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Phasics
Imperium Technologies
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Posted - 2008.10.29 01:23:00 -
[1]
After everything that has already been mentioned on the drawing boards or in development has been implemented or looked at and discarded what is the one new feature you'd most like EVE to bring to the table.
and no lag doesn't count 
This is of course if you assume EVE will still be going strong in 5 years and you'll still be playing then. Which I do 
For me: Custom invention , think SPORE creature creator and a long an intricate success fail process + expensive as hell ,to create a new and unique ship BPO (would take 6-12 months to complete in game, and require a range of activities)
(long time required so devs have plenty of time to filter out all the flying ***** ships to the auto fail que 
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.29 01:30:00 -
[2]
Friendly fire and an end to all RMT and macro players.
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Jakooni
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Posted - 2008.10.29 01:42:00 -
[3]
To continue to cater to players such as myself that want to have substantial risk in a game... I love knowing that if I fly my (nonexistent, heh) faction-fit BS through Stain, I stand a good chance of losing months and months of work if I don't know what I'm doing.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.29 01:46:00 -
[4]
Originally by: Dirk Magnum end to all RMT and macro players.
For lack of something else, I'll definitely support this, although I doubt it's a realistic goal.  _____________________
The unofficial faceless Achura alt of EVE Online
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Guimoman
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Posted - 2008.10.29 01:48:00 -
[5]
I would like a "Mr. Worf, RAMMING SPEED!" - option.
For example:
Pods 10 damage, shuttles 15 damage, all frigates 50 damage, all cruisers 500 damage, all battleships 1000 damage, and lets not make it an option for caps just because.
Let's make this damage be all types (like the damage that those toxic gas clouds do in that one mission).
Those damages are just out of the blue. You could probably take the average mineral cost of the t1 variants of each ship class. Now take the damage of stealth bomber bombs and divide it by isk for making those bombs, take this number and apply this damage to the ships as according to their average t1 ship class cost.
Now someone take what I tried to say and translate it, so the idea is easier to understand, cause I don't think I said it quite correctly.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.29 01:52:00 -
[6]
Originally by: Jakooni To continue to cater to players such as myself that want to have substantial risk in a game... I love knowing that if I fly my (nonexistent, heh) faction-fit BS through Stain, I stand a good chance of losing months and months of work if I don't know what I'm doing.
And this, definitely.
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Blastil
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Posted - 2008.10.29 01:57:00 -
[7]
Information warfare, IE, the ability to scramble the comunications of your faction, and your enemy.
Horribly unrealistic, but if this got pulled off, EvE would be AMAZING. You could in theory gank that solo titan with no response.
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Zephyr Rengate
Caldari dearg doom
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Posted - 2008.10.29 02:01:00 -
[8]
Originally by: Blastil Information warfare, IE, the ability to scramble the comunications of your faction, and your enemy.
Horribly unrealistic, but if this got pulled off, EvE would be AMAZING. You could in theory gank that solo titan with no response.
Ts/ventrillo?
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Tortun Nahme
Minmatar Umbra Synergy
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Posted - 2008.10.29 02:02:00 -
[9]
nudity \o/
once upon a time I had a signature here and it was good then applebabe ate it and I had to replace it you really should spend less time reading my signature and more worshipping the fish hat |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.10.29 02:09:00 -
[10]
fixed risk/reward
Originally by: Catharacta My CNR runs on salvager tears.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.29 02:17:00 -
[11]
Just put me in charge of every game design decision, but don't require me to actually put forth any time or effort into the actual implementation of said decisions in-game... YOU'RE FIRED IF YOU SCREW UP. The players don't have to worry about balance issues or whatever because anyone who complains IS BANNED. TWICE.
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Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.10.29 02:18:00 -
[12]
Minifreighters //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Guimoman
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Posted - 2008.10.29 02:24:00 -
[13]
More environmental damage.
I want whole systems that eat rookie ships for breakfast just from constant damage ((meteors, gas, radiation, gravimetric shear, just something you have to tank just to fly around in it (good place for npc pirates and the like))- not just in plexes.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Be fun to mine ice from a fast moving comet (I think they thought about implementing this).
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
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Zappy plus
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Posted - 2008.10.29 02:28:00 -
[14]
Edited by: Zappy plus on 29/10/2008 02:28:06 No more concord, let players handle security in all systems
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Shaemell Buttleson
Euphoria Released
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Posted - 2008.10.29 02:38:00 -
[15]
I'd like to see ships getting damaged when they colide instead of bumping.
I also want a skill queue goddamit!
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Guimoman
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Posted - 2008.10.29 02:47:00 -
[16]
Every ship you see in game -
(barring the drone's ships and polaris ships)
- should be obtainable and flyable. I don't care if they suck, I just want to fly all those cool npc frigates (like those concord ones).
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Kransthow
The Scope
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Posted - 2008.10.29 02:53:00 -
[17]
Originally by: Guimoman Every ship you see in game -
(including the drone's ships and polaris ships)
- should be obtainable and flyable. I don't care if they suck, I just want to fly all those cool npc frigates (like those concord ones).
fyp
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Furious Hawk
Farlight Council Elitist Cowards
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Posted - 2008.10.29 03:15:00 -
[18]
Dogfighting in manned fighters on the surface of planets. -------------------------------------------------- Everyone is entitled to my opinion. |

Taedrin
Gallente Celestial Ascension Tenth Legion
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Posted - 2008.10.29 03:16:00 -
[19]
Where's that space whales guy when you need him?
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Phasics
Imperium Technologies
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Posted - 2008.10.29 03:17:00 -
[20]
How bout new stand alone Gate construction in the order of several player stations expensive ?
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Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.10.29 03:21:00 -
[21]
Edited by: Christari Zuborov on 29/10/2008 03:23:33 BOARDING
I want to get into a fight where it's possible for my ship to lose control, get wrestled down, and have space marine to space marine combat for pink slips biyatch!
The risk is that you could lose your ship to the person being boarded. Some crazy in game, game, something that would tie in a kind of space pirates mixed with trained skills.
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Guimoman
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Posted - 2008.10.29 03:31:00 -
[22]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 29/10/2008 03:23:33 BOARDING
I want to get into a fight where it's possible for my ship to lose control, get wrestled down, and have space marine to space marine combat for pink slips biyatch!
The risk is that you could lose your ship to the person being boarded. Some crazy in game, game, something that would tie in a kind of space pirates mixed with trained skills.
Hm, to take this in a direction that might be remotely possible with EVE.
As it stands, there is really almost no reason to eject from your ship whilst loosing a battle, you will get smart bombed, lagged out, or otherwise killed somehow.
I propose that pods actively ejecting from ship go automatically into "Emergency Warp", as if you had lost connection. Pods performing this maneuver are immune to everything and come out of warp 1 mil km away. This way there is still a remote chance that someone can board the ship, the ejectee might save his expensive implants, and thereby effectively gives us a reason to use the eject feature.
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.10.29 03:54:00 -
[23]
Edited by: Stuart Price on 29/10/2008 03:56:25 Removal of sec status as is.
Make it faction based, as in if you commit illegal acts in Caldari space you only lose standing with the Caldari State and related organisations. So you could pirate it up in, say, Gallente space and still be able to enter Caldari (and Amarr presumably) highsec systems.
This would mean a number of related changes (for the purposes of the examples, the player is at -10 to Gallente Federation and neutral to the Caldari State).
1. Concord exist purely as a retributive measure against aggressive acts in highsec systems. 2. It is the faction police/navies and them ALONE that attack a player in system providing he does not perform an aggressive act. 3. Sentry guns are owned by the faction whose territory they are placed in. If you engage someone the sentries regard as neutral or friendly, the sentries will engage you. If you engage someone the sentries are unfriendly to, the sentries will remain idle. This, in effect, would replace the general 'outlaw' status of pilots with regards to sentry aggression with one more in line with the new system. 4. A player entering a hostile highsec system is no longer at such extreme risk of being instantly destroyed. They can move about highsec with far greater ability providing they can survive the faction navies and the fact they other players will be able to engage them (since the navies and sentries see the player as an enemy, anyone engaging that player will remain safe from them and Concorde). 5. Players in a system hostile to them will be flashy red, as an indicator that they are fair game to other players and so that they still look awesome on the overview. 6. Faction navies and security forces should be powerful, but should not use e-war on the target. They should take considerable firepower to destroy and be able to put out good firepower of their own. A small, fast player should be able to use his speed and agility to evade them and a slow, heavily armoured player should still be able to tank/outfight them until he is able to warp off. Provided in both cases of course, that another player doesn't get involved and scram the criminal! Of course, doing so allows the criminal to shoot him without Concorde intervention but hey! He has sentry guns and faction navy ships assisting!
tl/dr version:
> Naughty people can enter highsec, increasing their mobility > Stuff will still shoot at them > Anti-pies now have a reason to camp highsec systems bordering lowsec ones, as opposed to it being only outlaws camping lowsec systems bordering highsec ones > Criminality and the Empire's perceptions of such are more specific and make more logical sense whilst blurring the currently solid and frankly unrealistic barrier between highsec and lowsec > Yes concord will still blow the living crap out of people who attack you in highsec but they won't get involved in anything else
Comments/suggestions/flaws in my logic ALL welcome given that its 4am and I am knackered. \o/ "I got soul but I'm not a soldier" |

Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.10.29 03:57:00 -
[24]
More 'covert ops' electronics. E.g., ability to display a custom signature to the overview even though a quick visual inspection of your ship would identify it.
I'd love to fly something ganky into a small gatecamp while showing "Iteron V" as the ship ID.
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Dyaven
Attention Ltd.
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Posted - 2008.10.29 03:57:00 -
[25]
I think skill queues would be probably be the most requested feature. :P
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.10.29 03:58:00 -
[26]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 29/10/2008 03:23:33 BOARDING
I want to get into a fight where it's possible for my ship to lose control, get wrestled down, and have space marine to space marine combat for pink slips biyatch!
The risk is that you could lose your ship to the person being boarded. Some crazy in game, game, something that would tie in a kind of space pirates mixed with trained skills.
This is the first justification I've seen for charisma as a combat-related primary skill. Combat marine training, leadership, etc.
Would dovetail nicely with planetary flight and stuffs.
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.10.29 04:15:00 -
[27]
Originally by: Phasics How bout new stand alone Gate construction in the order of several player stations expensive ?
They are called jump bridges
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.10.29 04:16:00 -
[28]
Originally by: Alz Shado Minifreighters
It's called an Orca.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.10.29 04:19:00 -
[29]
Also Known As
Should/would/could have, HAVE you chav!
Also Known As |

Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.10.29 04:28:00 -
[30]
Originally by: Guimoman More environmental damage.
I want whole systems that eat rookie ships for breakfast just from constant damage ((meteors, gas, radiation, gravimetric shear, just something you have to tank just to fly around in it (good place for npc pirates and the like))- not just in plexes.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Be fun to mine ice from a fast moving comet (I think they thought about implementing this).
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
very much this. __________________________________________________ |
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.29 04:37:00 -
[31]
Originally by: Dyaven I think skill queues would be probably be the most requested feature. :P
Here it is.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.10.29 05:01:00 -
[32]
PIE
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Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2008.10.29 05:32:00 -
[33]
oh wow.
Where to begin?
- Faction User Interfaces.
- Targetable subsections
- Wire tapping (as in spy tools for people who don't want to make throwaway alts
- non-combat combat ablities, like modules that offline another ship's turret or station turret for example
- Factory ships
- salvage ships
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Alt Sauce
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Posted - 2008.10.29 06:10:00 -
[34]
- More engaging, active combat. Not "click and sit." - Player designed ships and mods - Totally new UI
-------------------------------- We're no strangers to love. You know the rules, and so do I. -------------------------------- |

James Holcomb
Caldari Davy Jones Locker Einherjar Alliance
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Posted - 2008.10.29 06:22:00 -
[35]
One idea that I think is good:
Listening -
I think it would be cool to have a sensor on your ship that would allow you to listen to ship traffic. So if you are looking for a particular player that is with in a few systems of where you are, you could listen for their signature and proceed to track them down kind of like underwater warfare. I would literally make it so you would use a pair of headphones and just sit out in the middle of space listening. You could literally design a whole set of mods around this idea. Perhaps even add a few ships just for fun.
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Orosinii
Celestial Apocalypse Resurgency
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Posted - 2008.10.29 07:04:00 -
[36]
- Removal of Warp to Zero and re-implementation of Warp to 15KM - Inability to create a BM within 15KM of any Structure - Higher isk penalty for Jump Bridges - Jump Drive Distances shortened to a constellation
That should make the game a little bigger and a bit more challenging again :P
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Zothike
Deep Core Mining Inc.
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Posted - 2008.10.29 07:12:00 -
[37]
planetary interaction / minesfields (in space)
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Mike Vandenberg
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Posted - 2008.10.29 07:13:00 -
[38]
Walking on Planets.
Mike
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.29 07:16:00 -
[39]
Edited by: Dirk Magnum on 29/10/2008 07:23:27
Originally by: Orosinii - Removal of Warp to Zero and re-implementation of Warp to 15KM - Inability to create a BM within 15KM of any Structure - Higher isk penalty for Jump Bridges - Jump Drive Distances shortened to a constellation
That should make the game a little bigger and a bit more challenging again :P
My alien implant compels me to express my opinion on WT15 any time someone brings up the subject, just because. Taking away bookmarks 15km from major warp-in points and taking away WTZ does indeed make the game more challenging. It also makes the game a thousand times more tedious than it needs to be, because without a travel fit that you have to carry around with you and constantly be switching out with your normal fitting, you're officially ****ed any time you want to move through multiple Low Sec systems... UNLESS you have an uber tank ship with uber skills. I was around for WT15 and I was too apathetic/lazy/scared of hanging around in Low Sec to make a bunch of instas. It was a stupid feature tbh.
edit: I mean yeah okay it was my fault for not making instas, but the quoted post advocated the removal of such instas anyway.
edit again: but don't worry I'll still fight internet tooth and nail against Autopilot WTZ.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.29 08:03:00 -
[40]
Oh oh oh oh! OH OH!!!
*jumps up and down*
Oh oh!!!
A Full Body Eris Discordia Poster! 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.29 08:11:00 -
[41]
Originally by: Sheriff Jones Oh oh oh oh! OH OH!!!
*jumps up and down*
Oh oh!!!
A Full Body Eris Discordia Poster! 
I attended her PvP lecture at Fanfest 07. She said she liked to pod blues when she gets bored. Black widow tbh just fyi 
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Core Researcher
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Posted - 2008.10.29 08:19:00 -
[42]
Originally by: Orosinii - Removal of Warp to Zero and re-implementation of Warp to 15KM - Inability to create a BM within 15KM of any Structure - Higher isk penalty for Jump Bridges - Jump Drive Distances shortened to a constellation
That should make the game a little bigger and a bit more challenging again :P
Also people would just make BMs 30 away and warp at 30. if u made it 30 they make em 50 and so on. Just sayin 
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.29 08:22:00 -
[43]
Edited by: Dirk Magnum on 29/10/2008 08:24:16
Originally by: Core Researcher
Originally by: Orosinii - Removal of Warp to Zero and re-implementation of Warp to 15KM - Inability to create a BM within 15KM of any Structure - Higher isk penalty for Jump Bridges - Jump Drive Distances shortened to a constellation
That should make the game a little bigger and a bit more challenging again :P
Also people would just make BMs 30 away and warp at 30. if u made it 30 they make em 50 and so on. Just sayin 
Core Researcher is my acolyte until he screws up just fyi just sayin. 
rfoy: I have not actually apprised Mr. Researcher of this arrangement but I mean call the cops I don't give a ****.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.10.29 08:23:00 -
[44]
Ambulation!
No, really
I'm serious!
..
I'm a bad liar ain't I?
Wyvern & Chimera fitting flowchart |

freek
DEATH'S LEGION
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Posted - 2008.10.29 08:35:00 -
[45]
A ship self destruct timer that has some relevance to the time taken to kill that class of ship.

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JOAT STAR
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Posted - 2008.10.29 08:43:00 -
[46]
MDI so the GUI is updated to at least the 1990's, ATM its just pathetic rubish. By 2250 it should be customizable. |

Llawa
Caldari the shadow republic
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Posted - 2008.10.29 09:11:00 -
[47]
Reload all with...
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.29 09:17:00 -
[48]
Originally by: Llawa Reload all with...
*waves magic wand*
Your wish is granted!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Heptameron
Gallente Octavian Vanguard RAZOR Alliance
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Posted - 2008.10.29 09:30:00 -
[49]
/afk button which shows up in corp/alliance
10 mins inactivity auto afk, 30 mins and you're out.....
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Fulber
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Posted - 2008.10.29 09:44:00 -
[50]
No Zulupark or Nozh.
Would be nice to have a game design team who actually understand and play the game. |
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.29 09:49:00 -
[51]
Originally by: Fulber No Zulupark or Nozh.
Would be nice to have a game design team who actually understand and play the game.
Yes, 'cause surely the PLAYERS know more how a game should be then the CREATORS of a game.
"I made this blueberry pie" "It needs strawberries." "It's my pie." "No, i know better what you need in your pie!"
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Fulber
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Posted - 2008.10.29 09:54:00 -
[52]
Originally by: Sheriff Jones
Originally by: Fulber No Zulupark or Nozh.
Would be nice to have a game design team who actually understand and play the game.
Yes, 'cause surely the PLAYERS know more how a game should be then the CREATORS of a game.
"I made this blueberry pie" "It needs strawberries." "It's my pie." "No, i know better what you need in your pie!"
You should go read up on Nozh's latest pearls of wisdom. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.10.29 09:56:00 -
[53]
Originally by: Fulber You should go read up on Nozh's latest pearls of wisdom.
Don't care.
And if i did, the point stands;
CCP created and says is good or THEIR game, not players.
You create an MMO and then you can say how it should be.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Acama Asante
Amarr Love and Thunder
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Posted - 2008.10.29 09:57:00 -
[54]
Originally by: Guimoman More environmental damage.
I want whole systems that eat rookie ships for breakfast just from constant damage ((meteors, gas, radiation, gravimetric shear, just something you have to tank just to fly around in it (good place for npc pirates and the like))- not just in plexes.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Be fun to mine ice from a fast moving comet (I think they thought about implementing this).
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
I was going to say planetary interaction/conquest, but, yeah, this. I'd rather see genuine tactical environments in game, there are so many possibilities.
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2008.10.29 10:02:00 -
[55]
Removal of the entire POS/Sovereignty mechanic and replacement with something... I don't know... Fun.
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Emeline Cabernet
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.10.29 10:10:00 -
[56]
Npc members have 2 weeks to make or find a corp to join. After that move them to a npc corp which players could war dec.
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CALUGARU
Repo Industries Wildly Inappropriate.
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Posted - 2008.10.29 10:13:00 -
[57]
automatic bounty of 100 mil on every player that does npc missions more then 2 hours a day. (and flashy red all the time they mission)
Furthermore, i do not think that this kind of behavior is accepted in any society or group. The nerve some people demostrate - is beyond comprehension! Why do people have signatures like this?! |

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.10.29 10:20:00 -
[58]
I think the collective empires and 0.0 space should be invaded by a superior force. Actually you could have two invasions. One is the Jove invade to bring order back to the galaxy. As the Jove are battling against the others then arrives a more potent threat, a threat that even Jove alone due to their limited numbers cannot face, the Terrans.
This would be similar to Battletech when the Clans were first introduced. The collective empires would first see a rise in tech level during the Jove Empire and then as the Terrans arrive they would again need to grow and learn.
I would like to see the ability to land upon worlds, to mine worlds, and to hold them.
I would like to see environmental damage as well.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Tferr Tantalos
|
Posted - 2008.10.29 10:20:00 -
[59]
Originally by: Alz Shado Minifreighters
like this?
 
|

Azure Skyclad
Amarr Jericho Fraction The Star Fraction
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Posted - 2008.10.29 10:29:00 -
[60]
A better combat system. See PotBS for an example. Fire Arcs, local damage and component damage which affects a ships ability to operate.
A fuel and maintenance mechanic for all ships, not just capitals.
Warp drives which need to recharge before warping again. Warp scramblers etc affect this charging process and modules to counter scramblers and/or shorten the recharge process.
I doubt most of these will appear in Eve as it stands though. Eve 2 maybe?
http://ultravixen.co.uk/ |
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Cheap Dude
|
Posted - 2008.10.29 10:34:00 -
[61]
Quote: More environmental damage.
I want whole systems that eat rookie ships for breakfast just from constant damage ((meteors, gas, radiation, gravimetric shear, just something you have to tank just to fly around in it (good place for npc pirates and the like))- not just in plexes.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Be fun to mine ice from a fast moving comet (I think they thought about implementing this).
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
This!
|

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.10.29 10:41:00 -
[62]
Originally by: Azure Skyclad A better combat system. See PotBS for an example. Fire Arcs, local damage and component damage which affects a ships ability to operate.
A fuel and maintenance mechanic for all ships, not just capitals.
Warp drives which need to recharge before warping again. Warp scramblers etc affect this charging process and modules to counter scramblers and/or shorten the recharge process.
I doubt most of these will appear in Eve as it stands though. Eve 2 maybe?
I wouldn't mind a star fleet battles type damage system.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Gone'Postal
Minmatar Rage of Inferno
|
Posted - 2008.10.29 10:48:00 -
[63]
Firing arcs. Local damage. (sub system) Chargeable warp drives. Boarding and EMP weapons. Ramming. AFK monitor to turn off the background. - I want just black dammit!
Boost SISI VOTE NOW! |

Dr Fighter
|
Posted - 2008.10.29 10:57:00 -
[64]
Originally by: Guimoman More environmental damage.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
fresh.
i like and approve!
"tanking a sun" just has a really nice ring in the ear 
|

fuze
Gallente Chosen Path Warp to Desktop
|
Posted - 2008.10.29 11:01:00 -
[65]
Stable client which doesn't crash randomly. |

Polly Prissypantz
Dingleberry Appreciation Society
|
Posted - 2008.10.29 11:02:00 -
[66]
Originally by: Tferr Tantalos
Originally by: Alz Shado Minifreighters
like this?
 
Hmmm...
|

Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2008.10.29 11:04:00 -
[67]
I have wished for better NPC AI and interaction as far as I can remember. ---------------- Mr. Science & Trade Institute
|

Lafe
Baptism oF Fire
|
Posted - 2008.10.29 11:05:00 -
[68]
Some sort of new POS/SOV warfare mechanic. Change it to, uh, something fun. I know CCP have acknowledged the problem, but given their speed developing things I'd say 5+ years would be realistic :)
Also, complete overhaul of Titans.
|

Bimjo
Caldari Caldari Provisions
|
Posted - 2008.10.29 11:18:00 -
[69]
new type of "levelling up" to run in parallel with skillbooks,for the sake of argument called "Experience" , which is only gained through gameplay experience and is earned by being active in the said "Experience"
|

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.10.29 11:22:00 -
[70]
Originally by: Bimjo new type of "levelling up" to run in parallel with skillbooks,for the sake of argument called "Experience" , which is only gained through gameplay experience and is earned by being active in the said "Experience"
Noooooo....any kind of "gain more skill via using the skill" could never be implemented as it could actually be FUN.
This is EVE, a PVP game, we don't want fun.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
|

Snake Doctor
MacroIntel United Corporations Against Macros
|
Posted - 2008.10.29 11:28:00 -
[71]
Subsystem targeting and damage repair. Walking on planets (though I challenge you to find one suitable or Earth-Like. There are a few, but it's harder than you think.) Atmospheric flight, building colonies, WARS, etc. It opens whole other worlds to the game, literally! An end to RMT and macro players!
|

Snake Doctor
MacroIntel United Corporations Against Macros
|
Posted - 2008.10.29 11:28:00 -
[72]
And also remove local....
|

Dr Sheepbringer
|
Posted - 2008.10.29 11:32:00 -
[73]
Frigging multi-screen support!
|

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2008.10.29 11:39:00 -
[74]
Edited by: Thargat on 29/10/2008 11:46:36 Edited by: Thargat on 29/10/2008 11:39:04 Jeebus, some of the best ideas discussed during the years all concentrated on 3 pages so far. AWESOME. =) Though there's some crappy ones here too. ;p
My 0.2 isk: 1* Warp scattering. Increase the warpscattering from 1500 to 15 000 or more (would make instas null and void). Something would have to be done with stations though (to prevent bumping). Skills could be added that lowered the ammount of warpscattering down to 10k and gangwarp would use the SQ/WC/FCs warpskills.
2* Limited planetary interaction, give us planets to govern. UI doesn't need to be more fancy than POSs, but actual Stations achored at a planet would give more options and some flashy graphics through the station windows (pure immersion).
3* Less Lag (this would have been point 1 but I know how hard it is to monitor and fine tune very large and complex systems so I'm a bit chill about it).
4* Better UI. First and foremost a UI that doesn't lag just cus the server to client communication is doing so. Secondly it should be more customizable.
5* Prefabed ships. By removing the option to fit different modules to a ship but instead build it (with guns and all) from start sihould enable more hardcore fits (like a megathron with 8 guns but no option to remove or replace them. Would be a pain in the ass DB problem to solve tho.
6* Special environments. People have already put the finger on the spot in this thread, but yeah. DIVERSE star systems with local and system wide phenomenon, like broken up planets and gigantic asteroidfields with collition and/or constant kinetic damage and so forth.
Personally I'm hoping for a large (10x10 grid) deadspace area to wich you cannot warp to OR from. Hide something exotic (like a massive conquerable station in the midst with lots of production slots and some good high end moons) in the middle. Have some asteroidfields (advantage to close range), gasclouds (with limited visibility, good for blasters, bad for lasers, snipers and cloakers ie. No cloak). Small fast ships could harass and lead the way, large missile volleys from 250km would actually work and battles could be drawn out and epic.
There's only one sig that matters... and that's Radius. |

Phasics
Imperium Technologies
|
Posted - 2008.10.29 12:48:00 -
[75]
Originally by: Tiirae
Originally by: Phasics How bout new stand alone Gate construction in the order of several player stations expensive ?
They are called jump bridges
No not what I'm thinking of 
these would not requires POS or fuel per jump they would be like normal gates
|

Arakidias
Murky Inc. Power Of 3
|
Posted - 2008.10.29 12:59:00 -
[76]
Originally by: Guimoman More environmental damage.
I want whole systems that eat rookie ships for breakfast just from constant damage ((meteors, gas, radiation, gravimetric shear, just something you have to tank just to fly around in it (good place for npc pirates and the like))- not just in plexes.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Be fun to mine ice from a fast moving comet (I think they thought about implementing this).
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
Yesh!!! Yesh!!!!! Yeeeeeshhhhhh!!!!!!!
|

Bodwad
Gallente
|
Posted - 2008.10.29 13:03:00 -
[77]
Biological ships. Alongside existing ships but they age. Breeders grow them and sell them too their own designs. When they get old they slow down but become more intellegent (more damage (precision) but less tracking on weapons etc and eventually die of old age if not killed 
|

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.10.29 13:14:00 -
[78]
More cowbell.
|

CALUGARU
Repo Industries Wildly Inappropriate.
|
Posted - 2008.10.29 13:15:00 -
[79]
Originally by: Joss Sparq More cowbell.
what's cowbell? if not the bells that hang around the cow's neck 
Furthermore, i do not think that this kind of behavior is accepted in any society or group. The nerve some people demostrate - is beyond comprehension! Why do people have signatures like this?! |

Savage Creampuff
Caldari Privateers Privateer Alliance
|
Posted - 2008.10.29 13:17:00 -
[80]
I'd love to see players in npc or noob corps unable to undock in tech 2 or capital ships.
I think that would solve a lot of the macro problems,the untouchable except for suicide ganking players, and provide a real opportunity to disrupt alliance supply lines.
It would be easy enough to rp into the game and if you really want to fly a hulk instead of a covetor, then spend the 1 mill and start your very own 1 man corp.
Quote: I've sent in plenty of petitions but it seems that CCP just doesn't care about me. Without knowledge of market dynamics theres no way I can compete with these griefers
|
|

Misanth
RABBLE RABBLE RABBLE
|
Posted - 2008.10.29 13:19:00 -
[81]
Originally by: Phasics After everything that has already been mentioned on the drawing boards or in development has been implemented or looked at and discarded what is the one new feature you'd most like EVE to bring to the table.
and no lag doesn't count 
After everything has been implemented and lag is fixed EVE, you've sorted out all the things that is the number one, and two, and three, etc.. on top of priority list. The rest is just added features, eye candy, etc.
EVE is pretty good as it is. Number one prio is lag, screw what you say I'm voting lag. :P There's a couple of existing balance- and bugfixes that needs to be done.
What I would've been saying is "give a customizeable UI (with more features)", or sort POS/Sov warfare, but Zulupark already said they're working on that so.. uhm.. fix lag? 
|

Lazuran
Gallente Aliastra
|
Posted - 2008.10.29 13:53:00 -
[82]
It would be nice if skills would continue to train while I am offline or my account is inactive.
|

Andrue
Amarr
|
Posted - 2008.10.29 13:56:00 -
[83]
Improved audio. Not just fresh samples but more immersion and actual situational awareness. ****pits and bridges aren't silent in RL and nor should they be in Eve. Ears are a great way to obtain information in the background while your attention is directed elsewhere. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Andrue
Amarr
|
Posted - 2008.10.29 13:58:00 -
[84]
Edited by: Andrue on 29/10/2008 13:58:43
Originally by: Llawa Reload all with...
It's already on Sisi. It's part of weapon grouping(*).
(*)Not to be confused with weapon groping. That is more dangerous (and illegal in seven constellations) because sometimes it makes your weapon go off at the wrong time.
 -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

cRazYf1St
House of Tempers
|
Posted - 2008.10.29 14:01:00 -
[85]
real spaceships and bigger lasers !
. |

Karina Bellac
|
Posted - 2008.10.29 14:01:00 -
[86]
In five years, the number one feature in demand would probably be new players. But then CCP and the general EVE public aren't well known for looking ahead. |

Azeron Starseeker
The Knights Templar
|
Posted - 2008.10.29 14:09:00 -
[87]
Edited by: Azeron Starseeker on 29/10/2008 14:11:35
Originally by: Stuart Price Edited by: Stuart Price on 29/10/2008 03:58:50 Edited by: Stuart Price on 29/10/2008 03:56:25 Removal of sec status as is. *snip*
> Naughty people can enter highsec, increasing their mobility > Stuff will still shoot at them > Anti-pies now have a reason to camp highsec systems bordering lowsec ones, as opposed to it being only outlaws camping lowsec systems bordering highsec ones > Criminality and the Empire's perceptions of such are more specific and make more logical sense whilst blurring the currently solid and frankly unrealistic barrier between highsec and lowsec > Yes concord will still blow the living crap out of people who attack you in highsec but they won't get involved in anything else
Comments/suggestions/flaws in my logic ALL welcome given that its 4am and I am knackered. \o/
This is an *AWESOME* idea. I'm sure it would need some tweaking, but hell yeah! Makes standings matter for so much more and opens up an absolute *ton* of design space!
Seriously, you should go pester the crap out of the CSM with this, make em do something useful!
Ninja edit:
Also, the environmental damage idea is friggen sweet as well, but that one has plenty of props so far!
|

Ankhesentapemkah
Gallente Aliastra
|
Posted - 2008.10.29 14:23:00 -
[88]
Fully dynamic NPCs which respond to player interaction. So if there's much ratting, the NPCs will be weakened and move elsewhere. Missions tie into this and get parametrically generated, based on player activity and the status of the NPC factions in the area. Exploration sites that appear based on these dynamics as well, with standing gains/losses based on your actions there. More things to do besides ratting, mining and missioning. Player-owned deadspace pockets with structures in them such as bars, repair outposts, black market hubs, and so on. Player outposts demanding trade goods which can be produced by small anchorables owned by players, and providing them will attract NPC agents.
Just let the world come to life - based on the actions of the players. ---
CSM Campaign Thread
|

StuckToon
Caldari Science and Trade Institute
|
Posted - 2008.10.29 15:27:00 -
[89]
For CCP to eve mail me 5 days advance of a major market change. JUST ONCE, Seriously i'd share it with you after I spent my billions 
|

Qordel
Caldari School of Applied Knowledge
|
Posted - 2008.10.29 15:35:00 -
[90]
Five years from now, it'd be nice to have a working mac client. Possibly with the Premium content from 2007. And more/better audio effects for EVE (it'd also be cool if NPCs talked - though I guess that'll never happen since re-writing dialogue is cheaper than re-recording it per language).
|
|

Threv Echandari
Caldari K Directorate
|
Posted - 2008.10.29 15:44:00 -
[91]
I can't just leave it to 1 (and neither can anyone else) so I'll have to say
Full Keyboard control ala Mechwarrior (Ctrl T to cycle through targets you want to select for example)
Line of Sight/Friendly fire/Ramming - I want to be able to hide behind that asteroid dammit! ---------------------------------------- Happiness is a Wet Pod
|

Johann Jeneau
Gallente Cricas Portuguese Korp
|
Posted - 2008.10.29 15:47:00 -
[92]
I would like Eve to have something that would make focus fire worse then spliting fire, i mean if you focus fire on 1 target after some (balanced) number you arent geting more damage to the target, or you are geting less and less damage (to much fire going to the same target means not much reaching it).
I would also like the local/onboard scanner/cloak/high-sec rewards fixed (this all together because you would have to change everyone of them to make it work) fixed
ps: sorry for the lousy english 
I like my steaks bloody as hell |

StuckToon
Caldari Science and Trade Institute
|
Posted - 2008.10.29 15:47:00 -
[93]
Originally by: Sheriff Jones
Originally by: Bimjo new type of "levelling up" to run in parallel with skillbooks,for the sake of argument called "Experience" , which is only gained through gameplay experience and is earned by being active in the said "Experience"
Noooooo....any kind of "gain more skill via using the skill" could never be implemented as it could actually be FUN.
This is EVE, a PVP game, we don't want fun.
Totally against any macro skilling, I suppose it could work if you forget it at a rapid rate also. e.g. warming up your engine or stretching before exercise.
|

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2008.10.29 15:56:00 -
[94]
Originally by: StuckToon
Originally by: Sheriff Jones
Originally by: Bimjo new type of "levelling up" to run in parallel with skillbooks,for the sake of argument called "Experience" , which is only gained through gameplay experience and is earned by being active in the said "Experience"
Noooooo....any kind of "gain more skill via using the skill" could never be implemented as it could actually be FUN.
This is EVE, a PVP game, we don't want fun.
Totally against any macro skilling, I suppose it could work if you forget it at a rapid rate also. e.g. warming up your engine or stretching before exercise.
Ofcourse, even if you don't forget how to ride a bike, you won't be doing any BMX racing if you don't keep your skills up 
Though here's an idea:
All pilots are by default solo. Han soooloooo *breathes deeply* NPC corps need to be joined. NPC corps are deccable...even CONCORD. That should bring fun 
When your training is done at the academy, GET OUT! 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

CrestoftheStars
Recreation Of The World
|
Posted - 2008.10.29 15:58:00 -
[95]
skill queue ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Shirley Serious
Amarr Imperial Academy
|
Posted - 2008.10.29 16:00:00 -
[96]
I want ships, stations, planets, moons, asteroids, stars, stargates, sentry guns, structures, corpses, nebulae, gas clouds, all to be the most beautiful objects I've ever seen.
And then some of them explode.
Yes. Yes, I am. |

Red Harvest
|
Posted - 2008.10.29 16:08:00 -
[97]
Dual-screen support: - option for not splitting the view on your ship - fully movable UI - option to use 1 screen for all the chats only
|

Dmian
Gallente Gallenterrorisme
|
Posted - 2008.10.29 16:09:00 -
[98]
Originally by: Emeline Cabernet Npc members have 2 weeks to make or find a corp to join. After that move them to a npc corp which players could war dec.
Yeah!, SURE!  ----
Eve Alpha - The font of Eve - Get it here |

StuckToon
Caldari Science and Trade Institute
|
Posted - 2008.10.29 16:16:00 -
[99]
Originally by: Sheriff Jones
Originally by: StuckToon
Originally by: Sheriff Jones
Originally by: Bimjo new type of "levelling up" to run in parallel with skillbooks,for the sake of argument called "Experience" , which is only gained through gameplay experience and is earned by being active in the said "Experience"
Noooooo....any kind of "gain more skill via using the skill" could never be implemented as it could actually be FUN.
This is EVE, a PVP game, we don't want fun.
Totally against any macro skilling, I suppose it could work if you forget it at a rapid rate also. e.g. warming up your engine or stretching before exercise.
Ofcourse, even if you don't forget how to ride a bike, you won't be doing any BMX racing if you don't keep your skills up 
Though here's an idea:
All pilots are by default solo. Han soooloooo *breathes deeply* NPC corps need to be joined. NPC corps are deccable...even CONCORD. That should bring fun 
When your training is done at the academy, GET OUT! 
I take it back, polishing your gun before every fight would be tedium and penalize those of us that actually do have to go work to pay some bills and eat.
|

CHAOS100
Black Plague.
|
Posted - 2008.10.29 16:18:00 -
[100]
I don't think custom invention will be plausible due to the requirements of the database and loading all the ships (especially in fights). You would have people making thousands of custom ships all different.
One thing I think would be similar but be easier is possible slot expansion rigging. Start making rigs which require 2 rigging slots to fit and would take up all of a BS's calibration points and same for t2 ships. It would remove another slot on the lows/med/highs, maybe remove 2, and add 1 slot to the chosen area in high/med/low. For example a vagabond fits this rig to expand its mid slots at the expense of 1 low slot and 1 high slot. It would be able to fit a webber/cap injector/whatever at the expense of speed as both rig slots would be occupied.
It would allow ship customization of current ships without making a whole new ship. --------------
|
|

Mag's
MASS
|
Posted - 2008.10.29 16:24:00 -
[101]
Skill queue.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
|

Dark Soldat
Caldari Caldari Provisions
|
Posted - 2008.10.29 16:37:00 -
[102]
I want player owned housing in stations and deadspace pockets
|

Dr Fighter
|
Posted - 2008.10.29 16:45:00 -
[103]
Now that i think about it:
I would really like to see a way to split locked targets up, so you can have say logistics (your gang mates locked for example) one side and hostile targets the other. And for pure pve keeping say haulers or mission loot carrying targets seperate etc, and a key to push when you want secondary targets active or not when activating modules from the keyboard.
that kinda stuff.
its spacships, in the far future, i think some clever target management systems WOULD be present ;p
|

Gybson
Minmatar Sebiestor tribe
|
Posted - 2008.10.29 16:45:00 -
[104]
Dynamic system security based on what is actually occuring in the system (i.e. more piracy lowers security level, etc)
Implement ships crew. Build a supporting system of military space stations that anchor on planets, that recruit and train ships crew from the planetary population. Tie these stations into Sovernty.
Small pockets of 0.1-0.5 sec deep in 0.0 space. Increase the entire game by 50%
Actual asteroid belts that ring the entire solar system, where 95% is junk rock, and it takes skill to find and mine valuable ore
Mobile moon mining ships. Expand moon mining to 0.4
|

Spurty
Caldari D00M. Triumvirate.
|
Posted - 2008.10.29 17:15:00 -
[105]
I would love to see 'UFO's appear (minor concord abilities, not destroyable, just appear to force people to leave gates for 5 mins) and bust gate camps if they go on for an hour.
or, cosmic anomalies appear creating temporary wormholes crossing huge sections of the maps (i.e. enter from deklien, appear down in Paragon soul.
Love to see Alliance logos stamped on ships
GUI update so it looks more like a bridge than a free floating set of buttons in space
Lots of things I've love to see, fact they don't exist doesn't mean anything though. Still like what they do Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

Spurty
Caldari D00M. Triumvirate.
|
Posted - 2008.10.29 17:16:00 -
[106]
Originally by: Sheriff Jones
When your training is done at the academy, GET OUT! 
Sign em up with the militia instead of the NPC corp? Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

Drima Veeshaub
Stellar Solutions
|
Posted - 2008.10.29 17:17:00 -
[107]
Fixing the achura bug.
Delenda est achura. |

Lafe
Baptism oF Fire
|
Posted - 2008.10.29 17:48:00 -
[108]
A few low-sec systems on the other side of 0.0, instead of just cramming new low-sec systems in the middle of present Empire space.
|

Derek Medrana
Minmatar Republic Military School
|
Posted - 2008.10.29 18:28:00 -
[109]
Originally by: Ankhesentapemkah Fully dynamic NPCs which respond to player interaction. So if there's much ratting, the NPCs will be weakened and move elsewhere. Missions tie into this and get parametrically generated, based on player activity and the status of the NPC factions in the area. Exploration sites that appear based on these dynamics as well, with standing gains/losses based on your actions there. More things to do besides ratting, mining and missioning. Player-owned deadspace pockets with structures in them such as bars, repair outposts, black market hubs, and so on. Player outposts demanding trade goods which can be produced by small anchorables owned by players, and providing them will attract NPC agents.
Just let the world come to life - based on the actions of the players.
This.
|

Khandara Seraphim
StarHunt Fallout Project
|
Posted - 2008.10.29 18:41:00 -
[110]
Originally by: Guimoman More environmental damage.
I want whole systems that eat rookie ships for breakfast just from constant damage ((meteors, gas, radiation, gravimetric shear, just something you have to tank just to fly around in it (good place for npc pirates and the like))- not just in plexes.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Be fun to mine ice from a fast moving comet (I think they thought about implementing this).
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
This wins the thread.
I'd also want to fix the physics so big ships can't be bumped by little ones, and large ships shouldn't turn as stupid fast as they do. Totally ruins the epic scale of the game.
|
|

Vigilant
Gallente Vigilant's Vigilante's
|
Posted - 2008.10.29 19:15:00 -
[111]
Npc corps have a time limit before you get moved to corp that can be war dec'ed or have to make your own. Kill them damm MM's, I guess this would require some changes war dec hopping "feature".
|

NupetietVer
Neuro Cartographic Services
|
Posted - 2008.10.29 19:20:00 -
[112]
Web based skill changing. If i need a subscription to post, why can't i change my skills while i'm at the same webpage?
A special 5 year discount pricing, pay for a GTC using 2003 prices for 1 month.
|

Leviathan9
Gallente Royal Hiigaran Navy
|
Posted - 2008.10.29 19:42:00 -
[113]
Actual missile launcher models like turrets. This shouldn't be hard to do at all tbh.
But my number 1 feature would be realistic damage effects. I'd like to see my neutron IIs rip chunks of armor from my enemies ship and see the interior, ships being ripped in two by pulse lasors. ----------------------------
|

Lord EmBra
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.10.29 19:45:00 -
[114]
- sporadic wormholes that can bridge 2 locations on the map for a day or so (like mentioned above) - First person view in spaceships (not third as it is today) - Capitalships being manned by multiple players, like 1 pilot, 1 gunner etc. - Graphic upgrade of planets, asteroids, background space. - Introduction of salvageable comets with very rare materials. - CapitalNPCs in space in 0.0 (not in mission, like rats at planets or belts etc) - Removal of POSs to 1 sov claiming structure. - Ability to build planetary infrastructure. - Ability to bombard said infrastructure from orbit. - Atmospheric flight. - Customizable ships (like corp/alliance logos, painting the ships to your own liking) - Default and customizable combat formations controlled by fleet FC (if your ship is set to accept it ofc.)
etc. 
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Iva Soreass
Black Plague.
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Posted - 2008.10.29 19:55:00 -
[115]
Edited by: Iva Soreass on 29/10/2008 19:56:12 The one thing i would like is : Being able to train multiple characters on one account (at the same time).
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Chubbins McChub
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Posted - 2008.10.29 20:12:00 -
[116]
Ramming speed (with suicide bomb option).
Chainsaws.
Flamethrowers.
Chainsaws and flamethrowers are ALWAYS good in any game. Why can't you equip your ship with huge blades sticking out the side to ram and slice other ships up? Tell me a giant flamethrower wouldn't be awesome.
You should also be able to load up a ship full of explosives and ram into other ships. Kamikaze style. At the very least, you should be able to put a battering ram on the front of your ship to plow things with.
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Wrathraker
Point of No Return Eradication Alliance
|
Posted - 2008.10.29 20:29:00 -
[117]
Skill que or dual training!
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Zephyr Rengate
Caldari dearg doom
|
Posted - 2008.10.29 20:33:00 -
[118]
Elves.
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Layckhaie Kaele
|
Posted - 2008.10.29 20:35:00 -
[119]
Originally by: Spurty or, cosmic anomalies appear creating temporary wormholes crossing huge sections of the maps (i.e. enter from deklien, appear down in Paragon soul.
Already around... BoB hax, haha.
...
/gets coat.
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Daergaar
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Posted - 2008.10.29 20:56:00 -
[120]
How about the addition of forcefield modules?
I'm thinking a high-slot module that would produce a forcefield much like a large shield, except you can't pass through it, and it surrounds the ship that's producing it at a certain radius.
It would take cap to run (a fair bit) but give your ship and your friend's ships inside the radius protection from ships trying to get too close. Say, a battlecruiser could run a 5000m radius bubble for about 1 minute before it goes dry on cap (and is receiving no damage at the time, but also deals no damage through the shield).
Another thing I'd like to see are remote warp stabilizers in high slots.
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Chinggis
Caldari Builders League United
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Posted - 2008.10.29 21:49:00 -
[121]
Originally by: NupetietVer Web based skill changing. If i need a subscription to post, why can't i change my skills while i'm at the same webpage?
Yes. This.
Also,
Quote: Fire Arcs, local damage and component damage which affects a ships ability to operate.
This. Combine it with something along the lines of the ability to "reroute power", a la Star Trek, and combat would be amazing. Make it kind of a problem solving thing, so that if you were in trouble and knew what you were doing, you could do something clever and save yourself.
Maybe possible, maybe not, I'm not sure how hard that would be to implement.
A bit more unrealistic- Put in the above, then make it possible to board enemy ships and go into FPS mode to kill the pilot and capture it .
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Blackk Ops
Minmatar Republic Military School
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Posted - 2008.10.29 21:51:00 -
[122]
I want subsystem targeting and system-specific damage, as others have posted. Also more player/ship interaction. I want different kinds of engines, hulls, lights, etc..I want to mod my ship, even if we can't do paint jobs and the like because of lag, I want the ability to choose different things for all the subsystems of my ships, whether it be the rookie ship or a capital. I want endless amounts of choice for everything the ship does, even if we don't get to manually fly it, I want to know that if it performs well, or poorly, my input(other than just the point/click, modules, and how much EHP I came up with) had something to do with that. not just an assembly-line type ship. There are ways to do this that would not increase lag, I'm sure of it. Yes, even in a game as complex as this, I want the option for more complexity. for those that don't, keep the options as they are now as well. something for everyone.
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Darknesss
D00M. Triumvirate.
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Posted - 2008.10.29 21:54:00 -
[123]
Dont know if this has already been mentioned but one thing i would LOVE to see is ships with battle scars.
If any ship recieved x ammount of damage, such as a Megathron for example, over prolonged periods took 100k damage a new scar would appear on the ship, then at 200k damage a second scar etc. etc.
Though i understand that it could be quite heavy on the server, and probably not possible to implement it would look very sexy 
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.29 22:14:00 -
[124]
Tactical environments, removing local, removing afk cloaking, lessening the affect of focus fire, reducing the need/benefit for/of blobs.
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Mister Zero
Synergy Alliance
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Posted - 2008.10.29 22:16:00 -
[125]
Salvage Drones. Period.
There's no conceivable reason why, in the EVE universe, something like this wouldn't exist. Threat Level: Interesting |

Herio Mortis
HYDRA MANUFACTURING Corp O X I D E
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Posted - 2008.10.29 23:09:00 -
[126]
User selectable font.
That's the one single thing I would really, really want. The current font makes my eyes bleed.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.29 23:15:00 -
[127]
Originally by: Mister Zero Salvage Drones. Period.
There's no conceivable reason why, in the EVE universe, something like this wouldn't exist.
Maybe the salvager technology can't be miniaturized to fit in a drone?
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Neesa Corrinne
Rogue Shadow Squad Axiom Empire
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Posted - 2008.10.29 23:20:00 -
[128]
Make local delayed mode.
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Gothikia
|
Posted - 2008.10.30 00:03:00 -
[129]
Custom invention Friendly fire (ships getting in the way and taking damage) "Mr. Worf, RAMMING SPEED!" option  Information warfare nudity \o/  More environmental damage ships getting damaged when they collide skill queue Dogfighting in manned fighters on the surface of planets BOARDING /afk button which shows up in corp/alliance Frigging multi-screen support!!!!!!!!!!!!!!!!!!!!!! More cowbell (yeah sure, why not...) Expanded moon mining that DOES NOT REQUIRE A FRAKKIN STARBASE!
/SIGNED TO ALL!!!!!
Also more nekkid boys + girls =] Gothie likes that idea the most! 
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Esiel
Caldari
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Posted - 2008.10.30 00:28:00 -
[130]
I want my Dead Horse to be brought to life. To keep playing with lego's till I die (I want to paint them fun colors too). And finially I want to be able to open my eyes and not see the same padded room that I have lived in for as long as I can remember.
also I need a Red Ryder carbine-action, two hundred shot Range Model air rifle with a compass in the stock and a thing which tells time.
Off with your head |
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Valorous Bob
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Posted - 2008.10.30 00:53:00 -
[131]
Originally by: Guimoman More environmental damage.
I want whole systems that eat rookie ships for breakfast just from constant damage ((meteors, gas, radiation, gravimetric shear, just something you have to tank just to fly around in it (good place for npc pirates and the like))- not just in plexes.
I want to see a black hole with a billboard 60au from it that says "If you warp near that black hole, you will die." At which point I will proceed to warp to it and die. I would be very pleased.
Be fun to mine ice from a fast moving comet (I think they thought about implementing this).
Stars should do damage, be cool to warp your battleship there to tank the star and have it kill any nano ships that tried to follow you in, and especially toast any ceptors/dictors which might try to tackle you there.
There should be some solar systems with so much gas/dust that you can't see a darn thing, just a dim glow from the sun. A system like this would automatically lower your sensor range, lock range, scan range, and sensor strength; to rediculously low levels. Part of this wish is already in the game in the form of several module effects.
This is one of the best ideas in this thread. I recently flew into the sun to see wut would happen and i was very dissapointed when i didnt die. Skill training queue is probably more needed and more practical though. I believe there is a thread in the CSM section about this too... everyone here should go post in it expressing the need for skill queues.
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Phasics
Imperium Technologies
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Posted - 2008.10.30 00:53:00 -
[132]
I still can't get over how positive this thread is LOL
Always appreciate knowing that the community at its core is a good one 
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Alt Sauce
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Posted - 2008.10.30 00:55:00 -
[133]
-Real Multi-monitor support... -------------------------------- We're no strangers to love. You know the rules, and so do I. -------------------------------- |

Kage Psychodin
Caldari The Empire Nation Worlds End Consortium
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Posted - 2008.10.30 01:26:00 -
[134]
Just three things I can see I would like to see changed/added
1 - Skill Queue. please, with ghost training gone, this would be very handy.
2 - Fix grids so that way bubbles pull people in only if they would actually pass inside the bubble and not merely compare its location between grids. having to triple bookmark nearly every possible route just to avoid dictors in your own frequent flier space is silly.
3 - please, (more) personal anchorable structures. Even if I had to fuel it, it would be nice to make a small personal base wherein one could store another ship or two, repair, refit and such. (deadspace and long reactivation cloak modules for it purchaseable to stop it from being found by just anyone.)
local, warp to 0, S/A/S with no targetting, all fine as I see it. Another one bites the dust. |

Lana Torrin
Minmatar Republic Military School
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Posted - 2008.10.30 01:49:00 -
[135]
Originally by: Alt Sauce
-Real Multi-monitor support...
OH GOD YES!
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Deuce TBE
Silentium Mortalitas
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Posted - 2008.10.30 03:25:00 -
[136]
Make the loot recovered from player wrecks relevent to the amount of damage they've just taken. i.e. if a massive gang ganks a single ship, there's not much left in the loot, whereas with a 1 to 1 fight where the damage is less, more of the loot is dropped.
This should encourage players to match their firepower to their targets, rather than relying on blob warfare. Make Eve more tactical based.
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wolfbuzz
Gallente Event.Horizon
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Posted - 2008.10.30 03:31:00 -
[137]
Improbability Drive.
'nuf said.
--------------------------------------------------------------------------------
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Phasics
Imperium Technologies
|
Posted - 2008.10.31 00:26:00 -
[138]
Originally by: wolfbuzz Improbability Drive.
'nuf said.
heh how many people would keep jamming that button down until they ended up in a jove body with a jove ship 
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Kendon Riddick
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Posted - 2008.10.31 00:59:00 -
[139]
Originally by: Phasics
Originally by: wolfbuzz Improbability Drive.
'nuf said.
heh how many people would keep jamming that button down until they ended up in a jove body with a jove ship 
clikcing the button franticly through all kinds of strange combinations, you hit it the correct one, a jove ship and a jove clone..... then you click one more in your rush.
DAMNIT MEG!
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Opertone
Caldari SIEGE. United Legion
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Posted - 2008.10.31 01:44:00 -
[140]
Originally by: Tortun Nahme nudity \o/
this one
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Mankirks Wife
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Posted - 2008.10.31 04:19:00 -
[141]
Edited by: Mankirks Wife on 31/10/2008 04:22:11 Ambulation as a fully-fleshed out part of the game experience, existing side by side with the game's spaceship component.
Things like being able to sneak around and steal from people (or do more dastardly things to them), the housing and corp office stuff they've already announced, being able to board POS modules, FPS-style combat in certain places, being able to go down to a planet surface and set up your own colony, complete with vehicle-based combat. Resources from planets extracted by said colonies used for T3 production.
A UI that's customizable and actually works right, along with a skill queue (now that ghost training is gone is there any reason not to do it?)
Sov. mechanics that make it easier for the little guys to hold a little space, and harder for the huge mega alliances to hold entire regions.
Customizable ship hulls - paint / corp logos, ship names, etc. A camera option that lets you lock the camera onto whatever you have selected, so you can look at what you're shooting at rather than spending most of your time staring off into some random direction in space. ---
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Verx Interis
Amarr Aurora Security Sc0rched Earth
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Posted - 2008.10.31 04:40:00 -
[142]
Edited by: Verx Interis on 31/10/2008 04:40:36
Originally by: Mister Zero Salvage Drones. Period.
There's no conceivable reason why, in the EVE universe, something like this wouldn't exist.
There. That works.
Either that or:
Make hisec only level 2 missions and so you can only mine veldspar and scordite. I don't care who leaves the game, I don't want those people here. Not in this game. I'm sick of the overinflated hisec lagging it for the rest of us. --------- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. Eve job list |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.10.31 05:38:00 -
[143]
a minmatar / caldari faction bs =)
ccp fix mining agent missions % pls |

WhiteSavage
Gallente Wildly Inappropriate.
|
Posted - 2008.10.31 05:59:00 -
[144]
I really have to say. The lack of imagination in this thread appals me. If you could have ANYTHING you want, something that would take 5+ years to develop and place within EVE, you'd like a.... Faction BS? A Reworked UI? A stupid MINIFRIEGHTER??!?!?!?!
You people will NEVER be allowed to attent my board meetings for world domination..
If I could demand anything I'd demand the ability to trully grow and develop empires in nullsec. I'd like to see planetary infrastructure, more player owned structures, automated defensive mechanisms. Idealistically patches of 0.0 should be able to be developed into true working empires.
And while I'm demanding, improve beginer gameplay. People play EVE for the trial period say it sucks and then make fun of ME for playing it (they were never really my friends anyway). EVE fails for new people at this point.
But if I could only choose one thing....
I'd say make grinding fun. In some small tiny way, make mining, or missioningr ratting... FUN. Cuz right now all thats fun is exploding... and im tired of self-destructing my mega for the boner. ___________________________________________
..My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fiber, and that I am therefore excused from saving Universes |

Max Hardcase
Art of War Exalted.
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Posted - 2008.10.31 07:13:00 -
[145]
Target painters being a viable alternative for webs.
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Thaar
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Posted - 2008.10.31 07:49:00 -
[146]
I bet though that what people will moan about in 5 years is:
-Remove lag -More /dance options -Introduce potions and pointy hats
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Krxon Blade
Apogee Group
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Posted - 2008.10.31 09:50:00 -
[147]
Edited by: Krxon Blade on 31/10/2008 09:51:36 More things to explore, find, visit - things like black monolith, titan wreck, ruined stations...
Really tough missions - rats changing agroo, - random type appearance - better rat AI
Real dual monitor support - one for environment and other for endless panels
Ship visible damage - wouldn't cause more lag because we already have data for damage indicators, being pulled/sent from/to server
Remote fitting/inventory - wouldn't cause more lag because those could be updated with delay, once in every hour or two
Other interesting things - traveling camera probe - option to camouflage ship or send wrong ship ID - auto destruct which causes damage like smart bombs - beer as commodity :) - specialized ships which allows players to board other ships if those are in less than 25% hull or if opponent agrees possible features: option to board with own pod, or to overtake fly controls, or to carry other player pod for boarding - medals (Check) - option to loot player corpse for implants - corpse launcher 
And OFC: Moar cowbell!
Disclaimer: I'm not demanding this, just hoping that some dev may read it and integrate those in some future. I like EVE as it is 
-- Eve battle simulator EVE character creator Eve offline game |

Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.10.31 10:10:00 -
[148]
Nothing short than total immersion.. a living, breathing universe from biggest fleet scale level down to visiting cities per foot on one of the various planets.
The avoidance of all out-of-game intelligence, like voice coms (would include a universe wide eve voice aswell I guess). Finally the ability to fly some distances with a convoy etc and not just warping from one celestial object to the next without ever needing to use your manual engines apart from pvp engagements.
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Tuberider
Caldari Pothouse Cartel IDLE EMPIRE
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Posted - 2008.10.31 10:24:00 -
[149]
for all those 0.0 guys out there a shiny new button 'Eject market gimp from station'
and
Randomly warp afk cloakers too 0m at gates, if inactive for more than 1 hour 
Your mother is a hampster and your father smells of elderberries
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MILK Monk
2nd Blood Raven Assault Squad
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Posted - 2008.10.31 10:46:00 -
[150]
Edited by: MILK Monk on 31/10/2008 10:48:51 Edited by: MILK Monk on 31/10/2008 10:47:32 more life in space... e.g. where are all those NPC civilians, traveling around in some space-buses??
Better optimization for HUD in general
-give option to assign shortcut for every single action I have to do with mouse click (drone launch - even for each group)
- let me choose where I have "selected object" window and were are locked targets displayed
- better option for setup of "overwiev" - more combination of what I want to see and want I do not want to see (e.g. I want to have coloured background on players in overview, but I do not want to have it coloured in space view)
- Voice / sound notification when your drones are attacked
- Voice / sound notification when you are scramnbled / webbed
Logitech G15 keyboard display native support __________________________________ I do it myyyy wayyyy... Milky Way. |
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Jamius
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Posted - 2008.10.31 11:32:00 -
[151]
As an old player just back for a month to see how things are (unfotunately the reason's I left in the 1st place are un-changed) I'd want the following 1 thing:
- re-orderable ships and parts that are automatically re-purchased (if available and you have the funds) and instantly sent to a station of choice upon loss in battle (NPC or PvP).
This would massively reduce the time to get back into the game after ship loss which is a large part of why this game feels like a 2nd job with a massively poor fun to monotony ratio.
Personally I'd want a whole re-think of the loss mechanic and all it's annoying aspects but I'll stick to one thing as the OP requested.
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2008.10.31 13:25:00 -
[152]
Originally by: Tortun Nahme nudity \o/
DUDE have you not seen the video?!?!?! HELL no nudity PLEASE!!!
Your FAT and molted looking inside that pod...talk about a Halloween scare!!! |

The Tzar
Malicious Intentions
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Posted - 2008.10.31 13:26:00 -
[153]
1. Not my idea, stolen from a sci-fi author of old but how about cap ships being able to jump into stars and refuel for isotopes/stront?
2. Larger ships having a gravitational effect on smaller ships? Maybe this would allow cruisers and below to slingshot around MS and titans...
3. I would dearly love to see a ship class able to fit a mobile cyno jammer. Really put a dent on those lame corps who hotdrop BS gangs with cap fleets.
4. Another player suggested this one a few nights ago to me; make active players train skills faster than those who don't actually play eve. You would get a certain skill multiplier for being out of station, then a further boost for firing weapons/mods and being involved on a killmail.
5. Allow a recon type of ship to create large array type weaponry. 10 or so of these ships could synchronise together (takes a certain time to charge and setup) and then release a revelation type beam of destruction to one particular target.
__________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Ghoest
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Posted - 2008.10.31 14:11:00 -
[154]
More smuggling
If you think corp is different than a guild or clan you have some insecurity issues.
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Deimi
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Posted - 2008.10.31 14:43:00 -
[155]
I'd like to be able to zoom in more on things. So I could see the markings on a ship.
And to zoom in on stations so I can see the administrators at their workstations. The slaves doing their manual work etc etc.
The ability to zoom in on any deepspace object to see if it really are made of Tritanium, or if the devs cheated and they actually made them of aluminium from all their old discarded Joltcans.
Finally, I'd also want a personal gnome slave (yes should be green) to do sorting so my inventory is not constantly messed up as it is right now. Don't worry, I will keep it safely chained in the cargohold, he wont be able to escape! Or would that be a troll? 
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StuckToon
Caldari Science and Trade Institute
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Posted - 2008.10.31 15:42:00 -
[156]
Originally by: The Tzar
4. Another player suggested this one a few nights ago to me; make active players train skills faster than those who don't actually play eve. You would get a certain skill multiplier for being out of station, then a further boost for firing weapons/mods and being involved on a killmail.
.. and pointy hats and potions... flying broomsticks! <I have no life outsid of eve.> I am so glad CCP is against this and it will never happen.
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Kumiko Komori
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Posted - 2008.10.31 16:43:00 -
[157]
A auto refreshing scanner for my runs into lowsec/00 with my barge/explorer would be nice. (and prolly wouldnt be that hard to implement anyway. )
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Doppleganger
Minmatar Libera Mentem Tuam
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Posted - 2008.10.31 18:04:00 -
[158]
I know what was on my wish list for the previous 5+ yrs since beta and never happened "Playing as Jove" so I guess that would be on my next 5 yr list.
I wish I had known when they mentioned back in beta Jove would be a playable race that it might happen in my lifetime. But I'm guessing not so back on to the wish list.
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Lysianna
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2008.10.31 19:47:00 -
[159]
Enviroment hazards would bring alot to this game. Seriously, space in Star Trek is scarier then EVE. Wormholes, random anomalies... solar storms. The stars doing some damage...
Make the SPACE in EVE alive :)
________________________________________________ Lysianna Hazumason Celestial Janissaries Curatores Veritatis Alliance
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Kweel Nakashyn
Minmatar Aeden
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Posted - 2008.10.31 19:51:00 -
[160]
Edited by: Kweel Nakashyn on 31/10/2008 19:52:09 Edited by: Kweel Nakashyn on 31/10/2008 19:51:35 Walking on planets.
-edit- ala GTA \o/ -edit2- it's supposed to be a phantasm thread isn't it ? Fetchez la vache !
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Arkady Renko
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Posted - 2008.10.31 20:05:00 -
[161]
Originally by: Thargat
Personally I'm hoping for a large (10x10 grid) deadspace area to wich you cannot warp to OR from. Hide something exotic (like a massive conquerable station in the midst with lots of production slots and some good high end moons) in the middle. Have some asteroidfields (advantage to close range), gasclouds (with limited visibility, good for blasters, bad for lasers, snipers and cloakers ie. No cloak). Small fast ships could harass and lead the way, large missile volleys from 250km would actually work and battles could be drawn out and epic.
damn!...this needs repeating!....ace idea ...even make it 20x20 grid....imagine how scary entering that place would be.....
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Phasics
Imperium Technologies
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Posted - 2008.10.31 21:08:00 -
[162]
Originally by: Arkady Renko
Originally by: Thargat
Personally I'm hoping for a large (10x10 grid) deadspace area to wich you cannot warp to OR from. Hide something exotic (like a massive conquerable station in the midst with lots of production slots and some good high end moons) in the middle. Have some asteroidfields (advantage to close range), gasclouds (with limited visibility, good for blasters, bad for lasers, snipers and cloakers ie. No cloak). Small fast ships could harass and lead the way, large missile volleys from 250km would actually work and battles could be drawn out and epic.
damn!...this needs repeating!....ace idea ...even make it 20x20 grid....imagine how scary entering that place would be.....
I think this needs to go one step bigger
PLAYER OWNED DEAPSPACE GRIDS !
If someone wants to come in and blow up your POS they better bring a packed lunch
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.31 23:30:00 -
[163]
Id like to see supercaps being supercaps and not just ships with more slots hp and fighters etc. Something absolutely new, maybe including ambulation, which doesnt make the ship itself stronger but gives it alot more depth.
Being able to dock in it just like in a station as example, jumping docked ships with you around - there are plenty of things that can be done if ccp would be willing to throw the hours of work at it.
Let a carrier be a carrier, not only for fighters but also for playerflown ships, motherships being motherships - with the tools and things to be the center of a medium sized fleet.
Titans to be true titans, big eough to have its own grav field endangering moons.
And in light of the above, make eve bigger then it is now. Not with throwing more systems at it, but for one with making eve look like the revelation trailer, where you actually see ships instead of only some brackets - where cruisers are small compared to battleships and battleships are tiny next to a carrier etc.
But more important eve needs to be made bigger, with local replaced hopefully a feeling of a dark and unexplored dangerous space will come back. With this systems need to be made bigger, physicaly but also with alot more content to be had in one system.
When i started eve, the game was huge for me - it was hard to imagine what would be behind 0.0 but even the other empires - and going there seemed to be a long journy for me (the pirate log drops made me dream of engaging pirate bases in unexplored space..)
I wish ccp could find a way to make all the things described above happen, in one way or another - the recent patch announcements atleast show that ccp is still following their dream and hadnt stopped to think of new ways to make this game better. -
Boosters and PirateProfessions
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