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Lord Fitz
Project Amargosa
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Posted - 2008.10.25 05:05:00 -
[121]
Originally by: Bendenn Is there anyone else that thinks it's completely rediculus that a 400m ISK "Command" ship (the most expensive command ship available) can only mount one gang link? Yeah, I know the range and cap links are not as useful as Laser Optimization, but I'd still like the option of using them.
It's a bug, they're fixing it to allow 3 according to CCP Chronotis.
I still think this should have been two ships, one slightly cheaper without the tractor beams / ganglinks, and one more expensive with the above + more cargo + compression + better tanking etc. |

McFly
C0LDFIRE RUDE Alliance
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Posted - 2008.10.25 07:17:00 -
[122]
Been playing around with it and still cant figure out what I'll do with it. I'd hate to have one just sitting there pumping bonuses while still having people running around in itty V's. I mean sure it'd be slightly nice to have a bunch of Macks Huddle up around this thing and just stuff it with blocks of ice. But it just doesn't seem to be of any particular gain.
Here's how I currently run Ice Ops. I place all the Macks, around a jetcan (obviously) the haulers come warping in from our POS at at secure container 10km away (used as a bookmark not a can really). as each J-Can is filled the haulers tractor them out and off to the pos they go. Now running the Time Reduction Link on the Orca would be nice for this op, especially helping with the younger people in retrievers and relatively no skills in Ice Mining.
It seems to me I have two options, let the Macks fill the corp hangar (huddle round the orca style) then drop a jet can for the haulers to tractor out. Or place the Orca 10km off the macks, tractor their cans out like the haulers did before fill up and then shut down the links warp to pos, drop off, rinse repeat.
But like many other people I'm not seeing how the two roles of the ship really come together effectively. And anyone who's spent a full day ice mining has learned that everyone has to recycle their Ice Harvestors if someone turns on a Mining Link to recieve the time reduction. So everyone has to start over when I get back to the belt.
So I'm still trying to figure out how it's really more useful than pain in the ass. I mean sure links are great, but I feel like it's kind of not really of much use if I want the links to be useful. If I want to use the cargohold and corp hangar to their advantage I'd have to sacrifice the use of the links.
Granted it does take some time to fill the thing up. So if I have three hulk pilots cookin away it shouldn't be too rough to fill up and run back to the station, but for ice mining it will fill quite quickly.
Anyway Love the model, glad we're getting the ability to use multiple ganglinks, and getting the medium drones, (50mbit b/w | 150m3 dronebay would be nice, so we can pack some backups.... but happy with 50m3)
--McFly-- |

Malganour
Deliver us Straight 2 Temptation
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Posted - 2008.10.25 12:45:00 -
[123]
If the orca was able to run links while in warp that would erase some of the problems, it would mean that the orca pilot would have more to do in an op like warping from belt to belt in an op to gather ore from the miners. Still would mean a hauler to rendevous with the orca to haul ore out, this could be done with a second orca. Or if it was hauling to a pos in system it would be a busy little bee and would end the boredom of helping a mining op out. |

Jonak
Gallente
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Posted - 2008.10.25 13:35:00 -
[124]
McFly, I would just have to ice miners put the ice into the Crop Hangar, Orca pilot can move the ice to the Cargohold until he hauler arrives and then move it back to the Carp hangar for pick up. This eliminates the use of cans. I know that ore/ice can be moved between the two (cargohold/Corp hangar), I just have to test the pick up method now when I get back on sisi.
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Riame
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Posted - 2008.10.25 15:31:00 -
[125]
I sort of envision the thing moving around the belt pulling ore, and having haulers just fly to it for grabbing from the corp hanger? The mining bonus is pretty big, but I don't see the orca itself being used as a hauler? So ultimately, it's only worth it if you've more then 3 hulks in your group, as which point the bonus offsets the lack of having the orca pilot in a hulk.
A bit disappointing, was at least hoping for a bigger drone bay or not such a flimsy set of defensives. |

Riame
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Posted - 2008.10.25 15:34:00 -
[126]
Sorry for the double post:
You need 5 hulks mining to actually gain any sort of benefit from the orca. |

Jonak
Gallente
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Posted - 2008.10.25 19:26:00 -
[127]
You will also need haulers that are in the same corp as the Orca pilot if you want them to pull ore from the corp hangar. Non-corp members don't have access even once you have allowed "Fleet" access.
This ship should cost less than a freighter in my opinion. I will use it as a big ice hauler.  |

Shintai
Gallente Balad Naran Orbital Shipyards
|
Posted - 2008.10.25 20:30:00 -
[128]
Just for those that havent followed. Sisi will change abit.
Expect 4 corp hangar bays to the construction list. Mining Foreman 3 will be mining director 1. Corp hangar will most likely expand to 40000m3. Drones might be 75m3 and 50mbit. Able to run 3 gang links. A 4th mid slot might be added.
Only the last one doesnt seem to be set in stone yet. |

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.10.25 21:07:00 -
[129]
Originally by: Shintai Just for those that havent followed. Sisi will change abit.
Expect 4 corp hangar bays to the construction list. Mining Foreman 3 will be mining director 1. Corp hangar will most likely expand to 40000m3. Drones might be 75m3 and 50mbit. Able to run 3 gang links. A 4th mid slot might be added.
Only the last one doesnt seem to be set in stone yet.
I'm actually genuinely happy with CCP on this they seem to be listening and looking into making the Orca as functional as they can. |

Chomapuraku
Caldari Phantasmal Collective Sylph Alliance
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Posted - 2008.10.25 21:49:00 -
[130]
what kind of build cost are we looking at for this thing? i heard whispers of 400 mil? can a cap builder give an estimate?
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.10.25 22:22:00 -
[131]
Originally by: Chomapuraku what kind of build cost are we looking at for this thing? i heard whispers of 400 mil? can a cap builder give an estimate?
About 360million with all BPOs and buying minerals and 5-5+ days to build. I would expect around 1B the first month or 2. And after time around 500mil.
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Abstraction and Transcendence: Nature, Shintai, and Geometry |

Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.10.26 08:44:00 -
[132]
Originally by: Shintai
Originally by: Chomapuraku what kind of build cost are we looking at for this thing? i heard whispers of 400 mil? can a cap builder give an estimate?
About 360million with all BPOs and buying minerals and 5-5+ days to build. I would expect around 1B the first month or 2. And after time around 500mil.
Can I preorder now? -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Ran Tao
East Khanid Trading
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Posted - 2008.10.26 09:44:00 -
[133]
Edited by: Ran Tao on 26/10/2008 09:45:24 Awesome stuff. I hope it is tweaked up with the few problems presented here and it could very well be just what the industrial players have been clamoring for.
I wouldn't mind the ability to fill a freighter from it's corp bay to cut down on the need for repeated hauling, though, but a carebear can dream. 
|

Shintai
Gallente Balad Naran Orbital Shipyards
|
Posted - 2008.10.26 10:59:00 -
[134]
Originally by: Xindi Kraid
Originally by: Shintai
Originally by: Chomapuraku what kind of build cost are we looking at for this thing? i heard whispers of 400 mil? can a cap builder give an estimate?
About 360million with all BPOs and buying minerals and 5-5+ days to build. I would expect around 1B the first month or 2. And after time around 500mil.
Can I preorder now?
Yes ofcourse.
--------------------------------------
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Doddy
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.10.26 12:12:00 -
[135]
Originally by: Caza Dor Does anyone know if this can use acceleration gates in missions?
Someone mentioned this was a "Mission runners dream"... but if the above isn't true, then no, it's not.
I think most people salvage after the mission is complete, so no acceleration gate.
On topic this ship looks vbice.
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Verlestes
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Posted - 2008.10.26 13:45:00 -
[136]
CCP, why don't you give the Orca only one ore compression slot? This would make it a lot more interesting and I would buy one too! I thought it should be the little borther of the Rorqual, instead it's a big unhandy Industrial.
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Chomapuraku
Caldari Phantasmal Collective Sylph Alliance
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Posted - 2008.10.27 19:04:00 -
[137]
Originally by: Verlestes CCP, why don't you give the Orca only one ore compression slot? This would make it a lot more interesting and I would buy one too! I thought it should be the little borther of the Rorqual, instead it's a big unhandy Industrial.
the orca is not meant to be the rorqual jr.
if that were its role, than it would make more sense to have a few hulk alts driving 400m isk ships (with utility that extends outside the pos shield) rather than skilling up their cap ship/hulk pilots and driving 2+ billion isk ships |

Kazzac Elentria
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Posted - 2008.10.27 19:24:00 -
[138]
Originally by: Chomapuraku what kind of build cost are we looking at for this thing? i heard whispers of 400 mil? can a cap builder give an estimate?
360 at current mineral prices. Expect prices around 500-800 (800 for the early adopters) with prices coming down to 400 within a month or two, easily.
I already have enough cap parts in stock to crank out 10 of them. |

Cyonix Maur
Caldari IBF2
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Posted - 2008.10.27 19:42:00 -
[139]
so if you have enough in stock for 10 of them what will you sell the first 10 at..?
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Kazzac Elentria
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Posted - 2008.10.27 20:06:00 -
[140]
Originally by: Cyonix Maur so if you have enough in stock for 10 of them what will you sell the first 10 at..?
Well that would kill the suspense wouldn't it? |

Cyonix Maur
Caldari IBF2
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Posted - 2008.10.27 22:53:00 -
[141]
lol damn :) |

Xindi Kraid
Cerulean Sky Fire Industries
|
Posted - 2008.10.27 22:54:00 -
[142]
Edited by: Xindi Kraid on 27/10/2008 22:55:39
Originally by: Kazzac Elentria
Originally by: Cyonix Maur so if you have enough in stock for 10 of them what will you sell the first 10 at..?
Well that would kill the suspense wouldn't it?
My corp is looking to purchase at last one and some of the members want their own ships for personal use.
Perhaps we can talk |

Kazzac Elentria
|
Posted - 2008.10.28 00:13:00 -
[143]
Originally by: Xindi Kraid Edited by: Xindi Kraid on 27/10/2008 22:59:36 GRR CCP forums = total ****
Originally by: Kazzac Elentria
I already have enough cap parts in stock to crank out 10 of them.
My corp is looking to purchase at least one for corp use and some of the members want their own ships for personal use, myself included.
Perhaps we can discuss the price of that first batch.
Contact in game, I can let you know the cooker schedule I have planned |

Brego Tralowski
Gallente Forever Night
|
Posted - 2008.10.28 06:45:00 -
[144]
I too have stopped selling my cap parts and am just building them up for the Orca production as soon as i can get hold of the BPO upon release.
Obviously, with the ship still in test stages you cant expect the build requirements to stick, possibly have some slight changes. But as it stands at the moment I could build 25 (lemme at the BPO now).
I too am anticipating an initial cost in the region of a freighter, for the first month or two. then a more realistic 450 - 550 million isk per ship.
Of course the prices of Cap parts/BPOs/BPCs are on the rise, so expect the costs of the partss needed to triple by the time the expansion is released.
I already have orders for 8 ships and I can't give them acurate quotes, due to the rise in parts costings and minerals rises etc in the run up to the BPO coming out.
I wouldn't be surprised if they were, in the first couple of weeks, just short of a billion each.
Anyway fly safe all o/ |

fivetide humidyear
Gallente EXCESS10N
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Posted - 2008.10.28 10:49:00 -
[145]
Edited by: fivetide humidyear on 28/10/2008 10:50:04 as with all new ships on the market there will be lots of people wanting to have the first new shiny toy so expect prices to start somewhere up around a billion then quickly drop in a month or so to roughly a sustainabe price (500 mil?)as BPO's get researched,and more people make them. Price for freighters etc may also blip up as more components go to making orcas
buying one in the first few days will be expensive :)
nice ship tho, number of uses, look forwards to seeing who kills the first one on TQ.
|

Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.28 16:08:00 -
[146]
Originally by: fivetide humidyear Edited by: fivetide humidyear on 28/10/2008 10:50:04 as with all new ships on the market there will be lots of people wanting to have the first new shiny toy so expect prices to start somewhere up around a billion then quickly drop in a month or so to roughly a sustainabe price (500 mil?)as BPO's get researched,and more people make them. Price for freighters etc may also blip up as more components go to making orcas
buying one in the first few days will be expensive :)
nice ship tho, number of uses, look forwards to seeing who kills the first one on TQ.
The relative low cost and high availability of the BPO will definitely help to alleviate SOME of the new item premium. There are quire a few out there who already have researched capital component BPO's, who just need to shell out a bill per bpo. Start producing off one of them (un-researched, so build cost around 550mil), while the other BPOs are being researched. There will b a lot of players in this, and prices will probably not balloon to greatly.
POS Personal Storage |

Lord Fitz
Project Amargosa
|
Posted - 2008.10.28 16:56:00 -
[147]
There is going to be easily a thousand of these made in the first week, if not 5x that. The price on them will drop within the first month, and probably not be any higher than freighters are at the moment even initially. (aside from maybe the first 1-2 that come out of the oven in all of Eve). |

Kazzac Elentria
|
Posted - 2008.10.28 17:34:00 -
[148]
Originally by: Clansworth (un-researched, so build cost around 550mil)
Un-researched build cost at current mineral index prices is 376m |

Phaige
Minmatar Reaver Construction Services
|
Posted - 2008.10.28 20:06:00 -
[149]
I've seen alot of folks not keen on the cargo space, but an idea. If you can put full ships in the maint bay unpackaged, rigs and all, could you not just rig the hell out of a hauler, can and expand it to your hearts content, and boost the blazes out of you hauling space?  |

Clansworth
Burning Sky Labs Libertas Fidelitas
|
Posted - 2008.10.28 20:10:00 -
[150]
Originally by: Kazzac Elentria
Originally by: Clansworth (un-researched, so build cost around 550mil)
Un-researched build cost at current mineral index prices is 376m
I was refering to the Orca being built at market component prices.
Originally by: Phaige I've seen alot of folks not keen on the cargo space, but an idea. If you can put full ships in the maint bay unpackaged, rigs and all, could you not just rig the hell out of a hauler, can and expand it to your hearts content, and boost the blazes out of you hauling space? 
This does not work (it used to, but got 'fixed'. Currently, only 'Charges' can be in the hold of a ship being placed in an SMA. |
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