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Burnharder
Tiny Industries
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Posted - 2008.03.19 00:17:00 -
[31]
Originally by: BLACKBAN
What needs to happen here is for Local to be removed, and New modules to increase max range scan to be added, maybe a dedicated BC ships for that, Not frigates because than they will be used for scouting one easy mode.
Yea great - and while we are at it double the server stack and bandwidth because we are all going to be perma-scanning 23/7.
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Illyria Ambri
RennTech SMASH Alliance
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Posted - 2008.03.19 00:25:00 -
[32]
How about if you have local window open.. you show up.. if its closed.. you dont... drawback being if you wanna hide.. you can't see who else is around either.. dbl blind risk ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master
Which is worse.. the Carebear or the pirate that whines about them? |

Neesa Corrinne
Black Watch Legionnaires
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Posted - 2008.03.19 00:36:00 -
[33]
Swapping local and constellation will not solve the problem, in fact it will only make it a better intel tool. At the moment you only know there's an immediate threat when someone pops into local.
Keep local, keep constellation. Just make it so that no general chat room shows the people in it until they speak.
Sensors are where the issue lies. Sensors should have a passive mode that is constantly looking for signature radius's when turned on. Every 10-30 seconds your sensors get a chance based test to identify a nearby ship based on it's sig radius.
When your ship picks up a nearby non-friendly signature radius, then it will alerty you with a notification window somewhere on your screen.
A new mid slot module should be invented to work with the passive mode that boosts your ships passive ability to detect incoming/nearby ships. I would call it a "Passive Detection Modulator I, II... ect"
This would also help solve the "role" issue that interceptors and Assault Frigates currently have. With their low signature radii, they are inherently less detectable and therefore perfect again for scouting out potential hostiles/targets/macro ratters.
This, I believe, is the best solution all around. Get rid of local showing everyone that is there and give the intel power back to the players and their ships.
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Roy Batty68
Immortal Dead
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Posted - 2008.03.19 00:41:00 -
[34]
Oveur said something very similar to that like a year and a half ago. So pretty much nothing has changed, including his opinion of the situation.
I think there currently isn't enough supporting game mechanics to fill the void if local was removed. Clicking scan every 5 seconds isn't an option. And the scanner itself needs work, such as the ability to filter out unmanned ships parked at POS.
Maybe something in the way of a deployable scanning satelite you could launch at a planet. A launchable, active intel gathering 'thing' that replaces the heads-up functionality of local. And easily destroyed...
I don't know. I think the reason they haven't solved the local 'problem' is because there's an obvious need for a something else in it's place, but what that something else might be isn't so obvious.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Avon
Black Nova Corp Band of Brothers
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Posted - 2008.03.19 00:42:00 -
[35]
Originally by: Alyx Alyn WTZ was not a "radical" change to EVE. It was implemented because *everyone* was already doing it with instabookmarks.
I think you are missing the point. What was needed *was* a radical change, what we got was wtz.
WTZ was not the best solution for the game, it was the least controversial.
Eve-Online: The Text Adventure |

Neesa Corrinne
Black Watch Legionnaires
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Posted - 2008.03.19 00:44:00 -
[36]
WTZ is the other thread. This one is about constructive ways to fix local and I just posted a very good one, IMO.
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Cailais
VITOC
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Posted - 2008.03.19 00:45:00 -
[37]
Originally by: Krats I really liked Cailais' solution, where local chat was based on range from ship and lower sec status systems had shorter range. Seemed like a very elegant compromise.
If the server was having to calculate relative ranges of all people in system it would obviously cause lag but perhaps it could be implemented relative to the grid you're in?
The solution Krat's is refering to can be viewed via the link under my sig below.
C.
Improved Low Sec Idea!! |

Call'Da Poleece
Republic Military School
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Posted - 2008.03.19 00:47:00 -
[38]
Is this the "waah, I want easy ganks" thread?
If so .... nerf local |

EvilNate
Instant Annihilation New Age Solutions Amalgamated
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Posted - 2008.03.19 00:49:00 -
[39]
Originally by: EveJoker You will still have a rough idea of how many are in local.
100 - start noticing lag 200 - 10-20s module lag 300 - 5-10m module lag 400+ - nodecrash
Quite clearly lag can be used as an intel tool too. Fix the lag!
i LOL'd 
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Neesa Corrinne
Black Watch Legionnaires
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Posted - 2008.03.19 00:49:00 -
[40]
His idea is nice, but it STILL leaves you spamming your scan button every 10 seconds while your trying to mine/rat/put up a POS and that will have people leaving the game in droves.
There needs to be a passive sensor ability. All ships and submarines have them now, so why wouldn't ships in the future have them?
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.03.19 00:55:00 -
[41]
Originally by: Neesa Corrinne
There needs to be a passive sensor ability. All ships and submarines have them now, so why wouldn't ships in the future have them?
Errr...you do know that a ton of people are sitting intently glued to screens and monitors LOOKING for things right? Passive refers to the sensor type...not the work involved .
Just saying is all.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.03.19 00:56:00 -
[42]
Edited by: Sergeant Spot on 19/03/2008 00:56:30 I fully in favor of removing local chat on one condition:
It must be replaced with something that makes lazy gankers whine and cry and quit Eve even more. Something that is even MORE effective as a defensive intel tool, and even EASIER for a miner at a belt or an NPC hunter to use.
The tears of the whiny are sweet honey. More please.
Play nice while you butcher each other.
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2008.03.19 00:58:00 -
[43]
Edited by: Sky Marshal on 19/03/2008 00:59:06
Originally by: Neesa Corrinne WTZ is the other thread. This one is about constructive ways to fix local and I just posted a very good one, IMO.
Because the local need to be fixed ?
Quote: Keep local, keep constellation. Just make it so that no general chat room shows the people in it until they speak.
Like everyone speaks in local  ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 ½ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |

Neesa Corrinne
Black Watch Legionnaires
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Posted - 2008.03.19 00:58:00 -
[44]
You're making no sense... if you're in 0.0 and not safely tucked in a POS or Outpost, then you should be watching your screen anyways.
All I'm offering is a passive ability to keep an eye out for people instead of constant spamming.
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Sky Marshal
Aeden Tau Ceti Federation
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Posted - 2008.03.19 01:00:00 -
[45]
Edited by: Sky Marshal on 19/03/2008 01:00:13
Originally by: Neesa Corrinne You're making no sense... if you're in 0.0 and not safely tucked in a POS or Outpost, then you should be watching your screen anyways.
All I'm offering is a passive ability to keep an eye out for people instead of constant spamming.
The solution is to keep local like it is today. ____
14/20 Revelations : Desyncs... 11/20 Trinity : BBSOD, Bugs, Desyncs, F*** Nerfs 10/20 1.1 : [...] + EXP shield nerf 07/20 ½ Not a single nerf + : What ?!?
CCP is the real problem of EVE. |

Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.03.19 01:01:00 -
[46]
Just increase the range on the scanner a little bit (like 50-100 % increase), and make it update automatically like the overview does. Possibly add in a certain amount of friend-or-foe recognition in there instead of just seeing the ship type and name.
Problem solved.
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Segge Bolled
Dirty Sexy Pilots
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Posted - 2008.03.19 01:52:00 -
[47]
My opinion, probably stated many times before on the forums:
Either remove local completely (with negative "social" impacts resulting) or instead simply set local so that people only appear to others already in system if they choose to speak in it - or after a set time delay.
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Rawr Cristina
Naqam
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Posted - 2008.03.19 02:02:00 -
[48]
Originally by: Avon Ignore Oveur, he tends to turn his back on his convictions if there is the slightest moan.
Shame really.
qft...  ...
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Methesda
The Avengers
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Posted - 2008.03.19 02:10:00 -
[49]
Edited by: Methesda on 19/03/2008 02:14:54 Edited by: Methesda on 19/03/2008 02:14:20
Originally by: Soporo Mining would suffer enormously, in fact it would be the biggest mining nerf ever. Who else has to sit in one friggin palce for so long to get his work done? As an aside, a no-local implementation would ensure no mining in LawlzLowSec, forever.
Not True.
Firstly there is no mining in Losec already, by your standards.
Secondly, if I as a miner took the time to find a quiet system with a mining exploration site, I think I would happily mine that as a safer option to current lo-sec mining.
I honestly think that as far as low-sec mining is concerned, getting rid of local would be awesome.
EDIT: Getting rid of local, OR only making toons show after speaking. Either way is fine by me.
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SoftRevolution
Complicity.
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Posted - 2008.03.19 02:22:00 -
[50]
How would local NOT be an intel tool the way it's now implemented?
Giving players a list of everyone in system with them is obviously going to be an intel/tactical tool.
Reminds me of Planetside's /who command and map % indicator. They eventually changed that to only show you big troop movements instead of showing you 1% as soon as anyone was on a continent.
Perhaps they could introduce some other system for giving you an inventory of who is in space near to an object ("Mobile sensor arrays" for example) for player owned systems.
OFC this also has implications for cloaking ships and the general balance between ratters/missioners and yarrs - not that I think it's a good that people safe and cloak whenever someone appears on local.
I can't work out who's favour this would work in the most.
It might be too big a can of worms to open.
ps. 5km may as well be WTZ for fast ships but for anything at all big it's quite a change.
Implementing BOTH local removal/replacement AND monkeying with WTZ at the same time would be horrible for balance since both have overlapping effect in places. EVE RELATED CONTENT |

Marcus TheMartin
Deadly Addiction Un-Natural Selection
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Posted - 2008.03.19 02:26:00 -
[51]
Originally by: Call'Da Poleece Is this the "waah, I want easy ganks" thread?
If so .... nerf local
Is this the "waah, I want to rat in 0.0 with no risk" thread?
If so .... keep local
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SATAN
BURN EDEN Terra Incognita.
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Posted - 2008.03.19 02:49:00 -
[52]
Local has ALWAYS been an intel tool, since the game went on line people have been looking at local to see who is in it. CCP made local even stronger when they made a way to set colors to friends/hostiles.
CCP employees need to stop smocking ***** and realize just what local has been used for since day 1, chat is hardly even a concern for most.
GET RID OF LOCAL, and all will be right in the game.
While you are at it remove the ability to to add anyone to your address book, unless they allow you too.
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Don Juanito
University of Caille
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Posted - 2008.03.19 02:55:00 -
[53]
or just don't change something that isnt broken ffs. local works both ways, and if they remove it, lowsec pirating will be even harder (targets more sparse). for the few times i rat, jamming the scan butan every second is hardly what i would call balanced risk v reward, or anything approaching fun play.
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Zeba
Pator Tech School
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Posted - 2008.03.19 02:58:00 -
[54]
Remove people from showing up in local until they talk in local. Then add a toggle to the directional scanner to do a 360 degree 999au ship scan to only pick up undocked ships not in a deadspace. You would still have to probe or at least warp around to use the normal directional scanner mode to pinpoint a ship. Easy to impliment and needs minimal balancing. Next hotfix maybe?  --------------------- Q: WTF! Why?! A: Because I can. --------------------- |

Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.03.19 03:09:00 -
[55]
I think i suggested this before somewhere but who knows.
In HiSec keep local as it is. It shows everyone in system all the time. Nothing changes.
In LowSec local displays you as you jump in. Then after some amount of time, say 30 seconds or so you disappear. You show up again if you speak then disappear again.
In 0.0 local shows you as you jump in. You disappear pretty much straight away afterwards.
I'm not sure what to do when you jump in system tho. Either it only displays you or it displays everyone in system for the same period until you disappear. I guess this would lead to people jumping between systems every 30 seconds to see who's in there.
I dunno. Maybe it's a ******** suggestion. -
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Marcus TheMartin
Deadly Addiction Un-Natural Selection
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Posted - 2008.03.19 03:11:00 -
[56]
I just logged out after I saw Evil Pookie in local.
just to prove how broken it is
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2008.03.19 03:17:00 -
[57]
Would have been easier to simply disable the creation of bookmarks within the same grid as stargates and stations.
EVE History Wiki
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Bruce Tremor
State War Academy
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Posted - 2008.03.19 03:17:00 -
[58]
Local was not designed for intel? ok sure.
0.0 alliances now need pos system scanner tool that gives the same intel + full system range scanning for ship types, and this will automatically be linked to every alliance member's onboard scanner.
Else roaming gangs would rule eve because there is no point to making a defense against one, as they will just run away and you wouldn't even know through where unless playing became a job an dpeopel were put on shifts and put in claoking shifts in every system.
That's why it's not being removed right away, devs still working on alternative as to not break space holding alliances.
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Marcus TheMartin
Deadly Addiction Un-Natural Selection
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Posted - 2008.03.19 03:20:00 -
[59]
Originally by: Bruce Tremor Local was not designed for intel? ok sure.
0.0 alliances now need pos system scanner tool that gives the same intel + full system range scanning for ship types, and this will automatically be linked to every alliance member's onboard scanner.
Else roaming gangs would rule eve because there is no point to making a defense against one, as they will just run away and you wouldn't even know through where unless playing became a job an dpeopel were put on shifts and put in claoking shifts in every system.
That's why it's not being removed right away, devs still working on alternative as to not break space holding alliances.
or they could take control of space they can actually defend as opposed to pos spamming and only defending when towers get reinforced
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Jennai
The Greater Goon GoonSwarm
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Posted - 2008.03.19 04:39:00 -
[60]
Originally by: Marcus TheMartin or they could take control of space they can actually defend as opposed to pos spamming and only defending when towers get reinforced
good luck getting any defense gangs up in time when the only way to tell where the hostiles are or how many there are is to have a covops or a guy mashing scan every 5 seconds in every system within 10 jumps.
and the other side would be equally frustrated because it would take forever to find targets for 0.0 roaming gangs.
current procedure: scout jumps in, system is empty, gang moves on. scout goes to next system, hostiles in local, scout messes with scanner for a bit, hostiles are all in a pos or cloaked, gang moves on. there's a hell of a lot of completely empty systems, and being forced to scan everything would be immensely boring.
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