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Dedaf
United Brothers Of Eve Seventh Sanctum.
15
|
Posted - 2011.10.30 09:47:00 -
[31] - Quote
Princess Cellestia wrote:A problem I've found is there are things missing, most notably you have the Capital Ship Maintenance Array, but not the Assembly array. Also the meta cap mods, and a few others. Will these be added at some point? Im a bit unsure if you mean there are more than the assembly arrays missing, if so let me know which ones it is. But for now in the new version, i have added all the assembly arrays i could find.
Don Tiberon wrote:Dedaf
as always you are the best. i truly love your program.
Now to business. under the capital production tab there is a question i am hoping you can shine a light on.
Using Titan -> Erebus me 0 as example: you will notice that it requires 550 units of jump bridge arrays as one of its required components. You see it up top with everything else that is needed to create one but towards the bottom it does not show up in red like the others. is this a glitch? line 146 to be exact does not show the 550 units in red.
Let me know would ya
Thanks
Don Tiberon Hi Don Tiberon Its a bug for sure, i went trough all the components to make sure there were not other ones missing too. I have corrected it in the version that i have just uploaded.
Thanks to all of you for your feedback and helping making the tool even better. New Version 14,1,4 |

Don Tiberon
The Home Depot
0
|
Posted - 2011.10.30 12:22:00 -
[32] - Quote
Thanks Dedaf. you are the best. |

Party Lips
Blackened Skies
1
|
Posted - 2011.11.04 04:30:00 -
[33] - Quote
not sure you spotted this. on the t2 item sheet. when you select ogre IIs it automaticly adds 2 partical accelerator units to the build list even though you have it set to 0 runs. did this on the 3rd t2 item build. |

M Kernel
Karma Tec
2
|
Posted - 2011.11.08 10:14:00 -
[34] - Quote
As the nice guy in this Thread explained to me, Starbase Structure BP's are not effected by ME. This means, the Material Calculation on the "Planet" Sheet is obsolete (and quite missleading )
I also noticed that apparently some T2 parts were renamed. For Example the "Emp Pulse Generator" (Needed to build T2 Missiles) is now called EMP Generator.
Also I can somehow confirm the Bug reported by Party Lips, however, for me the sheet is adding 4 Morphite to the building list aswell 
Keep up the great work! <3 |

Alisarina
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.08 21:38:00 -
[35] - Quote
Another thing I noticed is the 'How To 1.7' link in your first post links to nothing. I've not played with the sheets too much yet but I noticed that almost right away. Any chance it could be re-uploaded? |

Dedaf
United Brothers Of Eve Seventh Sanctum.
15
|
Posted - 2011.11.12 14:16:00 -
[36] - Quote
Party Lips wrote:not sure you spotted this. on the t2 item sheet. when you select ogre IIs it automaticly adds 2 partical accelerator units to the build list even though you have it set to 0 runs. did this on the 3rd t2 item build. No i had not seen this before, thank you very much for reporting it. I have corrected it in the newly uploaded version.
M Kernel wrote:As the nice guy in this Thread explained to me, Starbase Structure BP's are not effected by ME. This means, the Material Calculation on the "Planet" Sheet is obsolete (and quite missleading  ) I also noticed that apparently some T2 parts were renamed. For Example the "Emp Pulse Generator" (Needed to build T2 Missiles) is now called EMP Generator. Keep up the great work! <3 Thanks for supplying the links too, it helps a great deal when i need to find the errors or changes. I have corrected both of the issues you write about here in your post. It should now be more correct material needs in the planet interaction sheet.
Alisarina wrote:Another thing I noticed is the 'How To 1.7' link in your first post links to nothing. I've not played with the sheets too much yet but I noticed that almost right away. Any chance it could be re-uploaded? I have fixed the link to the help file. however it is very out dated. This is because i lost the original word file that i build the manual in. And i nor anyone else who tried to help, have been able to convert the PDF file back to a user able word version. Which means i have to start all over, but to be honest i haven't been that board yet 
Anyway, thanks again for you feedback and helping making the Tool even better
New version 14,1,6 |

Goofman
Flying Doctors
0
|
Posted - 2011.11.24 21:01:00 -
[37] - Quote
Hi Dedaf
That's a really nice Excelshhet you created here and I love to work with it. But unfortunatelly I found a mistake that might cost me some isk :)
It seems that the values for 100MN AB/MWD and 10MN MWD. The 10MN AB is correct.
e.g. 100MN AB @ ME -4
My values from the BPC
100MN AB 5 Antimatter Reactor Unit 10 Ion Thruster 83 Isogen 1658 Mex 12 Morph 42 Nocxium 8 Plasma Thruster 15750 Pyerite 0.02 RAM-Armor/HUll 28500 Trit 5 Zydrine
Your sheet
100MN AB 5 Antimatter Reactor Unit 10 Ion Thruster 17 Isogen 155 Mex 12 Morph 9 Nocxium 8 Plasma Thruster 3705 Pyerite 0.02 RAM-Armor/HUll 1656 Trit 2 Zydrine
Thanks for your work and keep it going :)
Fly save Goofman
PS: In Version 14,1,6 |

Dedaf
United Brothers Of Eve Seventh Sanctum.
16
|
Posted - 2011.11.29 21:57:00 -
[38] - Quote
Thanks for reporting the problem with the AB and MWD's I have corrected them, in the newly uploaded version.
Also i added the new BattleCruisers in the new version 14.1.7
Enjoy |

SMOOC
Krupp-Stahl Initiative Mercenaries
0
|
Posted - 2011.11.30 17:30:00 -
[39] - Quote
Hey mate. Checked your newest Version. Especially the Supercap stats are not working fine. :) YFI |

CataCourier
Asha' Man Corp
0
|
Posted - 2011.11.30 18:22:00 -
[40] - Quote
Hello Sir,
Any plans on including the T2 mining links in an upcoming version?
Thank you- |

Dusty Meg
Redbull Air Race Inc
6
|
Posted - 2011.12.01 22:08:00 -
[41] - Quote
Above question. and any chance of having the fuel blocks put in aswell |

Dedaf
United Brothers Of Eve Seventh Sanctum.
17
|
Posted - 2011.12.02 22:53:00 -
[42] - Quote
Yep, i am as we speak correcting and adding things. I have the capitals corrected and the Fuel blocks in the sheet now. Will upload a new version sometimes this weekend. However the new T2 items will take a bit longer to add, but i am working on it. I expect to be done with them sometimes this coming week. |

Dedaf
United Brothers Of Eve Seventh Sanctum.
17
|
Posted - 2011.12.03 10:31:00 -
[43] - Quote
uploaded new version, with correction to capitals and added fuel block calculation to the PI sheet. Still working on adding the new T2 items.
New version 14.2
Enjoy |

Sen Quenten
House of Quenten Distorted Percepts
0
|
Posted - 2011.12.04 00:33:00 -
[44] - Quote
Hey, wanted to let you know that your numbers for Nanoelectrical Microprocessor are incorrect. You have it needing Fernite Carbine when in fact it needs Tungsten Carbide.
Thanks for a great tool.
Cheers, Sen |

Dedaf
United Brothers Of Eve Seventh Sanctum.
17
|
Posted - 2011.12.04 13:02:00 -
[45] - Quote
Sen Quenten wrote:Hey, wanted to let you know that your numbers for Nanoelectrical Microprocessor are incorrect. You have it needing Fernite Carbine when in fact it needs Tungsten Carbide.
Thanks for a great tool.
Cheers, Sen I don't see this problem. Could you specify in which of the productions sheets you have this problem? To me they are all using Tungsten Carbide. |

Sen Quenten
House of Quenten Distorted Percepts
0
|
Posted - 2011.12.04 16:47:00 -
[46] - Quote
Dedaf wrote: I don't see this problem. Could you specify in which of the productions sheets you have this problem? To me they are all using Tungsten Carbide.
T2 Ships. For example, when I choose Rapier and scroll down to the fifth component line, it shows Nanomechanical Microprocessor as requiring 16 Fernite Carbide. |

Dedaf
United Brothers Of Eve Seventh Sanctum.
17
|
Posted - 2011.12.04 17:43:00 -
[47] - Quote
Sen Quenten wrote: T2 Ships. For example, when I choose Rapier and scroll down to the fifth component line, it shows Nanomechanical Microprocessor as requiring 16 Fernite Carbide.
You write Nanomechanical Microprocesso and Nanoelectrical Microprocessor those are two different items that use different material.
Nanomechanical Microprocesso uses Fernite Carbide Nanoelectrical Microprocessor uses Tungsten Carbide
To me they are correct or at least my sheets has same stats as the ingame. You sure you check the right prints?
|

Sen Quenten
House of Quenten Distorted Percepts
0
|
Posted - 2011.12.04 18:57:00 -
[48] - Quote
Ummm, wow. Sorry about that. I guess I pulled up the wrong one in game. You are correct. I was looking at the wrong one.
Cheers. |

Dedaf
United Brothers Of Eve Seventh Sanctum.
18
|
Posted - 2011.12.06 17:26:00 -
[49] - Quote
I'm finally done adding the new t2 items.
new version 14.2.3 |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
25
|
Posted - 2011.12.08 00:46:00 -
[50] - Quote
Awesome work, thanks for adding all the new stuff!! wrt the new fuel block sheet, it looks like faction and non-faction towers calculate as consuming the same amount of fuel. |

Arganas Paendrag
Paendrag Enterprises
0
|
Posted - 2011.12.08 05:28:00 -
[51] - Quote
ICU Andshutup wrote:With v14 I am getting an XML Parse Error when I try to add my characters into the data sheet. Runtime Error '-2147217376 (80041020)'
Tis odd as I am doing it the same way that previous sheets took it
Update: Looks like it has something to do with the macro. Permissions are on, but its blocked/broke somehow. 12.8.1 works fine so will wait till next version is out (I hates troubleshooting Excel)
I'm having the same issue as ICU Andshutup, however, i do not have any of the previous versions.
I'm running win 7 pro, with office 2007 pro.
Any assistance would be appreciated |

Dedaf
United Brothers Of Eve Seventh Sanctum.
19
|
Posted - 2011.12.08 06:02:00 -
[52] - Quote
Dream Five wrote:Awesome work, thanks for adding all the new stuff!! wrt the new fuel block sheet, it looks like faction and non-faction towers calculate as consuming the same amount of fuel. Hi Dream Five I dont believe there are any difference in the fuel use anymore, when it comes to standard and faction towers.
This is a text copy pasted from the dev. block
Towers will use 1 block/hour for small, 2 blocks/hour for medium and 4 blocks/hour for large. The CPU and Power load will no longer have any impact on your fuel needs - all towers now need the same amount of fuel, regardless of configuration.
The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change.
You can read the full block http://www.eveonline.com/devblog.asp?a=blog&nbid=3029 |

Dedaf
United Brothers Of Eve Seventh Sanctum.
19
|
Posted - 2011.12.08 06:06:00 -
[53] - Quote
Arganas Paendrag wrote:
I'm having the same issue as ICU Andshutup, however, i do not have any of the previous versions.
I'm running win 7 pro, with office 2007 pro.
Any assistance would be appreciated
Hi Arganas Paendrag
Another player Commander IceQ had a similar error, this is how he solved it.
Go to Control Panel -> Programs and Features -> Select "Microsoft Office" (DO NOT DOUBLE CLICK) -> right click and select "Change" Select "Add or Remove features" -> Scroll down to "Office Shared Features" -> set "Visual Basic for Applications" to "Not Available -> Click Continue. Once Office is finished removing "Visual Basic for Applications", follow the same instructions, this time install "Visual Basic for Applications" again. Macro's should be enabled and the xlsm file should load without any errors. :)
Good luck, let me know if it works.
|

Dusty Meg
Redbull Air Race Inc
6
|
Posted - 2011.12.08 09:05:00 -
[54] - Quote
Dedaf wrote:Dream Five wrote:Awesome work, thanks for adding all the new stuff!! wrt the new fuel block sheet, it looks like faction and non-faction towers calculate as consuming the same amount of fuel. Hi Dream Five I dont believe there are any difference in the fuel use anymore, when it comes to standard and faction towers. This is a text copy pasted from the dev. block Towers will use 1 block/hour for small, 2 blocks/hour for medium and 4 blocks/hour for large. The CPU and Power load will no longer have any impact on your fuel needs - all towers now need the same amount of fuel, regardless of configuration.
The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change.You can read the full block http://www.eveonline.com/devblog.asp?a=blog&nbid=3029
Dedaf that got updated so your calculations may be wrong.
Try this dev blog http://www.eveonline.com/devblog.asp?a=blog&nbid=3143
Each production run of fuel blocks will now take five minutes rather than ten minutes Each production run of fuel blocks will now produce FORTY fuel blocks rather than FOUR Fuel blocks are now 5m3 rather tha 50m3 Fuel blocks can now be produced in Component Assembly Arrays as well as Ammunition Assembly Arrays Control towers will now use 40/20/10 blocks an hour for large/medium/small towers, up from 4/2/1 (matched by production increases) Faction towers will no longer have a fuel bay capacity bonus; their bays will be 140k/70k/35k in line with standard towers Faction towers will have a 10% fuel use reduction for "tier 1" towers and a 20% fuel use reduction for "tier 2" towers (compared to their standard tower equivalents), taking them to 36/18/9 and 32/16/8 respectively for large/medium/small towers
|

Dedaf
United Brothers Of Eve Seventh Sanctum.
19
|
Posted - 2011.12.08 21:35:00 -
[55] - Quote
Thank you very much for pointing this out. I will make sure its corrected in the next release, tomorrow.
|

Dedaf
United Brothers Of Eve Seventh Sanctum.
19
|
Posted - 2011.12.09 19:02:00 -
[56] - Quote
The fuel block calculation has been corrected.
New version 14.2.4 |

Arganas Paendrag
Paendrag Enterprises
0
|
Posted - 2011.12.10 04:36:00 -
[57] - Quote
Dedaf wrote: Hi Arganas Paendrag
Another player Commander IceQ had a similar error, this is how he solved it.
Go to Control Panel -> Programs and Features -> Select "Microsoft Office" (DO NOT DOUBLE CLICK) -> right click and select "Change" Select "Add or Remove features" -> Scroll down to "Office Shared Features" -> set "Visual Basic for Applications" to "Not Available -> Click Continue. Once Office is finished removing "Visual Basic for Applications", follow the same instructions, this time install "Visual Basic for Applications" again. Macro's should be enabled and the xlsm file should load without any errors. :)
Good luck, let me know if it works.
Dedaf From what im seeing of this speadsheet, it looks awesome, however i'm still receiving the same Runtime error whenever i try to update anything, i followed your instructions, and still no luck. I'll be grateful for any assistance you can provide.
the error i'm recieving is: Runtime Error '-2147217376 (80041020)' I get the error anytime i try to use any of the update buttons
Thanks for your time and effort. |

Ezeri Dax
Free WiIIy Two Zero One One
0
|
Posted - 2011.12.11 18:13:00 -
[58] - Quote
Hi there,
I recently found your tool and am finding it extremely helpful so I wanted to thank you for all the hard work you put into making it.
I also had a question as to how to set the mineral prices manually if you are not buying them off the market or for setting to a specific region or system, as right now the difference between the average in all regions and in some of the places where I get my minerals is very different so I would like to get a more a accurate view of my costs and profit margins.
if this is not a current feature then I would like to request it be made into one soon.
thank you again for sharing your talents with the rest of the community.
Ezeri Dax |

Dedaf
United Brothers Of Eve Seventh Sanctum.
27
|
Posted - 2011.12.11 20:43:00 -
[59] - Quote
Hi Ezeri Dax Im happy to hear you like the sheet.
For sure its a feature already, go to the DATA sheet and enter your own prices in the blue fields. Then go to the production or mining sheet you are working with and select price option as: Own Then the sheet will calculate using your values.
Enjoy Dedaf
|

CrazyjoeryNL
Dutch Federation Player Corp
0
|
Posted - 2011.12.13 21:31:00 -
[60] - Quote
if it would be possible i would love to see the implentation of a sheet for outpost construction. if it is possible please give it a try as that would be one of the last things missing in the sheet. then it would be mostly complete covering most sections of the industrial side of EvE.
i started using this sheet from the very beginning i started playing eve the industrial way. and it is the one tool that helps me the most in doing the math in production work. keep up the great work even if you cant implent the function described above. 
regards,
crazyjoery |
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