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Thread Statistics | Show CCP posts - 6 post(s) |
Aindrias
Amarr Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2008.02.02 09:08:00 -
[31]
This is neat in general!
I hope there's something in works for the biggest Amarr problem, whic his "No Cap = no shooty shooty or reppy reppy = DEATH".
Cap boosts are great! Don't get me wrong, but when someone neuts your cap to death on an Amarr ship, you can't shoot them or survive (especially if by yourself). You'll never compete with the non-cap using weapons in the game.
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Darkrydar
Destructive Influence Band of Brothers
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Posted - 2008.02.02 09:09:00 -
[32]
I like the changes with the exception of the deimos. Please do not post pictures of players in your sig - Mitnal
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2008.02.02 09:14:00 -
[33]
The Prophecy is not being looked? ________________________________________
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Ti Coon
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Posted - 2008.02.02 09:17:00 -
[34]
Vulture needs a turret too, you know. Its DPS is pathetic ATM. Or will it be left with the 'awesomeness' of the new EoS? |
Jack Nuddels
Congregatio
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Posted - 2008.02.02 09:19:00 -
[35]
when did they boost minmatar? see only boostin cal & amarr!
ahh and nerv gallente......
this sucks really!
think the min & gal roleplayer are ****ed
so long Jack
Ps.: ohh i fly minmatar , no im not a roleplayer
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BetaZ
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.02.02 09:24:00 -
[36]
I've always thought Dev was clueless and now this "patch", just confirms my suspicion.
I'm a shield tanker and by taking away 10% on explosive, it just means I have another hole to shore up.
What was the logic behind reducing explosives anyway, especially for Caldari. It's not like our explosive resistance is 80% or 90%.
Dev please pull your head our @#$@# and come out with some that actually has some logic to it.
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Ovno ConSyquence
Amarr Free Mercenaries Union FreeFall Securities
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Posted - 2008.02.02 09:31:00 -
[37]
Love the amarr changes
But the omen and zealot are really gonna need more fittings to make that turret slot worth while and their cap will probably need boosting too...
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Nazriel
Caldari Ki Shoda United Corporations Against Macros
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Posted - 2008.02.02 09:31:00 -
[38]
Originally by: ThunderGodThor
Originally by: Cadiz
Second and basicly what he said.
+1
Not enough grid to fit cap booster, t2 ion blasters, mwd and medium armor repairer.
To those who say that moa\eagle are overpowered: Have you tried fitting 5 t2 railguns on them?
Moa has about 125 PG left with t2 200mm rails, without gimping the setup with fitting mods. Eagle is left with 30 PG after fitting 5 250mm rails.
Craptor: I basically agree with what GeneralNukeEm said. Impossible to fit with new PG value.
And in conclusion: When the specialized sensor dampener ships will get a proper boost in the use of these modules? Currently, their performance is very weak.
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Virgil Aquilis
GoonFleet GoonSwarm
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Posted - 2008.02.02 09:35:00 -
[39]
http://oldforums.eveonline.com/?a=topic&threadID=696474
I made a thread here that has to do with the Raptor change: GeneralNukeEm was right. The Raptor wouldn't be able to fit 3 125mm railgun IIs on Tranq right now, and with 4 less powergrid it hasn't got a chance. It's already the worst interceptor, why would you nerf it further?
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
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Cevin North
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Posted - 2008.02.02 09:45:00 -
[40]
ehm,
I dont get this. U say we are looking to boost the deimos defence by forcing the pilot to remove defensive hardners from it.
Okay you can repair 37.5 % more with good skills but you will loose that amount of repair units to your lesser tank.
Your MWD drains more capacitor now, so requires higher skills and forces you to fit a cap recharger to keep your ship running.
And then there is this silly high slot that we can not fit anything usefull in except a little "i have been nerfed flag".
Isnt it possible to remove this flag in favour of the tank of the ship? or at least give it an extra rig slot or something usefull...
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.02.02 09:48:00 -
[41]
Originally by: Virgil Aquilis http://oldforums.eveonline.com/?a=topic&threadID=696474
I made a thread here that has to do with the Raptor change: GeneralNukeEm was right. The Raptor wouldn't be able to fit 3 125mm railgun IIs on Tranq right now, and with 4 less powergrid it hasn't got a chance. It's already the worst interceptor, why would you nerf it further?
Didn't you get the memo? Caldari ships have too much grid.
And the comment about range with T2 ammo in the dev blog... Seriously, what are you thinking? Being an interceptor, it tends to, you know... run its mwd... which tends to, you know... increase tracking requirements for its weapons, which isn't exactly what spike s encourages.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
concordIS noob
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Posted - 2008.02.02 09:54:00 -
[42]
Consider giving the absolution a 7th turret too now?
Giving zealot a 5th turret makes its Dps close to abso', i wonder who would still fly abso now, considering zealot is much faster and good dps...
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Nazriel
Caldari Ki Shoda United Corporations Against Macros
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Posted - 2008.02.02 09:58:00 -
[43]
Originally by: Cevin North
Your MWD drains more capacitor now, so requires higher skills and forces you to fit a cap recharger to keep your ship running.
It doesn't drain more. 5% less penalty to max capacitor capacity for Microwarpdrive usage per level - old bonus You will just have less max cap level after boost, with mwd fitted, but it might be compensated by +250 max capacitor buff in blog.
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Agarex
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Posted - 2008.02.02 10:10:00 -
[44]
Edited by: Agarex on 02/02/2008 10:11:24 OMG, my dear deimos, you've lost your cap and low slot for ability to fit dual web... It's a horrible change, deimos weren't overpowered at all...
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.02.02 10:13:00 -
[45]
Originally by: Nazriel
Originally by: Cevin North
Your MWD drains more capacitor now, so requires higher skills and forces you to fit a cap recharger to keep your ship running.
It doesn't drain more. 5% less penalty to max capacitor capacity for Microwarpdrive usage per level - old bonus You will just have less max cap level after boost, with mwd fitted, but it might be compensated by +250 max capacitor buff in blog.
Are you deliberately trying to misunderstand what he said?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Nazriel
Caldari Ki Shoda United Corporations Against Macros
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Posted - 2008.02.02 10:16:00 -
[46]
Originally by: Ogul
Are you deliberately trying to misunderstand what he said?
I meant that the changes wont affect mwd usage, probably. Don't have access to test server atm.
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Mark Lucius
The Vinlanders
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Posted - 2008.02.02 10:18:00 -
[47]
Originally by: GeneralNukeEm How is a raptor supposed to fit 3 125mm railguns and an MWD in any meaningful setup with the proposed grid changes? At 26 base grid, and fitting current module requirements, a raptor with three t1 125mm railguns and a t1 MWD will use 33.9 of 32.5 powergrid at max skills. Compare this with a crusader that can fit all its guns, in t2 form, as well as a t2 MWD while having all of its low slots left over to dedicate to speed modules.
The Crusader can't fit all of its biggest T2 guns either. Yes, the Crusader can fit the equivalents of the 125mm though. I agree that this change doesn't seem right.
==============================
The Deimos change makes somewhat sense, since it is put in line with the other Duvolle ship (Astarte), but the fitting requirements need to be looked at when you want people to fit cap mods in the 4th midslot.
But fiting 2 Hybrid rigs is ofcourse still asking for fitting trouble. ;)
---
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.02.02 10:18:00 -
[48]
Originally by: GeneralNukeEm Edited by: GeneralNukeEm on 02/02/2008 07:16:32 Edited by: GeneralNukeEm on 02/02/2008 07:16:24 How is a raptor supposed to fit 3 125mm railguns and an MWD in any meaningful setup with the proposed grid changes? At 26 base grid, and fitting current module requirements, a raptor with three t1 125mm railguns and a t1 MWD will use 33.9 of 32.5 powergrid at max skills. Compare this with a crusader that can fit all its guns, in t2 form, as well as a t2 MWD while having all of its low slots left over to dedicate to speed modules.
That is wrong. Try fitting beams and MWD on a Crusader, you'll be very short on grid.
Very nice changes. I see only 2 amarr ships that still need some help: The Retribution, and the Harbinger. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Sennju Zensu
Gallente Black Nova Corp Band of Brothers
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Posted - 2008.02.02 10:27:00 -
[49]
i dont know if that's good or not for the deimos, with that repair bonus we will fitt a med repair on it, but less capacitor for all and +1 med, so we will fitt one cap booster, so need some booster in cargo...
You should make the deimos cargo bigger for ammo+cap booster charges...
And what about grid? if we have one less Low slot can't fitt a RCU or PDS, but we need to fitt a Medium cap booster...or Battery.... and keep fitting 5 guns + Nos/Neutra + 10mn MWD + Medium Armor Repair...
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Hirana Yoshida
Behavioral Affront
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Posted - 2008.02.02 10:29:00 -
[50]
Hat's off to CCP for catching up on their workload (and promises). Every time content is added, previous content is in danger of getting out of whack which is very much what has happened to many a proud ship.
I for one love the proposed Amarr changes, but will reserve final judgement until I have a had a chance to evaluate the impact - ex. 3x Heat Sink Zealot will be doing around 500dps with an 11km optimal (lovely but may be a bit excessive). Won't leave grid for anything else though so may be viable.
Need I remind everyone that:
Originally by: CCP Fendahl As always, note that these changes are subject to change based on further testing. We will be keeping a close eye on the Deimos in particular.
Testing changes to the game mechanics and content is what the Singularity server is for, if you see an issue hop on SiSi and test it, otherwise hold the whines until the stuff goes live on Tranq. This is turning into the flame orgy that followed when CCP said they were looking at carrier roles.
Be happy that CCP at least tries to involve us in the development of the game, most if not all other companies will force changes and spend months repairing broken mechanics and customer relations. We are supposedly the most mature community in the business (and yes I have the age necessary to be patronising :D )
So many angry thoughts that are clamouring for attention ... better stop while common decency still holds sway. Rant over.
H.Y.
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Ebodhisatva
hunter killers La Famila
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Posted - 2008.02.02 10:31:00 -
[51]
Why not changing the Thorax also, so it'll be inline with the deimos?
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Mark Lucius
The Vinlanders
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Posted - 2008.02.02 10:33:00 -
[52]
Originally by: Shadowsword I see only 2 amarr ships that still need some help: The Retribution, and the Harbinger.
WTF LOL, the Harbinger is fine. The Retribution is semi-ok, but it's flaws come from the Assault frigate line, not from being Amarr. It will get better when the Assault frigates get changed. ---
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Pius Punitorea
NorCorp Security eXceed.
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Posted - 2008.02.02 10:39:00 -
[53]
Most of the changes make sense, but i have to object on the deimos change. If u really want to boost it's tanking, leave the bonuses as they where, and take the 6th high slot and move it to a mid. I've flown the deimos a few times, and that last high slot goes empty anyway.
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Liang Nuren
The Avalon Foundation
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Posted - 2008.02.02 10:42:00 -
[54]
I'm not sure that I like the idea of the optimal range script affecting falloff. Mostly, because there is no counter for this.
Has the Optimal script for TC's been adjusted to also increase falloff?
-Liang -- If it appears that my typing is lazy, I apologize. My hands/wrists hurt.
Update: I bought a Datahand for RSI, and I now suck at typing (so I don't post as much) |
sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.02.02 10:43:00 -
[55]
Poor Deimos
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Mioelnir
Minmatar KULT Production Guardian Federation
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Posted - 2008.02.02 10:46:00 -
[56]
I honestly expected the Stiletto to be on that list of re-adjusted ships.
It traded the weapons range bonus (+10% falloff) for the disruptor/scrambler range bonus and now double-falloff with AC/Barrage ends at 16km and if you fit 250mm artillery, you can't fit all slots. Tackle up to 30km, but can't even throw a wet towel beyond 20km.
The Deimos change has [CLUELESS] written all over it.
And I second the question about a falloff script for tracking computers / falloff bonus on tracking enhancers. Or are TDs now designed to be uncounterable EW against falloff-dependant turrets?
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Agarex
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Posted - 2008.02.02 10:51:00 -
[57]
bout tracking disruptors: the boost is too heavy. Is there anything that sensor dampeners can do with close range setups after recent nerf? No. So why TDs have to?
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.02.02 11:02:00 -
[58]
Edited by: Ishina Fel on 02/02/2008 11:03:05 This is pretty neat... in my opinion, the Zealot was generally a bit underrated, and this change will make it massively powerful. It may even be fine without receiving extra fittings - there needs to be some form of drawback after all - but I guess testing on SiSi will tell.
The Apocalypse change is really good. I have been trying to fit fleet setups with Amarr battleships for a while now, but even with t2 long range crystals and tachyons it is close to impossible to get the 160km minimum optimal that my alliance leadership asks us to field (it requires three optimal range mods even with perfect skills). Mega beams or anything non-t2? Forget it. However, the new Apocalypse nicely steps into the breach. I don't even mind the less than a full optimal range bonus - heck, I'd be satisfied with 5% per level, considering it is basically an additional bonus over what it had before, with the 'removed' 25% capacitor bonus being integrated into the base stats.
Mind, if you're still unsure, how about trying +5% optimal range and +5% armor hp per level, or +7.5%/+2.5%? The armor HP bonus is normally a 10% bonus just like the optimal range bonus, so they add up nicely. The armor hp bonus is also generally considered one of the most useless tanking bonuses. But on a designated fleet battleship, it can have some merit when trying to make the ship doomsday secure, or simply get one more volley off before dying as primary.
Up next, Caldari railgun boats. This is most awesome! This is really all I've been asking for so long - if I have a sniping ship, at least let me gimp it with fitting mods or a weak tank for a proper offense. I can now do this with the Moa, Eagle and Ferox. Some people may say it sucks that you can't fit 5 or 6 of 250mm t2 rails on them without gimping the setup, but I say that even having the option of doing so now makes these ships so much better than they were before. Now I might actually consider flying an Eagle!
Finally, the Raptor and Deimos changes: I think those are a bit unneeded. The Deimos is a very dangerous ship, generally flown with 5 neutron II's and a nano or buffer tank setup. Adding an active tank to it actually reduces its offense because you need to spend so much powergrid on it. Just leave it alone, it will not be a bad ship.
Raptor: even if you leave its grid intact, nobody will ever fit 150mm rails on a Raptor. It is an interceptor. It must, must, must have a MWD, and it must have a scrambler. Here's some math:
3x 7.2mw for 3x 125mm rails with AWU 5, plus 15mw for a tech1 or faction MWD, plus 1 MW for a warp scrambler... equals 37.6mw used. In its current incarnation, the raptor has 37.5mw with perfect skills. That's with one highslot and one midslot still open.
Meaning it won't fit even if you don't reduce its powergrid, and 150mm rails will fit even less. And no, nobody in their right mind will spend a lowslot on an interceptor for powergrid, especially not on one that's already as slow as the Raptor. It would mean instant death.
So, yeah. I recommend not changing the Deimos at all and not removing powergrid from the Raptor.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.02 11:03:00 -
[59]
Originally by: Agarex bout tracking disruptors: the boost is too heavy. Is there anything that sensor dampeners can do with close range setups after recent nerf? No. So why TDs have to?
Its really not. TD's still suck ass. (Coming from a pilgrim pilot with level 4 in weapon disruption and turret disruption).
Project: Gank - Solo Pilgrim Video |
PeacefullNub
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Posted - 2008.02.02 11:13:00 -
[60]
Its horrible. :(
CCP
Lasers need general chandge in cap usage and pg fittngs (for beams) Laser ships need second bonus instead of laser cap reduction bonus. Some ships need pg or cpu boost (zealot and omen), another med slot (retribution, maybe crusader)
And what you did?
+1 turrets to zealot and omen - they have problems with 4! turrets now - how they supposed to fit 5?
Apoc... I dont get it - why not replace laser cap red bonus for optimal bonus? Why not fix ships and lasers in general? You created another overpowered ship WITHOUT fixing amarr problem. Why?
Demios - it was nice HAC with unique bonus - why need to create minibrutix from it?
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