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Jim Hatesu
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Posted - 2008.04.10 03:51:00 -
[1]
This will be a guide to everything you need to know to find run and cash out on Radar Cosmos Sites.
In my experience, when you run these, you can make anywhere from a few hundred mill on a bad day to 8+billion on a good day. They are basically superior in most ways to the original 10/10s, and with skillful running can produce a rediculous amount of isk for those who control them. I myself have made 10s of billions of isk farming these plexes off and on for a few weeks, and want to share the way for any commited player to make themselves a self sustainingly wealthy member of eve.
Introduction:
What are Cosmos Radar Sites? Cosmos Radar sites are found in the 8 0.0 Cosmos Constellations. They also can spawn randomly anywhere in the faction's space, but finding this way is signifigantly more time consuming and less profitable than finding the plexes within the Constellation they spawn. These sites show up on Multifrequency scans as "Radar", and to complete the plex you must have hacking trained to level 1, otherwise you are unable to enter the rooms with the goodies.
Why should I run Cosmos Radar sites? The best part about Cosmos radar sites is you can predict exactly where they spawn. They will always spawn within the same constellation, and most of these constellations are only 6-7 systems. That means you can typically narrow where the plex is down to one system fairly fast, and with good probing skills can find the plex in an average of 30-40 minutes. They also drop excellent loot. They hold the blueprints/reactons for both standard and improved boosters, and as a bonus the Boss will drop A or B-type Deadspace Loot of the faction it belongs to. Up to 4 items at one time! Ive gotten drops from a single boss worth in excess of 3billion isk.
Well doesnt it take an awesome ship and lots of training to be able to run 0.0 Cosmos? Wrong. When I first started out running 0.0 Cosmos, I was close to broke and only had a T1 fitted Vexor to my name. I was able to beat my first plexes in this simple Vexor and make a few billion isk before I started ironing out an extremely effective way of running these plexes probably far faster than was ever intended. Most of these plexes with an experienced pilot can be completed in the area of 10 minutes from the time you warp in to the time you warp out. Combined with a 30-40 minute average probe time and a 3b drop from the bosses, in theory you could generate in excess of 50billion isk in one lucky day.
If that isnt enough to convince you that this guide is worth reading, then feel free to stop.
The Method:
Where are these plexes? These plexes are located in the following 8 Constellations: E-8CSQ, 09-4XV, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK and 760-9C. Easy enough. For your information, these are the plexes ive run and can confirm their loot drops: Assilot- Core A-Type Pegasus- Core B-Type E-8CSQ - Pith A-Type 09-4XW - Pith B-Type 760-9C - Gist A-Type I-3ODK - Gist B-Type Presumably the other Two drop Centus A and B type. Easy enough.
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Jim Hatesu
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Posted - 2008.04.10 03:52:00 -
[2]
How do I find these plexes once im in the right constellation? There will -ALWAYS- be a cosmos radar up in the constellation unless it is bugged, which can, extremely rarely happen. These plexes are unique in that they are radar sites which have a gate to enter, and then 2 further gates inside. When you warp to these plexes you will get a popup "Pirate Hideout" with text explaining about local pirates dealing with the gas clouds in neighboring systems. If you go out to solar system map to view the plex's name, it will be called "Digital _____", each having a unique second word to its name for the particular plex you are running. To find these plexes you'll want good probing skills and implants, and knowledge on how to scan for radars. If you dont know how to scan for plexes, i suggest you read the guides available on these forums. It may come that in the future I release a more particular scanning guide for these plexes, but at the moment im going to avoid that. Needless to say it is a somewhat difficult place to find, but not exceptionally hard.
Now for the good part: How do you run these plexes the most effectively? This is where some creativity comes into play. If you are a plexer, I assume you proably think in terms of a Beefy tank ship and some sort of logistics ships. If you want to be good at cosmos radars, you need to throw that completely out the window. Cosmos radars are about speed, speed, speed, and more speed. Some of the best ships for cosmos are actually ships that are otherwise total trash for exploration. Vagabonds, ishtars and Cerberuses are the main ships you want to fly for these plexes. The typhoon is also one of the better BS, though ive seen nano ravens and other similar quirky setups used effectively. Im sure at the moment your somewhat questionable on this, but let me explain a few extremely important details of cosmos radars:
There are no locks on the gates. If you activate a gate, it will respond and let you through regardless of how many npcs are up. This means that killing npcs is not necessary for almost all of the plex. Additionally, there are no webbing batteries in the plex, warp scrams near the activation gates are uncommon, or in some of the plexes never occur. There is no reason for you to sit there and plow through the waves of npcs and bs and sometimes siege towers that would take up a lot of your valuable time killing. You can instead hit the afterburner button and blow straight past all the npcs. Most of the plexes you can simply afterburner a loop around all the npcs and sneak in fast, activating the gate before you get serious agro. On a few you have to fly into a horde, but generally you can burn away then burn back in past them and activate the gate again easily without stopping to kill a thing.
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Jim Hatesu
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Posted - 2008.04.10 03:53:00 -
[3]
So lets explain how to do the first room of each plex, since exactly the same: You warp in, hit afterburner and pull away from the group of rats near warpin. In almost every version of the plex you wont get agro on warp in, and this will give you some room to manuever to the proper position to make a run for the gate. In every version of the plex, there will be 2 gate choices for you in the first room. It doesnt matter which plex your in, ALWAYS GO THROUGH THE LEFT GATE. The left gate is the room where the boss that drops the deadspace loot, and this is the room you want to go to first, since it will have a gate that will lead you to the Third room, or the room you can enter by taking the RIGHT GATE from the first room. The biggest threat in the first room is ocassionally there will be warp scram frigates. I almost never see these near the gates to the left room, and a fast ship can typically approach the gate without entering danger from these frigates, but you should always be ready to adapt your plan if you do get scrammed. The other threat in the first room of some plexes are the SIEGE TOWERS. Siege towers do omni damage, they really really hurt, and they have incredibly good tracking, so even very fast ships can get hurt bad by them. They do have one vital weakness that you can exploit though, they cant shoot past 50km! Keep your distance as you move quickly, and you can make your exposure to them very quick, so that even the lighest tanks can easily shrug off the damage. Not all plexes have the siege towers.
Hopefully by this time you've made it out of the first room, and once you got your practice down, it wont take more than 2 minutes to the above work. Now is the fun part, killing the loot ladened boss. Every version of the plex will have a Battleship in this second room, and this battleship will have a laughable to sometimes threatening guard... this is where experience can really pay off. Some version of the plex, the boss seems to be in his own little micro world. Even with 100 friends around him, you can plink him once with your gun and run away and the boss will come after you in a mad dash at 1100+ speeds without agressing any of his protectors. You can than turn around and kill him quickly. In other versions, it cant be avoided that you agro the whole spawn, or at least part of the spawn, this is where its important to know if you can speed, range, or brute force tank him.
Speed: Vagabond... This really only works on the races that use little or no missiles. It works great against serpentis due to this, and it most likely works great against Centus plexes, though ive never run them to verify. Doing this without skill will require some practice on fitting and personal skill of the pilot using transversal properly. Once you get good at it its arguably one of the fastest ships for running some of the plexes. Dual speed tank: Inti + nano bs. This works great in every version of the plex. The inti with good skills can enter the room, agress all rats and orbit an extremely high velocity to avoid all damage. The biggest downside of this is it requires a particularily pimped interceptor to pull off. You dont want to attempt this going below 3100-3200 in your interceptor with afterburner, so Deadspace afterburner and polycarbs will be required for most players. Have the BS follow in and bash everythings head in while the interceptor buzzes about. I suggest an orbit of 150km+ for an inti attempting this once all npc are agrod.
Range(or pseudo-speed): This is basically Like speed tanking, but instead of using a ship to get in close, you go out far to really limit the damage thats incoming due to range and blast the target at range. I dont particularily like this method, but i have seen and done it myself. This was how I was able to run it in my vexor- orbit the baddies at 80km while they try horribly to hit me, and stuff my high full of drone link augs so drones work at long range. |

Jim Hatesu
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Posted - 2008.04.10 03:53:00 -
[4]
Brute forcing: Bring enough tank to outlast their dps. This is really suprisingly easy. These plexes on the whole do really anemic damage for most explorations. There are some exceptions, but typically you are looking at dps similar to 2 good belt spawns coming at you at once. A cerberus or ishtar are both extremely effective at brute force tanking plexes while having the speed to move through the plex in reasonable time. An ishtar pilot basically has to fall asleep at the wheel for it to lose to a plex against its faction resists. Many ishtar pilots in these plexes simply approach the next gate and fly straight through the entire spawn in the first room, then appraoch the boss and waddle through the entire spawn in the 2nd room. The plexes just dont do near enough dps to break them with a good tank. A cerb takes the same approach, nice tank with an afterburner. Adjust your tank to speed ratio depending on which plex you end up doing. Some do very little dps and allow you to go for max speed, some will require you to tank it up a little.
So you got your ship and you know how your gonna use it. Kill the bad boss first, and loot his cargo, and your done with this room. The boss will be the battleship with a unique name. Its ship type will be exact the same as its name: Eg, "Head Bouncer" is the name of one the bosses. Each plexes's boss name varies. Once the boss is down and you have your cargo full of deadspace loot, its time to move on. Sure, there may be 40 ships shooting you, but why bother with them. THere will be a gate in this room which you can activate and head to the final required room. Quickly move to this gate and activate it to move out.
Now the final room should be easy. You simply repeat the steps from the room you just did, but instead of the named bs, with a ship type thats the same name, you will see a named BS where the ship type is NOT the same as the unique name. Pop this bs as quickly as you can, and warp out. Congradulations, you have run the whole plex. You may of noticed there were cans and another warp gate you could of taken in the final room: Dont bother. These are a waste of time, you make far more isk chaining this plex than you will in the time it takes to hack these cans. The gate in the final room leads to en extra chamber which has improved booster bpcs and reactions, but it is also a complete waste of time. Often this room is quite a bit harder than the previous rooms, and the reward is worth very little compared to the multiple billions you can get per run on the overseer boss.
So now that you've warped out, what happens? If the two BS described above are dead, and everyone has left, the plex will despawn in about 90 seconds- those 2 ships are the only requirements what so ever of beating the plex. Once it has despawned it will instantaneously respawn somewhere else in the same constellation. Thats right, you instantly will have the ability to run this plex again, and then again and again.
So in summary: Go to your nearest cosmos constellation Find the Radar Cosmos site Use speed to run the plex as quickly as possible. Ignore extra and distractions. Leave the plex to start the process over again.
Once you have this down to a process, you can average a time of about 1 hour between each overseer kill. Even on a bad day you can average a couple billion isk in loot.
You too can become a very wealthy billionaire.
Enjoy! |

Jim Hatesu
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Posted - 2008.04.10 03:54:00 -
[5]
*Reserved for Potential Future Use.
Feel free to ask questions! |

syphurous
Gallente Center for Advanced Studies
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Posted - 2008.04.10 03:55:00 -
[6]
So what do you get from sharing this information ? More targets ? |

FlameGlow
Caldari School of Applied Knowledge
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Posted - 2008.04.10 06:23:00 -
[7]
Originally by: syphurous So what do you get from sharing this information ? More targets ?
Why bother running plexes yourself when you can gatecamp someone who did it for you? 
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Atreides Horza
Caldari Caldari Provisions
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Posted - 2008.04.10 11:17:00 -
[8]
The problem isn't really finding and getting access to the sites.
The problem is getting access to the area. Getting your ship(s) in and out safely without running into this or that alliance wh*ring the area, finding it before the 10+ plex wh*res of said wh*re alliance, completing it before them - and then ofc getting the loot of the constellation - is... Well...
Good luck.
To plunder, to slaughter, to steal, these things they misname empire; and where they make a wilderness, they call it peace. - Tacitus |

Glassback
Body Count Inc. Mercenary Coalition
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Posted - 2008.04.10 12:51:00 -
[9]
Good guide tbh, I run these the "honor" way and kill everything.
TBH I always wondered how you got away with using a HAC for these things as I assumed the gates would be locked.
So tonight I shall be mostly farming plexes.
BTW you need Hacking/Arch skill trained to use the gates.
G.
LinkedIn
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.04.10 13:21:00 -
[10]
Its so funny CCP ALWAYS leaves some loophole to find. As if it wasnt possible to make it spawn once per xxx time (day/month/year/whatever).
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2008.04.10 14:51:00 -
[11]
feel free to contact Es and Whizz to sell any combat booster bpcs you may have hacked from these sites ;)
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Rheiya
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Posted - 2008.04.11 01:16:00 -
[12]
Surely this wasn't intended? The amount of isk to be made is insane, and it's easily farmable.
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Lenaria
Caldari Ursa Ritor
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Posted - 2008.04.11 02:32:00 -
[13]
Edited by: Lenaria on 11/04/2008 02:33:25 Edited by: Lenaria on 11/04/2008 02:33:09
Originally by: Rheiya Surely this wasn't intended? The amount of isk to be made is insane, and it's easily farmable.
This is intended. This behaviior was reported to CCP almost year ago, even before corresponding patch gone live. Similar topics about this "feature" appears about every month - but CCP dont care. I guess, in 1 year CCP will suddently awake and ban some unlucky dude who happens to be in the exact moment in the plex and will make a big thread about bad exploits which were never reported to them.
Remember 8/10 which was runned but everyone in eve for about half a year, was reported to CCP like 1000 times, and then appeared to be "exploit"? Ah, CCP at its best... ==============================================
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Ruddger
Minmatar Omen Incorporated
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Posted - 2008.04.11 11:37:00 -
[14]
When CCP makes a broken plex, they really go all out and smash as many areas of the game as they can. Yes, everything Jim wrote here is true. I also pay 100 mil for the corpse of the people who do this in in my space. Why would I pay so much?
When you "activate" a plex (warp to it) a timer starts before it despawns. There is a lot of theory around how long this timer really is, but I have found it reliably to be 24 hours. If you do not complete the required assignment within a plex (hack the can, kill the guy, etc) the plex will remain for the full 24 hours. As a result the people who ninja these plex's effectively set the plex up on their schedule, able to return to it every 24 hours when it resets. Ok but why doesn't someone else reset the plex then?
You can't! Remember how Jim said the gates are unlocked? Well that is only partly true. The gates to ninja the exceedingly easy overseer who drops the high end loot are unlocked, but wait what about the gate in the last room? That is locked. What unlocks it? The key the overseer drops. So once the overseer has been ninjaed it is impossible for anyone else to finish and despawn the plex.
Wow that really screws all the explorers spend the next day scanning down this plex, huh? Yes it does, but it gets better. Why screw over just the explorers when you can screw over the booster manufacturers too!
Thats right the ONLY place in the entirety of EvE to get the vital advanced BPCs for booster production are safely locked behind that last gate. Wonderful, 2 whole groups are now up the proverbial creek.
It gets even better though. Lets turn this thing on its head and toss logic right out the window. You know how things are supposed to "advance." As difficulty gets higher rewards increase and so forth? Well not today my friend. Not only can you bypass the first room entirely, and you can avoid even being decloaked, the second room with the overseer with the best rewards is the easiest part of this whole thing! Even if you are part of the space holding alliance the only thing compelling you to actually run the whole plex is respect for your fellow prober. That second room has a value of 3-4 times the value of the rest of the plex combined! The last room which has 4 siege batteries and 2 stasis towers that insta agro in that locked room (so you cant warp out or call in reinforcements because it is a short timed gate that relocks and destroys the key)is often worth a big fat 0. Thats right the cans are usually filled with literally trash. Filler items that aren't worth anything, cant be reprocessed, and aren't used in any kind of manufacturing.
So lets give a big hand to the guy who designed this one. Get rich by screwing over as many people possible! Oh and if anyone else thinks that this is a little FUBARed I assure you this plex "is working as intended."
(So I may be getting a little irritated at this point as I sit here waiting for DT to end so I can get to this plex first and reset the clock to my schedule)
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Jim Hatesu
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Posted - 2008.04.11 12:50:00 -
[15]
Originally by: Ruddger You can't! Remember how Jim said the gates are unlocked? Well that is only partly true. The gates to ninja the exceedingly easy overseer who drops the high end loot are unlocked, but wait what about the gate in the last room? That is locked. What unlocks it? The key the overseer drops. So once the overseer has been ninjaed it is impossible for anyone else to finish and despawn the plex.
Wrong! Access to this final room is not required to complete the plex. The plex can be completed and despawned without anyone ever touching the final room.
This is stated in the guide if you read it.
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Ruddger
Minmatar Omen Incorporated
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Posted - 2008.04.11 12:55:00 -
[16]
Experience shows otherwise. Believe me I have tried every which way to get this plex down when it has been ninjaed but the one that I run requires a hack attempt in the last room.
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Hortoken Wolfbrother
Amarr Free Lapland The Kadeshi
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Posted - 2008.04.11 13:47:00 -
[17]
Edited by: Hortoken Wolfbrother on 11/04/2008 13:47:41
Originally by: Ruddger Experience shows otherwise. Believe me I have tried every which way to get this plex down when it has been ninjaed but the one that I run requires a hack attempt in the last room.
Which plex specifically. Many of these plexes have afk campers in them that prevent respawns.
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Charming Pants
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Posted - 2008.04.11 15:38:00 -
[18]
Edited by: Charming Pants on 11/04/2008 15:38:31 What is this Dysprosium madness that was spoken off?
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Lunch Money
Teylas Inc. Rare Faction
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Posted - 2008.04.11 16:10:00 -
[19]
Originally by: Charming Pants Edited by: Charming Pants on 11/04/2008 15:38:31 What is this Dysprosium madness that was spoken off?
RA is taking control over most of dyspro moon making prices go high (60-70k per unit now?) I remember when ppl started whining on forum when dyspro costed 10k:P
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Lenaria
Caldari Ursa Ritor
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Posted - 2008.04.11 16:46:00 -
[20]
Originally by: Lunch Money
Originally by: Charming Pants Edited by: Charming Pants on 11/04/2008 15:38:31 What is this Dysprosium madness that was spoken off?
RA is taking control over most of dyspro moon making prices go high (60-70k per unit now?) I remember when ppl started whining on forum when dyspro costed 10k:P
I find it pretty much funny when peoples talk so much about RA, when there are plenty other alliances in game which always had more dysprosium / prometium moons and generally much better space. Tri, Bob, GS - to name the few...
But yes, Dyspro moons are new 8/10 plexes. ==============================================
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Ace's wife
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Posted - 2008.04.16 15:45:00 -
[21]
Bump
oh and btw isnt it more fair to make these cosmos complex's part of the big pile and make em spawn outside the original 0.0 cosmos constelations more often and that way get enuff drug bpc's and stuff into the game by raising statistical input instead of practically handing all that isk(yes the numbers mentioned are correct) to the holder of the area or people who camp it 24/7. i know from experience i made over 40 bil at ease. oh and red alliance hold 4 or orso of these constelations that spit out 40 bil isk p/d wonder if thats an advantage they have over other players
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Atima
Minmatar The Collective
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Posted - 2008.04.16 18:12:00 -
[22]
RA only hold two. the two gisti ones.
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Hedi Flice
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Posted - 2008.04.16 19:37:00 -
[23]
Originally by: Atima RA only hold two. the two gisti ones.
And Assilot |

Miranda Matari
key tech limited
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Posted - 2008.04.17 08:41:00 -
[24]
Originally by: Hedi Flice And Assilot
I can confirm this -- Miranda Matari of the key tech limited |

muravey
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Posted - 2008.04.18 07:38:00 -
[25]
Wrong. All plexes now striked by one isk addicted man. Нe have above then 20 chars and trying to press out others from them, by dropping covops inside them 24/7. I think he is try to make time windows in each plex for non-stop farming in future by himself. I sure he use more than one computer for that, to keep 2-3 covops afk online and rule 1-3 other his alts. You can easy monitor or compare his time activity from chars who sitting in this plexes. They are: anry dufrain 760-9c bapiop 760-9c captain scyth ok-fem doyouwanna assilot masochistic cannibal assilot tba reborn ok-fem shimaly softpaws e8-csq I am sure this is not full list, there are many support and trade alts, but this it is sufficient for understanding сurrent (intriguing) situation. |

Ace's wife
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Posted - 2008.04.18 08:58:00 -
[26]
indeed, i think you are right for a large part of your theory.
oh and taking away static complex's to make them spawn all over the place to keep exlorers busy and then put 2 complex's (yup there's also a magneto plex besides the radar)in each of these constelations that respawn 24/7 seems to me rediculous and im wondering if explorers are taken by the nose.
EXPLORERS REVOLT, DOWN WITH THE ESTABLISHMENT, THIS HAS TAKEN LONG ENOUGH |

Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2008.04.18 11:03:00 -
[27]
noes the sekrit is out |

RazorRaven
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Posted - 2008.04.18 12:42:00 -
[28]
To OP. What were your Vexor and Ishtar setups for those plexes?
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eXtas
Atomic Battle Penguins
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Posted - 2008.04.18 16:03:00 -
[29]
hehe I know that doyouwanna guy... been fighting that farmer and his alts a lot.. he is pretty good :) probobly killed half of outbreak :)
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Arain
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Posted - 2008.04.18 19:13:00 -
[30]
Just a sour grapes comment but why do they set complexes up like this that can be spawned 24/7 and farmed for billions but they have to nerf missions to almost nothing to keep the evil mission runners from makeing a little cash. |
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