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Thread Statistics | Show CCP posts - 6 post(s) |
Typhado3
Ashen Lion Mining and Production Consortium
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Posted - 2008.02.02 11:20:00 -
[61]
Edited by: Typhado3 on 02/02/2008 11:23:56 please make sure to look at minmatar electronic warfare. umm yeah currently huggin/rapier webbing is only good one we have.... and it's been a long time coming but why oh why did u give the two minmatar ew modules (tp's and webs(read next paragraph about webs)) to the marauders? it would be like giving the sensor dampener bonus to electronic attack frigs.
yes I realise the webs being given to the marauders is similar to scrams being given to interceptors affecting gallente. I also realise that due to the nature of the bonuses huggin/rapiers still are the only long range webbing ships in the game and still have a major role. All races need to use webs so I shouldn't really complain about other ships being able to use them well... But, gallente still have sensor dampeners to fall back on as an ew weopon, minmatar have target painters (which they now share with the caldari).
right now minmatar's main ew weopon is target painters (it's not the most used but most ships get this bonus) and in most situations it's useless. Every other race gets a t1 cruiser that has a bonus that works in at least 50% of situations. minmatar get the beliclose.
main reason I thought of bringing this up was the tracking disruptor boosts and it's kinda of a bit off topic but I had to put it somewhere.
My Opinions are my own, not my corp's, not my friend's, and not my pet fedo's |
Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2008.02.02 11:20:00 -
[62]
Originally by: Kuolematon Cool that Zealot gets buff but .. how on earth you gonna fit tank and HPL II's there? I got 2 CPU free on my current fitting and thats with IFFA! Another turret is IMPOSSIBLE to fit
Because you want ALL, and that can't be... Just loged into test server and played a bit
Seems a decent setup for me
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El Yatta
Mercenary Forces Exquisite Malevolence
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Posted - 2008.02.02 11:25:00 -
[63]
Excellent EXCEPT the deimos.
The amarr changes and caldari railboat changes are long overdue, and are fairly well thought out. There might need to be the odd tweak to fitting here, the odd nudge there (50m3 drone bay absolution would be nice, muninn could use a low slot) but really this makes amarr very strong, while still maintaining their racial flair and their weakpoints. Similarly the caldari railboats might not be laughed at any more. Very nice.
DEIMOS: Oh god no. It took so long to get this ship boosted to usefulness. Now it is supposed to fit one or two reps AND a cap injector on top of its current fit - i.e. losing damage, resistances, TWICE (once to fit reps, once for lost low slot), and will have to downgrade its guns for the grid. This leaves us with a mediocre damage, mediocre tank boat. Either do nothing, or please please please make it 5 high, 4 mid, 6 low. It will still require people to be rejigging their setups if they want to take advantage of that midslot, but wont be nerfing the tank and damage of a damage boat that you want to improve the tank on. One of your two rotating signatures exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.02.02 11:31:00 -
[64]
Does the Ferox bonus scale up to the Vulture? Just like the Omen does to the Zealot?
What I do the rest of the time - Vote for a Jita bypass! |
Fenren
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Posted - 2008.02.02 11:32:00 -
[65]
that tracking disruptor is a nice way to deal with nano-ships or am i missing something? it seems to force any closerange ship within webbing distance...
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2008.02.02 11:35:00 -
[66]
I tried to fit up a zealot on sisi, it's horrible (I have AWU 5) please look at cpu/grid on both zealot and omen
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.02 11:37:00 -
[67]
Originally by: Fenren that tracking disruptor is a nice way to deal with nano-ships or am i missing something? it seems to force any closerange ship within webbing distance...
they can still operate out of web distance and hit for good amounts .
You'll need 2 of them for them to come into web range, except, oh yea, you can't use 2 of them + webber + disruptor + mwd + cap booster (on the pilgrim).
Seems to me that whoever is in charge of game balance really has no idea what he/she is doing tbh :(
Project: Gank - Solo Pilgrim Video |
C Spawn
Abyss Restless Intrepid Crossing
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Posted - 2008.02.02 11:38:00 -
[68]
Let's show lachesis and arazu to Zulupark. Over. |
Nizomi
Caldari Technopolis Ventures
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Posted - 2008.02.02 11:38:00 -
[69]
Tracking disruptors are pretty efficient. Just stop fitting the optimal range scripts.
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Auron Shadowbane
Pelennor Swarm
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Posted - 2008.02.02 11:39:00 -
[70]
so with nice changes and boosts to those damage dealing hacs of gallente/amar what about looking into the toher two races' "damage dealers".
vagabond and cerberus. I can't speak about the cerberus as I dont fly them but a missile sniper seams like an act of futility in pvp. The vagabond on the other hand seams totally off the scene. He is a relict of the old times when speed tanking was actually a good way to run and with nerfs and nerfs (and upcoming nerfs because more ppl cry) he has lost much of his former glory and will loose even more.
but away from the straight balancing I think even for minmatar the vagabond is way-off. Have you thought about introducing a new ship class of heavy interceptors (which would include the vagabond as the fastest ship of their class as well as 1 new t2 cruiser for every race) with either massive speed bonus, web bonus or scan speed bonus. something that is the natural predator to ceptors (which atm only vaga is) and heavy enough tanked while fast enoguh to catch and hold down nano-bs gangs.
for a 2nd minmatar hac I could envision something realy crazy like a vagas skill bonus but with much more mass so it is nuts for nanoing (but it's speed bonus still makes it faster than all non-speed mod using ships) but also enough grid and slots to fill 6-7-8 autocannons. it's pg/copu layout should make shure it can fit some dmage mods but not too much of tank so it is a real damn glass cannon.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.02.02 11:39:00 -
[71]
I really hope that those changes are really thought out because new Apoc and Zealot look like very powerful to me.
I wouldn't like them to be changed that way and became very popular just to be nerfed later. --- There is no Amarr problem. |
Isotobe
Caldari Laughing Leprechauns Corporation The Crimson Federation
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Posted - 2008.02.02 11:40:00 -
[72]
As said in previous posts above, please relook at the Dem and Craptor changes.
It's is not like either ship is great as it is, now you want to make them worse still
*bangs head on desk*
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Miyamoto Uroki
Katsu Corporation
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Posted - 2008.02.02 11:41:00 -
[73]
To reply to some of the concerns which were posted in this thread:
Vulture needs more damage? It's a gang assist module ship, not a damage dealer. Fit three gang mods in it and there goes your dps anyways. Vulture is fine.
Zealot in need of more grid to fit 5 Heavy Beams? As they mentioned the zealot is a close combat ship mostly. And yes, even with the range bonus which adds perfectly to pulses. It shouldn't be a med sized sniper so it's just fair that you cannot fit a full rack of beams.
Oh and btw, concerning close range hacs. What about the caldari one? Will the Cerberus with heavy assaults be anywhere near the dps of a deimos or ac muninn? (and yeah, I know that it will be less because we are talking about missiles)
Originally by: Puupuu dude... your face
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Kyle Haque
Solstice Systems Development Concourse The Reckoning.
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Posted - 2008.02.02 11:44:00 -
[74]
Originally by: Typhado3 Edited by: Typhado3 on 02/02/2008 11:23:56 please make sure to look at minmatar electronic warfare. umm yeah currently huggin/rapier webbing is only good one we have.... and it's been a long time coming but why oh why did u give the two minmatar ew modules (tp's and webs(read next paragraph about webs)) to the marauders? it would be like giving the sensor dampener bonus to electronic attack frigs.
yes I realise the webs being given to the marauders is similar to scrams being given to interceptors affecting gallente. I also realise that due to the nature of the bonuses huggin/rapiers still are the only long range webbing ships in the game and still have a major role. All races need to use webs so I shouldn't really complain about other ships being able to use them well... But, gallente still have sensor dampeners to fall back on as an ew weopon, minmatar have target painters (which they now share with the caldari).
right now minmatar's main ew weopon is target painters (it's not the most used but most ships get this bonus) and in most situations it's useless. Every other race gets a t1 cruiser that has a bonus that works in at least 50% of situations. minmatar get the beliclose.
main reason I thought of bringing this up was the tracking disruptor boosts and it's kinda of a bit off topic but I had to put it somewhere.
Amen.
Anyway whats up with thing new optimal script? I don't get the logic here. Wasn't the point of scripts to eliminate midslot modules that affected more than one atribute?
So then why make Falloff and optimal script and not just a falloff script?
Secondly where is the counter to this?
There is no way to increase you falloff other than rigs and Barrage (Minmatar only). So either leave falloff like it is and boost the base strength of TD's or make a falloff script for tracking computers and a falloff tracking enhancer. |
Steve Clone
Amarr Imperial Academy
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Posted - 2008.02.02 11:47:00 -
[75]
Is that it?
Is CCP done in balancing the Amarr and other under-performing ships?
Is that it?
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Karina Sasieko
Caldari Veto. Veto Corp
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Posted - 2008.02.02 11:48:00 -
[76]
Edited by: Karina Sasieko on 02/02/2008 11:49:47 Edited by: Karina Sasieko on 02/02/2008 11:48:46 DEIMOS CHANGE - just don't!!!!
Just after a months when you did boosted the ship and nerfed the nos and made it an attractive platform you are planing to change it's roles totaly?!?!?!?! DON'T - ship is fine as it is now!!!!!
Removing the low-slot is a madness; now it becomes more agile more expensive version of brutix with lower dps output and lower tank.
What the hell are you guys thinking? Increasing it's defence by dropping the lowslot? Honestly now a HAM Cerberus will outperform the Deimos in terms of dps and tank (even when dual rep deimos - profanity) - and it can dish the damage out from 130km safe from web, nos, etc.
What do you mean by the current setup needs more defence: ion rack setup with 1 mar and 800mm plate and CCC rig (with faction gear you can put 2x CCC rigs) is totally cap stable for 3 minutes (with point, web, guns, mar, hardeners on). You don't need a stupid cap booster on this ship - just the fight span isn't long enough to use it anyway! Any neutralizing ship will empty the cap anyway, after 3 minutes of 1v1 you kill, die or bail; on bigger fights you have time to regenerate your cap. Not really a ship to sit under the sentries and burn cap boosters either.
Honestly, either leave it alone or move the useless 6th hi-slot to the med slot.
I really don't like the way those changes are going.
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Drachma Golea
Caldari Egnop
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Posted - 2008.02.02 11:50:00 -
[77]
Edited by: Drachma Golea on 02/02/2008 11:49:51 It is rather a strange thing to see, when fitting a corpum a type med repper on the deimos.
1 cycle = 643hp, every 8 seconds, that is a 32 seconds for a full armor regen o.0
on the other hand, 2550 armor isn't that much and could be alpha striked without much problems... and then the 32 seconds don't matter much...
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.02.02 11:50:00 -
[78]
Originally by: Miyamoto Uroki
Vulture needs more damage? It's a gang assist module ship, not a damage dealer. Fit three gang mods in it and there goes your dps anyways. Vulture is fine.
So can we reduce weapon hardpoints to 4 for all fleet command ships? According to you no one needs them anyway.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.02.02 11:52:00 -
[79]
Originally by: Karina Sasieko
Honestly now a HAM Cerberus will outperform the Deimos in terms of dps and tank (even when dual rep deimos - profanity) - and it can dish the damage out from 130km safe from web, nos, etc.
WTB HAMs with 130km range.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
SirMolly
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Posted - 2008.02.02 11:56:00 -
[80]
You did forget to boost the curse, pilgrim, arazu, lachesis.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2008.02.02 11:57:00 -
[81]
Originally by: Nizomi Tracking disruptors are pretty efficient. Just stop fitting the optimal range scripts.
been there, done that. a multispec ecm module is more effective.
Project: Gank - Solo Pilgrim Video |
Isk Printer
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Posted - 2008.02.02 11:57:00 -
[82]
So is that all? What about Curse and Pilgrim?
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.02 11:58:00 -
[83]
Originally by: Ogul
Originally by: Karina Sasieko
Honestly now a HAM Cerberus will outperform the Deimos in terms of dps and tank (even when dual rep deimos - profanity) - and it can dish the damage out from 130km safe from web, nos, etc.
WTB HAMs with 130km range.
well he's wrong.
you can hit with jav HAM's at 115km range
as for the rest, what is the problem with the deimos being a glass cannon? ---
planetary interaction idea! |
Smertrios
Amarr Veto. Veto Corp
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Posted - 2008.02.02 12:01:00 -
[84]
Amarr changes look very good and have been warmly received by all i know.
The Demios change however is silly and unessasary... its a ship which everyone loves and has been working really well.
Without the cap reduction for MWD it suffers more while getting to the short range it needs to unleash its awesome dps... Taking away a low further reduced the potential for damage by reducing the amount of damage mods that can be put on the ship.... The rep bonus would be best used with a dual rep tank, but there is no way the grid will allow 2 reps, injector, mwd and any decent guns.... thus the dps is reduced even more... Demios was never about tank, its about unleasing so much dps that you adversary simply melts... giving it a tanking bonus just makes it a very overpriced and lower dps brutix. Bascially its fine as it is, or if you want it to compeate a little better with the monster that will be the new zealot then give it more grid so it can confortably fit neutrons and everything else.
Oh and what about the Muninn? The ugly duckling of HAC's, prob the worst HAC in game. It is a poor sniper at best, does mediocre dps at best, tanks ok at best and is slow and vulnerable. Basically its rubbish... i have had one in my hanger for a year, tried hundreds of setups and i still can't find one thats worth using when i have a vaga to do the speed better and a hurricane to do everything else the muninn can, much better for far less cost. Please give the muninn some love.
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Durao
Amarr
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Posted - 2008.02.02 12:01:00 -
[85]
Edited by: Durao on 02/02/2008 12:02:52 First of all, let me say that the Amarr changes are amazing. This is just what our ships needed. I don't know about the other races' ships, though, since I don't fly them.
Zulupark and these other poor poor balancing devs - Either people want to marry you guys and call you the next Amarr Emperor, or they are completely flaming you to hell.
Originally by: PeacefullNub
Lasers need general chandge in cap usage....[etc].
Hmm...I don't understand what the big deal is about cap usage. The only time I've run out of cap was when I was being nossed and neutralized to death.
I can run a harbinger with a full rack of beams, 4 active hardeners, a DC II, and a MAR II with no rigs and have great cap stability. I don't even have Controlled Bursts 5. I don't see how decent cap stability isn't possible in just about any other laser using ship bar the abaddon.
Injectors for pvp and cap rechargers for pve are standard amarr modules.
Lowering cap usage, in my opinion, would make Amarr overpowered. |
ArmyOfMe
Exotic Dancers Club
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Posted - 2008.02.02 12:04:00 -
[86]
give us 7 lows rather then 4 mids
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.02.02 12:05:00 -
[87]
Originally by: Grimpak
Originally by: Ogul
Originally by: Karina Sasieko
Honestly now a HAM Cerberus will outperform the Deimos in terms of dps and tank (even when dual rep deimos - profanity) - and it can dish the damage out from 130km safe from web, nos, etc.
WTB HAMs with 130km range.
well he's wrong.
you can hit with jav HAM's at 115km range
On more than one account. Jav HAMs do a whopping 6.25% more damage than T1 heavy missiles (hard to outdamage blasters with that), a sensor booster is needed to actually lock 115km (decreasing its tank even more).
But let's just all pretend that this HAM Cerberus simultaneously outdamaging, outtanking and outranging a Deimos is actually possible.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Karina Sasieko
Caldari Veto. Veto Corp
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Posted - 2008.02.02 12:07:00 -
[88]
Edited by: Karina Sasieko on 02/02/2008 12:07:28
Originally by: Grimpak
Originally by: Ogul
Originally by: Karina Sasieko
Honestly now a HAM Cerberus will outperform the Deimos in terms of dps and tank (even when dual rep deimos - profanity) - and it can dish the damage out from 130km safe from web, nos, etc.
WTB HAMs with 130km range.
well he's wrong.
you can hit with jav HAM's at 115km range
as for the rest, what is the problem with the deimos being a glass cannon?
Ok slightly off - 125km (maxed skills) - but the point stands.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.02.02 12:08:00 -
[89]
I only fly Amarr ships on this char, and I must say this is much more like it than the silly resist change.
I mainly flies Harbingers and Apocs. The Harbinger has always been OK in my opinion, but the range/cap/fitting issues of the Apoc bothered me.
Whether the extra 1000 grid will make up for the fitting problems remains to be seen (I don't think so), and whether the cap problems will be solved is also debatable but at least they will be lessened. The range problem however, will be solved with this.
I don't fly the Zealot but have always preferred the Sacrilege. Well, at least until you b'stards took away my lasers on it...
The Zealot change is OK, but I'll most likely still prefer the Harbinger. Much better overall ship for fleet support IMHO.
The only other change I'd like to see was a bit of extra cap for the Abaddon....
For the small fry, I really couldn't give a damn....
My views are my own. They do not represent the views of my corporation or alliance. |
Cailais
Amarr VITOC
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Posted - 2008.02.02 12:19:00 -
[90]
I really like the changes proposed so far, but reading the responses here one thing worries me. A lot of players are asking for ship A to equal ship B - I hope CCP Zulupark & Co will avoid bowing to every demand as we run the risk of homogenised ships that are so 'balanced' that they are, in effect, the same ships just with different skins.
The proposed Tracking Disruptor change to the ARM range scripts is fantastic news and makes them a genuinely useful EW.
However there's still nothing for the pilgrim, it has fewer higher slots available to nos/neuts, fewer mids for its EW and the limited nos/neut range compared to the Curse means the pilgrim cant really benefit from either when pressed into close range combat.
Can CCP please review the pilgrim in this context.
Ta!
C.
Improved Low Sec Idea!! |
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