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Biolaja Tista
Gallente International House of PWNCakes Interstellar Alcohol Conglomerate
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Posted - 2008.07.22 17:24:00 -
[1]
http://www.crazykinux.com/2008/05/if-eve-online-were-first-person-shooter.html http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'm at a loss for words...
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.22 17:29:00 -
[2]
Originally by: Biolaja Tista http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'll be damned...that sounds almost cool! 
Personally, if we ever see combat in ambulation (which I doubt), I think it would be pod pilots commanding squads from afar. No way a pod pilot is going to pick up a gun and charge into battle regardless of cloning technology. That's what normal people are for. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Benilopax
Gallente Pulsar Combat Supplies Alternative Realities
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Posted - 2008.07.22 17:29:00 -
[3]
Because?
I like the idea myself I could get all I want from gaming with one monthly subscription.
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Benilopax
Gallente Pulsar Combat Supplies Alternative Realities
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Posted - 2008.07.22 17:30:00 -
[4]
Originally by: Tarminic
Originally by: Biolaja Tista http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'll be damned...that sounds almost cool! 
Personally, if we ever see combat in ambulation (which I doubt), I think it would be pod pilots commanding squads from afar. No way a pod pilot is going to pick up a gun and charge into battle regardless of cloning technology. That's what normal people are for.
Perhaps you can use those extra sots we have for market alts to have special combat avatars?
Call it your bodyguard.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.22 17:36:00 -
[5]
Originally by: Benilopax
Originally by: Tarminic
Originally by: Biolaja Tista http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'll be damned...that sounds almost cool! 
Personally, if we ever see combat in ambulation (which I doubt), I think it would be pod pilots commanding squads from afar. No way a pod pilot is going to pick up a gun and charge into battle regardless of cloning technology. That's what normal people are for.
Perhaps you can use those extra sots we have for market alts to have special combat avatars?
Call it your bodyguard.
Too metagamey for me to be comfortable with, to be honest.
I dunno..I mean, pod pilots are supposed to be gods among men, transhuman. That just doesn't seem to jive with the idea of them hopping out of their 5000-man battleship they command with their mind into a jump suit and rocket-jumping across a station.  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Arvald
Caldari Ninjas N Pirates
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Posted - 2008.07.22 17:38:00 -
[6]
Originally by: Tarminic
Originally by: Benilopax
Originally by: Tarminic
Originally by: Biolaja Tista http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'll be damned...that sounds almost cool! 
Personally, if we ever see combat in ambulation (which I doubt), I think it would be pod pilots commanding squads from afar. No way a pod pilot is going to pick up a gun and charge into battle regardless of cloning technology. That's what normal people are for.
Perhaps you can use those extra sots we have for market alts to have special combat avatars?
Call it your bodyguard.
Too metagamey for me to be comfortable with, to be honest.
I dunno..I mean, pod pilots are supposed to be gods among men, transhuman. That just doesn't seem to jive with the idea of them hopping out of their 5000-man battleship they command with their mind into a jump suit and rocket-jumping across a station. 
hell im a slightly insane homicidal maniac while piloting my manticore, why wouldn't i be while walking around a station 
Originally by: Reem Fairchild The fact that people who post stupid things get instant and honest feedback letting them know how stupid they are, is one of the best qualities of the Eve forums.
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Hoban Gallifrey
New Eden University
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Posted - 2008.07.22 17:40:00 -
[7]
Quote:
Too metagamey for me to be comfortable with, to be honest.
I dunno..I mean, pod pilots are supposed to be gods among men, transhuman. That just doesn't seem to jive with the idea of them hopping out of their 5000-man battleship they command with their mind into a jump suit and rocket-jumping across a station. 
Well its one or the other, pod pilots TF2ing or separate characters, besides why not just say they all get new implants that record brain activity. Then clones are fine. I personally like the idea of the godlike pod pilots leading men into battle.
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Siberys
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Posted - 2008.07.22 17:41:00 -
[8]
I have an idea to make EVE an all-in-one game. We give everyone a sort of personal teleporter that teleports you to a med bay or your ship if injured, and then we could have third-person (AKA GoW/mass effect/Too human style) combat. Would make coming into lowsec systems to terrorise carebears fun. Then we also wouldn't need any other game in our lives. :)
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.22 17:42:00 -
[9]
with eve's lag, FPS (which is all about skill), would be unplayable.
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Benilopax
Gallente Pulsar Combat Supplies Alternative Realities
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Posted - 2008.07.22 17:44:00 -
[10]
Originally by: Viqtoria with eve's lag, FPS (which is all about skill), would be unplayable.
Please remember all ambulation will take place on a new server, probably a prototype for the next mmo from CCP, which will probably be something to do with vampires.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.22 17:44:00 -
[11]
Originally by: Arvald hell im a slightly insane homicidal maniac while piloting my manticore, why wouldn't i be while walking around a station 
Dude, you're immortal! You earn more money from a single frigate bounty than the average denizen of EVE makes in a month! Each level four mission you run ends the lives of 20-30000 souls! I wouldn't be willing to shit using the traditional method, nevermind pick up a gun and go shoot at mercenaries whose salary is less then the cost of a T2 micro smartbomb.  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.22 17:44:00 -
[12]
But but but... this is a game about spaceships...
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.22 17:47:00 -
[13]
Originally by: Benilopax
Originally by: Viqtoria with eve's lag, FPS (which is all about skill), would be unplayable.
Please remember all ambulation will take place on a new server, probably a prototype for the next mmo from CCP, which will probably be something to do with vampires.
Planetvania: The Blood Raider Chronicles.

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Yatta I
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Posted - 2008.07.22 17:49:00 -
[14]
BARFIGHTS PLEASE! ---
hey whiner, can i has your stuffs? Desusig |

Siberys
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Posted - 2008.07.22 17:55:00 -
[15]
Edited by: Siberys on 22/07/2008 17:55:02
Originally by: Yatta I BARFIGHTS PLEASE!
*breaks Quafe bottle over head* Heck yes, barfights FTW.
Edit: forgot an S.
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Eran Laude
Gallente Strix Armaments and Defence
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Posted - 2008.07.22 17:56:00 -
[16]
Originally by: Yatta I BARFIGHTS PLEASE!
Broken Gin Bottle wrecks for 9000 damage!
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.07.22 18:05:00 -
[17]
Taking the time and resources to develop an FPS side game to Eve-Online would be an excellent use of said time and resources on CCP's part, as I can't think of a single thing that should take higher priority.

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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.07.22 18:05:00 -
[18]
CCP t0rfiFrans has made it pretty clear that they don't want to do FPS stuff in ambulation.
The excuses have been... somewhat lame imo. To me, they don't sound like the real reason they won't be doing it. I think they decided right off the bat that There Shall Be NO Pew-Pew In MY Eve Ambulation and just came up with the "spoon in the eye" and "oh noes! clone problems!" stuff as their public out.
Fine. Whatever.
Only problem I have with that is it seems somewhat anti-Eve in theme. I can go set up my Lipo-suction Leather Chaps Boutique and make the Phat ISKs while doing it and... what's my risk?
I know. Traders do it now. Scammers do it now. Sit in their stations making isk without a care in the MMO.
Doesn't make it "Eve right" though. 
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Tarminic
24th Imperial Crusade
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Posted - 2008.07.22 18:40:00 -
[19]
For the record, you can do things like hit and/or slap people, you just can't significantly injure them per se. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Ushatuhkwa Kaeshe
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Posted - 2008.07.22 19:03:00 -
[20]
Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
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Al Ugilac
Destructive Influence Band of Brothers
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Posted - 2008.07.22 19:05:00 -
[21]
Originally by: Biolaja Tista http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
This sounds terrible.
If you want an FPS you play TF2/COD/whatever, if you want an internet spaceship game you play EVE. If CCP do implement anything like that maybe they should just start letting people become Amarr Mages and Minmatar Hunters, or turn sov warfare into a RTS, at the same time...
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.22 19:06:00 -
[22]
Quote: In the future I fully expect AvA combat to become and integral part of the EVE experience and hereÆs some ideas for what it might be like.
It's only safe from the flames because it is not a post on EVE-O. -
DesuSigs |

Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.22 19:14:00 -
[23]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
I like this post 
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.22 19:32:00 -
[24]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
Are you my alt or something?  ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Ushatuhkwa Kaeshe
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Posted - 2008.07.22 19:38:00 -
[25]
Originally by: Tarminic Are you my alt or something? 

::Swoons::

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Dkorg
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Posted - 2008.07.22 19:53:00 -
[26]
CCP is already on the record saying no combat in Ambulation.
Plus if you leave the pod you can't clone.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.07.22 20:08:00 -
[27]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction
Fiction being the operative word.
And you can mold that any which way you like. For example,
"You are hardwired into your pod, so forget about actually getting out of it. What you see as yourself walking around a station is just a representation of you. A hologram. Another clone. An automaton of some sort. Doesn't really matter. Skill loss problem solved. Death by spoon solved". Yadda yadda.
Doesn't matter why? Because it's fiction.
So it sounds a bit cheesey to me to justify the why nots with anything to do with the prime fiction. If they don't want to do it because it doesn't suit Eve, that's fine. Say it as such.
But that wasn't even my main point. My main concern was yet another riskless isk earner.
And if you really want to go down the "I'm a friggen demi-god" route why is it you are impervious to us other demi-gods just because you are hanging out in your Shiney Plastic Pants shop in the Jita 4-4 lingerie department?
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Ushatuhkwa Kaeshe
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Posted - 2008.07.22 20:22:00 -
[28]
Originally by: Roy Batty68 My main concern was yet another riskless isk earner.
Won't really earn any more than the current breed of station traders. Same thing, different venue. I, for one, look forward to meeting my opponent in a bar and having a recap of our latest battle over tea and scones. Who says we can't be civilized while we murder each other in our spaceships?
Quote: And if you really want to go down the "I'm a friggen demi-god" route why is it you are impervious to us other demi-gods just because you are hanging out in your Shiney Plastic Pants shop in the Jita 4-4 lingerie department?
A few reasons, really
1) What's the point, you'll just wake up in the clone bay and "respawn", which would be more like WOW. You get shot, you respawn, rinse, repeat. And you can be sure that someone will think it's funny to camp the spawn points and "shot people in the head for the lawls" because they can.
2) It's messy. Nobody likes their lingerie all bloodied up.
3) Again, what's the point? It's either realistic, at which point you can kill someone with a single shot of a pistol, or we bring up overwrought game mechanics and turn it into mechwarrior VII - station wars.
4) Ambulation is there mostly as a social and environmental tool, and the devs have said that it doesn't really suit with the environment of Eve to have station combat. The justifications with the prime fiction are there to ease the restrictions with the heavy RPers, but the "We don't think it suits eve, so we aren't putting it in" has been uttered.
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Hyperforce99
Gallente Infinite Covenant Lords of the Damned
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Posted - 2008.07.22 20:24:00 -
[29]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
This quote is brilliant 
(I feel all special now ) --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.07.22 20:51:00 -
[30]
Originally by: Ushatuhkwa Kaeshe
Originally by: Roy Batty68 My main concern was yet another riskless isk earner.
Won't really earn any more than the current breed of station traders. Same thing, different venue. I, for one, look forward to meeting my opponent in a bar and having a recap of our latest battle over tea and scones. Who says we can't be civilized while we murder each other in our spaceships?
I refer you to my first post
Originally by: Roy Batty68
I know. Traders do it now. Scammers do it now. Sit in their stations making isk without a care in the MMO.
Doesn't make it "Eve right" though. 
And I'm not buying into the, "well there's already this kind of crappy stuff going so let's throw more of it in" line of reasoning. Not just so we can have tea and scones with our nemesis and have our virtual eyebrows plucked. Hell, if anything Ambulation could have been a way to get to those people who previously lived solely in stations, always untouchable.
But they aren't going that route. They're apparently making more of the same kind of lame riskless stuff. Which flies more in the face of what the Eve theme has always been. Far more so than what some ignominious end to the "Great and Powerful" pod pilot might insult the established fiction.
Originally by: Ushatuhkwa Kaeshe but the "We don't think it suits eve, so we aren't putting it in" has been uttered.
Link?
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.07.22 21:00:00 -
[31]
On a long level 4 missionrunning day I kill a somewhere above million people in pretty explocions. It would be highly ineffective to kill them one by one. Not to mention I can afford and army to fight for me.
I do like however concept of FPS. That discussion has already been done in some lenght in features forum tho. One of the better ones I saw was that pod pilots use cyborgs they control thru their pod interface to kill stuff. Cyborgs would be tough and could survive several hits, when cyborgs arrive regular bodyguards go for the rocket launchers to be able to hurt it. Cyborgs would be expencive. Like a ship or so.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.07.22 21:03:00 -
[32]
Originally by: Roy Batty68
Originally by: Ushatuhkwa Kaeshe but the "We don't think it suits eve, so we aren't putting it in" has been uttered.
Link?
Watch last fanfest dev presentartions. It's very very clearly presented there with capital letters and all. No pvp in stations in ambulation first relace. They are not putting total veto on it, but if it's coming it will be prenerfed and so on.
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.22 21:05:00 -
[33]
Originally by: Roy Batty68 And I'm not buying into the, "well there's already this kind of crappy stuff going so let's throw more of it in" line of reasoning. Not just so we can have tea and scones with our nemesis and have our virtual eyebrows plucked. Hell, if anything Ambulation could have been a way to get to those people who previously lived solely in stations, always untouchable.
This doesn't make much sense.
Ambulation, like the premium EVE client, requires steeper system specs. In order for you to "get to those people who lived solely in stations," then it would have to be required to perform basic functions like using the market or repairing your ship. Which means that everyone that couldn't use the premium client can no longer play EVE.
In addition, you don't need to be in a station to trade, you can do so from space. What's to keep those "untouchable" players from either sitting in cloaked ships, trading, or simply logging off whenever they're threatened? ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Ushatuhkwa Kaeshe
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Posted - 2008.07.22 21:58:00 -
[34]
Originally by: Roy Batty68 a way to get to those people who previously lived solely in stations, always untouchable.
How do you do that without ridiculous game mechanics?
Introduce combat to highsec through wardecks?
Introduce infiltration to 0.0 and lowsec?
How do you go about accessing VIP areas with someone as high visibility as a capsuleer, to get to those people who previously lived solely in stations, always untouchable?
How do you go about introducing a mechanic that would allow you to do that, without creating a mechanic that will not be over-abused by the "LOL I shot him in the face. Again." kiddies?
And why the hell wouldn't you just give 100 isk to the janitor to do it for you? What do you gain by killing someone in the station?
And finally, how do you do it in a balanced way that won't make any kind of existing gameplay either obsolete, or extremely unpleasant?
Do you really want to have to watch over your shoulder every time you dock to switch out a mod in case someone sneaks in and "gets you"?
"Only Vulnerable while in Station Environments" - then why bother undocking? You can run the market from your docked ship.
"Only Vulnerable when conditions X,Y and Z are met" - someone will figure out a way of exploiting it to do it over and over and over.
"Only Vulnerable if you don't have security" - then it becomes a matter of the untouchable rich. Those same ones that you already can't "get to"
Quote: Link?
Watch the last fanfest video. They were pretty clear there.
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Lui Kai
Perkone
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Posted - 2008.07.22 22:28:00 -
[35]
Edited by: Lui Kai on 22/07/2008 22:28:08
Originally by: Roy Batty68 Link?
http://oldforums.eveonline.com/?a=topic&threadID=829249 ----------------
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Cailais
Amarr VITOC
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Posted - 2008.07.22 22:31:00 -
[36]
I would like to see something a bit different from 'physical violence' as a form of AvA 'combat'. Assuming all pod pilot's heads are stuffed with implants and the like (to allow them to access things like the neural network) perhaps there's something there that could be expanded upon.
Allow Avatars to hack, encrypt and subvert through mental means across a neural net. It need not be blatantly obvious what is going on (thus requiring an absolute minumum of Avatar animation) but you coul attempt to hack into another Avatars net - perhaps review his personal Wallet transactions, assets (by current location, or even further afield), Offices etc etc.
A Avatar could equally attempt to protect himself from intrusion, with counter viruses, perhaps cutting himself of from certain Neural Net services (such as Local Channel, the Market etc) or by counter attack.
Could you 'blind' a player to your presence in local? Your Corps presence? Block 'Market' Access? There's a whole range of options for a more subtle, more insidious and paranoia inducing form of combat beyond 'Im gunna wack him with 'dis pool que!"
C.
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Nikita Alterana
Gallente Executive Outcomes
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Posted - 2008.07.22 22:35:00 -
[37]
Originally by: Biolaja Tista http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
that sounds epic.
as for the god like quality of Pod pilots, I see them like Jedi, sure they kick butt and shoot down massive spaceships and kill tons of people, but that doesn't stop them from waving a lightsaber around. __________________________________________________ |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.07.22 23:07:00 -
[38]
Why not have mind clash? where you can even make your avatar's avatar in that game and duke it out there. Nobody gets killed and you only lose the isk you bet or get killed outside the station because somone betting on you lost.
Planetary Combat I would love to see an RTS format implimented where the pod pilot is generaling from the safety of some sort of ship or command bunker or a mix of the two.
However I will have to disagree boarding is a bad bad bad idea and it would be poorly implimented, In situations where alot of ships can be nearly instantly destroyed instead of limped to dead makes it nearly useless. However recovering a heavily destroyed ship that ejected the pod but remained intact boarding action there would be more likely as it could happen more often with the larger capitol ships. Ships of the size can still have various crew men aboard and automated defenses to prevent reclaiming the ship and making it pod pilot usable a risk vs reward aspect as the ship can be easily destroyed in this state killing everyone aboard.
As for the Interface I would like to see that the pod pilot would get a POV of the squad leaders vision and 'guides' him though the mission/area, the soldiers can then use generic models cutting down on client preceived lag instead of using our real avatars which may feature hundreds of different changes and conditions making fps combat very slow.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Draeca
The Black Rabbits The Gurlstas Associates
|
Posted - 2008.07.22 23:54:00 -
[39]
Originally by: Benilopax Perhaps you can use those extra sots we have for market alts to have special combat avatars?
Call it your bodyguard.
Would be cool if we could hire all those militants in our hangars as our bodyguards.. And the exotic dancers? They'll have their own place in my office.. ___
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Orogaldeo
Amarr Viziam
|
Posted - 2008.07.22 23:58:00 -
[40]
Make another game based on ambulation.
that would be gold _________________________________
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Nova Fox
Gallente Novafox Shipyards
|
Posted - 2008.07.23 00:03:00 -
[41]
Originally by: Orogaldeo Make another game based on ambulation.
that would be gold
Its called World of Darkness.
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
|
Posted - 2008.07.23 01:18:00 -
[42]
Originally by: Biolaja Tista http://www.crazykinux.com/2008/05/if-eve-online-were-first-person-shooter.html http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'm at a loss for words...
Thanks for the pimp Biolaja.
I'm fully aware that Ambulation won't allow avatars to fight. That wasn't the point I was trying to make when I wrote that post. I was simply day dreaming about having a Gear-of-War-like FPS within the EVE universe.
I'm still very much looking forward to Ambulation, and can't wait to get an early bird glimpse during fanfest! 
|

Gabbot
|
Posted - 2008.07.23 01:54:00 -
[43]
corporate holodecks could have a capacity for FPS while not being fatal to the pilot in question.
I also know this sounds very runescape-esque but you could wager assets on fights in the "corporate holodeck"
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Yatta I
|
Posted - 2008.07.23 02:00:00 -
[44]
Originally by: Dkorg CCP is already on the record saying no combat in Ambulation.
Plus if you leave the pod you can't clone.
we should walk around the station in pods so then we can still kill each other! ---
hey whiner, can i has your stuffs? Desusig |

Ephemeron
Retribution Corp.
|
Posted - 2008.07.23 02:47:00 -
[45]
making that kind of Ambulation is like making a brand new MMORPG
If CCP manages to achieve that, that'd make history in gaming by having 2 different MMORPGs integrated together one 1 world
|

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
|
Posted - 2008.07.24 03:37:00 -
[46]
Originally by: Ephemeron making that kind of Ambulation is like making a brand new MMORPG
If CCP manages to achieve that, that'd make history in gaming by having 2 different MMORPGs integrated together one 1 world
Then they would just have to add a planetary RTS game to it and I would be at peace with the world!
EVE Trinity = MMORPG + FPS + RTS
But I may be asking for too much!! 
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
|
Posted - 2008.07.24 04:54:00 -
[47]
Ambulation is optional.
In other words, people who live in stations to scam and whatever don't actually have to leave their pod.
Ergo, introducing an FPS style gameplay would be completely pointless, if that is used as an argument.
EVE History Wiki
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MenanceWhite
Amarr Red Light Navy
|
Posted - 2008.07.24 06:51:00 -
[48]
Spend 500mill on buying militants and then take over some station ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2008.07.24 09:14:00 -
[49]
I think there is some misconception about what the "tea-spoon effect" is (either you or me of course ).
It is not about problems with cloning, that is only a barrier from a RP point of view and can easily be ignored. It is about where a complete nobody can walk up to SirMolle and pick a fight with him (stab him in the eye with a spoon) while he is sitting inside a bar or any other place outside of his pod.
It makes no sense that a so powerful person can so easily be attacked on his person. Naturally systems could be implemented for VIP's to protect themselves (like private areas and such) but that would demand many development hours for something that would still be full of holes for "wannabe-assassins" to easily overcome.
EVE has so far been centered around space ships and our avatars have plenty of skills enhancing their abilities and means of self defense in those. In a space ship you can look beautiful and still have a ton of armor and a titan on the backup to protect you. ---------------- Mr. Science & Trade Institute |

Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.07.24 09:27:00 -
[50]
Edited by: Atomos Darksun on 24/07/2008 09:29:18 You want Ambulation combat? And you want to LIIIIIIIIIVE?
Portable snapshotogear.
The cloning technology in pods takes a snapshot of the users mind as soon as there is a pod breach - and this is what actually kills the capsuleer.
So, you consolidate this into the form of a helmet and you have a nice suicide button on your wrist for when the time comes to take the brain-snapshot. And you then wake up in a new body - maybe with a cinematic like climbing out of the cryo tube in halo 1?
I'll shut up now.
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |
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Lui Kai
Perkone
|
Posted - 2008.07.24 09:35:00 -
[51]
Edited by: Lui Kai on 24/07/2008 09:35:32
Originally by: Atomos Darksun ...So, you consolidate this into the form of a helmet....
I'll pass, thanks.
---------------- Ambulation Answers
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Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.07.24 09:37:00 -
[52]
Originally by: Lui Kai
I'll pass, thanks.
You'd be wearing a military helmet otherwise.
Better than having your brains blasted out permanently and having to reroll a new toon.
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |

Kikusaku
bhp Mining
|
Posted - 2008.07.24 09:43:00 -
[53]
Where's the place I go for tetris and solitaire???
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Al Kickaurazz
Amarr Ministry of War
|
Posted - 2008.07.24 10:01:00 -
[54]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
To be honest i think it would be great idea. Even gods among men get tired of sitting in a pod.
If you for instance do something like the "Sleeve" system in Richard Morgans Sci-fi books about Kovacs Linkage (Altered Carbon, Broken Angels, Woken Furies), you can explain the reason for not dying when you are out of a pod, and also sort of explain the reason/need for the "gods among men" capsuleers to actually get their hands dirty once in a while.
Even if youre richer than God it doesnt mean you dont WANT to pick up a gun and shoot someone instead of having the unsatisfying experience of just watching your hirelings do it.. Besides, its risk free for you anyways since you can just "resleeve" and even get special combat clone bodies to jump into for the fun.
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Al Kickaurazz
Amarr Ministry of War
|
Posted - 2008.07.24 10:03:00 -
[55]
Originally by: Carniflex On a long level 4 missionrunning day I kill a somewhere above million people in pretty explocions. It would be highly ineffective to kill them one by one. Not to mention I can afford and army to fight for me.
I do like however concept of FPS. That discussion has already been done in some lenght in features forum tho. One of the better ones I saw was that pod pilots use cyborgs they control thru their pod interface to kill stuff. Cyborgs would be tough and could survive several hits, when cyborgs arrive regular bodyguards go for the rocket launchers to be able to hurt it. Cyborgs would be expencive. Like a ship or so.
So you never do anything for fun? Its highly ineffective, but maybe its more fun.. As long as it RP-wise is risk free for your capsuleer, maybe he wants some ineffective up close and personal fun once in a while you know.
|

Leinad tir
|
Posted - 2008.07.24 10:08:00 -
[56]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
Too munch capsuleer ego here tbh :P
i dont like the idea that all capsuleers are moron snobs, may be u are the bottom of the high class in EVE world may be something like a pilot in our times, not munch more than this so u have independent, pirates or corporate pilots and not all of them are like Arab oil lords imo.
|

Stakhanov
Metafarmers
|
Posted - 2008.07.24 10:21:00 -
[57]
Quote: Covert insertions into an enemy station (extremely difficult and hazardous), lightning raids for resources, or even kidnap missions.
Oh yes. Steal the stuff of some guy bragging in local , steal a crystal-filled sleeping mission alt , or place explosive charges on enemy pods 
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Alberic Nydorm
FarCry Inc
|
Posted - 2008.07.24 10:27:00 -
[58]
I hope FPS never appears in EVE... ever.
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Lui Kai
Perkone
|
Posted - 2008.07.24 10:54:00 -
[59]
Originally by: Leinad tir i dont like the idea that all capsuleers are moron snobs, may be u are the bottom of the high class in EVE world may be something like a pilot in our times, not munch more than this so u have independent, pirates or corporate pilots and not all of them are like Arab oil lords imo.
The fiction states, in various places, that being a capsuleer means commanding the wealth of entire planets in even the simplest transactions, that even the process is hugely, impossibly expensive and reserved for only the social elite.
Added to that, there are regular pilots in New Eden. They fly everything players don't.
If you want to roleplay, fine - roleplay a hideously rich dude that's not a snob. But pod pilots, by definition, are the economic/military epitome. ---------------- Ambulation Answers
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Reven Cordelle
Caldari School of Applied Knowledge
|
Posted - 2008.07.24 11:15:00 -
[60]
Why are we commenting on someones imagination?
Unless I'm missing something, theres no official announcement of AvA, no announcement of it being FPS.. its just two guys imagining how it would be. Not even CCP have stated anything about it.
For the record, EVE Online FPS would suck. Theres no reason behind it, and real men take their fights outside. Into space.
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Prof Patpending
Warp badgers with guns
|
Posted - 2008.07.24 11:25:00 -
[61]
Only reason to have fighting would be for Drunken Monkey Knife Fights.
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Lui Kai
Perkone
|
Posted - 2008.07.24 11:42:00 -
[62]
Originally by: Reven Cordelle Why are we commenting on someones imagination?
Having recently undergone the torture of reading all the ambulation threads I could find in the archive, I'd say at least 97% of all Ambulation discussion falls in the "someone else's imagination" field. The info actually on the table from the Devs would make a 2 page post, at most. ---------------- Ambulation Answers
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hired goon
Infinite Improbability Inc Mostly Harmless
|
Posted - 2008.07.24 11:48:00 -
[63]
Guys, having to build an entire FPS mode from scratch (and i mean the scratch that would exist even after ambulation is completed) would really be such a monumental task as to almost necessitate a 'hold' on development of Eve proper. Unless CCP just copy & paste the code from their new MMOG. Plus the bugfixing and balance that they still haven't got right in the main game even today - CCP would be working on THREE mmog's effectively. And all to produce something that's optional. Can you imagine the frustration of people who log in and only want to enjoy the spaceship Eve they know and love, only to be told their station's being invaded by FPS jockies and they have to undock? Or their clone's been killed? Or "You cannot take this starbase without entering into FPS mode"
-omg-
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Radix Salvilines
dearg doom
|
Posted - 2008.07.24 11:49:00 -
[64]
anyone who red the empyrean age novel knows the guy named The Broker - he entity that can die and die and still live. Better technology i think. Not a whole pod is needed to make and send a snapshot of your brain but an implant.
AvA combat is possible u just need to make some plot adjustments :) ♥♥♥♥♥♥♥♥♥♥♥ ♥-☻BPINC☺-♥ ♥♥♥♥♥♥♥♥♥♥♥ |

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
|
Posted - 2008.07.24 12:26:00 -
[65]
Let's take a step back folks.
When I wrote that post, I entitled it "IF EVE were an First-Person-Shooter", not "Ambulation will make an EVE FPS possible"! 
What I was trying to imagine is not how Ambulation will allow FPS combat in station, but just was simply saying that IF CCP were ever to make an FPS based on the EVE setting, that it would probably look something like Gears of War. The dark, hardcore, gruesome feel to it makes for a nice translation in the EVE lore. 
As a matter of fact, it well known that Ambulation WILL NOT be about combat and that the station interior were re-designed by RL architect to ensure that they did have an FPS feel to them.
I'm restating this simply because I don't want the article to be taken out of context.
Please keep up the conversation though. It's highly entertaining and informative. Lots of interesting ideas floating around.
|

MotherMoon
Huang Yinglong
|
Posted - 2008.07.24 15:16:00 -
[66]
Originally by: Trojanman190 But but but... this is a game about spaceships...
lies it's about the market and trading and other stuff.
and space ships yes, but ccp have always wanted it to be a game about space not spaceships. |

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
|
Posted - 2008.07.27 03:05:00 -
[67]
Originally by: MotherMoon
Originally by: Trojanman190 But but but... this is a game about spaceships...
lies it's about the market and trading and other stuff.
and space ships yes, but ccp have always wanted it to be a game about space not spaceships.
And all this time, I thought that it was about Carebears in Space! Wow, the things you learn these days! 
|

Kazuma Saruwatari
Caldari
|
Posted - 2008.07.27 04:27:00 -
[68]
Quote: ..AvA combat...
No, just no. This goes against all the EVE mythos about podpilots so hard that it's stupid even to try and explain why this wont work, both technically, and according to the Prime Fiction. -
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Verone
Gallente Veto Corp
|
Posted - 2008.07.27 04:30:00 -
[69]
CCP Have said on a number of occasions that they want to keep combat in space, and as such there'll be no "first person shooter" in Eve, or any form of combat in stations.
Personally, I think it's a good move and fits well with the prime fiction of the game given the fact that most stations are noted in prime fiction as having heavy security control and masses of weapon screening systems.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
|
Posted - 2008.08.11 05:28:00 -
[70]
Edited by: Treenara Mazouk on 11/08/2008 05:30:02
Originally by: Treenara Mazouk Let's take a step back folks.
When I wrote that post, I entitled it "IF EVE were an First-Person-Shooter", not "Ambulation will make an EVE FPS possible"! 
What I was trying to imagine is not how Ambulation will allow FPS combat in station, but just was simply saying that IF CCP were ever to make an FPS based on the EVE setting, that it would probably look something like Gears of War. The dark, hardcore, gruesome feel to it makes for a nice translation in the EVE lore. 
As a matter of fact, it well known that Ambulation WILL NOT be about combat and that the station interior were re-designed by RL architect to ensure that they did have an FPS feel to them.
I'm restating this simply because I don't want the article to be taken out of context. [...]
As I mentioned above, I was, and still am, fully aware that CCP never intended for combat in the stations when Ambulation comes out.
|
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Surfin's PlunderBunny
Minmatar Holy Church Of Garmonism
|
Posted - 2008.08.11 05:30:00 -
[71]
I dunno... I remember reading something a while back... a dev said there would be no combat in ambulation... then he added "... at first" so I guess we'll just see 
Though it might not have been a dev... it might have been nobody 
You're not afraid of the dark, are you? |

Artemis Rose
Odd End of the Universe
|
Posted - 2008.08.11 05:36:00 -
[72]
In all honesty, I highly doubt a good pod pilot would take time away from learning how to pilot their ships to focus on mundane things, such as hand to hand combat. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Surfin's PlunderBunny
Minmatar Holy Church Of Garmonism
|
Posted - 2008.08.11 06:17:00 -
[73]
Originally by: Artemis Rose In all honesty, I highly doubt a good pod pilot would take time away from learning how to pilot their ships to focus on mundane things, such as hand to hand combat.
Then why they have soldier and special ops in character creation? They look like they standing and fighting
*Swish* 
You're not afraid of the dark, are you? |

xStormwingx
The Aftermath.
|
Posted - 2008.08.11 06:19:00 -
[74]
Edited by: xStormwingx on 11/08/2008 06:20:20 The only AvA EVE will EVER NEED IS:
Originally by: Yatta I BARFIGHTS PLEASE!
I WANT BAR FIGHTS!
Otherwise I find it completely unnecessary. Sure it'd be cool to be on the ground, in a station as your allies shell the POS from outside, explosions all around you as you dodge the shrapnel and avoid parts of the station that are being blown off all while blasting away with an assault rifle....but that's not for pod pilots. Just make sending in Marines (the items) help you take over stations faster.
but again, all we really need are bar fights thank you very much!  -------
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Clytamnestra
Spartan Fleet Systems Hydra Alliance
|
Posted - 2008.08.11 07:15:00 -
[75]
A lot of people here don't seem to realize just how excruciatingly hard it is to make a proper video game. Games like Gears of War or Too Human, these games take years to develop and hundreds of people. Forbes.com speculated that Gears probably costed about $60 million.
And even tons of money, the best talent in the industry and years of hard work won't guarantee the game is any good.
These aren't things done in an afterthought, or just to spice up EVE. We should be damned happy we have a half decent space-ship game, and not ask for bar fights and shooter minigames as well, just so we can get our fill of playing all types of games.
-- Clytamnestra |

Reven Cordelle
Caldari School of Applied Knowledge
|
Posted - 2008.08.11 07:59:00 -
[76]
AvA would only be good if it was well covered by the backstory a bit, and if it was Over-The-Shoulder 3rd Person, mouse aimed perspective. NOT point and click, F1 - F8 combat. Also make it VR based so the whole "mind transfer without a pod" is well covered.
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Praleon
Gallente Federal Defence Union
|
Posted - 2008.08.11 16:13:00 -
[77]
Star Trek Online is gonna have combat in "ambulation" ... even going down to planets and such...
EVE really better watch out for that game... the star-trek fanbase is huge, and, actually, probably a decent slice of the current eve customer base.
The gloves might have to come off on Ambulation to keep EVE from being the Sci-Fi Everquest of MMO history. Praleon CEO Judgement Klan Corporation
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
|
Posted - 2008.08.16 00:36:00 -
[78]
Originally by: Praleon Star Trek Online is gonna have combat in "ambulation" ... even going down to planets and such...
EVE really better watch out for that game... the star-trek fanbase is huge, and, actually, probably a decent slice of the current eve customer base.
The gloves might have to come off on Ambulation to keep EVE from being the Sci-Fi Everquest of MMO history.
To be honest that would REALLY surprise me. Somehow I just do think STO is going to cut it!
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techzer0
Minmatar Mafia
|
Posted - 2008.08.16 00:54:00 -
[79]
I just wanna be able to ***** slap the guy that just owned me 
No, really... I'm not a huge fan of ambulation although I am willing to give it a chance. I will try it out, but the real fun in EVE for me came from that it was so far different than any other MMO that I had previously looked at. I refuse to be a wizard or elf (never was a huge fantasy fan, even with a sister named after a LOTR character) and EVE is exactly the kind of game I can sit and waste years playing... like the last two I've spent in this game  ------------ CCP > Let's play the nerf a race game! Next up minmatar! |

Zyck
KDS
|
Posted - 2008.08.16 01:47:00 -
[80]
If there will ever be AvA combat, it would have to be capsuleers in uber-hightech powered armor suits of d00m. That might be somewhat realistic. Sending your 5,000 mercenaries to their deaths with a flak jacket and laser rifle while you stomp your way across the battlefield in a personal mini-tank suit. -Zyck |
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Kransthow
The Scope
|
Posted - 2008.08.16 02:01:00 -
[81]
If any combat were to take place in station it would have to be some kind of squad based rts style game, no running into the battlefield no scoping nubs with your T2 Rail rifle pulling off extreme headshotz with your madskillz
New sig in da werkz |

Faife
Minmatar Kinda'Shujaa
|
Posted - 2008.08.16 03:51:00 -
[82]
i'd like the option to chase after amarr FW dockers with a 60 person mob. - -
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Eran Laude
Gallente The Aduro Protocol
|
Posted - 2008.08.16 05:34:00 -
[83]
It would be interesting to have boarding parties attacking stations, even pirates leading a raid on low or hi sec stations having to battle through other players and NPC soldiers and DED operatives.
Ultimately, for the time being, ambulation should be kept as a social tool rather than a combat one. Don't get me wrong, I would personally love to see it expand into AvA, but if it does happen, it won't occur for a while anyway, so they should focus on building ambulation into a great social tool before knitting it together with the main space game as a combat and political tool.
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Artemis Rose
Odd End of the Universe
|
Posted - 2008.08.16 06:31:00 -
[84]
Originally by: Surfin's PlunderBunny Then why they have soldier and special ops in character creation? They look like they standing and fighting
*Swish* 
Owie.
Well, you know how you buy a product and it looks amazing on the box, and you open it and you are underwhelmed by the product.
Just imagine seeing the coolest cyber-punk solider on your pod. Crack it open, and get a "human" that hasn't left the pod in 5 years, curled up and covered in goo.
Besides, all player corpses are 200kg. I can't imagine ever wanting to see people that big fight.  __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

techzer0
Minmatar Mafia
|
Posted - 2008.08.16 06:38:00 -
[85]
Originally by: Surfin's PlunderBunny
Originally by: Artemis Rose In all honesty, I highly doubt a good pod pilot would take time away from learning how to pilot their ships to focus on mundane things, such as hand to hand combat.
Then why they have soldier and special ops in character creation? They look like they standing and fighting
*Swish* 
Dude I'm a soldier and I don't go around doing hand to hand combat, but i'll definitely pimp slap a mfer...
Oh wait, aren't you some sorta soldier?  ------------ CCP > Let's play the nerf a race game! Next up minmatar! |

Ragnar Darkstar
|
Posted - 2008.08.16 07:36:00 -
[86]
I don't want AvA combat, but please, please allow my avatar to have a gun strapped to his hip Malcom Reynolds style.
Plllleeeeaaaasssssseeeee!!!!
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2008.08.16 08:59:00 -
[87]
Of course there will be AvA in Ambulation...
Expect to see me challenge your pirate ass to a game of... Go!
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2008.08.16 09:43:00 -
[88]
Check out Face Of Mankind, its an mmo in an eve type space thingy except you live in the stations your whole life.
FPS/rpg with a cold, harsh atmosphere like eve, eve could be great if something like that was taped onto it.
Or something simple like BF2142 but less crap and laggy.
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iloni atoriandra
SniggWaffe
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Posted - 2008.08.16 11:28:00 -
[89]
I want to be an Amarr Mage :(
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Paramite Pies
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Posted - 2008.08.16 11:39:00 -
[90]
This thread leads me to believe that in the future of EVE we'll have an option to play in space or down planet side... Mmm. Awesome.
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Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2008.08.16 13:17:00 -
[91]
I hope they're really creative with station environments in Ambulation. I want to be able to step off the catwalk to my ship, and float around it in zero-G.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.16 14:10:00 -
[92]
So... We can expect demands for supporting Zero-G Cybering?...
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Saoudra Meezo
Amarr Imperial Academy
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Posted - 2008.08.16 14:16:00 -
[93]
Planet side, eh. Remember this?
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.08.16 15:41:00 -
[94]
Normally I would go for 'the more options for playing the better', but in this case I see to many problems.
First off people forget that there are SO MANY MORE 'normal' people in the EVE Universe then us pilots. We are heavely outnumbered. What makes us players special is our 'incredible skills' at piloting ships. Stations can harbor complete army¦s, so there is absolutly no reason for us to get involved in space station fights.
Second space station fights would only make sense if it's about taking over an entire system, not for your average 'pilot skirmish'.
Third, even if there would be a mayor Station assault, we are NOT the ground forces. You don¦t give your F-16 pilot an M16 and send him into the field 'to have fun'.
Forth I can forsee some groups of people want to 'station gank', and that makes, like said before, no sense whatsoever because there will be 4.500 security guards around, so any pilot going beserk would be dealt with quickly. And you don't want to get involved in the first place as a pilot because it would mean perma death.
Fifth, if AvA would be allowed and stations get perma ganked, people will stay in their ships, and that would surely be the end of ambulation and what it was ment for.
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J Kunjeh
Gallente
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Posted - 2008.08.16 18:11:00 -
[95]
Originally by: Biolaja Tista http://www.crazykinux.com/2008/05/if-eve-online-were-first-person-shooter.html http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'm at a loss for words...
Now this is what I'm talking about! And this is only stations...can't wait to see some ideas for what we can do planetside. For all of those who are poo-pooing Ambulation, read it and weep. |

J Kunjeh
Gallente
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Posted - 2008.08.16 18:22:00 -
[96]
Originally by: Dirk Magnum Taking the time and resources to develop an FPS side game to Eve-Online would be an excellent use of said time and resources on CCP's part, as I can't think of a single thing that should take higher priority.

I swear, some people think it's their God ordained duty to whine about any and every suggestion for the future of Eve. It's a good thing the player base ultimately has no final say in what does and doesn't get implemented.
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J Kunjeh
Gallente
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Posted - 2008.08.16 18:28:00 -
[97]
Originally by: Reven Cordelle Why are we commenting on someones imagination?
Because there is another group besides the whiners on these forums? They're the ones who like to use their imaginations and conceive of what the future of Eve might/could look like.
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Trathen
Minmatar SniggWaffe
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Posted - 2008.08.16 18:37:00 -
[98]
Oh yay, then we could have a separate forum for everyone to whine about AvA "balance issues" and how AvA is a waste of time because its (not as rewarding as ship vs ship combat / boring / rail guns are too overpowered zomg / Unreal Tournament is way better and I can AFK mine while playing it).
No, this is an excellent opportunity for CCP to be creative and all sorts of minigames / things to play with. I imagine "You just lost a Vaga? I just lost 1 bil on a poker hand!" would tie in a little bit better than some FPS as well--it makes more sense that pod pilots would, as in the case for station trading, use their time out of their pods to play with the vast amounts of money that no civilian would ever hope to have. _ |

libertarian cole
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Posted - 2008.08.17 04:38:00 -
[99]
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
I knew i was more then a normal human being after i made my first jita purchase of 1000 exotic dancers.
And if i cant use these Exotic Dancers in some awesome way when ambulation comes out then I will kill all of the 2000 tourists i collected.
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Securitas Protector
Aliastra
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Posted - 2008.08.17 07:20:00 -
[100]
I don't support this idea, really. It would be fun, but wouldn't make sense even with clones-besides, it would ruin the "space feel." I mean, you have more of a chance pulling up in your Apocalypse battleship and razing the station with your Megapulses than you do on foot against (assumed) station auto-defenses. Or fly around inside the vast station in a frigate and shoot rockets at things. I mean, combat in person has been done so many times. It would be nice to maybe be able to attack specific sections of a station with a ship, or do chance-based boarding action, but not actual WASD or point and click AvA shooting.
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4rc4ng3L
Gallente C R Y O
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Posted - 2008.08.17 11:37:00 -
[101]
Most of the people posting annoy me. This whole ambulation is optional. So if you dont like it, you dont need to play it. Whats the point in saying you dont think it should be implemented. If the problem is that you cant run it, then bite the bullet and upgrade your system. You not being able to take part, doesnt mean that no one else should.
Ambulation can only help to expend eve and make it a far most rich, enjoyable playing experience.
....i'm vexed, terribly vexed!
------------------------------------------ - To Jumanji, or not to Jumanji...... - |

ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.08.17 12:53:00 -
[102]
Originally by: Biolaja Tista http://www.crazykinux.com/2008/05/if-eve-online-were-first-person-shooter.html http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'm at a loss for words...
SO your posting nothing from CCP about CCP's game? 1st link was to do what,read some nub's idea that somehow gears of war is what EVE:ambulation:FPS should be? Gears of war wasn't even a proper fps game. It was "fps" for those that can't handle fps. If ccp went with such a clumsy and limited system then it would be DOA.
2nd link,wtf was that about? Some guy basically talking about putting an fps into eve. Just add Planetside,update,upgrade and slide it into eve. www.planetside.com, just think if they were to just add in station enviroments instead of a land based mmo-fps. The article was nothing more then obvious stuff so not sure why anyone would be drooling over what he said.
As for taking a station, how many people would be needed to honestly take it? If you thought 100 v 100 fleet fight was big , you'd need a lot bigger to take a player owned station, considering the cost i would hope so.
as for fixing the cloning after death outside the pod, how bout just saying ," we made t2 clones,lol!" problem solved. SOny did that with planetside, basically if you die we make a new clone for you and off you go. Its not as though ccp needs to actually come up with the science behind it all.
respawn ships, sounds like spaceborn AMSes to me. At worst the cloning ship from BSG.
As for player operated stations, if you got the isk to make one, you have the isk to hire a garrison for it. So would that be a lot of NPCs running around or would it be purely 100% player run defenses?
If ccp were to make an fps within eve they need to make it high quality. Basically it needs to be able to stand on its own as an fps game. If they go with some crap like gears of war, no one is going to want to play it for long, at least not real fps players. It would have to be high quality,large and real support for it. If they don't look at it as a stand alo ne product then its not going to live up to its potential.
Oh and imagine vehicles in stations. It wouldn't be unlikely due to their size. Also if your going to defend the bays you want something with some real punch to knock out any ships that make their way into the station. i hate to mention halo but i think it was part 3 that had you defending the docking bay, that would be a joke as far as scale if ccp did this right, if they do it at all. Im betting it will be more rpgish.
basically ccp would need to attract not just chicks with ambu but also fpsers willing to sub to a game. So its gotta blow everything away and i really dont see ccp doing that without outside help. it would have to be a joint venture. im not going to go drooling about the thought till i hear ccp say something instead of some random kicking around ideas. If so then id be fapping to thoughts i could come up with.
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TimMc
Gallente Genos Occidere
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Posted - 2008.08.17 12:56:00 -
[103]
Sounds shit.
If CCP did do it, which they probably won't, it would be similar to something like KOTOR or Mass Effect - not UT or Battlefield you ****.
Anyway, why would a demi-god be fighting when he probably leads thousands of grunts?
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.08.17 13:12:00 -
[104]
Originally by: Securitas Protector I don't support this idea, really. It would be fun, but wouldn't make sense even with clones-besides, it would ruin the "space feel." I mean, you have more of a chance pulling up in your Apocalypse battleship and razing the station with your Megapulses than you do on foot against (assumed) station auto-defenses. Or fly around inside the vast station in a frigate and shoot rockets at things. I mean, combat in person has been done so many times. It would be nice to maybe be able to attack specific sections of a station with a ship, or do chance-based boarding action, but not actual WASD or point and click AvA shooting.
Gotta disagree 100% with that idea. Your seeing eve as just a "Space" game as opposed to a peice of "sci-fi". Sure theres gotta be automated defenses but whats the first thing someone would do? Probably bust out a rocket launcher and knock it out, assuming the landing craft didn't do so already. Also do you think everyone in that station is flying around in a frigate? Think the vital areas are really going to be accessible to a frig or even a noobship?
You gotta look at the Deathstar, that was a station and the ships didn't get much access. At most they could knock out the entries to the hangar, the "control tower" for that specific hangar which isnt likely to be the primary in the first place.
A station would be sort of like an aircraft carrier or even a Battlestar. You can only get your ships in so far. if your the attacker that might be great to sit there and unload all day if your not planning on taking the station. You would be open to a defending ship coming in and clearing you out. now if you want to get inside grunts would do well since a defending ship isnt going to risk serious damage to his own station for something defending softies can clear out.
if your not into it then just dont do it if it ever comes out. I dont think ccp is going to listen to people saying "no don't try and capture additional $$$$s from another group of gamers because i dont like it!". CCp isnt going to leave eve alone while working on ambulation, that would be suicidal for them.
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.08.17 15:08:00 -
[105]
Edited by: Treenara Mazouk on 17/08/2008 15:09:27
Originally by: ShardowRhino
Originally by: Biolaja Tista http://www.crazykinux.com/2008/05/if-eve-online-were-first-person-shooter.html http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'm at a loss for words...
SO your posting nothing from CCP about CCP's game? 1st link was to do what,read some nub's idea that somehow gears of war is what EVE:ambulation:FPS should be? Gears of war wasn't even a proper fps game. It was "fps" for those that can't handle fps. If ccp went with such a clumsy and limited system then it would be DOA.
If you actually took the time to read the "nub" article, you would have noticed that that I never mention Ambulation; at all! When I say "what EVE Online might look like if an FPS were designed around it", I hope you notice that I didn't use "designed in it". I was referring to a separate game, an FPS that would make use of the EVE lore. Nothing more. That still something CCP could think of releasing sometime in the future. But I'm not CCP.
I'd appreciate that you refrain from making irrelevant accusation, based on something you did not read.
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manasi
Caldari Ceptacemia Systematic-Chaos
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Posted - 2008.08.22 15:16:00 -
[106]
Lol Treenara you wanted Logic? in the EvE Forums , haha, seriously though I have given it some thought and I think that that style you mentioned, Gears of War Etc would indeed be interesting to see. One thing I would truly like would be the ability to hop out of your pod, go planet side, kick the hell out of some nasty ole pirate, then hop in your ship only to have him /his gang follow you in space and fight you there. That would lend an air of immersiveness (yes a made up word) indeed, it would allow room for the FPS folks as well as those that just want ships, and allow for some social interactions at meeting spots(per se). Personally, I would probably NEVER EVER do the FPS side, but if I wanted to try it, it would be there, which I find enticing.
Cool idea
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Ilya Murametz
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.08.22 16:03:00 -
[107]
Originally by: Dkorg CCP is already on the record saying no combat in Ambulation.
Plus if you leave the pod you can't clone.
See thats the general impression since the beginning, yet in eve novel in like chapter 6-8 a capsuleer tells a regular person "i am immortal, you'll never see this same face again, keep the ear piece ill contact you in a min" btw those are not direct quotes im at work with no book. Then the capsuleer runs and jumnps into melted steel or something and clones ....so uhmm wtf
Granted i fell asleep after that chapter so it might be explained later on but seems shady so far...
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.08.22 17:14:00 -
[108]
Originally by: Ilya Murametz
Originally by: Dkorg CCP is already on the record saying no combat in Ambulation.
Plus if you leave the pod you can't clone.
See thats the general impression since the beginning, yet in eve novel in like chapter 6-8 a capsuleer tells a regular person "i am immortal, you'll never see this same face again, keep the ear piece ill contact you in a min" btw those are not direct quotes im at work with no book. Then the capsuleer runs and jumnps into melted steel or something and clones ....so uhmm wtf
Granted i fell asleep after that chapter so it might be explained later on but seems shady so far...
I'd assume that logically you'd need to be connected to some communication devices for a clone to be properly activated. Otherwise you'd loose part of your memory. I'm no where there in the book, but maybe that's just it. Maybe there is a partial loss.
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Saoudra Meezo
Amarr Imperial Academy
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Posted - 2008.08.28 17:50:00 -
[109]
**bumpy**
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.08.28 19:25:00 -
[110]
I could see capsuleers piloting mechs and/or tanks, but running around with guns, circle-strafing and shooting at each other? Hell, no. It wouldn't fit, plus any characters that die outside their pods should be wiped, since they can't be mind-transferred to their clone at the moment just before death.
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Saoudra Meezo
Amarr Imperial Academy
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Posted - 2008.08.29 16:27:00 -
[111]
Originally by: Kyra Felann I could see capsuleers piloting mechs and/or tanks, but running around with guns, circle-strafing and shooting at each other? Hell, no. It wouldn't fit, plus any characters that die outside their pods should be wiped, since they can't be mind-transferred to their clone at the moment just before death.
Unless folks are willing to loose a few SP for the fun of running around with guns blazing. Nah, you're right. It wouldn't be that fun. As for the mechas... though that would be interesting, I just don't see the fit within the EVE universe.
A Heavy Gear MMO, maybe. 
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.10.12 15:38:00 -
[112]
Bumpaty bump! 
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.10.12 17:06:00 -
[113]
Since its brought back from the dead I want to make a few reminders to you folks.
If there is going to be avatar on avatar combat its most likely not going to be FPS but more of a tatical Shooter instead. Remember eve is all about less twiching and more thinking when it comes to combat so it would most likely be along the lines of something similar to possibly mass effect at the fastest pace possible.
Pre Order your Sisters of Eve ship today!!! |

Stunna Shade
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Posted - 2008.10.12 17:33:00 -
[114]
Il rock you all with my pr0 CS SKillz.
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Millur
Minmatar Nifelhem
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Posted - 2008.10.12 18:35:00 -
[115]
Originally by: libertarian cole I knew i was more then a normal human being after i made my first jita purchase of 1000 exotic dancers.
And if i cant use these Exotic Dancers in some awesome way when ambulation comes out then I will kill all of the 2000 tourists i collected.
Haha nice... you little terrorist 
Quote: How can you kill that which has no life?
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Hczer
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Posted - 2008.10.12 19:48:00 -
[116]
Edited by: Hczer on 12/10/2008 19:51:15
Originally by: Ushatuhkwa Kaeshe Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:05:06 Edited by: Ushatuhkwa Kaeshe on 22/07/2008 19:04:51
Originally by: Roy Batty68 The excuses have been... somewhat lame imo.
Not really, think of it in terms of prime fiction, and look at it in perspective, even with triple the subscription rates.
Let's say we come to the day where there are 5 million people on the server.
5 million capsuleers
Each inhabited planet in Eve has over 500 million people, and there are over 5,000 solar systems that are inhabited. Let's go with High capsuleer numbers, to low population. So let's assume only one planet on each solar system is sparesly populated.
You have then, say five million capsuleers, for a population of 2,500,000,000,000 (that's 2.5 trillion people inhabiting the eve cluster) - so that would make for 0.00019999999999999998% of the population being capsuleers.
To put this in perspective, the 8,000 isk you started as a newbie was the remainder of a 10,000 isk family fortune inheritance that was enough to put you through school, and get you a basic frigate.
To say that capsuleers are Gods among men would be an understatement. We can buy and sell scores of mercenaries with the equivalent price of two capacitor boosters. Why in the world would we stoop so low to want to carry a gun and go shooting people in the face? The poorest of us can make any station manager tremble in fear of making us unhappy and having to report to his superiors that a capsuleer was unhappy with his service.
Even low-sec stations would consider being visited by a capsuleer enough to kick everyone out of the bar and put more security than God around to make sure that their capsuleer doesn't get their boots dirty. On the off chance that you decided to tip them 3,000 isk.
In the short news before the Empyrean Age update they mentioned something like "losses are counted to trillions" (cant remember exactly), so there's more than 2.5 trillion people around. I guess we're even less than 0.00019999999999999998%  And remember that in EVE no one really lives in planets.
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Arelius Sarum
Amarr
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Posted - 2008.10.12 20:03:00 -
[117]
LOL
Counter Strike + EVE = Win Per Ardua ad Astra - Through Adversity, to the Stars
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Ehranavaar
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Posted - 2008.10.12 22:00:00 -
[118]
Originally by: Tarminic
Originally by: Arvald hell im a slightly insane homicidal maniac while piloting my manticore, why wouldn't i be while walking around a station 
Dude, you're immortal! You earn more money from a single frigate bounty than the average denizen of EVE makes in a month! Each level four mission you run ends the lives of 20-30000 souls! I wouldn't be willing to shit using the traditional method, nevermind pick up a gun and go shoot at mercenaries whose salary is less then the cost of a T2 micro smartbomb. 
a news article lately mentioned that 10k isk was a life savings for a family. an isk is a fair bit of coin for an average *******.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.10.12 22:32:00 -
[119]
Originally by: Nova Fox Since its brought back from the dead I want to make a few reminders to you folks.
If there is going to be avatar on avatar combat its most likely not going to be FPS but more of a tatical Shooter instead. Remember eve is all about less twiching and more thinking when it comes to combat so it would most likely be along the lines of something similar to possibly mass effect at the fastest pace possible.
In my dreams they make it like an MMO version of System Shock but with fancy graphics. tbh they can justas easily ringfence the pod pilot ambulation into nothing more than they've already announced, give us all a 4th alt slot for a groundside "sidekick" (with a completely different skilltree) who operates in a more or less fully spaceship-free environment and let us shotgun/chainsaw/kill-O-zap ray each other with those.
Those are the good dreams...
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.10.13 00:04:00 -
[120]
Edited by: Joss Sparq on 13/10/2008 00:10:29
Ugh. AvA combat in EVE? If I wanted AvA in a sci-fi MMO I'd be playing Anarchy Online or Tabula Rasa, etc. In my opinion, Ambulation is a waste of resources better spent fixing numerous current problems but if they manage to pull it off well enough (which CCP look like they just might) it may be a mildly interesting and amusing distraction to partake of now and again so I don't hold too much ill will toward sit.
But AvA combat? **** that shit right off, I thought I was playing Internet Spaceships, not being some thug packing heat in the Second Life of Tomorrow.
EDIT: I know it isn't likely (at all) to happen in Ambulation, I'm just very opposed to the idea, myself. I'd rather see EVE do one thing well (the current gameplay style) than risk it becoming some awful Jack of all trades, master of none. I love EVE and the idea of Something Terrible being done to it makes my skin crawl, heh.
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Hczer
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Posted - 2008.10.13 00:11:00 -
[121]
AvA combat is wrong in every aspect of this game
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.13 00:43:00 -
[122]
I'd like to think that when i get off my ship. I have a large posse of "madmax thunderdome" style cronies cavorting around. With sniveling brown noses that offer to get me anything i want.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.13 02:17:00 -
[123]
The ideas in that articles are downright epic. Pew-pew'ing in your internet spaceship, and then jump right into some kinda tactical shooter, to capture that titan. Cant get any better than that. I highly doubt it'll be like that in the near future though, sadly.
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Strill
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Posted - 2008.10.13 03:17:00 -
[124]
Originally by: Tarminic
Originally by: Benilopax
Originally by: Tarminic
Originally by: Biolaja Tista http://keithneilson.co.uk/the-possibility-of-ava-in-eve/
I'll be damned...that sounds almost cool! 
Personally, if we ever see combat in ambulation (which I doubt), I think it would be pod pilots commanding squads from afar. No way a pod pilot is going to pick up a gun and charge into battle regardless of cloning technology. That's what normal people are for.
Perhaps you can use those extra sots we have for market alts to have special combat avatars?
Call it your bodyguard.
Too metagamey for me to be comfortable with, to be honest.
I dunno..I mean, pod pilots are supposed to be gods among men, transhuman. That just doesn't seem to jive with the idea of them hopping out of their 5000-man battleship they command with their mind into a jump suit and rocket-jumping across a station. 
You act like you've never watched a single giant robot cartoon.
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EnslaverOfMinmatar
Yarsk Hunters DeaDSpace Coalition
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Posted - 2008.10.13 04:41:00 -
[125]
combats, wombats... when is ambulation coming?
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Uuve Savisaalo
Rage and Terror Against ALL Authorities
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Posted - 2008.10.13 04:49:00 -
[126]
the thing you're linking to is someone's blog. the possibility of there being combat in ambulation is 'not bloody likely' -- there are possibilities of various minigames that are part of the IP (splinters, mindclash ) and those are definitely something you might eventually see.
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Sleezee
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Posted - 2008.10.13 15:37:00 -
[127]
Originally by: Yatta I we should walk around the station in pods so then we can still kill each other!
Done!
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.10.13 16:06:00 -
[128]
Originally by: Sleezee
Originally by: Yatta I we should walk around the station in pods so then we can still kill each other!
Done!
Nice! 
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Dr Caligo
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Posted - 2008.10.13 19:10:00 -
[129]
First person style combat would indeed be a lag fest... not because eve is laggy but because having people connect to say the jita station... which yes yes we know is on its own server not the same one as jita etc etc bla bla... BUT it would be laggy cause people from all over the world will be on it. So a lot of people will be too far away to get a good response time for first person killing purposes... i mean.. you don't play counter strike on servers half way around the world do you? or unreal3 etc etc?
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.11.21 15:16:00 -
[130]
When the EVE FPS game comes out, it'll be a separate game from EVE MMO. But it will happen! First the MMO, then the CCG, soon the board game and RPG and eventually the FPS.
Check this photo I took at Fanfest and notice the note on it.
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Faife
Noctiscion
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Posted - 2008.11.21 15:54:00 -
[131]
Originally by: Treenara Mazouk When the EVE FPS game comes out, it'll be a separate game from EVE MMO. But it will happen! First the MMO, then the CCG, soon the board game and RPG and eventually the FPS.
Check this photo I took at Fanfest and notice the note on it.
for his next trick, treenara mazouk will chain "corpse explosion" |

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.11.21 16:30:00 -
[132]
Originally by: Faife
Originally by: Treenara Mazouk When the EVE FPS game comes out, it'll be a separate game from EVE MMO. But it will happen! First the MMO, then the CCG, soon the board game and RPG and eventually the FPS.
Check this photo I took at Fanfest and notice the note on it.
for his next trick, treenara mazouk will chain "corpse explosion"
You're not supposed to tell them my next trick!!!! Mom, Faife keeps telling them what I'm about to do again. Tell him to stop!!! Mom!!!!....... 
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Jack Airron
Gallente Universal Mining Inc Forged Dominion
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Posted - 2008.11.21 17:19:00 -
[133]
Originally by: Treenara Mazouk When the EVE FPS game comes out, it'll be a separate game from EVE MMO. But it will happen! First the MMO, then the CCG, soon the board game and RPG and eventually the FPS.
Check this photo I took at Fanfest and notice the note on it.
necro fail is necro -------- blarg |

Jacques Benoit
Gallente Center for Advanced Studies
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Posted - 2008.11.21 18:11:00 -
[134]
Does anyone else feel that Ambulation Combat would just detract from the real deal which is spaceships....
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Rob Vicious
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Posted - 2008.11.21 18:59:00 -
[135]
Before AvA, I think they should work on interacting with planets... |

Darth Insidius
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Posted - 2008.11.21 19:46:00 -
[136]
Edited by: Darth Insidius on 21/11/2008 19:46:26
Originally by: Jacques Benoit Does anyone else feel that Ambulation Combat would just detract from the real deal which is spaceships....
i think the only people really worried about AVA combat are the ones who are complete pwnage at gatecamping/ganking and were complete crapola at street fighter because its payback time that are handy with our fists.
They should introduce the sims feature of needing to go to the toilet, so then we can gank our nemesis in the gents and flush his head down the toilet.
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