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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Nlewis
GoonFleet GoonSwarm
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Posted - 2008.03.08 01:13:00 -
[31]
new stuff is always cool but when are you gonna fix the lag during fleet battles?
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facialimpediment
Amarr GoonFleet GoonSwarm
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Posted - 2008.03.08 01:21:00 -
[32]
Originally by: Nlewis new stuff is always cool but when are you gonna fix the lag during fleet battles?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Phorashi
GoonFleet GoonSwarm
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Posted - 2008.03.08 01:32:00 -
[33]
Originally by: facialimpediment
Originally by: Nlewis new stuff is always cool but when are you gonna fix the lag during fleet battles?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
"Uh oh, They're catching on! Quick, add more new things to distract them while we break our own game further!"
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Farrellus Cameron
Sturmgrenadier Inc Cosmic Anomalies
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Posted - 2008.03.08 01:43:00 -
[34]
Originally by: Nlewis new stuff is always cool but when are you gonna fix the lag during fleet battles?
Lol. Yeah CCP, when are you going to fix the internet?
The only thing that would EVER stop lag during fleet battles is capping the number of participants and instancing them. Both things CCP will NEVER do. ----------------------------------------------------
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Terail Zoqial
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Posted - 2008.03.08 01:47:00 -
[35]
Gah!, patch day always falls on my day off, gonna have to get a new job.
Hope the patch goes well.
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manasi
Caldari Valhalla Navy Technical Institute
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Posted - 2008.03.08 02:05:00 -
[36]
Originally by: Nlewis new stuff is always cool but when are you gonna fix the lag during fleet battles?
What causes lag? excess DB calls, whats the thing they are working on speeding up? DB calls ( among other things)
QQ more
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Rampant RabbitP
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Posted - 2008.03.08 02:22:00 -
[37]
Excess DB calls could be removed by getting rid of some of the new "features" Heat for a start.
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jcoutepascher
Minmatar
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Posted - 2008.03.08 02:27:00 -
[38]
/me hopes they fix that no warp in map bug :P
& yes it will appen just as i wake up :( so me too need another schedule ....
well il put that 3 day trainning skill ....
be nice to see multitreaded client someday ... just a suggestion...
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ThunderGodThor
KIA Corp KIA Alliance
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Posted - 2008.03.08 02:30:00 -
[39]
So are the A$$ frigs getting fixed in the Boost patch Or will it be Boost patch MK 2 that it is in? which is some time next year after we finish nerfing the rest of this year.
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mekanikal
GoonFleet GoonSwarm
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Posted - 2008.03.08 03:22:00 -
[40]
how about we take out all the db calls from empire since its pretty much worthless
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silentcurses
Caldari Path of Light R0ADKILL
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Posted - 2008.03.08 03:36:00 -
[41]
How about removing corpses from the game in order to reduce lag? They are useless anyway. Might only help a little bit, but every bit helps.
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Kha'Vorn
We See Dead People Visions of Warfare
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Posted - 2008.03.08 03:59:00 -
[42]
No to removing corpses, their my friends.....
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Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2008.03.08 04:08:00 -
[43]
Best of luck, CCP. I hope you've thoroughly tested this patch for deployment. Another embarrassment would be pretty sad.
Thank you for reversing the planned Deimos changes.
Originally by: Mangala Solaris
EVE really doesnt have set goals, its a freeform sandbox - yes a sandbox with kids that occasionally take a dump in it, but a sandbox never the less.
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Cersei
4S Corporation Morsus Mihi
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Posted - 2008.03.08 04:32:00 -
[44]
Originally by: Farrellus Cameron The only thing that would EVER stop lag during...
That's a pretty ill-thought statement. Sure, it's the only way to stop lag without fixing anything. If CCP could just admit there are problems, then they could start fixing it. A stressed node running the game at half speed would be able to support twice the numbers, but my, just desyncing half of the players works so well, why change anything.
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GAJY
Caldari RONA Corporation RONA Alliance
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Posted - 2008.03.08 06:06:00 -
[45]
Edited by: GAJY on 08/03/2008 06:06:29 Where r teh patch notes? The only ones I saw don't give you details of the esact changes made, just a overview of the patch.
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Depp Knight
Evolution Band of Brothers
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Posted - 2008.03.08 06:26:00 -
[46]
Boost patch? So does that mean the pilgrim will get its rightful boost?
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Non Zero
Solipsism Syndrome Consulting
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Posted - 2008.03.08 06:30:00 -
[47]
Originally by: Nlewis new stuff is always cool but when are you gonna fix the lag during fleet battles?
Be more positive, it's a good patch, with no lag any place in EVE during DT. ----------------------------- Solipsism Syndrome Consulting Got Audacious Goals or Ideas? - please contact us for career opportunities or contracting. |
Ceriu Cielo
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Posted - 2008.03.08 07:37:00 -
[48]
Edited by: Ceriu Cielo on 08/03/2008 07:38:00 does this new patch include 40oz of malt liquor? or are we boosting up to HURRICANE!!!
*edited for extra lollability*
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Sylthi
Minmatar Coreward Pan-Galactic
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Posted - 2008.03.08 07:37:00 -
[49]
Originally by: Non Zero
Be more positive, it's a good patch, with no lag any place in EVE during DT.
Be positive huh? Ok. Lemme give this a try. Here goes: I guess this so-called "Boost" patch is better than the wildly-careening-crazy-out-of-cotrol nerftrain we have been on for the past 18 months or more. Though I am POSITIVE the nerftrain hasn't fully gone off the tracks into total wreck status yet; and that it WILL return eventually.
There. See? I am positive about something.
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Sazumaan Johnza
Minmatar Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.03.08 08:12:00 -
[50]
Originally by: Nlewis new stuff is always cool but when are you gonna fix the lag during fleet battles?
They are working on it.
"Eve is more filling than roast steaks slowly grilling over a rotating fire whilst marinating in a combination of Australian fruity wines and the best imported herbs..." - SChimera [16.4.07] |
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Ashlee Darksky
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Posted - 2008.03.08 08:36:00 -
[51]
A patch release, expect;
Some cheering Some moaning and of course, the usual smack from the goons (what else are forums for, right?)
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HellSpeed
Gallente Estrale Frontiers
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Posted - 2008.03.08 09:02:00 -
[52]
Originally by: elohllird Always on my day off /me shakes fist
Same here
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Rejecta
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Posted - 2008.03.08 09:29:00 -
[53]
Whats this? A new patch?
/backs up boot.ini
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Kano Sekor
Amarr Raging Phoenix
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Posted - 2008.03.08 09:46:00 -
[54]
Yes! more of everything for everyone!
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Pah Triac
Imperium Technologies
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Posted - 2008.03.08 10:42:00 -
[55]
ok a Rundown for you guy's:
-------------------------- As jump freighters don't have any slots it was pretty straight forward to "boost" them. Essentially there were just a few things we could tinker with. Increased cargo hold, better survivability, range boost on the jump drive, decrease fuel consumption or more agility to align faster at gates.
In the end we decided to bestow upon them:
A 25% bonus to their base cargo hold capacity More agility, by changing the 5% velocity bonus to an agility bonus More survivability, by making the 10% hull hit point bonus, also apply to shield and armor A decreased fuel cost by increase the jump fuel need per level bonus to 10% We also made them a bit easier to manufacture, increasing the max production runs on their blueprints to 10 runs. -------------------------------- Better EWAR notification Our current EWAR notification is not good enough in my opinion. You can see that someone is jamming you but you can't get that information easily. You can't differentiate between RSD, TD and TP. I don't think I need to list the shortcomings here; I guess you're all familiar with them. We wanted to improve combat awareness for players and this change is the first step in that direction. We decided to use the existing overview to display EW states. When someone uses either an EWAR module or propulsion jamming module on you, an icon is displayed in the corresponding overview entry. The types are aggregated so if "Joe" is using 4 sensor dampeners on you you only get one icon. Also lacking is a gauge of how much effect the EW is having on you.
Currently the default settings is to have all this turned "Off". Although people have varying opinion about default settings, I think most will agree that the default should be "On". To turn them on, you need to go to you overview settings, open the appearance tab and change the settings in the EWAR sub-tab. ----------------------- Omen: 5 turrets (+1 turret) Zealot: 5 turrets (+1 turret)
Apocalypse:
Fitting: 505tf, 20500mw (+5tf, +1000mw) Capacitor capacity: 7500en (+25%) Bonuses: 10% reduction in large energy turret capacitor usage per Amarr Battleship level (no change) 7.5% bonus to large energy turret optimal range per Amarr Battleship level (replaces the 5% capacitor capacity bonus)
Moa: 5 turrets (+1) Eagle: 5 turrets (+1) The power outputs of the Moa and Eagle are sufficient to setup a 5 turret railgun platform so no further changes were need. However the Ferox lacks the power output to properly support an additional turret and has thus been increased. Ferox:
Hardpoints: 6 turrets (+1) Power output: 1075mw (+75mw)
Raptor:
Hardpoints: 3 turrets (+1) Power output: 26mw (-4mw)
Tracking Disruptors Finally we have added a falloff modifier to the Tracking Disruptors. The Optimal Range Disruption ARM script has been change to modify both optimal range and falloff. The reason for this change is the Tracking Disruptors are largely ineffective against blasters and auto cannons which have a high tracking speeds and large falloffs. Disrupting the optimal range does not affect them in any significant way and tracking disruption is not very effective either because of the large falloff. By allowing the Optimal Range Disruption script to affect falloff as well, Tracking Disruptors can be used effectively to reduce the range of blasters and auto cannons. Skills and bonuses that affect the effectiveness of Tracking Disruptors have been changed to also affect the falloff.
And the Minmatar are FINALY getting their welll deserved NERF (the rest just aswell though) Various EM resistance value's will drop with ~10% on all shield and armor
*Sig under construction*
People are stupid. They will believe anything they want to be true or fear to be true. |
Zarin
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Posted - 2008.03.08 11:54:00 -
[56]
12 noon to 2am patch time for me, guess I get tuesday off :o
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princess katie
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Posted - 2008.03.08 12:44:00 -
[57]
14 hours ? in EU time again? what up with you lot at ccp you have something against the EU? or is it your just to mean to pay your guys to work a 24/7.
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Rorin Cutter
Caldari KNIGHTS OF RYCHE Brotherhood Of Steel
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Posted - 2008.03.08 12:49:00 -
[58]
well, this screws up having fun on my b-day -grrrrr anyways thanks for buffing the ferox:-) http://i149.photobucket.com/albums/s72/rorincutter/Cutter-Drew.jpg |
Vadimik
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Posted - 2008.03.08 12:59:00 -
[59]
This is the first part of the "boost patch", right ?
There is more boosting and fixing to come after it ?
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Sophitia Elit
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Posted - 2008.03.08 13:19:00 -
[60]
Quote: This is the first part of the "boost patch", right ?
No, CCP is stopping all development on EVE after this patch.
And if you are unsure - yes, this statement was ironic.
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