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Ninde Surion
Digital Galaxy
1
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Posted - 2014.01.24 11:18:00 -
[391] - Quote
Scrub that got confused as year on versions is 2013 rather than 2014 |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
295
|
Posted - 2014.01.24 22:36:00 -
[392] - Quote
New Version 16,1,3 With an all new Mineral compression Tool. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Jack Hatered
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.01.25 09:13:00 -
[393] - Quote
Hi Dedaf!
Firstly, I would like to say I love your industrial tool. This spreadsheet has single handedly made my life so much simpler than it had been before I found your wonderful tool. Thank you very much for your contribution to the industrialists of New Eden.
I would like to request two features if at all possible to be added into a future version.
The first being splitting up number of components needing to be built based on how many BPCs / BPOs that you are currently using.
Situation behind this request:
I currently build alot of capital ships for my allies, and due to the volume of my manufacturing, I use multiple capital component BPOs at once in order to reduce overall manufacturing time. However, currently every time that my orders change, I have to manually recalculate how many components I have to build with BPO A, BPO B, BPO C, etc. As it stands right now, the capital page shows that if I need to build 101 Capital components of a certain type, I need to build 101 capital components. What I would very much love to see is a page, or continuation of the capital page, that I can input I have 2 Blueprints for that component, and instead of needing to build 101 capital components, I need to build 50 capital components with blueprint A and 51 capital components with blueprint B . this would save me untolds amount of time and frustration!
My second request:
If at all possible, I would like to request that market and / or contract fees be taken into account during the profitability formulation.
Situation behind this request:
I am trying to stay as accurate on my finances as possible, trying to determine if a build is profitable enough or not, and while your tool does an amazing job of keeping the mineral and component prices in line, it ignores taxes / fees completely ( as far as I can tell, PLEASE correct me if im wrong) I would love to have an input section where I can say " My broker fees are 0.50%, my contract fee is 0.85% and my deposit is 10,000,000 ISK) and it would calculate all that into the overall profitability of the ship. this way I can keep a more accurate tracking of my finances with one tool instead of manually writing it down.
Again thank you for your time and dedication to the industrialists of Eve Mr Dedaf, Your tool is amazing and I will continue to use it as long as I build. I hope you are willing and able to implement the suggestions I mentioned earlier and if I can, I will do whatever is necessary in order to assist you in making these suggestions apart of the next iteration of your tool. Please let me know what I can do to help.
Once again, thank you for your time and effort!
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Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
295
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Posted - 2014.01.26 11:35:00 -
[394] - Quote
Thank you very much Jack Hatered, your feed back is very much appreciated!
To start with your first suggestions, regarding the production of capital components using multiple Blueprints. I have been asked this before, but i don't see an simple or easy usable way to show this, as I want to keep my tool simple and clean looking. But it is a long time since I have been building capitals myself, and i never used more than one of each blueprint, so i dont see the big problem in dividing "missing components" by 2 or 3? But i will think about it and see if i can come up with a good solution. You are also welcome to contact me in game, to try and convince me about the idea. 
Now regarding the sales tax and brokers fee. This is also something i have been asked before, but i never thought it was a factor i would spend time implementing, as the eve-central prices aren't precise enough, so the small factory cost for t1 item or ships is hardly notable. But, when it comes to capital, then it actually means millions, but i never thought of that till your post. So I am now working on adding the Broker's Fee and Sales Tax, to the capital production sheet. so it should be in the next version i upload.
When working on adding the fee and tax as you suggested, I got to thinking that the rent of the "factory slot" also might have a big impact on building capitals. So at the moment, I am also working on adding the productivity level and factory rent price to the capital production tool.
Again, thanks a lot for your very useful feedback, and i hope you will like the next update.
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Creaming Soda
Cerberus Federation
4
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Posted - 2014.01.27 13:29:00 -
[395] - Quote
Just noticed, on doing a "Update everything" the sentence in the title of the window has "beeing updated" [sic]
"being" would be the correct spelling |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
295
|
Posted - 2014.01.27 17:13:00 -
[396] - Quote
Jack Hatered wrote:Hi Dedaf!
My second request:
If at all possible, I would like to request that market and / or contract fees be taken into account during the profitability formulation.
Situation behind this request:
I am trying to stay as accurate on my finances as possible, trying to determine if a build is profitable enough or not, and while your tool does an amazing job of keeping the mineral and component prices in line, it ignores taxes / fees completely ( as far as I can tell, PLEASE correct me if im wrong) I would love to have an input section where I can say " My broker fees are 0.50%, my contract fee is 0.85% and my deposit is 10,000,000 ISK) and it would calculate all that into the overall profitability of the ship. this way I can keep a more accurate tracking of my finances with one tool instead of manually writing it down.
Hi Jack This feature has now been implemented in the newly uploaded version 16.2
I hope you will like the new feature.
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Crazy Batch
Science and Trade Institute Caldari State
0
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Posted - 2014.01.30 02:27:00 -
[397] - Quote
First. LOVE the tool.
I may have found a bug. The Bastion module may have inaccurate data for the compression tool? I think that is what it was for a few days after Rubicon but was modified because it was just too good at compression.
Also most of the sheet is self explanatory but there are 3 columns fields that I am not sure I understand. See this image https://dl.dropboxusercontent.com/u/167491/capitalsheet.PNG
The fields I have marked. Are those figures isk? |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
296
|
Posted - 2014.01.30 06:22:00 -
[398] - Quote
Crazy Batch wrote:First. LOVE the tool. I may have found a bug. The Bastion module may have inaccurate data for the compression tool? I think that is what it was for a few days after Rubicon but was modified because it was just too good at compression. Also most of the sheet is self explanatory but there are 3 columns fields that I am not sure I understand. See this image https://dl.dropboxusercontent.com/u/167491/capitalsheet.PNGThe fields I have marked. Are those figures isk values for the mineral volumes above? Hi Crazy Batch Thanks for letting me know, i guess i didnt check the numbers from the data i had. I have just corrected it in a newly uploaded version, see if it looks better now.
Yes the fields you marked are all isk value of the minerals above. All reddish fields in the sheet are isk value.
Dedaf Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Johnnyfizzle83
Nehalem Inc.
0
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Posted - 2014.01.30 14:43:00 -
[399] - Quote
I noticed the new Hybrid Polymer amounts have not been updated http://puu.sh/6DJtb.png |

Ninde Surion
ITS JUST A NAME
1
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Posted - 2014.01.30 15:09:00 -
[400] - Quote
Hi Dedaf,
This is an absolutely fantastic tool and thank you for all your efforts and making it accessible. It's making to everyone.
A few requests on wish lists because I'm cheeky.....
1) Would it be possible to also include the 5% and 10% ore variants as well? 2) Would it possible for it to take what you have from your assets list of your API key rather than having to manually enter them? 3) I couldn't find Drone Damage Amplifier I in the blue print list for T1 Production? Sometimes the categories make it easy to find blue prints other times you're hunting around trying to find them would be be possible to be able to type them in as well as pick them from the look up lists? 4) For the productions sales costs is it possible to take into account sales tax and brokers fees? Or if not put a little statement at the top of pages where they are not taken into account. Especially if you're adding them for Capital etc? 5) Is it possible to have a blueprint tab for those industrialist who are trying to make money from reaching and copying blue prints to sell. So you can keep track of the cost of the BPO, the costs of copying, and the research costs against the cost of selling the BPC's. If not can you increase the number of blueprints you can keep in the lists for the production tabs? As if you have more than say 20 T1 productions BPO's it is pain to keep track of them separately etc. 6) Is it possible to fill in mineral amounts and planetary goods etc held form the assets list of the API key? 7) Would it be possible to have a tab which lists all your assets from the assets list and gives you what the reprocessed minerals would be and what the current avg isk price for selling the assets or reprocessing? As to help with the decision about what to do with loot but if you operate in high sec mega is in limited supply so know what to reprocess for that mineral vs buying could be quite valuable.
Thank-you so much for everything you've done with this and sorry if the above list seems ungrateful.
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Ninde Surion
ITS JUST A NAME
1
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Posted - 2014.01.30 15:16:00 -
[401] - Quote
Final question I've been using 16.1. I've down loaded the latest version: 16.2.1a how can I import my data from one to the other without having to manually re-enter it? |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
296
|
Posted - 2014.01.30 18:17:00 -
[402] - Quote
Ninde Surion wrote:Hi Dedaf,
This is an absolutely fantastic tool and thank you for all your efforts and making it accessible. It's making to everyone.
A few requests on wish lists because I'm cheeky.....
First i just want to make it clear that this sheet does not work in openOffice, as i see some of your questions sounds like you are unable to use the keys.
1) Would it be possible to also include the 5% and 10% ore variants as well? A. Im guessing you are talking about the Mining sheet? use the dropdown menu, there you will find all the ingame ore.
2) Would it possible for it to take what you have from your assets list of your API key rather than having to manually enter them? B. Again I'm guessing you are talking about the Mining sheet? I guess it could be done, but i would need to change the tool completely and i like to keep the tool nice and simple. Another problem is that the API does not update so fast, sometime up to 6 hours. So you woulnt get a very good mining result.
3) I couldn't find Drone Damage Amplifier I in the blue print list for T1 Production? Sometimes the categories make it easy to find blue prints other times you're hunting around trying to find them would be be possible to be able to type them in as well as pick them from the look up lists? C. The Drone Damage Amplifier seems to be missing or have been renamed. I will make sure you can finde it under Drones - > Drone Upgrades. In the next version. Its a good idea to allow you to type the name yourself, I will make sure you can do that in the next version. Thanks
4) For the productions sales costs is it possible to take into account sales tax and brokers fees? Or if not put a little statement at the top of pages where they are not taken into account. Especially if you're adding them for Capital etc? D. This is already an option for Capital and Jump freighters from Version16.2
5) Is it possible to have a blueprint tab for those industrialist who are trying to make money from reaching and copying blue prints to sell. So you can keep track of the cost of the BPO, the costs of copying, and the research costs against the cost of selling the BPC's. If not can you increase the number of blueprints you can keep in the lists for the production tabs? As if you have more than say 20 T1 productions BPO's it is pain to keep track of them separately etc. E. I do not have this kind of tool yet, but i will think about it, and who knows maybe i will add it sometime in the future. Thanks
6) Is it possible to fill in mineral amounts and planetary goods etc held form the assets list of the API key? F. Not sure which tool you are referring to?
7) Would it be possible to have a tab which lists all your assets from the assets list and gives you what the reprocessed minerals would be and what the current avg isk price for selling the assets or reprocessing? As to help with the decision about what to do with loot but if you operate in high sec mega is in limited supply so know what to reprocess for that mineral vs buying could be quite valuable. G. not sure how useful this would be compared to the time i would have to spend building it :) but thanks for submitting your ideas.
8) Final question I've been using 16.1. I've down loaded the latest version: 16.2.1a how can I import my data from one to the other without having to manually re-enter it? H. This is what makes me think you are not using Excel. As you have backup and restore keys in all the production tools. However it could be that you haven't selected the right drive to save the backup files, or to restore from? So please check in the Data sheet, that you have typed in the right directory, where your backup files are located.
I have added my answers to your questions above, with the letters A to H, i hope that help you.
Thank you for submitting your questions and ideas Dedaf Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Ninde Surion
ITS JUST A NAME
1
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Posted - 2014.01.30 18:55:00 -
[403] - Quote
Thanks for taking the time to respond. I've tried with both excel 2010 and excel 2013 Don't worry I'll cut and paste. |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
296
|
Posted - 2014.01.31 11:52:00 -
[404] - Quote
Thanks, i have corrected it in the newly uploaded version
Ninde Surion wrote:Hi Dedaf, 3) I couldn't find Drone Damage Amplifier I in the blue print list for T1 Production? Sometimes the categories make it easy to find blue prints other times you're hunting around trying to find them would be be possible to be able to type them in as well as pick them from the look up lists?
This has been corrected and added in the new version.
New version 14,2,4 Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
296
|
Posted - 2014.01.31 12:54:00 -
[405] - Quote
Ninde Surion wrote:Thanks for taking the time to respond. I've tried with both excel 2010 and excel 2013 Don't worry I'll cut and paste. Sounds like you have disabled the macro function in your Excel or storing the file on C:\ Try to see if the FAQ 6 or 8 can help you get it working for you. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Johnnyfizzle83
Nehalem Inc.
1
|
Posted - 2014.02.04 04:59:00 -
[406] - Quote
Recheck Hybrid Polymer Numbers Carbon-86 Epoxy Resin is off by a factor of 10. Others Unknown
http://puu.sh/6Jm8Q.png Neurotoxin Control is the proper skill not Nanite Control |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
296
|
Posted - 2014.02.04 12:02:00 -
[407] - Quote
Johnnyfizzle83 wrote:Recheck Hybrid Polymer Numbers Carbon-86 Epoxy Resin is off by a factor of 10. Others Unknown http://puu.sh/6Jm8Q.png Neurotoxin Control is the proper skill not Nanite Control Ones again thanks for your sharp eyes. This has been corrected in the new version 16.2.6 Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Slade Fox
The Environmental Management Team
2
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Posted - 2014.02.05 02:23:00 -
[408] - Quote
Thank's for the awesome tool. I've been using it for years now mainly for T3 production. I just got latest version (16.2.6) and I can't figure out where to put my stock of T3 materials. I tried entering in the data sheet but it doesn't transfer the data to the T3 sheet. What am I missing? Thanks. |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
297
|
Posted - 2014.02.05 03:12:00 -
[409] - Quote
Slade Fox wrote:Thank's for the awesome tool. I've been using it for years now mainly for T3 production. I just got latest version (16.2.6) and I can't figure out where to put my stock of T3 materials. I tried entering in the data sheet but it doesn't transfer the data to the T3 sheet. What am I missing? Thanks. The data sheet is only for entering your own price information. From version 16.1, the tool are using the API asset import. So you need to change your API key, to include the asset, that way the in stock material will be updated automatically. Check out FAQ 5 on how to configure the API key Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Alenn G'kar
Temet Nosce Ex Astra
2
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Posted - 2014.02.05 16:08:00 -
[410] - Quote
Hey Dedaf when did you changed quantity or formula on Hemorphite and Hedbergite cuz I have noticed in v.15 one glitch. Price per unit still isnt correct, here is proof http://prntscr.com/2pqupd |
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Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
297
|
Posted - 2014.02.05 17:57:00 -
[411] - Quote
Alenn G'kar wrote:Hey Dedaf when did you changed quantity or formula on Hemorphite and Hedbergite cuz I have noticed in v.15 one glitch. Price per unit still isnt correct, here is proof http://prntscr.com/2pqupd Hi Alenn Very nicely spotted, it seems that this has been a fault ever since the two ore types had the mineral composition changed back in May 2010! I have fixed it now and it will be in the next release.
Thanks
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Slade Fox
The Environmental Management Team
2
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Posted - 2014.02.06 16:03:00 -
[412] - Quote
Dedaf wrote:Slade Fox wrote:Thank's for the awesome tool. I've been using it for years now mainly for T3 production. I just got latest version (16.2.6) and I can't figure out where to put my stock of T3 materials. I tried entering in the data sheet but it doesn't transfer the data to the T3 sheet. What am I missing? Thanks. The data sheet is only for entering your own price information. From version 16.1, the tool are using the API asset import. So you need to change your API key, to include the asset, that way the in stock material will be updated automatically. Check out FAQ 5 on how to configure the API key
I'm not sure this will work with my hanger division in the wormhole POS. Am I wrong? |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
297
|
Posted - 2014.02.06 16:08:00 -
[413] - Quote
Slade Fox wrote:Dedaf wrote:Slade Fox wrote:Thank's for the awesome tool. I've been using it for years now mainly for T3 production. I just got latest version (16.2.6) and I can't figure out where to put my stock of T3 materials. I tried entering in the data sheet but it doesn't transfer the data to the T3 sheet. What am I missing? Thanks. The data sheet is only for entering your own price information. From version 16.1, the tool are using the API asset import. So you need to change your API key, to include the asset, that way the in stock material will be updated automatically. Check out FAQ 5 on how to configure the API key I'm not sure this will work with my hanger division in the wormhole POS. Am I wrong? It should, as your tower and hangar still have an ID number, the only thing that could be missing, is the system name. In that case it will just be listed ad POS hangar +ID number. But the items should still show up.
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Slade Fox
The Environmental Management Team
2
|
Posted - 2014.02.06 17:14:00 -
[414] - Quote
Dedaf wrote:Slade Fox wrote:Dedaf wrote:Slade Fox wrote:Thank's for the awesome tool. I've been using it for years now mainly for T3 production. I just got latest version (16.2.6) and I can't figure out where to put my stock of T3 materials. I tried entering in the data sheet but it doesn't transfer the data to the T3 sheet. What am I missing? Thanks. The data sheet is only for entering your own price information. From version 16.1, the tool are using the API asset import. So you need to change your API key, to include the asset, that way the in stock material will be updated automatically. Check out FAQ 5 on how to configure the API key I'm not sure this will work with my hanger division in the wormhole POS. Am I wrong? It should, as your tower and hangar still have an ID number, the only thing that could be missing, is the system name. In that case it will just be listed ad POS hangar +ID number. But the items should still show up.
Nice, I got it now. Thanks for the help. |

Dancin Queen
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.02.07 18:48:00 -
[415] - Quote
So on the compression tab, I am not sure if I am not understanding it, or if it's a bug. But there are multiple rows that I can select multiple mods to compress with. Then in the cargo section, there are multiple rows so that I might have multiple modules being compressed and shipped at same time.
Kind of like I see on this post: https://forums.eveonline.com/default.aspx?g=posts&m=44782#post44782
Quote:Aeon ME3 425mm railgun 0 800mm Repeating Artillery 7.458 Infrared XL - Inferno Citadel Torpedo [100] 1.295 Fusion XL[100] 33.153 Mjolnir Citadel Torpedo [100] 916 Megacyte 176.238 Zydrine 610.993 Nocxium 2.130.378
Is that not how it is supposed to work? Allowing for multiple compression types per calculation? If not, why are there multiple rows in the cargo area? Or what am I not doing to make it work right?
Thanks for your help. Love the tool. |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
297
|
Posted - 2014.02.08 10:44:00 -
[416] - Quote
Hi Dancin Queen I don't think there is a bug or that you are doing anything wrong. From all the test that I have done, I have never ever had the tool select more than 4 different Blueprint for the compression. However it does not mean that using 4 different blueprints will give you a more optimal compression. Infact what i have found is that 1 or max 2 different blueprints can give you a very high compression with a very low loss of minerals. The calculations behind the tool compression and the way it chooses the best blueprint, is a bit complex to explain. I am currently working on a manual, to try and explain how to optimize the compression.
I haven't looking in to how Sinqlaison got to the amount and type of BP, that he is using, but the numbers a pretty fixed in his examples, like station, skills, ME and minerals needed. My tool is not fixed to any specific station refining, BP ME, production skill, refining skill or amount of minerals needed/missing, therefore you will know exactly how much you need with the selected character.
Here is an example for you to try with the Aron ME3. In my list of blueprint i have the following (all at ME100 or more) Bastion Module I Multifrequency XL Infrared XL Fusion XL Inferno Citadel Torpedo 800mm Repeating Artillery I 1400mm Howitzer Artillery I
To make it more clear what the tool does, i choose a transport ship with 39.000m3 (more efficient would be freighter)
The outcome from this is the following:
Quote:To be build and hauled: 800mm Repeating Artillery I *16.106 Infrared XL *15.831 Multifrequency XL *2.511
11 hauls out 18hauls back (total hauls 56)
9,4Bill in excess minerals, after producing the Aron. -18mill in loss of minerals, when refining the items. That is not really optimal, as you need to move almost 50% more minerals than you need for the production, and need to do a lot more hauls back, afterwards.
So how to optimize this.
In the column F7-F13 you have the option to select or deselect each mineral type. For the given example above you should de-select the compression of Nocx and Zyd.
This will bring you down to:
Quote:To be build and hauled: 800mm Repeating Artillery I *16.106 Multifrequency XL *271 Nocx *625.108 Zyd. *607.732
11 hauls out 13 hauls back (total hauls 46)
2,8Bill in excess minerals, after producing the Aron. (6,6Bill less than before) -8,9mill in loss of minerals, when refining the items. (9,1M less than before)
You could also choose not to us the 800mm Repeating Artillery I, but use the 1400mm Howitzer Artillery I instead. On each Blueprint, you have a check box, to select or de-select the blueprint from being used for compression.
now using the 1400mm Howitzer Artillery I and again removing the marker from the mineral Nocx and Zyd, will give you the following outcome:
Quote:To be build and hauled: 1400mm Howitzer Artillery I *9.661 Infrared XL *3.548 Nocx *315.114 Zyd. *468.973
13 hauls out 16 hauls back (total hauls 56)
2,1Bill in excess minerals, after producing the Aron. (7,3Bill less than at first) -7,5mill in loss of minerals, when refining the items. (10,5M less than at first)
Personally i like to use the Bastion Module I, as I found, it gives a more exact mineral amount after reprocessing, but you might need a few more hauls out, but often a lot less hauls back.
In this example i choose not to compress Mex, nocx & zyd
Quote:To be build and hauled: Bastion Module I*2829 Multifrequency XL *89 Inferno Citadel Torpedo *1131 Mex. *3.091.191 Nocx. *1.177.314 Zyd. *134.812
16 hauls out 11 hauls back (total hauls 52)
230Mill in excess minerals, after producing the Aron. (9,1Bill less than at first) -5,2mill in loss of minerals, when refining the items. (12,8M less than at first)
one thing my example above does not take in to account is the price of fuel for jump freighter, this can be a big factor if you need to do a lot of hauls.
I hope this makes the thoughts behind the tool a bit more clear? If not, then you are always welcome to contact me in-game, also keep an eye out for an update of the manual, as the next version will have a guide for the compression tool.
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Dancin Queen
Blue Republic RvB - BLUE Republic
0
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Posted - 2014.02.08 18:04:00 -
[417] - Quote
That does help a lot. I wasn't getting multiple items but I just didn't have enough of the rows filled out.
I do have a question about fields O9 & O20. What is Base Yield and We Take? |

Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
297
|
Posted - 2014.02.08 18:15:00 -
[418] - Quote
Dancin Queen wrote:That does help a lot. I wasn't getting multiple items but I just didn't have enough of the rows filled out.
I do have a question about fields O9 & O20. What is Base Yield and We Take? Base yield is the stations ability to reprocess We take is the Station tax You will find the exact same names in-game, if you try to reprocess an item. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
297
|
Posted - 2014.02.10 08:49:00 -
[419] - Quote
Just uploaded the latest version 16.3.1 and a new manual 1,9,7, that includes a guide for the compression tool. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Dedaf
Tactical Tea Baggers Sorry We're In Your Space Eh
300
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Posted - 2014.02.15 13:07:00 -
[420] - Quote
New Version 16.3.7 Mainly with changes to the PI tool, that now allows you to add import and export tax to the production price of all PI material. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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