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Tojo Chigurh
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Posted - 2008.06.20 10:30:00 -
[1]
I keep watching the stats, and the numbers of Gallente are rising, as well as their victory points and kills. As of now, all the caldari have to show for it is one system under occupancy. But in every other category, the stats are not boding well.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.20 10:36:00 -
[2]
We already won.
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maarud
Sharks With Frickin' Laser Beams
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Posted - 2008.06.20 10:40:00 -
[3]
where do you see the stats? Maarud. 
Proudly a Ex-BYDI member
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Mangala Solaris
Ma'adim Logistics
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Posted - 2008.06.20 10:44:00 -
[4]
Originally by: maarud where do you see the stats?
Here and ingame in the militia window when in station (can only see the stats on the window when IN a militia otherwise all you will see is the "join militia" buttons.) -------
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maarud
Sharks With Frickin' Laser Beams
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Posted - 2008.06.20 10:47:00 -
[5]
Originally by: Mangala Solaris
Originally by: maarud where do you see the stats?
Here and ingame in the militia window when in station (can only see the stats on the window when IN a militia otherwise all you will see is the "join militia" buttons.)
The links in that thread don't work and they point to pdf's that are 4-5 days old already. Maarud. 
Proudly a Ex-BYDI member
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Nemesis Kai
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Posted - 2008.06.20 11:16:00 -
[6]
The Caldari have not lost yet but they are on a back heal all the time I have ever encountered them. It seems fairly normal practice these days to sit in high sec and try and form as big a fleet as possible and to then try and gank a small Gallente force. I have never so far met a Caldari force that will engage any force if they dont have at least twice too three times the number, even then its fairly hard to actually get them to engage and you often have to take the fight to them. This pretty much results in the Caldari looking like nothing but cowards or mission runners still as they seek to try and capture plexes. Its still early days though at the moment the Caldari may well be able to adapt beyond their mentality of needing a huge number advantage to be able to dare to actually fight, because if the Gallente keeps growing in numbers the Caldari's only advantage is gone and the war will be over with Gallente being the winners. If things carry on as they are now the Caldari will lose anyway it will just be a longer amount of time ( Of course as I fight for the Gallente I am bound to say this)
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Sakura Nihil
Stimulus
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Posted - 2008.06.20 11:21:00 -
[7]
The Minmatar are winning the most right now .
Goal Line Blitz, an American Football browser game. |

baltec1
Antares Shipyards
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Posted - 2008.06.20 11:30:00 -
[8]
Originally by: Nemesis Kai The Caldari have not lost yet but they are on a back heal all the time I have ever encountered them. It seems fairly normal practice these days to sit in high sec and try and form as big a fleet as possible and to then try and gank a small Gallente force. I have never so far met a Caldari force that will engage any force if they dont have at least twice too three times the number, even then its fairly hard to actually get them to engage and you often have to take the fight to them. This pretty much results in the Caldari looking like nothing but cowards or mission runners still as they seek to try and capture plexes. Its still early days though at the moment the Caldari may well be able to adapt beyond their mentality of needing a huge number advantage to be able to dare to actually fight, because if the Gallente keeps growing in numbers the Caldari's only advantage is gone and the war will be over with Gallente being the winners. If things carry on as they are now the Caldari will lose anyway it will just be a longer amount of time ( Of course as I fight for the Gallente I am bound to say this)
This can be blamed upon the nano gangs who infest tama. With most caldari flying missile boats they are at an extream disadvantage and thus dont like taking them on. Its all fine saying fly hugginns. rapiers and use turrets but alot of these guys dont have those skills or only have the basic ones trained. As a result alot of the militia are terrified of engaging them since there is little they can do.
This will end once the CM start being able to field nanos like the gallente can at the moment but its going to be a while before that happens.
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Steve Celeste
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Posted - 2008.06.20 11:35:00 -
[9]
Edited by: Steve Celeste on 20/06/2008 11:35:52
Originally by: baltec1 This can be blamed upon the nano gangs who infest tama.
Been sitting off the Nourv gate in Tama for half an hour, cloaked, and it is an absolute slaughter. 
Main Caldari problem is the lack of good FC's in timezones other than US.
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Jim McGregor
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Posted - 2008.06.20 11:36:00 -
[10]
Originally by: baltec1
This can be blamed upon the nano gangs who infest tama. With most caldari flying missile boats they are at an extream disadvantage and thus dont like taking them on. Its all fine saying fly hugginns. rapiers and use turrets but alot of these guys dont have those skills or only have the basic ones trained. As a result alot of the militia are terrified of engaging them since there is little they can do.
This will end once the CM start being able to field nanos like the gallente can at the moment but its going to be a while before that happens.
Caldari should get in crows. Excellent speed and ability to catch nano ships, then the rest of the fleet can instapop them.
--- Its dead, Jim.
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Drenan
State War Academy
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Posted - 2008.06.20 11:44:00 -
[11]
Hopefully, the nano slaughter of noobs in Tama will finally persuade CCP to do something about the problem.
Everyone knows that the glory days of the nano will end eventually. Just bite the bullet and do it CCP. 
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Leora Nomen
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Posted - 2008.06.20 11:47:00 -
[12]
Originally by: baltec1 This can be blamed upon the nano gangs who infest tama. With most caldari flying missile boats they are at an extream disadvantage and thus dont like taking them on. Its all fine saying fly hugginns. rapiers and use turrets but alot of these guys dont have those skills or only have the basic ones trained. As a result alot of the militia are terrified of engaging them since there is little they can do.
This will end once the CM start being able to field nanos like the gallente can at the moment but its going to be a while before that happens.
crows ... blackbirds ... falcons ... frigs with tracking disruptors ... weapons that don't rely on tracking ... only about 3-4 weeks to train minmatar cruiser V for your older players
guide to game time codes |

Kelli Flay
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Posted - 2008.06.20 11:50:00 -
[13]
Originally by: Drenan Hopefully, the nano slaughter of noobs in Tama will finally persuade CCP to do something about the problem.
Everyone knows that the glory days of the nano will end eventually. Just bite the bullet and do it CCP. 
This.
Before Fw started, I had a feeling nanofaggotry would play a big part and the Caldari would be at a disadvantage because of it. I was hoping the nerf would come before FW opened.
Funny thing is, Gallente already had some of the best pvp ships int he game but I guess they need nanofags too in order to win. This can be attributed to their noobness.
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Jim McGregor
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Posted - 2008.06.20 11:54:00 -
[14]
Edited by: Jim McGregor on 20/06/2008 11:54:36
I think they are losing the war because not many of them are bothering to score points. They just want to fight people. At least its been like that in the fleet ops Ive been in so far.
I doubt it has anything to do with the opponents using nano ships since caldari greatly outnumbers them anyway.
--- Its dead, Jim.
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OneSock
Crown Industries
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Posted - 2008.06.20 11:59:00 -
[15]
Originally by: Kelli Flay
This.
Before Fw started, I had a feeling nanofaggotry would play a big part and the Caldari would be at a disadvantage because of it. I was hoping the nerf would come before FW opened.
Funny thing is, Gallente already had some of the best pvp ships int he game but I guess they need nanofags too in order to win. This can be attributed to their noobness.
That said nano ships don't have much DPS and the Gallente ships that do dish DPS in bucket loads can be totally disabled by Caldari ECM, so yeah.
nerf nano and ECM eh ? or boost our damp ships again !
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Kelli Flay
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Posted - 2008.06.20 12:02:00 -
[16]
Originally by: Leora Nomen
crows ... blackbirds ... falcons ... frigs with tracking disruptors ... weapons that don't rely on tracking ... only about 3-4 weeks to train minmatar cruiser V for your older players
Right. They should spend a month and train a whole different race to combat a game imbalance.
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Funkcikle
MicroFunks
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Posted - 2008.06.20 12:03:00 -
[17]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/06/2008 11:54:36
I think they are losing the war because not many of them are bothering to score points. They just want to fight people. At least its been like that in the fleet ops Ive been in so far.
I doubt it has anything to do with the opponents using nano ships since caldari greatly outnumbers them anyway.
Jim, stop talking in local m8
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Leora Nomen
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Posted - 2008.06.20 12:04:00 -
[18]
Originally by: Kelli Flay
Originally by: Leora Nomen
crows ... blackbirds ... falcons ... frigs with tracking disruptors ... weapons that don't rely on tracking ... only about 3-4 weeks to train minmatar cruiser V for your older players
Right. They should spend a month and train a whole different race to combat a game imbalance.
you ignored the other several things i mentioned that do not require spending 3 weeks on additional training
guide to game time codes |

Kelli Flay
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Posted - 2008.06.20 12:09:00 -
[19]
Originally by: Leora Nomen
Originally by: Kelli Flay
Originally by: Leora Nomen
crows ... blackbirds ... falcons ... frigs with tracking disruptors ... weapons that don't rely on tracking ... only about 3-4 weeks to train minmatar cruiser V for your older players
Right. They should spend a month and train a whole different race to combat a game imbalance.
you ignored the other several things i mentioned that do not require spending 3 weeks on additional training
Well you are ignoring the fact that most of their ships depend heavily on missiles. Just because they have a few ships on their roster that do not doesn't mean the problem is fixed.
It is like when people used to claim Amarr is fine because it had good Recons.
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Hans Roaming
Body Count Inc.
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Posted - 2008.06.20 12:10:00 -
[20]
Caldari have best ECM in game as well as crows! No matter where you go, there you are.
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Lilan Kahn
The Littlest Hobos
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Posted - 2008.06.20 12:13:00 -
[21]
Originally by: Kelli Flay
Originally by: Leora Nomen
Originally by: Kelli Flay
Originally by: Leora Nomen
crows ... blackbirds ... falcons ... frigs with tracking disruptors ... weapons that don't rely on tracking ... only about 3-4 weeks to train minmatar cruiser V for your older players
Right. They should spend a month and train a whole different race to combat a game imbalance.
you ignored the other several things i mentioned that do not require spending 3 weeks on additional training
Well you are ignoring the fact that most of their ships depend heavily on missiles. Just because they have a few ships on their roster that do not doesn't mean the problem is fixed.
It is like when people used to claim Amarr is fine because it had good Recons.
ecm nano t1 frigs with webs more ecm did i mention more ecm?
ravens cruise missels heavy neuts logistic ships?
l2p stop blameing the game
"Bringing Content to you 1 round of ammo at a time" |

Leora Nomen
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Posted - 2008.06.20 12:18:00 -
[22]
Originally by: Kelli Flay Well you are ignoring the fact that most of their ships depend heavily on missiles. Just because they have a few ships on their roster that do not doesn't mean the problem is fixed.
It is like when people used to claim Amarr is fine because it had good Recons.
and the problem with missiles is ....? try hitting up some nano-ships with guns and you'll see that having a weapon system that doesn't rely on tracking is superior in this matter ... you know those scary vagabonds run and hide from a raven loaded on kinetic missiles and a target painter and ishtars run from explosive which by the way caldari can also shoot since they can use all four types of damage
guide to game time codes |

Jones Bones
Kinda'Shujaa
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Posted - 2008.06.20 12:18:00 -
[23]
Nanos are not your problem. I have yet to see a nano gang engage Caldari, or Caldari engage a nano gang. Your problem is FCing. We had a 40v60 fight against Caldari yesterday and they called primary alphabetically.
But at least you fight. Us Minmatar have to leave our battlezone with the Amarr to find fights these days.
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Wendat Huron
Stellar Solutions
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Posted - 2008.06.20 12:19:00 -
[24]
Originally by: Drenan Hopefully, the nano slaughter of noobs in Tama will finally persuade CCP to do something about the problem.
Everyone knows that the glory days of the nano will end eventually. Just bite the bullet and do it CCP. 
You're sure it's not a dev gang on infini-snakes zipping about in there? 
These forums are FUBAR, upgrade this decade! |

Pitt
Invicta.
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Posted - 2008.06.20 12:29:00 -
[25]
I think from here on in fw I'm going to fly nothing but caldari ships, just to show the caldari militia that they can be used for pvp. It's not the ships, or nano, or gal and mini's hax/sploiting. It's the fact that the caldari militia have absolutly no idea how to set up a ship, use it's strengths, and apply it well with tactics in a pvp situation.
Instead of trying to figure out how to fit and fly thier ships they come here and complain about how everyone else's toys are too cool and need to nerfed.
Just a hint caldari, pvp is not a mission an agent gave you. You need to fit your ship just abit different than you would for a mission aginst gal navy/guistas. How many must die in the name of God before the Devil is satisfied |

Kelli Flay
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Posted - 2008.06.20 12:30:00 -
[26]
Originally by: Jones Bones Nanos are not your problem. I have yet to see a nano gang engage Caldari, or Caldari engage a nano gang. Your problem is FCing. We had a 40v60 fight against Caldari yesterday and they called primary alphabetically.
But at least you fight. Us Minmatar have to leave our battlezone with the Amarr to find fights these days.
I agree with you about the Amarr. I took my main out of the Amarr Miltia after a week because it seemed like nobody knew what was going on and things seemed disorganized. People were X ing up for fleets and getting ignored. Nobody knew which channel was for what or what voice comms were being used.
I am now trying to decide whether I want to fight for Caldari or Gallente.
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baltec1
Antares Shipyards
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Posted - 2008.06.20 12:34:00 -
[27]
Originally by: Jones Bones Nanos are not your problem. I have yet to see a nano gang engage Caldari, or Caldari engage a nano gang. Your problem is FCing. We had a 40v60 fight against Caldari yesterday and they called primary alphabetically.
But at least you fight. Us Minmatar have to leave our battlezone with the Amarr to find fights these days.
Spend some time in tama and you will see differently.
Every day I log on there is a nano gang of at least 10 sitting 200km off the nour gate sweeping in and picking off targets. I not seen a single one die at all, even when boro's 120 man fleets are on the gate.
As I said we have an ungodly amount of missile ships and little of anything else and its going to take time for these people to train up in something else.
However having said that I admire pirate dave and his gang for staying and taking on larger forces. I wouldnt be suprised if his gang were responsible for alot of the gallente militia's kills.
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.20 12:46:00 -
[28]
I've noticed something about the Caldari FW people in general that I dislike. They tend to fly what they bring, not fly what they need to fly - as such, they get mauled by nano gangs. Every time I enter Tama with a fleet, I manage to drop a couple expensive things with dual polycarbs, simply because I brought an anti-nano pulse snipoc - but when I recommend the setup, I get screamed at because it has just plates and no reps on. Eh, I tried my best... if they're content to keep losing their caracals and feroxes as nanos run circles around them that's their business.
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Nasdram
Raptus Regaliter
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Posted - 2008.06.20 12:46:00 -
[29]
you might also want to try covops with t1 frigs with loads of webs aligned tothe hostiles.
Works wonders.
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Antigonos
Federal Defence Union
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Posted - 2008.06.20 12:53:00 -
[30]
Originally by: baltec1
This can be blamed upon the nano gangs who infest tama....
Just because you see ships flying around with mwd activated does not mean they have nanofitting. Strange, the most gangs i am in are t1 fitted ships with normal pvp setups and maybe mwd fitted.
But i guess it feels better to invent a reason why caldari lose so many ships than to just accept the truce.
It is just the same like when people say that they had heavy lag when they losed ships. With Brackets of there is barely any lag in the fleetfights against caldari.
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Tenuo
Native Freshfood
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Posted - 2008.06.20 13:04:00 -
[31]
Originally by: Kelli Flay
Originally by: Drenan Hopefully, the nano slaughter of noobs in Tama will finally persuade CCP to do something about the problem.
Everyone knows that the glory days of the nano will end eventually. Just bite the bullet and do it CCP. 
This.
Before Fw started, I had a feeling nanofaggotry would play a big part and the Caldari would be at a disadvantage because of it. I was hoping the nerf would come before FW opened.
Funny thing is, Gallente already had some of the best pvp ships int he game but I guess they need nanofags too in order to win. This can be attributed to their noobness.
You are so full of bull****, I'm laughing my ass off. Gallente have 1 nano ship.
Oh, and precision missiles are broken, fix them, everyone's happy.
Nano has been going on for a year, we've been through 2 (or is it 3) expansions and nothing has been done, I think they'd have done something by now if they felt it was out of line.
Oh, and gallente have the best pvp ships? Try flying amarr. ______________________________________________ Euriti - I'll continue my nerd forum rage! |

baltec1
Antares Shipyards
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Posted - 2008.06.20 13:07:00 -
[32]
Edited by: baltec1 on 20/06/2008 13:14:31
Originally by: Antigonos
Originally by: baltec1
This can be blamed upon the nano gangs who infest tama....
Just because you see ships flying around with mwd activated does not mean they have nanofitting. Strange, the most gangs i am in are t1 fitted ships with normal pvp setups and maybe mwd fitted.
But i guess it feels better to invent a reason why caldari lose so many ships than to just accept the truce.
It is just the same like when people say that they had heavy lag when they losed ships. With Brackets of there is barely any lag in the fleetfights against caldari.
When they can fly from 150km out to on top of you in a matter of seconds then they are nano.
The number one reason why caldari will not go into tama even when they outnumber the camp 3-1 is because they are nano and its a waste of time trying to chase them. I cant start to describe just how annoying that is.
Not too long ago there was a single geddon on the gate but nobody would go through to engage it because a nano gang was in the area. That was their exact words...
I want to pvp but I cant take tama alone
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Cadiz
No Quarter. Imperial Republic Of the North
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Posted - 2008.06.20 13:16:00 -
[33]
Just about any cruiser-sized gunship with some tracking bonuses - be they from fitting or simply built-in - can make a pretty bloody mess of nanoships that try to break off from an engagement and put some distance in between.
Seriously, just strap some guys in sniper-Eagles and have them load Lead instead of Spike. You will get results. ------ CEO, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

Andrew shi'tra
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Posted - 2008.06.20 13:17:00 -
[34]
Originally by: baltec1
When they can fly from 150km out to on top of you in a matter of seconds then they are nano.
Actually, That would be what's known as "warping", you DO know that when you're outside of 150km from something you can warp to it, right?
Even if it's on the same grid.
So they sit 160 km out, And warp to the gate when a target gets in, No need for nanos to do it.
And what nanoship do you think could ever go 150km in seconds? even with 10km/s (VERY rarely seen outside of a tiny minority of ships (a few inties, Machariels, Vagabonds) it'd still take 15 seconds, Plenty of time to get out, even in most battleships.
Or did you think all nano ships do 30 km/s? if so, you're completely clueless. |

Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.20 13:25:00 -
[35]
Caldari need to learn how to fight smart. Multiple combat groups etc. You know you're facing nano's? On grid probing with covops, bait trap with remote repping bs. Kill their bloody drones?! so many different ways to neuter a nano gang it is untrue. Nano gangs are comfortably dealt with if you know they're coming.
Just be a bit more inventive. You don't just need MOAR ALPHAAA
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Furb Killer
USC Militia
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Posted - 2008.06.20 13:30:00 -
[36]
Everytime i have been in tama without a mob of angry caldari chasing me (so everytime gallente controlled tama), all the camps were done by non-nano'd ships.
Add to it that our FCs still are usually calling drakes primary, and you should have a chance.
Originally by: Jim McGregor Edited by: Jim McGregor on 20/06/2008 11:54:36
I think they are losing the war because not many of them are bothering to score points. They just want to fight people. At least its been like that in the fleet ops Ive been in so far.
Sorry, that is allready gallente excuse, caldari should search another one 
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baltec1
Antares Shipyards
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Posted - 2008.06.20 13:34:00 -
[37]
Originally by: Andrew shi'tra
Originally by: baltec1
When they can fly from 150km out to on top of you in a matter of seconds then they are nano.
Actually, That would be what's known as "warping", you DO know that when you're outside of 150km from something you can warp to it, right?
Even if it's on the same grid.
So they sit 160 km out, And warp to the gate when a target gets in, No need for nanos to do it.
And what nanoship do you think could ever go 150km in seconds? even with 10km/s (VERY rarely seen outside of a tiny minority of ships (a few inties, Machariels, Vagabonds) it'd still take 15 seconds, Plenty of time to get out, even in most battleships.
Or did you think all nano ships do 30 km/s? if so, you're completely clueless.
why is it that these people ALWAYS show up when someone even mentions a slight dislike of nano
They fly in, grab a target and then bug out. Its a good tactic and works very well at the moment. The caldari militia is terrified to engage them and most don't have the toys to do anything about it at the moment.
I personaly have a snipoc with a range of over 200km and the ability to hit these things, but I need a fleet to protect me from close combat and that just is not happening. I do belive that some of these nano ships out there are going too fast but if I can get the chance I will make them pay dearly for having paper thin armour.
I have also said several time in this thread that this problem will in time fix itsel as more and more CM get nano ships of their own.
Next time try not to fly into a thread with your arms flailing and spouting "OMG STFU NEWB" and read.
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Tenuo
Native Freshfood
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Posted - 2008.06.20 13:37:00 -
[38]
Originally by: baltec1
Originally by: Andrew shi'tra
Originally by: baltec1
When they can fly from 150km out to on top of you in a matter of seconds then they are nano.
Actually, That would be what's known as "warping", you DO know that when you're outside of 150km from something you can warp to it, right?
Even if it's on the same grid.
So they sit 160 km out, And warp to the gate when a target gets in, No need for nanos to do it.
And what nanoship do you think could ever go 150km in seconds? even with 10km/s (VERY rarely seen outside of a tiny minority of ships (a few inties, Machariels, Vagabonds) it'd still take 15 seconds, Plenty of time to get out, even in most battleships.
Or did you think all nano ships do 30 km/s? if so, you're completely clueless.
why is it that these people ALWAYS show up when someone even mentions a slight dislike of nano
They fly in, grab a target and then bug out. Its a good tactic and works very well at the moment. The caldari militia is terrified to engage them and most don't have the toys to do anything about it at the moment.
I personaly have a snipoc with a range of over 200km and the ability to hit these things, but I need a fleet to protect me from close combat and that just is not happening. I do belive that some of these nano ships out there are going too fast but if I can get the chance I will make them pay dearly for having paper thin armour.
I have also said several time in this thread that this problem will in time fix itsel as more and more CM get nano ships of their own.
Next time try not to fly into a thread with your arms flailing and spouting "OMG STFU NEWB" and read.
Because the whines are:
Unjust
Useless
Clogging up the forums.
This has been going on for a year, we've been through 2 (or is it 3) expansions, several patches.
What has been done? Nothing, I think this is a clear indication that CCP does not find it out of line. ______________________________________________ Euriti - I'll continue my nerd forum rage! |

baltec1
Antares Shipyards
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Posted - 2008.06.20 13:44:00 -
[39]
Originally by: Tenuo
Because the whines are:
Unjust
Useless
Clogging up the forums.
This has been going on for a year, we've been through 2 (or is it 3) expansions, several patches.
What has been done? Nothing, I think this is a clear indication that CCP does not find it out of line.
and that applies to what I said how?
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Tenuo
Native Freshfood
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Posted - 2008.06.20 13:47:00 -
[40]
Originally by: baltec1
Originally by: Tenuo
Because the whines are:
Unjust
Useless
Clogging up the forums.
This has been going on for a year, we've been through 2 (or is it 3) expansions, several patches.
What has been done? Nothing, I think this is a clear indication that CCP does not find it out of line.
and that applies to what I said how?
I'll just quote you.
Originally by: baltec1 why is it that these people ALWAYS show up when someone even mentions a slight dislike of nano
______________________________________________ Euriti - I'll continue my nerd forum rage! |

Sral TBear
State Protectorate
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Posted - 2008.06.20 14:00:00 -
[41]
There are a few things here that is correct, and then there is some bull..
1. Lack of good euro FC`s check
2. Lack of sniping ships check
3. Lack of own nano ships check
And then there is what have been left out. Please check our fleets to se what these "monster" super blobs are made up of. 60% cruisers with low skilled pilots. They have jpined FW to try out pvp, not to be told that you need to train for this and that, leave that part to the normal alliances.
I might have to start frapsing here to show the rest of eve that that there is actualy some decent fair fights out there. Yestoday we even had a disater on our hands and almost lost an entire fleet, but noone mention that. ya ya you never jump into us bla bla bla this noon i was in a fleet jumping into tama to fight a gatecamp and that have not been the only time we have done that.
I just dont understand why people are taking the smack and whining with them from 0.0. Faction war is diffrent, its chosen pvp not forced pvp, everyone have there own agenda for doing it, they have that amount of isk to use just have fun with it. To many tears on these forums and to few GF`s.
I respect our enemy, i kill the enemy the enemy kills me. I have a budget to run by so i fly the ships that fits within that budget, and alot of caldarians are doing the same. C`mon all we have been at it a werry short time, but if this mud fight all ready have reached this lvl, the militias will end up as Gilitiasschwarm here..
go have fun....
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baltec1
Antares Shipyards
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Posted - 2008.06.20 14:00:00 -
[42]
Originally by: Tenuo
Originally by: baltec1
Originally by: Tenuo
Because the whines are:
Unjust
Useless
Clogging up the forums.
This has been going on for a year, we've been through 2 (or is it 3) expansions, several patches.
What has been done? Nothing, I think this is a clear indication that CCP does not find it out of line.
and that applies to what I said how?
I'll just quote you.
Originally by: baltec1 why is it that these people ALWAYS show up when someone even mentions a slight dislike of nano
so you just going to ignore everything else I said about this being a temporary problem, giving prase to a nano gang and showing that I have ways of dealing with them...
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.20 14:01:00 -
[43]
Caldari just need to think about what ships they bring, i've noticed a sad lack of EW in Caldari fleets.
What we don't need to bring are expensive ships, sustainability>kd ratio.
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Vitriol17
Tacos Revolution
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Posted - 2008.06.20 14:03:00 -
[44]
If nano's are so easy to kill for you guys, put your money where your mouth is, join the Caldari militia for a few days, and try and clear Tama of Invicta's Nano gang.
As it is so simple you will be able to get some easy KM's and scoop some nice loot, what more could you ask for.
(Lol I podded Richthugsta, because he killed my Tech1 Condor)
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Stela'Artois
State Protectorate
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Posted - 2008.06.20 14:04:00 -
[45]
What is odd to me is how different FW looks on paper than what I am actually experiencing when I x up. It screams to me that during some other time zones (as was mentioned by someone else earlier) there is a lack of leadership.
Each night I have logged in I have joined a fleet led by an extremely capable FC who it completely willing and able to fight, even at disadvantaged odds. It wasnt a huge difference, but he faced down a fleet of 60+ gallente malitia with 48-50 Caldari...the sum total was a major route of gallente forces with relatively minor losses to his own fleet.
The main problems I have seen have centered around people not joining voice coms and therefore having no idea what is going on. Relays help, but dont provide enough intel for people to know exactly what is going on. There have been countless times where the FC is telling us of an enemy fleet moving around that we are scouting...only to have a few noobs in fleet chat mumbling about "WHy r we wayting?.>!!" "I wantz to pwnz nowz!" or something stupid.
If I had to put a finger on it...if the Gallente are winning, it is only because the Caldari fleet commanders (even the good ones) are having less success herding the ********, spaztic, and lunatic kittins in their fleets leading to missed jumps, lagged fleet warps, jumping into hostile camps when not ordered to, or fitting stabs on a blaster boat.
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Black Scorpio
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Posted - 2008.06.20 14:05:00 -
[46]
Originally by: Leora Nomen
Originally by: Kelli Flay Well you are ignoring the fact that most of their ships depend heavily on missiles. Just because they have a few ships on their roster that do not doesn't mean the problem is fixed.
It is like when people used to claim Amarr is fine because it had good Recons.
and the problem with missiles is ....? try hitting up some nano-ships with guns and you'll see that having a weapon system that doesn't rely on tracking is superior in this matter ... you know those scary vagabonds run and hide from a raven loaded on kinetic missiles and a target painter and ishtars run from explosive which by the way caldari can also shoot since they can use all four types of damage
Are you dense? Go spread your nubism somewhere else.. you try hitting a nano going 8K with misiles..
btw just fyi, painter does jack against mwd'd ships.. Instead of blabbing senseless hate based regarded cookie cutter replies, try adding something that makes sense.
Dumb forum alts...
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Cathojen
State Protectorate
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Posted - 2008.06.20 14:07:00 -
[47]
Originally by: Sapphrine Caldari need to learn how to fight smart. Multiple combat groups etc. You know you're facing nano's? On grid probing with covops, bait trap with remote repping bs. Kill their bloody drones?! so many different ways to neuter a nano gang it is untrue. Nano gangs are comfortably dealt with if you know they're coming.
Just be a bit more inventive. You don't just need MOAR ALPHAAA
There is no way to organise the militia. CCP still buzzing from actually releasing a successful expansion have reverted to doing nothing useful to keep the momentum going.
There is no FW forum, never mind forums for the factions so they can organise and spread information.
On top of that the Gallente now do have the numbers to give us proper fights, but the usual suspects are still flying nanos and ganking newbies and thinking they are good. It's starting to get boring now. The Gallente vs Caldari war is getting stale, and the Minmatar vs Amarr one is pretty much over by now.
Maybe nanos actually do need a pretty big nerf. It's allowing people to be complete pussies.
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Cadiz
No Quarter. Imperial Republic Of the North
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Posted - 2008.06.20 14:08:00 -
[48]
Originally by: Viqtoria Caldari just need to think about what ships they bring, i've noticed a sad lack of EW in Caldari fleets.
What we don't need to bring are expensive ships, sustainability>kd ratio.
If that's true, that's pretty saddening. The Falcon is hands down one of the best ships in the game. There is scarcely a gang out there that cannot be made better by tacking more Falcons onto it. Nothing will turn a seemingly even fight into a hideously lopsided massacre faster than one side having a decisive superiority in Falcons.
Hooray Falcons! ------ CEO, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

Black Scorpio
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Posted - 2008.06.20 14:12:00 -
[49]
From what i can see one of the best gallente participants is Invicta corp, and the fact that unlike 80% of the caldari force they are actually seasoned PVPers that bring the right ships to the battlefield.
It is just very hard to have T1 frigs and cruisers more so if they lack good FC-int to counter a seasoned well equipped gang of a good size.
Caldari need to either start bringing good setups, or keep losing ships for fun in bulk, until Gallente ppl tire of shooting T1 frigs :)
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Sky Grunthor
The Dead Parrot Shoppe Inc.
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Posted - 2008.06.20 14:24:00 -
[50]
I'm hearing nano all the time and your talking about Invicta? They are some of the best nano gangs in my experience ever. Personally unless my entire corp who I KNOW is behind me.... I run away from invicta. You can't take invicta and make a broad nano**** complaint... they just know how to fly the ships too well as a group.
Once I heard the specific reason for this new NERF NANO NOW thing here disguised... man listen around... ask around. Invicta if you've ever been at war with them are GOOD at what they do. But they aren't everybody in the entire gallente militia.
You guys should hunt up some of your ammar breathren and get some long rang nuet/nos on them... that will take care of their effectiveness pretty quickly... you may not be able to beat them but you can drive them off. Search: Sky Grunthor |

Black Scorpio
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Posted - 2008.06.20 14:39:00 -
[51]
Originally by: Sky Grunthor I'm hearing nano all the time and your talking about Invicta? They are some of the best nano gangs in my experience ever. Personally unless my entire corp who I KNOW is behind me.... I run away from invicta. You can't take invicta and make a broad nano**** complaint... they just know how to fly the ships too well as a group.
Once I heard the specific reason for this new NERF NANO NOW thing here disguised... man listen around... ask around. Invicta if you've ever been at war with them are GOOD at what they do. But they aren't everybody in the entire gallente militia.
You guys should hunt up some of your ammar breathren and get some long rang nuet/nos on them... that will take care of their effectiveness pretty quickly... you may not be able to beat them but you can drive them off.
Well that's exactly the point, they are a good core of great players to aid a militia, and have the entire corp in there, so they ARE a great aid. For caldari i am still to find one that is as effective or perhaps on a similar level. People are just too scattered and without a purpose there, woohoo, moar kestrels and caracals.. :)
There sure are ways to counter nano, but the ppl involved somehow are obviously lacking the skills. There could be a few fleets organized and moved together, one or two being anti-nano, the rest just pure hitting power, however so far it hasn't happened yet.
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Sky Grunthor
The Dead Parrot Shoppe Inc.
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Posted - 2008.06.20 15:55:00 -
[52]
Yah... the militia with the best organization is going to be winning. It doesn't even need to be organization on the militia level. if the corps participating have better orginization than the opponents they are going to eventually win because of that. Search: Sky Grunthor |

J Valkor
Invicta.
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Posted - 2008.06.20 16:33:00 -
[53]
The Caldari do not bring enough tacklers. They rely on a very narrow range of ships that makes them easy to kill. Bring more tacklers and divirsify your ship types.
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Des Garcons
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Posted - 2008.06.20 16:39:00 -
[54]
Why the **** do ppl assume if your in the caldari mil all you fly is cal ships and all gal fed flys is gal ships. Are ppl really this ignorant?
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Misanth
Electro Fuels
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Posted - 2008.06.20 16:46:00 -
[55]
My experience from FW so far:
* Caldari gather up at Tama gate in Nourv. Sometimes we have three-four people picking up x, sometimes none.
* Alot of people don't want to join unless we (Caldari) greatly outnumber Gallente, because they fly nano-, t2 and bs heavy, while we have alot of caracals and drakes. The players fault themselves for bringing the wrong boats, I know, but still that's the situation.
* We have more spies than regular players talking in the militia channels. Some have tried to make mailgroups, forums, etc, to work around this, but clearly the spies are more vocal than the rest and the lack of 2 things makes this hard to counter: - No real leadership in a faction. - No way to kick players out that are obvious spies. This can be illustrated quite well by this; - We have 100 guys sitting on Tama gate in Nourv. Reports come of 40 gallente, bs/snipe/nano heavy at optimals in Tama. Suddenly someone scream in militia channel "friendly carrier tackled in Tama, JUMP JUMP JUMP". A few nubs jump and die. The rest is now very reluctant to jump. - ..or we get reports of 40 Gallente. Then someone say they leave the gate. Then someone say they are 75 in local. Then someone say they are 25 at the gate and 40 at station. Then someone say they.. etc.
Caldari simply won't do any good in FW because there's way too much NPC set up ships, lack of leadership, poor organisation, massive amount of infiltrators that not only spy but also disorganize it, etc.
As I see it, if you want to play FW, join any other militia than Caldari. I been in a couple of alliances, some with poor leadership, poor organisation, and obvious spies.. but this is like a Southpark episode with a parody of all the mistakes a group of people can do. It can't get worse than this.
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Praxis1452
Corp 1 Allstars Consortium Alliance
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Posted - 2008.06.20 16:48:00 -
[56]
whine nanofag whine. I often have a large problem with nano's but honestly I don't see the problem here.
Just because you don't feel like flying railboats doesn't mean anything. You adapt to your enemy, not make your enemy adapt to your playstyle so you can blob more.
Tracking disruptors work very well even without bonus' and can take sniping ships and nano's out of the fight.
You can fly your own fast ships. Crow w/ web? Any inty with web? If you manage to get a few inties who can actually get a tackle and are spamming missiles the ship will go down.
The problem is lack of organization. It's basic gameplay. People can't call targets well, they can't really focus fire. Even if a few inties manage to get a tackle they'll probably pop the inty before the blob can actually switch fire etc and yes my alt is in the caldari milita. I thought it'd be cool but... not really. -------------------------------------------- ôHe who must expend his life to prolong life cannot enjoy it, and he who is still seeking for his life does not have it and can as little enjoy it" |

Fehyd Rautha
Federal Defence Union
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Posted - 2008.06.20 17:01:00 -
[57]
A couple of things here I would like to add. I tend to play around midnight EVE time, and I have yet to see a Gallente nano gang. Just because a ship has a MWD, it doesn't perse mean it has a nanosetup. Also, only a few Gallente ships are suitable as a nanoboat.
I've been going around in Tama for the last couple of days now, and the reason why Caldari cant deal with Gallente gangs is because all you guys bring is Caracels and Drakes. Add to that there theres no decent FCing going on.
Don't tell me all you guys are trained purely caldari ships, and missiles. Caldari use rails as well, and cross training to another race's ships takes no time for the older players. In fact, if you are an older player who likes PvPing, you should have done so already.
Add a couple of cepters to your gangs, and youll be bagging kills in no time.
As for us Gallente people on the other side. Our we bring a ceptor if the FC asks it, we bring fast ships if the FC asks it, we bring slower heavy hitting ships, if that is what the group needs.
You guys just need to get your asses in gear really, and shape it. That is all I can say. :)
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Misanth
Electro Fuels
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Posted - 2008.06.20 17:18:00 -
[58]
..for the people whining about the "nanofag whiners", just want to set the record straight right off; one problem for Caldari right now is nano-/sniping Gallente. That does mean there's anything wrong with nano! But it does mean there's a problem for Caldari, right now, with nano.
When you have a Caldari blob of 100 people that are reluctant to jump through gates even when outnumbering Gallente 3 to 1, because Caldari run t1 caracals/drakes and Gallente use t2/bs to get range/speed advantages, it's really hard to counter it. You can try FC the group and organize scouting, get warp-in points, try to tell people to use other ships, etc etc.. but at the end of the day, you'd be much better off getting your own elite pvp corp inside the militia and fight on your terms.
Right now, the Gallente simply outskill Caldari. Nano is not an issue as it is, nano is an issue vs underskilled, unorganized, inexperienced, and massively infiltrated blobs that can't organize themselves. Compare with BRUCE vs PL. Underskilled, inexperienced, poorly (some decent FCs and players, but poorly managed leadership and players that refuse to play what's not in the textbook: read mk3) organized blobs, facing t2/nano/sniping groups that fight at a 1:3 or 1:2 ratio and still win. Not to mention their streaming audio of BRUCE vent is a good comparison to the spies relaying and disorganising in the Caldari militia chat.
I repeat; Nano in itself is not an issue. But it's creating problems in the Militia, and it's hard to counter those problems as you can't really take command and demand stuff out of the nubs in there. That's why it's highly relevant to list nano as a "problem" for Caldari, because it is a problem.
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Lilith Velkor
Oyster Colors
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Posted - 2008.06.20 17:31:00 -
[59]
Edited by: Lilith Velkor on 20/06/2008 17:34:25
Originally by: Istvaan Shogaatsu I've noticed something about the Caldari FW people in general that I dislike. They tend to fly what they bring, not fly what they need to fly - as such, they get mauled by nano gangs. Every time I enter Tama with a fleet, I manage to drop a couple expensive things with dual polycarbs, simply because I brought an anti-nano pulse snipoc - but when I recommend the setup, I get screamed at because it has just plates and no reps on. Eh, I tried my best... if they're content to keep losing their caracals and feroxes as nanos run circles around them that's their business.
This. Torp-Ravens are not the tool to combat nanos and will never be, but people are slow to learn it seems. Snipers anyone? Failing to understand how to setup a balanced gang can only lead to disaster even if its 200 of them.
On a side note, I wonder why caldari use so little ecm, one would think every 2nd ship is a falcon like in small gang pvp.
Edit: your foe using the expensive nano-fits will turn out to be a double-edged blade as soon as you manage to drop a few of them while only loosing comparatively cheap throwaway fits.
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Tojo Chigurh
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Posted - 2008.06.20 21:38:00 -
[60]
I have a corollary question then.
Bottom line, the gallente militia is more experienced than the caldari. Why? Is it because experienced pvp corps are only joining the gallente or are the ships better? I'm inclined to believe the former.
Which means the key to turning the war is to somehow get pvp corps to join caldari, which I assume they won't because of the obvious n00bish connotation of fighting for caldari.
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Uzume Ame
Federal Navy Academy
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Posted - 2008.06.20 21:58:00 -
[61]
Edited by: Uzume Ame on 20/06/2008 22:04:07
Originally by: Fehyd Rautha Don't tell me all you guys are trained purely caldari ships, and missiles. Caldari use rails as well, and cross training to another race's ships takes no time for the older players. In fact, if you are an older player who likes PvPing, you should have done so already.
I'm not gonna complain bout nanos & crapp but man, this makes non sense at all so stop it guys. You SHOULDN'T train otehr race ships to pvp, if you have to, it's unbalanced. So leave that argument alone plz.
An other thing is organisation, correct fitting etc. I haven't played FW yet but caldari has good ships, and drakes & caracls are not bad if you fit them well, indeed are nice ships, but ffs, use tacklers & inties, use snipers (caldari has best bonus for sniping with railguns, rokh anyone?) & get your act together, if it's really as bad as others are saying.
ALSO it's a SHAME if Caldari aren't using their best tool: ECM, a strong ECM fleet can make any nanofagot useless. Stop crying and start using it.
p.s: apart of telling other people to crosstrain or whatever being a no-brainer, it's cool that militias are mostlly equipment from their factions (also if they could use usefull pvo fits too, that would be win), even characters being from that race too, it adds to the flavour of FW and RP IMO. but is fine if someone on caldari militia want to fly gallente.
Teh failure of a signature. |

baltec1
Antares Shipyards
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Posted - 2008.06.20 22:02:00 -
[62]
Originally by: Tojo Chigurh I have a corollary question then.
Bottom line, the gallente militia is more experienced than the caldari. Why? Is it because experienced pvp corps are only joining the gallente or are the ships better? I'm inclined to believe the former.
Which means the key to turning the war is to somehow get pvp corps to join caldari, which I assume they won't because of the obvious n00bish connotation of fighting for caldari.
The CM are learning rather quickly. The problem is that its going to take time for them to train the skills they need and get used to a new way of playing.
Having FC's such as Boromor and Violant Scorn is going to be a massive help with the training.
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.20 22:17:00 -
[63]
Originally by: Lilith Velkor Edit: your foe using the expensive nano-fits will turn out to be a double-edged blade as soon as you manage to drop a few of them while only loosing comparatively cheap throwaway fits.
Bingo bango. To the Caldari FW guys reading this, a piece of humble advice, it's worked for us nicely so far:
Whatever fleet you're bringing, make sure it contains the following five ships - three Apocs with megapulse, optimal range rigs, and a big HP buffer, and two logistics ships set up to repair armour and possibly boost turrets. Once you're in this fleet, you're going to be doing something interesting: not listening to the FC call primaries. He'll call primaries based on how many people's firepower he can get on a nearby target. You're not going for nearby targets, you're going for the distant, expensive ones - watch your velocity overview, and target the ones obviously packing a nano setup. 3 apocs like that can pretty much wipe out a nano HAC before it realizes something has gone horribly wrong, and turns away to run, and do so in seconds, allowing you to move on to the next target. In effect, your fleet has two fire groups - the newbies under the command of the FC, and your fire sub-group, which targets independently.
I haven't even lost one of these apocs yet. Most nano cruisers take a few potshots, realize I'm buffered to hell, and go pick on something softer while I am free to massacre them at leisure.
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Uzume Ame
Federal Navy Academy
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Posted - 2008.06.20 22:29:00 -
[64]
You don't need Amarr ships for that, Caldari could use Rokh, but may need more and the firepower is probably less. But my point is that you can replicate that tactic with other race. nice advice in any case.
Teh failure of a signature. |

Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.20 22:35:00 -
[65]
Originally by: Uzume Ame You don't need Amarr ships for that, Caldari could use Rokh, but may need more and the firepower is probably less. But my point is that you can replicate that tactic with other race. nice advice in any case.
No, Rokh is not as good for this. Keep in mind that 425mm rails are a long range weapon, whereas mega pulses are a short range weapon which, on the Apoc, can be boosted to 100km optimal with very cheap t2 gear and t1 rigs. The amazing tracking is what makes this work, and it won't work nearly as well with another gun. I can regularly land 8 out of 8 gun hits per salvo on a laterally moving nanoHAC at 100-120km range - and best of all, unlike 425mm rails, if someone gets all up in my grill, I can switch to AN MF and butcher them at 5km range.
The Apoc is cheaper, too.
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Gamesguy
Black Nova Corp Band of Brothers
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Posted - 2008.06.20 23:12:00 -
[66]
Or you can just use blasters and load null, which hits to like 30km on the rokh, has better tracking too.
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kessah
Blood Blind
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Posted - 2008.06.20 23:19:00 -
[67]
Originally by: Istvaan Shogaatsu
Originally by: Lilith Velkor Edit: your foe using the expensive nano-fits will turn out to be a double-edged blade as soon as you manage to drop a few of them while only loosing comparatively cheap throwaway fits.
Bingo bango. To the Caldari FW guys reading this, a piece of humble advice, it's worked for us nicely so far:
Whatever fleet you're bringing, make sure it contains the following five ships - three Apocs with megapulse, optimal range rigs, and a big HP buffer, and two logistics ships set up to repair armour and possibly boost turrets. Once you're in this fleet, you're going to be doing something interesting: not listening to the FC call primaries. He'll call primaries based on how many people's firepower he can get on a nearby target. You're not going for nearby targets, you're going for the distant, expensive ones - watch your velocity overview, and target the ones obviously packing a nano setup. 3 apocs like that can pretty much wipe out a nano HAC before it realizes something has gone horribly wrong, and turns away to run, and do so in seconds, allowing you to move on to the next target. In effect, your fleet has two fire groups - the newbies under the command of the FC, and your fire sub-group, which targets independently.
I haven't even lost one of these apocs yet. Most nano cruisers take a few potshots, realize I'm buffered to hell, and go pick on something softer while I am free to massacre them at leisure.
This lads.
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2008.06.21 00:35:00 -
[68]
Originally by: Istvaan Shogaatsu Whatever fleet you're bringing, make sure it contains the following five ships - three Apocs with megapulse, optimal range rigs, and a big HP buffer, and two logistics ships set up to repair armour and possibly boost turrets. Once you're in this fleet, you're going to be doing something interesting: not listening to the FC call primaries. He'll call primaries based on how many people's firepower he can get on a nearby target. You're not going for nearby targets, you're going for the distant, expensive ones
To anybody who may be putting such a gang together for the Caldari, I'm volunteering the services of a logistics ship. Convo me whenever you see me online. ------------------ Ironfleet.com |

Vyktor Abyss
The Abyss Corporation
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Posted - 2008.06.21 01:20:00 -
[69]
Originally by: baltec1
...
I want to pvp but I cant take tama alone[:cry:
You're correct. 
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Franga
NQX Innovations
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Posted - 2008.06.21 01:33:00 -
[70]
And Caldari gang I've encountered, be they big or small is made up of the following ship types:
98% Caraboards and Drakes 0.2% Ravens 0.2% Crows 1.6% mixed ships of other races or types
And of those 98% of caraboards and drakes, about 97.9% of them don't fit webs. They might fit scrammers, but that's it. As has been said before in the good Doctor's blogs and by people on the forums, the majority of the player base are Caldari in race and skillbook, and the overwhelming majority of that Caldari player base are mission runners.
Check the KBs, so very many ravens with 4 hardeners, cap recharger and an XL booster in the mids with 3 CCC rigs. Not a cap booster, target painter anywhere. So very many drakes with 3 extenders, 3 hardeners, 3 purger rigs.
My 4.5 cents.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Leora Nomen
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Posted - 2008.06.21 03:04:00 -
[71]
Originally by: Black Scorpio Are you dense? Go spread your nubism somewhere else.. you try hitting a nano going 8K with misiles..
btw just fyi, painter does jack against mwd'd ships.. Instead of blabbing senseless hate based regarded cookie cutter replies, try adding something that makes sense.
Dumb forum alts...
Great job taking it out of context and ignoring everything else i said. And your fleet tacklers are doing exactly what that these ships are doing 8K? Picking their noses?
Use Rapiers for example. You do know these get a wefibier bonus right? Ok after Rapiers were mentioned some Caldari started up the whine again "Oh why do we have to train for another race?!?!". Ok use crows, use neutralizers, use your missiles, tp's i suggested to boost cruise/torp damage because nanos can't run their mwds all the time especially if you neut them. If you refuse to use electronic warfare of any kind, refuse to train and bring ships of other races and cannot come up with your own Caldari setups to combat nano ships, may I suggest talking to your level 4 agent because you know guristas won't come at you with 8K m/s vagabonds 
Originally by: Franga And Caldari gang I've encountered, be they big or small is made up of the following ship types: 98% Caraboards and Drakes 0.2% Ravens 0.2% Crows 1.6% mixed ships of other races or types And of those 98% of caraboards and drakes, about 97.9% of them don't fit webs.
And that's your real problem here.
guide to game time codes |

Elfaen Ethenwe
Invicta.
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Posted - 2008.06.21 04:20:00 -
[72]
we cause whines?
god were good <><><>Together we gank, devided we pop<><><><>
Kai made me a sig \o/
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Kame Malice
Mitsukashi Holdings Limited
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Posted - 2008.06.21 04:28:00 -
[73]
Personaly, i dont think training to use another races ships against them is wrong at all. I'm currently flying a minmatar ship against gallente for caldari. I've seen Caldari fleets made up mostly of gallente ships, and we rock. i've seen gallente fleets made up mostly of caldari... and they fail...
Fly what help you win is the moral of that story. if that means training something you normally wouldn't, so be it.
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LOPEZ
Invicta.
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Posted - 2008.06.21 04:29:00 -
[74]
I think people are forgetting the fact that a lot of pvp corps have a claymore, vulture, or a damnation in the back round with a character that has 6 months of training with implants, running gang mods none stop. Also very few people are fitting webs or scrams forthat matter. Take a bunch of frigs put a mwd and a web on them; send them all towards one person and see what happens :) The simple fact is, there is a lack of organization and understanding of game mechanics by most people.
Revelation Eclipse |

HakanSherif
Invicta.
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Posted - 2008.06.21 04:44:00 -
[75]
Dig in those deep pockets of Caldari bears and bribe us. Problem solved.:P
Est Sularus oth Mithas |

Franga
NQX Innovations
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Posted - 2008.06.21 05:32:00 -
[76]
Originally by: LOPEZ The simple fact is, there is a lack of organization and understanding of game mechanics by most people.
He be correct.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Magnum III
Journey On Squad
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Posted - 2008.06.21 06:09:00 -
[77]
Who ever has more systems claimed is winning and that's that.
The Caldari can make tyou think their anything you want to think about them but in the end they own more systems and that's a winning siduation no matter how many point anyone has.
The Caldari claimed a sytem with less points in total then? That means the Caldari are doing pretty good.
Gallente claim a Caldari system or shut it. lol.
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EvilSpork
Invicta.
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Posted - 2008.06.21 06:27:00 -
[78]
Edited by: EvilSpork on 21/06/2008 06:31:49 Heres some ideas for the caldari guys to chew on. ideas that could pick apart most nano gangs.
5-15 crows/fast frigs with scrams and webs 10 blackbirds/falcon/rook 20+ drakes/caracal/cerb/anything that can put out some damage and not instapop.
have 5 crows each go after the 4 closest targets and get them scrammed and webbed as fast as possible, orbit the target and try to stay alive. have the blackbirds orbit the gate or something.. just move around a bit, and dont stray, all the while flinging their ECM. then have the drakes/dps'ers start spewing damage. once the crows land a tackle on a nano ship, 1, 2 3+ webs and scrams and all those missiles incomming will be one very short lived nano ship.
another option. 15-20 blackbirds + 30 drakes/caracals/cerbs/ferox/raven/etc etc etc what can the nano gang do if none of them can get a lock.
these are just the first two ways i could think of for a medium size gang of low SP caldari only players could very effectivly laugh in the face of a nano HAC gang. the caldari WILL take losses, thats a given, but if excecuted properly they can drive off or even defeat a high skilled nano HAC gang easily.
yes, i did just tell the enemy how to beat us. no, this isnt the first, or likely the last time we/i will do this.
edit: edited for reading comprehension. i fail at coherent sentences 
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hi2urpod
State Protectorate
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Posted - 2008.06.21 06:55:00 -
[79]
Edited by: hi2urpod on 21/06/2008 06:56:28 Hmmm,
Yeah there are tactics that are easy to use and it's pretty simple.I was on duty today and engaged invic a few times.
Each time my set up allowed me to both save targets and shut them down from getting some of these cheesy kills.
Now I say "cheesy" as they annoy me.However being as intrested in this FW as i am, i know we are dealing with 75% pvp noobies.
All respect to any kills anyone gets,ou put yourself in position to get said kills.Some of the noobies that let people kill them as they panick or from lack of game mech rule(agression timer etc) just annoy me so I call them cheesy.
See you out there Fighting for peace is like f00king for virginity... makes no sense. |

Steamroll McGee
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Posted - 2008.06.21 06:56:00 -
[80]
I've been disappointed by caldari using neutral logistics ships on the nourv gate in tama to rep their BS's.
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EvilSpork
Invicta.
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Posted - 2008.06.21 07:00:00 -
[81]
Originally by: Steamroll McGee I've been disappointed by caldari using neutral logistics ships on the nourv gate in tama to rep their BS's.
since when?
either way, it wouldnt matter, if a neutral reps a waring ship/person they get flagged. so if what youre saying was true, the logistics ships would then be blinky to the gallente guys and would be killed.
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hi2urpod
State Protectorate
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Posted - 2008.06.21 07:01:00 -
[82]
Edited by: hi2urpod on 21/06/2008 07:02:40 thanks evil....
that was like COAD type troll response.. They are making their way to GD!! and Evil may be our hero! Fighting for peace is like f00king for virginity... makes no sense. |

EvilSpork
Invicta.
|
Posted - 2008.06.21 07:21:00 -
[83]
Edited by: EvilSpork on 21/06/2008 07:24:27
Originally by: hi2urpod Edited by: hi2urpod on 21/06/2008 07:02:40 thanks evil....
that was like COAD type troll response.. They are making their way to GD!! and Evil may be our hero!
i dont know what youre on about.. if a neutral reps a militia ship, he will get a criminal flag to the enemy(s) of the ship he reps.
or are you refering to the guy blabbing about neutral logistics ships? 
edit: im not your hero. that same tactic has been mentioned several times in this thread already. i just spelled it out in plain english and in detail. best of luck putting it to use. if you guys pull it off we might just have to change our tactics 
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Phyrr
The Gosimer and Scarab
|
Posted - 2008.06.21 07:28:00 -
[84]
Originally by: Jones Bones Nanos are not your problem. I have yet to see a nano gang engage Caldari, or Caldari engage a nano gang. Your problem is FCing. We had a 40v60 fight against Caldari yesterday and they called primary alphabetically.
But at least you fight. Us Minmatar have to leave our battlezone with the Amarr to find fights these days.
Yea, we went high sec last night, some noob is gonna love that gate for lag/wrecks
Join us in the Exploration channel.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Vechloran
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Posted - 2008.06.21 08:05:00 -
[85]
On the perspective of the Minmitar side. I'm a almost 2 year old character, at about 30 mil SP. I started caldari, missles and all that non-sense, trained into just about everything except T2cruisers and guns. Then I started PVPing, oh dear god it was horrible.
So about six months ago I started a minmitar alt and cross trained my main to minmitar. Both are in T2 cruisers with good gun skills and before FW I typically cruised around 0.0 with a rapier and a stabber/vaga.
Come FW, I start with some cheap ships and so I have my main and alt in stabbers since I'm used to them and they have lots of uses and could get into almost all plexes and missions. First four days are great, I lose both stabbers in larger engagements as is expected if you get primaried or just lagged on a gate (got one pod out, other one woke up in station after 5 minutes of lag). My corp finally is moved into FW at this point and so were having more organized gangs run outside of the blob fleets. I decide to pick up a blackbird out of the corp hanger for LOL's and another stabber for the alt.
The last 5 days have seen my blackbird cause more problems for the enemy then my stabber ever could wish. It's enabled my two ships to escape small gate camps by jamming their inty's, its completely shut down an armageddon while my stabber held it and the rest of the fleet soon arrived to annihilate it, and its a huge detirent to most solo-nano pirates roaming around the area. In short, I'm now seriously considering training caldari cruiser 5 to buy a falcon, or just start using a Scorpian if BS's get more usability in FW then they do now (only 1 size plex, and gate camping = not as versatile as the t1 cruisers).
Caldari pilots should just trade out their caracals for Blackbirds, dps isn't going to change a ton, missles are junk anyway. Plus when the enemy fleet wants to pick primary, they'll have to choose from 50 blackbirds, and really, they would be lucky to have any ships able to shoot for most of the fight. Plus alot of the solo-gankers roaming around would lose alot of their interest when they consider not being able to do any damage for quite a bit of time and have to worry about reinforcements coming.
So Caldari players, STOP USING CARACALS! Use your freaking Blackbirds and make nano-fits cry.
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Nailus
Wicked Crew
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Posted - 2008.06.21 08:33:00 -
[86]
Edited by: Nailus on 21/06/2008 08:33:35 so mission fits dont work on nano ships, who'd of thought it 
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Segge Bolled
Deep Core Mining Inc.
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Posted - 2008.06.21 08:35:00 -
[87]
Originally by: Jones Bones We had a 40v60 fight against Caldari yesterday and they called primary alphabetically.
@ alphabetical target calling.
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baltec1
Antares Shipyards
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Posted - 2008.06.21 08:39:00 -
[88]
Originally by: Vyktor Abyss
Originally by: baltec1
...
I want to pvp but I cant take tama alone[:cry:
You're correct. 
lol I loved that fight. I lost an apoc after getting primaried by the 3 carriers and came right back in an inbis since the station only had industrials and no guns.
Gotta thank the gal's for bringing this one
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FlameGlow
State Protectorate
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Posted - 2008.06.21 08:58:00 -
[89]
Originally by: baltec1
Originally by: Vyktor Abyss
Originally by: baltec1
...
I want to pvp but I cant take tama alone[:cry:
You're correct. 
lol I loved that fight. I lost an apoc after getting primaried by the 3 carriers and came right back in an inbis since the station only had industrials and no guns.
Gotta thank the gal's for bringing this one
Ibis pilot still wins isk-wise, torp shot at him is worth more then his ship 
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hi2urpod
State Protectorate
|
Posted - 2008.06.21 09:21:00 -
[90]
TBH calling targets A-Z or Z-A is NOT the worst thing in some battles( see: lag and other EVE fun times)[also get a clue].However it's always best to have a focus on your targets if possible.
Fighting for peace is like f00king for virginity... makes no sense. |

Vyktor Abyss
The Abyss Corporation
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Posted - 2008.06.21 11:58:00 -
[91]
Originally by: baltec1
Originally by: Vyktor Abyss
Originally by: baltec1
...
I want to pvp but I cant take tama alone[:cry:
You're correct. 
lol I loved that fight. I lost an apoc after getting primaried by the 3 carriers and came right back in an inbis since the station only had industrials and no guns.
Gotta thank the gal's for bringing this one
Hats off to you then. Only the above mail is on www.gallente.net for you. But I guess you were fighting FOOM who have their own KB.
I'm pleased to see that after they abandoned BRUCE "damn spies!" their carriers are still getting minced and the lessons are still not learnt. Good work Caldari Militia! :)
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Nemesis Kai
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Posted - 2008.06.21 12:04:00 -
[92]
Yet again handing it to the Caldari with a small gang this morning they even had a Carrier on the field but yet again they was forced to flee or dock, the Carrier losing a fair few drones before being forced into retreat.
Then shortly before downtime our fleet made a bit of a mistake and jumped into a blob, the Caldari had the advantage with numbers us jumping into them and they should have slaughtered us. What happend? The Caldari panic and all rush off to dock resulting in no loss to our fleet. It's getting hard to see under what circumstances the Caldari will ever engage Gallente anymore.
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Demarcus
Killjoy.
|
Posted - 2008.06.21 12:05:00 -
[93]
Originally by: OneSock
Originally by: Kelli Flay
This.
Before Fw started, I had a feeling nanofaggotry would play a big part and the Caldari would be at a disadvantage because of it. I was hoping the nerf would come before FW opened.
Funny thing is, Gallente already had some of the best pvp ships int he game but I guess they need nanofags too in order to win. This can be attributed to their noobness.
That said nano ships don't have much DPS and the Gallente ships that do dish DPS in bucket loads can be totally disabled by Caldari ECM, so yeah.
nerf nano and ECM eh ? or boost our damp ships again !
You don't need dps when your target can't hit you back anyways.  ------------------------------------- You are all worthless, and weak.
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baltec1
Antares Shipyards
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Posted - 2008.06.21 12:28:00 -
[94]
Originally by: Vyktor Abyss
Originally by: baltec1
Originally by: Vyktor Abyss
Originally by: baltec1
...
I want to pvp but I cant take tama alone[:cry:
You're correct. 
lol I loved that fight. I lost an apoc after getting primaried by the 3 carriers and came right back in an inbis since the station only had industrials and no guns.
Gotta thank the gal's for bringing this one
Hats off to you then. Only the above mail is on www.gallente.net for you. But I guess you were fighting FOOM who have their own KB.
I'm pleased to see that after they abandoned BRUCE "damn spies!" their carriers are still getting minced and the lessons are still not learnt. Good work Caldari Militia! :)
Just a shame that the gallente showed up when they did, if they had held off for another 10 min then we could have walked away with all 3 carrier kills
Im a bit annoyed with the KB's at the moment. The CM one is not showing all the losses and kills for some reason even though they are posted and the gallente one has no losses at all for their faction 
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Armoured C
Federal Defence Union
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Posted - 2008.06.21 12:32:00 -
[95]
my stat review comes back tomorrow then we shall see who has been truly ruling the stats and in space
catch you guys tomorrow
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.21 12:32:00 -
[96]
Originally by: Steamroll McGee I've been disappointed by caldari using neutral logistics ships on the nourv gate in tama to rep their BS's.
Sorry, that was us. Had to make sure you didn't primary my logistics buddy right away ;)
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.21 12:34:00 -
[97]
Originally by: Armoured C my stat review comes back tomorrow then we shall see who has been truly ruling the stats and in space
catch you guys tomorrow
Kinda amusing how they nerfed you yet your stat posts have been more up to date!
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.21 12:40:00 -
[98]
^ |
Best. Corp. Name. Ever.
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Ishquar Teh'Sainte
Tri Optimum Ev0ke
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Posted - 2008.06.21 13:43:00 -
[99]
Originally by: baltec1
I personaly have a snipoc with a range of over 200km and the ability to hit these things, but I need a fleet to protect me from close combat and that just is not happening.
here is your problem.
not the opponents that use nano are screwing you up, but the lack of teamwork in your militia/corp.
tho' i guess you won't even need a fleet for picking one or two nanoships off ... just a good scout to warn you from the blob. ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Victor Forge
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Posted - 2008.06.21 14:11:00 -
[100]
Edited by: Victor Forge on 21/06/2008 14:11:34
Originally by: Misanth
As I see it, if you want to play FW, join any other militia than Caldari. I been in a couple of alliances, some with poor leadership, poor organisation, and obvious spies.. but this is like a Southpark episode with a parody of all the mistakes a group of people can do. It can't get worse than this.
And as far as I understand you shall stay away from Amarr militias well, unless you really like being outgunned badly. Not to mention ****loads of spies etc.
And as a Minmatar militia said in another thread, "stop complaining about lasers, you can crosstrain!". According to that advice I will stay away from FW until I am able to fly Nano-fitted Vagabond perfectly. That will say I might join at earliest November this year.
But it seems if one is Amarr or Caldari by heart the best thing you can do is to join Gallante or Minmatar militia and be so unhelpful you possible can, give misinformation, etc. Seems to be much more effective to win wars doing that than flying with a ship fitted for pvp. And they canŠt kick you from the militia either. 
Hmm, maybe that is what I am going to do until I have got myself a vagabond and enough spare Isks to afford to lose it often.  ---------------------------------------------------------- http://www.youtube.com/watch?v=GwaMHJzruDU&feature=related |

Rapture001
|
Posted - 2008.06.21 15:27:00 -
[101]
Edited by: Rapture001 on 21/06/2008 15:30:37 Edited by: Rapture001 on 21/06/2008 15:28:56 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
My 1 month old account doesn't have the skills to get a Moa good working.
[Moa, Moa long range] F-aQ Phase Code Tracking Subroutines F-aQ Phase Code Tracking Subroutines Type-D Attenuation Signal Augmentation Type-D Attenuation Signal Augmentation
'Orion' Tracking CPU I, Optimal Range 'Orion' Tracking CPU I, Optimal Range Supplemental Scanning CPU I Supplemental Scanning CPU I
250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M [empty high slot] [empty high slot] 12,4 million isk (EFT)
The range can be extended to 100km with 2 week skill training (cruiser IV and sharpshooter IV). Low-skilled Moa's can defend the medium-range. Rokh can cover the 100 to 200+km range and close range is for tacklers and frigs. Than add some EW ships and repair drakes to keep it alive.
Looks like we need several non-commissioned officer (like sergeants) to lead a wing/group of units and a great officer (the FC) to give orders to the non-commissioned officers. Players with experience and knowledge of pvp and the understanding of the role of a wing, can become a non-commissioned officer. Than we can select a great non-commissioned officer out of the big pool to get FC's.
Caldari has the large numbers, but we are mission runners with skills, setups and experience mainly concentrated on mission running. Caldari players who like pvp are already flying in 0.0 and they don't want to come back in highsec. Even with these bad conditions. We can organise, train, school, teach,... our players to become more useful.
I'm also a mission runner without any experience or knowledge of pvp. Is there a Caldaria academy?
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Steve Celeste
|
Posted - 2008.06.21 15:29:00 -
[102]
This just in: nubcake Caldari FC jumps his 40 man fleet into a 50 man enemy gatecamp.

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Victor Forge
|
Posted - 2008.06.21 15:39:00 -
[103]
Originally by: Steve Celeste This just in: nubcake Caldari FC jumps his 40 man fleet into a 50 man enemy gatecamp.

I bet they were told there was max a dozen Gallante ships in system. Spying, misinformation and backstabbing is how FW is truly fought. ---------------------------------------------------------- http://www.youtube.com/watch?v=GwaMHJzruDU&feature=related |

Istvaan Shogaatsu
Guiding Hand Social Club
|
Posted - 2008.06.21 16:02:00 -
[104]
Originally by: Rapture001 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
The thing about fighting in Caldari FW, is that the enemy will go after the soft targets first. They're after padding their kill scores with easy kills, for the most part, not fighting anything that poses a challenge - and a nano HAC has more than enough DPS to drop a piddly sniper Moa.
Just give them targets they really don't want to fight. Plated tech 1 sniper battleships with excellent tracking and t2 guns is all you really need. Like I recommended previously, try a pulse snipoc.
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baltec1
Antares Shipyards
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Posted - 2008.06.21 16:31:00 -
[105]
Originally by: Istvaan Shogaatsu
Originally by: Rapture001 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
The thing about fighting in Caldari FW, is that the enemy will go after the soft targets first. They're after padding their kill scores with easy kills, for the most part, not fighting anything that poses a challenge - and a nano HAC has more than enough DPS to drop a piddly sniper Moa.
Just give them targets they really don't want to fight. Plated tech 1 sniper battleships with excellent tracking and t2 guns is all you really need. Like I recommended previously, try a pulse snipoc.
I have
I would have never thought of using pulses to snipe with but looking at EFT now It should prove to be a real problem for nano's. Gonna put it though its paces over the weekend and if its any good I might just roll with it as my standard BS.
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Sergara Darkthorn
black hearts
|
Posted - 2008.06.21 16:33:00 -
[106]
Originally by: Victor Forge
Originally by: Steve Celeste This just in: nubcake Caldari FC jumps his 40 man fleet into a 50 man enemy gatecamp.

I bet they were told there was max a dozen Gallante ships in system. Spying, misinformation and backstabbing is how FW is truly fought.
Not to mention much nerd rage smack talk in local channels
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Ulstan
State Protectorate
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Posted - 2008.06.21 17:12:00 -
[107]
Edited by: Ulstan on 21/06/2008 17:23:05 Edited by: Ulstan on 21/06/2008 17:18:24
Quote: I keep watching the stats, and the numbers of Gallente are rising, as well as their victory points and kills. As of now, all the caldari have to show for it is one system under occupancy. But in every other category, the stats are not boding well.
That is really the only stat that matters. However, if Gallente keep up their victory point pace they are going to start taking some systems as well.
The kills is mostly INVCT nano rolling noobs. We don't really have any excuse for them earning more VP however - time to step it up a notch, caldari!
Quote: I have yet to see a nano gang engage Caldari, or Caldari engage a nano gang.
?? Happens all the time. I've personally watched INVCT's nano gang routinely take on caldari missile fleets 4 to 5 times their size and pop about 20-30 frigs and cruisers for no loss on their part. They are tearing up the Caldari fleet.
Granted, a lot of this is that heavy precision missiles inexplicably and erroneously suck against nano ships, but part of it is caldari not bringing enough ECM, tracking disruptor, sniping ships (of course, missiles also suck at sniping)
So yes, there is a game imbalance, but it's not like Caldari have to sit around waiting for CCP to fix heavy precision missiles before they can do anything aobut it. Use ECM, sniper railboats, etc.
Also, I agree with people saying they shouldn't have to cross train races to be viable in PvP - they are absolutely correct. Fortunately even if you want to stick with caldari you can train something that will drive off nanos (ECM and sniping). Granted, killing them may not be so easy without nano ships of your own, but you can at least keep them from perfortaing the blob at will :p
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Ulstan
State Protectorate
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Posted - 2008.06.21 17:37:00 -
[108]
Edited by: Ulstan on 21/06/2008 17:42:24
Quote:
Don't tell me all you guys are trained purely caldari ships, and missiles. Caldari use rails as well, and cross training to another race's ships takes no time for the older players. In fact, if you are an older player who likes PvPing, you should have done so already.
I think you're overestimating the caldari here - they aren't all super old vet PvP'ers. The vast majority of them have never PvP'ed before in their lives, and are fairly new. of COURSE they're going to bring drakes and caracals, that's the only thing they know how to fly.
Also, does Caldari have any super focused PvP corps on their side? Like gallente/minnie have outbreak and Invicta? Invicta would be rolling all over the caldari even without nanos, because they are very well trained and organized.
There are veteran players on the caldari side here and there, but not that many of them, and they are scattered around here and there and not in a coherent corp/timezone. Maybe that will change, we just need some time to adjust.
I personally am going to be watching for other people that know what they are doing, adding them to friends list, trying to gang with them, coordinate with them, etc. We could get a few people to do a dedicated sniper setup and all assist on the same target, etc.
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Christopher Multsanti
Darwin With Attitude oooh Shiny
|
Posted - 2008.06.21 17:52:00 -
[109]
Sounds like Caldari are losing the war.
ER to the rescue!!!!111
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Xzar Fyrarr
Tribal Liberation Force
|
Posted - 2008.06.21 17:55:00 -
[110]
Originally by: Pitt I think from here on in fw I'm going to fly nothing but caldari ships, just to show the caldari militia that they can be used for pvp. It's not the ships, or nano, or gal and mini's hax/sploiting. It's the fact that the caldari militia have absolutly no idea how to set up a ship, use it's strengths, and apply it well with tactics in a pvp situation.
Instead of trying to figure out how to fit and fly thier ships they come here and complain about how everyone else's toys are too cool and need to nerfed.
Just a hint caldari, pvp is not a mission an agent gave you. You need to fit your ship just abit different than you would for a mission aginst gal navy/guistas.
This
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Ulstan
State Protectorate
|
Posted - 2008.06.21 18:26:00 -
[111]
Originally by: Istvaan Shogaatsu
Originally by: Rapture001 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
The thing about fighting in Caldari FW, is that the enemy will go after the soft targets first. They're after padding their kill scores with easy kills, for the most part, not fighting anything that poses a challenge - and a nano HAC has more than enough DPS to drop a piddly sniper Moa.
Just give them targets they really don't want to fight. Plated tech 1 sniper battleships with excellent tracking and t2 guns is all you really need. Like I recommended previously, try a pulse snipoc.
How about buffer tanked Ferox? Sadly I do not at this moment have good pulse/amarr BS skills and am loathe to wait until I do in order to help out with the nano problem.
Other alternative is blackbirds - just finished ferrying a ton of ECM mods to my waypoints.
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EvilSpork
Invicta.
|
Posted - 2008.06.21 20:24:00 -
[112]
Originally by: Ulstan
Granted, a lot of this is that heavy precision missiles inexplicably and erroneously suck against nano ships, ...(of course, missiles also suck at sniping)
So yes, there is a game imbalance...
We have used several stealth bombers in our gangs. missiles work just fine for sniping. as for the heavy precision missiles, there is nothing wrong with them. when you build a gang and ship to do nothing be snipe, and go as fast as humanly possible, they better be able to go fast. what missile, or even turret, can hit a ship doing over 4km/s? i will point out that not all of our ships do 4km/s, the ship i was flyin just the other day couldnt. during a fleet fight, a single caldari **** (a cerberus) decided to shoot me. i had to mwd out of his locking range so i didnt get popped. even at my max mwd speed with leadership skills etc, he was hitting me still! if it werent just a single cerb shooting me, but instead the entire fleet, im pretty sure i wouldnt have been able to avoid several hundred missiles. but avoiding 5, wasnt too hard.
it comes down to tactics. when you have a fleet that cant call targets, they will rarely land a kill. when you have a fleet that is designed to hit at long range and be able to GTFO if the **** hits the fan, they will probably live a lot longer and possibly kill things.
again, there is nothing wrong with the game mechanics, besides a general lack of knowlage of them on the caldari side. the tactics of both sides can be easily countered. caldari blob(oh no nerf blobs!) so we use sniping nano ships(oh no nerf nanos!), and if caldari brings a ton of ECM, should we cry to nerf ecm? it all boils down to 3 words: tactics, leadership, organisation.
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EvilSpork
Invicta.
|
Posted - 2008.06.21 20:29:00 -
[113]
Edited by: EvilSpork on 21/06/2008 20:30:13
Originally by: Ulstan
How about buffer tanked Ferox? Sadly I do not at this moment have good pulse/amarr BS skills and am loathe to wait until I do in order to help out with the nano problem.
Other alternative is blackbirds - just finished ferrying a ton of ECM mods to my waypoints.
i would think most caldari guys can fly a crow, right? how about a gang of ALL intercepters? 50+ crows would be a comedy lolfest, and a ton would die but how could ANY gang of lesser size fight off that many bees? i wouldnt mind losing my ship to a giant swarm of crows 
edit: removed pyramid quoted unrelated junk
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Gildoom
|
Posted - 2008.06.21 20:55:00 -
[114]
Edited by: Gildoom on 21/06/2008 20:55:33 Well, lets see, our main ship was the CNR and had this neat Torpedo nerf... Yeah, I just can't imagine WHY we are losing now lol.
Btw, I mostly run missions, the pvp I was going to do, I am never going to do now.
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Furb Killer
USC Militia
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Posted - 2008.06.21 21:16:00 -
[115]
Torpedo nerf? They got like 33% more dps.
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Thorradin
State Protectorate
|
Posted - 2008.06.21 21:37:00 -
[116]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/06/2008 11:38:56
Originally by: baltec1
This can be blamed upon the nano gangs who infest tama. With most caldari flying missile boats they are at an extream disadvantage and thus dont like taking them on. Its all fine saying fly hugginns. rapiers and use turrets but alot of these guys dont have those skills or only have the basic ones trained. As a result alot of the militia are terrified of engaging them since there is little they can do.
This will end once the CM start being able to field nanos like the gallente can at the moment but its going to be a while before that happens.
Caldari should get in crows. Excellent speed and ability to catch nano ships, then the rest of the fleet can instapop them with missiles or whatever they like.
Or they could jump into a huginn and get called primary, thats fun too. 
Yes because a crow isn't toast the second it gets near a nanoship that has a neut on, or web.
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Uzume Ame
Federal Navy Academy
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Posted - 2008.06.21 21:39:00 -
[117]
Good for you. Stop crying and learn how to use torp raven (which are very powerfull anyway with the necessary support).
Go away ---> missions*
* what does all that people spend iskies on?
Teh failure of a signature. |

Thorradin
State Protectorate
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Posted - 2008.06.21 21:39:00 -
[118]
Originally by: OneSock That said nano ships don't have much DPS and the Gallente ships that do dish DPS in bucket loads can be totally disabled by Caldari ECM, so yeah.
Since when has ECM disabled drones?
Oh that's right, it doesn't, you put drones out, get ECMed, and your drones go and kill the ECM boat, or jam it if they're ecm/ewar drones.
See the SF vs BoB tourny fight for details on Gallente ships and how ECM works wonders against them.
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ElCholo
The SMITE Brotherhood
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Posted - 2008.06.21 21:41:00 -
[119]
Originally by: Thorradin
Yes because a crow isn't toast the second it gets near a nanoship that has a neut on, or web.
Use the blob Luke, send 20 crows - hell, send 50 of em.
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Istvaan Shogaatsu
Guiding Hand Social Club
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Posted - 2008.06.21 21:54:00 -
[120]
Originally by: Ulstan How about buffer tanked Ferox? Sadly I do not at this moment have good pulse/amarr BS skills and am loathe to wait until I do in order to help out with the nano problem.
Other alternative is blackbirds - just finished ferrying a ton of ECM mods to my waypoints.
Mmmm, the blackbird would be a vastly superior alternative to the ferox in most FW fleets - with ferox, you can hope to, at best, put one ship out of action through some very lucky firepower before you're quickly taken down; whereas with blackbird you can deny three ships the right to fire their guns.
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Thorradin
State Protectorate
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Posted - 2008.06.21 22:10:00 -
[121]
Originally by: Rapture001 Edited by: Rapture001 on 21/06/2008 15:30:37 Edited by: Rapture001 on 21/06/2008 15:28:56 Are Moa's usable? Looks great to create a wing with 10 to 20 Moa's and sniping those nano's at long range.
My 1 month old account doesn't have the skills to get a Moa good working.
[Moa, Moa long range] F-aQ Phase Code Tracking Subroutines F-aQ Phase Code Tracking Subroutines Type-D Attenuation Signal Augmentation Type-D Attenuation Signal Augmentation
'Orion' Tracking CPU I, Optimal Range 'Orion' Tracking CPU I, Optimal Range Supplemental Scanning CPU I Supplemental Scanning CPU I
250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M 250mm Compressed Coil Gun I, Iron Charge M [empty high slot] [empty high slot] 12,4 million isk (EFT)
The range can be extended to 100km with 2 week skill training (cruiser IV and sharpshooter IV). Low-skilled Moa's can defend the medium-range. Rokh can cover the 100 to 200+km range and close range is for tacklers and frigs. Than add some EW ships and repair drakes to keep it alive.
Looks like we need several non-commissioned officer (like sergeants) to lead a wing/group of units and a great officer (the FC) to give orders to the non-commissioned officers. Players with experience and knowledge of pvp and the understanding of the role of a wing, can become a non-commissioned officer. Than we can select a great non-commissioned officer out of the big pool to get FC's.
Caldari has the large numbers, but we are mission runners with skills, setups and experience mainly concentrated on mission running. Caldari players who like pvp are already flying in 0.0 and they don't want to come back in highsec. Even with these bad conditions. We can organise, train, school, teach,... our players to become more useful.
I'm also a mission runner without any experience or knowledge of pvp. Is there a Caldaria academy?
That's not back except for the very quick death it'll have at the hands of turret BS.
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Thorradin
State Protectorate
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Posted - 2008.06.21 22:17:00 -
[122]
Originally by: ElCholo
Originally by: Thorradin
Yes because a crow isn't toast the second it gets near a nanoship that has a neut on, or web.
Use the blob Luke, send 20 crows - hell, send 50 of em.
If I could find 50 people in the militia good enough for form a 50 crow fleet, they'd probably be good enough to form a better fleet.
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Ulstan
State Protectorate
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Posted - 2008.06.22 01:49:00 -
[123]
Quote: Well, lets see, our main ship was the CNR and had this neat Torpedo nerf...
Dude! Torpedos were *buffed* a lot for PvP.
And I'm pretty sure INVCT would just love for you to bring out a CNR to fight them. Would look good on their ever increasing pile of killmails.
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