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2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 09:58:00 -
[1] - Quote
http://www.swtor.com/server-status
Also read
swtor.com on their forums, wow I am a bit shocked to be honest, I know from my own experience that the game sucks and would fail but when I quit and deleted it my EU server was very heavy and minimum heavy.
I also read that EA lied about their figures like they did with warhammer online.
It seem that the 2 million sold copies were to retail and the 1.7 million subs was at end of December and that the only real data provided by EA as to how many play the game is that "Most" people still play
EA, we love you /not
So, Warhammer failed and now SWToR right? So third time's the charm?
TORTANIC
http://www.youtube.com/watch?v=x5F0A2B8fmU&feature=related
I will always remember the Biodrones, they have a special place among fandom
http://www.youtube.com/watch?v=9P2zkzXX3XE&feature=related |
Kattshiro
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.02.09 15:41:00 -
[2] - Quote
Why do you care so much if a game succeeds or doesnt if you dont play it?
Also aren't you the guy that lauded it before it's release, and people proclaimed that it wasn't anything new or special rather new with a star wars twist, and voice acting? You then fervently disagreed and told us how wrong we were?
Read last week that sales figures put it at 1.5 millionish. Didnt say active subs, but given that many bought the what? 200 dollar uber peuter box set, and regular 60 price tag. I dunno if i'd call that a total failure. (sales figures are reported by retailers).
http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/
Kinda funny that many want to see other games fail... MMO wise or we put so much stock in subscription numbers rise and fall. It's also funny that numbers are relative to the specific game so EVE = 300kish == success. (8years) (I dont disagree) AOC 150ksih a few years == total failure. Rift 500kish started out with 1 millionish == semi failure.
What would be interesting is to see how many total have subbed for eve over it's life time v. the number of subscribers now. People make such a big deal over initial sales volume v. current subs. I would argue this is very normal as many are just trying it out or move on to other things. Much is the same of single player games or instanced MMO's (FPS) most people dont just stick around with 1 until its end of days. Many MMO players only seem to play 1 game and one game only (I dont understand this or do this, but whatever) So their belief is because of this a game == failure.
But really what defines failure in an MMO? I'd say if it's still running and earning money even if it has a low player base. |
Lyrka Bloodberry
Spybeaver
69
|
Posted - 2012.02.09 15:51:00 -
[3] - Quote
Ehm, the European Servers are all at standard population at 5 pm, so before primetime. That is not really bad... Of course the servers were full in the first month after release, because... well... it was the first month.
I think you are pretty much overinterpreting. Spybeaver |
stoicfaux
742
|
Posted - 2012.02.09 16:01:00 -
[4] - Quote
Kattshiro wrote:But really what defines failure in an MMO? I'd say if it's still running and earning money even if it has a low player base. Investors have certain expectations and get cranky if the sub counts aren't as high as they expected them to be.
As for the general "we want to see SWTOR fail spectacularly " pessimism, IMO, SWTOR represents the stagnation (in terms of new ideas/features/paradigms) of the MMO industry, which is making people cranky because they're bored with the status quo. OTOH, it could simply mean that MMOs are now accessible to a much broader audience (i.e. grandma) and MMOs are focusing on appealing to a broader market instead of trying to keep the MMO veterans (aka the old guard, HTFU, teethed on EQ/UO, l33t players,) entertained.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
218
|
Posted - 2012.02.09 16:07:00 -
[5] - Quote
2bhammered wrote:I also read that EA lied about their figures like they did with warhammer online. It seem that the 2 million sold copies were to retail and the 1.7 million subs was at end of December and that the only real data provided by EA as to how many play the game is that "Most" people still play
I doubt that they lied, not only where those figures externally verified lying in official stockholder finical reports is punished by prosecution. So during the time period those statistics refer to they are completely accurate. |
Saul Shardani
Red Core Paradigm Shift Alliance
2
|
Posted - 2012.02.09 16:09:00 -
[6] - Quote
I really wish they had handled Warhammer Online better, I used to love that game |
Destination SkillQueue
Are We There Yet
1820
|
Posted - 2012.02.09 16:10:00 -
[7] - Quote
Kattshiro wrote:Why do you care so much if a game succeeds or doesnt if you dont play it? Also aren't you the guy that lauded it before it's release, and people proclaimed that it wasn't anything new or special rather new with a star wars twist, and voice acting? You then fervently disagreed and told us how wrong we were? Read last week that sales figures put it at 1.5 millionish. Didnt say active subs, but given that many bought the what? 200 dollar uber peuter box set, and regular 60 price tag. I dunno if i'd call that a total failure. (sales figures are reported by retailers). http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/Kinda funny that many want to see other games fail... MMO wise or we put so much stock in subscription numbers rise and fall. It's also funny that numbers are relative to the specific game so EVE = 300kish == success. (8years) (I dont disagree) AOC 150ksih a few years == total failure. Rift 500kish started out with 1 millionish == semi failure. What would be interesting is to see how many total have subbed for eve over it's life time v. the number of subscribers now. People make such a big deal over initial sales volume v. current subs. I would argue this is very normal as many are just trying it out or move on to other things. Much is the same of single player games or instanced MMO's (FPS) most people dont just stick around with 1 until its end of days. Many MMO players only seem to play 1 game and one game only (I dont understand this or do this, but whatever) So their belief is because of this a game == failure. But really what defines failure in an MMO? I'd say if it's still running and earning money even if it has a low player base.
I do agree that the OP is making too much out of the figures and server stats. The game is still hugely popular and will likely stay that way for some time no matter what happens. EA and BW will make their initial investment back very soon and it's all profit from that point on. The game is only a failure in the sense, that it's a disapointment from many MMO veterans point of view and that it won't likely be able to dethrone WoW. It's some people's belief, that they didn't invest hundreds of millions in to the game to finish second to WoW, so if it doesn't keep gaining subs at a steady pace and overtake WoW at some point, it could be viewed as a failure in that sense too.
I think the reason for caring is part schadenfreude and part caring about the trend of MMOs in general. SWTOR isn't anything special outside the single player campaign, it's a huge budget game to intentionally make a clone of the average MMO, give it a some polish and simplify the gameplay and move things more towards single player games in general. I care because that kind of philosophy in making MMOs is horrible IMO and I don't want to see it becoming a trend in the industry.
How popular it will end up being is sort of a mystery at this point though, since unlike most MMOs SWTOR is very leveling focused and had a good amount of initial content. Basicly meaning the initial impression is very positive leading to renewed subscriptions, while the main problem areas with the game only start at the endgame and it will take a long time before the casual mass of players reaches that point let alone gets bored of repeating it. Those problems being, ignoring bugs, that it doesn't offer anything new compared to other MMOs(except hutball) and in many areas it currently does the same content worse than the competition. Since it is star wars and ignoring individual player taste not a horrible game, it will likely retain hundreds of thousands of players even in the worst case scenario, but depending on how bioware develops the game it could even remain as the second most popular MMO in the west after WoW.
|
Fuee
Cupcake Catapults
4
|
Posted - 2012.02.09 16:11:00 -
[8] - Quote
SWTOR cost 300+ million to make |
Valei Khurelem
288
|
Posted - 2012.02.09 16:13:00 -
[9] - Quote
Fuee wrote:SWTOR cost 300+ million to make
Are you ******* kidding me?
Oh wait, must have been all those stupid cinematic videos they put up to hype everything.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Micheal Dietrich
Standards and Practices
37
|
Posted - 2012.02.09 16:31:00 -
[10] - Quote
Great, I left the Rift forums because their off topic section was loaded with these exact same **** threads and now I have to see it here.
http://www.reuters.com/article/2012/02/01/us-electronicarts-idUSTRE8102ED20120201
Looks like they are reporting the same. 2 mil copies sold, 1.7 accounts retained. That tells me that <1.7 million people are enjoying the game (taking into account multiple account users), just as around 100k people are enjoying WAR and 70K are playing AOC.
Kattshiro asked a really good question, why do you care so much about this if you don't even play the game? Seriously, it's just a game, one of many. Don't like it, try something else. |
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Gavin DeVries
JDI Industries
41
|
Posted - 2012.02.09 16:54:00 -
[11] - Quote
One thing worries me about that accounts retained number: I seem to recall reading that even though purchased copies of the game came with 30 days of play time, you had to sign up for a subscription to be able to USE the full 30 days; they wouldn't let you keep playing past a certain point without the subscription already locked in. Did they change their minds because of outcry? Or is there the possibility that they're quoting numbers that are going to drastically drop as people unsubscribe as soon as the free 30 days are over? PVP is a question with no single right answer, but a lot of wrong ones. |
Micheal Dietrich
Standards and Practices
37
|
Posted - 2012.02.09 17:11:00 -
[12] - Quote
Gavin DeVries wrote:One thing worries me about that accounts retained number: I seem to recall reading that even though purchased copies of the game came with 30 days of play time, you had to sign up for a subscription to be able to USE the full 30 days; they wouldn't let you keep playing past a certain point without the subscription already locked in. Did they change their minds because of outcry? Or is there the possibility that they're quoting numbers that are going to drastically drop as people unsubscribe as soon as the free 30 days are over?
The 30 days has come and gone my friend. We're coming up on the 3 month mark when we usually see another natural drop in subscriptions. We'll see it again at 6 months.
But to answer your question, DAOC used this same method as well but all you have to do is sub up to start the game time then immediately unsub. No money lost. And no, EA was not hiding the cancel subscription button. |
Myxx
Atropos Group
494
|
Posted - 2012.02.09 18:14:00 -
[13] - Quote
Lyrka Bloodberry wrote:Ehm, the European Servers are all at standard population at 5 pm, so before primetime. That is not really bad... Of course the servers were full in the first month after release, because... well... it was the first month.
I think you are pretty much overinterpreting. ^ haters gonna hate, etc etc. Also, last night, US primetime, the US servers were all at heavy and standard load. not a single light population server. A couple were full. |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 22:53:00 -
[14] - Quote
Kattshiro wrote:Why do you care so much if a game succeeds or doesnt if you dont play it? Also aren't you the guy that lauded it before it's release, and people proclaimed that it wasn't anything new or special rather new with a star wars twist, and voice acting? You then fervently disagreed and told us how wrong we were? Read last week that sales figures put it at 1.5 millionish. Didnt say active subs, but given that many bought the what? 200 dollar uber peuter box set, and regular 60 price tag. I dunno if i'd call that a total failure. (sales figures are reported by retailers). http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/Kinda funny that many want to see other games fail... MMO wise or we put so much stock in subscription numbers rise and fall. It's also funny that numbers are relative to the specific game so EVE = 300kish == success. (8years) (I dont disagree) AOC 150ksih a few years == total failure. Rift 500kish started out with 1 millionish == semi failure. What would be interesting is to see how many total have subbed for eve over it's life time v. the number of subscribers now. People make such a big deal over initial sales volume v. current subs. I would argue this is very normal as many are just trying it out or move on to other things. Much is the same of single player games or instanced MMO's (FPS) most people dont just stick around with 1 until its end of days. Many MMO players only seem to play 1 game and one game only (I dont understand this or do this, but whatever) So their belief is because of this a game == failure. But really what defines failure in an MMO? I'd say if it's still running and earning money even if it has a low player base.
Ehm no I am not that guy, I am the guy that bought it without saying anything and then made a thread afterwards about how much I regretted it and expressed a worry about the MMORPG industry.
Also that article is what I addressed in my OP, about how EA spins PR when infact the game has failed.
Also you ask why I want it to fail? Well, I do want it to fail, not when I bought it but after playing and quitting the game, why you ask? Because the game was a a big finger in the face of gamers and and even an insults. Hopefully it will teach the industry that we consumers are not some idiots who deserve to get screwed over by false advertising and lies to sell us crap.
Mind you, this is the second time they do with MMORPG's, not to mention other EA titles and even Bioware now.
EvE is a success because of the simple fact of how much they invested compared to return. EA invested 300 million dollars by some estimates upwards 500 million by the summer.
Anyway, I regretted my purchase and I made a thread about that before already, this thread I made because I find it to be funny, especially because of the Bidrones. The dumbest group of fanboys I have ever come across in life.
Comments by them like "EvE Online is dead now, swtor killed all competition swtor nr1 yeah EA said so!!" is funny |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 22:54:00 -
[15] - Quote
Lyrka Bloodberry wrote:Ehm, the European Servers are all at standard population at 5 pm, so before primetime. That is not really bad... Of course the servers were full in the first month after release, because... well... it was the first month.
I think you are pretty much overinterpreting.
If you think these server numbers = 1.7 million and growing
Obviously it is the reverse.
Also isn't max server size 3000? |
Herping yourDerp
Federal Navy Academy Gallente Federation
396
|
Posted - 2012.02.09 22:55:00 -
[16] - Quote
Valei Khurelem wrote:Fuee wrote:SWTOR cost 300+ million to make Are you ******* kidding me? Oh wait, must have been all those stupid cinematic videos they put up to hype everything.
MMO's can take 5 years to make and go through basic testing. assuming they have 300 people working on the project getting 50k a year 300 x 50 x 5 that right there is 75million, i'm sure most people got paid more then that.
i'm sure EA or lucas arts or god knows who wants a cut.
advertising cost a lot
servers. |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 22:59:00 -
[17] - Quote
Myxx wrote:Lyrka Bloodberry wrote:Ehm, the European Servers are all at standard population at 5 pm, so before primetime. That is not really bad... Of course the servers were full in the first month after release, because... well... it was the first month.
I think you are pretty much overinterpreting. ^ haters gonna hate, etc etc. Also, last night, US primetime, the US servers were all at heavy and standard load. not a single light population server. A couple were full.
That is simply not true at all, I know since I checked and at 2am eastern they were all light in both US and EU.
By the way, "haters gonna hate" is the most common phrase used by Biodrones on the internet, that and WoW had problems at launch 2004
Not saying you are one but
Feel free to check xFire if you want server stats. |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 23:04:00 -
[18] - Quote
Micheal Dietrich wrote:Great, I left the Rift forums because their off topic section was loaded with these exact same **** threads and now I have to see it here. http://www.reuters.com/article/2012/02/01/us-electronicarts-idUSTRE8102ED20120201Looks like they are reporting the same. 2 mil copies sold, 1.7 accounts retained. That tells me that <1.7 million people are enjoying the game (taking into account multiple account users), just as around 100k people are enjoying WAR and 70K are playing AOC. Kattshiro asked a really good question, why do you care so much about this if you don't even play the game? Seriously, it's just a game, one of many. Don't like it, try something else. Quote:SWTOR cost 300+ million to make I like how this number keeps going up each time I see it.
Those numbers are wrong since you misunderstand them. EA besides Origin is NOT retail, they said that they sold 2 million copies including on Origin and had 1.7 million subs by end of December. Then they said they have currently "MOST" of them still subscribing, or do you think 300,000 copies were bought but those people decided to not use the free month and just throw the game in a bin?
If you don't believe me check previous EA results and how their numbers and most companies sales numbers work, they count sales to RETAIL, that is how the industry works, same for those Nintendo Wii figures etc.
PS: If this thread really bothers you and you don't like it then don't click it |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 23:07:00 -
[19] - Quote
Herping yourDerp wrote:Valei Khurelem wrote:Fuee wrote:SWTOR cost 300+ million to make Are you ******* kidding me? Oh wait, must have been all those stupid cinematic videos they put up to hype everything. MMO's can take 5 years to make and go through basic testing. assuming they have 300 people working on the project getting 50k a year 300 x 50 x 5 that right there is 75million, i'm sure most people got paid more then that. i'm sure EA or lucas arts or god knows who wants a cut. advertising cost a lot servers.
They spent 7 years and created 2 studios (while having original Bioware and Mythic also work on it) and a service center on top of the trailers, marketing, George Lucas license which is 35% on everything for life and voice overs etc. They however forgot to make a working and good game. |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 23:15:00 -
[20] - Quote
Micheal Dietrich wrote:Gavin DeVries wrote:One thing worries me about that accounts retained number: I seem to recall reading that even though purchased copies of the game came with 30 days of play time, you had to sign up for a subscription to be able to USE the full 30 days; they wouldn't let you keep playing past a certain point without the subscription already locked in. Did they change their minds because of outcry? Or is there the possibility that they're quoting numbers that are going to drastically drop as people unsubscribe as soon as the free 30 days are over? The 30 days has come and gone my friend. We're coming up on the 3 month mark when we usually see another natural drop in subscriptions. We'll see it again at 6 months. But to answer your question, DAOC used this same method as well but all you have to do is sub up to start the game time then immediately unsub. No money lost. And no, EA was not hiding the cancel subscription button.
EA did say it includes free month when they mentioned 1.7 since they stated those figures for 31 of December, just read original conference call to investors. Also I am sure they did not hide it intentionally but it did happen and it happened just before month ended and it was kinda funny lol
Some people mistake the 1.7 million subs to mean as of today, what he said was currently "MOST". He used the word "most" and from that people think it means 1.7 million today. Also their retail figures after December is like 10,000 copies a week, to retail. EA also used them same PR spin on numbers for Warhammer Online after 5 weeks, I guess people just assume EA are honest now, I know I made the mistake buying the game, wont happen again. |
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2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 23:21:00 -
[21] - Quote
EA needs 500k subs for a year I believe at least to make up the initial investment or so they said before release if I remember right, I do not believe they even have 500,000 after a month, also that does not save the fact they have spent 7 years of lost studio time for 3studio one created just for this game and one service center in Ireland etc just for this game. Also They owe George Lucas 35% of everything they ever make of the Star Wars name, ouch. Also they lost consumer trust, I know I will never buy EA titles or Bioware titles again and I also know I am not the only one, sure maybe we are few but that is still something and guess what, whenever EA make another MMORPG, who will even try it out.
Anyway, I think it is funny and also sweet that they fail and I don't care if someone somehow is bothered by me taking pleasure in them failing. They owe me after my wasted 70 EURO.
Also, Biodrones are fun to make fun of I can't remember the last time I had so many great laughs on forums. |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
219
|
Posted - 2012.02.09 23:24:00 -
[22] - Quote
If you open identical page in two tabs in a browser you can copy and paste between them, that way you can consolidate the text and enter bbcode manually. This allows somebody to quote several people in a single post.
Much tidier than quadruple posting. |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 23:28:00 -
[23] - Quote
Jhagiti Tyran wrote:If you open identical page in two tabs in a browser you can copy and paste between them, that way you can consolidate the text and enter bbcode manually. This allows somebody to quote several people in a single post.
Much tidier than quadruple posting.
Thanks, I am used to Lazy SWToR Forums, sorry holy ****, search button!!
But yeah, will try next time. |
Alpheias
Euphoria Released 0ccupational Hazzard
449
|
Posted - 2012.02.09 23:43:00 -
[24] - Quote
I am wondering if the marketing people at EA did not grossly underestimate the saturation in this market, especially the theme parks that dominates the genre. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.09 23:57:00 -
[25] - Quote
Alpheias wrote:I am wondering if the marketing people at EA did not grossly underestimate the saturation in this market, especially the theme parks that dominates the genre.
http://www.gamasutra.com/view/news/40196/EA_CFO_Eric_Brown_resigns.php
Obviously.
Also I think they overestimated the Star Wars franchise and that it would make every SW fan boy out there buy it just because it has that IP. Which by the way, is most likely the most expensive IP you can go for.
Honestly, this is how it feels when they decided to make the game-
KOTOR=Bioware RPG+Star Wars=Game of the year and millions of sold copies.
WoW a MMORPG=loads of cash mmm
KOTOR+WOW=ULTIMATE POWAAAH
Oh and Activision Blizzard it seems will soon win their lawsuit against EA for industrial espionage on WoW. Which is funny because they obviously failed to even make a good WoW clone.
http://www.gameinformer.com/b/news/archive/2011/12/22/court-says-activision-can-go-ahead-with-lawsuit-against-ea.aspx
They are suing for 400 Million USD and from what I read it seems they are likely to win, so SWToR will end up costing at least 700 Million USD?
So I hear a few people who go to see the Star Wars episode 1 in 3D will be treated to an add for SWToR, not of actual gameplay of course but the anime cgi trailer. I wonder how much they paid George Lucas for that tie in promo add. |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.10 00:07:00 -
[26] - Quote
The other problem they made was making an MMORPG with a worse story than KOTOR 1 & 2 ending at level 50. Most people like myself finished the game before our free month was up. Fully voice over quests to kill 30 sand people was not so much fun after all.
http://beta.xfire.com/games/swtor
EvE Online
http://beta.xfire.com/games/eve
WoW
http://beta.xfire.com/games/wow
Nr 1 is LoL of course.
Also interesting article on future of subscription models.
http://www.shacknews.com/article/71199/soe-dc-universe-daily-revenue-up-700-percent-since-going
Another interesting article by the HeroEngine developers who made the game engine used for SWToR,.
http://www.heroengine.com/2011/11/heroengine-meets-starwars/
In the year 2005 at E3 EA approaches the developers of HeroEngine-
GÇ£I need this,GÇ¥ said Gordon. GÇ£I am about to start a special project and these tools will let us build and prototype fast and get something running in a hurry.GÇ¥ Gordon is not an excitable guy by nature but this had his adrenaline flowing. GÇ£This is just what I need! I want to license your engine.GÇ¥
GÇ£ItGÇÖs not productized yet,GÇ¥ we told Gordon. GÇ£There are whole sections of code that is only roughed in and not optimized for performance or security. And there are very few comments and very little documentation.GÇ¥
He didnGÇÖt care. GÇ£We are going to have tons of engineers. We can finish it ourselves. WeGÇÖre going to want to modify your source code for our special project anyway.GÇ¥
Read the full article at the link above. |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.10 01:06:00 -
[27] - Quote
Jhagiti Tyran wrote:2bhammered wrote:I also read that EA lied about their figures like they did with warhammer online. It seem that the 2 million sold copies were to retail and the 1.7 million subs was at end of December and that the only real data provided by EA as to how many play the game is that "Most" people still play I doubt that they lied, not only where those figures externally verified lying in official stockholder finical reports is punished by prosecution. So during the time period those statistics refer to they are completely accurate.
They did not lie, you just did not comprehend their meaning and you also read it out of context. Also the use of the word "MOST" is not something you can prosecute someone over especially when "MOST" are on their free subscription. People like myself make millions of reading between the lines and knowing how things work not to mention read it all in context. Nope they did not lie, nor did the reuters and other media.
Here is how you SHOULD read it, 2 million sales to retail,1.7 million subscriptions including free month as of december 31, currently "most" are still subscribed as of...
You're welcome, oh and they did the same with Warhammer Online and other titles as have others in the industry. Well except Blizzard who at the same time released exact figure of number of subscribers, I wonder why they use numbers and not words like "Most".
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2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.10 02:00:00 -
[28] - Quote
http://www.swtor.com/community/showthread.php?t=288275
Pure gold, mmm, I recommend you bring popcorn lol |
Liam Mirren
250
|
Posted - 2012.02.10 05:23:00 -
[29] - Quote
This IS a discussion forum, not just "lets spam my own thread" :P
Also, we get it: you don't like it (neither do I), lets leave it at that. Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
2bhammered
Perkone Caldari State
30
|
Posted - 2012.02.10 05:55:00 -
[30] - Quote
Liam Mirren wrote:This IS a discussion forum, not just "lets spam my own thread" :P
Also, we get it: you don't like it (neither do I), lets leave it at that.
Yes it is a forum and I made a thread about the fact that SWToR has failed and is dying, no I am not going to "leave it at that", because I enjoy it. If you don't then you are excused from this thread which has a clear title so as to avoid confusion about the subject
Here is another funny video
http://www.youtube.com/watch?v=68VfgesWmcI
Enjoy!
Besides, being funny, it is the biggest failure of a game in history of the video gaming industry, sounds thread worthy to me |
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