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Jane Indy
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Posted - 2008.09.22 13:33:00 -
[1]
What do you think the next ship types will be in eve?
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LaVista Vista
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Posted - 2008.09.22 13:35:00 -
[2]
An orca 
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Sexiest Beast
Caldari State War Academy
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Posted - 2008.09.22 13:36:00 -
[3]
specialist salvager mini freighter capital miner
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 13:38:00 -
[4]
junkers, thugs, flagships, juggernauts, and we need heavy bombers tbh ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Antoine Lefevre
Space Perverts and Forum Warriors United
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Posted - 2008.09.22 13:40:00 -
[5]
Why would we need heavy bombers?
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piece o'Jane
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Posted - 2008.09.22 13:40:00 -
[6]
Originally by: Grimpak junkers, thugs, flagships, juggernauts, and we need heavy bombers tbh
 Junker? what's that a ship that recycles wrecks? Aren't thugs small freighters? We already have flagships: Command ships and Titans. Juggernauts? And i agree heavy bombers would be awesome.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 13:40:00 -
[7]
Originally by: Antoine Lefevre Why would we need heavy bombers?
cuz only having 1 size of bombers, while we have 2 sizes of nearly everything sounds a bit... meh ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 13:43:00 -
[8]
Originally by: piece o'Jane
Originally by: Grimpak junkers, thugs, flagships, juggernauts, and we need heavy bombers tbh
 Junker? what's that a ship that recycles wrecks? Aren't thugs small freighters? We already have flagships: Command ships and Titans. Juggernauts? And i agree heavy bombers would be awesome.
junker = T2 specialized salvager. thug = T1 in-between industrials and freighters flagship = T2 battleship, cuz not everyone has a titan, and command ships' tank isn't that "OHMAGAWD!". juggernaut = orbital bombardment ship I want to see when they implement planetary interaction. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.09.22 13:54:00 -
[9]
hey hey
If anyone as read the eve book . . . What Class ship was the Lynx ? I initially thought frigate but it certainly sounded like a salvager ship.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2008.09.22 13:55:00 -
[10]
Boobies!
Dulce et decorum est pro imperium mori.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2008.09.22 13:56:00 -
[11]
Originally by: Grimpak
flagship = T2 battleship, cuz not everyone has a titan, and command ships' tank isn't that "OHMAGAWD!".
You've never flown a Damnation then.
Dulce et decorum est pro imperium mori.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.22 14:12:00 -
[12]
Originally by: Rodj Blake
Originally by: Grimpak
flagship = T2 battleship, cuz not everyone has a titan, and command ships' tank isn't that "OHMAGAWD!".
You've never flown a Damnation then.
or a sexy vulture.. Awesome EVE history
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Suitonia
Gallente interimo
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Posted - 2008.09.22 14:16:00 -
[13]
Well currently there are 3 ships for each race that don't have a t2 variant.
Bantam/Navitas/Tormentor/Burst - Prehaps a salvaging/hacking etc. bonused ship for these hulls, or maybe a small agile miner, like 3 turrets, 20% bonus per level, frigate class speed/agility with grid to fit a mwd and small tank.
Drake/Myrmidon/Harbinger/Hurricane - heavy bomber? some sort of science ship / exploration ship?. Commandships already have the role of harder hitting, better tanking battlecruisers so they would need to fill some kind of niche.
Rokh/Hyperion/Abaddon/Maelstrom - Some form of 'flagship' ?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.09.22 14:17:00 -
[14]
A second T2 variety of the logistics' T1 cruiser (osprey etc) capable of fitting 3 siege launchers (torpedoes) with a 500% damage bonus but 50% penalties towards explosion velocity and explosion radius. Paperthin and useful only against capital ships or webbed down and painted battleships.
Originally by: BiggestT the wyvern is the single hottest cap ship in existence.
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Rashmika Clavain
Gallente Revelation Space
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Posted - 2008.09.22 14:20:00 -
[15]
We've got tech 2 battleships already amd imn teh same breath, some lean towards a salvager role.
I'd like to see the "Heavy Bomber" make an appearance. Specialised in fitting anti capital class ordanace... tech 2 bombs? Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 14:25:00 -
[16]
Originally by: Rodj Blake
Originally by: Grimpak
flagship = T2 battleship, cuz not everyone has a titan, and command ships' tank isn't that "OHMAGAWD!".
You've never flown a Damnation then.
I do have a damnation, but I believe that just a supa-tanked ship that can't do more than just giving gang bonuses and sit there while it goes to a 100-man blob in less than 5 secs is enough for me.
don't get it wrong tho. the damnation is a good ship. I myself have one. I just believe that for bigger gangs, we need better command ships (that will probably give 1 or 2 more bonuses, besides the gang links). ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

SoftRevolution
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Posted - 2008.09.22 15:14:00 -
[17]
Originally by: Mikal Drey hey hey
If anyone as read the eve book . . . What Class ship was the Lynx ? I initially thought frigate but it certainly sounded like a salvager ship.
It's an NPC frigate.
http://www.battleclinic.com/eve_online/item/i618-Lynx-details.html
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Flash Bombardo
Minmatar
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Posted - 2008.09.22 15:22:00 -
[18]
What about Liners, you could do passenger missions.
Or science vessels where you had to get rare ores or scan stuff ?
"I have not problem with prostitute, but the kiddy dools is to much for me" - Orcan |

Flash Bombardo
Minmatar
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Posted - 2008.09.22 15:24:00 -
[19]
Or Archeology vessels, you could have the Tony Robinson.
"I have not problem with prostitute, but the kiddy dools is to much for me" - Orcan |

Enjia Fullblood
Gallente Black Serpent Technologies Intrepid Crossing
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Posted - 2008.09.22 15:32:00 -
[20]
Science Vessels!!
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Banana Torres
Look Ma I did a Test
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Posted - 2008.09.22 15:33:00 -
[21]
I would like a dropship. So I can swoop down onto a planet and deploy some space marines. I would be able to provide fire support from the dropship and evacuate any casualties.
I would also be able to launch anti-matter bombs to turn the planet to dust if things go really **** up. The bombs would be called, We Didn't Want The Planet Anyway Bombs.
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Melana Emmagan
Haluter-Gilde Freelancer Coalition
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Posted - 2008.09.22 15:40:00 -
[22]
Edited by: Melana Emmagan on 22/09/2008 15:40:47 What I'd like to see, and how I imagine them:
Flagship: (T2 (or T3) Battleship) A extremly well tanked Ship which cannot fit weapons but give good bonuses to the fleet. To make Flagships something "unique" there can only be a certain number of them in a fleet e.g. one per Squad.
Recyler: (T2 (or T3) Cruiser) A fast Ship with lots of Cargo with two Versions: One with lots of Cargo and one with more tank and less cargo (combat salvager). Has only one or two Slots for weapons, but gets bonuses on Salvagers and Tractorbeams.
Specialized Industrial Ships: Industrials specialized in transporting one type of cargo. Example: a Tanker would get a bonus for transporting liquid goods (like water). Bonus could be -50% space needed, so if you put in 1000m¦ of water only 500¦ would be needed. Downside would be that all other goods (livestock for example) take 50% more room. Great for people who specialize in doing or transporting one thing (Pos fuel for example)
Passenger Liners: (Interbus anyone?) Actually just another version of a specialized industrial. But these could be cool, especially with walking on stations (and ships). Can only transport Passengers, but a big Number of them. Cargohold is not measured in m¦ but in number of seats. You can pick up ppl at one station, bring them to the place they want to go to, get ISK. A new nice way to get players around in Empire. And before you say "normal Industrials can do that too!"... I know. But would you sit in truck every morning to go to work?
Bigger Mining Ships: Orca and Rorqual are nice, but those are only of use in a Gang. What about the solo miners/one miner, one hauler gangs?
Ships for walking on Stations: Luxury Liners, Partyships, Research Ships etc...
Well, that's all I can think of atm^^
Edit: LOL, I took so long to write this that most stuff got mentioned while I was writing Oo
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.09.22 15:48:00 -
[23]
Originally by: Melana Emmagan
Passenger Liners: (Interbus anyone?) Actually just another version of a specialized industrial. But these could be cool, especially with walking on stations (and ships). Can only transport Passengers, but a big Number of them. Cargohold is not measured in m¦ but in number of seats. You can pick up ppl at one station, bring them to the place they want to go to, get ISK. A new nice way to get players around in Empire. And before you say "normal Industrials can do that too!"... I know. But would you sit in truck every morning to go to work?
I would imagine a passenger liner would be a highsec version of a clone vat bay transporter. have people activate their clones into your ship and you could go around dropping peoples jump clones off.
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thelung187
Destructive Influence Band of Brothers
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Posted - 2008.09.22 16:26:00 -
[24]
Decloakers - frigate-sized ships using remaining models (or PERISH THE THOUGHT NEW MODELS), that can equip specialized "cloak destabilization field emitters" that basically work like a smartbomb with no damage but a field of, say, 100km diameter (increasing with the appropriate skill of course).
Capital Miners - not really much to say here. Lots of skills needed to fly, plus skills to use new cap-strip miners, this should make carebear folks happy. Also, do not include a compressed mineral capability, leave out a ship maintenance bay, give it a corp hangar of say 10km3, and a cargo hold of about... 5km3. Should be enough to make using it with a Rorqual a near necessity.
MultiLink-Ships - think command ships mixed with logistics. They give a bonus, but only if they're matched with 3 or more of the same ship-type. ie., three... Minmitar Muspellheims (thank you Wikipedia) multi-link together, giving an overall fleet bonus of 15% cap recharge increase. However, if five Muspellheims link together, you might get a 22% cap recharge increase. Obviously with made up numbers etc., but by linking ships, you'd get a cool delta/quadra/penta-linked image of the ships, while providing a worthwhile bonus.
Mobile Cynojammers - Tech2 tier 3 battleships. Can fit only 2-3 weaponized items, and the vast majority of the CPU/grid is used to fit a mobile cynojammer unit. Penalties include: - massive fuel useage (in comparison with available cargo bay), thus causing a refuel need every 2-3 cycles (cycles being every 5-10 min.) - 100% mobility stop (siege mode) - squad/fleet penalty when mobile jammer is active based on ship race (think anti-commandship bonus, such as t2 rokh gives negative shields, etc.) - reserved
-----------------------
Also, include a friggin Bribery skill. 24h per use, skill gives 1% per charisma point for initial chance for successful bribe. Skill level increases every 5% that bribery will be successful, each bribery attempt costs a certain amount based on negative standing, each failed attempt reduces overall standings and increases overall amount of next bribery attempt. Would make for fixing sec status useful (rather than ratting), give a boost to the failing attribute that is Charisma, and balance the worth of Charisma implants.
[ 2005.05.19 22:54:23 ] InnerDrive > only solution safespot till you leave or mine in empire till you leave or s |

Ehranavaar
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Posted - 2008.09.22 16:42:00 -
[25]
Originally by: Grimpak juggernaut = orbital bombardment ship I want to see when they implement planetary interaction.[/quote
i believe the proper name for an orbital bombardment ship would be a Monitor. think big slow bs class ship designed for shore bombardment.
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2008.09.22 16:45:00 -
[26]
Faction Ibis,velator, aehh. and the other 2 ships :P
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CoLe Blackblood
The Scope
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Posted - 2008.09.22 16:49:00 -
[27]
Gun-Cutter!
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2008.09.22 17:05:00 -
[28]
Edited by: Guillame Herschel on 22/09/2008 17:10:21 Taco Truck!
Salva Las Trocas!
-- The Theorem Theorem: If If, Then Then --
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Kaar
Art of War Exalted.
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Posted - 2008.09.22 17:21:00 -
[29]
Siege Cannon - Dreads without the tank and with HP of a BS
---
---
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.09.22 17:46:00 -
[30]
Katamari — the ultimate anti-blob platform.
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Amarrian Cougar
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.09.22 18:02:00 -
[31]
I'm very anxious to see what Tech 2 or Tech 3 ship will have the secondary battlecruiser skins that aren't being used, such as the Harbinger and Drake.
Also, perhaps Tech 2 capital ship variations? Amirite, amirite?
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Benco97
Gallente The Star League
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Posted - 2008.09.22 18:06:00 -
[32]
Edited by: Benco97 on 22/09/2008 18:12:04 I so want something Frigate sized, bonuses to resistance, poor offensive abilities and a bonus to Archaeology and Hacking. PLEASE. PLEASE PLEASE PLEASE PLEASE PLEASE!
Edit- for some demented reason I wrote Cruiser instead of Frigate.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

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Venko Trenulo
Wakizashi Renaissance
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Posted - 2008.09.22 18:14:00 -
[33]
Originally by: Rashmika Clavain We've got tech 2 battleships already amd imn teh same breath, some lean towards a salvager role.
We have tech 2 ships that are built on battleship hulls, but they're not headed in the same direction -- that is, they're not T2 in the sense of previous T2 upgrades. Consider the upgrade from Vexor to Ishtar: far better resistances, much better drone capability. Now look at Dominix to Sin: all I can say is "meh". What I'd been hoping for is a similar upgrade to the Dominix capabilities.
I'd like to see a T2 version of the Myrmidon... since the Myrm was downgraded from a drone boat in the Great Gallente Nerf, it would be nice to have a drone boat of battlecruiser size.
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Sha4d13
Caldari State War Academy
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Posted - 2008.09.22 18:24:00 -
[34]
Id quite like to see just a T1 Myrmidon that was worth flying :-)
After all the other races tier 2 BCs are half decent.
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Fennicus
Amarr Heracles.
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Posted - 2008.09.22 18:37:00 -
[35]
"Flag ship" battleships, huh?
Sounds to me like they'll be about as popular as using Marauders in fleet battles.
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Dantes Revenge
Caldari
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Posted - 2008.09.22 19:03:00 -
[36]
Edited by: Dantes Revenge on 22/09/2008 19:03:56
Salvager. A lightweight destroyer with 8 high slots, 6 lows or a large cargo hold and at least 2 or 3 mids, no turret or launcher slots and respectable bonuses for salvaging. Maybe 7% salvage bonus per level since the best you can achieve with T1 salvage rigs is 55%.
A mid level Freighter would be nice but with some means of defence, at least a tank even if it has no guns. Heard a lot of talk about an Orca but seen nothing as yet... Vapourware?
Top of my head idea, no thought put into it first so it's a bit raw. A Mining Platform. Deploy, anchor with password just the same as a secure can and dock with it to mine directly into a ships hold. Cannot mine without the ship docked. Has 4 modulated strip mining turrets with a 25K range base. Becomes unanchored by itself after 6 hours of non-use so it cannot be left deployed without someone stealing it after 6 hours. 10 minute anchor/unanchor delay. Permissions like POS if it is launched for the corp so any corp/alliance member with relevant skills to use the platform can dock and fill their hold. Bonus to range 10% per level. Rank 10 skill. Pre-req: Exhumers lvl5, Mining lvl5
BBS: (Bloody big ship ) Like a Titan with no offense at all but a very respectable tank. Used as a mobile base for both pirates and wanderers alike. Almost like a mobile outpost and just as hard to destroy with a good tank. Where ships can dock etc but the entire corp can be moved inside the ship to another system with a cyno. Destruction also causes the loss of all ships docked inside it and all pod pilots docked will emerge in their pods only.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. |

Holy Lowlander
Aurora Acclivitous
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Posted - 2008.09.22 19:29:00 -
[37]
huge flying suicide runners ! =D
like an itty V full of TNT and upgraded engins smashing into a dread =D
Originally by: SirMolle 1) Form the biggest coalition the game has ever seen 2) Attack BoB's home and infrastructure
... oh wait
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Kurt Gergard
Caldari Custodes Mandati Imperii
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Posted - 2008.09.22 19:31:00 -
[38]
Edited by: Kurt Gergard on 22/09/2008 19:30:59 The passanger ship would be cool especialy if you could hijack the passangers and not let them go unless they pay \o/ 
"No plan has ever survived the contact with the enemy" von Moltke |

Mr Lynx
Gallente hirr Morsus Mihi
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Posted - 2008.09.22 19:56:00 -
[39]
Just a rough idea, kill it if its too radical: What about a ship with inverted cloak.
It would be invisible to other ships except cloaked ships. And it can see cloaked ships on overview like they aren't using any form of cloak.
At the same time if it uses a cloaking module, it becomes visible to uncloaked ships but invisible to other cloaked ships.
Maybe it would add something to the game because you'd be able to remove people hanging afk cloaked in a system all day. This would also enable you to try and kill an enemy covop that is trying to get into a good spot for his m8s to warp in a sniper fleet, etc.
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Callib Gor'Karrithe
Minmatar
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Posted - 2008.09.22 19:58:00 -
[40]
Honestly, I really hope they make Archeology specialized battleships.
Why battleship you might ask? Well, Tony Gonzales works for CCP... so it's not a far stretch to assume that what he included in Empyrean Age (the novel) wouldn't be too far off the thoughts of the folks at CCP.
So it's takes a bit of extrapolation from here. A few times during the novel, Tony goes so far as to give us the approximate length of a Battleship (1 kilometer). Now, later on in the story, we learn that Marcus Jror - one of those mindless followers of Sarum - is aboard a specialized vessel (the first of its kind) built by the Amarr. This vessel is massive and - just like a battleship - an entire kilometer in length. Therefore, with sizes matching (Remember, cruisers are tiny in comparison to battleships), one could assume that one of these Archeology mammoths is going to be... well... a battleship. Also, it sort of stands to reason beyond that, because you'd want something big enough to stand up to the abuse offered by NPC's at Archeology sites.
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Siberys
Gallente Nebula Sharks
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Posted - 2008.09.22 19:58:00 -
[41]
I want tech III ships.
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Frankinator
Malevolent Emo Herders Obsidian Empire
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Posted - 2008.09.22 20:09:00 -
[42]
Tech 1
Tech 2
Tech 3
End of thread.
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Blastil
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Posted - 2008.09.22 21:14:00 -
[43]
Originally by: Sha4d13 Id quite like to see just a T1 Myrmidon that was worth flying :-)
After all the other races tier 2 BCs are half decent.
Myrms are awesome. My m8 has one that tanks like a command ship and deals an obscene amount of DPS.
I wanna see a new layer of BC specialized for something different than tank and gank. As it stands they can do either of the two, or both, but no Ewar or hell, even Nos or remote repping. Logistics BC?
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DigitalCommunist
Obsidian Core
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Posted - 2008.09.22 21:19:00 -
[44]
A ship so awesome it can fill the 10m gap between our current classes.
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goodby4u
Valor Inc.
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Posted - 2008.09.22 21:55:00 -
[45]
Edited by: goodby4u on 22/09/2008 21:58:02 Couple of ships come to mind.
Medium and heavy bombers...
Medium:t2 cruiser that can use 3 torps and has a very limited tank but decent speed ability.
Heavy:t2 bc that can use 6-7 torps and has a decent tank(about that of a hac)with a very limited speed.
A type of suicide ship.
Frigate size, has very nice speed 1 high 1 mid 4 lows(depending on race)... It will have the ability to use somekind of selfdestruct device that takes 15 seconds to spool up and cant be used in highsec(does a very nice amount of alpha damage within a 500m range).
Kinda out of the box, but meh
EDIT:For the suicide ship I recommend the inability to use the selfdestruct device in highsec.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.09.22 22:07:00 -
[46]
Iteron mark 6, aka, The Black Hole Ship.
Retrofitting its enourmously long cylindral hull into a large hadron collider.
One time activation kamikaze ship.
10 billion isk cost, all ships in system destroyed, including titans. System inaccessible until next downtime due to space time fluxuations.
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2008.09.22 22:25:00 -
[47]
A ship like the Arbitrator of Starcraft, which have the special ability to fit an area-of-effect cloaking device. Of course, the Arbitrator-class ship is itself not cloaked by its own module, but only nearby friendly ships.
It can only warp when in a fleet, in response to a fleet warp command. No warping on its own.
It should have a small signature radius, light-interdictor-class hull and speed, minimal weaponry and T2 resists. It should require Logistics V and Electronics Upgrades V, and Cloaking V to pilot it.
-- The Theorem Theorem: If If, Then Then --
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Aggrod
Circle of Flames
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Posted - 2008.09.22 23:26:00 -
[48]
Originally by: Suitonia Well currently there are 3 ships for each race that don't have a t2 variant.
Bantam/Navitas/Tormentor/Burst - Prehaps a salvaging/hacking etc. bonused ship for these hulls, or maybe a small agile miner, like 3 turrets, 20% bonus per level, frigate class speed/agility with grid to fit a mwd and small tank.
Not a horrid Idea, although I would prefer it if they had a bonus to Tractor range and salvager chance, but were slower than most T1 frigs. Minimal Defense, but 8 high with 2 weapon slots. Cost could be somewhere around 4 mill, I think people would be willing to pay that.
Originally by: Suitonia
Drake/Myrmidon/Harbinger/Hurricane - heavy bomber? some sort of science ship / exploration ship?. Commandships already have the role of harder hitting, better tanking battlecruisers so they would need to fill some kind of niche.
A cov Ops Command platform would fill the missing cov ops role. A ship with the ability to fit and run 3 Gang assist mods and use a Improved Cloak like a black ops and Bomber. Defensively it should be weaker than the normal command ships, but giving it more agility and some possible bonus's to Cov ops/black ops, such as a jump drive cost reduction, would make it worth alot to some people.
Although My idea there is kinda weird... I know.
Originally by: Suitonia
Rokh/Hyperion/Abaddon/Maelstrom - Some form of 'flagship' ?
Prolly a T2 Sniper ship. ---------- I devise my own demise Here's to life-the life I'm losing |

Smog890
Minmatar Heretic Militia
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Posted - 2008.09.23 00:06:00 -
[49]
NONONONONO.
My idea from years ago when we where flying around in a gang. A COW SHIP thats right, Guns attach to the utter and it floats around, big as a titan. It should be a prize ship for something doing with livestock in the game.
COW SHIP!!!!!!!!!!!! give me that, and make it pink too.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.23 00:32:00 -
[50]
Originally by: Aggrod Not a horrid Idea, although I would prefer it if they had a bonus to Tractor range and salvager chance, but were slower than most T1 frigs. Minimal Defense, but 8 high with 2 weapon slots. Cost could be somewhere around 4 mill, I think people would be willing to pay that.
But for twice that much ISK you can buy an Eris, which is not only as fast as many frigates, but also has a way better offense. Plus it's got the eight slots for a mix of tractors and salvagers. I don't understand everyone's pushing for a dedicated salvage ship. Just add a role bonus to Destroyers and Dictors that boost tractor beams and or chance of salvage.
Quote:
Originally by: Suitonia
Rokh/Hyperion/Abaddon/Maelstrom - Some form of 'flagship' ?
Prolly a T2 Sniper ship.
Meh. Rokh with good skills is already virtually immune to all EWar and return fire because of its range potential. Introducing a whole class of ultra long-range ships would just make fleet battles that much lamer.
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.09.23 00:39:00 -
[51]
a heavy bomber would be like a battlecruiser that has citadel torps... doesn't really need to be stealth i guess, but it would probably help combat the trend towards lots of cap ships.
but it would be cool if it sent out like a huge missile that you could target and intercept if you had a fast enough ship.  ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Ehronn
Caldari Perkone
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Posted - 2008.09.23 01:05:00 -
[52]
and they should be able to combine to form VOLTRON!!!
  -----------------------
Dysfunctional Playground |

Vex Shallobar
Amarr Radically Awesome People Eaters La Cosa Nostra Alliance
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Posted - 2008.09.23 01:06:00 -
[53]
Edited by: Vex Shallobar on 23/09/2008 01:16:53
Originally by: Alora Venoda
but it would be cool if it sent out like a huge missile that you could target and intercept if you had a fast enough ship. 
I really like this idea and its inspired a non practical idea. ISBM's (Intra-system ballistic missle) can be launched across a system with a range of say 100 AU,when launched it shows up on everyone's overview and can be warped to directly. It obviously should travel very slowly and can be taken down. It would be used for POS warfare and do massive damage to a certain diameter around the target. Or possibly an Inter-system missile that can be cynoed in.(ok maybe this is getting a little ridiculous)
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.23 01:23:00 -
[54]
Originally by: Vex Shallobar Edited by: Vex Shallobar on 23/09/2008 01:16:53
Originally by: Alora Venoda
but it would be cool if it sent out like a huge missile that you could target and intercept if you had a fast enough ship. 
I really like this idea and its inspired a non practical idea. ISBM's (Intra-system ballistic missle) can be launched across a system with a range of say 100 AU,when launched it shows up on everyone's overview and can be warped to directly. It obviously should travel very slowly and can be taken down. It would be used for POS warfare and do massive damage to a certain diameter around the target. Or possibly an Inter-system missile that can be cynoed in.(ok maybe this is getting a little ridiculous)
It would allow someone to attack a POS with impunity, so no.
If you don't allow it to be automatically targeted by unmanned POS guns it's unbalanced. But if you DO allow it to be automatically targeted by unmanned POS guns it's useless.
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Chaos Hellbreth
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Posted - 2008.09.23 01:43:00 -
[55]
So give it a speed of like 1 AU/sec, the turrets can shoot at it, but might not be able to take it out in time (or make a POS structure specifically designed to counter such a thing).
Personally, I'd like to see the current set of T2/3/Faction ships made more worthwhile before any more are added into the game. There are so many great ship choices, but their uses are made so much more limited by their ridiculous cost.
|

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.23 02:07:00 -
[56]
Corvette - A pod pilotable figther that has rookie liek stats but as more fighters are assigned to it the more fighter like it becomes.
Pre Order your Sisters of Eve ship today!!! |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.23 02:18:00 -
[57]
Edited by: Dirk Magnum on 23/09/2008 02:23:11
Rather than add ever more increasingly specialized ships, there are issues with the current ship roster than need to be looked at, I agree. Right now Capital and anti-Capital ship dynamics need some work (how many more cap ships online threads will be started between now and the implementation of a fix I cannot say.) T2 capital turrets need to be introduced, and geared not towards killing POSs, but killing other cap ships, particularly Titans and sieged Dreads. Titans need the ability to launch fighters and fit siege modules (especially if the DDD gets nerfed), and Motherships need additional capabilities beyond "big carrier with clone bay".
I'm thinking Moms should have an assortment of AOE modules that they can activate around themselves. The Mom itself, and other supercaps in close proximity to it, would not be affected by the modules. Only one module could be activated at a time. Some potential examples:
1. Deflection Shield: Functions similarly to a POS tower. The Mom still takes all damage thrown at it, but the shield keeps out hostiles and protects friendlies inside the shield from incoming fire. Friendlies would not be able to shoot out through the shield though. Does not defend against Doomsday devices.
2. Gravitic Distortion: Speeds up or slows down all ships and missiles inside the distortion field. Friendly and enemy forces could pass through the shield at will, but are immediately subject to its speed-altering effects while inside. The degree to which the effects are applied can be changed instantly at the will of the Mom pilot, and increased levels of an associated skillbook would allow for a wider range of velocity boosts and reductions.
3. EWar Shielding: Everyone inside the shield gets a huge degree of protection from EWar fired at them from outside the shield. Ships inside the shield cannot activate EWar or remote repping modules against ships on the outside.
4. Capital Mobile Warp Disruptor: gigantic version of the Hictor mobile bubble.
5. Doomsday Shield: Must be loaded with a script corresponding to the damage type done by a particular DDD. Negates all damage to ships inside the shield from that type of DDD.
Just my thoughts though. 
|

robbyx
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Posted - 2008.09.23 02:33:00 -
[58]
What about ships that require more than one person to operate them....i realy think this should have been done with titans....one person to pilot, one to navigate, one for repair systems, one for weapons systems, one for counter measures etc. This would bring a whole new level of teamwork to EVE, not sure how hard it would be to implement it though.
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HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2008.09.23 02:52:00 -
[59]
Originally by: 5pinDizzy
10. Unlocks the star trek theme in the ingame jukebox that is forced cycled continously and unable to be muted.
no,this plays over and over in one long, in credibly unbroken sentance moving from topic to topic
moving from topic to topic quite hypnotic
seriously, i would like to see a t2 bs that didn't have complete crap for sensor strength give it the dps of the tempest , that way it wont be a pwnzor ------------------------------ "whining and crying for nerfs and boosts aint' no way to go through life son!" |

Of Montreal
Gallente The Sunshine Club
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Posted - 2008.09.23 03:06:00 -
[60]
I want a Kia Spectra class ship with a DDD and cup, holder, capable of fitting 22 strip miner II's, and a cargo hold of 100000000000000000000000 m3 cargo hold. Jump bridge as well plz!
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Lara Dantreb
New Horizons
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Posted - 2008.09.23 10:03:00 -
[61]
A science and industry capital ship ! , with production and lab slots inside ! and a shop inside, so peeps docking in and deambulating could buy stuff !
more seriously, will there be shops in stations when deambulation will be implemented ?
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Tuttomenui II
Gallente kungfuhammers
|
Posted - 2008.09.23 10:08:00 -
[62]
Originally by: Grimpak junkers, thugs, flagships, juggernauts, and we need heavy bombers tbh
Maybe they can mak the tech 2 myrmidon a heavy bomber hehehe. |

MotherMoon
Huang Yinglong
|
Posted - 2008.09.23 10:10:00 -
[63]
Originally by: Antoine Lefevre Why would we need heavy bombers?
because light bombers die before the bomb explodes.
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SharpMango
14th Legion
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Posted - 2008.09.23 10:52:00 -
[64]
I'm loving the idea of T2 Battleship Flagships a LOT tbh. Its the way it should be, it even intrinsically seems to make 'sense'. Having an Admiral in a battlecruiser instead of a battleship just doesnt feel right. For a truly large task force, a battleship is what must be required.
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Chillshock
|
Posted - 2008.09.23 11:36:00 -
[65]
As long as a salvage ship is being created that outperforms a golem at the job, I'll be a happy camper.
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Festina Lente
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Posted - 2008.09.23 11:49:00 -
[66]
T2 pod with flash-bang-smoke bomb causing the overviews around the grid to blank for some seconds. Spy ship for hacking fleet links, retrieving fragments of hostile convos, NPC intel, planting viruses, converting hostile drones, sabotaging... Inflatable dreads and carriers for simulating activity :)
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Lord Zoran
House of Tempers
|
Posted - 2008.09.23 11:55:00 -
[67]
an overated piece of poo that has a particular role bonus and can't be used efficiently for anything else....... basically a boring ship.
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Ratchman
|
Posted - 2008.09.23 12:41:00 -
[68]
I like the idea of an ECM battlecruiser. Maybe it's role could be expanded to a broader support function, but the idea is intriguing.
The other idea I had propositioned before myself in a different forum, but that was the idea of a 'fleet cloaking' ship, although I like the idea of ensuring that the cloaking ship itself remains visible. This would help ensure that a 'fleet cloak' would not be overpowered.
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chadwill
Gallente MicroFunks
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Posted - 2008.09.23 13:24:00 -
[69]
hmm.. i guess not doable.. but anyways..
A Carrier type ship, but instead of figther drones... it should be small player piloted ships.
- No fittingslots, a set DPS wich scales with skills. - Can only dock in said Carrier - Cant use warpgates/cyno, cant warp - If the ship gets too far from the carrier(off-grid) the ship deactivates, until carrier is close again, the pilot could also eject in a pod. - Should be max 20-50 ships, in space at once. - If you dock for repairs, it is a small timer before you can undock in a figther again. - The main tank of these vessels would be speed and size, should have some insane turning capability aswell. - Mechanics of giving out these kinds of ships to a pilot, would be to have the pilots dock in carrier with pods, and then traded/given a ship. - It is of outmost importance, that you dont watch too much Battlestar Galactica. :P
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.09.23 13:48:00 -
[70]
I would like to see something like the Ion Frigates from the Homeworld Series in EVE. Basically Ship Hulls build around a single oversized weapon System.
Imagine a Cruiser with one Weapon Slot for a XL Type Weapon with some very powerful damage Bonuses for such a weapon and nearly no defences.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.09.23 13:48:00 -
[71]
Originally by: Ratchman The other idea I had propositioned before myself in a different forum, but that was the idea of a 'fleet cloaking' ship, although I like the idea of ensuring that the cloaking ship itself remains visible. This would help ensure that a 'fleet cloak' would not be overpowered.
…someone's been playing Protoss for too long. 
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Mankirks Wife
|
Posted - 2008.09.23 14:00:00 -
[72]
Well, since we're all talking out our asses here I'll throw my own comments in 
1) Smartbomb anti-blob battleship. Would be fairly mobile and have bonuses to smartbomb range and damage. Would have extra resists to a particular (race-specific) damage type to support deploying more than one in the same area.
2) Anti-capital battleship. Would be able to fit capital-class weaponry, but at the cost of having very low sensor strength & sensor resolution. Basically a cheap dread that can't siege, can't jump, but can use stargates. Might help to reduce the deadlock that cynojammers have created out in large portions of 0.0, as well as reduce the tendency toward "Capitals Online"
3) Anti-cloak destroyer. Can see cloaked ships on the directional scanner, can fit a scripted module that consumes fuel to either emit a 'decloaking' ping every few minutes that decloaks everyone in the system, or allows them to see cloaked ships on overview.
4) Dedicated salvage destroyer. Has bonuses to tractor beams and salvagers, and can fit a new type of probe launcher than can find wrecks so long as they're not cloaked by a deadspace.
5) T2 Titan. Would essentially function as a mobile POS, complete with an aoe shield that would protect all ships within it and a siege module that turn the Titan into a control tower - as long as it was sieged it wouldn't disappear (even if the pilot logs off), the shield would be active, PG / CPU would be vastly increased, and POS structures could be anchored around the Titan (they would go offline if the Titan unsieges), though while sieges it's own guns, DDD, and jump bridge would still function as normal.
6) Covert logistics vessel. Basically, a Jump Freighter that can jump to covert cynos.
Of course, with Ambulation finally looking to be coming sometime soon (by soon I mean next year), who knows what new possibilities (and ships, and ground vehicles, and Cylon Centurions) will come along with it? ---
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.09.23 14:13:00 -
[73]
What I'd like to see:
- anti-cloakers T2 frigs
- A second tier of heavy interdictors. With bubbles than doesn't scramble you, but cut off MWD immediately. Death to nano***s.
- mini-freighters (CCP already confirmed them)
- BS-sized logistic ships. Because there's a wide gap between logistic cruisers and carriers.
What I wouldn't like to see:
- "front line" dreads. capital fleets are already hard enough to kill as it is, a pack of those ships would murder any BS fleet and above. ------------------------------------------
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Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2008.09.23 14:19:00 -
[74]
just add a DDD to all of the ship currently boardable.
10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |

Harkangel
|
Posted - 2008.09.23 14:28:00 -
[75]
a kamikaze module, that turns your ship into a bomb when you activate it. Bigger ships bigger damage.
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Kristoffer
Amarr Invicta.
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Posted - 2008.09.23 14:50:00 -
[76]
Edited by: Kristoffer on 23/09/2008 14:50:47 A) Strip all fighters off carriers. B) Allow players to dock in their combat ships with the carriers. B) Change the fighter bonus and native carrier bonus to additional ship docked per level bonus, allowing a level 5 / fighters 5 carrier to dock 10 ships. Rewrite the description of the DCU and make it allow for +1 ship to dock per DCU. C) Dronebay + ship maint hangar = Player Ship Hangar D) Allow the carrier to jump all docked players in their ships directly into combat.
F) Introduce slow "Capital Hunter" battleships with XL guns. These should be decimated by normal battleships, but should be devestating to capitals. Increases the rocks paper sissors aspect of a fleet fight. Do your battleships engage the enemy cap killers or the enemy battleships?
Yeah.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.23 14:57:00 -
[77]
Originally by: Antoine Lefevre Why would we need heavy bombers?
because torpedo bombers would be sweet!
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.09.23 15:09:00 -
[78]
What I would like to see
A Badger Mk III and an additional Amarrian Transport. The Minmatar have 3 and the Gallente have 5.
A variant of the T2 racial mining cruisers (Osprey, Vexor*, Scythe, & Arbitrator*) that is for mining; has more defenses than a Hulk, decent cargo capacity (1000-1500 m3). 2-3 of them should be something any single HAC pilot would be wary of.
The Flagship as a T2 Battleship able to use a large number of command modules.
*Would be able to deploy a large number of mining drones and provides significant bonuses to those drones to make it compete with the other classes. Possibly decreased bandwidth on the mining drones and +1 mining drone per level.
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Gabriel Darkefyre
Minmatar The Dark Crystal
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Posted - 2008.09.23 15:12:00 -
[79]
Two new tiers of Industrial Ships that actually ARE Industrial Ships instead of Haulers.
First one about the Size of a Current Industrial, has the ability to fit Ammunition / Module Manufacturing Lines.
Second one about the Size of a Freighter with the ability to fit Manufacturing Lines for Objects up to Cruiser Size.
Battleships and Above will still need Fixed Facilities (NPC Stations / POS Facilities)
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.23 16:13:00 -
[80]
Edited by: Sergeant Spot on 23/09/2008 16:23:28
Ships I'd like to see:
T2 Salvager, based on a Battlecruiser Hull Minmatar version 8 high 4 medium 6 low Base Cargo 2000m3 10% per skill lv bonus to salvage success chance 25% per skill lv bonus to Tractor Beam range and speed. 25% per skill lv bonus to afterburner speed bonus (If CCP preferes one ship rather than three, the success bonus could be applied to Hacking and Archeology too)
=================================== T2 Q-ship Based on a Battlecruiser Hull
Special ability: Fit Q-ship Module of their own race.
Q-ship Module Each Race will have a seperate Q-ship module for each of its Industry ships and Transports.... .....so the Amarr and Caldari would have 4, the Minmatar 5, and the Gallente would have 7 seperaye modules. For example, the Gallente would have a Module named "Q-ship Module: Occator" Thus, a Gallente Q-ship, fitted with that module, when the module was active, would look like, and scan as, an Occator.
The Q-ship module could be turned off by choice, and is automatically turned off when the Q-ship commits aggression (so a Q-ship could target, and even scan with the disguise up, but as soon as it activated it's webs and scramblers (and guns), its disguise would drop....)
Furthermore, when FITTING a Q-ship, you would fit the actually used modules, including the Q-ship module, on the Battlecruiser based hull. But you also get a SECOND fitting screen, where you would "fit" the ship you are disguised as. The 2nd set of modules don't do anything except show up on results when someone scans your modules.
Edit: as an added option, all races Q-ships could fit the six "ORE" Q-ship modules (so they could look like Hulks, Covetors, etc...)
(.....so, if 8 Q-ships disguise themselves as a low sec mining op, and get jumped, the attackers would in effect be attacking 8 COMMAND SHIPS that dont get any bonuses for gang modules.......) Play nice while you butcher each other.
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Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
|
Posted - 2008.09.23 16:26:00 -
[81]
Got enough ships, work on featuers within the ship, like subsystem damage. ----------------- Friends Forever |

Panzerkom
Caldari PewPewPVE
|
Posted - 2008.09.23 17:26:00 -
[82]
I'm surprised that the Death Star has not come up yet.
So here's my proposal: the Death Star, costing ONE MILLION DOLLARS ... errr i mention 100 trillion isk, takes 10 times longer than a titan to built, but with 10 times the HP and launches a projectile with a AOE like the DDD.
That should keep the large alliance busy for a while.
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Pliskkenn
Minmatar Veto Corp
|
Posted - 2008.09.23 17:28:00 -
[83]
Originally by: SoftRevolution
Originally by: Mikal Drey hey hey
If anyone as read the eve book . . . What Class ship was the Lynx ? I initially thought frigate but it certainly sounded like a salvager ship.
It's an NPC frigate.
http://www.battleclinic.com/eve_online/item/i618-Lynx-details.html
Ooo, cheers. ---
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.09.24 08:28:00 -
[84]
Edited by: Shadowsword on 24/09/2008 08:28:46
The main problem with anti-capital battleships, armed with XL weapons, is that it could very easily obsolete normal battleships in fleets. For that matter, the "juggernaught" idea, dreads able to be effective without siege mode, has the same issue.
...Unless...
Here's an idea: make those specialised XL weapons battleships with lots of firepower, like double the one of a normal BS, but with a ridiculously low sig resolution, like 10, only BS-like lock range, and without any mid slot. All of them would have to armor tank, but even the caldari one would have 7 or 8 lows. And they'd have a big role bonus to cover for for Xl racial differences. Amarr and gallente would have cap usage reduction, minmatar and caldari would have a citadel torpedo velocity one.
That way, the locking time will make them nearly useless against anything non-capital, unless they get remote-sensor boosted, but then you only have to kill the boosters, which for a fleet shouldn't take to long. ------------------------------------------
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.24 08:37:00 -
[85]
Originally by: Shadowsword Edited by: Shadowsword on 24/09/2008 08:28:46
The main problem with anti-capital battleships, armed with XL weapons, is that it could very easily obsolete normal battleships in fleets. For that matter, the "juggernaught" idea, dreads able to be effective without siege mode, has the same issue.
...Unless...
Here's an idea: make those specialised XL weapons battleships with lots of firepower, like double the one of a normal BS, but with a ridiculously low sig resolution, like 10, only BS-like lock range, and without any mid slot. All of them would have to armor tank, but even the caldari one would have 7 or 8 lows. And they'd have a big role bonus to cover for for Xl racial differences. Amarr and gallente would have cap usage reduction, minmatar and caldari would have a citadel torpedo velocity one.
That way, the locking time will make them nearly useless against anything non-capital, unless they get remote-sensor boosted, but then you only have to kill the boosters, which for a fleet shouldn't take to long.
Armor tanking is almost always preferable for PvP, because it gives someone the option of fitting EWar AND having an actual tank. T2 capital turrets that focus on anti-capital duties are far preferable IMHO to adding a whole new ship class (or classes) for that role.
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Phasics
Imperium Technologies
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Posted - 2008.09.24 08:51:00 -
[86]
Capital Invention Boat
11 Manufacturing Slots 11 Invention Slots
Your one stop low sec/ no sec shop ;)
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britishfish
Minmatar Aggressive Tendencies Veritas Immortalis
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Posted - 2008.09.24 10:59:00 -
[87]
a heavy stealth bomber would be nice torp`s and the ability to warp cloaked or hell even just fix the steath bomber so its able to warp cloaked would do me :)
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argolighthand
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Posted - 2008.09.24 11:53:00 -
[88]
I honestly see no need for new ships of any kind as the ones that were created have absolutly little value in game. Rorqual, great ship, good idea but of little value,as it is nothing more than a large target in low sec unless operated inside a pos.Yes if in a secure area owned by an alliance or strong corp it is a very nice addition to game play.Sadly that is not the case for all so it has deminished the ships popularity. Ore compression was a brilliant idea, but one that never caught on in the empire market as becasue the ship was restricted to low sec ,many players have never experienced its true value.Also the rule changes about what can be hauled in certain class ships has taken away some of the brighter aspects of game play. In war time many different classes of ships were used to haul troops supplies vehicles etc etc. Prime example for history buffs was the lusitania hauling secret shipments of ammunition for great britain in world war one.I think my point is this, eve is a great game,or was till ccp started catering to the loud voices of the minorities, without pointing fingers as its not that important now. Neccessity is and has always been the mother of invention, i guess what im trying to say is there is no need for new ships for as soon as they are introduced into game thier original purpose will be modified,and therefore they will be as useless as if they had no purpose to begin with. Wouldnt it be nice to fly a raven with its own distinctive design and then work up to a navy raven with its own distinct features and as you got richer and more skilled work up to a golem! But alas all you get is the same ship with a different description, diminished abilities ,and in time nerfed so bad you were better off with the original raven.But i am like the rest i like new exciting ships in game but if ccp creates them try new designs, create them for a specific purpose, but always keep in mind that they should and can beused for other things. Get rid of the stupid bans on cargo ships carrying military ships and the other senless changes that were made to satisfy the few. Clean up eve of all the wonderful ideas that nolonger serve a purpose, elite drone ai chips,named ships dropping dna, ok so maybe in the long run they will serve a purpose but untill then get the clutter out of the game.Make the wonderful things you have created work. Then create new ships, but always with the idea in mind that they will serve a purpose whether the player is a pvper a miner or mission runner,and so that many can be satisfied new designs wouldnt hurt, dont say you cant because you have already done it with the hyperion and the rohk. Argo
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.09.24 11:57:00 -
[89]
Originally by: Grimpak
my belief is that jugs would be to planet siege, what dreads are to POS siege.
We already have a class of ships designed to be the space equivalent of catapults. Why would you want to add another? For the sake of having added another? ------------------------------------------
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Sister Libertina
|
Posted - 2008.09.24 12:04:00 -
[90]
The tier 2 battlecruisers could have a T2 equivelent of a command ship mixed with recon ship.
eg. command ships are like pimped up hacs, so there could be a new class of battlecruiser hulled ships that are pimped up recon ships with EW capabilties and a weaker varient that can warp cloaked. Like a battlecruiser sized curse or pilgrim.
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Naibasak
|
Posted - 2008.09.24 12:11:00 -
[91]
Ok, Ok I know itĘs not a "ship type", but industrial drones, so you donĘt get tied down by all your stuf in one place so easily (they wont ever exist but something i would like ^^)
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Alistair Cononach
Amarr The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2008.09.24 12:24:00 -
[92]
Simple.....
Khanid.
Missile.
Battleship.
Ah, a nice dark green Abaddon sounds just fine......
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fairimear
Gallente S.A.S Pandemic Legion
|
Posted - 2008.09.24 12:25:00 -
[93]
Edited by: fairimear on 24/09/2008 12:26:32 1. The Orca/s. Already been stated as in development. Jump capable big haulers of some type? Maybe the first t3 ship?
2. Heavy bombers.
3. ECCM Support ships. Gives gang members remote eccm via either a script (long range) (200km) or a AOF of 25km? Gal = prevents ECM (counter caldari recon) caldari = Damp counter Minmatar = lowers the effect from nosts/neuts. Amarr = counters webbers.
What i really want to see however is a MOBILE CLOAKING FIELD GEN. Much like a mobile warp dist u deploy but instead it creates a cloak.
Bringing a type of class to PL. |

Laechyd Eldgorn
Caldari Karjala Inc.
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Posted - 2008.09.24 13:16:00 -
[94]
Mobile ninja base
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UberNero
Gallente The Python Cartel
|
Posted - 2008.09.24 13:36:00 -
[95]
Battle carrier
Ability to use BS class weapons (3-5 weapons slot, 2 additional high slots) Half the number of fighters as a carrier, or a large boost to drone damage/speed. Bonus to web range (like 200%, but the ability to only use one at a time) 1/3rd the HP of a carrier Not cyno-able cost, 350mil-ish
Combat oriented carrier variant, and fills the gap between a BS and a cap ship.
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Xychek
|
Posted - 2008.09.24 17:10:00 -
[96]
A Capital Ship for Mining in Empire, Low Sec, and 0.0 Space.
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Connner
Minmatar
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Posted - 2008.09.24 18:16:00 -
[97]
I think Q ships would be cool
(A Q ship is a ship that looks like an industrial/hauler/miner or something but in actuality is a combat capable vessel)
In order for it to work though it would have to be able to mask its right click show info name.
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Cachondo
|
Posted - 2008.09.24 19:05:00 -
[98]
i think is more necesary have new modules than new ships ..
remove target painters and give minmatar some new module or modify the t1 rapier vercion of minmatar ships s they can use webs like rapiers in some way 15k webs is not bad like the ashimmu .
new smallfreigter who can fit some things but dont have higs slots.
more hacs XD i love hacs need more hacs and recons..
new comands ships with the hulls of tier 2 batlecruisers.. dont now think not bonuses ship but for wath?? dont now XD i like to see a hurrycane t2 is a nice ship.
revamp facction ships so they are good again specialy bss.
new weapons or use new AOE weapons ( area of efect) like the torps making dmg to a zone not only the target they hit dont now..
make a new class ship who can prove cloaked ships but make this harder like old days wen you need to triangulate were the ships was
dont now xD add more fun to the game not crapy ships XD THINK CCP THINK!
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Xito2
|
Posted - 2008.09.24 19:05:00 -
[99]
a frigate sized chameleon ship, with one high, one mid and one low, very small sig, so its hard to hit. with special high mod can appear to be a bigger ship (titan or mothership). ship costs 50 mil in resources to make. the module is a one shot due to cap use, can only be fired once an hour and effect lasts two minutes.
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shantaa
|
Posted - 2008.09.24 19:32:00 -
[100]
Personally I'd like to see a tier 3 transport ship. A non capital ship that can transport assembled ships. Currently there is no method for moving a fitted/rigged ship in high sec if the pilot does not have the skills to fly it. Features:
- A small cruiser sized cargo hold
- A large ship maintenance array (at least big enough for a command ship)
- Transport skill to increasing size of the ship maintenance array
- No in space docking of ships in to the ship maintenance array
- No in space refitting at the ship maintenance array
- A similar slot layout to the tier 1 transport ships
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Dirk Magnum
Royal Hiigaran Navy
|
Posted - 2008.09.24 19:38:00 -
[101]
Originally by: UberNero Battle carrier
Ability to use BS class weapons (3-5 weapons slot, 2 additional high slots) Half the number of fighters as a carrier, or a large boost to drone damage/speed. Bonus to web range (like 200%, but the ability to only use one at a time) 1/3rd the HP of a carrier Not cyno-able cost, 350mil-ish
Combat oriented carrier variant, and fills the gap between a BS and a cap ship.
350 mil is stupefyingly cheap for something this powerful. We'd see this ship spammed to hell and back in every fleet engagement at that price. I think that a smaller, more nimble fighter-based ship is needed, but not as a hybrid between battleships and cap ships. It should have something that sets it apart from both, such as large racial EWar bonuses, and shouldn't cost much less than a Carrier despite having 1/3rd or half of its HP and tanking ability. Obviously whatever bonuses the ship has should compensate for the price.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.24 19:52:00 -
[102]
Originally by: Shadowsword
Originally by: Grimpak
my belief is that jugs would be to planet siege, what dreads are to POS siege.
We already have a class of ships designed to be the space equivalent of catapults. Why would you want to add another? For the sake of having added another?
not a catapult.
a ****in' orbital bombing platform, yo.
also it's an excuse to have more than 1 tier of dreads. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Straight Chillen
Gallente Solar Wind
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Posted - 2008.09.24 20:08:00 -
[103]
torpedo boat, thats all i want  Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Aveng3X
Underworld Protection Agency The Crimson Federation
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Posted - 2008.09.24 22:58:00 -
[104]
Edited by: Aveng3X on 24/09/2008 22:59:25 For heavy bombers, maybe a cruiser hull with 5 cruise launcher slots, with less of a bonus to explosion radius and more of a bonus to rate of fire and velocity.
I don't see why people want to use torpedos for heavy bombers.. you get the damage of a torpedo per cruise missile fired from a Manticore anyway.
The way I see it, stealth bombers are perfect anti frigate/dessy/drone platforms solo. You need a crapload of them to do anything against cruisers or anything above. Make the heavy bomber the sneaky bastard's answer to the cruiser so that you can instapop the things, but at the same time, give a decloaking radius penalty so that you don't get people decloaking 5k away and popping you.
Come to think of it, it's pretty hard figuring out new ideas so that they're balanced.. I'd hate to be a game dev!
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Brusanan
Caldari Sardaukar Merc Guild
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Posted - 2008.09.24 23:35:00 -
[105]
I want a T2 Drake.
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Paramite Pies
Minmatar Kasrkin Innovative Assembly
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Posted - 2008.09.25 03:42:00 -
[106]
Originally by: Brusanan I want a T2 Drake.
Woah, that's... actually a good idea. __________________ Signature currently offline, until I find good content. |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.25 03:59:00 -
[107]
So the Nighthawk isn't Drake-like enough?
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