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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.02.02 11:01:00 -
[121]
Edited by: Meiyang Lee on 02/02/2008 11:02:16
Originally by: James Draekn I like the idea of the Deimos getting a 6 mid slot, but not at the expense of a low slot. The repper bonus is nice, although the problem with HACs is the lack of hit points to allow a repper to run long enough to make a difference in a fight. A battlecruiser has enough hit points to absorb damage and let the repper start to generate a defense (actively). A better change for the deimos, if you are looking to accomplish the following goals: More cap stable, More tank, injector fit
Highs - 5 (turrets) Mids - 4 (increase grid to allow fitting of IONs and injector) Lows - 6
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Armor Resistances per level (increase base cap to compensate for the loss of MWD bonus)
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret falloff and 5% bonus to Medium Hybrid Turret damage per level
The Deimos needs to have a passive armor bonus as that is more effective then a active one. When you start fitting a repper, MWD and blasters cap usuage is huge. A injector will help with the problem, but the capacitor quantity is to small to provide a buffer against all the mods operating and NOS/NUET warfare. The resistance bonus acknowledges that blaster boats are in NOS/NUET range running a MWD and using blaster which eat a ton of cap, so if your tank requires you to heavily use a repper you cap out. Not to mention the lack of a hit point buffer to let the repper make any kind of difference.
While i don't really disagree with what you're saying, you do realise that the passive armor bonusses are more or less Amarr exclusive. (Caldari have the shield version)
The active repair boost is in line with the other Gallente ships.
Base cap was increased i might add (+250 base cap), since i don't fly a Deimos i can't comment on its performance with these changes, but loosing a low on an armor tanked vessel is going to hurt its tank, unless people usually fit 3 Mag.Stabs and 3 slot tank, then you might aswell fit 2 Mag.Stabs and that same 3 slot tank. Lower DPS yes, but same tank. Although i imagine you'll run into grid issues with MWD, Booster, Guns and a medium repper. Especially if you fit a plate aswell.
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James Draekn
X.E.N.O.
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Posted - 2008.02.02 11:15:00 -
[122]
While i don't really disagree with what you're saying, you do realise that the passive armor bonusses are more or less Amarr exclusive. (Caldari have the shield version)
The active repair boost is in line with the other Gallente ships.
Base cap was increased i might add (+250 base cap), since i don't fly a Deimos i can't comment on its performance with these changes, but loosing a low on an armor tanked vessel is going to hurt its tank, unless people usually fit 3 Mag.Stabs and 3 slot tank, then you might aswell fit 2 Mag.Stabs and that same 3 slot tank. Lower DPS yes, but same tank. Although i imagine you'll run into grid issues with MWD, Booster, Guns and a medium repper. Especially if you fit a plate aswell.
The current 6 high is a utility slot (those who like NOS/NUET use it) and depending on fit you usually don't have the grid for it. This will be even more true if you have to fit a cap booster. If you keep with the bonuses on other thorax hulls (ie. Phobos) the resistance bonus fits. Losing that low hurts versus losing that 6th high.
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joshmorris
Silver Snake Enterprise SMASH Alliance
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Posted - 2008.02.02 11:15:00 -
[123]
Edited by: joshmorris on 02/02/2008 11:19:25
Originally by: Emperor D'Hoffryn
Deimos has a low moved to a med, for 6 hi, 4 med, 5 low.
Deimos's bonii are now:
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret falloff and 5% bonus to Medium Hybrid Turret damage per level
This is absolute bull.
Deimos is FINE now u changed it to give us more pg and it worked ! why screw this ship up.
By changing this people wont tank the deimos they will NANO it and make it a small shield tank with nano in lows which would totally ignore the bonus.
Or they will passive SHIELD tank as it is way better.
If people dont nano they will die (unless passive shield for low sec) as the rep bonus is pointless and only really works well if u have 6 lows and 2 reps or near enough anything can break it.
If u fit 2 reps to a deimos u need cap booster, and u need mwd to use blasters. It DOESNTwork and any sort of rails that do decent damage take way to much pg so thats not an option.
So all your doing CCP is adding a **** bonus which no1 will use as they will just nano the deimos from now on.
If you do anything to the deimos take the high and put it into the mid ... dont change the whole damn ship as its perfectly fine atm.
Uber idea solves all !! |

Athryn
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Posted - 2008.02.02 11:16:00 -
[124]
Regarding the upcoming Deimos changes if it does go live I just want to say that I'm tired of people whining about how they wont be able to fit their ships blah, blah, blah... this and that well guess what? work on your skills some more mmmkay? dont ***** that you cant fit the ship just because you have ****ty skills and have absolutely no brains to see that it still does a ****load of dps to fit a med. injector you need AWU 5 and 2 Ancillary Current Router
okay losers you want a glass cannon use this set up
5 T2 Neuts, no you wont be able to fit anything here so shut it Y-T8 MWD, Fleeting Web, 24km Scram, Med. Electrochemical Injector MAR T2, Internal Forcefield DCU, EANM T2,2 T2 Mag Stabs
you' ll have like 1 or 2 free cpu and like 50 more grid so you losers that go on EFT all day say this and that will fit blah blah blah then when ccp posts a change you say it wont fit because you havent opened your beloved EFT to see if it will work you should quit eve and go play wow cuz you are just brainless ppl.
work on your level 5 skills with HAC 5 I get 12.4 damage mod
my glass cannon set up right now had a med. dim. nos in the 6th turret slot 175pg 20cpu, swap it for the injector 150pg 25 cpu 3 T2 mag stabs in the low for a 13. x something dmg
dont ****in whine to me about having exp. resists the ship was NOT meant to tank never was and never will be even with the upcoming changes its strongest point is the utterly sheer damage it can do, and personally I think you have a better chance to kill a curse with the med. injector in the mid in a 1 v 1 if you can catch him in a web range because the injector will keep you going.
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joshmorris
Silver Snake Enterprise SMASH Alliance
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Posted - 2008.02.02 11:24:00 -
[125]
Originally by: Athryn Regarding the upcoming Deimos changes if it does go live I just want to say that I'm tired of people whining about how they wont be able to fit their ships blah, blah, blah... this and that well guess what? work on your skills some more mmmkay? dont ***** that you cant fit the ship just because you have ****ty skills and have absolutely no brains to see that it still does a ****load of dps to fit a med. injector you need AWU 5 and 2 Ancillary Current Router
okay losers you want a glass cannon use this set up
5 T2 Neuts, no you wont be able to fit anything here so shut it Y-T8 MWD, Fleeting Web, 24km Scram, Med. Electrochemical Injector MAR T2, Internal Forcefield DCU, EANM T2,2 T2 Mag Stabs
you' ll have like 1 or 2 free cpu and like 50 more grid so you losers that go on EFT all day say this and that will fit blah blah blah then when ccp posts a change you say it wont fit because you havent opened your beloved EFT to see if it will work you should quit eve and go play wow cuz you are just brainless ppl.
work on your level 5 skills with HAC 5 I get 12.4 damage mod
my glass cannon set up right now had a med. dim. nos in the 6th turret slot 175pg 20cpu, swap it for the injector 150pg 25 cpu 3 T2 mag stabs in the low for a 13. x something dmg
dont ****in whine to me about having exp. resists the ship was NOT meant to tank never was and never will be even with the upcoming changes its strongest point is the utterly sheer damage it can do, and personally I think you have a better chance to kill a curse with the med. injector in the mid in a 1 v 1 if you can catch him in a web range because the injector will keep you going.
So do u agree or not ?
CCP is adding a pointless bonus that no1 will use (tank bonus). And its fine atm why change a ship that has no problem.
Uber idea solves all !! |

Grimpak
Gallente Trinity Nova
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Posted - 2008.02.02 11:33:00 -
[126]
Originally by: Athryn dont ***** that you cant fit the ship just because you have ****ty skills and have absolutely no brains to see that it still does a ****load of dps to fit a med. injector you need AWU 5 and 2 Ancillary Current Router
so you say that I need to slap 2 ACR's just to be able to fit the ship in a semi-gank way?
hmm-hmm, nice balancing there.
oh and btw, I can get the same damage and enough buffer tank now with lvl4 skills and no fitting mods
5 neutrons mwd, web scrammer 3 MFS, expl hardener, DCU and SAR. 2 trimarks same damage mod as you say above.
the SAR is there to patch up between fights because if any ship decides as much to SNEEZE at you you'll die. that's why I play smart when in gank setup. that's why I engage the target a few seconds AFTER everyone engage it because I'll be less conspicuous.
still I don't get your post. is it saying the changes are good or the changes are bad? because the simple fact of slapping fitting mods on a ship means that there's something wrong, and you say that the ship was not meant to tank, so why the need of the repping bonus anyway? ---
planetary interaction idea! |

Srdjan Vulic
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Posted - 2008.02.02 11:35:00 -
[127]
Seriously, When is this anti-Gallente campaign going to stop??? I have seen nerf after nerf and this is the first time i'm complaining, Ishtar,nos-Dominix,Myrmidon,Eos and now Deimos... Sure 4th med. slot whould be nice, but if that means losing current bonus on MWD and low slot then NO THANKS just leave it as it is. 7.5% bonus to Armor Repairer effectiveness per level on Deimos is just stupid since this ship is not ment to be tanker and Brutix or Myrmidon can do better jobe at it for much cheaper price. For all thos who say "this is not nerf it's a good change" i say get fu***d, eather you dont fly Deimos or you dont know what this ship is all about(which is minimal tank with lots of damage)
Deimos kills fast and gets killed even faster but thats the way we like it, if u need tanker use Brutix,Dominix or what ever else u want just dont mess with Deimos!!!  
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Athryn
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Posted - 2008.02.02 11:37:00 -
[128]
Originally by: joshmorris
Originally by: Athryn Regarding the upcoming Deimos changes if it does go live I just want to say that I'm tired of people whining about how they wont be able to fit their ships blah, blah, blah... this and that well guess what? work on your skills some more mmmkay? dont ***** that you cant fit the ship just because you have ****ty skills and have absolutely no brains to see that it still does a ****load of dps to fit a med. injector you need AWU 5 and 2 Ancillary Current Router
okay losers you want a glass cannon use this set up
5 T2 Neuts, no you wont be able to fit anything here so shut it Y-T8 MWD, Fleeting Web, 24km Scram, Med. Electrochemical Injector MAR T2, Internal Forcefield DCU, EANM T2,2 T2 Mag Stabs
you' ll have like 1 or 2 free cpu and like 50 more grid so you losers that go on EFT all day say this and that will fit blah blah blah then when ccp posts a change you say it wont fit because you havent opened your beloved EFT to see if it will work you should quit eve and go play wow cuz you are just brainless ppl.
work on your level 5 skills with HAC 5 I get 12.4 damage mod
my glass cannon set up right now had a med. dim. nos in the 6th turret slot 175pg 20cpu, swap it for the injector 150pg 25 cpu 3 T2 mag stabs in the low for a 13. x something dmg
dont ****in whine to me about having exp. resists the ship was NOT meant to tank never was and never will be even with the upcoming changes its strongest point is the utterly sheer damage it can do, and personally I think you have a better chance to kill a curse with the med. injector in the mid in a 1 v 1 if you can catch him in a web range because the injector will keep you going.
So do u agree or not ?
CCP is adding a pointless bonus that no1 will use (tank bonus). And its fine atm why change a ship that has no problem.
yes imho the ship was never meant to have the armor repair bonus even though you can set it up to tank with only 5 lows anything is possible but the ships bonus is to gank if you want to tank go amarr thats what the bonuses on their ships are for, but what are you gonna do its on test if it goes live just adapt to the changes or fly a different ship 
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.02.02 11:37:00 -
[129]
I'm please for the apoc, no joke. It was definitely the bs that needed the help more than any other but this seems a little overboard tbh.
The Rokh costs 50-60 million isk more than apoc and does significantly less damage at pretty much the same range. In addition its capacitor endurance is eclipsed by the Apocs and they have very similar workable tanks with the apoc probably better with its 8 lows.
Thats just the Rokh, the Megathron is also getting the shaft. Tachyons being more painful than rails this isn't just another Rokh. This apoc is actually going to hurt at 200km.
I'd rather buff the other two than revise the Apoc changes tbh but then the Pest needs buffing too and it just gets more complicated...
--------------- you all smell! |

Grimpak
Gallente Trinity Nova
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Posted - 2008.02.02 11:42:00 -
[130]
Originally by: Athryn yes imho the ship was never meant to have the armor repair bonus even though you can set it up to tank with only 5 lows anything is possible but the ships bonus is to gank if you want to tank go amarr thats what the bonuses on their ships are for, but what are you gonna do its on test if it goes live just adapt to the changes or fly a different ship 
if these changes go live, I'll adapt in the same way I did when they nerfed the gallente recons, by going for falcons and rooks instead.
in the deimos case, here's how I'm adapting:
Quote: Amarr Cruiser / Rank 5 / SP: 443953 of 1280000 +Currently training to: level 5 +Time left: 10 days, 6 hours, 35 minutes, 5 seconds +SP done: 355947 of 836047
---
planetary interaction idea! |

Cornette
Gallente Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.02.02 12:30:00 -
[131]
Originally by: Breed Love
Originally by: Johan Quinn The change does make the Deimos a pointless ship. Want to tank? Get a Phobos, it can fit electrons and Booster and tank better. Want to Gank, might as well fly a Brutix, now, yeah the resists are not as good. but when you die you aint lost a load of cash. Is kind a pointless change, Deimos was fine as it was, if you wanted to fit a booster you just had to sacrifice some tackle. I dont really get were they are coming from tbh.
They were coming from some actual pvp knowledge (believe it or not, they know a thing or two about it), unlike most whiners here who have absolutely zero clue.
Deimos is mediocre at everything you try to do with it atm, on sisi however it is a great solo roaming ship. Hopefully it will stay that way and the changes will make it to tq.
Let me guess your favourd playstyle involves a lot of nanofagotry and for that this change suits you perfect? Tell me the value of your speed implants please.
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HEINZ ZERO
PsyCorp Imperial Republic Of the North
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Posted - 2008.02.02 12:41:00 -
[132]
Originally by: welsh wizard I'm please for the apoc, no joke. It was definitely the bs that needed the help more than any other but this seems a little overboard tbh.
The Rokh costs 50-60 million isk more than apoc and does significantly less damage at pretty much the same range. In addition its capacitor endurance is eclipsed by the Apocs and they have very similar workable tanks with the apoc probably better with its 8 lows.
Thats just the Rokh, the Megathron is also getting the shaft. Tachyons being more painful than rails this isn't just another Rokh. This apoc is actually going to hurt at 200km.
I'd rather buff the other two than revise the Apoc changes tbh but then the Pest needs buffing too and it just gets more complicated...
I donŠt think the apoc will be overpowert but it will get a role... while the megathron is a close range DPS Boat the Apoc is now a real sniper (close range it still sucks)
and even with the fitting boost it is still very difficult to fit highest tier weapons compared to other races
ps Apoc has only 7 lows
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.02.02 12:44:00 -
[133]
Aye it does, oops.
What about the rokh?
--------------- you all smell! |

HEINZ ZERO
PsyCorp Imperial Republic Of the North
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Posted - 2008.02.02 12:56:00 -
[134]
Originally by: welsh wizard Aye it does, oops.
What about the rokh?
I think the rokhŠs only problem is the 250km lock range limit
but compared to the (new)apoc - fitting is much easier (tons of CPU and nice PG)
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.02.02 13:04:00 -
[135]
Edited by: welsh wizard on 02/02/2008 13:05:10 nm
--------------- you all smell! |

TheEndofTheWorld
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Posted - 2008.02.02 13:07:00 -
[136]
Edited by: TheEndofTheWorld on 02/02/2008 13:08:03
Originally by: welsh wizard Aye it does, oops.
What about the rokh?
Well, try to fit 8 tachs, mwd, DD tank... you average standard alliance 0.0 blob-warfare BS setup. You will fail, even with the +1000 grid. Realistic setup will be something like 7 mega beams + 1-2 heat sinks.
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Keisern
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Posted - 2008.02.02 13:16:00 -
[137]
Sigh
These deimos changes does not make any sense. As so many others have said, the DPS was the deimos' tank, it doesn't need some mediocre repping fit =( I was actually in the process of training up for a deimos, but I'd rather train amarr instead. You can get 3 harbingers for the price of a deimos, and they'll last helluva much longer.
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Sir Dancealot
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Posted - 2008.02.02 13:31:00 -
[138]
Hmm, but how about if we change one of the damage bonuses to the repping bonus so we keep the MWD bonues?
Originally by: Incantare
Thread does not deliver. I was expecting a story, funny, surprising or otherwise interesting. Instead I got to read Kehmor's smacking. Awesome.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.02 13:40:00 -
[139]
Originally by: Sir Dancealot Hmm, but how about if we change one of the damage bonuses to the repping bonus so we keep the MWD bonues?
and that way it would really be just a glorified thorax. ---
planetary interaction idea! |

The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. The Dawn of Darkness
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Posted - 2008.02.02 13:54:00 -
[140]
Well Deimos -> CCP Simply donŠt fix things that ainŠt brocken and push Ships into rolles where other Ships allready be far better in it.
Apoc -> the changes are nice but i realy think 7.5% is to mutch 5% would be better compared to other Sniping BS(especialy the Rohk) because it allready got way better with the Grid and Cap improvements, I realy like to see the Apoc with a role as a substainable Long Range BS now
Omen -> well 5 Turrets are nice but even 4 Turrets with more Powergrid to fit serious Gank or middleground DPS with a aceptalbe Tank would done the Job(better i my Opinion). What the Omen realy needs is Powergrid(and mayby a range Bonus) to become a deacend Laser Ship. Even with 4 Guns it can hurt but it has to sacrifice to mutch slots for Fitting Mods and bare no tank if doing so.
Zealot -> I realy like to see the Ship finaly becomming a true Laser Plattfrom with good DPS in medium Ranges.
---- Nerf Tank - Boost Gank!
Originally by: Jonny JoJo
425 II In PVE? Surely hybrid users use Blaster in PvE.
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Sir Dancealot
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Posted - 2008.02.02 13:59:00 -
[141]
Originally by: Grimpak
Originally by: Sir Dancealot Hmm, but how about if we change one of the damage bonuses to the repping bonus so we keep the MWD bonues?
and that way it would really be just a glorified thorax.
That was the point, yes.
Originally by: Incantare
Thread does not deliver. I was expecting a story, funny, surprising or otherwise interesting. Instead I got to read Kehmor's smacking. Awesome.
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Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.02.02 15:01:00 -
[142]
I heard about the changes last night in corp chat. God, I can't believe it! Now I can finally fit a decent Amarr fleet sniper for alliance ops.
These changes are all wonderful and I commend CCP for finally taking action on so many pressing fronts. Every change so far to the Amarr line has been very smartly done - and I encourage them to continue. -- Meridius Dex --
Amarr = EVE on Hard setting |

kessah
Blood Corsair's Blood Blind
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Posted - 2008.02.02 15:17:00 -
[143]
From the new updated changes i still think the Apoc deserves a 125m3 drone bay / bandwidth... kinda annoyed that a ship that lacks in the dps department should get something from the drones.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.02 15:27:00 -
[144]
Originally by: kessah From the new updated changes i still think the Apoc deserves a 125m3 drone bay / bandwidth... kinda annoyed that a ship that lacks in the dps department should get something from the drones.
Apoc is good now, if anything it just need a tiny bit of cpu.
-------------------------------------- The Inquisition III - Relentless Retaliation |

Doomed Predator
The Graduates Brutally Clever Empire
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Posted - 2008.02.02 16:34:00 -
[145]
I'm just happy they're making a change to the caldari rail boats. Now, make the missile boats our closerange ships(eg. cut down missile combat range and increase speed and agility and i'll be happy) and introduce low/hi slot tackling modules and i'll be in heaven. The 'Fendahlian Collective' strikes again |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.02.02 17:39:00 -
[146]
Edited by: welsh wizard on 02/02/2008 17:40:29
Originally by: Kagura Nikon
Originally by: welsh wizard Edited by: welsh wizard on 02/02/2008 12:37:05 I'm pleased for the apoc, no joke. It was definitely the bs that needed the help more than any other but this seems a little overboard tbh.
The Rokh costs 40-50 million isk more than apoc and does significantly less damage at pretty much the same range. In addition its capacitor endurance is eclipsed by the Apocs and they have very similar workable tanks with the apoc probably better with its 8 lows.
Thats just the Rokh, the Megathron is also getting the shaft. Tachyons are more painful than rails so this isn't just another Rokh. This apoc is actually going to hurt at 200km.
I'd rather buff the other two than revise the Apoc changes tbh but then the Pest needs buffing too and it just gets more complicated...
Please... 1st: Apoc has 7 lows not 8. Secodn Rokh has far better tank (As sniper ship), both more HP and resist bonuses. Also Rokh has greater range and greater locking range. Also APOC stil needs some acrobatics to fit.
So apoc will be great but won't be anew rokh. Its a middle groud ship, between the rokh and the conventional snipers.
Yeah the Rokhs tank is ace with an MWD, 2 TC II's & 2 sensor boosters fitted! You can fit a hardener!
I made a mistake with the apocs low-slots, you clearly don't know anything about fitting shield tanking snipers. 1st rule: Shield tanking snipers can't shield tank..
--------------- you all smell! |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2008.02.02 17:50:00 -
[147]
Originally by: welsh wizard
1st rule: Shield tanking snipers can't shield tank..
Not entirely true, especially for rokh(although you can even "shield tank" tempest with fleet setup)
Maybe they changed rokh in some way in last 3 months, but you really really don't need 2 sb and especially you don't need 2 tc. How exactly can you tank tempest or arma or even maelstrom for that matter? You just don't.
Sticking 2 LSE and 2 invul and few shield rigs you can still get some kind of "tanked" fleet setup, though I admit I never liked rokh, all that range is not good trade for lack of damage.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.02.02 17:54:00 -
[148]
Edited by: welsh wizard on 02/02/2008 17:54:58 Well i guess if you want to struggle hitting BS at 160km and lock the secondary just as it pops then 1 sensor booster with a lock range script is fine. Of course no-one expects the rokhs to do any damage anyway so what does it matter?
edit: Anyway my oroginal point still stands, the Apoc with its 3 or 4 slots for tanking is a better fleet tank than the Rokh.
--------------- you all smell! |

Xerpex
Ars ex Discordia
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Posted - 2008.02.02 18:10:00 -
[149]
Originally by: Grimpak Edited by: Grimpak on 02/02/2008 04:47:48 ok let's put it this way:
a 6/4/5 deimos with rep bonus means that you lose the mwd bonus.
that means less cap.
to get over that loss of cap, you need to slap the injector. step 1 solved.
now that the ship has only 5 lows instead of 6, you need some sort of tank since you cannot go the "full-gank-no-tank" way (wich was perfectly fine btw), so you slap a med repper. step 2 solved.
now to deal with the inherent stupidly short range of the blasters, you need a mwd. step 3 solved.
after all these essential modules being fitted (because that's what CCP wants us to do anyways) we are left with just barely enough grid to slap electrons in the ship if we want to slap a plate to help out in the "supposed" role of blaster ship
....and that's without slapping a plate and a med nos in that 6th high slot.
where does that leave us?
well, let's just say that the damage dealt by a tanked electron deimos (sans drones) is 300 dps.
sounds nice, but an ishtar will do far more damage than a deimos now, wich is supposed to be a purely gank ship.
tbh if they want to change slots, swap that useless 6th high slot and leave the low slots AND the mwd bonus alone.
...unless of course they want us to nano it, since it will have the same slot setup as the vagabond now and not so large difference in speed, mass and agility
You really don't know how to fit blaster ships.
Of course, switching the highslot would be better... But why are you trying to fit a plate if you want to fit a repper? Why can't you go full gank (if you really want to) (but then buy a mega or a brutix it's cheaper). Full gank dps doesn't change, you just finally have no cap problems...
Deimos' biggest weakness was that it had sucky cap. It's dps hasnt changed, it just lost a bit of tank it couldn't use anyway because it was always capped out, or if gankfitted it lost err dunno very little.
In any case, deimos is still kinda crap and expensive, if you want to gank the hell out of stuff, whether with passive or active tanking, buy a brutix or a megathron or a hyperion. If you want a cruiser class high dps ship, buy an ishtar. I do agree with you on that.
Also, stop saying "supposed supposed supposed supposed supposed" and look at how a ship IS and instead of how you want it to be in your perfect world. You'll find if you don't try to shoehorn ship fittings into your ideal for it, and instead fit along their strengths you might be more effective.
p.s. deimos still sucks, just less than before. In case you didn't get that.
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Takeshi Yamato
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Posted - 2008.02.02 18:12:00 -
[150]
Originally by: welsh wizard Edited by: welsh wizard on 02/02/2008 17:54:58 Well i guess if you want to struggle hitting BS at 160km and lock the secondary just as it pops then 1 sensor booster with a lock range script is fine. Of course no-one expects the rokhs to do any damage anyway so what does it matter?
edit: Anyway my oroginal point still stands, the Apoc with its 3 or 4 slots for tanking is a better fleet tank than the Rokh.
Have you tried to fit a fleet Apoc and tank it? At least with a damage control or a plate? It's not possible without making sacrifices in either dps or range.
Well, you clearly didn't since you're speaking of a fleet Apoc with 3-4 slots dedicated to tanking 
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