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Vyktor Abyss
The Abyss Corporation
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Posted - 2008.06.21 11:58:00 -
[91]
Originally by: baltec1
Originally by: Vyktor Abyss
Originally by: baltec1
...
I want to pvp but I cant take tama alone[:cry:
You're correct. 
lol I loved that fight. I lost an apoc after getting primaried by the 3 carriers and came right back in an inbis since the station only had industrials and no guns.
Gotta thank the gal's for bringing this one
Hats off to you then. Only the above mail is on www.gallente.net for you. But I guess you were fighting FOOM who have their own KB.
I'm pleased to see that after they abandoned BRUCE "damn spies!" their carriers are still getting minced and the lessons are still not learnt. Good work Caldari Militia! :)
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Nemesis Kai
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Posted - 2008.06.21 12:04:00 -
[92]
Yet again handing it to the Caldari with a small gang this morning they even had a Carrier on the field but yet again they was forced to flee or dock, the Carrier losing a fair few drones before being forced into retreat.
Then shortly before downtime our fleet made a bit of a mistake and jumped into a blob, the Caldari had the advantage with numbers us jumping into them and they should have slaughtered us. What happend? The Caldari panic and all rush off to dock resulting in no loss to our fleet. It's getting hard to see under what circumstances the Caldari will ever engage Gallente anymore.
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Demarcus
Killjoy.
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Posted - 2008.06.21 12:05:00 -
[93]
Originally by: OneSock
Originally by: Kelli Flay
This.
Before Fw started, I had a feeling nanofaggotry would play a big part and the Caldari would be at a disadvantage because of it. I was hoping the nerf would come before FW opened.
Funny thing is, Gallente already had some of the best pvp ships int he game but I guess they need nanofags too in order to win. This can be attributed to their noobness.
That said nano ships don't have much DPS and the Gallente ships that do dish DPS in bucket loads can be totally disabled by Caldari ECM, so yeah.
nerf nano and ECM eh ? or boost our damp ships again !
You don't need dps when your target can't hit you back anyways.  ------------------------------------- You are all worthless, and weak.
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baltec1
Antares Shipyards
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Posted - 2008.06.21 12:28:00 -
[94]
Originally by: Vyktor Abyss
Originally by: baltec1
Originally by: Vyktor Abyss
Originally by: baltec1
...
I want to pvp but I cant take tama alone[:cry:
You're correct. 
lol I loved that fight. I lost an apoc after getting primaried by the 3 carriers and came right back in an inbis since the station only had industrials and no guns.
Gotta thank the gal's for bringing this one
Hats off to you then. Only the above mail is on www.gallente.net for you. But I guess you were fighting FOOM who have their own KB.
I'm pleased to see that after they abandoned BRUCE "damn spies!" their carriers are still getting minced and the lessons are still not learnt. Good work Caldari Militia! :)
Just a shame that the gallente showed up when they did, if they had held off for another 10 min then we could have walked away with all 3 carrier kills
Im a bit annoyed with the KB's at the moment. The CM one is not showing all the losses and kills for some reason even though they are posted and the gallente one has no losses at all for their faction 
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Armoured C
Federal Defence Union
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Posted - 2008.06.21 12:32:00 -
[95]
my stat review comes back tomorrow then we shall see who has been truly ruling the stats and in space
catch you guys tomorrow
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.21 12:32:00 -
[96]
Originally by: Steamroll McGee I've been disappointed by caldari using neutral logistics ships on the nourv gate in tama to rep their BS's.
Sorry, that was us. Had to make sure you didn't primary my logistics buddy right away ;)
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.21 12:34:00 -
[97]
Originally by: Armoured C my stat review comes back tomorrow then we shall see who has been truly ruling the stats and in space
catch you guys tomorrow
Kinda amusing how they nerfed you yet your stat posts have been more up to date!
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.21 12:40:00 -
[98]
^ |
Best. Corp. Name. Ever.
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Ishquar Teh'Sainte
Tri Optimum Ev0ke
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Posted - 2008.06.21 13:43:00 -
[99]
Originally by: baltec1
I personaly have a snipoc with a range of over 200km and the ability to hit these things, but I need a fleet to protect me from close combat and that just is not happening.
here is your problem.
not the opponents that use nano are screwing you up, but the lack of teamwork in your militia/corp.
tho' i guess you won't even need a fleet for picking one or two nanoships off ... just a good scout to warn you from the blob. ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Victor Forge
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Posted - 2008.06.21 14:11:00 -
[100]
Edited by: Victor Forge on 21/06/2008 14:11:34
Originally by: Misanth
As I see it, if you want to play FW, join any other militia than Caldari. I been in a couple of alliances, some with poor leadership, poor organisation, and obvious spies.. but this is like a Southpark episode with a parody of all the mistakes a group of people can do. It can't get worse than this.
And as far as I understand you shall stay away from Amarr militias well, unless you really like being outgunned badly. Not to mention ****loads of spies etc.
And as a Minmatar militia said in another thread, "stop complaining about lasers, you can crosstrain!". According to that advice I will stay away from FW until I am able to fly Nano-fitted Vagabond perfectly. That will say I might join at earliest November this year.
But it seems if one is Amarr or Caldari by heart the best thing you can do is to join Gallante or Minmatar militia and be so unhelpful you possible can, give misinformation, etc. Seems to be much more effective to win wars doing that than flying with a ship fitted for pvp. And they canŠt kick you from the militia either. 
Hmm, maybe that is what I am going to do until I have got myself a vagabond and enough spare Isks to afford to lose it often.  ---------------------------------------------------------- http://www.youtube.com/watch?v=GwaMHJzruDU&feature=related |

Rapture001
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Posted - 2008.06.21 15:27:00 -
[101]
Edited by: Rapture001 on 21/06/2008 15:30:37 Edited by: Rapture001 on 21/06/2008 15:28:56 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
My 1 month old account doesn't have the skills to get a Moa good working.
[Moa, Moa long range] F-aQ Phase Code Tracking Subroutines F-aQ Phase Code Tracking Subroutines Type-D Attenuation Signal Augmentation Type-D Attenuation Signal Augmentation
'Orion' Tracking CPU I, Optimal Range 'Orion' Tracking CPU I, Optimal Range Supplemental Scanning CPU I Supplemental Scanning CPU I
250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M [empty high slot] [empty high slot] 12,4 million isk (EFT)
The range can be extended to 100km with 2 week skill training (cruiser IV and sharpshooter IV). Low-skilled Moa's can defend the medium-range. Rokh can cover the 100 to 200+km range and close range is for tacklers and frigs. Than add some EW ships and repair drakes to keep it alive.
Looks like we need several non-commissioned officer (like sergeants) to lead a wing/group of units and a great officer (the FC) to give orders to the non-commissioned officers. Players with experience and knowledge of pvp and the understanding of the role of a wing, can become a non-commissioned officer. Than we can select a great non-commissioned officer out of the big pool to get FC's.
Caldari has the large numbers, but we are mission runners with skills, setups and experience mainly concentrated on mission running. Caldari players who like pvp are already flying in 0.0 and they don't want to come back in highsec. Even with these bad conditions. We can organise, train, school, teach,... our players to become more useful.
I'm also a mission runner without any experience or knowledge of pvp. Is there a Caldaria academy?
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Steve Celeste
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Posted - 2008.06.21 15:29:00 -
[102]
This just in: nubcake Caldari FC jumps his 40 man fleet into a 50 man enemy gatecamp.

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Victor Forge
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Posted - 2008.06.21 15:39:00 -
[103]
Originally by: Steve Celeste This just in: nubcake Caldari FC jumps his 40 man fleet into a 50 man enemy gatecamp.

I bet they were told there was max a dozen Gallante ships in system. Spying, misinformation and backstabbing is how FW is truly fought. ---------------------------------------------------------- http://www.youtube.com/watch?v=GwaMHJzruDU&feature=related |

Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.21 16:02:00 -
[104]
Originally by: Rapture001 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
The thing about fighting in Caldari FW, is that the enemy will go after the soft targets first. They're after padding their kill scores with easy kills, for the most part, not fighting anything that poses a challenge - and a nano HAC has more than enough DPS to drop a piddly sniper Moa.
Just give them targets they really don't want to fight. Plated tech 1 sniper battleships with excellent tracking and t2 guns is all you really need. Like I recommended previously, try a pulse snipoc.
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baltec1
Antares Shipyards
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Posted - 2008.06.21 16:31:00 -
[105]
Originally by: Istvaan Shogaatsu
Originally by: Rapture001 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
The thing about fighting in Caldari FW, is that the enemy will go after the soft targets first. They're after padding their kill scores with easy kills, for the most part, not fighting anything that poses a challenge - and a nano HAC has more than enough DPS to drop a piddly sniper Moa.
Just give them targets they really don't want to fight. Plated tech 1 sniper battleships with excellent tracking and t2 guns is all you really need. Like I recommended previously, try a pulse snipoc.
I have
I would have never thought of using pulses to snipe with but looking at EFT now It should prove to be a real problem for nano's. Gonna put it though its paces over the weekend and if its any good I might just roll with it as my standard BS.
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Sergara Darkthorn
black hearts
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Posted - 2008.06.21 16:33:00 -
[106]
Originally by: Victor Forge
Originally by: Steve Celeste This just in: nubcake Caldari FC jumps his 40 man fleet into a 50 man enemy gatecamp.

I bet they were told there was max a dozen Gallante ships in system. Spying, misinformation and backstabbing is how FW is truly fought.
Not to mention much nerd rage smack talk in local channels
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Ulstan
State Protectorate
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Posted - 2008.06.21 17:12:00 -
[107]
Edited by: Ulstan on 21/06/2008 17:23:05 Edited by: Ulstan on 21/06/2008 17:18:24
Quote: I keep watching the stats, and the numbers of Gallente are rising, as well as their victory points and kills. As of now, all the caldari have to show for it is one system under occupancy. But in every other category, the stats are not boding well.
That is really the only stat that matters. However, if Gallente keep up their victory point pace they are going to start taking some systems as well.
The kills is mostly INVCT nano rolling noobs. We don't really have any excuse for them earning more VP however - time to step it up a notch, caldari!
Quote: I have yet to see a nano gang engage Caldari, or Caldari engage a nano gang.
?? Happens all the time. I've personally watched INVCT's nano gang routinely take on caldari missile fleets 4 to 5 times their size and pop about 20-30 frigs and cruisers for no loss on their part. They are tearing up the Caldari fleet.
Granted, a lot of this is that heavy precision missiles inexplicably and erroneously suck against nano ships, but part of it is caldari not bringing enough ECM, tracking disruptor, sniping ships (of course, missiles also suck at sniping)
So yes, there is a game imbalance, but it's not like Caldari have to sit around waiting for CCP to fix heavy precision missiles before they can do anything aobut it. Use ECM, sniper railboats, etc.
Also, I agree with people saying they shouldn't have to cross train races to be viable in PvP - they are absolutely correct. Fortunately even if you want to stick with caldari you can train something that will drive off nanos (ECM and sniping). Granted, killing them may not be so easy without nano ships of your own, but you can at least keep them from perfortaing the blob at will :p
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Ulstan
State Protectorate
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Posted - 2008.06.21 17:37:00 -
[108]
Edited by: Ulstan on 21/06/2008 17:42:24
Quote:
Don't tell me all you guys are trained purely caldari ships, and missiles. Caldari use rails as well, and cross training to another race's ships takes no time for the older players. In fact, if you are an older player who likes PvPing, you should have done so already.
I think you're overestimating the caldari here - they aren't all super old vet PvP'ers. The vast majority of them have never PvP'ed before in their lives, and are fairly new. of COURSE they're going to bring drakes and caracals, that's the only thing they know how to fly.
Also, does Caldari have any super focused PvP corps on their side? Like gallente/minnie have outbreak and Invicta? Invicta would be rolling all over the caldari even without nanos, because they are very well trained and organized.
There are veteran players on the caldari side here and there, but not that many of them, and they are scattered around here and there and not in a coherent corp/timezone. Maybe that will change, we just need some time to adjust.
I personally am going to be watching for other people that know what they are doing, adding them to friends list, trying to gang with them, coordinate with them, etc. We could get a few people to do a dedicated sniper setup and all assist on the same target, etc.
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Christopher Multsanti
Darwin With Attitude oooh Shiny
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Posted - 2008.06.21 17:52:00 -
[109]
Sounds like Caldari are losing the war.
ER to the rescue!!!!111
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Xzar Fyrarr
Tribal Liberation Force
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Posted - 2008.06.21 17:55:00 -
[110]
Originally by: Pitt I think from here on in fw I'm going to fly nothing but caldari ships, just to show the caldari militia that they can be used for pvp. It's not the ships, or nano, or gal and mini's hax/sploiting. It's the fact that the caldari militia have absolutly no idea how to set up a ship, use it's strengths, and apply it well with tactics in a pvp situation.
Instead of trying to figure out how to fit and fly thier ships they come here and complain about how everyone else's toys are too cool and need to nerfed.
Just a hint caldari, pvp is not a mission an agent gave you. You need to fit your ship just abit different than you would for a mission aginst gal navy/guistas.
This
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Ulstan
State Protectorate
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Posted - 2008.06.21 18:26:00 -
[111]
Originally by: Istvaan Shogaatsu
Originally by: Rapture001 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
The thing about fighting in Caldari FW, is that the enemy will go after the soft targets first. They're after padding their kill scores with easy kills, for the most part, not fighting anything that poses a challenge - and a nano HAC has more than enough DPS to drop a piddly sniper Moa.
Just give them targets they really don't want to fight. Plated tech 1 sniper battleships with excellent tracking and t2 guns is all you really need. Like I recommended previously, try a pulse snipoc.
How about buffer tanked Ferox? Sadly I do not at this moment have good pulse/amarr BS skills and am loathe to wait until I do in order to help out with the nano problem.
Other alternative is blackbirds - just finished ferrying a ton of ECM mods to my waypoints.
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EvilSpork
Invicta.
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Posted - 2008.06.21 20:24:00 -
[112]
Originally by: Ulstan
Granted, a lot of this is that heavy precision missiles inexplicably and erroneously suck against nano ships, ...(of course, missiles also suck at sniping)
So yes, there is a game imbalance...
We have used several stealth bombers in our gangs. missiles work just fine for sniping. as for the heavy precision missiles, there is nothing wrong with them. when you build a gang and ship to do nothing be snipe, and go as fast as humanly possible, they better be able to go fast. what missile, or even turret, can hit a ship doing over 4km/s? i will point out that not all of our ships do 4km/s, the ship i was flyin just the other day couldnt. during a fleet fight, a single caldari **** (a cerberus) decided to shoot me. i had to mwd out of his locking range so i didnt get popped. even at my max mwd speed with leadership skills etc, he was hitting me still! if it werent just a single cerb shooting me, but instead the entire fleet, im pretty sure i wouldnt have been able to avoid several hundred missiles. but avoiding 5, wasnt too hard.
it comes down to tactics. when you have a fleet that cant call targets, they will rarely land a kill. when you have a fleet that is designed to hit at long range and be able to GTFO if the **** hits the fan, they will probably live a lot longer and possibly kill things.
again, there is nothing wrong with the game mechanics, besides a general lack of knowlage of them on the caldari side. the tactics of both sides can be easily countered. caldari blob(oh no nerf blobs!) so we use sniping nano ships(oh no nerf nanos!), and if caldari brings a ton of ECM, should we cry to nerf ecm? it all boils down to 3 words: tactics, leadership, organisation.
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EvilSpork
Invicta.
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Posted - 2008.06.21 20:29:00 -
[113]
Edited by: EvilSpork on 21/06/2008 20:30:13
Originally by: Ulstan
How about buffer tanked Ferox? Sadly I do not at this moment have good pulse/amarr BS skills and am loathe to wait until I do in order to help out with the nano problem.
Other alternative is blackbirds - just finished ferrying a ton of ECM mods to my waypoints.
i would think most caldari guys can fly a crow, right? how about a gang of ALL intercepters? 50+ crows would be a comedy lolfest, and a ton would die but how could ANY gang of lesser size fight off that many bees? i wouldnt mind losing my ship to a giant swarm of crows 
edit: removed pyramid quoted unrelated junk
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Gildoom
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Posted - 2008.06.21 20:55:00 -
[114]
Edited by: Gildoom on 21/06/2008 20:55:33 Well, lets see, our main ship was the CNR and had this neat Torpedo nerf... Yeah, I just can't imagine WHY we are losing now lol.
Btw, I mostly run missions, the pvp I was going to do, I am never going to do now.
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Furb Killer
USC Militia
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Posted - 2008.06.21 21:16:00 -
[115]
Torpedo nerf? They got like 33% more dps.
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Thorradin
State Protectorate
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Posted - 2008.06.21 21:37:00 -
[116]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/06/2008 11:38:56
Originally by: baltec1
This can be blamed upon the nano gangs who infest tama. With most caldari flying missile boats they are at an extream disadvantage and thus dont like taking them on. Its all fine saying fly hugginns. rapiers and use turrets but alot of these guys dont have those skills or only have the basic ones trained. As a result alot of the militia are terrified of engaging them since there is little they can do.
This will end once the CM start being able to field nanos like the gallente can at the moment but its going to be a while before that happens.
Caldari should get in crows. Excellent speed and ability to catch nano ships, then the rest of the fleet can instapop them with missiles or whatever they like.
Or they could jump into a huginn and get called primary, thats fun too. 
Yes because a crow isn't toast the second it gets near a nanoship that has a neut on, or web.
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Uzume Ame
Federal Navy Academy
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Posted - 2008.06.21 21:39:00 -
[117]
Good for you. Stop crying and learn how to use torp raven (which are very powerfull anyway with the necessary support).
Go away ---> missions*
* what does all that people spend iskies on?
Teh failure of a signature. |

Thorradin
State Protectorate
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Posted - 2008.06.21 21:39:00 -
[118]
Originally by: OneSock That said nano ships don't have much DPS and the Gallente ships that do dish DPS in bucket loads can be totally disabled by Caldari ECM, so yeah.
Since when has ECM disabled drones?
Oh that's right, it doesn't, you put drones out, get ECMed, and your drones go and kill the ECM boat, or jam it if they're ecm/ewar drones.
See the SF vs BoB tourny fight for details on Gallente ships and how ECM works wonders against them.
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ElCholo
The SMITE Brotherhood
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Posted - 2008.06.21 21:41:00 -
[119]
Originally by: Thorradin
Yes because a crow isn't toast the second it gets near a nanoship that has a neut on, or web.
Use the blob Luke, send 20 crows - hell, send 50 of em.
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.21 21:54:00 -
[120]
Originally by: Ulstan How about buffer tanked Ferox? Sadly I do not at this moment have good pulse/amarr BS skills and am loathe to wait until I do in order to help out with the nano problem.
Other alternative is blackbirds - just finished ferrying a ton of ECM mods to my waypoints.
Mmmm, the blackbird would be a vastly superior alternative to the ferox in most FW fleets - with ferox, you can hope to, at best, put one ship out of action through some very lucky firepower before you're quickly taken down; whereas with blackbird you can deny three ships the right to fire their guns.
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