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Thread Statistics | Show CCP posts - 20 post(s) |

Sigurd Sig Hansen
Hedion University Amarr Empire
14
|
Posted - 2012.04.18 18:01:00 -
[661] - Quote
bornaa wrote: So you guys have been reading this thread and other threads on this subject? I only want to know do you keep track of problems people are bringing up as you don't respond on them.
Yeah like the afk grief all of high sec indy corps that other guy came up with a few pages back
Bloodpetal wrote:
The major thing I have heard that I want clarification on :
If a Suspect is shot, can he defend himself and shoot back?
If not, this plan is very poor. A suspect should always be able to defend themselves.
I understand this invokes a challenge with the "keep it simple" crimewatch rules, but seriously, if someone goes suspect in high sec, they should be able to protect themselves from whomever is trying to kill them.
Thanks.
cause Hulks have so many guns on them (if they even survive the attack)
Mining is the "Deadliest Catch" in this game |

Bienator II
madmen of the skies
679
|
Posted - 2012.04.18 18:14:00 -
[662] - Quote
Bloodpetal wrote:
The major thing I have heard that I want clarification on :
If a Suspect is shot, can he defend himself and shoot back?
If not, this plan is very poor. A suspect should always be able to defend themselves.
I understand this invokes a challenge with the "keep it simple" crimewatch rules, but seriously, if someone goes suspect in high sec, they should be able to protect themselves from whomever is trying to kill them.
Thanks.
yep this would be needed. Even though it would require some kind of "agression graph" beside the suspect flags.
edit: A engages suspect S. B repairs A, C repairs B. Is S allowed to attack A,B,C? edit2: is somebody else allowed to help S to defend itself against A, B, C? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Steve Ronuken
Fuzzwork Enterprises
361
|
Posted - 2012.04.18 20:34:00 -
[663] - Quote
Bienator II wrote: yep this would be needed. Even though it would require some kind of "agression graph" beside the suspect flags.
edit: A engages suspect S. B repairs A, C repairs B. Is S allowed to attack A,B,C? edit2: is somebody else allowed to help S to defend itself against A, B, C?
Just needs one more flag. Assisting a suspect makes you suspect. attacking a suspect makes you a vigilante, who is open to attacks from all suspects (not not other vigilantes or flagless people) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
20
|
Posted - 2012.04.19 04:20:00 -
[664] - Quote
http://img29.imageshack.us/img29/4221/grayscalefixedit.jpg http://dl.eve-files.com/media/corp/Cat13/Grayscale_Fixed_It.jpg |

Orions Lord
Rapalje
1
|
Posted - 2012.04.19 05:35:00 -
[665] - Quote
The best pvp experience for a lot of peeps is in high sec while killing pirates. This will be gone with the sec hits that we will get. We should be able to shoot back. A lot of players started pvping this way.
I will adapt to all the what ever changes but the sec hit will be a no go for me.
CCP is making things worse the sec hit will be transfered to the carebear. The plans are already on the table. Now they really will stop playing losing a ship and getting sec hits.
New players should be protected but not this way.
No sec hit please it will be bad for everyone. |

Misunderstood Genius
Republic Military School Minmatar Republic
31
|
Posted - 2012.04.20 14:46:00 -
[666] - Quote
The Orca needs to be fixed for elite cowardness at its finest. Annoying game mechanics abused by lame campers. Let's say: as long as you under GCC you can't store your ship. |

Josufas
Camp Stodderly
1
|
Posted - 2012.04.23 17:09:00 -
[667] - Quote
I must admit that i am still a bit confused about all this?
I mean what will actually happen - for instance with can flippers?? - when they flip a my cans, will that make them "suspect" and them making them a target for all in the system?
|

Steve Ronuken
Fuzzwork Enterprises
372
|
Posted - 2012.04.23 17:28:00 -
[668] - Quote
Josufas wrote:I must admit that i am still a bit confused about all this?
I mean what will actually happen - for instance with can flippers?? - when they flip a my cans, will that make them "suspect" and them making them a target for all in the system?
Yes. Suspects can be shot by everyone. Exactly what happens next is still a little up in the air. Indications are that they'll be able to return fire though. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
56
|
Posted - 2012.04.23 17:32:00 -
[669] - Quote
Personally, I like the idea of 'suspect' status being sticky.
If you help OR attack a suspect, you become a suspect.
This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.
|

Steve Ronuken
Fuzzwork Enterprises
372
|
Posted - 2012.04.23 17:36:00 -
[670] - Quote
Buck Futz wrote:Personally, I like the idea of 'suspect' status being sticky.
If you help OR attack a suspect, you become a suspect.
This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.
I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect.
But that's purely personal taste.
Outlaws lose all Concord protection. Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Eternal Error
Exitus Acta Probant
0
|
Posted - 2012.04.23 18:24:00 -
[671] - Quote
Am I understanding it right that if you flip a can anyone would be able to shoot you for 15 minutes? That's beyond idiotic. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
644
|
Posted - 2012.04.23 19:06:00 -
[672] - Quote
Eternal Error wrote:Am I understanding it right that if you flip a can anyone would be able to shoot you for 15 minutes? That's beyond idiotic. I dunno... I think it's an opportunity for more combat. Stop being such a p**** and fight. Modules on a ship are typically worth a lot more than whatever your jacking from some highsec tool's can. Go for the mods and the salvage. Sell them for more ammo. Repeat.
|

Syn Kurokaze
Rainbows in the Dark
0
|
Posted - 2012.04.24 23:06:00 -
[673] - Quote
Steve Ronuken wrote:Buck Futz wrote:Personally, I like the idea of 'suspect' status being sticky.
If you help OR attack a suspect, you become a suspect.
This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.
I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect. But that's purely personal taste. Outlaws lose all Concord protection. Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public.
If we assume CCP wants to keep the system simplified with no interpersonal flagging (which I think is a good idea), why not implement an intermediary 'vigilante' flag as others have suggested? I would suggest the vigilante flag is significantly shorter than the suspect flag (3-5 minutes) and remove jumping/docking penalties, so that the counter effects aren't as drastic, but it could create interesting risk vs reward scenarios while encouraging PvP from all types of players.
Innocents attacking a suspect will become a vigilante. Vigilantes can now be attacked by all suspects for a short period (timer is refreshed for every hostile action). Innocents assisting vigilantes gain the vigilante flag (refreshed for every repair cycle, etc).
I can see this being played in so many unexpected ways (including potential baiting by both sides) and I think that's a good thing. If someone wishes to become a vigilante then there is still risk involved but the law is still on their side (no status hits).
This could possibly be extended to cargo ownership so that stealing from a suspect's can will make you a vigilante. It could give the miner a chance to grab his can and warp back to a station for a brief cool-off period, or it could explode in his face as other suspects warp in and kill him.
Fun for everyone (maybe).
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
654
|
Posted - 2012.04.24 23:10:00 -
[674] - Quote
ROFL!
|

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
23
|
Posted - 2012.04.25 11:05:00 -
[675] - Quote
There is more to it. 
WARNING: explicit language
http://dl.eve-files.com/media/corp/Cat13/Grayscale_Fixed_It_Again.jpg |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
658
|
Posted - 2012.04.25 15:11:00 -
[676] - Quote
hahaha!!! Even better!    
(Just a note though... the crimewatch and wardec mechanics changes are totally awesome)
|

Rapala Armiron
DOUBLE IDENTITY BLACK-MARK
6
|
Posted - 2012.04.25 15:17:00 -
[677] - Quote
Syn Kurokaze wrote:Steve Ronuken wrote:Buck Futz wrote:Personally, I like the idea of 'suspect' status being sticky.
If you help OR attack a suspect, you become a suspect.
This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.
I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect. But that's purely personal taste. Outlaws lose all Concord protection. Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public. If we assume CCP wants to keep the system simplified with no interpersonal flagging (which I think is a good idea), why not implement an intermediary 'vigilante' flag as others have suggested? I would suggest the vigilante flag is significantly shorter than the suspect flag (3-5 minutes) and remove jumping/docking penalties, so that the counter effects aren't as drastic, but it could create interesting risk vs reward scenarios while encouraging PvP from all types of players. Innocents attacking a suspect will become a vigilante. Vigilantes can now be attacked by all suspects for a short period (timer is refreshed for every hostile action). Innocents assisting vigilantes gain the vigilante flag (refreshed for every repair cycle, etc). I can see this being played in so many unexpected ways (including potential baiting by both sides) and I think that's a good thing. If someone wishes to become a vigilante then there is still risk involved but the law is still on their side (no status hits). This could possibly be extended to cargo ownership so that stealing from a suspect's can will make you a vigilante. It could give the miner a chance to grab his can and warp back to a station for a brief cool-off period, or it could explode in his face as other suspects warp in and kill him. Fun for everyone (maybe).
If CCP wants to keep the system simplified with no interpersonal flagging then why not simply have a "i'm available for pvp" flag. Oh wait.....
|

Jonah Gravenstein
171
|
Posted - 2012.04.25 15:22:00 -
[678] - Quote
Tell it to all the whiners, which include those who are going to get more PVP out of it 
War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
26
|
Posted - 2012.04.25 15:26:00 -
[679] - Quote
Its all good fun, i don't have anything against Grayscale in particular, its just not the first time he was responsible for some questionable things :)
And the crimewatch and wardec changes are far from sophisticated ! |

DaOpa
Static Corp
3
|
Posted - 2012.04.25 17:00:00 -
[680] - Quote
Only Feature I would like to see added in addition to all the other changes is that the new CONCORD should POD anyone who GANKS for extra costs to people who due such things.
DaOpa's EVE Fansite ||Wormhole Database / Wormhole Systems Lookup Tool ||Live Streamer at twitch.tv/daopa |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
659
|
Posted - 2012.04.25 17:50:00 -
[681] - Quote
Jonah Gravenstein wrote:Tell it to all the whiners, which include those who are going to get more PVP out of it  I don't follow... people who want more PvP should be happy about the changes. Think of all the kinds of traps you can set! Instead of can baiting now you can noob ship bait! You can go after entire fleets! The possibilities are huge in my view. I've been doing semi-solo lowsec piracy (more cost effective) but now there's incentive to grow the corp and work more with others!
DaOpa wrote:Only Feature I would like to see added in addition to all the other changes is that the new CONCORD should POD anyone who GANKS for extra costs to people who due such things. CONCORD should also check the forums for people who talk about dueing stuff and give them a perma GCC. The problem with suicide ganking is the suicide part. The new crimewatch mechanic is going to open up a whole new world of killing possibilities. I don't see suicide ganking being affected much in practice, though. It's just enforcing rules that have always been there (evading CONCORD etc...) I really thought there would be a tsunami of carebear tears over it but there isn't! I love it when we all agree!
|

Jonah Gravenstein
180
|
Posted - 2012.04.25 18:21:00 -
[682] - Quote
Gogela wrote: I don't follow... people who want more PvP should be happy about the changes. Think of all the kinds of traps you can set! Instead of can baiting now you can noob ship bait! You can go after entire fleets! The possibilities are huge in my view. I've been doing semi-solo lowsec piracy (more cost effective) but now there's incentive to grow the corp and work more with others!
I suppose it depends on your definition of PVP, it's some of those that like to shoot at haulers and miners that are whining. Personally I think that they're no better than carebears like myself, but instead of farming NPCs or rocks they're farming players and calling it risky. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
661
|
Posted - 2012.04.25 18:54:00 -
[683] - Quote
Jonah Gravenstein wrote:Gogela wrote: I don't follow... people who want more PvP should be happy about the changes. Think of all the kinds of traps you can set! Instead of can baiting now you can noob ship bait! You can go after entire fleets! The possibilities are huge in my view. I've been doing semi-solo lowsec piracy (more cost effective) but now there's incentive to grow the corp and work more with others!
I suppose it depends on your definition of PVP, it's some of those that like to shoot at haulers and miners that are whining. Personally I think that they're no better than carebears like myself, but instead of farming NPCs or rocks they're farming players and calling it risky. I really like how you put that. Player farming. Carebear farming! What a wonderful concept! Haulers are my prey of choice (bigger cargo holds :D )! I'm sure not complaining... but "risk" isn't really how I would describe it. It's an efficiency equation. Average monthly lootz take over average monthly losses = profit. "PvP" as most define it is about the challenge of looking for 'good fights.' Piracy in my view is more about looking for easy money... 'good fights' run contrary to that principal. A "PvPer" carefully fits a ship for combat. A pirate cheaply and asymmetrically fits a ship for a quick in and out easy kill. The risk in PvP is in the initial fight itself. The risk for a pirate is in the time over target.
|

Jonah Gravenstein
181
|
Posted - 2012.04.25 19:06:00 -
[684] - Quote
LOL I don't disagree, piracy is all about the iskies, what gets me is the hisec suicide guys saying that their ship loss is a risk, when in fact it's a business cost because it's a guaranteed outcome.
Carebear Farmers would be an epic corp name though War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Syn Kurokaze
Rainbows in the Dark
0
|
Posted - 2012.04.25 19:25:00 -
[685] - Quote
Rapala Armiron wrote:Syn Kurokaze wrote:Steve Ronuken wrote:Buck Futz wrote:Personally, I like the idea of 'suspect' status being sticky.
If you help OR attack a suspect, you become a suspect.
This would force people that attack 'suspects' to assume some risk for themselves (beyond simply the calculated risk of attacking 1 flagged target) and allow friends of the 'suspect' to set up ambushes in highsec.
I'd prefer an intermediate level of flagging, allowing all suspects to attack you, but not regular folks or other people at the intermediate level. Gained when you attack a suspect. But that's purely personal taste. Outlaws lose all Concord protection. Vigilantes can have their teeth kicked in by outlaws, but not by Joe Public. If we assume CCP wants to keep the system simplified with no interpersonal flagging (which I think is a good idea), why not implement an intermediary 'vigilante' flag as others have suggested? I would suggest the vigilante flag is significantly shorter than the suspect flag (3-5 minutes) and remove jumping/docking penalties, so that the counter effects aren't as drastic, but it could create interesting risk vs reward scenarios while encouraging PvP from all types of players. Innocents attacking a suspect will become a vigilante. Vigilantes can now be attacked by all suspects for a short period (timer is refreshed for every hostile action). Innocents assisting vigilantes gain the vigilante flag (refreshed for every repair cycle, etc). I can see this being played in so many unexpected ways (including potential baiting by both sides) and I think that's a good thing. If someone wishes to become a vigilante then there is still risk involved but the law is still on their side (no status hits). This could possibly be extended to cargo ownership so that stealing from a suspect's can will make you a vigilante. It could give the miner a chance to grab his can and warp back to a station for a brief cool-off period, or it could explode in his face as other suspects warp in and kill him. Fun for everyone (maybe). If CCP wants to keep the system simplified with no interpersonal flagging then why not simply have a "i'm available for pvp" flag. Oh wait.....
How does that relate to a pvp flag? A vigilante system would create more opportunities for gank on both sides while remaining fairly logical. In the current implementation, the people who exploit the convoluted aggro system are mostly miner farmers that rely on concord to keep them safe from most countermeasures.
Your argument is a vague association with WoW without any critical analysis. None of the people against this system have admitted that it's concord that allows them to play the way they do, yet criticize others whose play-style is shielded by it. |

Sigurd Sig Hansen
Hedion University Amarr Empire
142
|
Posted - 2012.05.06 16:42:00 -
[686] - Quote
Velicia Tuoro wrote:
New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect. Undecided yet.
Criminal Flag - Is like current GCC - Killing someone makes you a criminal - Some sort of buff/tweak for concord? Insta-death, rather than ships - Appear to have not considered high sec delays due to system security status. - Considering warp scram ray, then death ray in x secs afterwards.
Safety for Suspect/Criminal flags - Sound not as annoying as previous ones. i.e. ganker can easily flip it off before ganking.
Sec Status - Kill someone while a suspect will only take you to -5 - Pod killing will take you below -5 to -10 - Killing someone with positive +5 gives you hit - Killing someone with a negative sec gives you bonus - Hand in tags for sec boost up to +5. Less effect if you are -5. - Fixing rat spawns after downtime. - -5 can be killed without penalty in low sec. - Something about -5 in high sec being pursued.
Killmails - Adding "battle reports", stats and details. Who has repped who etc - More data in the API. - Killmails for self destructing - Killmails for reinforcing structures
Improve UI - All timers visible - All 100% accurate.
How is there not more howling QQ about this lol
Mining is the "Deadliest Catch" in this game |

Sativana
Pator Tech School Minmatar Republic
0
|
Posted - 2012.05.06 20:58:00 -
[687] - Quote
This is probably what many people would consider to be slightly off-topic but I feel it kinda needs to be said here. There are many (in my opinion, too many) people in this thread making what, to me, come across as pretty self-righteous posts talking about how the proposed changes to can-flipping and the like are good as they protect we newbies in this crazy game we call EVE.
Has it occurred to ANYONE in this thread, devs included, that we newbies may have come to EVE from whatever game we played previously precisely because it IS a cruel, unforgiving universe that we are given the opportunity to run free in?
I will hold my hands up and say...
"Hi, my name is Sativana and I am an ex WoW player."
Note the "ex" part. I got sick of WoW getting easier and easier and Blizzard constantly telling me I must be a moron by perpetually "dumbing down" their game "for me." Yea, thanks for that Blizzard.
Maybe, just maybe, we newbies are here because we seek a change from all that, a challenge, if you like. I know I will make mistakes along the way but they will be MY mistakes and I'd kinda like the freedom to make them, if it's all the same to you. It is noble and kinda sweet that many of you are getting on your high horses to protect me from "the evil scumbags" but I can only respond honestly and so to you I say...
"F*** off, I'm an adult. Don't protect me, I don't need it." |

Steve Ronuken
Fuzzwork Enterprises
394
|
Posted - 2012.05.06 21:00:00 -
[688] - Quote
Sativana wrote:"F*** off, I'm an adult. Don't protect me, I don't need it."
Then turn off all your safeties
Protection (other than concord retaliation) removed.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Miilla
Hulkageddon Orphanage
304
|
Posted - 2012.05.06 22:58:00 -
[689] - Quote
This death ray sounds 1) stupid and 2) story line breaking..
Police have ships, they come to your rescue, death rays? Come from where? The sky?
I swear, CCP are ruining eve each patch with stupid things like this..
A death ray feels more like Unreal Tournament and less space ships.
Game gets less appealing every year it seems, golden goose is cooked, now to add fries. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
722
|
Posted - 2012.05.06 23:34:00 -
[690] - Quote
Sativana wrote:This is probably what many people would consider to be slightly off-topic but I feel it kinda needs to be said here. There are many (in my opinion, too many) people in this thread making what, to me, come across as pretty self-righteous posts talking about how the proposed changes to can-flipping and the like are good as they protect we newbies in this crazy game we call EVE.
Has it occurred to ANYONE in this thread, devs included, that we newbies may have come to EVE from whatever game we played previously precisely because it IS a cruel, unforgiving universe that we are given the opportunity to run free in?
I will hold my hands up and say...
"Hi, my name is Sativana and I am an ex WoW player."
Note the "ex" part. I got sick of WoW getting easier and easier and Blizzard constantly telling me I must be a moron by perpetually "dumbing down" their game "for me." Yea, thanks for that Blizzard.
Maybe, just maybe, we newbies are here because we seek a change from all that, a challenge, if you like. I know I will make mistakes along the way but they will be MY mistakes and I'd kinda like the freedom to make them, if it's all the same to you. It is noble and kinda sweet that many of you are getting on your high horses to protect me from "the evil scumbags" but I can only respond honestly and so to you I say...
"F*** off, I'm an adult. Don't protect me, I don't need it." If any newbie is looking for a good a** kicking they needn't look far. I think some minimal protection is fine. Figuring out any part of the game for a nub is plenty challenging in and of itself. ...and really isn't the lack of game knowledge precisely what defines a noob? I've played for a while but if I started a new account I'd be making pretty fat sums almost immediately. It takes nothing to ninja loot. I mean, how long does it take to fit T1 stabs on a destroyer? If they are bopping around in an ibis in a noob system leave them the hell alone. They will be introduced to the meat grinder in short order anyway...
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