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Thread Statistics | Show CCP posts - 0 post(s) |
Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.03.22 17:49:00 -
[331]
http://oldforums.eveonline.com/?a=topic&threadID=729912&page=2#40
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.03.22 18:05:00 -
[332]
"Gabriel in OSHT" ...1 min later....
"Gabriel in JWJ"
*station fills up *tumbleweed blows through J7A...
...1 minute later...
"Gabriel leaving JWJ" *station empties*
...all makes Gabriel a sad panda. I wan't a Nebula to hide in dammit! ... (or some useful compromise on the 'Local' issue). And no, 'Constellation' replacing 'Local' is a fecking awful idea. --------------
Video - 'War-Machine' |
Jeremaid Pang
The Masque of the Red Death
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Posted - 2008.03.22 18:41:00 -
[333]
Local is fine. What Eve doesn't need is yet another time sink.
I refuse to have to scan every single belt/planet/moon/degree on scanner simply to find if a target is present, let alone hunting him down.
It's hard enough to find things to shoot as is, we don't need to further extend the time required to actually have fun.
Why do you people want to make Eve into more of a job than it already is? It's a game ffs.
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TheEndofTheWorld
Republic Military School
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Posted - 2008.03.22 19:16:00 -
[334]
Originally by: Kerfira
Originally by: TheEndofTheWorld
Originally by: Kerfira My post
You do know that a good 0.0 ratter/miner has no risk at all. It is impossible to die, if you watch local and get to a safe/pos when there is a neutral/hostile in pos.....
So a smart and alert guy has a (very) good chance of escaping???? Oh, buhu!!!
I have nothing against people who're smart and alert being more or less impossible to kill. It seems quite fair to me that the intelligence of the player determines whether he's caught or not, not some randomness factor.
A smart player can still be caught, but it requires the same amount of dedication on the part of the hunter. The alert ratter spends hours watching local to escape in those few seconds when hostiles jump in. This to me indicates that the hunters should be prepared to leave a cov-ops in system cloaked for those same hours until the (less) smart player decides the cov-ops afk and goes ratting anyway. Maybe picket the whole surrounding systems with cov-ops w. covert cynos at the gates ready to jump a gang of recons in when he moves out....
Your argument reeks all too much of wanting easy kill and 'oh its unjust that I can't kill all I see'...
But, as I said, there are problems with local, but I just don't see them as serious as they're made out to be (except in a realism sense). We still get plenty of kills on less smart/alert players when roaming, which is how it should be. Life in 0.0 should be darwinian. I like the solution of relating the information currently given by local to sovereignty and pos modules, as I think people should be mostly safe in their own area...
Looking at local does not take any skill, neither is it hard... You don't have to be smart, or too alert to spot a neutral/hostile jumping into a system. AFK cloaker thing does not work, no one rats with hostiles in local... Simply put, there is no way to kill a decent 0.0 ratter. No amount of preparation, ships, mods, or skills can do that.
A good solo-ratter should have 100% immunity, impossible to disagree with this, otherwise 0.0 would just die out, but it is too easy to achieve it at the moment.
In my opinion something like this should be done: Remove local as it is, and add a ratting/mining module that can detect all(even cloaked) ships within 1-3AU, it should also involve fuel(LO, isotopes, heavy water) usage to prevent 23/7 ratting and abuse in pvp.
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Jack Dubrow
The Drekla Consortium VENOM Alliance
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Posted - 2008.03.22 19:33:00 -
[335]
Replace AUTO-TARGETTER with AUTO-SCANNER.
Alerts you (through your local window, like NPC announcements) that a "ship" has entered the system. Does not tell you anything else.
If you jump into a system it does not tell you how many are already there. You have to manually scan. But if you're mining you can use the "auto-scanner" to alert you when players enter your system. It just won't tell you ship type or who.
If you REALLY think it should, let it say "A ship with a standing of 0.0 has entered the system." 0.0 being whatever standing is normally displayed in local.
Now ships in a gang can be the AWACS for the team! =D ---
Let all of it fall to the ground and burn with what we can not smell! |
Reachok
Tres Hombres
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Posted - 2008.03.22 21:09:00 -
[336]
From a game play point of view, the local and map info should be instant. The gates log who jumps into and out of a system. Your com channels and maps should be updated instantly as the information is sent between gates and finally to Concord. This is how it should be IF this was reality.
However, it's a game and the whinage years ago from the 0.0 crowd got the map display changed to a 30 minute average. This particular controversy over "no local chat" is similar. How about this instead:
1) Non claimed 0.0 - no local chat BUT instant map update. You know someone's there but when you jump in you don't know who, unless he shouts "BOO!!" in local
2) Claimed, no sovereignty - owner gets something like the current local. The map is like the current one, 30 minute average. Non allied players get a warning that "System XXXX is owned by alliance BBBB" This warns the player (if he's not there on purpose) that he's not going to see or know who's in local from this point on)
3) Claimed and with sovereignty - The owner now gets instant map and local. Why? Because he's got control of the gates (theoretically) and has a POS network in place and outposts. This rewards the hard working people who put their time and isk into empire building.
Anyone attempting to jump into a system under #3's rule set is at a disadvantage, as they should be. They cannot see who's in local, and the map won't show them how many is in local either. Now, once you've knocked a system out of sov, you drop back to #2. And finally # 1 once the POS's in that system are destroyed.
Some other thoughts:
Even in a system that gets instant local, local is delayed for 30 seconds. Why? To allow covop ships to cloak after entering the system. The covop pilot should always remain out of local and off the map unless he speaks in local or flies uncloaked for 30 seconds through a system that allows instant map updates.
In unclaimed systems, all pilots would be on the same footing.
Another idea in unclaimed systems would be to announce, "Gate activation detected". Again, this would work for both prey and predator. Is it a pirate? Is it backup? This idea is only for those wishing some type of warning.
Obviously I'm only referring to 0.0. No one idea is going to satisfy everyone. But I think the groups who work to take and hold 0.0 space should be rewarded and those that wish to take it away from them should have to work at it. And people who train for covops should be able to use that ship as intended in spite of any changes to the system.
High sec and low sec have different needs and will require different solutions. CCP (if they even read this thread) should work from 0.0 inward implementing this change if they actually do it, whether this idea, or any variation of it.
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Sorted
Low Sec Liberators
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Posted - 2008.04.18 20:51:00 -
[337]
More discussion please! IMO Switch local and constilation as the OP sugests!
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Khorkrak
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Posted - 2008.04.18 21:10:00 -
[338]
Absolutely yes - remove automatically appearing in Local chat when you enter a system. Found that this was the dumbest thing ever in a PvP game - well World of Warcraft's names floating above you character as you try to hide in a bush are really bad too but...this is even more stupid.
Other incredibly dumb things about this game include: - No way to change your character name. - Requirement to be in a corp. - No way to alter appearance (although that'll be fixed eventually).
All games have their really stupid quarks. Hopefully the Local chat one here will go away soon.
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Zephyr Rengate
Prophets Of a Damned Universe
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Posted - 2008.04.18 21:23:00 -
[339]
If local is changed too radically, i will no longer rat in 0.0 but run missions in high sec tbh. So anychange must be carefuly considered to avoid 0.0 intel being too complex stoping the casual player from being able to survive in 0.0.
Though just a thought of how it could be changed slightly.
Local chat only shows people who chat. But it will still say the amount in system.
Not sure how removal of local in high sec will work where the only intel availble is either spies or local chat. Unlike 0.0 where large numbers travelling means a gang in high sec it just means normal traffic.
Perhaps allow local to stay if people own the space or have a high standing with the owners or with the NPC owners.
Just a few thought nothing really thought out tbh.
Originally by: Jenny Spitfire I habe no life.
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Shaks
Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.04.18 22:51:00 -
[340]
let the localcount show how many ppl are in a system but not who it is, except they're in a particular distance to a stargate/station
my 2 cents ---
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.04.18 23:05:00 -
[341]
Originally by: Khorkrak
Other incredibly dumb things about this game include: - No way to change your character name.
This one's true enough, though I'd only call it a little dumb.
Quote: - Requirement to be in a corp.
False, unless you're concerned about a basically meaningless NPC corp under your name.
Quote: - No way to alter appearance (although that'll be fixed eventually).
Look up "portrait swap". :) * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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