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Aieda
Amarr x-core-gaming
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Posted - 2008.01.02 18:00:00 -
[1]
As everyone will propably agree the Apoc is right now in severe need of some love.
In my Opinion the ship needs a complete change in its role ( atm it really doesn¦t have one ), so why not change it into a Drone Carrier!
Proposed Apoc:
Bonusses: 5% bonus to Capacitor capacity / level (unchanged) 10% bonus to Drone Damage and hitpoints
- Reduce Turret Hardpoints to 4 - Increase Launcher Hardpoints to 4 - Reduce Powergrid by ~1000 (roughly ... exact change would need to be balanced) - Increase CPU by ~ 75 (same as PG ) - increase Drone bay to 375 m¦
Slot Layout: no change
So what would this accomplish ? The Ship would be very good at utilizing Energy Neuts (with the Cap Bonus)and with the 7 lows a very good armor tank, but would do less damage than let¦s say a Blaster Dominix no matter how you fit it. The additional Launcher Hardpoints would provide more flexibility in pve. The Neutralizing Drone ship is also very much in line with the Sentinel, Arbitrator and Curse line of Amarr ships.
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Xequecal
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Posted - 2008.01.02 18:12:00 -
[2]
That's pretty goddamn broken. It's 900 DPS from just drones + siege launchers with 2 BCS, and that's 100% capless so you can easily shove 4 neuts on there and run them off an injector. Or you can add 4x whatever gun you want and do even higher DPS, while running a big tank at the same time because you're not using any cap.
IMHO, a better setup is the same low/mid/dronebay layout as now, 6 high, 4 turret, 2 launchers, 20% bonus to large energy turret damage and 5% bonus to capacitor capacity per level.
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memphistopheles
interimo
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Posted - 2008.01.02 18:14:00 -
[3]
No
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Aieda
Amarr x-core-gaming
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Posted - 2008.01.02 18:18:00 -
[4]
That¦s exactly the same drone dps as the Dominix ( 125 Mbit bandwidth of course )
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.02 18:20:00 -
[5]
The easiest way to give apoc a role is buff his fittings. So it can fit Tacnyons more or less easily. Then it would be a good fleet ship (taht can fire far longer than abaddon
Would even risk to say Downgrade droneband to 25m TTO be sure it sucks close range. Then give enough PG and CPU to fit 8 Tachyons without any fittign mods. Done a specific role well covered. If brute force doesn't solve your problem... you are not using enough
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Rialtor
Amarr Yarrrateers Knights Of Syndicate
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Posted - 2008.01.02 18:26:00 -
[6]
Edited by: Rialtor on 02/01/2008 18:38:16
Originally by: Kagura Nikon The easiest way to give apoc a role is buff his fittings. So it can fit Tacnyons more or less easily. Then it would be a good fleet ship (taht can fire far longer than abaddon
Would even risk to say Downgrade droneband to 25m TTO be sure it sucks close range. Then give enough PG and CPU to fit 8 Tachyons without any fittign mods. Done a specific role well covered.
It's faulty to have 3 gunships at the BS level. I mean how diverse can gunships be, it needs a newer role than just fleet sniper. The abaddon and geddon are already capable at fleet. No one (as far as I know) is complaining about Amarrian fleet capability anyway.
Change it's role to another Amarrian Playstyle (arbitrator/curse/pilgrim or Sacrilege/Khanidish)
I'd be happy if they take away the laser cap bonus and give it a nos/neut range bonus.
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Daqinson
The Abyss Corporation Abyss Alliance
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Posted - 2008.01.02 18:31:00 -
[7]
use the apoc as a fleet setup. Fit 8 500w infectious and watch your enemies cower as their cap goes from full to dead empty in a matter of seconds.
perfect for any small gang or fleet
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.03 05:16:00 -
[8]
Edited by: Lyria Skydancer on 03/01/2008 05:16:04
Originally by: Xequecal That's pretty goddamn broken. It's 900 DPS from just drones + siege launchers with 2 BCS, and that's 100% capless so you can easily shove 4 neuts on there and run them off an injector. Or you can add 4x whatever gun you want and do even higher DPS, while running a big tank at the same time because you're not using any cap.
IMHO, a better setup is the same low/mid/dronebay layout as now, 6 high, 4 turret, 2 launchers, 20% bonus to large energy turret damage and 5% bonus to capacitor capacity per level.
So you do understand how broken our ships are now. You give a broken amarr ship useful bonuses and bam its overpowered. Makes you think, doesnt it. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.03 08:03:00 -
[9]
Replace cap bonus with optimal range bonus.
Bam, instantly useful, and not overpowered.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.03 08:04:00 -
[10]
Originally by: Daqinson use the apoc as a fleet setup. Fit 8 500w infectious and watch your enemies cower as their cap goes from full to dead empty in a matter of seconds.
perfect for any small gang or fleet
Except an abaddon is better at this, and any other BS can do this as well.
Neut boat is not a role, not unless the apoc gets a neut bonus.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2008.01.03 08:14:00 -
[11]
Originally by: Lyria Skydancer
So you do understand how broken our ships are now. You give a broken amarr ship useful bonuses and bam its overpowered. Makes you think, doesnt it.
Um, no, it doesn't "make you think". The only thing that "makes you think" about it is that someone suggested such an abomination to start with.
A full slot layout as a drone boat? Hell even the Dominix only has 6 highs and is powergrid gimped to hell and back.
I'd be a fan of a 6/6/6 battleship sized Arbitrator though. ;-)
Special Abilities: 10% bonus to Tracking Disruptor effectiveness and range per skill level and 10% bonus to drone hitpoints, damage per level, and mining yield per level
-Liang --
Originally by: "QProQ"
When they said to put 'stabs on your 'cane, they meant GYROSTABS!
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Raekone
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Posted - 2008.01.03 09:20:00 -
[12]
Originally by: Gamesguy Neut boat is not a role, not unless the apoc gets a neut bonus.
Cap bonus = neut bonus tbh, only much better since you can use it for other things too.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.03 09:36:00 -
[13]
Originally by: Raekone
Originally by: Gamesguy Neut boat is not a role, not unless the apoc gets a neut bonus.
Cap bonus = neut bonus tbh, only much better since you can use it for other things too.
Which is bull**** because all neut boats rely on cap boosters, and the measly 20% or whatever cap difference between an apoc and a tier 3 BS means the apoc uses 1 less 800 charge, its basically a 32 m3 cargo space bonus.
Might as well be +8m3 cargo space per level, thats about how useful it is on a neut boat.
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Raekone
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Posted - 2008.01.03 09:41:00 -
[14]
Edited by: Raekone on 03/01/2008 09:41:27
Originally by: Gamesguy
Originally by: Raekone
Originally by: Gamesguy Neut boat is not a role, not unless the apoc gets a neut bonus.
Cap bonus = neut bonus tbh, only much better since you can use it for other things too.
Which is bull**** because all neut boats rely on cap boosters, and the measly 20% or whatever cap difference between an apoc and a tier 3 BS means the apoc uses 1 less 800 charge, its basically a 32 m3 cargo space bonus.
Might as well be +8m3 cargo space per level, thats about how useful it is on a neut boat.
Well yes, if you must get all analytical about things 
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.03 10:45:00 -
[15]
Originally by: Rialtor Edited by: Rialtor on 02/01/2008 18:38:16
Originally by: Kagura Nikon The easiest way to give apoc a role is buff his fittings. So it can fit Tacnyons more or less easily. Then it would be a good fleet ship (taht can fire far longer than abaddon
Would even risk to say Downgrade droneband to 25m TTO be sure it sucks close range. Then give enough PG and CPU to fit 8 Tachyons without any fittign mods. Done a specific role well covered.
It's faulty to have 3 gunships at the BS level. I mean how diverse can gunships be, it needs a newer role than just fleet sniper. The abaddon and geddon are already capable at fleet. No one (as far as I know) is complaining about Amarrian fleet capability anyway.
Change it's role to another Amarrian Playstyle (arbitrator/curse/pilgrim or Sacrilege/Khanidish)
I'd be happy if they take away the laser cap bonus and give it a nos/neut range bonus.
NO. Ammar BS SUCK at fleet warfare.
Try to fit a full tachyon rack AN D MWD AND DD tank on an Ammar BS (no Mega Beams are NTO enough, not enough range).
They are simply not able to do it without using PG rigs, somethign the rokh, Mega, Hyperion Tempest and maesltrom are able.
Ammar need 1 BS capable of fitting MWD full tachyons and a DD tank. If brute force doesn't solve your problem... you are not using enough
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Aieda
Amarr x-core-gaming
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Posted - 2008.01.03 11:12:00 -
[16]
Originally by: Gamesguy Neut boat is not a role, not unless the apoc gets a neut bonus.
Well giving a straight out neut bonus to a ship that can fit several heavy neuts seemed overpowered to me so i didn¦t go that route, it¦s true however the cap bonus is somewhat weak.
Originally by: Liang Nuren A full slot layout as a drone boat? Hell even the Dominix only has 6 highs and is powergrid gimped to hell and back.
A Full Slot layout... yes but without any bonus to any weapon type and split weapon systems ( Launcher / turret), so the weapon damage output would not be much greater than the gun damage of the Dominix, and i did say that PG and CPU would need to be balanced
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Teani
Gallente The Illuminati. Triumvirate.
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Posted - 2008.01.03 11:14:00 -
[17]
Edited by: Teani on 03/01/2008 11:14:29 You cant fit 425mm s mwd and a DD tank and a mega or 1400mm tempest without fitting mods or grid rigs AFAIK so dont moan
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2008.01.03 11:20:00 -
[18]
4:6:6 with 10% drone damage and 5% TD effectiveness a level would make me cry with joy.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.03 11:48:00 -
[19]
Originally by: Teani Edited by: Teani on 03/01/2008 11:14:29 You cant fit 425mm s mwd and a DD tank and a mega or 1400mm tempest without fitting mods or grid rigs AFAIK so dont moan
Yes you CAN!
MEga
7x 425mmII 100MN MWD 2 SB II 2 Track Enhancer II 1 I Force Field 1600 RT 1 N-Type hardener for the DD you want to tank
EASILY with lots of spare fittings!
2 MAg Stab II If brute force doesn't solve your problem... you are not using enough
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Vathar
Destructive Influence Band of Brothers
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Posted - 2008.01.03 12:02:00 -
[20]
Originally by: Kagura Nikon Try to fit a full tachyon rack AN D MWD AND DD tank on an Ammar BS (no Mega Beams are NTO enough, not enough range).
Implying that other tier2 Battleships can do it is nuts.
As a tempest pilot, I can tell you that you can't fit a rack of 1400mm, mwd and "DD tank" on a tempest without rigs (I'm not even sure that you can fit that with rigs)
the so called "DD tank" gimps a setup beyond reason, and is worthless as soon as anyone can field different titan types (yup, that includes the enemies we happen to be facing AND the titans we can field) so I don't even bother with that.
Plus there have been a few occurences of dual DD, and I'm not sure any fleet BS can withstand this!!
Originally by: Radeberger If you plan to make your alliance combat based, recruit pvpers with mining alts rather than miners with pvp alts[/qu
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TimMc
Gallente Vidar Fierd Mercenary Coalition
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Posted - 2008.01.03 12:04:00 -
[21]
My Amarr alt likes this thread.
/signed.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2008.01.03 12:13:00 -
[22]
Originally by: Liang Nuren
Originally by: Lyria Skydancer
So you do understand how broken our ships are now. You give a broken amarr ship useful bonuses and bam its overpowered. Makes you think, doesnt it.
Um, no, it doesn't "make you think". The only thing that "makes you think" about it is that someone suggested such an abomination to start with.
A full slot layout as a drone boat? Hell even the Dominix only has 6 highs and is powergrid gimped to hell and back.
I'd be a fan of a 6/6/6 battleship sized Arbitrator though. ;-)
Special Abilities: 10% bonus to Tracking Disruptor effectiveness and range per skill level and 10% bonus to drone hitpoints, damage per level, and mining yield per level
-Liang
A mining yield bonus, OMFG nerf! Even the all mighty domi doesnt have one. To the nerrrrrfmobile! _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

kessah
Blood Corsair's Blood Blind
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Posted - 2008.01.03 12:40:00 -
[23]
The Apoc just needs this imho:
CPU increase Grid increase
larger drone bay (175m3 like the typhoon)
A naturally high cap capacitor it has with the bonus.
10% Laser opt range (or) 7.5% Tracking. 10% Laser cap use.
Its not a massive boost but it make the thing a beauty with Pulse lasers.
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.03 12:58:00 -
[24]
Originally by: Vathar
Originally by: Kagura Nikon Try to fit a full tachyon rack AN D MWD AND DD tank on an Ammar BS (no Mega Beams are NTO enough, not enough range).
Implying that other tier2 Battleships can do it is nuts.
As a tempest pilot, I can tell you that you can't fit a rack of 1400mm, mwd and "DD tank" on a tempest without rigs (I'm not even sure that you can fit that with rigs)
the so called "DD tank" gimps a setup beyond reason, and is worthless as soon as anyone can field different titan types (yup, that includes the enemies we happen to be facing AND the titans we can field) so I don't even bother with that.
Plus there have been a few occurences of dual DD, and I'm not sure any fleet BS can withstand this!!
tempest 1 5% PG implant 1 PDS 2 Gyro II 2 Track Enhancer 1 DC II 1 Track Comp 1 MWD I 2 SB II 1 T2 hardener 6x1400mm II
Can tank any DD by selectign the hardeners excet a level 5 Erebus pilot
Next myth please?
Both tempest and mega can do it.
If brute force doesn't solve your problem... you are not using enough
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Ash'el
Amarr Imperial Academy
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Posted - 2008.01.03 13:12:00 -
[25]
Amarr does need a good fleet ship and IMO the Apoc is screaming out to fulfil this role, but it needs:
CPU and PG increase or tachs get a fitting decrease, Optimal Bonus Capacitor Capacity Bonus
And if they reduce lasers using so much cap then that will also be a nice lil bonus to the apoc for fleet engagements.
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UGLYUGLY
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Posted - 2008.01.03 13:19:00 -
[26]
Edited by: UGLYUGLY on 03/01/2008 13:19:30 If you want to turn it into a specific neut boat then it would be nice to change the bonuses up a bit.
Change the 10% bonus to Large Energy Turret capacitor into 10% reduction in neut capacitor use. or maybe 10-20% increase in range, but personally I like the cap reduction bonuse more.
Drop one or two turrets for a missil hard point, keep the drones as they are.
Would be a very nice boat to have in small gangs/solo work.
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Gawain Hill
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Posted - 2008.01.03 14:04:00 -
[27]
Originally by: Kagura Nikon
Originally by: Vathar
Originally by: Kagura Nikon Try to fit a full tachyon rack AN D MWD AND DD tank on an Ammar BS (no Mega Beams are NTO enough, not enough range).
Implying that other tier2 Battleships can do it is nuts.
As a tempest pilot, I can tell you that you can't fit a rack of 1400mm, mwd and "DD tank" on a tempest without rigs (I'm not even sure that you can fit that with rigs)
the so called "DD tank" gimps a setup beyond reason, and is worthless as soon as anyone can field different titan types (yup, that includes the enemies we happen to be facing AND the titans we can field) so I don't even bother with that.
Plus there have been a few occurences of dual DD, and I'm not sure any fleet BS can withstand this!!
tempest 1 5% PG implant 1 PDS 2 Gyro II 2 Track Enhancer 1 DC II 1 Track Comp 1 MWD I 2 SB II 1 T2 hardener 6x1400mm II
Can tank any DD by selectign the hardeners excet a level 5 Erebus pilot
Next myth please?
Both tempest and mega can do it.
no no no you missed the statement it was [Quote]Plus there have been a few occurences of dual DD, and I'm not sure any fleet BS can withstand this!!
as in a Minmatar Titan AND a Galente Titan (i know i spelt the last race wrong but i don't like them all that much anyway so i don't really mind how it's spelt)
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Qui Shon
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Posted - 2008.01.03 14:06:00 -
[28]
Originally by: Aieda
Proposed Apoc:
Bonusses: 5% bonus to Capacitor capacity / level (unchanged) 10% bonus to Drone Damage and hitpoints
- Reduce Turret Hardpoints to 4 - Increase Launcher Hardpoints to 4 - Reduce Powergrid by ~1000 (roughly ... exact change would need to be balanced) - Increase CPU by ~ 75 (same as PG ) - increase Drone bay to 375 m¦
Slot Layout: no change
Uh..well... Have you looked at the Domis stats at all? You mention it, but I still doubt you have. You are seriously proposing an Amarr Domi with double the grid, +2 highs (with missile slots no less) while only loosing 1 med and 25 cpu?
And you don't think it's slightly overpowered? You know, with DOUBLE THE /%&ñ&%ñ grid!
jebbus crikey is all I can say. Hello Amarr BS 5, as soon as this thing is released.
Okay, okay. I'm calm now. Proposing double grid, AND superior slots was just too much for my composure.
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2008.01.03 14:44:00 -
[29]
lol, no need to get all symbolly.
A role change, yes. Abaddon and geddon are excellent gunboats. Only thing I'd rather fly in a fleet is a rokh.
And it's a tier 2 bs, so why shouldn't it be better then a domi?
But since we all know it's just not gonna happen;
7/5/7 layout. 6 launchers, 0 turrets. 250m3 dronebay, 125mBit
20% tracking disruptor range & effectiveness (or the current cap bonus) 10% drone dmg and hp.
Now that's a ship I'd train missiles for.
___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2008.01.03 14:51:00 -
[30]
Originally by: Kagura Nikon
tempest 1 5% PG implant 1 PDS 2 Gyro II 2 Track Enhancer 1 DC II 1 Track Comp 1 MWD I 2 SB II 1 T2 hardener 6x1400mm II
Can tank any DD by selectign the hardeners excet a level 5 Erebus pilot
Next myth please?
Both tempest and mega can do it.
ROFL @ selecting hardeners. When exactly are you gonna do that?
And can tank all 3 titans!
You disprove your own point. And I didn't even mention the implant. ___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.03 14:55:00 -
[31]
Originally by: Mrski Okupator
Originally by: Kagura Nikon
tempest 1 5% PG implant 1 PDS 2 Gyro II 2 Track Enhancer 1 DC II 1 Track Comp 1 MWD I 2 SB II 1 T2 hardener 6x1400mm II
Can tank any DD by selectign the hardeners excet a level 5 Erebus pilot
Next myth please?
Both tempest and mega can do it.
ROFL @ selecting hardeners. When exactly are you gonna do that?
And can tank all 3 titans!
You disprove your own point. And I didn't even mention the implant.
I got hit by several titans already. Never lost my tempest. Simply using your brain is enough, also carriers in your fleet are good for somethign lese than assign fighters.
Its not my fautl if some people are too chalanged to be able to use the capabilities their ships present them.
I never said anythign about tanking double DD! I was sayign Amamr BS cannot fit Tachyons MWD and tankfor 1 DD. Simple.. people are spinning into soemthign completely different. Being able to tank DD is as important as MWD for fleet combat n owaday. In fact DD tak saved me FAR more times than MWD. If brute force doesn't solve your problem... you are not using enough
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2008.01.03 15:35:00 -
[32]
Edited by: Mrski Okupator on 03/01/2008 15:41:08 With 2xRCU2, 1 eanm2 and 1 dc2 an abaddon can fit 8x tachyon2 + mwd +heavy cap booster and has 78k effective hp. No implants.
So that's
8x tachy2 2xsb, mwd, hvy electrochem cap inj. dc2, eanm2, 2x rcu2, 3x te2.
168km optimal, over 400 dps, 78k hp. It only fires for 3 mins or so. And taht's with ccc rigs.
Just saying it can be done, not that I fit it like that. I rather use 7 tachys and put a plate or cpr2 on it instead of the second rcu, depending on the situation.
edit: forgot: a dc2 and a plate is even better. 82k hp. And it pwns my coprmates malestorm and tempest. But can't hurt a rokh. That is one hard nut. ___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Ruciza
Minmatar
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Posted - 2008.01.03 16:12:00 -
[33]
Multiplayer setup
7x Tachy2, 1x Large Energy Transfer Array II 2x TC2, 2x SB2 2x HS2, 1x TE2, 1x RCU2, 1600mm RT, DC II, 1x ANPII 3x Trimark
168km, 300dps, DD safe all around, runs forever with another Apoc, 10 minutes with no other apoc starting with full cap. No mwd, but can't have everything.
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Qui Shon
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Posted - 2008.01.03 16:18:00 -
[34]
Originally by: Mrski Okupator
And it's a tier 2 bs, so why shouldn't it be better then a domi?
But since we all know it's just not gonna happen;
7/5/7 layout. 6 launchers, 0 turrets. 250m3 dronebay, 125mBit
20% tracking disruptor range & effectiveness (or the current cap bonus) 10% drone dmg and hp.
Now that's a ship I'd train missiles for.
I guess it's my turn to say LOL now. Your suggestion is no better, maybe even worse then the OP. Yeah, no kidding you'd train missiles. And I'd train Amarr BS 5 for that too. Galllente are suppposed to be the Drone Race, remember? Since Gal are no longer the gank race, can they at least be the drone race, or should they loose that too? You really want to completely and utterly outclass the Domi? I bet you do, but that means you have no perspective.
And it's not that it can't be better, but be reasonable. You not only want a great PvP boat, you also essentially want to make a tier 2 Amarr BS equal or better then a CNR for most PvE. (Who cares about PvE? 70% of the playerbase, that's who. (Random stat read on the forums, not stating it as fact))
Somebody had a funny quote about Amarr not being crazy, but you guys are trying to prove him/her wrong.
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2008.01.03 16:41:00 -
[35]
6 unbonused launcher bays and a tracking disruptor bonus hardly makes uber PvE. The drones help, but in the same way they do on a raven. Killing small stuff.
But yes, it would rock in pvp.
OTOH, since I do have a gallente drone***** alt, I would be fine with the following:
7/4/8 6 launchers. 5% cap, 5% missile dmg per level.
A big arsed Sacrelige. Sweet. ___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Isan Danderoda
Strix Armaments and Defence Acheron Federation
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Posted - 2008.01.03 16:51:00 -
[36]
Launchers + drones = uber. Granted I'm skilled in both and I'd love it, but honestly I think that's just a bit over the top.
I keep thinking back to the days when the apoc was a complete terror and ask myself what the heck happened to it.
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Jim Steele
Dead By Dawn
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Posted - 2008.01.03 17:05:00 -
[37]
Id probably go with +7.5% Armour resists or -10% LAR duration bonus with the same cap bonus,
Mabye a 4/4 missile and turret combination on the high slots to avoid blaster setups
Gives plenty of flexibility, would make it hard as nails but pathetic dot.
Jim
Author of "The Apoc Guide" |

JamnOne
Amarr
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Posted - 2008.01.03 17:14:00 -
[38]
Originally by: Liang Nuren Special Abilities: 10% bonus to Tracking Disruptor effectiveness and range per skill level and 10% bonus to drone hitpoints, damage per level, and mining yield per level
-Liang
A mining BS designed to mine...I sure do hope your Apoc doesn't see this or it will go Christine* on you.
*Christine as in the Steven King Book. ________________________
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Qui Shon
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Posted - 2008.01.03 17:56:00 -
[39]
Edited by: Qui Shon on 03/01/2008 17:57:20
Originally by: Mrski Okupator 6 unbonused launcher bays and a tracking disruptor bonus hardly makes uber PvE. The drones help, but in the same way they do on a raven. Killing small stuff.
Huh? "help with killing small stuff"? You don't PvE much with your Gallente dude eh? Or are you joking?
In my Domi, I get 538 thermal drone dps, unaffected by any EW ("fof capability"), with 45km optimal, 0.0565 tracking. Or 403 Kinetic dps at 113km optimal, kin being the lowest dps type. That requires two sentry dmg rigs, but it's not hard to make that work. Guns on top of that, but guns are always secondary damage dealers, just as the launchers would be.
Unbonused Cruise launchers with 2x BCU are basically 50 dps a piece. Max skilled, unbonused Javelin torps, range capped at well below 30km (since you do not hit with missiles at theoretical max range) come in at about 75dps, but anything capped at 30km range doesn't really matter for this.
So those cruise launchers are ~300dps of your chosen type, at all PvE ranges, with 2x BCU, added ontop of the drones 400-540.
Cruise CNR is only 660-690dps (Valk-Hammers) with 3x CN BCU, 7x CN launchers, or up to 725 with a 425mm rail on top. Dropping down below 600 when using FOF's.
You had "or original cap bonus" in your proposal. For most PvE setups, that cap bonus is in some respects better then +1 low (CPR), significantly better then +1 mid (CR). Much like a 25% dmg bonus is roughly equivalent with a faction BCU/MagStab, main difference being it's not stacking nerfed.
Rat resistances differ so much, a 100% selectable damage type Domi would be the nbermobile of PvE. Laserboats could outdo it for EM weak rats, but the CNR would be outdone for the majority of rat popping excercises.
Torp CNR is still possible, and really good, but only effective in a small percentage of PvE. You need BS 5, Miss Proj 5, Launcher rigging 4, and preferrably T2 rigs to have an acceptable amount of situations where it's effective though.
Quote:
7/4/8 6 launchers. 5% cap, 5% missile dmg per level.
Now that's a setup that's usable but not overpowered. Give the Amarr a way to deal other types of (BS level) damage then just EM/Therm. But what to do with all those lowslots and all that cap, now that weapons don't need it. PvP benefits?
|

Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.03 18:02:00 -
[40]
Originally by: Liang Nuren
Originally by: Lyria Skydancer
So you do understand how broken our ships are now. You give a broken amarr ship useful bonuses and bam its overpowered. Makes you think, doesnt it.
Um, no, it doesn't "make you think". The only thing that "makes you think" about it is that someone suggested such an abomination to start with.
A full slot layout as a drone boat? Hell even the Dominix only has 6 highs and is powergrid gimped to hell and back.
I'd be a fan of a 6/6/6 battleship sized Arbitrator though. ;-)
Special Abilities: 10% bonus to Tracking Disruptor effectiveness and range per skill level and 10% bonus to drone hitpoints, damage per level, and mining yield per level
-Liang
Yeah lets make the apoc a large arbi/pilgrim AFTER nos/drones scoop/TDs got nerfed. Yeah youd like that wouldnt you? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
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Hyakuchan
Earth Federation Space Force
|
Posted - 2008.01.03 18:14:00 -
[41]
Edited by: Hyakuchan on 03/01/2008 18:16:00
Originally by: Isan Danderoda
I keep thinking back to the days when the apoc was a complete terror and ask myself what the heck happened to it.
Nothing. That's the problem.
The Apoc, by its nature, starts out strong. It approaches the limit of its capabilities with a smaller set of skills. But as people develop skills further, the other designs pull ahead. The Apoc didn't change, it just got left out of the rain.
Boosting CPU, PG, and Cap could bring it into parity with other gunboats; but personally I think it would be easier to simply slash the bill of materials dramatically.
Instead of changing the Apoc's combat capacity, just change the cost to build it. Whack 10-15 million off the price of materials so it falls in between the Tier 1 and Tier 2 ships.
That's an easier fix that achieves balance without risking imbalance. Make it cheaper to reflect its inadequacies. If making the Apoc dangerous is too problematic, just make it disposable.
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Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.03 18:24:00 -
[42]
Originally by: Hyakuchan Edited by: Hyakuchan on 03/01/2008 18:23:26
Originally by: Isan Danderoda
I keep thinking back to the days when the apoc was a complete terror and ask myself what the heck happened to it.
Nothing. That's the problem.
The Apoc, by its nature, starts out strong. It approaches the limit of its capabilities with a smaller set of skills. But as people develop skills further, the other designs pull ahead. The Apoc didn't change, it just got left out of the rain.
Boosting CPU, PG, and Cap could bring it into parity with other gunboats; but personally I think it would be easier to simply slash the bill of materials dramatically.
Instead of changing the Apoc's combat capacity, just change the cost to build it. Whack 20 million off the price of materials so it falls in between the Tier 1 and Tier 2 ships.
That's an easier fix that achieves balance without risking imbalance. Make it cheaper to reflect its inadequacies. If making the Apoc dangerous is too problematic, just make it disposable.
Think about it: The disposable Apoc. Easy to skill, cheap to build... if you could build 3 Apocs for the price of 2 Megas, would people use the Apoc? Not always, no, but some would.
Money for a T1 BS that is insurable is not a problem for the majority. No thanks, we would much rather have a equally powerful tier2 BS like everyone else mkay? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Hyakuchan
Earth Federation Space Force
|
Posted - 2008.01.03 18:32:00 -
[43]
Originally by: Lyria Skydancer Money for a T1 BS that is insurable is not a problem for the majority. No thanks, we would much rather have a equally powerful tier2 BS like everyone else mkay?
People have been asking long enough that if they were going to do it, they'd have done it by now.
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Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.03 18:35:00 -
[44]
Originally by: Hyakuchan
Originally by: Lyria Skydancer Money for a T1 BS that is insurable is not a problem for the majority. No thanks, we would much rather have a equally powerful tier2 BS like everyone else mkay?
People have been asking long enough that if they were going to do it, they'd have done it by now.
I think the problem is that they are too lazy to even look at it, so your change wont happen either. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

shismo
|
Posted - 2008.01.03 19:00:00 -
[45]
Role bonus - 50% less damage/second to modules from overloading 25% increased effectiveness of overloaded modules
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Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.03 19:04:00 -
[46]
Originally by: shismo Role bonus - 50% less damage/second to modules from overloading 25% increased effectiveness of overloaded modules
No, overloading is way too high in skill progression tree for this ship. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Gibbal Slogspit
Ministry of War
|
Posted - 2008.01.03 21:54:00 -
[47]
Seeing as my thread got locked for being a duplicate, heres my suggestion again.
-7.5 reduction to cap recharge per level 10% bonus to large energy turret optimal
Merging both bonuses into one, and adding a useful bonus :)
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Emperor D'Hoffryn
No Quarter. Vae Victis.
|
Posted - 2008.01.03 22:04:00 -
[48]
I am a fan of giving the apoc an optimal range bonus...but even then i feel this is a short term fix.
if you look at the big picture:
caldari BS: ecm, missles, turrets gallente BS: drones, turrets, turrets minmitar BS: missles + drones + turrets(typhoon), turrets, turrets amarr BS: turrets, turrets, turrets
It would be nice to have SOME variation there. Not sure how to achieve that without turning the apoc into a better domi or a better raven. I suppose you could give it a limited bonus, like drone damage bonus to only sentry drones, and an optimal range bonus.
Course, you still have the cap use problem of lasers, which eats up a ship bonus in one form or another, which ends up making the amarr BSes all pretty much the same ship.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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TheEndofTheWorld
|
Posted - 2008.01.03 22:13:00 -
[49]
make it into a typhoon or optimal bonus
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Troezar
|
Posted - 2008.01.03 22:16:00 -
[50]
Just a thought but could the Apoc be given a nos bonus that removes some of the penalties that the nos changes brought in?
Make the Apoc a nos specialist, maybe throw in a bit extra tracking to help the fewer turrets hit better?
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Admiral IceBlock
Caldari Northern Intelligence
|
Posted - 2008.01.03 22:18:00 -
[51]
I'd say increase Tachyon PG by 1000 and damage modifier by 3. In the old days, running around with 4 Tacyhons was the win, 5 Tachyons was just wtf-pwn.
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Xequecal
|
Posted - 2008.01.03 22:27:00 -
[52]
Originally by: Kagura Nikon I never said anythign about tanking double DD! I was sayign Amamr BS cannot fit Tachyons MWD and tankfor 1 DD. Simple.. people are spinning into soemthign completely different. Being able to tank DD is as important as MWD for fleet combat n owaday. In fact DD tak saved me FAR more times than MWD.
You really should think before accusing others of not being creative with fits.
Abaddon:
8x Tachyon Beam Laser II
MWD II Heavy Capacitor Booster II Sensor Booster II (targeting range) Tracking Computer II (optimal range)
Reactor Control Unit II 2x Heat Sink II EANM II 2x Tracking Enhancer II Internal Force Field Array
Ancillary Current Router I Ionic Field Projector I Trimark Armor Pump I
Needs no implants. Survives any DD, even at level 5.
|

arbalesttom
Caldari Glauxian Brothers
|
Posted - 2008.01.03 22:33:00 -
[53]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 03/01/2008 05:16:04
Originally by: Xequecal That's pretty goddamn broken. It's 900 DPS from just drones + siege launchers with 2 BCS, and that's 100% capless so you can easily shove 4 neuts on there and run them off an injector. Or you can add 4x whatever gun you want and do even higher DPS, while running a big tank at the same time because you're not using any cap.
IMHO, a better setup is the same low/mid/dronebay layout as now, 6 high, 4 turret, 2 launchers, 20% bonus to large energy turret damage and 5% bonus to capacitor capacity per level.
So you do understand how broken our ships are now. You give a broken amarr ship useful bonuses and bam its overpowered. Makes you think, doesnt it.
No, your ships arent broken, so stfu with all this whinage and train up the nessecairy skills to 4-5, just like anyone that wants to be good in a specefic ship. And hell yes, the setup mentioned above is overpowered. Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Zarch AlDain
The Establishment Establishment
|
Posted - 2008.01.03 22:34:00 -
[54]
It does seem like continuing the khanid mark 2 line would make sense. A battleship sized Sacrilige would be very good - but then I'm Caldari so I have the missile skills already...
Zarch AlDain
|

Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2008.01.03 22:45:00 -
[55]
Originally by: Xequecal
Originally by: Kagura Nikon I never said anythign about tanking double DD! I was sayign Amamr BS cannot fit Tachyons MWD and tankfor 1 DD. Simple.. people are spinning into soemthign completely different. Being able to tank DD is as important as MWD for fleet combat n owaday. In fact DD tak saved me FAR more times than MWD.
You really should think before accusing others of not being creative with fits.
Abaddon:
8x Tachyon Beam Laser II
MWD II Heavy Capacitor Booster II Sensor Booster II (targeting range) Tracking Computer II (optimal range)
Reactor Control Unit II 2x Heat Sink II EANM II 2x Tracking Enhancer II Internal Force Field Array
Ancillary Current Router I Ionic Field Projector I Trimark Armor Pump I
Needs no implants. Survives any DD, even at level 5.
And you should learn to read. In my first post i sdaid. It cannot so it without using several rigs!! THe other BS can without ANY rig. LTR! If brute force doesn't solve your problem... you are not using enough
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Xequecal
|
Posted - 2008.01.03 22:50:00 -
[56]
Edited by: Xequecal on 03/01/2008 22:50:15 The Abaddon can do it without rigs, you just have to cut heat sinks. Which is exactly what you have to do on, say, the Megathron if you want to DD tank without rigs. You have 11 low/mid slots available. DD tanking a Mega against all 4 DD without rigs requires 4 slots dedicated to that. You need 2 targeting range mods and 3 optimal range mods. Now you have 9. MWD is mod #10, and then you can either fit a Magstab or cap injector. Note that a Mega with a Magstab still does less DPS than an Abaddon without.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
|
Posted - 2008.01.04 00:59:00 -
[57]
Originally by: Xequecal Edited by: Xequecal on 03/01/2008 22:50:15 The Abaddon can do it without rigs, you just have to cut heat sinks. Which is exactly what you have to do on, say, the Megathron if you want to DD tank without rigs. You have 11 low/mid slots available. DD tanking a Mega against all 4 DD without rigs requires 4 slots dedicated to that. You need 2 targeting range mods and 3 optimal range mods. Now you have 9. MWD is mod #10, and then you can either fit a Magstab or cap injector. Note that a Mega with a Magstab still does less DPS than an Abaddon without.
i think the point is that without using rigs, abaddon needs 2 RCU t2s to fit the weapons, the mwd. To fit the DD tank, you need to drop a RCU for the grid increasing rig, something the mega doesnt need to do.
you could say its more a problem with either the easy fittings on 425s, or the high fittings on tachs, more then the ships themselves.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
|

Xequecal
|
Posted - 2008.01.04 01:09:00 -
[58]
Originally by: Emperor D'Hoffryn
Originally by: Xequecal Edited by: Xequecal on 03/01/2008 22:50:15 The Abaddon can do it without rigs, you just have to cut heat sinks. Which is exactly what you have to do on, say, the Megathron if you want to DD tank without rigs. You have 11 low/mid slots available. DD tanking a Mega against all 4 DD without rigs requires 4 slots dedicated to that. You need 2 targeting range mods and 3 optimal range mods. Now you have 9. MWD is mod #10, and then you can either fit a Magstab or cap injector. Note that a Mega with a Magstab still does less DPS than an Abaddon without.
i think the point is that without using rigs, abaddon needs 2 RCU t2s to fit the weapons, the mwd. To fit the DD tank, you need to drop a RCU for the grid increasing rig, something the mega doesnt need to do.
you could say its more a problem with either the easy fittings on 425s, or the high fittings on tachs, more then the ships themselves.
No, you don't.
8x Tachyon II
MWD II Heavy Injector II 2x Sensor Booster II
3x TE II EANM II DCU II 2x RCU II
You'll be deep into structure, but it survives level 5 DDs. If you put in a hull or armor HP implant a level 4 DD won't take you to 25% structure, so you won't risk losing mods.
|

source
Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2008.01.04 02:02:00 -
[59]
Wow, this thread got off topic fast.
Back on topic: I believe I speak for 90% of any Amarr pilot when I say give it missiles or give it Drones. Problem solved.
|

Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.04 02:04:00 -
[60]
Originally by: arbalesttom
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 03/01/2008 05:16:04
Originally by: Xequecal That's pretty goddamn broken. It's 900 DPS from just drones + siege launchers with 2 BCS, and that's 100% capless so you can easily shove 4 neuts on there and run them off an injector. Or you can add 4x whatever gun you want and do even higher DPS, while running a big tank at the same time because you're not using any cap.
IMHO, a better setup is the same low/mid/dronebay layout as now, 6 high, 4 turret, 2 launchers, 20% bonus to large energy turret damage and 5% bonus to capacitor capacity per level.
So you do understand how broken our ships are now. You give a broken amarr ship useful bonuses and bam its overpowered. Makes you think, doesnt it.
No, your ships arent broken, so stfu with all this whinage and train up the nessecairy skills to 4-5, just like anyone that wants to be good in a specefic ship. And hell yes, the setup mentioned above is overpowered.
Lasers are broken. You just have no clue. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
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Xequecal
|
Posted - 2008.01.04 02:06:00 -
[61]
Lasers are slightly underpowered, but they're not broken. Especially not at the BS level.
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Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.04 02:09:00 -
[62]
Originally by: Xequecal Lasers are slightly underpowered, but they're not broken. Especially not at the BS level.
You see, thats one of the broken things. If you make a weapon system that is ok on BS lvl but suck in mid and small lvl youre doing something wrong and something IS BROKEN. k? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Dracon Zethera
|
Posted - 2008.01.04 02:35:00 -
[63]
Edited by: Dracon Zethera on 04/01/2008 02:35:37
Originally by: Aieda That¦s exactly the same drone dps as the Dominix ( 125 Mbit bandwidth of course )
Then the dominix loses its role as being the BS droneboat, and that is the gallente's turf.
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Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.01.04 02:44:00 -
[64]
Originally by: Dracon Zethera Edited by: Dracon Zethera on 04/01/2008 02:35:37
Originally by: Aieda That¦s exactly the same drone dps as the Dominix ( 125 Mbit bandwidth of course )
Then the dominix loses its role as being the BS droneboat, and that is the gallente's turf.
Which is utter bull****. What is Amarr's "turf" pray tell? What do they specialize at?
"Lasers" is not a specialization. Gallente specializes at drones and damage, Caldari range and the best EW in the game, minmatar speed. What exactly is amarr's role?
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Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.04 02:49:00 -
[65]
Originally by: Gamesguy
Originally by: Dracon Zethera Edited by: Dracon Zethera on 04/01/2008 02:35:37
Originally by: Aieda That¦s exactly the same drone dps as the Dominix ( 125 Mbit bandwidth of course )
Then the dominix loses its role as being the BS droneboat, and that is the gallente's turf.
Which is utter bull****. What is Amarr's "turf" pray tell? What do they specialize at?
"Lasers" is not a specialization. Gallente specializes at drones and damage, Caldari range and the best EW in the game, minmatar speed. What exactly is amarr's role?
Amarr role: Boost avoidance and stealth-nerf magnet ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Chainsaw Plankton
IDLE GUNS
|
Posted - 2008.01.04 06:01:00 -
[66]
Originally by: Xequecal
Originally by: Emperor D'Hoffryn
Originally by: Xequecal Edited by: Xequecal on 03/01/2008 22:50:15 The Abaddon can do it without rigs, you just have to cut heat sinks. Which is exactly what you have to do on, say, the Megathron if you want to DD tank without rigs. You have 11 low/mid slots available. DD tanking a Mega against all 4 DD without rigs requires 4 slots dedicated to that. You need 2 targeting range mods and 3 optimal range mods. Now you have 9. MWD is mod #10, and then you can either fit a Magstab or cap injector. Note that a Mega with a Magstab still does less DPS than an Abaddon without.
i think the point is that without using rigs, abaddon needs 2 RCU t2s to fit the weapons, the mwd. To fit the DD tank, you need to drop a RCU for the grid increasing rig, something the mega doesnt need to do.
you could say its more a problem with either the easy fittings on 425s, or the high fittings on tachs, more then the ships themselves.
No, you don't.
8x Tachyon II
MWD II Heavy Injector II 2x Sensor Booster II
3x TE II EANM II DCU II 2x RCU II
You'll be deep into structure, but it survives level 5 DDs. If you put in a hull or armor HP implant a level 4 DD won't take you to 25% structure, so you won't risk losing mods.
do you really want to be dependent on a cap injector when shooting at a pos/capships/fleet fight?
|

Perry
Amarr The X-Trading Company Mostly Harmless
|
Posted - 2008.01.04 08:53:00 -
[67]
Edited by: Perry on 04/01/2008 08:53:33 Apoc needs to be changed, i see no need to have 3 turret ships. Either go Missiles (Big Inquisitor) or Drones (Big Arbitrator) or EW (new, then Amarr would have a very special ship in all three main size classes)
A BS size Inquisitor would have good PvE abilties and supplement the khanid skilltrees of Amarr players. But it would probably be shafted with EM-Damage bonus. Perhaps a sturdy tank or more drones would overcome that, or reduce Launchers to 5 and give it realy nice missile Bonus.
A BS size Arbitrator would probably end up with 6/6/6 layot and around 4 Turrets and 3 Launchers. I fear much whine from Gallente pilots, but at least they get a real cheap drone bs, while amarr would have to pay extra for tier 2. Tweaking it for balance is then a matter of fitting capabilites and bonus, not slottage or dronebay, 125m dronebandwith is a must here.
A BS size EW ship would need 7 Med slots, less then scorp but enough to screw people with around 5 TDs and good armor tank, but very weak offence. Perhaps a Optimal Range bonus for TDs would give it a role in fleets, by disrupting optimal range of other fleet bs. The optimal range disruption script is mostly useless now, why not give it a role?
I dont think an optimal range Bonus for turrets is really needed or wanted by most amarr pilots, its too weak on the apoc. Ends up as cheap Rokh with crap damage types and even less tank. Everything imho.
|

Blind Jhon
|
Posted - 2008.01.04 11:17:00 -
[68]
apoc bonuses.... mmmmmph 5% capacitor capacity specialrole bonus 100% reduction in drone shield recharge time (when stocked in drone bay) it can be interesting?? or i miss the point (just because i'm blind )?
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Zana Kito
Antares Fleet Yards SMASH Alliance
|
Posted - 2008.01.04 11:23:00 -
[69]
Keep up with the suggestions.. maybe in 2009, the devs may care..
Then perhaps maybe six months later they will do something.. nothing like what was suggested and doesn't fix the problem at all.
That's the vibe i get.. oh, and this "boost patch" will end up breaking many things rather than fixing anything major. Hey, scripts T2 anyone? |

Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2008.01.04 21:53:00 -
[70]
Just for the record, afaik Megabeams are the lasers that compare to 1400s and 425mms. Tachyons are actually a laser special and one size class above. Hence the fitting issues, which I really do not consider that bad anyway.
As far as the Apoc goes, imho it really should become a black torp spewer, big sister to the Sac. Keeping it as laser boat either doesn't change anything or makes one of the other two Amarr battleships as superfluous as the Apoc is currently.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
|
Posted - 2008.01.04 23:44:00 -
[71]
How come that most suggestion on Apoc changes are weapon changes. Either an 8 slot missile boat, half/half, drone boat. Obviously shows laser weapons is the problem.
And no, i don't want a drone BS or a missile BS. Amarr are narrow minded, fanatic zealots who believe in loads of armor and lasers. You might miss diversity in the BS fleet, but I miss flavor between all 4 races. Caldari went from missiles to missiles and rails... Don't want Amarr to "deteriorate" into a hybrid thing also.. thats a Minnie thing.
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Danjira Ryuujin
Caldari
|
Posted - 2008.01.05 00:05:00 -
[72]
Originally by: Jaketh Ivanes How come that most suggestion on Apoc changes are weapon changes. Either an 8 slot missile boat, half/half, drone boat. Obviously shows laser weapons is the problem.
All it shows is that people have a problem with them, and not necessarily in general(perhaps this application specifically).
Amarr - Annoying the Eve Community since 2005 |

Xequecal
|
Posted - 2008.01.05 00:10:00 -
[73]
Originally by: Chainsaw Plankton do you really want to be dependent on a cap injector when shooting at a pos/capships/fleet fight?
I hope you like flying Minmatar ships, because with this criteria that's all you can fly. A rail boat is also going to cap out when shooting pos.
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Nemain
Amarr Eye of the Dragon
|
Posted - 2008.01.05 03:51:00 -
[74]
Edited by: Nemain on 05/01/2008 03:54:09 It seems to me amarr unlike the other 3 races have no secondary weapon system, just primary and tertiary which is the main cause of the stagnation in ship variation, especially in the BS group which has no real variation at all.
While I would probably prefer a straight missile or drone Apoc, I think for consistancy, as in the deviation from the norm ship each major ship class gets, if the Apoc was changed it should be to a missie/drone ship. I say this as there is no real cosnistancy in the other 2 deviant ships as in you have a missile boat for frigates and a drone ship for cruiser, so some sort of amalagamation would be in the very least unique to amarr. Give it just enough drone space for 2 waves of heavies, and 4 launcher/turret hard points. give it the old 6/6/6 layout with the usuall drone bonus plus a missile rof or damage bonus (maybe to just torps to keep some consistancy with khanid ships). Beef up the CPU and drop the PG so it can't fit the bigger beams too easily and you have a ship unique to amarr if a little khanid in design, plus it fills a few holes in the amarr design as it can also work as a support/EW ship as well. It would have less EW potential than a Scorp, less drone capacity than a Dominix and less missile damage than a raven, so it shouldn't step on any othert races toes to any major degree.
I'm sure there are many potential flaws there, not to mention the old galante whine that noone else should use drones with a bonus, even though you never hear caldari pilots complining that other races get missile ships, but I think that a ship like this would benefit amarr far more than the the stale current apoc, which lost most of it's use when dedicated mining ships were introduced 
|

Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.05 04:12:00 -
[75]
I think its pretty obvious that apoc needs to turn into a drone and/or missile and/or ew ship. I just cant understand why this ship hasnt been changed, I mean seriosly what are the balance devs doing on a normal day? Dont they work 40 hours a week like everyone else? They working like 1 hour a month or are they simply doing nothin 40 hours per week? I mean wtf, how much money are these guys making? Sadly I dont even think they gonna fix it in boost patch, I dont even think they gonna touch amarr at all. Its sad. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Marn Prestoc
Minmatar Spartan Industries Triumvirate.
|
Posted - 2008.01.05 04:26:00 -
[76]
Originally by: Lyria Skydancer I think its pretty obvious that apoc needs to turn into a drone and/or missile and/or ew ship.
And will just pass the sustainable sniping "problem" onto another ship that doesn't need anything doing to it currently.
Boost the Apocs PG. It will then become the red line in this graph. Double the tracking of arty with better range and dps for less volley damage. Same firing time as a Megathron, more dps, volley damage but less range. Thats also without reloading taken into account in which case maelstrom/mega's dps drops slightly making Apoc even better.
Don't see why thats not a role and more than effective ship rather than complaining about cap use/fitting of tachy Abaddons that do 500 dps (50% more than other snipers). -
|

Lyria Skydancer
Amarr Dark-Rising
|
Posted - 2008.01.05 04:32:00 -
[77]
Originally by: Marn Prestoc
Don't see why thats not a role and more than effective ship rather than complaining about cap use/fitting of tachy Abaddons that do 500 dps (50% more than other snipers).
Because most of us arent sitting in sniper fleets all day long. Why would we want a BS that is subpar in every other way except with your change it will be a balanced sniper? If I have to snipe Ill get an abaddon. I mean the abaddon is the intended sniper. It has passive resist tank and damage bonus for high alpha. Why should gallente get an excellent close range gank ship that is also a great sniper in fleets like the megathron but amarr will get a half assed tier 2 BS that can only snipe and thats it? Id much rather have a khanid BS instead. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Marn Prestoc
Minmatar Spartan Industries Triumvirate.
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Posted - 2008.01.05 05:22:00 -
[78]
Edited by: Marn Prestoc on 05/01/2008 05:22:28
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 05/01/2008 04:36:31
Originally by: Marn Prestoc
Don't see why thats not a role and more than effective ship rather than complaining about cap use/fitting of tachy Abaddons that do 500 dps (50% more than other snipers).
Because most of us arent sitting in sniper fleets all day long. Why would we want a BS that is subpar in every other way except with your change it will be a balanced sniper? If I have to snipe Ill get an abaddon. I mean the abaddon is the intended sniper. It has passive resist tank and damage bonus for high alpha. Why should gallente get an excellent close range gank ship that is also a great sniper in fleets like the megathron but amarr will get a half assed tier 2 BS that can only snipe and thats it? Id much rather have a khanid BS instead.
ps. besides its silly to have 3 laser pew pew battleships while everyone else has some flavor to their tiers.
Did you even think before you read and replied in 6 minutes? I love how you say we like you speak for all Amarr. For as many who don't sit in sniper fleets theres many who pretty much only use BS in sniper fleets.
Why is Abaddon intended sniper?
Resistance bonus is a racial tanking bonus, no where does it say resistance bonus = sniper. If it was the zealot not the sacrilage would get the resistance bonus, the proph would have dmg bonus and full rack of turrets. If resistance bonus = sniper than gallente and minmatar don't have snipers.
DMG bonus was orginally ROF bonus if you remember, but everyone wanted the lower cap use of DMG bonus. so if dmg bonus = sniper then the initial ccp design wasn't as a sniper as it started with rof.
I mean, CCP said Maelstrom is meant to be specifically a sniper (doesn't stop it being good close range ship) yet gave it an active tanking bonus... the gallente sniping ship doesn't get a defensive bonus at all. You're just putting a role on it and making up the reasons.
Don't you think giving it such high cap use was a feature to prevent it doing 500 dps from 160km with tachys when rest don't get over 350 (arty with less optimal, hybrids with more). Hell even pilots like Evil Thug say they use Apoc in fleet sniping so it can't be that bad at its job, improving it certainly wouldn't hurt that either. -
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 05:57:00 -
[79]
Edited by: Lyria Skydancer on 05/01/2008 05:58:22
Originally by: Marn Prestoc Edited by: Marn Prestoc on 05/01/2008 05:22:28
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 05/01/2008 04:36:31
Originally by: Marn Prestoc
Don't see why thats not a role and more than effective ship rather than complaining about cap use/fitting of tachy Abaddons that do 500 dps (50% more than other snipers).
Because most of us arent sitting in sniper fleets all day long. Why would we want a BS that is subpar in every other way except with your change it will be a balanced sniper? If I have to snipe Ill get an abaddon. I mean the abaddon is the intended sniper. It has passive resist tank and damage bonus for high alpha. Why should gallente get an excellent close range gank ship that is also a great sniper in fleets like the megathron but amarr will get a half assed tier 2 BS that can only snipe and thats it? Id much rather have a khanid BS instead.
ps. besides its silly to have 3 laser pew pew battleships while everyone else has some flavor to their tiers.
Did you even think before you read and replied in 6 minutes? I love how you say we like you speak for all Amarr. For as many who don't sit in sniper fleets theres many who pretty much only use BS in sniper fleets.
Why is Abaddon intended sniper?
Resistance bonus is a racial tanking bonus, no where does it say resistance bonus = sniper. If it was the zealot not the sacrilage would get the resistance bonus, the proph would have dmg bonus and full rack of turrets. If resistance bonus = sniper than gallente and minmatar don't have snipers.
DMG bonus was orginally ROF bonus if you remember, but everyone wanted the lower cap use of DMG bonus. so if dmg bonus = sniper then the initial ccp design wasn't as a sniper as it started with rof.
I mean, CCP said Maelstrom is meant to be specifically a sniper (doesn't stop it being good close range ship) yet gave it an active tanking bonus... the gallente sniping ship doesn't get a defensive bonus at all. You're just putting a role on it and making up the reasons.
Don't you think giving it such high cap use was a feature to prevent it doing 500 dps from 160km with tachys when rest don't get over 350 (arty with less optimal, hybrids with more). Hell even pilots like Evil Thug say they use Apoc in fleet sniping so it can't be that bad at its job, improving it certainly wouldn't hurt that either.
Resistance bonus is good for sniper battleship because its silly to have a repper so you fit plates. Higher resist + plates > normal resist + plates > repper tank for sniping fleets.
Do you know why armageddon is still performing? Because it has a rof bonus. RoF is more powerful and back when people wanted the change from RoF to Dmg bonus amarr ships were putting out alot of dps. Now Id trade dmg bonus for rof on any ship because im fitting cap boosters on everything anyway, with ccp pushing this game towards cap boosting to run everything.
Just because other stuff in our race is broken doesnt mean you should duct tape fix it and squeeze apoc into a silly sniper role.
The maelstrom can do both. CCP dont know what the heck they are talking about. Maelstrom destroys stuff at close range. Its a pure tank gank platform with acs.
Why cant we have ships that can do alot of stuff like the other races?
Reason why people fly apoc in fleets? Its easier/cheaper to build/buy, it lasts through several fights without running out of boosters while firing tachs and the dps difference really isnt that big of a deal when youre a few apocs amongst 20 other battleships in a sniper fleet. This doesnt mean apoc is fine. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.05 06:23:00 -
[80]
The geddon is still performing as a sniper because its cheap, its performing for no other reason, its low alpha, terrible cap[nearly as terrible as an Abaddon], low hit points, and the requirement to fit 3 RCUs for tachyons and 2 for Megabeams relegated it to people who wont shell out the initial investment for a sniping Abaddon. And it gets even worse if you dont have Amarr Battleship 5, which the Abaddon does not need due to it not having a cap bonus and the damage bonus being less effective the higher it gets while the RoF bonus getting more[7% dps difference becomes 9% and the cap advantage becomes nearly non-existant, especially since it cant fit an injector]
If the Apoc were able to fit Tachs, and MWD, and Plate without an RCU it would nearly be an excellent sniper, about as good as you can want.
168+25km, 400 DPS, great tracking, doesnt need to reload and has a huge capacitor to keep firing.
I say nearly because a Hyperion also does 400 dps but has a bunch more range[182+30 or something], and the fact that its tier 3 gives it more HP than the Apoc. It also has slightly better damage types.
An uber PG Apoc really wouldnt be that bad, and if i flew BS snipers, i would likely fly it over the higher damage Geddon or Abaddon because of its ability to keep firing and to fit without RCU IIs.
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 06:33:00 -
[81]
Edited by: Lyria Skydancer on 05/01/2008 06:33:43
Originally by: Goumindong The geddon is still performing as a sniper because its cheap, its performing for no other reason, its low alpha, terrible cap[nearly as terrible as an Abaddon], low hit points, and the requirement to fit 3 RCUs for tachyons and 2 for Megabeams relegated it to people who wont shell out the initial investment for a sniping Abaddon. And it gets even worse if you dont have Amarr Battleship 5, which the Abaddon does not need due to it not having a cap bonus and the damage bonus being less effective the higher it gets while the RoF bonus getting more[7% dps difference becomes 9% and the cap advantage becomes nearly non-existant, especially since it cant fit an injector]
If the Apoc were able to fit Tachs, and MWD, and Plate without an RCU it would nearly be an excellent sniper, about as good as you can want.
168+25km, 400 DPS, great tracking, doesnt need to reload and has a huge capacitor to keep firing.
I say nearly because a Hyperion also does 400 dps but has a bunch more range[182+30 or something], and the fact that its tier 3 gives it more HP than the Apoc. It also has slightly better damage types.
An uber PG Apoc really wouldnt be that bad, and if i flew BS snipers, i would likely fly it over the higher damage Geddon or Abaddon because of its ability to keep firing and to fit without RCU IIs.
But dude look at the caldari lineup:
They got one ships that is a pure gang pvp ship: Scorp They got an excellent sniper and they got an excellent missions ship thats also good as a torp ganker in pvp after the boost.
Amarr has geddon that can be fitted for snipe or pulse, then abaddon that does the same but better but costs more and then we got apoc that can do the snipe thing a little because it has most cap so it kills the stupid cap usage of our broken guns.
3 flavors of meh? Sounds boring to me, add a new flavor please. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Leandro Salazar
Aeon Industries
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Posted - 2008.01.05 09:06:00 -
[82]
Edited by: Leandro Salazar on 05/01/2008 09:08:25
Originally by: Marn Prestoc I love how you say we like you speak for all Amarr. For as many who don't sit in sniper fleets theres many who pretty much only use BS in sniper fleets.
I think you need to do a serious reality check. The number of players who regularly engage in fleet fights is most definitely an insignificant portion of the total player base. I know it is hard to accept for the elitist PvPers, but the majority of people does NOT play the game your way. And a ship dedicated to only fleet battles and nothing else does not fill a role. At best it fills a niche. And I really don't think one of the battleship tiers should be wasted on that. Maybe once we have 5-6 different battleships for each race, but not currently, when there are so many other obvious possibilities to fix the Apoc for normal players, not fleet masochists.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.05 11:03:00 -
[83]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 05/01/2008 09:08:25
Originally by: Marn Prestoc I love how you say we like you speak for all Amarr. For as many who don't sit in sniper fleets theres many who pretty much only use BS in sniper fleets.
I think you need to do a serious reality check. The number of players who regularly engage in fleet fights is most definitely an insignificant portion of the total player base. I know it is hard to accept for the elitist PvPers, but the majority of people does NOT play the game your way. And a ship dedicated to only fleet battles and nothing else does not fill a role. At best it fills a niche. And I really don't think one of the battleship tiers should be wasted on that. Maybe once we have 5-6 different battleships for each race, but not currently, when there are so many other obvious possibilities to fix the Apoc for normal players, not fleet masochists.
Then what do you call the rokh?
Change cap bonus to optimal range bonus, and give it a bit more grid/cap. Now you have an excellent sniper.
Hell, even if its the gimped 5% optimal range bonus the damnation used to get, I'd still prefer it over the cap bonus.
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Troezar
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Posted - 2008.01.05 11:38:00 -
[84]
Why not give Amarr better tracking than other races to make up for the damage type limitation? More tracking equals better more frequent hits and increases dps, it also retains a counter, tracking disruptors and doesn't affect the balance of any other modules or attributes.
By better I mean imporved to the point where it levels the playing field.
Just an idea....
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Arleonenis
Minmatar NET Profit Trading
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Posted - 2008.01.05 11:50:00 -
[85]
hmmm i have slightly diffrent idea maybe made it a pure sniper bs?
like change gun capacitor bonus for optimal bonus more grid to more easily fit tachyons and swap low for med for lock range and more optimal modules? and capacitor capacity for locking range... and lower tank capability in same time (hp buffer for fleet combats)
it will be similar slightly to rokh but more dps, long range though it drawback will be: - dmg type - he will run dry fast so it will be completly based around cap injector(s)
it isnt completly calculated though, just a raw idea to toy around as apoc atm isnt really nice ship in my opinion (i porefer aba or geddon) |

cal nereus
Hobos of War Brutally Clever Empire
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Posted - 2008.01.05 12:02:00 -
[86]
Amarr have a nice tier 1 and tier 3 Battleship. The problem is the Apoc itself. It just doesn't seem useful, and it needs something that distinguishes it from the other two Amarr BSs, without making the other Amarr BSs obsolete at their current roles. ---
Join BH-DL Skills |

Marn Prestoc
Minmatar Spartan Industries Triumvirate.
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Posted - 2008.01.05 12:03:00 -
[87]
1. so you agreed maelstroms active tanking bonus is stupid for a sniper?
2. nothing has changed to reduce lasers damage since abaddon was added and its rof was changed to dmg. abaddon was added long after any laser nerfs, compensation skills added or eanm boosts, your making up fictional reasoning.
3. well how would you make the abaddon into a sustainable sniper that isn't overpowered with huge dps, nice alpha, awesome tracking and awesome effective hp with a nice range? theres a reason to make Apoc into the sniper as your suggesting changing the good ships to fill the role.
4. DPS doesn't mean anything when in large numbers? yeah sure when my 1400's are reloading every 100 seconds and lasers fire 4 shots in that time plus there higher base damage anyway, it doesn't matter.
5. Apoc needs 1 RCU T2 currently for Mega Beams, 2 for Tachs, both with a mwd in to so not sure why Goum said needs 2 or 3.
6. Don't get why your so defensive about more fitting on the Apoc. Can fit pvp sniper without fitting mods and compete with maelstrom/megathron (neither getting resistances) and in close range could fit for missions say megabeams and a LAR thats easily sustainable.
7. I don't need a reality check thanks, you should use it yourself. I was told most bs pilots arn't sitting in sniper fleets, well thats pulling numbers from somewhere fictional, the number of pilots flying in big bs sniper gangs is quite clear so to say they're the minority (lol at amarr saying that) so shouldn't have a dedicated sniper design ship.
8. I just haven't heard a better idea on how to make geddon or abaddon a balanced sniper compared to making the apoc one.
9. Beams already have great tracking, its pulse that have worst tracking. -
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Bob Stuart
Federation Fleet Chaos Incarnate.
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Posted - 2008.01.05 13:10:00 -
[88]
A friend of mine uses the Apocalypse rather than the Abaddon for missions, because with the extra capacitor, it can permarun an afterburner as well as everything else, making it far more mobile.
So why not extend this role? Make it more mobile. Armageddon ganks, Abaddon tanks, Apocalypse flanks.
Give the Apocalypse an even bigger capacitor.
Change the skill bonuses to a CPU+PG reduction for Large energy turrets, so that at all skills V, you could fit 8 tachyon IIs without needing powergrid modules (Wouldn't fit anything else though, you'd need powergrid modules to do that )
That way, the Apocalypse wouldn't do as much damage, or tank as well as the other two ships, but it's big capacitor would allow it to permarun afterburner or fit a microwarpdrive without crippling it.
No?
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AlexCA
Amarr De Valken BV Sylph Alliance
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Posted - 2008.01.05 13:22:00 -
[89]
just give it more powergrid and cpu to fit more tachyons and increase the cap bonus to 10% or even more, aswell as basecap. Maybe even increase the laser cap use reduction bonus. Make it the king of fitting but withouth any specified role.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Forum Moderator ([email protected]) |

Daqinson
The Abyss Corporation Abyss Alliance
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Posted - 2008.01.05 16:08:00 -
[90]
Originally by: Lyria Skydancer
Originally by: Xequecal Lasers are slightly underpowered, but they're not broken. Especially not at the BS level.
You see, thats one of the broken things. If you make a weapon system that is ok on BS lvl but suck in mid and small lvl youre doing something wrong and something IS BROKEN. k?
T2 Meds work beautifully on a BC such as the harbringer. i can tank a 3 BS spawn and destroy due to the damage produced, and the great tank ability! ----------------
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 17:43:00 -
[91]
Originally by: Daqinson
Originally by: Lyria Skydancer
Originally by: Xequecal Lasers are slightly underpowered, but they're not broken. Especially not at the BS level.
You see, thats one of the broken things. If you make a weapon system that is ok on BS lvl but suck in mid and small lvl youre doing something wrong and something IS BROKEN. k?
T2 Meds work beautifully on a BC such as the harbringer. i can tank a 3 BS spawn and destroy due to the damage produced, and the great tank ability!
He said something about lasers not being broken ESPECIALLY at BS level, I just commented on how broken his comment was about that. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.05 17:57:00 -
[92]
Originally by: Marn Prestoc
1. so you agreed maelstroms active tanking bonus is stupid for a sniper?
Its not optimal but its still a good sniper.
Originally by: Marn Prestoc
2. nothing has changed to reduce lasers damage since abaddon was added and its rof was changed to dmg. abaddon was added long after any laser nerfs, compensation skills added or eanm boosts, your making up fictional reasoning.
Abaddon got a dmg bonus because a rof bonus on abaddon would make it too dangerous and people would whine about it making too much damage. Cap wise it wouldnt matter because you need 1-2 cap boosters anyway to run guns only.
Originally by: Marn Prestoc
3. well how would you make the abaddon into a sustainable sniper that isn't overpowered with huge dps, nice alpha, awesome tracking and awesome effective hp with a nice range? theres a reason to make Apoc into the sniper as your suggesting changing the good ships to fill the role.
Lets not even go comparing huge dps, alpha and tracking. I'll make a nice little gallente comment on that: "Tachs have SHORTEST range and therefore have HIGHEST damage AND tracking". Yeah this is how weapons in eve work. Reduced laser cap usage across the board or something similar will help abaddon to become a sustainable sniper.
Originally by: Marn Prestoc
4. DPS doesn't mean anything when in large numbers? yeah sure when my 1400's are reloading every 100 seconds and lasers fire 4 shots in that time plus there higher base damage anyway, it doesn't matter.
No it doesnt. If you have specced amarr and dont fly any other BS, not a soul will notice if you bring a half assed apoc to your sniper fleet or an abaddon. The dps difference will not be noticed. That was my point, because you said something about people flying apocs in fleets and somehow implied that it was proof enough that it didnt suck donkey ballz.
Originally by: Marn Prestoc
6. Don't get why your so defensive about more fitting on the Apoc. Can fit pvp sniper without fitting mods and compete with maelstrom/megathron (neither getting resistances) and in close range could fit for missions say megabeams and a LAR thats easily sustainable.
Because the fitting problem isnt that apoc has too little pg. The problem is lasers taking up too much pg compared to their power. A huge downside with no real upside. Youre trying to duct tape the problem just like ccp.
Originally by: Marn Prestoc
8. I just haven't heard a better idea on how to make geddon or abaddon a balanced sniper compared to making the apoc one.
By fixing our race abaddon will be our sniper. By fixing apoc it will be our mission boat. Thats how it should be done. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Leandro Salazar
Aeon Industries
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Posted - 2008.01.05 18:23:00 -
[93]
Edited by: Leandro Salazar on 05/01/2008 18:24:17
Originally by: Marn Prestoc
7. I don't need a reality check thanks, you should use it yourself. I was told most bs pilots arn't sitting in sniper fleets, well thats pulling numbers from somewhere fictional, the number of pilots flying in big bs sniper gangs is quite clear so to say they're the minority (lol at amarr saying that) so shouldn't have a dedicated sniper design ship.
Thanks for proving my point by totally ignoring the huge number of players that use their battleships for non-PvP activities. And you are also seriously underestimating the number of people camping gates in BSes in lowsec (unless that has turned into a speedfest like 0.0 as well in recent months). Sure, you see that largest number of BSes in the same place in fleets, but in the grand scheme of things, it IS a minority of pilots doing that.
As for the Rokh, it is first and foremost the railgun BS for the Caldari. It just happens to also be a good Sniper. Even if the Apoc was a good sniper, it would still be first and foremost just another Amarr laserboat. Also I really don't think it can be that hard to fit a sustainable Abaddon or even current Apoc with Megabeams. Some people need to get off their obsession with Tachyons, those are one tier higher than 425s and 1400s.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Erim Solfara
Amarr House of Solfara
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Posted - 2008.01.05 18:25:00 -
[94]
Originally by: Gamesguy Replace cap bonus with optimal range bonus.
Bam, instantly useful, and not overpowered.
Agreed, OP's fix is horrible.
A new tool in the fight for balance? |

Cpt Constantinus
PIE Inc.
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Posted - 2008.01.05 18:39:00 -
[95]
Originally by: Erim Solfara
Originally by: Gamesguy Replace cap bonus with optimal range bonus.
Bam, instantly useful, and not overpowered.
Agreed, OP's fix is horrible.
Would also make megabeams somewhat usefull.
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Wu Jiun
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Posted - 2008.01.05 18:46:00 -
[96]
Originally by: Leandro Salazar Also I really don't think it can be that hard to fit a sustainable Abaddon or even current Apoc with Megabeams.
Maybe i didn't check. However megabeams aren't sufficient rangewise for standard fleet fights. 
Originally by: Leandro Salazar
Some people need to get off their obsession with Tachyons, those are one tier higher than 425s and 1400s.
Can you show me a dev quote which states this or are you just repeating what others have told you? Also, if you shouldn't even mount tachyons on our tier3 bs wtf are they any good for?
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Leandro Salazar
Aeon Industries
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Posted - 2008.01.05 19:12:00 -
[97]
Originally by: Wu Jiun
Originally by: Leandro Salazar Also I really don't think it can be that hard to fit a sustainable Abaddon or even current Apoc with Megabeams.
Maybe i didn't check. However megabeams aren't sufficient rangewise for standard fleet fights. 
I am not much of a fleet fighter obviously, but to me the range difference between Tachys and Megas always seemed insignificant. I only used Tachs for the damage, not the range.
Originally by: Leandro Salazar
Some people need to get off their obsession with Tachyons, those are one tier higher than 425s and 1400s.
Can you show me a dev quote which states this or are you just repeating what others have told you? Also, if you shouldn't even mount tachyons on our tier3 bs wtf are they any good for?
It is as much hearsay as comparing the weapons. The stat difference between Megabeams and Tachys just dont fit into the other weapon differences between tier2 and tier3. It seems more that Amarr is missing tier2 and has tier 4 that them being 1, 2 and 3.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Woods Reynolds
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Posted - 2008.01.05 19:17:00 -
[98]
Originally by: kessah The Apoc just needs this imho:
CPU increase *a big one* Grid increase
larger drone bay (175m3 like the typhoon)
A naturally high cap capacitor it has with the bonus.
10% Laser opt range (or) 7.5% Tracking. 10% Laser cap use.
Its not a massive boost but it make the thing a beauty with Pulse lasers.
Good enough..
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Sofring Eternus
Amarr
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Posted - 2008.01.05 20:24:00 -
[99]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 05/01/2008 19:37:51 I am not much of a fleet fighter obviously, but to me the range difference between Tachys and Megas always seemed insignificant. I only used Tachs for the damage, not the range.
Quote:
Originally by: Leandro Salazar
Some people need to get off their obsession with Tachyons, those are one tier higher than 425s and 1400s.
Can you show me a dev quote which states this or are you just repeating what others have told you? Also, if you shouldn't even mount tachyons on our tier3 bs wtf are they any good for?
It is as much hearsay as comparing the weapons. The stat difference between Megabeams and Tachys just dont fit into the other weapon differences between tier2 and tier3. It seems more that Amarr is missing tier2 and has tier 4 than them being 1, 2 and 3.
Tachyons have 25% more base damage than 425's and 48% better tracking. Megathron with Battleship 5 gives 25% damage bonus and 37.5% better tracking.
This leaves the Tachyon penalties as: 300% capacitor consumption 92% of Optimal Penalty 83% of Falloff Penalty 25% Powergrid Penalty**
**Energy Turrets should use on average 115-120% of Hybrid Turret Powergrid when comparing Amarr/Gallente ships. Tachyons use an extra 25% ontop of that when compared to 425's. IE: Hybrid*1.15*1.25=Tachyon --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Leandro Salazar
Aeon Industries
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Posted - 2008.01.05 20:50:00 -
[100]
Edited by: Leandro Salazar on 05/01/2008 20:56:06
Originally by: Sofring Eternus
Tachyons have 25% more base damage than 425's and 48% better tracking. Megathron with Battleship 5 gives 25% damage bonus and 37.5% better tracking.
This leaves the Tachyon penalties as: 300% capacitor consumption 92% of Optimal Penalty 83% of Falloff Penalty 25% Powergrid Penalty**
**Energy Turrets should use on average 115-120% of Hybrid Turret Powergrid when comparing Amarr/Gallente ships. Tachyons use an extra 25% ontop of that when compared to 425's. IE: Hybrid*1.15*1.25=Tachyon
What exactly do the Megathrons stats have to do with weapon tiers? Taking your numbers at face value, we have Tachys with 25% more damage and 48% better tracking as advantages, and 8% optimal, 17% falloff and more cap need as drawbacks. At least to me the advantages clearly outweigh the drawbacks and their sheer scale suggests a higher tier to me. The high PG reqs also point at a higher weapon tier.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
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HEINZ ZERO
PsyCorp Imperial Republic Of the North
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Posted - 2008.01.05 21:29:00 -
[101]
Minmatar got a 5% rof bonus and Gallente a 5% damage bonus Beams have higher damage but using 2x more cap than any other weapon thats why Amarr got the 10% cap reduction bonus...
...so tachyons are same tier as 425 mm Rails or 1400 mm Arties
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.05 21:40:00 -
[102]
Originally by: Leandro Salazar
I am not much of a fleet fighter obviously, but to me the range difference between Tachys and Megas always seemed insignificant. I only used Tachs for the damage, not the range.
Then you should refrain from commenting on what makes a good fleet sniper. Megabeam has an optimal of 150km, which is not sufficient for fleet sniping. You need to be able to hit up to 180-190km with a fleet sniper, and 150km+20km falloff=fail.
Tachyons have 165km optimal+25km falloff, which does allow you to hit 180-190km, and thus its useful for fleet sniping.
Quote:
It is as much hearsay as comparing the weapons. The stat difference between Megabeams and Tachys just dont fit into the other weapon differences between tier2 and tier3. It seems more that Amarr is missing tier2 and has tier 4 than them being 1, 2 and 3.
And yet our "tier4" long range gun is still shorter ranged than another race's "tier3" long range gun?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.05 21:44:00 -
[103]
Originally by: Leandro Salazar
What exactly do the Megathrons stats have to do with weapon tiers? Taking your numbers at face value, we have Tachys with 25% more damage and 48% better tracking as advantages, and 8% optimal, 17% falloff and more cap need as drawbacks. At least to me the advantages clearly outweigh the drawbacks and their sheer scale suggests a higher tier to me. The high PG reqs also point at a higher weapon tier.
Megathron's stats have everything to do with tiers. Taking weapons out of context is blatant dishonesty.
Realistically you would have rails on a mega/hyperion, and tachyons on an abaddon/apoc(geddon is a horrible fleet sniper). At which point you compare and find out that rails **** all over tachyons on the apoc, and while tachyons do immense dps on the abaddon, capping out in 4 minutes despite a heavy injector means its not feasible in fleet fights, which generally last 30+ minutes.
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Ozen Skryf
Sebiestor tribe
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Posted - 2008.01.05 21:53:00 -
[104]
I would suggest making use of that extra cap by giving it a range/effectiveness bonus to energy transfer arrays and making them BS-sized logistics, but no one ever wants to play a support role (see: massive amounts of carrier/titan whining).
People complain when all of the ships have the same role, but complain when ships have a role that isn't direct combat because they want for to make things explode with their pew pew lasers.
Missile boat seems viable enough, but boring.
'geddon has the drone edge on the amarr battleships, and that's how it should stay.
EW? Meh. Maybe.
To be honest I think this should be put on hold until after the assessment of amarr ships/weapons as a whole are evaluated.
But if we were really going to change anything about specifically the apoc, I'd say give it a smidge more CPU and powergrid, and buff its cap a little. Emphasize the ship's staying power (or tanking in PvE, I suppose), even if it doesn't have a unique role among the amarr battleships. --- Patience. |

Mo Steel
Caldari Sanguis vix Dignatio
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Posted - 2008.01.05 22:30:00 -
[105]
Could make it a missile battleship; they've got missile HACs and missile frigates; not so far of a stretch for them considering the backstory either. -----
Want a sig made? Eve-Mail me, signatures made for 5 million isk each. |

source
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.06 19:10:00 -
[106]
Maybe a nod or something from a dev either saying that you are, or aren't going to change the apoc anytime soon would be GREATLY appreciated.
It appears that everyone here agrees the apoc needs some sort of a 'role', whether it is a Optimal/Drone/Missile bonus. Give us SOMETHING!!!!
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.06 19:13:00 -
[107]
Originally by: source Maybe a nod or something from a dev either saying that you are, or aren't going to change the apoc anytime soon would be GREATLY appreciated.
It appears that everyone here agrees the apoc needs some sort of a 'role', whether it is a Optimal/Drone/Missile bonus. Give us SOMETHING!!!!
Dream on, ultimate amarr whine thread is like 50 pages on general forum and still nothing blue in there. This thread has a long way to go. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP.
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Posted - 2008.01.06 21:34:00 -
[108]
Edited by: The Djego on 06/01/2008 21:35:47
Originally by: kessah The Apoc just needs this imho:
CPU increase Grid increase
larger drone bay (175m3 like the typhoon)
A naturally high cap capacitor it has with the bonus.
10% Laser opt range (or) 7.5% Tracking. 10% Laser cap use.
Its not a massive boost but it make the thing a beauty with Pulse lasers.
This. Signed to Powergrid and CPU boost(Megabeams should need not Fittingmods). Drones well not realy(not realy needed at dedicated Long Range Ship, since Gedon and Abaddon are allready awsome with Puls). Range Bonus(would free a Med and a Low Slot -> Substainable Laser Setup).
Other Idea(more to reduce a problem than to fix it I must admit) I have in mind: Im not realy a fan of the cap Reduction Bonus. It should be replaced with a Weapon Bonus(Tracking or Range) inline with a Laser change, i posted this on the "Ultimate Amarr Thread" on page 28. But I gess chances are big that it will stay(at least till a general big Amarr change) so a huge improvement in substainable would be the increase of the Laser Cap use Bonus on the Apoc from 10% to 15% per BS Level. This would improve the ability to fit a MWD and go without(or yust 1) Cap Mods in a substainalbe fitting. Also it would free up slots for Range, Tank or Damage and make it somewhat diffrent form the Abaddon or the Gedon in a Tank or Long Range Setup. ---- Nerf Tank - Boost Gank! |

IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2008.01.06 22:54:00 -
[109]
leave my apoc alone its a good ship :)
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source
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.07 01:20:00 -
[110]
The ONLY thing the apoc can do, that the other 2 Amarr bs can't is fit 2 missile slots.
I srsly think that anybody that says the apoc is fine is just a jealous Gallente/Caldari alt.
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Malken
Celestial Apocalypse Insurgency
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Posted - 2008.01.07 01:30:00 -
[111]
Originally by: Aieda As everyone will propably agree the Apoc is right now in severe need of some love.
In my Opinion the ship needs a complete change in its role ( atm it really doesn¦t have one ), so why not change it into a Drone Carrier!
Proposed Apoc:
Bonusses: 5% bonus to Capacitor capacity / level (unchanged) 10% bonus to Drone Damage and hitpoints
- Reduce Turret Hardpoints to 4 - Increase Launcher Hardpoints to 4 - Reduce Powergrid by ~1000 (roughly ... exact change would need to be balanced) - Increase CPU by ~ 75 (same as PG ) - increase Drone bay to 375 m¦
Slot Layout: no change
So what would this accomplish ? The Ship would be very good at utilizing Energy Neuts (with the Cap Bonus)and with the 7 lows a very good armor tank, but would do less damage than let¦s say a Blaster Dominix no matter how you fit it. The additional Launcher Hardpoints would provide more flexibility in pve. The Neutralizing Drone ship is also very much in line with the Sentinel, Arbitrator and Curse line of Amarr ships.
you cannot save what is dead.
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Golradir Giovanni
Amarr Black Label Industries
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Posted - 2008.01.07 01:33:00 -
[112]
My opinion is keep the current slot setup, give it enough CPU/PG so that someone with atleast AWU IV and perfect [other] fitting skills can fit a straight Sniper Setup. Tachyon's yes, + Tank no.
So easily enough: 8x Turret Slots 2x Launcher Slots
Appropriate and correctly estimated PG/CPU to fill the restraints above
Current slot setup..
10% Bonus to Optimal Range 5% Bonus to Capacitor Recharge -or- 10% Reduction in Laser Turret Capacitor Usage
I've looked at the Apoc alot, and it's just not viable for much in small Scale PVP, it is a good [100km~, what I'd call mid-range] sniper, it doesn't have much close up minus a fairly substantial tank, and it isn't cost effective. The Armageddon definitely eclipses the Apocalypse. There are really two routes you could go with the Apocalypse, make it a more Khanid directed ship and missile oriented, or make it a dedicated sniper for the Amarr race.. Of-course the third hidden option is do nothing with it.. Which with it's pro's and con's.. Who knows..
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Xequecal
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Posted - 2008.01.07 01:50:00 -
[113]
The obsession with range in fleet is to the point where it's not really an Amarr problem. If you require everything to shoot at 200km+.....guess what, Minmatar also sucks. And non-Rokh Caldari sucks even worse due to missiles being bad. You're telling everyone to train Tech 2 large rail guns or don't bother showing up. Then you have the super-elitists who want even more range that decree everyone has to fly a Rokh.
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source
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.01.20 11:31:00 -
[114]
Bump for a currently ******** ship
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Hellspawn666
Minmatar Master Miners
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Posted - 2008.01.20 14:26:00 -
[115]
Nos/nuet range bonus and a missile bonus with 4 slot layout would be nice and not too overpowered the range would just allow it to nos the same as the curse but without and with 4 launchers instead of drones :)
Eitherway i dont want it to stay the same or just be another turreted i.e if there isnt a geddon or abaddon on market ship...
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