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Thread Statistics | Show CCP posts - 3 post(s) |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.02 18:58:00 -
[271]
Originally by: Cygnus Zhada Edited by: Cygnus Zhada on 02/09/2008 18:50:47
Originally by: Malcanis So in essence, the viability of a wardec should be decided by petitions?
Less wardecs means less morons petitioning foul/griefing which means less cost.
Sad but probably true.
CONCORD provide consequences, not safety; only you can do that. |

Kelli Flay
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Posted - 2008.09.02 19:01:00 -
[272]
Originally by: Spenz Edited by: Spenz on 02/09/2008 15:18:50
Originally by: An Anarchyyt
Originally by: Myra2007 I remember a year or two ago wrangler answered a post about a similar issue (i think it even was about suicide ganking) like "Tough Luck! Deal with it. Eve isn't meant to be a cozy fluffy lala land.". That spirit seems to be all gone now.
And it still isn't. Now it just isn't "cozy fluffy lala land" for you people either.
Ooooh burn.
I agree 100%. Suicide-gankers are the carebears of pvp. They make no-risk isk, but unlike the pve carebear, they do it at the expense of others, and with metagaming tactics.
They aren't whining because they feel that eve is losing some magic element that makes it "different" or whatever, they are whining because they are losing their isk-faucet. They can no longer make easy money ganking, and they are upset about that.
Get over it you whiners. Congrats you have to make isk the hard way like everyone else who decided that they were above metagaming.
I agree that they are huge carebears in their own right. They figure because they actually shoot someone during this activity {suicide ganking} it allows them to hide behind "a badge of PvP" when they aren't taking any real risks at all. Now CCP wants to put some more risk into it and they are whining like a bunch of little girls.
Pretty much the same 7-8 drama queens in this thread that you will see in any whine thread from over the past month on this forum. Pretty good entertainment tbh. 
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.02 19:05:00 -
[273]
Stay the Course, Man
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Tatsujin Koufu
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Posted - 2008.09.02 19:06:00 -
[274]
Originally by: Death4free
Originally by: Tatsujin Koufu Edited by: Tatsujin Koufu on 02/09/2008 18:06:46 All greyscale has said is that their should be some element of motivation for a wardec, that is all.
Without knowing the specifics I would suggest one of these might be
1) Corp A declares war on corp B, corp A wants corp B to butt out of their market in sheep in a particular system 2) Corp B decides that on balance, the risk of losing ships in large market is worth it 3) Sometime later, one of them wins 4) The game engine enforces a penalty of some description that must be adhered to, failure to do so will result in instant warfare again.
Thats just an example, im sure you can come up with many scenarios to suit your bidding. Assuming its going to be a failure, while knowing nothing about it implies a closed mind, and that is bad for gaming for a whole bundle of reasons.
Make some suggestions, argue your points with clarity when you have all the facts, rather than clutching at dreamt up ideas about how terrible its going to be.
Yes, its going to be terrible if all you like doing is picking on weak people for no other reason than the fact you can, that much is clear. How about you find something more challenging to do huh? or do you like playing all games on easymode?
woah woah woah that sounds a lot like a......
BATTLEGROUND
oh yes its all there side a wants side b to gtfo outa alterac valley
side b says stfu and fights back
some time later 1 side wins
the losers only gain 1 badge rather than 3
why cant we keep war deccing as it is i dont wana justify having to blow stuff up to ccp
Er how is it like battlegrounds, unless you consider all of the eve universe one giant battleground?
Your doing exactly what I would expect, failing to think. SOME of the ideas that come about from the changes MIGHT JUST BE FUN
For example, how fun would it be to prevent someone from using teh market at Jita, or hell even going there |

Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.09.02 19:06:00 -
[275]
Edited by: Deviana Sevidon on 02/09/2008 19:07:08 The Wardeclarations could be created as a kind of Freeform-Contract, where the attacking party has to state a goal in their War that they want to achieve and also pay an amount of money, that is calculated on the current wars the corporation has at the moment and what kind of Goal wants to be achieved.
Corporation A: "We want to drive the B-Competition in Large Armor Repairer ll out of the Forge-Region and ask for a 1 Month WarContract."
Concord processes (automatically) the War-Declaration and sets War-Tax of 66 Millions.
Corporation B: "You will never stop us from undercutting you A-Bastards. To War!"
The War starts, lots of ships explode on both sides, the usual stuff.
For example B is going to be beaten badly and the CEO of B decides to surrender, before his Corporation collapses. As soon as he clicks on the Surrender Button, A will have achieved their goals. Concord will terminate the War after a 24h period and as a side effect, all buy and sell orders of LAR ll (the agreed target) will be locked for all members of Corp B in "The Forge".
Another example would be, B is doing fine. Despite losses they do not give up. After the month of War ended, the CEO of A has to get a War-Extension Contract from Concord. CEO A can of course decide to do so, but the longer the War goes and the steeper will be the price.
Also CEO A cannot order a new War Contract on B, after the first War has been officially ended, because a Grace Period will be put in place that might range from a Week to several Month, were no Wars against B can be initiated from A.
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Tatsujin Koufu
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Posted - 2008.09.02 19:07:00 -
[276]
Originally by: Malcanis
Originally by: Tatsujin Koufu
Originally by: Malcanis
Originally by: Tatsujin Koufu All greyscale has said is that their should be some element of motivation for a wardec, that is all.
Without knowing the specifics I would suggest one of these might be
1) Corp A declares war on corp B, corp A wants corp B to butt out of their market in sheep in a particular system 2) Corp B decides that on balance, the risk of losing ships in large market is worth it 3) Sometime later, one of them wins
Thats just an example, im sure you can come up with many scenarios to suit your bidding. Assuming its going to be a failure, while knowing nothing about it implies a closed mind, and that is bad for gaming for a whole bundle of reasons.
Make some suggestions, argue your points with clarity when you have all the facts, rather than clutching at dreamt up ideas about how terrible its going to be.
Yes, its going to be terrible if all you like doing is picking on weak people for no other reason than the fact you can, that much is clear. How about you find something more challenging to do huh? or do you like playing all games on easymode?
Well call me Mr Cynical, but I'm sure dreaming up SOME motivation won't be much of a challenge.
You could justify almosy any wardec if you wanted to.
but as Greyscale himself quite rightly says - justify it to who?
Who...well CCP of course, you click yes to the EULA right ;)
Seriously, im not going to moan about this till hit hits sisi and valid comment can be made.
On the other hand if you dont like the general direction of the game, you can always vote with your wallet
So in essence, the viability of a wardec should be decided by petitions?
Im pretty sure they are thinking about something a little more complex than this, but hey keep that closed mind running |

Cody Quinn
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Posted - 2008.09.02 19:10:00 -
[277]
so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp. |

Shodowcrow
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Posted - 2008.09.02 19:11:00 -
[278]
As a new starter I have found it impossible to play this game in any zone. I wanted to play and mine a bit for cash. Because you are not safe minning anywhere because there is no safezone. Everytime I get 6000m3 in a can along comes a gang takes it and says please shoot us so we can have your ship too. they dont even take it they just recan it so if I am moving it I became the the theif!?!?!? Any logic in the world says thats an exploit. There are so many people doing this the only way to mine is in a dam badger or as part of a gang. The gang idea is impossible because THERE ARE NO OTHER NEW PLAYERS because so many people are stealing.
For this reason I agree 1.0- 0.5 should be kill free and steal free!
Your selfish and lazy player base prey on your new starters making it impossible to grow or get any money. So they all leave. Check the average charater age? Mine is very old but my play time is low because every time I return I get robbed one too many times and leave the game.
After doing the sums while it will take me 20 odd more days to get my battle ship skill to have fun in it will take over 120 days at 4 hours play a day to get the cash to buy it because of the game theifs. No one is going to play a game being in poverty sorry no fun at all.
I started playing with 5 other friends and I am the last one in the game, the progression of this game is making it hard to get a foot hold and totaly combat based. Like the any economy this will lead to a fall in new players, a load of rich players killing the same shrinking population. If new player do not come in to replace leavers your universe is in danger not just your in game cash flow structure.
And and if Eve is a sandbox someone has poo'ed in it cause from a new player perpective without the great people in my corp, I would have quit weeks ago.
Outside zone 1.0 - 0.5 do as you want just please let someone else have a go. |

Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:15:00 -
[279]
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Don't worry, little bear. CCP is on your side. Soon we won't be able to fire on each other in high sec. Next on the chopping block will be 0.0. CONCORD expanding anyone?
|

Jaabaa Prime
Minmatar Quam Singulari
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Posted - 2008.09.02 19:17:00 -
[280]
Simple solution, restrict high sec to the starter systems. So thats 12(?) systems with 1.0 and all the rest 0.4 and below  |
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.02 19:17:00 -
[281]
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Actually, the statistics show that 22% of the map is hisec, 12% is losec, and the rest is nulsec.
CCP has also said that approximately 50% of the playerbase spends the majority of their time in hisec.
Combine these two, and add the fact that for every single person who enters a system, the server load increases exponentially, so more players in a smaller area leads to more lag.
Add the next fact in: multiple systems have to exist on the same node (not a huge lot of nodes there), with rare exceptions (Jita).
So those 50% of the playerbase, living in 22% of the game world, are the most responsible for nearly all the lag that players experience (barring the odd BoB blob), which in turn is responsible for having FEWER accounts due to those who leave because of lag or who never join because of word-of-mouth complaints of others.
Now you can draw the correlation between making hisec more secure, and drawing MORE of those who are unable to exist in a PvP environment, or giving those who already live in hisec LESS reason to leave.
The result of all this supposition? Hisec is the root of all evils, and is leading to the direct demise of EvE. |

c4 t
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Posted - 2008.09.02 19:17:00 -
[282]
Originally by: Shodowcrow As a new starter I have found it impossible to play this game in any zone. I wanted to play and mine a bit for cash. Because you are not safe minning anywhere because there is no safezone. Everytime I get 6000m3 in a can along comes a gang takes it and says please shoot us so we can have your ship too. they dont even take it they just recan it so if I am moving it I became the the theif!?!?!? Any logic in the world says thats an exploit. There are so many people doing this the only way to mine is in a dam badger or as part of a gang. The gang idea is impossible because THERE ARE NO OTHER NEW PLAYERS because so many people are stealing.
For this reason I agree 1.0- 0.5 should be kill free and steal free!
Your selfish and lazy player base prey on your new starters making it impossible to grow or get any money. So they all leave. Check the average charater age? Mine is very old but my play time is low because every time I return I get robbed one too many times and leave the game.
After doing the sums while it will take me 20 odd more days to get my battle ship skill to have fun in it will take over 120 days at 4 hours play a day to get the cash to buy it because of the game theifs. No one is going to play a game being in poverty sorry no fun at all.
I started playing with 5 other friends and I am the last one in the game, the progression of this game is making it hard to get a foot hold and totaly combat based. Like the any economy this will lead to a fall in new players, a load of rich players killing the same shrinking population. If new player do not come in to replace leavers your universe is in danger not just your in game cash flow structure.
And and if Eve is a sandbox someone has poo'ed in it cause from a new player perpective without the great people in my corp, I would have quit weeks ago.
Outside zone 1.0 - 0.5 do as you want just please let someone else have a go.
i stopped reading your post almost immediatly because it was horrible. i believe this link may be relevant to your interests. if you do something now you could even get a zebra ^_^
http://www.worldofwarcraft.com/index.xml |

Tatsujin Koufu
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Posted - 2008.09.02 19:18:00 -
[283]
Originally by: Ki An
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Don't worry, little bear. CCP is on your side. Soon we won't be able to fire on each other in high sec. Next on the chopping block will be 0.0. CONCORD expanding anyone?
/hark and the sky fell in where there was once happiness
can I have your stuff?
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JamnOne
Amarr
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Posted - 2008.09.02 19:18:00 -
[284]
Originally by: CCP Greyscale and hell I don't know why I'm typing all this because no matter how many disclaimers are added, I know someone's going to quote this partially and out of context
You're right, someone is going to quote this partially and here it is...
Originally by: CCP Greyscale a strategic game.
This is the only reason why I joined Eve Online. It requires strategy. ________________ Poor is the nation that has no heroes. Shameful is the one that, having heroes - Forgets them!
Author Unknown
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Kelli Flay
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Posted - 2008.09.02 19:18:00 -
[285]
Originally by: Ki An
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Don't worry, little bear. CCP is on your side. Soon we won't be able to fire on each other in high sec. Next on the chopping block will be 0.0. CONCORD expanding anyone?
But you agree with the part where he said your kind lacks skill correct?
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:21:00 -
[286]
Originally by: Kelli Flay But you agree with the part where he said your kind lacks skill correct?
No, but I would agree that the game that CCP are turning this into requires no skill.
Filiolus of Bellum is recruiting
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Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
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Posted - 2008.09.02 19:23:00 -
[287]
Edited by: Belmarduk on 02/09/2008 19:26:48 quote=CCP Greyscale long and detailed reply
Greyscale you are my hero
1. The day it becomes 100% safe ANYWHERE except docked in a Station is the day Eve dies....
2. I am NO Pirate nor do I grief people (My alliance even forbids its members specifically)
3. I have never ganked anyone in Highsec (except a few macrominers) nor have I griefed or killed a newbie in Highsec. In low-sec only "outlaws" might get attacked by me. In 0.0 its another matter - NBSI !
4. I and many people I know are Anti-pirates and have hunted pirates killing some and sometimes getting killed BUT its a playstyle
5. I see myself as 50% industrialist / 25% pvp / 25 carebear BUTI still STRONGLY believe the OP should either adapt or go and play WoW....
CCP Please give us casual players a Skill-Queue !
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Rafau Maco
H-E-X Industries
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Posted - 2008.09.02 19:24:00 -
[288]
Originally by: Ki An
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Don't worry, little bear. CCP is on your side. Soon we won't be able to fire on each other in high sec. Next on the chopping block will be 0.0. CONCORD expanding anyone?
Any why would there be any changes like they are making in high-sec in 0.0? Read your posts when you write them. Or at least think them through.
Its so simple it doesn't make sense why people cant figure it out.
If you want to PvE go to high-sec, if you want to PvP go to lowsec or 0.0 and if you cant handle PvPing against players who can actually hurt you back then maybe you should re-think your EVE "profession"
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Kelli Flay
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Posted - 2008.09.02 19:24:00 -
[289]
Originally by: Ki An
Originally by: Kelli Flay But you agree with the part where he said your kind lacks skill correct?
No, but I would agree that the game that CCP are turning this into requires no skill.
How so? The suicide ganking change will force the aggressors to think a bit more and pick better targets. It will also make it so they cannot repeatedly gank people without consequences. Sounds like risk/reward to me.
Or do you think "risk versus reward" should only apply to carebears?
"The National Weather Bureau is forecasting a thunderstorm of failure." |

Ki An
Gallente The Really Awesome Players
|
Posted - 2008.09.02 19:26:00 -
[290]
Originally by: Rafau Maco Any why would there be any changes like they are making in high-sec in 0.0? Read your posts when you write them. Or at least think them through.
Its so simple it doesn't make sense why people cant figure it out.
If you want to PvE go to high-sec, if you want to PvP go to lowsec or 0.0 and if you cant handle PvPing against players who can actually hurt you back then maybe you should re-think your EVE "profession"
As I said, little bear, CCP is on your side. The sharding of Eve has begun. High sec will be reserved for PvE and PvP will be regulated to low sec and 0.0. That is, until some of you bears decide that you would like to have a bit of the riches of 0.0. Then CCP will be forced to step in and reduce the risk from 'griefers' again. The result: Two servers. One for PvP and one for PvE. Sounds great on paper, doesn't it?
Filiolus of Bellum is recruiting
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:28:00 -
[291]
Originally by: Kelli Flay
How so? The suicide ganking change will force the aggressors to think a bit more and pick better targets. It will also make it so they cannot repeatedly gank people without consequences. Sounds like risk/reward to me.
Risk/reward only applies to one side of the participants. It does not apply to the victim. He doesn't have to do anything to protect himself. Hence, less skill involved in the game.
Originally by: Kelli Flay
Or do you think "risk versus reward" should only apply to carebears?
No, but I do think it should apply to carebears. With the planned changes, it won't.
Filiolus of Bellum is recruiting
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Cody Quinn
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Posted - 2008.09.02 19:29:00 -
[292]
Edited by: Cody Quinn on 02/09/2008 19:30:24
Originally by: Ki An
As I said, little bear, CCP is on your side. The sharding of Eve has begun. High sec will be reserved for PvE and PvP will be regulated to low sec and 0.0. That is, until some of you bears decide that you would like to have a bit of the riches of 0.0. Then CCP will be forced to step in and reduce the risk from 'griefers' again. The result: Two servers. One for PvP and one for PvE. Sounds great on paper, doesn't it?
What?
I don't believe suicide ganking was a practiced "pvp" technigue on the drawing boards.
And CCP wants everyone to be happy so they get the most money... duh which is the main reason nothing will change in 0.0 and lowsec.
NOT TO MENTION I have been in 0.0 and I have been there done that, don't have time for it now so I chill in high-sec.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.02 19:32:00 -
[293]
Originally by: Rafau Maco
Originally by: Ki An
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Don't worry, little bear. CCP is on your side. Soon we won't be able to fire on each other in high sec. Next on the chopping block will be 0.0. CONCORD expanding anyone?
Any why would there be any changes like they are making in high-sec in 0.0? Read your posts when you write them. Or at least think them through.
Its so simple it doesn't make sense why people cant figure it out.
If you want to PvE go to high-sec, if you want to PvP go to lowsec or 0.0 and if you cant handle PvPing against players who can actually hurt you back then maybe you should re-think your EVE "profession"
The issue between your opinion and many others', is the part highlighted in your reply.
I'm not happy to see another game take on this mantra of 'PvE land' and 'PvP battlegrounds'.
The game doesn't matter when that happens. Know why I didn't mind leaving WoW? Because nothing in it mattered. In EvE, it has always been the fact that losing hurt, winning was something, surviving and living another day made you stronger and better.
EvE sandbox assigned 'value' to digital pixles. Take away the sandbox, split and shard and zone the world to better suit the dumb masses, and feel free to complain about the game when it's changed so far that even you don't like it.
Every game must evolve, but you kinda hope for a little bit of loyalty for all the accounts you own and years you've spent paying into it. You hope, just a little, that it'll be something you enjoy to play like you have for a long while.
If the company screws over five years of playerbase, please don't fool yourself into thinking they won't do the same to you. Which, of course, you and others like you won't fool yourself. You'll see the others leave, and leave too, even though YOUR requests were what 'won the day.'
Betrayal is a bitter thing. How many customers will SOE never, EVER get back, no matter how great an MMO they make, because of what they did with SWG?
Ruze Ashkor'Murkon Security File |

Tatsujin Koufu
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Posted - 2008.09.02 19:35:00 -
[294]
Originally by: Ki An
Originally by: Kelli Flay But you agree with the part where he said your kind lacks skill correct?
No, but I would agree that the game that CCP are turning this into requires no skill.
what part of shooting an unarmed hauler that is afk requires skill exactly?
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.02 19:36:00 -
[295]
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak.
I'm breaking out all the golden oldies to try and rekindle that old feel.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.09.02 19:39:00 -
[296]
Originally by: Tatsujin Koufu
Originally by: Ki An
Originally by: Kelli Flay But you agree with the part where he said your kind lacks skill correct?
No, but I would agree that the game that CCP are turning this into requires no skill.
what part of shooting an unarmed hauler that is afk requires skill exactly?
What part of actually flying that hauler that is so hard that it requires game changes to rectify it?
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Le Skunk
Low Sec Liberators
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Posted - 2008.09.02 19:41:00 -
[297]
Originally by: Kwedaras
Originally by: CCP Greyscale Allowing a player corp full of hardened combat veterans to pay a relatively small amount of money and be able to freely and without penalty attack a small group of players with whom they have absolutely no past relationship and who represent neither any kind of threat nor any kind of challenge and whose death will generate no rewards is absolutely a pay-to-grief system - indeed.
Oh, i see that with wardec rebalancing we will say another goodbye to another great profession : mercenaries. What you have described is technically what mercs do.
Yup.
SKUNK |

Cody Quinn
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Posted - 2008.09.02 19:42:00 -
[298]
Edited by: Cody Quinn on 02/09/2008 19:44:36
Originally by: Ruze
Originally by: Rafau Maco
Originally by: Ki An
Originally by: Cody Quinn so if we think hard... 50% or about 50% of the map is low-sec or 0.0 and the rest is high-sec. So why can't these people who are "pvping" in highsec pvp in the other 50% of the map? Well maybe its because they cant.... hmmm PVP against people with guns who could possibly kill you ... or pvp against some people just trying to have fun who are defenseless. Well in other words people like no-skill pvp.
Don't worry, little bear. CCP is on your side. Soon we won't be able to fire on each other in high sec. Next on the chopping block will be 0.0. CONCORD expanding anyone?
Any why would there be any changes like they are making in high-sec in 0.0? Read your posts when you write them. Or at least think them through.
Its so simple it doesn't make sense why people cant figure it out.
If you want to PvE go to high-sec, if you want to PvP go to lowsec or 0.0 and if you cant handle PvPing against players who can actually hurt you back then maybe you should re-think your EVE "profession"
The issue between your opinion and many others', is the part highlighted in your reply.
I'm not happy to see another game take on this mantra of 'PvE land' and 'PvP battlegrounds'.
The game doesn't matter when that happens. Know why I didn't mind leaving WoW? Because nothing in it mattered. In EvE, it has always been the fact that losing hurt, winning was something, surviving and living another day made you stronger and better.
EvE sandbox assigned 'value' to digital pixles. Take away the sandbox, split and shard and zone the world to better suit the dumb masses, and feel free to complain about the game when it's changed so far that even you don't like it.
Every game must evolve, but you kinda hope for a little bit of loyalty for all the accounts you own and years you've spent paying into it. You hope, just a little, that it'll be something you enjoy to play like you have for a long while.
If the company screws over five years of playerbase, please don't fool yourself into thinking they won't do the same to you. Which, of course, you and others like you won't fool yourself. You'll see the others leave, and leave too, even though YOUR requests were what 'won the day.'
Betrayal is a bitter thing. How many customers will SOE never, EVER get back, no matter how great an MMO they make, because of what they did with SWG?
I'm all for wardecs or SOME way to involve people in pvp if there is a reason, or some sort of structure or SOMETHING. What i care about is the fact people can gank someone in high-sec for no reason and then get almost all their money back for their ship... that just isn't right. Everyone knows it too, maybe you won't admit its wrong but you know it is.
Actually thats funny you mention SWG... I quit SWG when they ruined it and joined EVE. They were opposite though, they didn't listen to their majority of the customer base. Here they are listening to both sides... may not seem like it but by the changes they are making you can tell they arn't leaning too far to one side or the other.
Again they just want to find EVE's equilibrium. |

Kelli Flay
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Posted - 2008.09.02 19:43:00 -
[299]
Originally by: Roy Batty68
Originally by: Tatsujin Koufu
Originally by: Ki An
Originally by: Kelli Flay But you agree with the part where he said your kind lacks skill correct?
No, but I would agree that the game that CCP are turning this into requires no skill.
what part of shooting an unarmed hauler that is afk requires skill exactly?
What part of actually flying that hauler that is so hard that it requires game changes to rectify it?
AFK or not, it can still be destroyed easily once it jumps a gate.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.09.02 19:46:00 -
[300]
Originally by: Cody Quinn
I'm all for wardecs or SOME way to involve people in pvp if there is a reason, or some sort of structure or SOMETHING. What i care about is the fact people can gank someone in high-sec for no reason and then get almost all their money back for their ship... that just isn't right. Everyone knows it too, maybe you won't admit its wrong but you know it is.
Oh, I fully admit it's unbalanced. Same with undefined war'dec's (I think the wardec system needs to be replaced with a bribery system, but whatever).
However, I think that, with an increase in hisec security, there should be an implemented tax that covers ALL hisec activity, so that those who are relying on NPC's for safety (instead of the safety garnered from their own actions or the actions of teamwork), are in some way paying for that security.
I still think there's a status quo to maintain, as well as a level of immersion to maintain. The whole security system needs reworked, but I think that's a little too much to ask. |
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