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Thread Statistics | Show CCP posts - 17 post(s) |
Lobster Man
Metafarmers
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Posted - 2008.03.10 21:31:00 -
[271]
Sorry if this was addressed earlier, but I didn't really feel like reading the entire thread...
"When undocking, you now undock at maximum velocity in a 0-15 degree angle from the undock point to ease congestion around undock points."
Does this mean that the stupid lowsec farmers won't be able to insta-undock and evade our 1-volley-haulerkiller-battleships by warping before we get a lock anymore?
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Albert Wittmann
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Posted - 2008.03.10 21:36:00 -
[272]
The Prowler isnt fixed with this patch for the premium patch! I have this reported ago since months!
Still missing their rotating electrical effects on hull.
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Back Again
Caldari Caldari Provisions
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Posted - 2008.03.10 21:39:00 -
[273]
Where are the notes about the nerf on fanction, deadspace and officers shield resistance amplifiers (the passive ones)?
Drones are, still, immune to ECM?
Drones, still, don't change the values in their info when taking into account the player skills?
The mission Angel Extravaganza (level 4) was not fixed?
Thanks in advance for any comments.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |
Butzewutze
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Posted - 2008.03.10 21:41:00 -
[274]
Originally by: Butzewutze Hi there,
Tracking Disruptors will now have scripts that reduce falloff, while Tracking Computers will not receive equivalent scripts. Could you justify this decision, as I believe this may be unfair to pilots using Minmatar weapons.
Greetz
Dear Mr. Developer,
And what about this quoted above?
Thx
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Bodhisattvas
Caldari Provisions
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Posted - 2008.03.10 21:46:00 -
[275]
Edited by: Bodhisattvas on 10/03/2008 21:48:09 Patchs should be to fix client faults not motivated on the amount of whinging a select group of individuals collectively make.
Why on earth erm....space, has it taken this long to do something about the amount of crap people leave floating around in eve.
Hurrah to client fixs and bollox to the ship changes basically.
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Dorah Hawkwing
Chosen Path Veritas Immortalis
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Posted - 2008.03.10 22:25:00 -
[276]
Very sad to see the Paladin loose it's deep red coloration. it nicely set it off rom the other apoc variants. The Navy Apoc and the normal one allready look very similar, and now the Paladin also becomes kinda drap colored. :(
That deep red with the darkish bays looked very nice. The Paly as it's on Sisi right now is ... defenitely not as awesome looking.
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DmitryEKT
O X I D E
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Posted - 2008.03.10 22:27:00 -
[277]
Originally by: Lobster Man Does this mean that the stupid lowsec farmers won't be able to insta-undock and evade our 1-volley-haulerkiller-battleships by warping before we get a lock anymore?
No, it means they're already going full speed when they undock, so if they warp towards something directly in front of them, they're effectively already aligned the second they undock, as I see it. So it actually makes it easier for them to warp off. ------------------ This sig space for sale. Want your ad here? Contact me ingame. |
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CCP Explorer
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Posted - 2008.03.10 22:56:00 -
[278]
Originally by: DmitryEKT No, it means they're already going full speed when they undock
The old behaviour was: Ship undocks at 700 m/s and 0¦, then slows down to 0 m/s (and stops).
The new behaviour will be: Ship undocks at 700 m/s and at a random angle inside a 15¦ cone, then slows down to its maximum speed (and maintains that speed).
The new behaviour is actually very similar to the original behaviour (the 15¦ cone is new). It was changed to having the ships stop because of tutorial issues. Since then the first tutorial has changed and since the reason no longer applies then we are going back to the original undocking behaviour. We believe it may help in alleviating congestion at busy stations.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Kuseka Adama
Gallente Paxton Industries Paxton Federation
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Posted - 2008.03.10 22:59:00 -
[279]
Originally by: CCP Explorer
Originally by: DmitryEKT No, it means they're already going full speed when they undock
The old behaviour was: Ship undocks at 700 m/s and 0¦, then slows down to 0 m/s (and stops).
The new behaviour will be: Ship undocks at 700 m/s and at a random angle inside a 15¦ cone, then slows down to its maximum speed (and maintains that speed).
The new behaviour is actually very similar to the original behaviour (the 15¦ cone is new). It was changed to having the ships stop because of tutorial issues. Since then the first tutorial has changed and since the reason no longer applies then we are going back to the original undocking behaviour. We believe it may help in alleviating congestion at busy stations.
I wish you would have taken pvp aspects into account.
This change makes camping stations easier as its near impossible for forces to rally without first being completely blown apart. Also it is possible that this distance could take them out of undocking range which if they had forgotten something or ships appear out fo nowhere could save their pods and their implants. This change has been screamed about by non griefing pvpers as it becomes far easier to camp stations.
I would like a reason as to why the zero sec implications of this were not taken into account it seems.
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Andresky
Gallente
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Posted - 2008.03.10 23:07:00 -
[280]
CCP Explorer: What if my Notebook's native resolution is 800x480 ?
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Jair Aequanimitas
Gallente Ashen Lion Mining and Production Consortium STELLAR LEGION
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Posted - 2008.03.10 23:34:00 -
[281]
CCP i just wanted to say thank you for delaying the patch for further testing... i just hope 24 hours is enough... Perhaps you should do this with all your patches so my boot.ini file isnt deleted... or like... you know... the patch makes it so you cant log into eve... or something like that. Anyhow back on point... Thank you for delaying the patch for testing. Thats noble of you to do.
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Creepin
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Posted - 2008.03.10 23:36:00 -
[282]
Quote: "'Protest' Large Armor Repairer" can now be seen in contracts and will now auto link in the chat window.
Is it possible to do the same with Limited Expanded "Archiver" Cargo I?
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Bodhisattvas
Caldari Provisions
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Posted - 2008.03.11 00:27:00 -
[283]
Originally by: Butzewutze
Originally by: Butzewutze Hi there,
Tracking Disruptors will now have scripts that reduce falloff, while Tracking Computers will not receive equivalent scripts. Could you justify this decision, as I believe this may be unfair to pilots using Minmatar weapons.
Greetz
Dear Mr. Developer,
And what about this quoted above?
Thx
False alarm ignore the above
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Bodhisattvas
Caldari Provisions
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Posted - 2008.03.11 00:29:00 -
[284]
Originally by: CCP Laurelle
Originally by: Cpt Branko Question: I read in patch notes that female avatars get female corpses when podded.
Will this be applied retroactively? Meaning, will the ton of corpses in my hangar get correctly converted?
I'm afraid not. Only corpses created after the patch will be affected.
hmmmmmm necrophilia just got sexy!!!
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rValdez5987
Amarr Killed In Action The Crimson Federation
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Posted - 2008.03.11 00:32:00 -
[285]
in regards to the undocking issue....
thats easily fixed. Use a scout, or just dont undock.
The docking games bs is just that... BS. you should not be able to just undock, sit there for 30 seconds, clog the ramp, then redock, and do it over and over and over.
Atleast now if someone is dumb enough to undock while camped, they will either go out of docking range, or stop and you can pew pew them for 10-25 seconds. My views and opinions are my own, not my corp or alliances.
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Magnificent Sven
In Vino Veritas
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Posted - 2008.03.11 00:40:00 -
[286]
Originally by: Kuseka Adama
This change makes camping stations easier as its near impossible for forces to rally without first being completely blown apart.
Undock at the same time?
Quote: Also it is possible that this distance could take them out of undocking range which if they had forgotten something or ships appear out fo nowhere could save their pods and their implants.
If they come out of nowhere and kill you before you can get back into docking range, they did something right (or you did something wrong). I don't see that as a problem. Plenty of stations already kick you out outside of docking range anyway.
As for saving their pods, last time I checked losing your ship (and boarding your pod) counted as a session change, so you can't dock or jump for 30 seconds.
Regardless, the stupid dock/undock games are a far greater evil than anything resulting from this change.
Quote: This change has been screamed about by non griefing pvpers as it becomes far easier to camp stations.
And far harder to play docking games. Does either group really have the "moral high ground" to call the other group griefers?
Quote: I would like a reason as to why the zero sec implications of this were not taken into account it seems.
How are 0.0 stations different from the others in a way that is relevant to this change?
Originally by: Bodhisattvas
Originally by: CCP Laurelle
Originally by: Cpt Branko Question: I read in patch notes that female avatars get female corpses when podded.
Will this be applied retroactively? Meaning, will the ton of corpses in my hangar get correctly converted?
I'm afraid not. Only corpses created after the patch will be affected.
hmmmmmm necrophilia just got sexy!!!
Now I can't wait for walking in stations. |
Ulstan
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Posted - 2008.03.11 01:10:00 -
[287]
Do we have windows in stations yet?
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Daelin Blackleaf
Naqam
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Posted - 2008.03.11 01:39:00 -
[288]
A button allowing you to see outside the station (as if you were "flying" it) would be ace. It would disable all the station functions, since I believe space and station stuffs are on separate servers, but would let you take a peek outside, or even watch a battle unfold that you may not be equipped to take part in.
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utboy
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Posted - 2008.03.11 02:08:00 -
[289]
ummm... not sure if this has been mentioned before but if you put a time limit on the anchored cans in space (which i like the idea), what will happen to all the can art, an amazing one i have seen in jel forgot which moon its at but must have between 200 and 500 cans in it. i really hope stuff like that dosen't get deleted, that kind of thing deserves to stay in space, i just hate all the cans in the belts that no one uses
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Reptzo
Master Miners
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Posted - 2008.03.11 02:26:00 -
[290]
Originally by: utboy ummm... not sure if this has been mentioned before but if you put a time limit on the anchored cans in space (which i like the idea), what will happen to all the can art, an amazing one i have seen in jel forgot which moon its at but must have between 200 and 500 cans in it. i really hope stuff like that dosen't get deleted, that kind of thing deserves to stay in space, i just hate all the cans in the belts that no one uses
They said in a blog, can art is gone, unless the owners maintain the cans.
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Insomnious
ReD eYe Inc. Interstellar Alcohol Conglomerate
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Posted - 2008.03.11 02:58:00 -
[291]
Will those chat scrolling errors be fixed too? Haven't found it mentioned in the patch notes.
ReD eYe Inc. Diplomat |
Mitchman
Omniscient Order
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Posted - 2008.03.11 03:28:00 -
[292]
Originally by: CCP Explorer
The new behaviour will be: Ship undocks at 700 m/s and at a random angle inside a 15¦ cone, then slows down to its maximum speed (and maintains that speed).
I believe this is incorrect, there seems to be a difference between TQ and sisi now. Dreads undocking from certain stations now (see bug report #54048 for details and screenshots) are unable to stop or redock before being outside docking range. This is not a problem on the same station on TQ right now from what I can gather. Something else seems to have changed.
Last video: Pride, Honor & Retribution
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Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
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Posted - 2008.03.11 03:32:00 -
[293]
resist nerf going live.. hooooooK. Guess ill just go back to slapping eanm and a Dc II on and end up with better em resists than before the nerf...
Love to the Assault Frigate! |
General Tibirius
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Posted - 2008.03.11 04:07:00 -
[294]
The first character created on an account will now always start in space.
WHY FIX SOMETHING THAT'S NOT BROKE
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Tigermouse
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Posted - 2008.03.11 04:09:00 -
[295]
Edited by: Tigermouse on 11/03/2008 04:09:16 So with the proposed changes to EM resistence, is my Cerberus going to have even less of a tank? lol
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Dyaven
Gallente Federal Enforcement of the Abyssal Realm Black Scope Project
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Posted - 2008.03.11 04:29:00 -
[296]
So the patch will be Wednesday instead of Tuesday? (For us in the US?) ---- In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - The Hitchhiker's Guide to the Galaxy, Douglas Addams |
Solbright altalt
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Posted - 2008.03.11 06:27:00 -
[297]
Originally by: Dyaven So the patch will be Wednesday instead of Tuesday? (For us in the US?)
Title says ... "Boost Patch Deployment, Wedensday, 12 March from 0200-1600 GMT"
Work it out! That's some time on Tuesday instead of Monday for the US. Whatever your timezone is.
My timezone is +13 so that is 2 + 13 = 15:00 or 3 PM on Wednesday. If your timezone is, say, -9 then that's 2 - 9 = 17:00 or 5 PM on Tuesday.
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Cassandra B
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Posted - 2008.03.11 07:05:00 -
[298]
Ok, i might just be repeating myself, iveskimmed through the 11 pages so far but cant see anything. Im confused exactly what is happening per http://myeve.eve-online.com/devblog.asp?a=blog&bid=533
are all of these changes happening, only some of them, none of them? Im confused so far
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princess katie
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Posted - 2008.03.11 07:27:00 -
[299]
for the love of GOD please get this information right ON THE FIRST time... i changed all my appointments because YOU(ccp) announced theios STUPID patch to be on Tuesday 0200 till approx 1600 and now you changed it after people have , made arrangements? pathetic!
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RC Law
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Posted - 2008.03.11 07:37:00 -
[300]
Quote: for the love of GOD please get this information right ON THE FIRST time... i changed all my appointments because YOU(ccp) announced theios STUPID patch to be on Tuesday 0200 till approx 1600 and now you changed it after people have , made arrangements? pathetic!
I 100% agree, its outragous.
And whats more why are you changing the color of the PALADIN, It is fine as it is. To change it is a total waste of time , which could be well spent on more serious things and I know people that have bought due to its color. Patches are ment to be FIXES I cant see where the fix is, in changing a color of a very expensive ship just because you dont like it. You should put it to a vote from the pilots of a PALADIN rather than make a drastic change like this , that basicaly has no impact on any one apart from the Pilots of the ship.
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