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AcriQuo
Minmatar Refuge of the Damned
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Posted - 2008.05.08 08:41:00 -
[31]
Edited by: AcriQuo on 08/05/2008 08:46:57 Well Ive thought about opensourcing it, but I wont do it for now as Id like to work on it on my own for a bit. If I ever decide to stop working on it Ill release the source so the work can continue .
Originally by: GB Man Edited by: GB Man on 08/05/2008 07:44:33 Interesting program. It seems to act virtually identical to the in-game map such as showing areas where pod kills have recently occurred. On that note, I think that kills and such should be able to be filtered slightly to mirror in-game. Such as pod kills within the last 24hours, pod kills within the last hour. Yadda yadda.
So the real question is, is this updated? How does it update? and how frequently does it update?
It pulls the data from the Eve API when the program starts, Ill probably make a manual refresh function later. Kills within the last 24 hours is gonna be a bit tricky as that info is not available on the API.
Originally by: GB Man
PS, found a bug. The menus don't seem to like full screen mode too much. Both right-clicking and the alt menus frequently have blank slates unless you mouse over each option to make them appear.
Yeah, Ive noticed that as well, havent figured out how to fix that yet.
Originally by: Garia666 Edited by: Garia666 on 08/05/2008 08:18:57 great work m8 made a special refrence on my website..
Thanks! Much appreciated
Originally by: Triksterism Seems I'm the only one with the problem of my browser (both IE and FF) wanting to save the file instead of run the java. Yes I have the latest Java RTE installed.
You could try downloading the jnlp file and running it with 'javaw /path/to/jnlp/evemap.jnlp' from the commandline.
Anyway, Ive released version 0.4 with the following changes:
- Added sovereignty and constellation sovereignty information
- Added planet, moon and belt count view
- Application will now show the amount of jumps/kills/etc in the hover info
- Added 'Prefer systems with solarsystems' option to route planner
- Removed solarsystem luminosity as it wasnt very useful
Ill try to squeeze in jump route fuel usage for the next version
---- Out of game EveMap - Forum thread for feedback |
Grytok
moon7empler Ev0ke
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Posted - 2008.05.08 08:59:00 -
[32]
Sounds good, but unfortunately I'll not be able to use it, as I'm strictly against Java-Applications.
Any plans on making a non-Java-Version of it? .
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AcriQuo
Minmatar Refuge of the Damned
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Posted - 2008.05.08 09:04:00 -
[33]
Originally by: Grytok Sounds good, but unfortunately I'll not be able to use it, as I'm strictly against Java-Applications.
Any plans on making a non-Java-Version of it?
What has java done to make you so against using it?
Anyway, porting it to a non-java version would basically mean Id have to recode the whole thing, so I dont think thats gonna happen unless someone else is gonna step up and do it ---- Out of game EveMap - Forum thread for feedback |
Maximilian Storms
Caldari The Firestorm Cartel
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Posted - 2008.05.08 09:31:00 -
[34]
Edited by: Maximilian Storms on 08/05/2008 09:31:49 Ok I don't know why but this runs slow as molasses on my PC and I can run EVE fine. It ends up using something like 50% of my CPU while its running and I assume that is not normal. Any ideas why?
System Specs: P4 2.8Ghz 1024 MB RAM GeForce 6200 128Mb Running Win XP Pro
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GB Man
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Posted - 2008.05.08 13:12:00 -
[35]
Edited by: GB Man on 08/05/2008 13:14:10 Hmm. Well if the API can't translate kills to the program, what use is it for the systems to be colored by Pod/Ship/Faction kills?
Also, There is a Flatten/Unflatten button. And it took me a while to notice that the map is actually 3D, you just have to zoom in very close and move the map around with your mouse to notice it. Will there be 3D Rotation options as well? or am I just missing it?
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Todd Doughnut
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Posted - 2008.05.08 13:31:00 -
[36]
Edited by: Todd Doughnut on 08/05/2008 13:31:52 Running this on a Macintosh at work, works perfectly. Doesnt seem to have a rotate option? Would be nice.
Good job all the same, and sorely needed.
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Sothis Antares
PBA Corporation
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Posted - 2008.05.08 14:03:00 -
[37]
Originally by: Grytok Sounds good, but unfortunately I'll not be able to use it, as I'm strictly against Java-Applications.
Any plans on making a non-Java-Version of it?
i am working on a native opengl version running on windows and linux. will take some months tho until it's finished, since it's a huge project, not only a map application. and until now i wasn't able to find someone helping me with this, and i think this won't change fast :) _________________________________________________
devblogs are boring. so is mine :P
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Triksterism
Gallente Image Not Found
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Posted - 2008.05.08 21:38:00 -
[38]
My previous post was ignored as it was the last on page #1, so I will ask again.
When I go to the link, instead of opening java I am prompted to download the file (on both IE and FF). I have the latest JRE version. Running Vista Ultimate 64bit.
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AcriQuo
Minmatar Refuge of the Damned
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Posted - 2008.05.08 21:55:00 -
[39]
3D rotate is on the planning somewhere. Will hopefully be in in a few versions .
Originally by: Triksterism My previous post was ignored as it was the last on page #1, so I will ask again.
When I go to the link, instead of opening java I am prompted to download the file (on both IE and FF). I have the latest JRE version. Running Vista Ultimate 64bit.
Actually I didnt ignore you, just read my post from 2008.05.08 08:41:00 ---- Out of game EveMap - Forum thread for feedback |
Adratea
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Posted - 2008.05.08 23:24:00 -
[40]
Very nice!
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Maximilian Storms
Caldari The Firestorm Cartel
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Posted - 2008.05.09 12:07:00 -
[41]
Edited by: Maximilian Storms on 09/05/2008 12:07:50 Hey I was wondering if it would be possible to add a feature to avoid certain systems when planing a route for example Jita. Maybe be able to right click on a system in the route list and select avoid this system and it would plot a course around it if there is an alternate route and if not display a message stating that there is no alternate path to the destination. |
Two Flower
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Posted - 2008.05.09 12:27:00 -
[42]
that would be a great ıdea. ı hope the ıngame fleet map thıng ın ambulatıon ıs goıng to be half as good as thıs app... thanks alot for your work on ıt :)
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.05.09 12:43:00 -
[43]
very very good
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.05.09 12:45:00 -
[44]
Originally by: Sothis Antares
Originally by: Grytok Sounds good, but unfortunately I'll not be able to use it, as I'm strictly against Java-Applications.
Any plans on making a non-Java-Version of it?
i am working on a native opengl version running on windows and linux. will take some months tho until it's finished, since it's a huge project, not only a map application. and until now i wasn't able to find someone helping me with this, and i think this won't change fast :)
sothis , could you please keep me informed via evemail on releases for your project please? (mailing list)
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Sothis Antares
PBA Corporation
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Posted - 2008.05.09 13:21:00 -
[45]
Originally by: Bimjo
Originally by: Sothis Antares
Originally by: Grytok Sounds good, but unfortunately I'll not be able to use it, as I'm strictly against Java-Applications.
Any plans on making a non-Java-Version of it?
i am working on a native opengl version running on windows and linux. will take some months tho until it's finished, since it's a huge project, not only a map application. and until now i wasn't able to find someone helping me with this, and i think this won't change fast :)
sothis , could you please keep me informed via evemail on releases for your project please? (mailing list)
oh i'll announce it somewhere here on the forums. since there isn't much interest yet for the project itself (maybe it will change when it's in a usable state) a mailing list is kinda, ummm, disproportionate :D _________________________________________________
devblogs are boring. so is mine :P
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Atnal
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Posted - 2008.05.09 13:55:00 -
[46]
Looks like an awesome program. How did you get all the systems put together? Was it stitched by hand?
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Sothis Antares
PBA Corporation
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Posted - 2008.05.09 14:29:00 -
[47]
Originally by: Atnal Edited by: Atnal on 09/05/2008 14:13:55 Looks like an awesome program. How did you get all the systems put together? Was it stitched by hand? Anyway looks promising. One question I had was would it be possible to have a feature that would calculate all possible routes between different jump points?
are u asking me? :) anyways, no the map is drawn with data ccp provides with their static data dump. All possible routes? Think again about it :) It would be possible, sure, but makes no sense at all. depending on the number of gates in a system, the number of possibilities are immense. You have to restrict route searches by something, like length (ie shortest route, or any routes which are more than maybe 10 jumps but less than 15 or something) or by security (for example avoid all sec lower than 0.5) or even by the number of kills that occured in that system. Or i am wrong and you mean all possible jumps with shiny capitals depending on your skills from a specific start system? that is possible, of course. _________________________________________________
devblogs are boring. so is mine :P
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Kask Aledrought
Gallente Imperial Security Group
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Posted - 2008.05.09 14:41:00 -
[48]
awesome app, works great! thanks!
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Ignatious Mei
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Posted - 2008.05.09 15:06:00 -
[49]
I went to run this and noticed I didn't have java so I downloaded and installed whatever the lastest version was. As soon as I tried to launch the map my system blue screened. Is this maybe a video card issue?
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Ikki Phoenix
Gallente The Graduates Brutally Clever Empire
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Posted - 2008.05.09 15:44:00 -
[50]
Very nice application. I tested it using Opera and it works without any problems EveMag:Download Location 2 EveMag:Download Location 3 |
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Arloeswr
Gallente Federal Navy Academy
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Posted - 2008.05.09 17:15:00 -
[51]
Sorry if I missed this in the threads, but how do you remove a route if you've already plotted one? Clear Route doesn't seem to work.
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Maximilian Storms
Caldari The Firestorm Cartel
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Posted - 2008.05.09 21:28:00 -
[52]
Originally by: Ignatious Mei I went to run this and noticed I didn't have java so I downloaded and installed whatever the lastest version was. As soon as I tried to launch the map my system blue screened. Is this maybe a video card issue?
I had issues with it at first but after I rebooted my system it worked fine. Give that a try.
Originally by: Arloeswr Sorry if I missed this in the threads, but how do you remove a route if you've already plotted one? Clear Route doesn't seem to work.
Clear route works fine for me have you tried just removing the way points individually if clear route is not working?
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AcriQuo
Minmatar Refuge of the Damned
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Posted - 2008.05.09 22:40:00 -
[53]
Originally by: Ignatious Mei I went to run this and noticed I didn't have java so I downloaded and installed whatever the lastest version was. As soon as I tried to launch the map my system blue screened. Is this maybe a video card issue?
Id definately say its either a graphics card or opengl issue.. Do you have issues with games, in particular opengl ones?
Originally by: Arloeswr Sorry if I missed this in the threads, but how do you remove a route if you've already plotted one? Clear Route doesn't seem to work.
Whoops, that button didnt work, but it is fixed now.
Changelog for version 0.5:
- Improved capital jump pathfinding performance slightly
- Capital jump pathfinding will now take distance in light years into account
- Added jump fuel usage to waypoint tooltips
- Added capital industrial to jump ships
- Added more information to solarsystem tooltips
- Added avoid solarsystem list which the routeplanner will try to avoid
- Fixed the clear route button on the route panel to actually do something :)
- Fixed amount of jumps always being one too high
---- Out of game EveMap - Forum thread for feedback |
Andargor theWise
Collateral Damage Unlimited
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Posted - 2008.05.09 22:41:00 -
[54]
Good stuff, can't wait to see it rotate.
It would be interesting to be able to get near-realtime API info so you can display pilot info, etc.
Getting CCP to focus on a lightweight client and allow players to contribute tools (like a starmap) that use an improved API was the whole point of this thread.
- CSM Candidate Picker
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Maximilian Storms
Caldari The Firestorm Cartel
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Posted - 2008.05.11 02:58:00 -
[55]
Originally by: Andargor theWise Good stuff, can't wait to see it rotate.
It would be interesting to be able to get near-realtime API info so you can display pilot info, etc.
Getting CCP to focus on a lightweight client and allow players to contribute tools (like a starmap) that use an improved API was the whole point of this thread.
Wouldn't it be possible to refresh the API data once a minute or something like that?
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Kirex
Vale Heavy Industries Molotov Coalition
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Posted - 2008.05.11 04:05:00 -
[56]
Very nice.
I assume it's impossible to add pilots in space and pilots docked...? ;o
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LetsDoThis
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Posted - 2008.05.11 04:23:00 -
[57]
I love you.
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AcriQuo
Minmatar Refuge of the Damned
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Posted - 2008.05.11 07:53:00 -
[58]
Edited by: AcriQuo on 11/05/2008 07:53:34
Originally by: Maximilian Storms
Wouldn't it be possible to refresh the API data once a minute or something like that?
Yes it would be possible, but it would make no difference because the data on API is cached for at least an hour. And besides that it would strain CCP's servers a lot.
Originally by: Maximilian Storms
I assume it's impossible to add pilots in space and pilots docked...? ;o
Until CCP adds that to the API its impossible yes. Some things the API does offer and I will display at some point (probably):
- Assets
- Market Transactions (Where are they)
- Kill Log (Where did you kill or get killed)
- Industry Jobs
- POSes
Originally by: LetsDoThis I love you.
<3 ---- Out of game EveMap - Forum thread for feedback |
Andargor theWise
Collateral Damage Unlimited
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Posted - 2008.05.12 03:27:00 -
[59]
Originally by: Maximilian Storms
Wouldn't it be possible to refresh the API data once a minute or something like that?
Quite possibly, it's a performance issue really. You don't want to hammer the database too often, so you balance the need for fresh data against the caching interval.
- CSM Candidate Picker
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F90OEX
F9X
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Posted - 2008.05.12 05:05:00 -
[60]
Very nice, I like it ..
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