCP posts - 2 post(s) |

Lethaldream
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Posted - 2007.11.29 05:23:00 -
[31]
It appears to me that this engine update has been created with the idea of allowing upward headroom for future hardware improvement as better hardware becomes available to the market. Don't expect to run the new engine on your old Counter Strike chug horse with all the settings jacked to the moon. Isn't gonna happen. In 5 years, however, The average computer will be able to run the client pretty easily.
I don't know how many of the people who posted on this thread have been here since beta, but back in 2003, I wasn't running this game at 1920x1200 like I am now. Now I am and it is great. It is a natural evolution. It is only **** pants crybabies that have to have everything now.
Now I will build a big hulking quad core with 8800 GT's in SLI and enjoy Eve gaming goodness.
Don't expect top level results without top level equipment. By the way...very few machines can run Crysis all the way jacked up either...so that is a **** poor arguement.
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F90OEX
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Posted - 2007.11.29 06:27:00 -
[32]
Originally by: SkyLander Extreme shadows sends things down the drain when you get more than one ship on a screen at a time and that is with an 8800GTS. Kind of odd to be able to run Crysis at Very High just fine at 1680x1050 yet EVE I get 20fps.
Kinda same for me
Quad core processor QX6700, Geforce 8800 gtx, 4gb ram, 2 x Raptor 150gb hdds, 680i mainboard , X-Fi Xtreme Gamer fatal pro sound card
All drivers updated, computer Defraged etc...
Run the PC games below Maxed out no issues and excellent FPS, (FSX just about maxed)
Call of Duty 4 - Modern Warfare Need for Speed ProStreet Medal of Honor Airborne Enemy Territory - QUAKE Wars Half Life 2.Episode.Two-Unleashed Microsoft Flight Simulator X Crysis
And tonight , outside the station in getting 20-40 fps. Inside the Station 60-70fps
It should be better FPS since its not a DX10 game where talking about here....
Other people in Local have said the same thing. So I know its not just myself.
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Hex'Caliber
Gallente The Scope
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Posted - 2007.11.29 08:33:00 -
[33]
My post is a little more positive, 50 - 60 fps constantly, even on my slightly out of date gaming machine at 1680 x 1050. Amd 4200 X2, 2 gig ddr mem, ati x1950 (agp) graphics card, with shadows set to high, bloom high, and hdr enabled. Have not tested in busy areas yet though so could still take a nosedive.
SISI testing ôDonÆt forget to start the log server before the client; the logs are needed for bug reports when something goes wrong.ö Regards HexCaliber
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Sleepkevert
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Posted - 2007.11.29 09:09:00 -
[34]
Edited by: Sleepkevert on 29/11/2007 09:11:02
Originally by: Alaris
Originally by: Threv Echandari Edited by: Threv Echandari on 28/11/2007 20:46:56 Trinity- Premium With HDR on and all settings maxed and shadows at extreme, I got between 17-20FPS, Very Jerky zooming and panning. System was FD-, avg number of users in system 200
I love the look of Trinity Premium, With HDR on it looks wet and delicious. Too bad FSAA and HRD doesn't work yet.
I noticed the same with extreme shadows.. seems to tank going from normal/high to extreme where high works perfectly fine. I was also able to apply AA with HDR by manually forcing the "00000045: Oblivion (AA & HDR)" Anti-Aliasing compatibility settings in nHancer.
I'm sooo going to the AA/HDR thing when i get home. Got a link to a guide or something to do this? Originally by: F90OEX It should be better FPS since its not a DX10 game where talking about here....
DX10 or 9 has nothing to do with how calculation heavy a game is... Try setting the shader quality to high instead of extreme and watch your FPS increase  _______
Sign my sig! |

Ryan Scouse'UK
omen. Triumvirate.
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Posted - 2007.11.29 09:31:00 -
[35]
ur Realtek for sound link does not work
k thx bye!
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Umbriele
Gallente Insurgent New Eden Tribe Deus Ex.
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Posted - 2007.11.29 09:58:00 -
[36]
Originally by: Lethaldream It appears to me that this engine update has been created with the idea of allowing upward headroom for future hardware improvement as better hardware becomes available to the market. Don't expect to run the new engine on your old Counter Strike chug horse with all the settings jacked to the moon. Isn't gonna happen. In 5 years, however, The average computer will be able to run the client pretty easily.
I don't know how many of the people who posted on this thread have been here since beta, but back in 2003, I wasn't running this game at 1920x1200 like I am now. Now I am and it is great. It is a natural evolution. It is only **** pants crybabies that have to have everything now.
Now I will build a big hulking quad core with 8800 GT's in SLI and enjoy Eve gaming goodness.
Don't expect top level results without top level equipment. By the way...very few machines can run Crysis all the way jacked up either...so that is a **** poor arguement.
AMEN!
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.11.29 10:07:00 -
[37]
Tried it out last night with all the settings turned to max except shadows at 1600x1200 and was getting 80 - 90 fps in station and in space (i was in an empty seeded system in domain).
With shadows turned up extreme i was getting 30-40 fps which is about what my old pc used to get on tq.
The stats of my pc are... Core2Duo E6750 2gb pc6400 DDR (none dual channel due to flaky motherboard) 8800 gts oc 320mb
Also it looks absolutely amazing with hdr turned up to full and at high res you don't need anti-aliasing turned on any way 
The ships did look a little wrong in the stations as the lighting was global but in space with directional lighting it all looked shiney and nice 
CCP might want to consider lowering the diffuse lighting and putting in a couple more spot lights in the stations so that the ships look just as good in station as in space 
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Liam Liam
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Posted - 2007.11.29 10:10:00 -
[38]
Originally by: Lethaldream It appears to me that this engine update has been created with the idea of allowing upward headroom for future hardware improvement as better hardware becomes available to the market. Don't expect to run the new engine on your old Counter Strike chug horse with all the settings jacked to the moon. Isn't gonna happen. In 5 years, however, The average computer will be able to run the client pretty easily.
I don't know how many of the people who posted on this thread have been here since beta, but back in 2003, I wasn't running this game at 1920x1200 like I am now. Now I am and it is great. It is a natural evolution. It is only **** pants crybabies that have to have everything now.
Now I will build a big hulking quad core with 8800 GT's in SLI and enjoy Eve gaming goodness.
Don't expect top level results without top level equipment. By the way...very few machines can run Crysis all the way jacked up either...so that is a **** poor arguement.
I think they're saying that even with top level equipment it can't run very well and while it's nice to know that in 5 years time a good pc will run it well ... this is now and in 5 years time we'll have different patches that won't run well on those machines either.
I hope theres an option to run the old stuff even on equipment they say can handle the new graphics, eye candy has never been my priority I have to shut down all the chat windows and reduce most of the graphic options and zoom way out as it is to get decent framerates in even small gang pvp, fleet pos stuff is just a slideshow though it's not bad in missions.
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CCP Redundancy

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Posted - 2007.11.29 10:18:00 -
[39]
Extreme shadows uses a 4096x4096 shadow buffer for rendering shadows, which in itself is around 200MB (iirc) of video memory, and means that you're rendering something 17 million pixels of shadow buffer information per ship. The option isn't "high" or "highest that should run fast", it's "extreme".
I do not recommend it for standard gameplay. 
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SFShootme
Reikoku Band of Brothers
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Posted - 2007.11.29 12:04:00 -
[40]
Originally by: CCP Redundancy Extreme shadows uses a 4096x4096 shadow buffer for rendering shadows, which in itself is around 200MB (iirc) of video memory, and means that you're rendering something 17 million pixels of shadow buffer information per ship. The option isn't "high" or "highest that should run fast", it's "extreme".
I do not recommend it for standard gameplay. 
heh, i did indeed see a massive increase setting it to high or mediumc instead of extreme Tho shall give Life, for Life. |
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Mr Breakfast
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.29 12:36:00 -
[41]
Is there an option to shut shadows off? I'm on a Dell XPS Gen 2 laptop running 2mb RAM and a Geforce 6800. I'm guessing Trinity will run OK but only with settings turned down.
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Melor Rend
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Posted - 2007.11.29 13:34:00 -
[42]
Edited by: Melor Rend on 29/11/2007 13:34:33
Originally by: Kenneth McCoy
Frankly, I couldn't care less if multiple clients run well. All you should be worried about is one.
Get a buddy to fly with you, people controlling multiple toons simultaenously always did **** me off.
a) you need a second accoutn to be able to play this game with any comfort.. even if you're only a carebear if you wanna be able to earn ISK with mission in any decent time then you'll want a looting/salvaging alt... if you join a 0.0 corp that may have a war-dec here or there then you'll want a hauler alt etc.etc.
b) CCP agrees with me since they provide special bundles called "the power of two" (ie. the power of having to pay 30$ instead of 15$ to play) so dual clienting must be supported by CCP... i mean they are selling us two accounts for exactly this reason.
So in my opinion it's very important if you can multiclient or not. |

Sakura Nihil
Stimulus
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Posted - 2007.11.29 14:05:00 -
[43]
Just because you have two accounts doesn't mean you need to run them at once.
Say no to knee-jerk additions and nerfs, mmkay? |

LiQ'd
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Posted - 2007.11.29 14:28:00 -
[44]
Originally by: Melor Rend Edited by: Melor Rend on 29/11/2007 13:39:06 Edited by: Melor Rend on 29/11/2007 13:34:33
Originally by: Kenneth McCoy
Frankly, I couldn't care less if multiple clients run well. All you should be worried about is one.
Get a buddy to fly with you, people controlling multiple toons simultaenously always did **** me off.
a) you need a second accoutn to be able to play this game with any comfort.. even if you're only a carebear if you wanna be able to earn ISK with mission in any decent time then you'll want a looting/salvaging alt... if you join a 0.0 corp that may have a war-dec here or there then you'll want a hauler alt etc.etc.
b) CCP agrees with me since they provide special bundles called "the power of two" (ie. the power of having to pay 30$ instead of 15$ to play) so dual clienting must be supported by CCP... i mean they are selling us two accounts for exactly this reason.
So in my opinion it's very important if you can multiclient or not.
PS. "toons" = hello kitty online 
No, CCP just want your money

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Jocque
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Posted - 2007.11.29 16:12:00 -
[45]
I had very dissapointing FPS with the new graphics BEFORE I went through that list in the beginning of this thread and updated all my drivers.
Now I can run it like smoooooth butter without HDR at 1600x1200. Its funny how drivers seem to re-invigorate your hardware. :)
-Joc
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OrionXL
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Posted - 2007.11.29 16:36:00 -
[46]
Do you think that EVE new Graphic engin is optimised for a graphic brand in particular? ATI or Nvidia? if yes it could make a diff in Frame per sec in the game no?
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Sleepkevert
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Posted - 2007.11.29 21:16:00 -
[47]
Edited by: Sleepkevert on 29/11/2007 21:17:09
Originally by: CCP Redundancy Extreme shadows uses a 4096x4096 shadow buffer for rendering shadows, which in itself is around 200MB (iirc) of video memory, and means that you're rendering something 17 million pixels of shadow buffer information per ship. The option isn't "high" or "highest that should run fast", it's "extreme".
I do not recommend it for standard gameplay. 
6 FPS with 20 ships... thats 20x4096x4096x6= 2 013 265 920 pixels per second for shadow maps only... Dang video cards are FAST these days...
Thanks for including it anyway, should be awesome for making the screenshots we all play EVE for  _______
Sign my sig! |

digitalwanderer
Gallente Archon Industries
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Posted - 2007.11.29 23:29:00 -
[48]
Still no joy getting the premium version to start once i got that 132MB patch yesterday,and all the drivers for my system are the latest available,and i'm using the latest version of Direct X as well...The premium version ran fine just before that 132MB patch yesterday.
I'm running Windows XP 64bit and an AMD Quad FX based system with 2 dual core AMD FX 72 CPU's,and an X2900XT video card and 4GB of DDR2 800.
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dosperado
Denial of Service Freelancer Coalition
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Posted - 2007.11.30 01:16:00 -
[49]
Edited by: dosperado on 30/11/2007 01:18:14
Originally by: F90OEX
Originally by: SkyLander Extreme shadows sends things down the drain when you get more than one ship on a screen at a time and that is with an 8800GTS. Kind of odd to be able to run Crysis at Very High just fine at 1680x1050 yet EVE I get 20fps.
Kinda same for me
Quad core processor QX6700, Geforce 8800 gtx, 4gb ram, 2 x Raptor 150gb hdds, 680i mainboard , X-Fi Xtreme Gamer fatal pro sound card
All drivers updated, computer Defraged etc...
Run the PC games below Maxed out no issues and excellent FPS, (FSX just about maxed)
Call of Duty 4 - Modern Warfare Need for Speed ProStreet Medal of Honor Airborne Enemy Territory - QUAKE Wars Half Life 2.Episode.Two-Unleashed What's that for a version? pirated? Microsoft Flight Simulator X Crysis
And tonight , outside the station in getting 20-40 fps. Inside the Station 60-70fps
It should be better FPS since its not a DX10 game where talking about here....
Other people in Local have said the same thing. So I know its not just myself.
 ____________________ NPC Mass Murderer Highest Security Status 8.5
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Tyrantus
Imperial Academy
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Posted - 2007.11.30 05:08:00 -
[50]
I'd love to see the new stuff on sisi and check the performance now that I just finished putting together my new rig but it seems the premium content button is disabled. Will it be put back up anytime soon? 
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Victor Valka
Caldari Archon Industries
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Posted - 2007.11.30 06:22:00 -
[51]
Originally by: dosperado Edited by: dosperado on 30/11/2007 01:18:14
Originally by: F90OEX
Originally by: SkyLander Extreme shadows sends things down the drain when you get more than one ship on a screen at a time and that is with an 8800GTS. Kind of odd to be able to run Crysis at Very High just fine at 1680x1050 yet EVE I get 20fps.
Kinda same for me
Quad core processor QX6700, Geforce 8800 gtx, 4gb ram, 2 x Raptor 150gb hdds, 680i mainboard , X-Fi Xtreme Gamer fatal pro sound card
All drivers updated, computer Defraged etc...
Run the PC games below Maxed out no issues and excellent FPS, (FSX just about maxed)
Call of Duty 4 - Modern Warfare Need for Speed ProStreet Medal of Honor Airborne Enemy Territory - QUAKE Wars Half Life 2.Episode.Two-Unleashed What's that for a version? pirated? Microsoft Flight Simulator X Crysis
And tonight , outside the station in getting 20-40 fps. Inside the Station 60-70fps
It should be better FPS since its not a DX10 game where talking about here....
Other people in Local have said the same thing. So I know its not just myself.

Busted! 
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Hieronim Wilde
Amarr Decapsuleers Unlimited
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Posted - 2007.11.30 10:57:00 -
[52]
Edited by: Hieronim Wilde on 30/11/2007 11:05:32
Hi, just to give people info, Trinity was tested on Singularity with the following :
CONFIGURATION
Asus P4P800-SE Pentium IV @ 2.8Ghz | no overcloak 1.5 Go Ram nVIDIA 6800GS 256Mo (AGP 8X) | Drivers 163.75 HD Maxtor 80Go (S-ATA 1) Windows XP SP2 (up to date) | DirectX9 from november Antivir Personnal, Pidgin, Foobar & Firefox active at the time of the test.
INGAME OPTIONS
rq: I use almost same settings in TQ
1680x1050 Fullscreen (24 bits everywhere + 8 bits) All Effects ON Tails OFF (don't like it) Sun Occluded By Ships ON Station Environment ON Use LOD ON Dither (what is this please?) ON (?!?) Shadows NORMAL HDR OFF Interval immediate AA at 0 or 2 (4 on TQ)
FPS RESULTS
In order to try to be 'neutral' in my opinion, I will lower my fps results a little little little (yeah I know, it's not 'being neutral'). That's to prevent from being to enthousiastic.
In station I get 15 to 30-40 fps on Sisi. In TQ I have 80-100 fps.
Undocked, near station Suprise, I have 30-60 fps which is at least equal to what I get with TQ (in fact I think Trinity is even better -gain from 2 to 10 fps in that case). I did the test both in TQ and Sisi near station with 1 or 2 people outside, not more. Once, in Sisi I got a problem charging the texture for the Station so Station appears invisible for 10 seconds then appears :) It happens on my first Sisi connection then no problem.
Warping 40-70 fps. Same as in TQ. Maybe better on Sisi...
Jumpgates When the warp finishes, before getting close to the gate, i get a 1-3 sec freeze like if my HD was charging textures (of stargates & concord ships -about 20 of them) then again a suprise : 30-50 fps at the gate (same as in TQ for me maybe even better on Sisi).
I GOT TO SAY...
Imho, CCP did great job with Trinity. I got a quite small config (not so bad though) but I have the impression Trinity could be smoother than in my actual TQ installation. But because I have no friends, I did not have the opportunity to test the most important thing on Eve : PvP & gangs. So I'll wait till 6/12 to try PvP with corpmates and finish my review.
Also it was my first time on Sisi and I got some problems that I guess are 'normal' (or not) because it's not the best of the two servers I guess :
- Station 'not loading' when undocked so station appears invisible for +-10 seconds. - Since the 140Mo patch (& the one from yesterday) for Sisi, unable to charge the game entirely, the progress bar 'freezes' a long time at 'entering station'. I got to reboot and in order to play on Sisi I have to put back classic (old textures) graphics. - When connecting to Sisi inspace, sometimes unable to see my ship with premium content (even after 10 minutes) and unable to see jumpgate animations at the same time. - Lag (client I guess) in station (as said before). - Little (2-3s -but longer than in TQ) freezes when arriving at a JumpGate in order to charge textures (from my HD) I guess.
Well, otherwise... beautiful. If on thursday 6 I got with the new engine and new textures as fps as I got in TQ now (even in gang) I'll not know how to thank CCP more... exept by keep going on with Eve for another year.
So good luck to all of you players and to CCP.
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Grez
Minmatar e X i l e Atrum Tempestas Foedus
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Posted - 2007.11.30 12:55:00 -
[53]
Originally by: CCP Redundancy Extreme shadows uses a 4096x4096 shadow buffer for rendering shadows.

Originally by: CCP Redundancy 4096x4096 shadow buffer
  --- Have a rawr on me. |

Triksterism
Gallente Image Not Found
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Posted - 2007.11.30 13:22:00 -
[54]
Originally by: Acrea Running a Toshiba WXW series laptop, thats the Japanese verion of the one with the 8700GT 256MB in it, not the greatest, but I run the premium client at 1680x1050 at higher fps than the original, as long as I have shadows set to normal, upping shadows eats a lot of framerate. Bloom also eats some framerate but not NEARLY as much as shadows. Setting shadows to extreme drops my framerate to below 20, setting it to normal leaves me in the 70-100+ range. Bloom makes my framerate drop with about 10 frames per bloom intensity level.
Im running the same card but with an extra one in SLi mode, only EXTREME shadows kill my framerate, and having bloom on high is blinding x.x ----------------------------------- CCP Please update my portrait on the website/forums :D
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Metlec
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Posted - 2007.11.30 13:24:00 -
[55]
Originally by: Mr Breakfast Is there an option to shut shadows off? I'm on a Dell XPS Gen 2 laptop running 2mb RAM and a Geforce 6800. I'm guessing Trinity will run OK but only with settings turned down.
I'd be amazed if windows boots this year with that amount of ram 
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Grimpak
Gallente Trinity Nova
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Posted - 2007.11.30 14:02:00 -
[56]
Originally by: CCP Redundancy Extreme shadows uses a 4096x4096 shadow buffer
goddamnit.
that's a ****in' huge shadow buffer you got there. ---
planetary interaction idea! |

Kuger
Caldari Image Not Found
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Posted - 2007.11.30 21:57:00 -
[57]
Hello, umm im getting a new computer and its going to be cheap, well the video card that comes with it is a ATI RADEON« Xpress1150 256MB HyperMemory i was wondering if Shader Model 3 will work with that?
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Esirnos
Caldari ASSASSIN SYNDICATE Hydra Alliance
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Posted - 2007.12.01 12:16:00 -
[58]
I can run it with minimal FPS loss (with the exception of the jita like moments on Sisi)
Setup:
MacPro Quad Core 3.0ghz with 8gb (but vista only see's two) and an ATIxt1900 running in the driver control panel at optimal settings. This setting is a compromise for all the detail. It looked amazing when set to Max Quality, but the FPS was way too low. Ran it on high shadow, and high HDR.
Also, I run it on a 30" HD monitor running 2860x1600 pixels.
Overall, a decent performance.
Also wanted to state that it was quite clever in enabling people to simplly "shut off" the models in the control panel, and return to the old ones.
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Skolopendromorf
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Posted - 2007.12.02 11:23:00 -
[59]
Edited by: Skolopendromorf on 02/12/2007 11:25:26 I'm interested in the Hex'Caliber results. I have a 3ghz+ AMD processor and wanted to buy the X1950Pro card, so my question is : what's the impact of the processor on the fps and overall gameplay ? Will 1ghz make a difference(2-4 fps?) ? And does the multi core also ? Does Trinity use multithreading heavily or will the single core processors suffice ? @Hex'Caliber: Do you have the XTX version or the PRO version , 256 or 512mb ? The powercolor or the Radeon ? ;] Thx in advance.
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Beliac Notingrrah
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Posted - 2007.12.02 11:31:00 -
[60]
Originally by: 3rdD Dave I dont get it, Ive played other games that had more going on screen than the new client and have by far better FPS. Why does Eve require such powerful hardware considering whats actually being shown on screen.
Dude that comment is so wrong. I cant believe some of the crappy machines I have seen EVE run perfectly on. Plus I have seen it run on crap connections aka dial up fine.
As to whether or not the updated gfx changed this or not, I wont know till I get a new vid card. (Stupid shaders)
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