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Opertone
Caldari SIEGE. United Legion
|
Posted - 2008.10.25 00:11:00 -
[61]
do you want a truly logistical ship?
+50% to sentry drone damage, to protect your precious hulks, 50 M/bit bandwidth, 150 m3 drone bay
ore compression capability, 1 slot 120 000 m3 bay, unbonused
150 km tractor beam, 150 km lock range
compressed ore can be loaded into the haulers scan results can be feeded to the fleet hulk pilots
3 hulks can be transported at a time, no other kind of ship except haulers
decent align time, 10 secs, slow warp 1 au/sec to avoid the Orca hauling from station
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Morgan Lorus
Caldari Unstable Reaction Inc. North Domain Defense Forces
|
Posted - 2008.10.25 01:11:00 -
[62]
Wheres your guys problem? Isnt that what we wanted? I mean, fitted for maximum cargo, it got 105,000m¦! One maxed out Hulk needs at least 30 Minutes to fill the Orcas cargo.
Oh wait! "Ore Compression!!!" mimimimimimi Compression is useless in High-Sec! |

Constance Harme
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Posted - 2008.10.25 01:37:00 -
[63]
Originally by: Morgan Lorus Wheres your guys problem? Isnt that what we wanted? I mean, fitted for maximum cargo, it got 105,000m¦! One maxed out Hulk needs at least 30 Minutes to fill the Orcas cargo.
Oh wait! "Ore Compression!!!" mimimimimimi Compression is useless in High-Sec!
Absolutely, people only want ore compression because it would be cool but there's no purpose for it in high sec. Leave the Orca as it is. |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
|
Posted - 2008.10.25 02:14:00 -
[64]
Originally by: Constance Harme
Originally by: Morgan Lorus Wheres your guys problem? Isnt that what we wanted? I mean, fitted for maximum cargo, it got 105,000m¦! One maxed out Hulk needs at least 30 Minutes to fill the Orcas cargo.
Oh wait! "Ore Compression!!!" mimimimimimi Compression is useless in High-Sec!
Absolutely, people only want ore compression because it would be cool but there's no purpose for it in high sec. Leave the Orca as it is.
I would much prefer a cargohold that has bonuses that reduces the m3 taken up by ore. It serves the same purpose as compression (except for shipping it to 0.0) and doesn't involve BPO's and assembly lines. I would vote instead for a way to compress ore in a station if that's what you really want to do. The Orca dev blog hinted that may be in the pipeline.
What I would really like would be the ability for a freighter to pull ore from an Orca in space. Probably not going to happen tho.  |

Constance Harme
|
Posted - 2008.10.25 02:17:00 -
[65]
Originally by: Lyvanna Kitaen I would much prefer a cargohold that has bonuses that reduces the m3 taken up by ore. It serves the same purpose as compression (except for shipping it to 0.0) and doesn't involve BPO's and assembly lines. I would vote instead for a way to compress ore in a station if that's what you really want to do. The Orca dev blog hinted that may be in the pipeline.
What I would really like would be the ability for a freighter to pull ore from an Orca in space. Probably not going to happen tho. 
That is so wierd, I had exactly the same idea last night. |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.25 05:01:00 -
[66]
Originally by: Morgan Lorus Wheres your guys problem? Isnt that what we wanted? I mean, fitted for maximum cargo, it got 105,000m¦! One maxed out Hulk needs at least 30 Minutes to fill the Orcas cargo.
Oh wait! "Ore Compression!!!" mimimimimimi Compression is useless in High-Sec!
Umm, now do the math for 3 or 4 hulks mining away on a normal op. I very much doubt your going to see a single hulk being serviced by an orca unless the guy bought it with isk from a gtc. You would get much more isk per hour by putting him in another hulk and having him grab the t1 hauler when the jet can is full. From what I can tell from the stats the orca is designed for a 6 man minimum op. 4 hulks the orca and a rigged hauler. However with the nice mining link bonuses when you add moar hulks to the mix you will need even moar haulers as the bonuses kick in. So adding a 5th hulk means you will need to add another hauler or invalidate the 'no can flipping' extra value bonus because you will eventually have to jet some ore out because a single hauler won't be able to keep up with 5 uber bonused hulks. But with even the moast basic level of compression you can keep the single hauler and add many more hulks before you need to sacrifice a hulk for a hauler. C'mon just a little bit of compression for only high sec ore and nothing for 0.0/low sec. that or give it 350k m3 max cargobay.  |

Sprak
We The People United Freemen Alliance
|
Posted - 2008.10.25 06:14:00 -
[67]
What a completely worthless ship. CCP could have saved themselves the time of modeling out a new ship by just doing one simple thing -- allow the rorqual to travel through gates like a jump freighter can. That would have accomplished everything the orca does + compressing ore.
It can hold 4 jet cans if you rig it out? I'm cool flying my transport ship out 4 times thank you.
Midas really did help the carebears, LOL. |

PMolkenthin
Sniggerdly Pandemic Legion
|
Posted - 2008.10.25 07:39:00 -
[68]
First thing that springs to mind is "nice way to move rigged ships around empire". However, could you fix the Black Ops before releasing new ships please? |

Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
|
Posted - 2008.10.25 07:41:00 -
[69]
the more i look at it the more i just dont like it.
it can carry rigged ships - but not a battleship and only a small ammount of cruisers. its not the much desired ship transporter
it has a beautifull cargo size - but isnt a mini freighter yet is clearly a perfect size for it. the skillset gives it to the miners.
its an industrial logistics ship - but without ore compression its a buffer to reduce the jet can mining and provide bonusses. you will still need the haullers to get the ore from the belt to the station. the ore compression may not be needed for empire logistics but it would be to keep the orca in the belt, holding enough ore to reduce the haullers job
its an industrial command ship - but its overly complicated and under skilled for a command ship. am i the only person who thinks the guy giving the bonusses and directing the mining is the fat lazy but well paid bugger sitting in his office drinking tea with 57 sugars in ? hes that guy who gets a cut of your mins cause he gave the bonus. hes usually highly skilled and flies a command ship. being an ORE ship id agree that its barge like but what if CCP took a different route and gave ORE a proper command ship. for a mining director.
:idea: you could rename the mining barge skill to be ORE Class Vessels and have theese uber classed industrials as more of a side factional skil tree
CCP said they saw it as a way to get the hulk pilot into the belt with the ability to switch out to other ship when needed. well. . . 2 of them could :/
if the ratio of orcas is deliberate to be 2:1 hulk/orca then yeah maybe this is a pretty good ship for a small empire group of miners.
it should still have been 2 specialist miners and 1 specialist hauller and not 2x specialist miners and 1x jack of all skills most of the new ships are very very role specific yet this orca is back to the old days of neededing overlapping skills.
tl:dr : its just tooo many ships rolled into one would have been alot better to introduce a new set of industrials or tweaked the Transports to be the mini freighters/ship transporters.
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ghost st
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Posted - 2008.10.25 08:30:00 -
[70]
Personally i think that it fills too many of the same roles as the rorqual.
IMO it should be more akin to the conventional commandships. It should provide similar mining output as the t1 barge. But have enhanced defenses, and provide enhanced gang bonuses.
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Antaiir
Gallente Eat My Shorts Inc. Freelancer Coalition
|
Posted - 2008.10.25 10:12:00 -
[71]
Originally by: Morgan Lorus Wheres your guys problem? Isnt that what we wanted? I mean, fitted for maximum cargo, it got 105,000m¦! One maxed out Hulk needs at least 30 Minutes to fill the Orcas cargo.
Oh wait! "Ore Compression!!!" mimimimimimi Compression is useless in High-Sec!
ROFLMAO
All Fleet Mining Ops have nor more than one single Hulk... oh yeah...
And whats about Ice? 2 maxed out Mackinaw are to much for one single maxed Iteron 5, if the next Station is not in same System... Imagine this with 4 Macks ie
But yeeeees, Compression is such a nonsense  |

dojocan81
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Posted - 2008.10.25 10:14:00 -
[72]
looks pretty good to me and the ship design reminds me A LOT of the USS saratoga from space: above and beyond ... but thats only me i guess :P
but again, like it and maybe some day i'll fly it too |

Research Rachel
|
Posted - 2008.10.25 12:13:00 -
[73]
seriously, if you can't see how useful the orca will be then you've not thought about it much.
And why is compression useless is high sec? it would be a way to supply the low ends to 0.0 corps, not to mention improving empire ice op's... opening more professions for the industrialist. |

Henry Loenwind
|
Posted - 2008.10.25 15:10:00 -
[74]
Edited by: Henry Loenwind on 25/10/2008 15:10:37 First: I am a maxed-out miner, got a maxed-out bonus character, have a Rorqual and oversee large scale (40 to 50 Exhumers) mining operations on a regular basis. I know what I am talking about.
A single Orca will not be the revelation to all miners it could be. A single Orca may replace the command ship that already is in use---after the bonus char trains for month to get the missing mining skills. Or a single Orca may replace 4 haulers---again after months of additional training. So to use it to its full potential (as judged by its bonuses) you need at least 2 of them.
When using an Orca for bonuses, you need at least 4 Exhumers (simple math: mining bonues will be around 25%, and the Orca pilot could use an Exhumer instead). If you'd also want to collect the ore with it, it will then fill up rather quickly. A maxed Hulk with bonuses fills a jetcan in about 12 minutes. An Orca can hold about 4 jetcans worth of stuff (trusting earlier postings here). So it taking the minimum fleet size of 4 Hulks, it will be full in 4 minutes. Or with 6 hulks, in 3 minutes---that'd be about the time I usually use to calculate how long a hauler needs for his "cycle".
So when you have one Orca for giving bonuses, you'll need another one for every 6 miners to haul. (Actually it may manage to haul for 7 or 8 miners, depending on distance to station, direction of undocking, quality of belt. A 38k-Iteron can haul for 3-4 maxed Hulks.)
Looking at this, I'd say 400mil+4 rigs would be a little bit to expensive for hauling, 400mil after rigs would be ok. However, the extra mining skills needed make little sense when using it for hauling. For giving bonuses it'd be to expensive and skill-intensive, too. Just remember, that a command ship pilot can boost 22.5%, but the Orca will have something about 25%. Not that much more. (FYI: Rorqual has 28.125% with its 5% per skill level bonus.)
Pre-nerfed, but in line with the Rorqual in that respect.
Originally by: Decard Sune on 23/03/2008 12:12:37
Carebear is a derogatory term used by those who feel that every player should be nothing mroe than a target for their pleasure. These individuals usually ha
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shoot me
House Harkonnen
|
Posted - 2008.10.25 16:12:00 -
[75]
Been playing about with the Orca + 2 Hulks.
I think the Orca has no need for a ships maintenance bay. Its faster to fly the 2 hulks to the mining op than using the Orca to move them. Being able to carry around ships is only any benefit when used with a jump drive.
Personally, scrap the ship maintenance bay and give the 400k space to the cargo bay. Then it would be the ideal industrial ship to me. At the moment its just a high sec carrier that cant carry very much.
Also since this is meant to be an industrial command ship it needs to be able to stay at the mining op until its finished not fly away to empty its cargo hold every 30 min.
Being able to use 2 gang assist modules would be nice also.
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Bryg Philomena
Invicta.
|
Posted - 2008.10.25 16:35:00 -
[76]
am I the only one who thought: I wonder what jihadswarm will do with these? I wanna blow one up!! |

Sprak
We The People United Freemen Alliance
|
Posted - 2008.10.25 18:01:00 -
[77]
Originally by: Bryg Philomena am I the only one who thought: I wonder what jihadswarm will do with these? I wanna blow one up!!
I approve this message. Good to see some things never change Bryg, how ya been? :) |

Opertone
Caldari SIEGE. United Legion
|
Posted - 2008.10.25 22:05:00 -
[78]
Edited by: Opertone on 25/10/2008 22:14:11 Edited by: Opertone on 25/10/2008 22:12:43 Orca thread in flames! And i've got no extinguisher...
Orca is supposed to reduce logistical load on the 10 men + mining OP
why does the Orca need sentry drones? Because then you do not need to bring combat ships/tank into the OP, lock the Rat, order sentries to kill it from far away, right there where your exhumer may need it.
why does Orca need to sit in the belt and not haul the ore itself... simple, a command pilot must give fleet bonuses, he also needs to manage tractor beams.
why does Orca need ore compression? Because it will help to reduce logistical workload on the haulers! 10 hulks fill 10 cans in 12 minutes, this is 275 000 m3 of ore. Your Orca needs to stay in the belt, while haulers can pick it up and bring back to station/pos. If your Orca compresses the ore to 10x factor, then all this Ore can actually be contained in 27 000 m3 of space, little less than your corporate hangar, just enough for an iteron V to pick up.
Now single iteron V can move it anywhere, not just the closest refinery. It may take this ship as long as 10 minutes to reach desirable destination and return to the belt for a new load. Without it you may need as many as 10 iterons to transport 275 000 m3 of ore. And this means + 10 pilots to support the mining OP. Hauling compressed stuff remotely is a good idea, but actually jumping it to null sec is not cost efficient.
The better the Ore, the more bulk it has in it... Mercoxit... 250 units to refine, volume 40 m3 per unit, 10 000 m3, refines to 500 units of morphite, volume 0.01, equals 50 m3. This refining process equals to 200 times compression.
Veldspar 333 to refine, volume 0.1, total m3 33,3 yields 1000 units of tritanium, volume 0.01, total volume 10 m3. The rate of compression is 3.33. Still nothing like tritanium compression modules, with 40 000 : 1 efficiency for trit.
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ragewind
Caldari Vale Heavy Industries Molotov Coalition
|
Posted - 2008.10.25 23:35:00 -
[79]
400K ship maintance bay is just silly.
stops you moving BS
hulks are 200K a unit so it can support 2 miners
iteron mk5's are 275K
occators are 290K
so this need to be drastically expanded as currently it cant really support organized mining let alone allow movement of rigged BS
|

DoctorDeath
Minmatar Endeavor Enterprises INC
|
Posted - 2008.10.26 00:15:00 -
[80]
Edited by: DoctorDeath on 26/10/2008 00:21:52 Edited by: DoctorDeath on 26/10/2008 00:19:26 Edited by: DoctorDeath on 26/10/2008 00:15:40
Originally by: Zarest The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.
The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Role Bonus: 250% bonus to tractor beam range 100% bonus to tractor beam velocity 500% bonus to survey scanner range 99% reduction in CPU need for Gang Link modules
Industrial Command Ship Skill Bonus: 5% bonus to cargo capacity per level 3% bonus to effectiveness of mining foreman gang links per level
30,000 m3 cargo
50 m3 Drone Capacity
46000 Structure.
6900 Armor, 50% EM, 10% Explosive, 35% Kinetic and 35% Thermal Resistances.
9750 Shields, 0% EM, 50% Explosive, 40% Kinetic, 20% Thermal Resistances.
Fittings,
CPU 430
Powergrid 940
2 low slots, 3 med slots, 3 high slots and 3 upgrade hardpoints.
Overall I think the ship looks good the cargo is the same as it's big brother the Rorqual with one less low slot.
The main problems I see is that it has very little means to defend it self I know it's a mining command but 4 mid slots and 5 high slots with 50 more m3 of drone space for a total of 100 m3 would make it perfect.
Any ways I want to know what every one thinks of it we have all been waiting a long time for this ship and I want to know is it what you all expected from it.
i personally like the ship as it stands. it feels like a Mining Command ship
50m3 drone bay 25m3 bandwith 5 T2 Light drones can kill npc cruisers and you can have a 2nd set . x-) plus the fact of repair bots x-) this is not a combat ship this is a mining support command ship "NOT A INDY but relay point"
400km3 ship bay.. wow x-) 2 spare hulks for strip mining if friends arrive. ability to refit apon joining in on a op without docking indys... who cares those dudes should be coming from a station somewhere anyways. x-)
i do think it need 4 High slots... no turrets or launcher. for 2 dif layouts 2 warfare links -%cycle time and +% range of harvesters with 2 tractor beams OR 1 warfare link -%cycle time and 3 tractor beams to keep up with large mining ops
that mid slot tank.... its ok XL shield booster T2 invun and a survey scanner T2
low slots.. is ok..
what i personally see is this and this ONLY ATM you got a warfare link pushing command ship doing nothing and indys going to clusters of barges to scoop can everyone has to group up so the indys can keep up
the Orca does this to that op the orca sits in a center location, the barges go where ever and mine jet a can then mark it full saying the orca tractor its to himself scoops or just lets it sit there all indys warp ONLY to the orca... wow good luck bumping it and well the barges keep doing there think
you just streamed lined the whole ore pickup and striping out the Whole belt. no one upset/mad because that got bumped off the jet can. reduced influence from can flippers
this is what i see and this is how i see this ship taking place
you can FLAME the design of this ship.. i see its Role i see its Design i like it this will make a very good ship for active miners and get the command ship pilot something else to do besides just sit there and shoot players and rats
Everyone in eve will see something diff out of this ship THIS IS how i see CCP intended with this ship design
<-> I sEe DeAd PeOpLe <->
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Opertone
Caldari SIEGE. United Legion
|
Posted - 2008.10.26 00:50:00 -
[81]
2 sentry drones won't hurt a logistics ship, just give it 25 Mbit bandwidth and +100% to sentry drone damage per level. Sentries will nail the NPC rats, which spawn randomly in the belt. This way Orca won't field heavy drones, but will be able to defend both itself with light drones and the exhumers with sentries.
2 drone waves, 1 sentry drone with improved damage output, 5 light drones for self defense, in a neat 50 m3 drone bay
Orca simply has to compress ore, or moving it all can become a pain. Every 12 minutes ten cans are jettisoned, Orca has 2 Tractor beams, 1 gang link, 2 cans can be pulled, 2 haulers can pick them up...
Other cans are sitting there waiting for can flippers, they maybe next to exhumer or next to tractor point. You need at least 5 haulers to move 10 cans every 12 minutes. Now ore compression would be hassle free hauling of ore within hi security space. 1 hauler to service the mining op.
orca will need slightly bigger hold, so it doesn't need to micro manage pick up, compression and storage of ore.
Freighters loading from Orcas is a terrible idea... this charming mining op will now become a 1,5 billion enterprise. Too much capital needed, single hauler with compression technology is enough. |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
|
Posted - 2008.10.26 02:18:00 -
[82]
Edited by: Lyvanna Kitaen on 26/10/2008 02:22:17
Originally by: shoot me Been playing about with the Orca + 2 Hulks.
I think the Orca has no need for a ships maintenance bay. Its faster to fly the 2 hulks to the mining op than using the Orca to move them. Being able to carry around ships is only any benefit when used with a jump drive.
Personally, scrap the ship maintenance bay and give the 400k space to the cargo bay. Then it would be the ideal industrial ship to me. At the moment its just a high sec carrier that cant carry very much.
Also since this is meant to be an industrial command ship it needs to be able to stay at the mining op until its finished not fly away to empty its cargo hold every 30 min.
Being able to use 2 gang assist modules would be nice also.
The devs have stated that the single gang link limit was an error and would be fixed.
In my opinion, the thing that many people don't get is that the Orca isn't just designed to be used in mining ops. I played around mining with one for a couple days. Today, I tried something different. I'm using it as a mobile base for exploration. I can put a Cerberus, Nighthawk, and a couple of Cheetahs in the bay and probe for sites. You can also throw a couple of un-assembled hulk in the cargo hold.
When I find a radar/unknown/mag site, I have everything I need to run those sites stored in my Orca. I even used a Shield Harmonizing Link when I took my NH into a site alone to boost my shields. I could clear out a radar site, pull up next to the orca in my CS and fit a codebreaker without having to warp to a station and refit.
When I'm done with all the sites I found, I just swap back to my cov-ops and head for another system to probe. The Orca follows along behind. I can keep extra ammo and scan probes in the corp hanger so I don't have to continually fly back to a fixed station to resupply. My alt that flies it can use a Cheetah too, so if I need help covering all the planets in a system, she can dock up and fly another cov-ops.
All of this was made possible by having a ship maintenance bay.
It was actually a lot of fun. |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.26 02:39:00 -
[83]
And the majority of the thread agrees. SOME FORM OF ORE COMPRESSION FOR TEH ORCA!!!111ONEONEELEVENTY 
inappropriate signature. ~WeatherMan |

Kantrel
|
Posted - 2008.10.26 03:21:00 -
[84]
Building the Orca
Looking at the building requirement materials, the Orca requires more Capital Cargo Bays to build than the Rorqual but has less usable space. That doesn't make sense.
Capital Cargo Bays needed and total space Orca uses 37 Cap cargo bays and gives 30,000 m3 cargo Rorqual uses 22 Cap cargo bays and gives 40,000 m3 cargo
In comparison to the Rorqual, shouldn't it require less?
Also, it would be better if there was a way to standardize the Capital Cargo Bays usage in design. For example, with Caldari design standards, each needed Cargo Bay will give 7500m3. 105 x 7500 will lead to 787,500m3 for the Charon
In comparison to other builds using Capital Cargo Bays. Obelisk = 88 gives 750,000 m3 cargo Fenrir = 83 gives 720,000 m3 cargo Charon = 105 gives 785,000 m3 cargo Providence = 83 gives 735,000 m3 cargo
Averages Obelisk 750,000 / 88 = 8,522m3 per Cargo Bay Fenrir 720,000 / 83 = 8,674m3 per Cargo Bay Charon 785,000 / 105 = 7,476m3 per Cargo Bay Providence 735,000 / 83 = 8,855m3 per Cargo Bay Rorqual 40,000 / 22 = 1,818m3 per Cargo Bay Orca 30,000 / 37 = 810m3 per Cargo Bay
Not logical at all. |

McFly
C0LDFIRE RUDE Alliance
|
Posted - 2008.10.26 04:28:00 -
[85]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 24/10/2008 06:19:14 Remove drone bay altogether.
Otherwise after half a year empire belts will look like this: - afk cargo expanded orca mining with 5 mining drones - afk cargo expanded orca mining with 5 mining drones - afk cargo expanded orca mining with 5 mining drones - afk cargo expanded orca mining with 5 mining drones - afk cargo expanded orca mining with 5 mining drones - afk cargo expanded orca mining with 5 mining drones - afk cargo expanded orca mining with 5 mining drones - afk cargo expanded orca mining with 5 mining drones
I was worried about this, but luckily Mining drones will idle after popping a roid. So best an Orca could do is put 1 drone on each roid... and the isk/hour would be terrible
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Philip Stark
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Posted - 2008.10.26 06:23:00 -
[86]
Edited by: Philip Stark on 26/10/2008 06:26:07 Edited by: Philip Stark on 26/10/2008 06:25:41 Well you cant use a freighter to get cargo from the corp cargo bay, that right there would remove the need of haulers, 2 freighter pilots would be able to more than handle a large group of hulk miners. So unless the Devs allow Freighters to get cargo from Ship Corp Cargo holds (which I dont see happening) then maybe some form of ore compression is needed.
Changes that might be worth wild are, 5 high slots and the ability to use all 3 mining command mods, plus 2 tractors. Increase Tractor range to 100km. Increase the drone bay to 75m3 and increase the bandwidth to 75mb. Increase the cargo hold to 40km3 and increase the corp cargo bay to 50km3. Also change the requirement from needing mining barge and astrogeology to industrial 5 and maybe metallurgy 5 if compression is added.
Those are my suggestions, but theres no telling what the devs will finally do. And as stated in an earlier post, standardize the capitol parts, ie where 1 cargo bay will always give you the same amount of cargo space.
my 2 cents
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
|
Posted - 2008.10.26 09:39:00 -
[87]
im gonna have to take a step back from the orca and rethink.
why ?
because we all might have missed one important point. The new industrial rebalancing and changes to mining and exploration. CCP have released the orca mostly because we all knew it was comming so why hide it and it gives us something to drool about so we have all fallen victim to marketing :)
if the new industrials are reballanced and have fancy new features as well then the golden boy iteron V might not have its ultra hauling capability and a transport ship might not be a gimped but expensive hauller.
also with possible changes to mining and exploration (iirc something was mentioned about non static belts a long while back) the orcas potential might just reflect this. drop the 2 hulks in the orca with supplies in the corp hanger and the pilots in a combat ship to remove the rats first. then switch out as required. grab 90km worth of ore then head home. or have ninja teams of 3 to completly clear a belt if you get a big one.
also ore sizes could reflect the relatively small size of the bay which we also havent considered.
just my 2 cents and a rethink
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Opertone
Caldari SIEGE. United Legion
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Posted - 2008.10.26 11:30:00 -
[88]
orca needs easy ore compression and +100% to sentry drone damage per level.
25 m/bit with +500% to sentry drone damage at 75 km range is more than enough to support your exhumers. Nail the NPCs from far away.
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shoot me
House Harkonnen
|
Posted - 2008.10.26 13:18:00 -
[89]
Originally by: Lyvanna Kitaen Edited by: Lyvanna Kitaen on 26/10/2008 02:22:17
Originally by: shoot me Been playing about with the Orca + 2 Hulks.
I think the Orca has no need for a ships maintenance bay. Its faster to fly the 2 hulks to the mining op than using the Orca to move them. Being able to carry around ships is only any benefit when used with a jump drive.
Personally, scrap the ship maintenance bay and give the 400k space to the cargo bay. Then it would be the ideal industrial ship to me. At the moment its just a high sec carrier that cant carry very much.
Also since this is meant to be an industrial command ship it needs to be able to stay at the mining op until its finished not fly away to empty its cargo hold every 30 min.
Being able to use 2 gang assist modules would be nice also.
The devs have stated that the single gang link limit was an error and would be fixed.
In my opinion, the thing that many people don't get is that the Orca isn't just designed to be used in mining ops. I played around mining with one for a couple days. Today, I tried something different. I'm using it as a mobile base for exploration. I can put a Cerberus, Nighthawk, and a couple of Cheetahs in the bay and probe for sites. You can also throw a couple of un-assembled hulk in the cargo hold.
When I find a radar/unknown/mag site, I have everything I need to run those sites stored in my Orca. I even used a Shield Harmonizing Link when I took my NH into a site alone to boost my shields. I could clear out a radar site, pull up next to the orca in my CS and fit a codebreaker without having to warp to a station and refit.
When I'm done with all the sites I found, I just swap back to my cov-ops and head for another system to probe. The Orca follows along behind. I can keep extra ammo and scan probes in the corp hanger so I don't have to continually fly back to a fixed station to resupply. My alt that flies it can use a Cheetah too, so if I need help covering all the planets in a system, she can dock up and fly another cov-ops.
All of this was made possible by having a ship maintenance bay.
It was actually a lot of fun.
That a fair point and I can now see how the ship would aid exploration, however all the high sec exploration sites I have found only need 2 ships. Covert ops to find the site and work out what equipment is needed. Then fly to station for a 2nd ship fitted to finish the job. No need for 2 characters or the huge expense for an Orca.
I don't see exploration as being an industrial role as what you have described is just using the Orca as a Carrier and a Carrier is not an industrial ship. Mining is the only industrial thing you can do outside of a station.
So if its not meant to serve as a indispensable aid to a mining op I cant see what the point of it is. How many people use a Rorqual as a base to aid exploration? Given the choice I would use a Carrier.
Orca needs ore compression or a much larger cargo bay. I still think the SMB is just not needed. My Personel preference would be ore compression and 100k base cargo space.
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Okala fraswao
The Scope
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Posted - 2008.10.26 13:19:00 -
[90]
It tanks nice |
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