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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.06.22 13:53:00 -
[1]
Hi, i too think that nano-ships are overpowered.
Either nanos and similar speedmods should be nerfed, or restricted to ships with a certain role (so that not every ship with few lowslots can go 3km/s+) OR there should be anti-nano modules, that actually can counter nanos in game and not only on paper.
Disclaimer: This is not a whine post but valuable customer feedback (which i give even without taking part in a sweepstakes or receiving a gift).
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Malcanis
We are Legend
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Posted - 2008.06.22 13:54:00 -
[2]
I think kitten are overpowered. Nerf kittens.
CONCORD provide consequences, not safety; only you can do that. |

PR0D AK71V
Mad Hamster Infestation
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Posted - 2008.06.22 13:58:00 -
[3]
/signed both also concord is overpowered... nerf concord
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Sokratesz
Rionnag Alba
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Posted - 2008.06.22 14:09:00 -
[4]
Originally by: Yakia TovilToba Hi, i too think that nano-ships are overpowered.
Either nanos and similar speedmods should be nerfed, or restricted to ships with a certain role (so that not every ship with few lowslots can go 3km/s+) OR there should be anti-nano modules, that actually can counter nanos in game and not only on paper.
Disclaimer: This is not a whine post but valuable customer feedback (which i give even without taking part in a sweepstakes or receiving a gift).
gtfo
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Helen
coracao ardente
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Posted - 2008.06.22 14:12:00 -
[5]
If it looks like a whine post and sounds like a whine post its a whine post right?
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Jim McGregor
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Posted - 2008.06.22 14:13:00 -
[6]
I feel like im in the movie Groundhog Day...
--- Its dead, Jim.
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.22 14:25:00 -
[7]
Originally by: Jim McGregor
I feel like im in the movie Groundhog Day...
That guy got a better deal tbh.
Meanwhile, since there are several fresh "nerf nano!!1!" threads floating around here already. Was it really needed to make yet another one?
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Pies
Exanimo Inc
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Posted - 2008.06.22 14:28:00 -
[8]
Originally by: Yakia TovilToba OR there should be anti-nano modules, that actually can counter nanos in game and not only on paper.
There already are two things that do that...
1.) Stasis Web 2.) A brain
___________________ Tasty... |

AstroPhobic
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Posted - 2008.06.22 14:49:00 -
[9]
1. Minnie Recons 2. Heavy Neutralizers 3. Remote Rep Gangs 4. More nanos! 5. Decent tracking 6. Suicide tacklers 7. Forced low transversal, sniper battleships 8. Staying about 15km from any gang mate - making a big "web"
Dur-de-dur.
Astro
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Jalif
Deviance Inc Nocturnal Legion
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Posted - 2008.06.22 14:51:00 -
[10]
Problem with Nano's is:
- As nano you try to avoid damage, but the shield extenders create a large buffer if you get hit. Thats why they are overpowered. The Solution to this is that Large Shield Extenders & MWD shouldn't work togheter. You wouldn't see any nano ship if these 2 were not togheter. - The HP buff also was just to help about Nano's. Same as the reason as above, they can survive multiply hits. Solution to this is to increase mass of those ships who shouldn't be nano'd. - Any Cruiser sized nano ship has taken over the role of the interceptor. Cause they can take more hits (becuase of the Shield Buffer)... Have more Damage Output. Because of Nano-Ships & Nano-Blobs, interceptors have been nerfed too. - There is no single way to take down a nano-ship with a non-nano-ship. YOu need a nano-ship to kill him. Therefore you will see only & more nano-ships everyday. - Nano-Recons who have the same Price as a good fitted Battleship. Those Recons have the ability to kill the battleship or to run from it. The Battleship has no way to kill those ships but just saving his ship. You need more then 1 person to kill just 1 nano ships if you want to use non-nano ships. Is this really balanced? - New people in the game can't go into a pvp-tackling frig as they won't be able to catch anyone & are easy targets for nano-ships. You are ruining the gaming experiance for the newbies who like to get dirrectly into pvp. ************ BOOST MINMATAR!!! ************ |

Riho
Mercenary Forces
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Posted - 2008.06.22 14:52:00 -
[11]
Originally by: Yakia TovilToba Hi, i too think that nano-ships are overpowered.
Either nanos and similar speedmods should be nerfed, or restricted to ships with a certain role (so that not every ship with few lowslots can go 3km/s+) OR there should be anti-nano modules, that actually can counter nanos in game and not only on paper.
Disclaimer: This is not a whine post but valuable customer feedback (which i give even without taking part in a sweepstakes or receiving a gift).
i too think your a newbie who wants the game changed because he cant think of a way to adapt himself.
your disclaimer is worth nothing... this a pure and simple whine post... you dont give any new ideas, just plain whine. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Tenuo
Native Freshfood
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Posted - 2008.06.22 14:54:00 -
[12]
Originally by: Yakia TovilToba Hi, i too think that nano-ships are overpowered.
Either nanos and similar speedmods should be nerfed, or restricted to ships with a certain role (so that not every ship with few lowslots can go 3km/s+) OR there should be anti-nano modules, that actually can counter nanos in game and not only on paper.
Disclaimer: This is not a whine post but valuable customer feedback (which i give even without taking part in a sweepstakes or receiving a gift).
gtfo _______________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that there isn't one, there never has been and there never |

Yakia TovilToba
Halliburton Inc.
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Posted - 2008.06.22 15:14:00 -
[13]
Originally by: Riho
i too think your a newbie who wants the game changed because he cant think of a way to adapt himself.
your disclaimer is worth nothing... this a pure and simple whine post... you dont give any new ideas, just plain whine.
Oh noes, you hurt my feelings 
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Crazy Tasty
Beyond Divinity Inc
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Posted - 2008.06.22 15:21:00 -
[14]
Originally by: Helen If it looks like a whine post and sounds like a whine post its a whine post right?
Obvious whine is obvious? ------ // This is by design. When a ship jumps through a gate, it clears all aggression. // - BH ******** Pew on gate, if it gets hot, jump through and Ctrl-Q. Game mechanic endorsed by CCP. |

Reem Fairchild
Sebiestor tribe
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Posted - 2008.06.22 15:43:00 -
[15]
Originally by: Sokratesz
gtfo
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Akuma Tsukai
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Posted - 2008.06.22 16:24:00 -
[16]
Nanos are fine. nano counters are crap. So unless CCP will get a gift from heaven they WILL nerf nano Happy now? P.S. Anybody bothered to count nerf nanos threads?  ---- Drones eat everything. Trust me. |

kor anon
Ministry of War
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Posted - 2008.06.22 16:28:00 -
[17]
oh ffs not another one of these threads, whats so hard about using about taking the iniative and fitting a webber or a single neut. I mean ffs stop your whining, the tools are there to counter nano just learn how to use them properly
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slothe
Murky Inc.
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Posted - 2008.06.22 16:41:00 -
[18]
nanos per se arent overpowered, polycarbons are objectively overpowered, just tweak polycarbs in line with other rigs and thats a good start.
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adriaans
Ascendant Immortalis
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Posted - 2008.06.22 17:06:00 -
[19]
Originally by: slothe nanos per se arent overpowered, polycarbons are objectively overpowered, just tweak polycarbs in line with other rigs and thats a good start.
after having played around a bit the last 2-3 days with nano fittings for the first time, this has proven to be closest to the truth. -sig-
Support the introduction of Blaze M crystals for Amarr!
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Tenuo
Native Freshfood
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Posted - 2008.06.22 17:27:00 -
[20]
Originally by: slothe nanos per se arent overpowered, polycarbons are objectively overpowered, just tweak polycarbs in line with other rigs and thats a good start.
This man speaks the truth. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Lorz0r
You're Doing It Wrong
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Posted - 2008.06.22 17:27:00 -
[21]
Originally by: AstroPhobic 1. Minnie Recons 2. Heavy Neutralizers 3. Remote Rep Gangs 4. More nanos! 5. Decent tracking 6. Suicide tacklers 7. Forced low transversal, sniper battleships 8. Staying about 15km from any gang mate - making a big "web"
Dur-de-dur.
Astro
Stupid OP post does mean he will get stupid replies I guess... 1. yes, nano counter 2. nano counter but isn't gonna get you any kills and can only be used on battleships and are very very difficult to fit on alot of them 3. counter to anything, not just nano 4. great. nano's counter nano's. lets all fly nano's 5. decent tracking? ok...pretty much an impossibility on ships fitting anything but small guns and impossible for missile ships 6. suicide tacklers? what interceptors or just weak nanoships? why not just make a good nanoship instead? see #4. 7. sniper battleships are mincemeat to a semi non ******** nano pilot 8. unrealistic counter in a skirmish
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PirceHat
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Posted - 2008.06.22 17:36:00 -
[22]
Stupid OP post does mean he will get stupid replies I guess... 1. yes, nano counter 2. nano counter but isn't gonna get you any kills and can only be used on battleships and are very very difficult to fit on alot of them 3. counter to anything, not just nano 4. great. nano's counter nano's. lets all fly nano's 5. decent tracking? ok...pretty much an impossibility on ships fitting anything but small guns and impossible for missile ships 6. suicide tacklers? what interceptors or just weak nanoships? why not just make a good nanoship instead? see #4. 7. sniper battleships are mincemeat to a semi non ******** nano pilot 8. unrealistic counter in a skirmish
2. Fitting a heavy neut on a battleship isn't all that hard. 4. Geddon swarm > nanos 5. Fly a ******* geddonÖ 6. T1 vigil easily goes 4k/s, \o/ 7. No, no they arn't. And its not proper sniper battleships its geddons etc. with t2 range ammo loadded. 8. Did this exact thing with t1 cruisers the other days and killed about fifteen nanohacs.
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AstroPhobic
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Posted - 2008.06.22 17:38:00 -
[23]
Originally by: Lorz0r
Originally by: AstroPhobic 1. Minnie Recons 2. Heavy Neutralizers 3. Remote Rep Gangs 4. More nanos! 5. Decent tracking 6. Suicide tacklers 7. Forced low transversal, sniper battleships 8. Staying about 15km from any gang mate - making a big "web"
Dur-de-dur.
Astro
Stupid OP post does mean he will get stupid replies I guess... 1. yes, nano counter 2. nano counter but isn't gonna get you any kills and can only be used on battleships and are very very difficult to fit on alot of them 3. counter to anything, not just nano 4. great. nano's counter nano's. lets all fly nano's 5. decent tracking? ok...pretty much an impossibility on ships fitting anything but small guns and impossible for missile ships 6. suicide tacklers? what interceptors or just weak nanoships? why not just make a good nanoship instead? see #4. 7. sniper battleships are mincemeat to a semi non ******** nano pilot 8. unrealistic counter in a skirmish

So you agree that 1,2,3,4, and 6 are viable counters, yet you call my post stupid. Anyway, we all know missile ships fail against nanos, so why even bring this up? You get some decent tracking on pulse or autocannons and the nanos that can't perma MWD will fall flat. Anyway, if you're being attacked by nanos (read - home system), you can easily setup several sniper BS outside of a bubble. 2 groups. If said nanoships go after one group, the other group waits until transversal becomes ~0 (read - not pressing f1-f8 and hoping) and blasts them away. 8 is only your opinion of unrealistic - as it is extremely realistic, given you're not all sniper fit. Just requires a decent FC and co-ordination.
Anyway, gtfo.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.06.22 17:50:00 -
[24]
Originally by: Akuma Tsukai Nanos are fine. nano counters are crap. So unless CCP will get a gift from heaven they WILL nerf nano Happy now? P.S. Anybody bothered to count nerf nanos threads? 
Someone in caldari melitia chat said we must make at least 2 a day in order to create CHANGE we can BELIEVE in. Let's HOPE it is true and we don't have to make 5 a day 
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Lorz0r
You're Doing It Wrong
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Posted - 2008.06.22 17:54:00 -
[25]
Originally by: AstroPhobic
Originally by: Lorz0r
Originally by: AstroPhobic 1. Minnie Recons 2. Heavy Neutralizers 3. Remote Rep Gangs 4. More nanos! 5. Decent tracking 6. Suicide tacklers 7. Forced low transversal, sniper battleships 8. Staying about 15km from any gang mate - making a big "web"
Dur-de-dur.
Astro
Stupid OP post does mean he will get stupid replies I guess... 1. yes, nano counter 2. nano counter but isn't gonna get you any kills and can only be used on battleships and are very very difficult to fit on alot of them 3. counter to anything, not just nano 4. great. nano's counter nano's. lets all fly nano's 5. decent tracking? ok...pretty much an impossibility on ships fitting anything but small guns and impossible for missile ships 6. suicide tacklers? what interceptors or just weak nanoships? why not just make a good nanoship instead? see #4. 7. sniper battleships are mincemeat to a semi non ******** nano pilot 8. unrealistic counter in a skirmish

So you agree that 1,2,3,4, and 6 are viable counters, yet you call my post stupid. Anyway, we all know missile ships fail against nanos, so why even bring this up? You get some decent tracking on pulse or autocannons and the nanos that can't perma MWD will fall flat. Anyway, if you're being attacked by nanos (read - home system), you can easily setup several sniper BS outside of a bubble. 2 groups. If said nanoships go after one group, the other group waits until transversal becomes ~0 (read - not pressing f1-f8 and hoping) and blasts them away. 8 is only your opinion of unrealistic - as it is extremely realistic, given you're not all sniper fit. Just requires a decent FC and co-ordination.
Anyway, gtfo.
naaah, ill just stay for a bit thanks
I said 1. is a viable counter the rest arent viable. and for the post above - fitting heavy neuts on a torp raven is extremely difficult.
Why bring up why missile ships fail against nano's? oh sorry forgive me, since so few people fly them I might as well just disregard them. If I get decent racking on pulse or autocannons then as soon as they see their shield start drop they run. Cool - I've made a setup which makes nano's run away.
Also, saying nano is a viable counter to nano is nothing short of ********, it just makes the problem worse. everyone flies nano's anyway.
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kor anon
Ministry of War
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Posted - 2008.06.22 17:58:00 -
[26]
Originally by: Lorz0r Also, saying nano is a viable counter to nano is nothing short of ********, it just makes the problem worse. everyone flies nano's anyway.
i dont
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Vengarioth Skullshanks
Asgard Schiffswerften Ev0ke
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Posted - 2008.06.22 18:14:00 -
[27]
If you cant cope with nanoships your just incompetent. It just takes a little more than npcing drakes ya know  
And if you take a glimpse at various killboards you will notice ... nanoships die every day... must be hax cause they are clearly invincible! :p ---

[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details plea |

kor anon
Ministry of War
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Posted - 2008.06.22 18:22:00 -
[28]
Originally by: Vengarioth Skullshanks If you cant cope with nanoships your just incompetent. It just takes a little more than npcing drakes ya know  
And if you take a glimpse at various killboards you will notice ... nanoships die every day... must be hax cause they are clearly invincible! :p
i think ive fallen in love heres a cookie
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Haru Itari
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Posted - 2008.06.22 18:38:00 -
[29]
Edited by: Haru Itari on 22/06/2008 18:43:31 Did these nanonerf threads only appear after Factional Warfare came about? All this just sound like noobies whining about something never experienced in PvE. The game is not just about dps and tanking.
I know nanofibers were pretty overpowered before, HURF DURF 5km phoon!, but they're pretty much in line with everything else except maybe polycarbs which is why they're 40-50mil each... But from what I've seen, medium range guns on T2 cruisers rip Nanos to shreds easily with a few tracker cpus.
Another way to beat them is a few ships using Tracking Links on one specific high-alpha sniper (geddon and tempest and mega come to mind here).
Another way is possibly to use heavy webbifier drones. They have innate speed of 1.5k. Get in your domi and fit 3 drone navs and 2 sensor boosters. With good drone skills, you can use them to web the nanos that go less than 3.5km.
There's a lot of ways. I mean hell, if nothing else, have everyone fit Warrior II and just completely mob them with like 40 light drones.
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Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.06.22 18:51:00 -
[30]
Originally by: Yakia TovilToba Hi, i too think that nano-ships are overpowered.
Either nanos and similar speedmods should be nerfed, or restricted to ships with a certain role (so that not every ship with few lowslots can go 3km/s+) OR there should be anti-nano modules, that actually can counter nanos in game and not only on paper.
Disclaimer: This is not a whine post but valuable customer feedback (which i give even without taking part in a sweepstakes or receiving a gift).
Quoting another one of these FW noobs who just found out what 'speed tank' means and thinks that 3km/sec is fast.
Originally by: CCP Explorer You can still steal their stuff.
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