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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Harkness
Twilight Labs Intrepid Crossing
30
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Posted - 2014.08.02 13:34:00 -
[481] - Quote
Dedaf wrote:Yes the file was corrupted for some reason. It should work now.
Got it, Thanks...
(Eve time 2014.08.02 13:13) |
Malzany Enat
Republic Military School Minmatar Republic
0
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Posted - 2014.08.02 22:13:00 -
[482] - Quote
Dedaf wrote:Malzany Enat wrote:Malzany Enat wrote:is it just me or is the shopping list not working anymore? while spamming update nothing happens but great tool so far, trying to get in production now with this one still not working for me Works fine for me, keep in mind that you need to start a production in one or more of the tools, for the shopping list to be filled, the update is just to insure that it has the right components. If there is nothing in the list, clicking update wont change anything.
well i'm not sure what you mean by "start a production". if you mean to fill out how much i want to produce, i did that. i mean i get these small "shopping lists" in each tool. but as i cant copy paste that so the real list is still empty |
Malzany Enat
Republic Military School Minmatar Republic
0
|
Posted - 2014.08.03 00:17:00 -
[483] - Quote
oh an me again there might be an issue with the calculated amount for the t2 bpcs. i tried waspII and salvagerII and both have less pi material then they should have compared to what the ingametool tells me. so for 1waspII with no bonus i need 6 guidance and 6 robotics and for the salvager its 9 miniature and 12 transmitter |
H3llHound
Koshaku Tactical Narcotics Team
34
|
Posted - 2014.08.03 01:31:00 -
[484] - Quote
Just want to say thanks for adding the outpost bonuses. Many blueprints changed aswell with Crius 1.6 so most numbers are currently incorrect but the SDE is released now. |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
|
Posted - 2014.08.03 14:33:00 -
[485] - Quote
Malzany Enat wrote:oh an me again there might be an issue with the calculated amount for the t2 bpcs. i tried waspII and salvagerII and both have less pi material then they should have compared to what the ingametool tells me. so for 1waspII with no bonus i need 6 guidance and 6 robotics and for the salvager its 9 miniature and 12 transmitter The error you see is because the tool had not been updated with the Crius 1,6 patch changes. But i have just uploaded a new version, that should have the correct number. I have checked the Wasp II and Salvager II for you, and they are correct now in version 16,6,8
H3llHound wrote:Just want to say thanks for adding the outpost bonuses. Many blueprints changed aswell with Crius 1.6 so most numbers are currently incorrect but the SDE is released now. Thanks for the heads-up, i have now corrected the tool, so that all T2 Item should have correct materials, according tothe Crius 1,6 patch.
Enjoy Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Thorrieu Alabel
University of Caille Gallente Federation
0
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Posted - 2014.08.07 13:08:00 -
[486] - Quote
Hi When opening the sheet, I'm receiving this error message : "Excell found unreadable content in Dedaf's 16,6,9.xlsm. Do you want to recover the contents of this workbook? If you trust the source of this workbook, click Yes." If I click Yes, the sheet open normally, but when I input my APIKey, the character Name remains blank. I've try downloading it several times, but the problem persist. Any suggestions on how to correct that? Thanks |
H3llHound
Koshaku Tactical Narcotics Team
35
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Posted - 2014.08.07 14:19:00 -
[487] - Quote
So, I have to bother you again :) The calculations done with T2 components are incorrect.
I tested it with a few components but I will just give one below; I used the 'Build Additional' function on the components in the T2 Ships sheet. The version is 16,6,8.
ME 10 with a 3% Outpost. I want to build 20,000 Crystalline Carbonide Armor Plates.
Your sheet shows: 760k CC and 200k Sylramic Fibers What It shows ingame: Crystalline Carbonide768,240, Sylramic Fibers192,060
The base values are correct I checked so my guess is the material modifier isnt applied correctly. I guess you first calculate the base materials with the material modifier and then multiply with the buildruns. (Basevalue x Modifier) x Runs.
The game uses this formula: CEILING ((Basevalue x Modifier x Runs) ,1), the big difference is the number rounding only happens at the end. |
Aerys von Raumfahrt
Onasi Inc
1
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Posted - 2014.08.09 02:43:00 -
[488] - Quote
How do I remove the "in stock" from showing up in the t1 Production Sheet, I think it is messing up my shopping list.
I have some minerals in some random stations, but it still seems to count them. I know there's got to be a cell I can clear somewhere, but I can't figure it out.
There's dropdowns on the t1 Production Sheet to adjust station, but there's only "all" or blank, and selecting blank and updating doesn't help.
I feel like I'm probably blind. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1485
|
Posted - 2014.08.09 03:26:00 -
[489] - Quote
it's Crius not Cirus.
C R I U S Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
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Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
|
Posted - 2014.08.15 11:40:00 -
[490] - Quote
Thorrieu Alabel wrote:Hi When opening the sheet, I'm receiving this error message : "Excell found unreadable content in Dedaf's 16,6,9.xlsm. Do you want to recover the contents of this workbook? If you trust the source of this workbook, click Yes." If I click Yes, the sheet open normally, but when I input my APIKey, the character Name remains blank. I've try downloading it several times, but the problem persist. Any suggestions on how to correct that? Thanks Hi Thorrieu I believe your problem is the macro security setting in MS office. try to read FAQ 6 to see if that can solve your problem. But please keep in mind that this tool only works with Microsoft Office. OpenOffice and Mac versions is not supported.
Aerys von Raumfahrt wrote:How do I remove the "in stock" from showing up in the t1 Production Sheet, I think it is messing up my shopping list. I have some minerals in some random stations, but it still seems to count them. I know there's got to be a cell I can clear somewhere, but I can't figure it out. There's dropdowns on the t1 Production Sheet to adjust station, but there's only "all" or blank, and selecting blank and updating doesn't help. I feel like I'm probably blind. Hi Aerys i believe your problem is because you have not setup your character API key for including asset. Please see FAQ 2, 4 or 5, depending on which asset you want to import to the tool.
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
|
Posted - 2014.08.21 20:37:00 -
[491] - Quote
H3llHound wrote:So, I have to bother you again :) The calculations done with T2 components are incorrect.
I tested it with a few components but I will just give one below; I used the 'Build Additional' function on the components in the T2 Ships sheet. The version is 16,6,8.
ME 10 with a 3% Outpost. I want to build 20,000 Crystalline Carbonide Armor Plates.
Your sheet shows: 760k CC and 200k Sylramic Fibers What It shows ingame: Crystalline Carbonide768,240, Sylramic Fibers192,060
The base values are correct I checked so my guess is the material modifier isnt applied correctly. I guess you first calculate the base materials with the material modifier and then multiply with the buildruns. (Basevalue x Modifier) x Runs.
The game uses this formula: CEILING ((Basevalue x Modifier x Runs) ,1), the big difference is the number rounding only happens at the end.
And can you tell me a good way to export the Bp requirements from the datadump? :) Hi H3llHound This should now be corrected in the new version 16.7.3 thanks for helping making the tool better. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Matcha Mosburger
Manu Fortius
1
|
Posted - 2014.08.22 20:08:00 -
[492] - Quote
Very nice tool, for some reason excel is much more comforting to work with than other tools.
Couple questions:
1) I suspect it's an API thing on CCP (I'm not very good with the API limitations) but can/will the tool be able to pull inv from containers? So I can keep my stuff sorted but still see it all in your tool.
2) Maybe I'm doing it wrong - but the production tabs seem to pull my mineral quantities from my imv, but they don't pull any other items (T2, PI products etc) am I doing it wrong, or are these to be manually entered only on the Data tab?
3) Since all T2 invention produce BPC with the same ME/TE regardless of parent BPO, will you adjust that section to auto populate the standard level before decryptor? So dont have to manually change each one every time.
Thanks for the fun! I think this will help my T2 production a lot. |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
|
Posted - 2014.08.24 22:03:00 -
[493] - Quote
Matcha Mosburger wrote:Very nice tool, for some reason excel is much more comforting to work with than other tools.
Couple questions:
1) I suspect it's an API thing on CCP (I'm not very good with the API limitations) but can/will the tool be able to pull inv from containers? So I can keep my stuff sorted but still see it all in your tool.
2) Maybe I'm doing it wrong - but the production tabs seem to pull my mineral quantities from my imv, but they don't pull any other items (T2, PI products etc) am I doing it wrong, or are these to be manually entered only on the Data tab?
3) Since all T2 invention produce BPC with the same ME/TE regardless of parent BPO, will you adjust that section to auto populate the standard level before decryptor? So dont have to manually change each one every time.
Thanks for the fun! I think this will help my T2 production a lot.
P.s. The T2 ship production tab, the pull down menu for ship selection is missing Prospect HI Matcha ill see if i can answer all your questions.
1) It is as you suspect, that the api system does not list the item within containers. So you are not doing anything wrong, it is just how the ststem works.
2) I have tested my t2 material, and they are all listed, however you mention PI material also. PI material are used on planets and again, the API system does not work with material on planets. Therefore the fields in the PI tool are mostly manual.
3) im not doing invention myself, so i wasnt aware that they input ME/TE had no effect anymore.
4) regarding the Prospect, you will find it in the T2 Ship Production tool, under mining ships.
I hope this helps you out.
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Gilbaron
Free-Space-Ranger Nulli Secunda
1497
|
Posted - 2014.08.25 07:08:00 -
[494] - Quote
opening the file freezes my open office. can anyone run this under open office or does it only work with "real" excel ? Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
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Dasmallredboat
Royal Amarr Institute Amarr Empire
2
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Posted - 2014.08.25 08:37:00 -
[495] - Quote
why on earth does that sheet not pull the eve-central price for the finished product ?
it does pretty much everything else, but i still need to enter the price manually. that makes zero sense. |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
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Posted - 2014.08.25 08:56:00 -
[496] - Quote
Dasmallredboat wrote:why on earth does that sheet not pull the eve-central price for the finished product ?
it does pretty much everything else, but i still need to enter the price manually. that makes zero sense. It does use the eve-central prices. but you also have the option to set them manually. some people like the prices to be more exact. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Dasmallredboat
Royal Amarr Institute Amarr Empire
2
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Posted - 2014.08.25 09:04:00 -
[497] - Quote
where is the option to pull them automatically ? i'm looking at the t1 production and t1 rig sheet |
StabHore
Minute to Midnight
0
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Posted - 2014.08.25 18:40:00 -
[498] - Quote
Great tool thanks, been using it off and on for like 2 years now. Couple things: - The latest version doesn't even load at all in open office, it just hangs up. Works find in MS Excel (this is a known issue w/ open office, but it used to at least load, just not do the xml/api updates.) - Mobile Warp Disruptor aren't available under the T1 mods.
Maybe I'm not seeing it, but do you involve/show the 'time to build' anywhere? With the increased build time for many mods, it would be a very nice thing to have to sort out when you need to build base/middle components. |
Cat Harkness
Twilight Labs Intrepid Crossing
32
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Posted - 2014.08.25 22:35:00 -
[499] - Quote
Gilbaron wrote:opening the file freezes my open office. can anyone run this under open office or does it only work with "real" excel ?
Does not work with Open Office. |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
|
Posted - 2014.08.26 09:21:00 -
[500] - Quote
StabHore wrote:Great tool thanks, been using it off and on for like 2 years now. Couple things: - The latest version doesn't even load at all in open office, it just hangs up. Works find in MS Excel (this is a known issue w/ open office, but it used to at least load, just not do the xml/api updates.) - Mobile Warp Disruptor aren't available under the T1 mods.
Maybe I'm not seeing it, but do you involve/show the 'time to build' anywhere? With the increased build time for many mods, it would be a very nice thing to have to sort out when you need to build base/middle components. Hi Stabhore thanks for the feedback, Im glad you like the tool. -I can't tell you why it wont work in OpenOffice now if it did before as i haven't really change any vital part for the previous version to this. But as the tool is build 100% for MS office, then I don't think there is much to do about it. -Mobile Large Warp Disruptor I, needs planet material, so you will find the T1 version under the Planet interaction Tool. -I am working on added the factory cost to all the tools, but it is taking longer than i expected. But stay tuned as it will slowly be added in the coming versions.
Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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retro vertigo
KWSN Inc
0
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Posted - 2014.08.31 17:05:00 -
[501] - Quote
Hi,
Is it possible to see the assets from station containers? I use the corp hanger and have all my minerals and salvage ect separated in station containers.
Also can it pull the BP info from the assets list or does this need to be put in manually?
Thanks |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
|
Posted - 2014.09.04 12:55:00 -
[502] - Quote
retro vertigo wrote:Hi,
Is it possible to see the assets from station containers? I use the corp hanger and have all my minerals and salvage ect separated in station containers.
Also can it pull the BP info from the assets list or does this need to be put in manually?
Thanks Hi no it is not possible to get the minerals or materials stored in containers, the API does not support this.
The api asset does not contain the ME or TE, neither does it see if it's a original or copy. Therefore it makes no sense to import them via the asset AS I. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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retro vertigo
KWSN Inc
0
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Posted - 2014.09.04 16:22:00 -
[503] - Quote
Dedaf wrote:retro vertigo wrote:Hi,
Is it possible to see the assets from station containers? I use the corp hanger and have all my minerals and salvage ect separated in station containers.
Also can it pull the BP info from the assets list or does this need to be put in manually?
Thanks Hi no it is not possible to get the minerals or materials stored in containers, the API does not support this. The api asset does not contain the ME or TE, neither does it see if it's a original or copy. Therefore it makes no sense to import them via the asset AS I.
I thought they had changed that. I know they were talking about it. No worries, thanks for the great tool |
Alenn G'kar
Black VooDoo Asassins The Kadeshi
3
|
Posted - 2014.09.06 23:06:00 -
[504] - Quote
Yyou can show assets in containers in jEveassets, how so? |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
305
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Posted - 2014.09.08 10:55:00 -
[505] - Quote
Alenn G'kar wrote:Yyou can show assets in containers in jEveassets, how so? hmm, i guess i missed that part. i will correct my asset imports, so asset inside containers in your personal station hangar, will be included. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Nad'x Hapax
Hapaxa
55
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Posted - 2014.09.08 14:53:00 -
[506] - Quote
16,7,5. "file is corrupt and cannot be opened". Am I the only one? |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
306
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Posted - 2014.09.08 14:53:00 -
[507] - Quote
The new version 16,7,8 should now include asset import from containers stored inside your personal station hangar. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Nad'x Hapax
Hapaxa
55
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Posted - 2014.09.08 16:53:00 -
[508] - Quote
Same issue for me with this version aswell.
"File is corrupt and cannot be opened" |
Dedaf
Rim Collection RC Sorry We're In Your Space Eh
306
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Posted - 2014.09.08 16:59:00 -
[509] - Quote
Nad'x Hapax wrote:Same issue for me with this version aswell.
"File is corrupt and cannot be opened" I Tried to download and run in on 2 different computers now, and it work just fine. Remember this not compatible with OpenOffice also make sure you antivirus and windows security is setup correct. Want to know what is best to mine or build at which cost? then try out Dedaf's Industrial Tool http://dedafsindustrialtool.blogspot.dk/
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Mr Omniblivion
GoonWaffe Goonswarm Federation
54
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Posted - 2014.09.08 19:38:00 -
[510] - Quote
Dedaf- your tool is awesome (so is your excel sheet).
One request, though. Can you please include a column on the Ore Mining and Ice Mining pages for compressed ore/ice values, so that we can calculate profitability based on compressed ore prices?
There is currently a 10-50% profit margin on selling compressed ore, and your spreadsheet currently only shows the mineral valuation of ore. If there was an option to show the profitability of selling ore compressed (or raw ore) rather than the mineral values, that would be extremely helpful. |
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