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Rodj Blake
PIE Inc.
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Posted - 2008.06.25 08:36:00 -
[1]
Edited by: Rodj Blake on 25/06/2008 08:46:32
It was revealed during the CSM that:
Originally by: Chairman Jade 5. Of course there IS a quick and dirty fix on the table right now. The FW system as programmed has the ability for corps within an alliance to join a FW militia. Its an ability that is "blocked" while CCP look at the impact and operation of FW on the live server for the next month or so. (main issue with the quick fix is where corps in an alliance should be able to sign up for different militias or if they all have to join the same one.)
Therefore, I move that CCP focus additional resources into providing the mechanisms to allow individual corporations to sign up for FW whilst also belonging to an alliance.
Dulce et decorum est pro imperium mori.
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Baron Erique
Paxton Industries Paxton Federation
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Posted - 2008.06.25 08:46:00 -
[2]
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Traxio Nacho
Sharks With Frickin' Laser Beams
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Posted - 2008.06.25 09:44:00 -
[3]
I thought CCP didn't allow alliances to sign upto faction warfare to try and cut down on blobs?
If CCP now allow all the RP corps within alliances to sign up empire will be worse than 0.0 for blobs , from what i've seen its pretty bad as it is.
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Yuri Drocher
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.25 09:45:00 -
[4]
give me the ability to join without leaving my corp and alliance!
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Hori To
Kinda'Shujaa
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Posted - 2008.06.25 10:34:00 -
[5]
sounds like a plan tbh. There should be consequences of course, killing any opposing militia member should give you standings hit (does it do that now). Choice and consequence \o/ |

Nexus Kinnon
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.06.25 10:43:00 -
[6]
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.25 11:02:00 -
[7]
Edited by: Xennith on 25/06/2008 11:02:15
Originally by: Traxio Nacho I thought CCP didn't allow alliances to sign upto faction warfare to try and cut down on blobs?
thats working really well i take it? i mean theres never a caldari militia blob roaming around is there.
the anti-blobbing should be built into the mechanics of system capture (splitting people across objectives being more efficient) rather than being an arbitary limit saying "no alliances!". We come for our people |

Bartholomeus Crane
Estrale Frontiers
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Posted - 2008.06.25 11:35:00 -
[8]
+1 -- Quis custodiet ipsos custodes? |

Tony O
Midnight Captains
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Posted - 2008.06.25 11:38:00 -
[9]
Personally, I'd rather this did not happen.
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Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.25 13:12:00 -
[10]
+1
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Coup DeGrace
Garoun Investment Bank
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Posted - 2008.06.25 13:15:00 -
[11]
Damn right
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bl3ach
Masuat'aa Matari
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Posted - 2008.06.25 13:15:00 -
[12]
+1
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Solgar Morduknar
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Posted - 2008.06.25 13:17:00 -
[13]
+1
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2008.06.25 13:17:00 -
[14]
Aw yeah
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Tyrius Morytia
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Posted - 2008.06.25 13:18:00 -
[15]
+1
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Harmonius Moonshadow
Ananasi Trading Ltd
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Posted - 2008.06.25 13:19:00 -
[16]
+1
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2008.06.25 13:32:00 -
[17]
From an RP perspective would be good for me if this was timed with the dawning of the new Minmatar government.
Do it.
Join Kinda'Shujaa |

Violette Tremere
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.25 14:03:00 -
[18]
+1
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Niding
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.06.25 14:14:00 -
[19]
Edited by: Niding on 25/06/2008 14:13:52 +1
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Kainda Gordo
Kinda'Shujaa
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Posted - 2008.06.25 14:14:00 -
[20]
Do it....  Minmatar Faction Warfare Corp Now Recruiting |
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Jade Constantine
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Posted - 2008.06.25 14:45:00 -
[21]
Originally by: Rodj Blake Edited by: Rodj Blake on 25/06/2008 08:46:32
It was revealed during the CSM that:
Originally by: Chairman Jade 5. Of course there IS a quick and dirty fix on the table right now. The FW system as programmed has the ability for corps within an alliance to join a FW militia. Its an ability that is "blocked" while CCP look at the impact and operation of FW on the live server for the next month or so. (main issue with the quick fix is where corps in an alliance should be able to sign up for different militias or if they all have to join the same one.)
Therefore, I move that CCP focus additional resources into providing the mechanisms to allow individual corporations to sign up for FW whilst also belonging to an alliance.
I'm happy to support this and I'll undertake to write up the ISSUE submission for the next round of formal talks of course. I personally feel its a pretty clear-cut thing and it would be of benefit to many RP alliances and will help balance out FW and bring more people into those conflicts and enable further exploration of the system capture mechanics and associated gameplay areas.
What I'd also like to see from people supporting is how they feel the multiple-corporations from single alliances issue is handled though.
The "fix" we were told about basically allows any corporation currently in an alliance to join a militia while staying in their own alliance (so its a situation that can lead to some complexities that will need to be addressed in the ISSUE).
For example.
An alliance with 4 corporations:
1. One corp could join the Amarr militia, they'll be able to shoot (and be shot) by the Gallente and Matari militias - but in empire the other 3 corps wouldn't be able to help them. This could lead to confusions.
2. What if all 4 corps joined different militias - they'd be at war with all the FW militia corps AND themselves.
3. If all 4 corps joined the same militia it'd be pretty much as if the Alliance did join the Militia as a whole.
So we do need some guidance on the rule to be followed here.
If this proposal is supported shall we say?
1. If any corps from the alliance join X militia then the rest of the alliance corps can only join X militia too? 2. If any corps from the alliance join X militia then ALL the rest of the alliance corps MUST join X militia? 3. Only one corp from the alliance can join X militia?
etc etc.
See what I mean? We need to not only support the principle but also what specifics we want to see. I'm personally in favor of any number of alliance corps could join any one Militia but once any single corp has joined up the rest of the alliance corps can only join the that militia too. Hence ensuring that alliances can only effectively "support" any one militia.
CSM Manifesto 2008 | Destroy Outposts! |

Haverloth
1st Praetorian Guard Vigilia Valeria
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Posted - 2008.06.25 15:53:00 -
[22]
I support this wholeheartedly and believe this should be a priority.
Originally by: Jade Constantine
See what I mean? We need to not only support the principle but also what specifics we want to see. I'm personally in favor of any number of alliance corps could join any one Militia but once any single corp has joined up the rest of the alliance corps can only join the that militia too. Hence ensuring that alliances can only effectively "support" any one militia.
This seems like the most sensible iteration - once corp x has signed for a Militia y, then other corps in the alliance can only sign to Militia y. Helps stop silliness. ____________________
http://1pg.vigilia-valeria.org http://www.amarr-empire.net |

Ryas Nia
Veto. Veto Corp
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Posted - 2008.06.25 15:56:00 -
[23]
+1 but with the stipulation that only one corp from each alliance may join FW.
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Damion Zyne
Des Esseintes Social Club
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Posted - 2008.06.25 16:06:00 -
[24]
Originally by: Ryas Nia +1 but with the stipulation that only one corp from each alliance may join FW.
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Kade Jeekin
Masuat'aa Matari Ushra'Khan
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Posted - 2008.06.25 16:07:00 -
[25]
Perhaps make it so that the executor corp has to join first then make all other corps have to follow suit. --------------------------------------- Outface the depths of evil with clarity --------------------------------------- |

Smagd
Encina Technologies
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Posted - 2008.06.25 16:09:00 -
[26]
+1
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Zaphod Jones
Kinda'Shujaa
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Posted - 2008.06.25 16:11:00 -
[27]
damnit, do i have to agree with Rodj ?
Minmatar FW Corp recruiting |

Evanda Char
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.06.25 16:23:00 -
[28]
Oh gods, please, yes. As I've said before, RPers unite into alliances to keep their own specific diversities while working together towards a general goal. It allows us to make up for a shortfall in numbers the might join one specific corporation.
Taking my own alliance as an example, if you were to merge two of the major corps - Gradient and Re-Awakened Technologies - it would be like dropping a box of ferrets high on frentix into a meeting of a Stalinist planning committee just after a funeral (Apologies to Gradient there - please don't hurt meeeeee ). The idea of one corp tolerating, or even hiring, the attitude of the other would be completely unbelievable. In an alliance, with separate corp chat channels, it's much much easier.
Not all the extant alliances want to be their own faction living in 0.0 - when we created ourselves, we didn't know we had to. Some of us have decided to serve a faction, and those of us in that boat would very much like to join the big war our factions are in as full participants not as pirates lurking on the boundaries.
-Eva-
Electus Matari - taking it one bad guy at a time |

Jade Constantine
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Posted - 2008.06.25 16:24:00 -
[29]
Originally by: Zaphod Jones damnit, do i have to agree with Rodj ?
I think its one of these "RP Pride" issues that we have to get on board regardless of wanting to shoot amarrian's in their faces 
(though since its an issue to let us shoot amarrian's in their faces it ain't so hard to understand )
CSM Manifesto 2008 | Destroy Outposts! |

Evanda Char
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.06.25 16:27:00 -
[30]
Originally by: Jade Constantine
1. If any corps from the alliance join X militia then the rest of the alliance corps can only join X militia too? 2. If any corps from the alliance join X militia then ALL the rest of the alliance corps MUST join X militia? 3. Only one corp from the alliance can join X militia?
I'd say option 2, for preference, or option 1 as a second choice. Option 3 is pretty much the same as where we are now in EM, with one corp farmed out to the militia and the rest of the alliance waiting hopefully for one of them to wake up.
-Eva-
Electus Matari - taking it one bad guy at a time |
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Elsebeth Rhiannon
Gradient Electus Matari
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Posted - 2008.06.25 16:40:00 -
[31]
Yes pls.
I would not personally allow corporations in an alliance to join opposing militias. Once one corporation in an alliance joins FW, I would block the two hostile militias for the other corporations in the alliance. And I would totally leave it to the alliances themselves to how to deal with it if they cannot agree on a side.
But if that would delay implementation, just remove the block and let them do whatever.
-- Help us defend the Republic; join Gradient today. |

Elsebeth Rhiannon
Gradient Electus Matari
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Posted - 2008.06.25 16:43:00 -
[32]
Originally by: Evanda Char Taking my own alliance as an example, if you were to merge two of the major corps - Gradient and Re-Awakened Technologies - it would be like dropping a box of ferrets high on frentix into a meeting of a Stalinist planning committee just after a funeral (Apologies to Gradient there - please don't hurt meeeeee ).
I won't if you give me some of that frentix and never tell my CEO I took it.
-- Help us defend the Republic; join Gradient today. |

KillJoy Tseng
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.06.25 17:08:00 -
[33]
Something like this, please. Maybe not the Else on Frentix bit, but something of the rest of it.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.06.25 17:27:00 -
[34]
\o/
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Lesican
Kinda'Shujaa
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Posted - 2008.06.25 17:28:00 -
[35]
How about the alliance can only join amarr/caldari or minmatar/gallente. Saves friendly fire issues.
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Robert Kauliford
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.06.25 17:31:00 -
[36]
I'm with else
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.25 17:50:00 -
[37]
I like this idea.
I like the idea of alliances declaring an 'affiliation' and having corps choose to then join a particular milita. Too big a can of worms allowing corps to join different militias.
But I'd like the ability to declare war on a corp, or milita level if this happens. -- Crane needs more grid 249km locking? |

Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.06.25 19:21:00 -
[38]
Getting PvP pilots into an alliance that wants to go low sec is hard enough without FW draining away all the available pilot pool
supported.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.06.25 19:50:00 -
[39]
Edited by: Becq Starforged on 25/06/2008 19:52:18 I support this very, very, very strongly. It ****es me off that I can't be fully involved in the new 'sandbox' because I am in an alliance, especially since my alliance has been doing for five years what the Matari militia was recently formed to do. What involvement I'm allowed is limited to a small number of inceasingly expensive wardecs, or causes a loss in security status. It's ridiculous that I have to leave my alliance to enjoy this aspect of the game.
If individual corps were allowed to join without limit, this would be fine, and alliances could be left to deal with any issues caused by corps joining opposing factions. Alternatively, CCP could allow alliances to 'declare support' to a faction (only one, and this support should be reflected in the alliance info), then allow corps in the alliance to join that faction or the allied faction. One possibility is that this could be jury-rigged through standings, possibly by declaring the opposing faction red, or something similar.
-- Becq Starforged
The Flame of Freedom Burns On! |

Micia
Thrace Inc Ushra'Khan
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Posted - 2008.06.25 19:59:00 -
[40]
Not supporting.
That's not to say I don't think it's a good idea (in theory); I'm more concerned about the effect of having multi-hundred-member corporations joining (and you know there will be a few). I think that would be the kiss of death to skirmish-warfare in FW, and the last thing we need is more blob-action in lo-sec.
In an ideal world; sure. |
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Rawk Awn
Encina Technologies
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Posted - 2008.06.25 21:33:00 -
[41]
Originally by: Elsebeth Rhiannon 4: Once one corporation in an alliance joins FW, I would block the two hostile militias for the other corporations in the alliance. The other corporations then may (but do not have to) to join either the same one as the first or the allied one.
This +1
We actually put Namtz'aar k'in in a holding corp because most of us wanted to participate in FW...a controversial decision to say the least and one which was entirely forced upon us by the silly existing rule.
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Rye Contini
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.06.25 21:35:00 -
[42]
+1, simple as.
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Lady Ludmilla
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Posted - 2008.06.25 21:50:00 -
[43]
+1
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Ugleb
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.25 22:18:00 -
[44]
The inability for RP alliances to properly interact in the RP based war we have been waiting so long for is for me the biggest dissapointment in EVE. So this sounds like the fix we so badly need to me.
Originally by: Jade Constantine
What I'd also like to see from people supporting is how they feel the multiple-corporations from single alliances issue is handled though.
Perhaps the executor should be able to select which faction their members will be permitted to join, for example the Ushra'Khan executor selects minmatar and all of our corps get to choose minmatar or stay out of FW.
Contact the Sarz'na Khumatari |

Elthaarion
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.25 22:30:00 -
[45]
+1
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Gigaer
COGNET SpaceSystems Ltd Ushra'Khan
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Posted - 2008.06.25 23:45:00 -
[46]
+1
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Chungito
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.26 00:19:00 -
[47]
Originally by: Jade Constantine
2. What if all 4 corps joined different militias - they'd be at war with all the FW militia corps AND themselves.
This convinced me/
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Dapanman1
Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2008.06.26 02:29:00 -
[48]
Originally by: Elsebeth Rhiannon 4: Once one corporation in an alliance joins FW, I would block the two hostile militias for the other corporations in the alliance. The other corporations then may (but do not have to) to join either the same one as the first or the allied one.
And I would totally leave it to the alliances themselves to how to deal with it if they cannot agree on a side.
But if that would delay implementation, just remove the block and let them do whatever.
This has my vote, as well as this, in less words:
Originally by: Lesican How about the alliance can only join amarr/caldari or minmatar/gallente. Saves friendly fire issues.
Sig removed for inappropriate content.~~~Applebabe |

Reliko
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Posted - 2008.06.26 05:56:00 -
[49]
would be nice
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johg2good
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Posted - 2008.06.26 06:04:00 -
[50]
give me the ability to join without leaving my corp and alliance!
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.06.26 07:51:00 -
[51]
Originally by: Micia I'm more concerned about the effect of having multi-hundred-member corporations joining (and you know there will be a few).
I actually know that there are already a few ;-)
If you don't want "multi-hundred member corporations" join, do exactly that: "Sorry, your corp is too big to join."
If you don't want sovereignty-holding alliances (or corps in them) to join, do exactly that: "Sorry, your alliance is holding sovereignty, we don't serve that kind here."
Etc.
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Kazan Bho
Masuat'aa Matari Ushra'Khan
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Posted - 2008.06.26 10:05:00 -
[52]
+1
My only concern, given that this will generate an influx of larger corps into FW, is whether the losec sandbox (bleak lands etc) is actually big enough to accomodate the additional pilots.
20 man gate camps on EVERY gate in the region does not sound fun (neither does permanent 200 man roaming blobs).
I prefer the option for an alliance to declare alleigance to a specific Faction and for corps within the alliance to be given the option to opt in/out of FW.
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.26 10:08:00 -
[53]
Not supporting this unless an alliance signing up for FW at the same time also sign off on their ability to claim sovereignty. ---------------- Mr. Science & Trade Institute |

Venkul Mul
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Posted - 2008.06.26 10:44:00 -
[54]
Originally by: Jade Constantine
See what I mean? We need to not only support the principle but also what specifics we want to see. I'm personally in favor of any number of alliance corps could join any one Militia but once any single corp has joined up the rest of the alliance corps can only join the that militia too. Hence ensuring that alliances can only effectively "support" any one militia.
Personally I think it should require a vote by the whole alliance where they choose what militia will be joined. Then the interested corporation with the needed standing would be capable of joining only that corporation.
Think about it, if it was done as you suggest without a vote the first corporation to join a militia will lock all the others to a single faction.
It is not something that should be decided by the fastest corporation or even by the holding corporation.
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Delekhaji
30 ounces
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Posted - 2008.06.26 10:45:00 -
[55]
Yes yes please, FW corps to be allowed to retain their alliance ties 30 OUNCES - Recruiting Alts ONLY |

steejans nix
0beron Construct
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Posted - 2008.06.26 11:13:00 -
[56]
Originally by: Yuri Drocher give me the ability to join without leaving my corp and alliance!
This. I don't want to leave my corp to join up to a militia, a militia isn't supposed to be a massively organised corp but a group of individuals comming together for a common cause.
Dunno that made sense but it did in my head ! 
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Lazlo Canaletto
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.26 11:20:00 -
[57]
Originally by: Evanda Char
1. If any corps from the alliance join X militia then the rest of the alliance corps can only join X militia too? 2. If any corps from the alliance join X militia then ALL the rest of the alliance corps MUST join X militia? 3. Only one corp from the alliance can join X militia?
Number 1 has my support.
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Sloth Arnini
ORIGIN SYSTEMS
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Posted - 2008.06.26 12:19:00 -
[58]
Supported. It's disappointing that CVA and U'K are limited in their participation.
To prevent (more) powerblobs forming, maybe only certain alliances could be permitted to sign up their corporations? Rather than looking to mechanics to be the be all and end all, the case is brought before a dev (maybe someone in community management) who decides whether to tick the box for alliance X? So the RP alliances would likely be guaranteed participation, but the likes of BoB or RAZOR or Goonswarm would have to work harder. Maybe even this won't be necessary. The more people an alliance has factionally warring, the fewer people they have defending 0.0.
The big problem with tying FW participation to not sov holding is CVA.
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Haverloth
1st Praetorian Guard Vigilia Valeria
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Posted - 2008.06.26 12:22:00 -
[59]
Edited by: Haverloth on 26/06/2008 12:22:19
Originally by: Jowen Datloran Not supporting this unless an alliance signing up for FW at the same time also sign off on their ability to claim sovereignty.
This isn't about alliances joining FW, it's about corps that are part of Alliances joining FW whilst retaining membership of their Alliance. ____________________
http://1pg.vigilia-valeria.org http://www.amarr-empire.net |

Hon Kovell
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.26 12:28:00 -
[60]
I don't see how it makes sense for a corp to commit to being part of an alliance then also commit to being part of another alliance/faction. A way for an alliance to commit to support another would be better.
Originally by: Jade Constantine 1. If any corps from the alliance join X militia then the rest of the alliance corps can only join X militia too?
If it was to go ahead at corp level then this option would be the better of the choices.
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Toman Jerich
Ars ex Discordia GoonSwarm
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Posted - 2008.06.26 12:49:00 -
[61]
Supported, but I would like to see every corp in an alliance allowed by the mechanics to join whatever faction it likes. The potential fun of shooting alliance mates is simply too great to pass up.
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Deldrac
Bat Country Aegis Militia
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Posted - 2008.06.26 13:23:00 -
[62]
Yes. Obv.
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Rodj Blake
PIE Inc.
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Posted - 2008.06.26 13:36:00 -
[63]
Originally by: Jade Constantine
1. If any corps from the alliance join X militia then the rest of the alliance corps can only join X militia too? 2. If any corps from the alliance join X militia then ALL the rest of the alliance corps MUST join X militia? 3. Only one corp from the alliance can join X militia?
Option 1 seems to be the best to me.
Dulce et decorum est pro imperium mori.
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Ketora Kitana
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.06.26 13:38:00 -
[64]
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Tatsue Nuko
Stimulus
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Posted - 2008.06.26 14:07:00 -
[65]
Go for it. (Especially since part of the outblobbing that was raised as a worry has happened but partially as an effect of various alliances not being able to join in, "their" side is getting blobbed...)
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Wolf Soldier
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.26 14:32:00 -
[66]
+1
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Adrianis
House Ix Ushra'Khan
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Posted - 2008.06.26 14:32:00 -
[67]
Originally by: Ryas Nia +1 but with the stipulation that only one corp from each alliance may join FW.
+1 this cause has my support, but reguarding the above comment, you may as well create a corp outside the alliance in the name of the alliance, as many have done
In theory i'd like to see corps being able to join as they like, but in practise entire alliances signing up to 1 militia, or (as previously mentioned) if corp from alliance joins x militia, corps of that alliance can only join x militia
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.06.26 15:20:00 -
[68]
Yes. -- Gradient forum |

BryanHad
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Posted - 2008.06.26 16:41:00 -
[69]
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Shaikar
PIE Inc.
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Posted - 2008.06.26 17:54:00 -
[70]
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XLR Eight
Viziam
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Posted - 2008.06.26 22:35:00 -
[71]
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Vendrin
APEX Conglomerate
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Posted - 2008.06.27 04:07:00 -
[72]
/signed.
Though I'd widen it to that if one corp of an alliance joins a militia, the corps have to join that militia or it's ally's militia.
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Karze Dywine
Gradient Electus Matari
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Posted - 2008.06.27 09:41:00 -
[73]
this would be good
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Cutter Isaacson
Hollow World Mining Corporation QUANT Hegemony
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Posted - 2008.06.27 11:42:00 -
[74]
Gets a thumbs up from me. I dont want to have to leave my Alliance to do this.
Originally by: Verone Sweet baby jesus and his holy mother of pwn. 
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StarCasher
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2008.06.27 16:53:00 -
[75]
Signed ===============================================
Fight hard, die well and take as many amarr scum with you as possible |

Tarminic
Black Flame Industries
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Posted - 2008.06.27 17:36:00 -
[76]
I will tentatively support this, but only on the condition that only one corporation per alliance can join. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Leannte Salz
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Posted - 2008.06.27 17:51:00 -
[77]
I support this motion.
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Alz Shado
Ever Flow
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Posted - 2008.06.27 18:11:00 -
[78]
Yes.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Cosmomind
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.27 21:51:00 -
[79]
+1
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Tarun Thred
Jericho Fraction The Star Fraction
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Posted - 2008.06.27 23:10:00 -
[80]
Supported with the proviso that sovereignty holding alliances are excluded.
I think that this would better reflect CCPs vision of 0.0 alliances as factions in their own right and avoid the possibility corps belonging to such alliances taking factional warfare æbreaksÆ to keep board PVPers happy. I believe CCP are right in thinking that this would distort the intention of FW.
At the moment an alliance is just too convenient from a mechanics point of view (war dec functionality etc.) for empire based groups to forgo. This has unfortunately resulted in many smaller groups ideally suited for factional warfare being denied the chance to participate.
What I would like to see eventually is a third tier of player organisation, the player controlled faction. These would have the option of being made up of multiple alliances and would be by definition exclusively sovereignty holding. In other words as soon as an alliance claimed sovereignty it would become a player controlled faction and as soon as it lost its last system they would be bumped back down to a plain old alliance. They would of course be barred from factional warfare.
tt
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William Pierce
Caldari Universal Army
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Posted - 2008.06.28 00:02:00 -
[81]
I wouldn't support this because it would be bad if 2 corps in the same alliance chose opposing factions. Same goes for joining as an individual while within a corp.
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Amira Silvermist
24th Providence Templar Division
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Posted - 2008.06.28 08:50:00 -
[82]
Very important change! ----------------------------------------------------------------------
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BuntBridges
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.28 10:35:00 -
[83]
Supported.
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Futchmacht
Foundation R0ADKILL
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Posted - 2008.06.28 10:56:00 -
[84]
Edited by: Futchmacht on 28/06/2008 10:57:09 i would agree.. BUT only IF the CORPS in the same alliance can NOT sign up on opposite sides.
how disfunctional would that be.. hey in 0.0 we are best buds defending our space. but in the militia we are killing each other!!
either alliance as a whole picks a side and then the corps can join or not join that side.
or the first corp to join one side locks all other corps in that alliance to that side. (which i dont like as much because it could cause alliances to break up) but hey maybe thats what we need.
at least if its an alliance decision. then the corps in the alliance can vote.. and if they dont like where things are heading they can leave knowing in advance what the alliance is doing.
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LaFond
Gradient Electus Matari
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Posted - 2008.06.28 11:36:00 -
[85]
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Tharrn
Vigilia Valeria Expeditionary Forces
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Posted - 2008.06.28 12:37:00 -
[86]
I want to get back into my corp tbh. Having to create an extra corp for the alliance
a.) added an extra administrative layer noone needed b.) splits the alliance, which sucks
Now recruiting! |

Toman Jerich
Ars ex Discordia GoonSwarm
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Posted - 2008.06.28 14:13:00 -
[87]
Originally by: Futchmacht Edited by: Futchmacht on 28/06/2008 10:57:09 i would agree.. BUT only IF the CORPS in the same alliance can NOT sign up on opposite sides.
how disfunctional would that be.. hey in 0.0 we are best buds defending our space. but in the militia we are killing each other!!
First of all, how can you not see how much fun that would be?
Secondly, what if you've taken the time to reach standing 10 with caldari and amarr on your only character, but your alliance does a vote on which faction to join and it comes up Minmatar. What are your options?
1) Grind minmatar standings and destroy the standings you worked to build with Caldari and Amarr 2) Make an alpha-clone character on your account and fly around in a no-skills frigate (and wish you were playing as your main the whole time) 3) Buy a second account just for FW.
I mean clearly CCP should just start forcing people to buy a second account when they subscribe at this point, because so many things require it. Seriously though I don't want to have to pay 2B to buy a decent character for FW; I just want to play my damn counter-strike in space already. |

Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.06.28 19:19:00 -
[88]
Not supported.
San Matari Official forums |

Windjammer
Gallente
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Posted - 2008.06.28 19:37:00 -
[89]
Apparently this was not the main consideration for the restriction. Listen to the most recent pod cast Warp Drive Active, an interview with CCP Zuulupark. During this interview CCP Zuulupark reveals that CCP was concerned with large alliances sweeping the field with sheer numbers. Thinly veiled reference was made to a specific alliance, but other large alliances seemed to be of concern as well.
Regards, Windjammer
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Andreus Ixiris
Mixed Metaphor
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Posted - 2008.06.28 19:51:00 -
[90]
He may be an Amarrian, but damnit he's got it dead to rights on this issue.  -----
CEO, Mixed Metaphor Dance Commander
Asuka Smith > not even goons can make 30m ISK this interesting. |
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.06.29 11:18:00 -
[91]
Not supported.
Faction Warfare is a stepping stone to Alliance Warfare. If you wish to play with the "New Shiny" ask to leave your corp for a period of time.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.06.29 13:22:00 -
[92]
Would make sense, altho if one corp within alliance joins militia it should block possibility for other corps in same alliance join opposing 2 militias (nothing wrong if corps join say amarr and caldary or minamatar and gallente militias). |

Deldrac
Bat Country Aegis Militia
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Posted - 2008.06.29 13:36:00 -
[93]
Originally by: Orb Lati Not supported.
Faction Warfare is a stepping stone to Alliance Warfare.
OK, so to help make it a stepping stone, we isolate FW players in their own bubble where they cannot interact with Alliance communities, and set the game up so that their entire corp has to move from FW into 0.0 at the same time, and so they cannot have experienced alliance politics or organisation before they move?
Genius design.
(already supported) |

Kalahari Wayrest
Re-Awakened Technologies Inc
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Posted - 2008.06.29 13:57:00 -
[94]
I support this, though am unsure on implementation |

Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.06.29 14:49:00 -
[95]
Supported.
Its simply a matter of allowing an alliance to join ONLY ONE faction, with the executor corp applying for the faction. Naturally it will then be a matter of internal debate as to which faction should be joined. |

Lil'Bunneh FoFo
Uranus Assault Team
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Posted - 2008.06.29 19:10:00 -
[96]
I would support this if it meant alliances had to sign off their ability to take sov. Half and half wouldn't cut it, either dedicate to Faction Warfare, or dedicate to 0.0. It's gamebreaking any other way.
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Marlona Sky
Caldari D00M. The Requiem
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Posted - 2008.06.30 00:09:00 -
[97]
*sigh*
NO!!!
Some alliances are massive and thus would easily sway the faction warfare easily.
They have 0.0 for that.
This is to help encourage players who have not really PvPed before to try it on a small scale. If they wanted to get ultra-blobbed trying to PvP they would go to 0.0 and do it that way.
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Tharrn
Amarr Vigilia Valeria Expeditionary Forces
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Posted - 2008.06.30 08:25:00 -
[98]
Just for the record: Blobbing is as common in FW as in 0.0 - and why shouldn't it be as it is the easiest 'strategy' (blobsize may be smaller with 'only' 50-100 ships). Add in the numbers disparity and you'll see why balance is skewed. But that's a different story :P
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Sara 7
Minmatar The Black Ops
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Posted - 2008.07.01 05:28:00 -
[99]
A resounding "NO" to this proposal.
Though I am a proponent of FW and lived in 0.0 for most of the 8 months, if you want to play with the shiny FW mechanics or even just get regular combat, sorry but get out of your big alliance corps and join the militia.
/me puts on flame-proof suit.
What would you like to fly today ? |

Vistoxia Marigos
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Posted - 2008.07.02 09:52:00 -
[100]
Vote For, those from 0.0 who want to fight in this are already doing it anyway
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Tlar Sanqua
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Posted - 2008.07.02 13:52:00 -
[101]
Edited by: Tlar Sanqua on 02/07/2008 13:51:42 The idea of a single corp within an alliance being able to join a militia is a good idea. It would act as a PR outlet for that alliance and provide a stepping stone between 0.0 and FW.
Having all the corps in an alliance join FW is the same effect as having the alliance sign up so I'd say no, unless a proviso could be written in to the code that if multiple corps from an alliance wish to join, that alliance must have no sovereignty.
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Doc Extropy
Kinda'Shujaa
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Posted - 2008.07.02 15:18:00 -
[102]
Yeah, I support it.
Bring the Ushra'Khan into FW.  Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Jade Constantine
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Posted - 2008.07.04 15:52:00 -
[103]
Edited by: Jade Constantine on 04/07/2008 15:53:37
I'm putting this on the agenda for sundays CSM meeting. I think its a vital ISSUE and it needs to be right on the top of the agenda the next time we meet with CCP. FW can only be improved by allowing long term RP alliances to fully integrate with the ongoing struggle and I believe its wrong in principle to deny game content to the existing player base.
CSM Manifesto 2008 | Destroy Outposts! |

Lucy'Lastic
Gallente
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Posted - 2008.07.04 16:21:00 -
[104]
Edited by: Lucy''Lastic on 04/07/2008 16:24:54
Originally by: Jade Constantine Edited by: Jade Constantine on 04/07/2008 15:53:37
FW can only be improved by allowing long term RP alliances to fully integrate with the ongoing struggle and I believe its wrong in principle to deny game content to the existing player base.
The only people excluded from FW are those that don't have standings with the Empires. It is you that is denying yourself game content because you refuse to leave your Alliance.
There's nothing stopping you from making an out of Alliance corp and moving any members who want to participate in FW into it.
I don't see what the big deal is tbh.
Not supported
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Jade Constantine
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Posted - 2008.07.08 16:45:00 -
[105]
Issue passed the CSM vote 6-3 so its going on the next agenda with ccp where we'll be asking for this to be implemented with the all corps in alliance joining FW militia need to be on the same side option.
This is a VITAL issue for RP alliances in particular - and its also a very important principle to me personally that players should not be excluded from new game content because of previously encouraged organizational development choices (alliance establishment).
Arguing that players should abandon long-term established player alliances with history and friendships and long camaraderie to take part in new game content is something I consider is simply wrong.
Star Fraction | Dare to Dream!
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Windjammer
Gallente
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Posted - 2008.07.08 23:57:00 -
[106]
FW was released by CCP as a way for people who weren't familiar with PvP to gain experience with PvP without having to enter PvP full bore. They described FW as a sort of introductory PvP.
It is impossible to see how FW can fulfill this promise and vision if large alliances are pounding around in FW with all their amassed PvP experience, numbers and already established lines of communication. They will simply absorb FW and dominate it.
The attempt by CCP to use FW to get people out of high sec and into the PvP arena will fail and at best it will become nothing but a recruitment gimick for the large alliances. "Want to enjoy FW? Join the big alliance or die fast."
Keeping large alliances out of FW is not an attempt to deny game content to those in large alliances. It is an attempt to familiarize people with PvP so that they transition to low sec and 0.0 and join in the fun that large alliances already enjoy. As such alliances should welcome the current situation as it is designed to alleviate one of the most persistent complaints from dwellers of 0.0, i.e. not enough people in 0.0.
Windjammer
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KillJoy Tseng
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.07.10 01:06:00 -
[107]
First off, horay for the standard fallacies about all alliances being huge and automatically overwhelming everything. And also I like the idea that this is going to keep big experienced groups of players out with the way things are.
Right now, as however many naysayers have suggested, it's perfectly possible for an alliance to group into a corp and go join up. I don't have numbers, but I rather suspect this has happened quite a bit. Except... hey, there's these RP alliances that went and formed a collection of like-minded corps, each with different viewpoints. Who have no IC reason given to dissolve their separate identities. So the group of people who in a lot of cases ICly would be most about signing up... won't.
As for keeping the experience level down... I don't know if you guys have noticed but 0utbreak went and signed up, among others.
I mean, I'd be perfectly happy if it were restricted to non-sov holding alliances and I suspect most others would too, but alliance doesn't automatically mean huge, nor does it mean nullsec.
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Trabber Shir
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Posted - 2008.07.10 02:03:00 -
[108]
I support this with 2 stipulations (both already proposed)
1. Multiple members of 1 alliance should not be allowed to sign up with opposing factions.
2. A corporation should not be eligible if they are in an alliance that holds sovereignty. This would help stop the goons and other large alliances from dominating FW.
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Deldrac
Bat Country Aegis Militia
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Posted - 2008.07.12 15:06:00 -
[109]
Originally by: Trabber Shir I support this with 2 stipulations (both already proposed)
1. Multiple members of 1 alliance should not be allowed to sign up with opposing factions.
2. A corporation should not be eligible if they are in an alliance that holds sovereignty. This would help stop the goons and other large alliances from dominating FW.
I completely disagree with number 2 (and if you really want to lock the goons out, jut set a decent standings requirement), but point 1 is interesting.
Why do people care so much about that?
People inside alliances can already shoot each other if they want to. If an alliance can't manage internal discipline that's their problem.
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Lord Frost
Minmatar Federal Defence Union
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Posted - 2008.07.12 19:51:00 -
[110]
Not supported.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.17 00:56:00 -
[111]
(Bumping to ensure the topic stays alive until it's followed through on by CCP.)
I fully support my erstwhile foe's proposal to allow corps to join FW while remaining in alliances. Some assorted thoughts:
* Obviously, such corps should (at least) be required to meet the same requirements that independent corps must meet (ie, faction standings).
* I'd even support making the threshold a bit higher (frankly, I think the standard threshold is far too low).
* While I'm not opposed to being asked to sacrifice sovereignty rights for ability to join the militia, I think this would give my side too strong an advantage (U'K, EM, and others could join; CVA could not).
* I don't particularly feel there's a need to make mechanisms to prevent corps from joining opposing factions; this should be easily handled by the alliance leadership, if necessary.
* If such limits are found necessary, then all that is needed is for each alliance to have a radio selector to allow the alliance to 'show support for' one side or the other. Corps in the alliance can only join a faction that their alliance 'supports', though standings restrictions would still apply. Further, this selection cannot be changed so long as any member corp is enlisted in a militia. (Note that if this is done, support should be visible; U'K will want to know about all alliances supporting the Amarrian faction.)
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.09.17 22:04:00 -
[112]
What will be the downside of being able to keep the logistics wing out of the militia, standings going to shit across the alliance for affiliation with the warring faction?
Should/would/could have, HAVE you chav!
Also Known As |

Somealt Ofmine
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Posted - 2008.09.18 02:48:00 -
[113]
Edited by: Somealt Ofmine on 18/09/2008 02:49:36 Bad ju ju.
FFS, we already have an alliance fielding a TITAN to try to control the outcome of a war that's mainly being fought by people who are new to the game, or at least so new to PvP that they really have no clue how to fit a ship.
There's a whole big galaxy out there for end-game PvP. FW was supposed to be entry-level PvP. CCP, follow you initial instinct and keep 0.0 e-peen out of it. It's clear that if you open this gate, the folks out there just trying to fit an entry level cruiser and have some fun will be completely overshadowed by 0.0 politics and power plays.
I understand and respect that the established factional powers who RP out there in 0.0 feel like they are entitled to get in on the FW action, but there really isn't any way to do that without them simply taking over and pushing the little guys out. If that wasn't clear before we had an Erebus out there providing logistical support for noob plexing gangs, it's damn sure clear now.
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Somealt Ofmine
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Posted - 2008.09.18 16:07:00 -
[114]
Originally by: KillJoy Tseng
As for keeping the experience level down... I don't know if you guys have noticed but 0utbreak went and signed up, among others.
I mean, I'd be perfectly happy if it were restricted to non-sov holding alliances and I suspect most others would too, but alliance doesn't automatically mean huge, nor does it mean nullsec.
It's not all about experience level. Yeah, some PvP corps from 0.0 signed up and played for a while. They got tired of too-easy ganks and left.
That's a different kettle of fish from having CVA, and Ushra, and Star Fraction being able to sign up. If that happens, FW is going to become all about a war between those established players. Everyone else will end up marginalized, especially those fighting for Caldari, for whom there is no sizable established RP alliance.
Alliance doesn't NECESSARILY mean big and powerful, but, once again, we do have an Erebus being fielded by one of the entities that is pushing this change hardest. Something tells me that when the established players show up, they won't be showing up with cruisers and frigs.
There is every RP reason in the world why this change should happen. The only reason it shouldn't happen is because FW was supposed to be about entry-level PvP. If it becomes 0.0 lite, which it will if this goes through, that's pretty much out the window. A player just trying to learn to PvP will end up just as much cannon fodder in FW as they would by just moving to 0.0. Jade et. al. will get to wave their e-peen and be big fish in a little pond, but that's not what FW was supposed to be for.
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.09.18 16:21:00 -
[115]
!
Black Hand.
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Sweet Rosella
0utbreak
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Posted - 2008.09.18 16:51:00 -
[116]
to much power for the super alliances
Super alliances will have to much influance and it will end up with alliance v alliance instead of faction v faction and the smaller players will get overwelmed by blobs
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.18 23:32:00 -
[117]
Originally by: Somealt Ofmine Alliance doesn't NECESSARILY mean big and powerful, but, once again, we do have an Erebus being fielded by one of the entities that is pushing this change hardest. Something tells me that when the established players show up, they won't be showing up with cruisers and frigs.
First, the existing version of FW has seen every ship up to motherships in use by corps in FW, and I'm fairly sure that the only thing that has prevented titans from being prominant players is the perception (true or not) that they aren't useful in lowsec combat. Further, I've seen militia battles with significant numbers of capital ships on both sides, as well. This issue has nothing to due with alliance vs. corp as a unit of entry into FW.
Second, the size limit for entry into complexes provides a natural limit to the usefulness of large ships, whether they are capital ships or even battleships.
Third, the lack of rewards provides a limit to the attractiveness of FW for the big powerhouse nullsec alliances, or even smaller alliances that don't have an RP reason for involvement.
Fourth, look at the size (number of members) of, say, Ushra'Khan, then look at the size of the Minmatar militia. If you are concerned that Ushra'Khan will somehow dominate a group of pilots ten times our number, then I think that's more an indictment of the militia than of the concept of alliances entering FW.
Last, regarding the concern that if alliances like CVA and U'K were to join, then FW would become all about the war between them ... you've got this exactly opposite of the truth. CCP created in their backstory the war slavers and enslaved, and U'K has been fighting that war for years, with no support from game mechanics. That same war has been given mechanics now, and CCP has written us out of the storyline. It's not that there's a risk of the militia being drawn into some proxy war, it's that CCP has evicted us from the RP war we've been fighting for years.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |

Somealt Ofmine
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Posted - 2008.09.19 17:01:00 -
[118]
Edited by: Somealt Ofmine on 19/09/2008 17:03:18
Originally by: Becq Starforged
First, the existing version of FW has seen every ship up to motherships in use by corps in FW, and I'm fairly sure that the only thing that has prevented titans from being prominant players is the perception (true or not) that they aren't useful in lowsec combat. Further, I've seen militia battles with significant numbers of capital ships on both sides, as well. This issue has nothing to due with alliance vs. corp as a unit of entry into FW.
It has everything to do with it. The entities that would be allowed in if this is approved have vastly greater resources than those who are participating now. There is little doubt that if this is acted upon by CCP as it is proposed, the RP alliances will determine the outcome of FW. FW will become the domain of those aliances. Everyone else will be also-rans who have little to no impact.
If that is CCP's intent, cool, but they just need to understand that if this goes through, they can pretty much forget the notion that FW is going to be attractive to empire dwelling novice PvPers.
Quote: Second, the size limit for entry into complexes provides a natural limit to the usefulness of large ships, whether they are capital ships or even battleships.
Uhhhh... ever heard the saying "never bring a knife to a gun fight"? Yeah, you can't get a carriers into a minor plex, but you can sure cover the entrance to one with them. I cover the gate with cruisers, you bring battleships, I bring battleships, you bring carriers, I bring dreds to kill your carriers, you bring dreds to kill my dreds. Not long until we have cap ship battles over minor plexes.
Quote: Third, the lack of rewards provides a limit to the attractiveness of FW for the big powerhouse nullsec alliances, or even smaller alliances that don't have an RP reason for involvement.
Please. I think you could say the same about Providence. Yes, I understand that nobody but the RP alliances will care (except maybe Goon, since they'd like to make you cry). Yes, I understand that you'd like the RP alliances to own FW. Lets see if CCP would like that too.
Quote: Fourth, look at the size (number of members) of, say, Ushra'Khan, then look at the size of the Minmatar militia. If you are concerned that Ushra'Khan will somehow dominate a group of pilots ten times our number, then I think that's more an indictment of the militia than of the concept of alliances entering FW.
Uhhh.. you're joking right? Most of those folks are marginally active at best. Since Outbreak and some others left the militias are lucky to raise fleets of 30-40 during the week, maybe 100 on the weekend, and those fleets are comprised of mostly novice PvPers and FCs. Yeah, I think you'll dominate it. Easily.
Quote: Last, regarding the concern that if alliances like CVA and U'K were to join, then FW would become all about the war between them ... you've got this exactly opposite of the truth.
If you join, it will become all about you and Star against CVA. The Caldari faction will be a weak sister whose players will probably stick close to the CVA Amar fleets so they don't get steamrolled. Controlling the entrance to plexes will become cap-ship affairs.
In short, it'll become 0.0 lite with better mechanics for the RP power players. The NPC militia corps will become irrelevent. They won't get invited to your fleets. They'll just wander around getting ganked until they empty. I'm not saying that's a bad thing necessarily, but lets not have any illusions about what making this change would mean.
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SOFcode Z777
Caldari Human Enhancement Tech.
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Posted - 2008.09.19 17:32:00 -
[119]
No support, for several reasons already presented here.
To resume, alliances in eve already have their space and eve machanisms to explore and play against each other. Leave FW for the small and medium size corps to play with now. Allowing all corps inside alliance to enter is the same as allowing the alliance itself. Allowing 1 corp inside an alliance to enter could be exploited as they could change members between one corp to another, not speaking about the mess that previous alliances war decs and sorts could bring along inside a gang militia.
I don't see why FW should be yet another feature to see wars of the past repeating itself inside. Yet another theater for CVA X UK and megablobs at space making the corporations and militia itself nule in terms of play and influence.
Originally by: Avon Realising that BoB would certainly take over 0.0, CCP wisely added factional warfare so that we don't get bored and can subsequently take over Empire space too.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.19 23:22:00 -
[120]
So, to summarize, you are concerned that, if such a change is made, that an alliance like CVA will abandon their nullsec holdings so that they can park a carrier in front of each and every minor installation and gank noobs in T1 frigs? Even if they did that, they'd also have to park an interceptor with each carrier. Then, of course, the pair of T1 frigates with a stab each laugh at them as they go in and cap the plex in perfect safety. Less than a million isk just pwned over a billion isk. Where else in EVE can such a thing occur? You mention the knife in a gunfight analogy, but a more accurate analogy would be a knife vs. a halbard ... in a dense jungle. Who's gonna win that fight?
In any case, you word these sorts of things as fears that might come to pass should the Big Bad Alliances get their way, but the fact is, that such ships are already being deployed in FW without the involvement of alliances, with just as little effect, to my view. I've seen the Amarrians play station games in a small handfuls of carriers, but the only damage they did was to bored pilots who didn't feel like ... I dunno, just not warping to that particular station. Then there was a POS battle where an unknown (to me, but over a dozen) capital ships where involved, but none were lost on either side. Early on, I think it was RA who tried muscling in on State turf and lost 2-3 carriers to a bunch of noobs in T1 frigs and cruisers.
Yup. There's clearly a danger here...
Regarding Providence, I think there's a great parallel to be drawn there. With a few (brief) exceptions, the only people that ever fight over it are CVA, U'K, and their allies. Why? Because it's worthless, beyond it's RP value. Any large alliance could walk in and grab it at any time, if they set their minds to it. Don't get me wrong, it wouldn't be easy; CVA is well entrenched. But it would just be a matter of how many lost ships it would take to dislodge them.
I think that FW would be treated similarly. If the BBAs wanted to screw with FW, they already can. The Goons could drop a 50-man blob in every FW system today, if they had the motivation. Sure, they wouldn't have any WTs, but that's never stopped them in the past. Sure, they'd have gate guns firing, but do you think that would really matter to the capital blobs you're so fond of pointing out? The only thing they gain from joining the militia is the one thing they could care less about: the ability to cap plexes. Not having access doesn't stop them from interfering with FW; apathy does. There's just no reason to do it, especially since they'd have to spend weeks or months grinding standings first, and by joining would give up half of the potential targets they'd otherwise have.
RP alliances like U'K want to be in this fight because we've always been in this fight, until we were evicted by CCP. Would we dominate FW? Well, I'd like to think that we'd have some impact, otherwise what would be the point for anyone to join FW? Perhaps our more experienced pilots and FCs would pass on some of their experience, for example. But as far as 'taking over' is concerned, the worst thing we could do to those unwilling to bow before the awesome intellect of our benevolent dictatorial rule would be ... well, I suppose we could not invite them to gangs we organized, which would leave them ... uh ... right where they are now.
So basically, your biggest fear is that the hordes of novice PvPers in FW might learn something?
Besides, the bulk of the FW playerbase is pirates and alts of BBA members, anyway. Why not let in some people who actually give a damn about the storyline to give a hand to the novices who might actually learn to enjoy the storyline?
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |
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