| Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
| Author |
Thread Statistics | Show CCP posts - 14 post(s) |

iulixxi
Dracula Order The Black Isle
|
Posted - 2008.11.08 13:49:00 -
[31]
Patch notes on Orca: Slots: 3/3/2
Dev blog Orca: 3 hi / 4 med / 2 low slots (0 turret / 0 launcher hardpoints)
Make up your mind ... :)
|

Fredou
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2008.11.08 13:54:00 -
[32]
Edited by: Fredou on 08/11/2008 13:54:27
Quote: The following implants have been moved to slot 6:
* Shaqil's speed enhancer
on one of my clone, i have an omega on slot 6 and shaqil on slot 7
what will happen on that patch?
one of them will get killed or what?
|

Towelieban
Minmatar Digital assassins
|
Posted - 2008.11.08 14:00:00 -
[33]
according to a earlier blog they will end up in your hangar.
|

Daan Sai
Polytrope
|
Posted - 2008.11.08 14:03:00 -
[34]
Nice to see the normal levels of accuracy are in the patch notes... LOL
A whole lot of agility changes have been left out and the Orca changes are not included, nor the GTC stuff, and it still looks like the black ops fuel bay has been overlooked.
Still, they have *hours* before the patch goes live, have faith  
|

Uzume Ame
|
Posted - 2008.11.08 14:09:00 -
[35]
Citadel torpedos changes are not in patchnotes, is this intended? Teh failure of a signature. |

ForgeTrader
|
Posted - 2008.11.08 14:11:00 -
[36]
Quote: All missile types have been balanced to ensure that oversized missiles do not have too much of an effect on smaller ships. As before, ships are still protected from larger missiles by their signature radius. When going sufficiently fast, the damage taken from missiles is reduced by the signature radius to speed ratio, rather than just speed. Going faster or reducing the signature radius will reduce missile damage further. For a ship with the same signature radius as the missile's explosion radius, the missile's explosion velocity indicates the speed at which the missile damage starts to get reduced. The new formula allows for speed tanking using afterburners. In fact, afterburners will in general be more effective than micro warp drive for speed tanking missiles.
Looking at the changes in SiS on missiles.
NPC battleships can speed tank cruise missiles!
|

Katana Seiko
Gallente
|
Posted - 2008.11.08 14:17:00 -
[37]
Quote: The micro warp drive is now vulnerable to warp scramblers (the 7.5km version). If you get scrambled your MWD will immediately end its cycle. You won't be able to activate it until you're out of warp scramble range, and the reactivation timer has expired. In addition, all MWD's now give you a 500% speed boost, regardless of meta level.
Somehow I have the feeling that the Thorax with it's specialized MWD bonus should get a bonus that counters that warp scrambler thingy... Maybe reduce the MWD speed to 250% instead of 500%. But taking away the main bonus of that ship with that item is kind of wrong, imho... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |

Towelieban
Minmatar Digital assassins
|
Posted - 2008.11.08 14:31:00 -
[38]
the thorax bonus was the non/reduced mwd cap penalty which should still be there
|

Jas Dor
Minmatar
|
Posted - 2008.11.08 14:51:00 -
[39]
Originally by: dojocan81 i cannot find any Black Ops changes !!

I can't find anything but nerfs! Couldn't we have boosted something?
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Arkady Sadik
Gradient Electus Matari
|
Posted - 2008.11.08 14:55:00 -
[40]
Quote: The docking radius of the Minmatar Research station has been adjusted to prevent ships being forced out of docking range immediately when undocking.
After tests on SiSi, it appears still impossible to get your ship to stop within dock range (same as for the very similar "Minmatar Station"). What was the exact intention for this change?
|

Esmenet
Gallente
|
Posted - 2008.11.08 15:33:00 -
[41]
Woot buffs to blobbing and boredom in the same patch.
|

Haradgrim
Tyrell Corp INTERDICTION
|
Posted - 2008.11.08 15:53:00 -
[42]
erm...what happened to the black ops/SB changes? --
Originally by: CCP Oveur Just donęt forget the reach-around.
|

Guyuti
|
Posted - 2008.11.08 15:56:00 -
[43]
Originally by: Haradgrim erm...what happened to the black ops/SB changes?
Shh they are part of the expansion...... this is just a patch...
Oh wait is that the wrong way round ?
Guy
|

Grath Telkin
Amarr The Illuminati. Pandemic Legion
|
Posted - 2008.11.08 16:06:00 -
[44]
Originally by: Arkady Sadik
Quote: The docking radius of the Minmatar Research station has been adjusted to prevent ships being forced out of docking range immediately when undocking.
After tests on SiSi, it appears still impossible to get your ship to stop within dock range (same as for the very similar "Minmatar Station"). What was the exact intention for this change?
Awesome, docking games are stupid, imo, they should all spit you out, outside of docking range.
|

Don Shadow
Viper Squad
|
Posted - 2008.11.08 16:14:00 -
[45]
Quote: Maximum top speed has been reduced across the board along with changes to how micro warp drives operate ..................................................... Changes have been made to all Frigates, Interceptors, Stealth Bombers, Destroyers, Cruisers, Battlecruisers and Battleships regarding base speed and micro warp drive speed. Rookie, Industrial, Capital and shuttle class ships remain unaffected.
need for speed ftw 
|

Esmenet
Gallente
|
Posted - 2008.11.08 16:14:00 -
[46]
Originally by: Grath Telkin
Originally by: Arkady Sadik
Quote: The docking radius of the Minmatar Research station has been adjusted to prevent ships being forced out of docking range immediately when undocking.
After tests on SiSi, it appears still impossible to get your ship to stop within dock range (same as for the very similar "Minmatar Station"). What was the exact intention for this change?
Awesome, docking games are stupid, imo, they should all spit you out, outside of docking range.
Well with the bumping nerf, it should be much easier in general to play docking games.
|

Rhys Onasi
|
Posted - 2008.11.08 16:32:00 -
[47]
Originally by: Estel Arador "Jaguar bonuses have been clarified, and resistance bonuses have been removed."
Can anyone tell me how/what/why this is? (I'm sure there's a good reason, it's just that this comes out of the blue for me.)
Yes, this jumped out at me as well. It doesn't make sense that JUST the jaguar would have the resists bonus changed... 
|

Mara Kell
Steel Beasts Sev3rance
|
Posted - 2008.11.08 16:58:00 -
[48]
"Rocket, assault missile and torpedo javelin missiles will now do -10% less damage but range has been increased by 50%"
Either you mean: They do 10% less damage than assault missiles and have 50% more range than those.
Or: They do 5% more damage than before Quantum Rise and range has been decreased by 63%.
Both ways an unneeded nerf to short range missile ships.
|

HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2008.11.08 17:03:00 -
[49]
Originally by: Caiman Graystock So nothing will be changed about the ANYTHING since its announcement? None of the suggestions or feedback have been taken into account?
fixed that for ya
Originally by: Estel Arador "Jaguar bonuses have been clarified, and resistance bonuses have been removed."
Can anyone tell me how/what/why this is?
good question. was the bonus replaced with something??
Originally by: Needa3 great job ccp, turning Eve into an blobfest infested, carebear loving game in which absolute n00bish gameplay is promoted and the only tactics will be: the bigger blob, the better
so much for 'breaking up the blob'
Originally by: Wrayeth Edited by: Wrayeth on 08/11/2008 13:54:30 I still can't believe this is being released as-is. This patch is going to make solo PvP pretty much impossible except in a frigate, discourage small gang play, and make battleships irrelevant except in blobs. With all of the people who've been pointing out the problems in the upcoming changes, one would have thought they'd be tweaked before release. Instead, it's being pushed out as fast as possible in some sort of lame attempt to compete with WoW's next expansion.
The only people I've run into who truly like the changes are frigate pilots and people who enjoy no-skill blobbing.
EDIT: I had been looking forward to the speed nerf to restore my love for the game. Instead, I'm taking a serious look at cancelling my account. GG, CCP. 
unfortunately THIS^^
Originally by: ForgeTrader
Looking at the changes in SiS on missiles.
NPC battleships can speed tank cruise missiles!
there are 2 reasons for this as far as i can see. 1) increase the grind and 2) force people into Marauders (basically a big 'f.u.')
-This patch will render more ships and modules in peoples hangars useless in performing their previous roles. (basically forcing you to rethink your entire game, and hitting the 'random shuffle' button on player's assets worth).
-This patch will be ignoring years of balance for ships and mods and will be a reset button to the balance of game mechanics.
-This patch is poorly thought out. No matter how many people worked on it, or for how long, it's got fail written all over it.
Originally by: CCP Nozh | Speed Rebalanced Dev blog 7/25/08
Mmm, beard
Yes flock, the dev giveth and the dev taketh. And surely, many will lament that he is heavy on the taketh this time around. But let us not succumb to exclamations and ōI quitĘ threatsö just yet. These changes are of many dimensions, and even though there are few actual statistical boosts, each perceived nerf levels the playing field in such a manner where overall variety and inventive gameplay is being boosted. The battles will hopefully once again teem with ships of all sizes and makes, giving added weight to strategy and tactics (our very favourites).
We are fully aware that such complex changes can have unforeseen results, especially since such an agglomeration of them is difficult to test without the participation of a large number of players. Thus, we urge you to log onto Singularity (our test server) this Monday, July 28TH to give them a spin and spare us no feedback or thoughts on these issues. We're allocating a long time (a month or more) to oversee the changes because we are open to further tweaks, based on your suggestions.
-Nozh, bringing balance to the galaxy
 The complete 'b.s.' part is bolded there. The rest of the conceited blabber is pretty accurate.
Lets be 100% clear here. Even if you did have the intention of responding to feedback, whatever motivations you have to release this expansion/patch (you dont even know what to call it ) have forced you to only see if the changes WORK on SISI and any real feedback regarding the changes have been responded to with 'working as intended'.
How do you expect us to view this patch as anything but a kick in the nuts?
------------------------------ everybody be cool this is a threadjack! just lay face down on the ground and no one will get hurt! |

Leyline777
Surge.
|
Posted - 2008.11.08 17:04:00 -
[50]
Originally by: Innaara Obvious conclusion reading the nerfs:
- CCP wants to attract new players by giving them a chance to survive in 0,0. Eve is not like WoW where you not lose anything after being killed. - When new players have a chance in 0,0, so will Chinese isk farmers.
Gameplay wise:
- By nerfing like this, targets can almost always get back to gates. - Minni boats are next to useless (Vaga, rapier) while other races are intact. - Blobs will emerge - Small roaming gangs will not survive - Sniping HACS can be an option but HACS will not be used much anymore. - No more roaming fun. We should all join GBC or the NC so we can see the stackless bla bla crap that does not work.
CCP is a company that is all for the buck. New players that can go into 0,0 with limited amount of SP and will stay a bit longer in the game (that's CCP's aim; More money). Although CCP will not listen to me or anyone else, we will see how this turns out. CCP is not the only player in the market for a Space MMO.
As for the new content: Lame.
You really want something for the press so you won't be completely in the shadow of Wrath of the Linch king eh?
key issue WoW is now becoming better than Eve due to ignoring player issues and test results... at least Blizzard isnt cheap on customer service. They value your money and addiction :P. I had quit WoW cause of the perks of eve... due to the fact that soloing (minus either luck or frigates) and gatecamping are going the way of the dinos i cancelled my account and will be going to warhammer online ;) Hope you get fired Nohz. --
My sig doesn't fit and the sig limit is ******ed >>. (yes this is a "jetcan".. get over it) |

Gaelenus
Gallente Society of the Crimson Flame
|
Posted - 2008.11.08 17:07:00 -
[51]
what the hell ccp still nothing about blasters? you seem intent on breaking them, seriously what happened to the Attention! The modifications discussed below are all subject to change, based on player input and testing experience.
that was in yellow writing at the top of the dev blog on speed rebalance huh? Well you got your feedback a 33 page thread on do something about blasters and a 70 page thread on scrap the nerf altogether and yet you pay noo attention. WHat can you honestly say youve changed about the nerf based on player feedback? It remains to be seen for me at least how badly you've nerfed gallente ships but as somone whose invested time and skills on them and who quite liked playing them i wont be happy (as i'm sure a lot of other people will be) if that all goes out the window.
|

Leyline777
Surge.
|
Posted - 2008.11.08 17:15:00 -
[52]
Originally by: Gaelenus what the hell ccp still nothing about blasters? you seem intent on breaking them, seriously what happened to the Attention! The modifications discussed below are all subject to change, based on player input and testing experience.
that was in yellow writing at the top of the dev blog on speed rebalance huh? Well you got your feedback a 33 page thread on do something about blasters and a 70 page thread on scrap the nerf altogether and yet you pay noo attention. WHat can you honestly say youve changed about the nerf based on player feedback? It remains to be seen for me at least how badly you've nerfed gallente ships but as somone whose invested time and skills on them and who quite liked playing them i wont be happy (as i'm sure a lot of other people will be) if that all goes out the window.
I wont be undocking my mega post nerf thats for sure (you now have to have roughly 3 webs and a tp on a cruiser/bc sized hull in order to get pre quantum nerf results. plus you will be slow as heck cause of the mwds being owned by scrams etc. aka 10.8km point range + slower rise to speed = 13-14 seconds to come in range on a standard minnie gate =gatecamp in solo or small gangs = done. you can also do 0 dps with your blasters against an ab fit but double webbed BC etc (check xenos figures to see my point). In short train caldari and tank... or fly an oneiros >>.
 --
My sig doesn't fit and the sig limit is ******ed >>. (yes this is a "jetcan".. get over it) |

Esmenet
Gallente
|
Posted - 2008.11.08 17:41:00 -
[53]
Originally by: Leyline777
Originally by: Innaara Obvious conclusion reading the nerfs:
- CCP wants to attract new players by giving them a chance to survive in 0,0. Eve is not like WoW where you not lose anything after being killed. - When new players have a chance in 0,0, so will Chinese isk farmers.
Gameplay wise:
- By nerfing like this, targets can almost always get back to gates. - Minni boats are next to useless (Vaga, rapier) while other races are intact. - Blobs will emerge - Small roaming gangs will not survive - Sniping HACS can be an option but HACS will not be used much anymore. - No more roaming fun. We should all join GBC or the NC so we can see the stackless bla bla crap that does not work.
CCP is a company that is all for the buck. New players that can go into 0,0 with limited amount of SP and will stay a bit longer in the game (that's CCP's aim; More money). Although CCP will not listen to me or anyone else, we will see how this turns out. CCP is not the only player in the market for a Space MMO.
As for the new content: Lame.
You really want something for the press so you won't be completely in the shadow of Wrath of the Linch king eh?
key issue WoW is now becoming better than Eve due to ignoring player issues and test results... at least Blizzard isnt cheap on customer service. They value your money and addiction :P. I had quit WoW cause of the perks of eve... due to the fact that soloing (minus either luck or frigates) and gatecamping are going the way of the dinos i cancelled my account and will be going to warhammer online ;) Hope you get fired Nohz.
I never thought I'd say this but wow actually starts to look good compared to EVE.
|

Selena dutch
|
Posted - 2008.11.08 17:45:00 -
[54]
Originally by: ForgeTrader
Quote: All missile types have been balanced to ensure that oversized missiles do not have too much of an effect on smaller ships. As before, ships are still protected from larger missiles by their signature radius. When going sufficiently fast, the damage taken from missiles is reduced by the signature radius to speed ratio, rather than just speed. Going faster or reducing the signature radius will reduce missile damage further. For a ship with the same signature radius as the missile's explosion radius, the missile's explosion velocity indicates the speed at which the missile damage starts to get reduced. The new formula allows for speed tanking using afterburners. In fact, afterburners will in general be more effective than micro warp drive for speed tanking missiles.
Looking at the changes in SiS on missiles.
NPC battleships can speed tank cruise missiles!
Getting a 100% damage with cruises on NPC battleships on Sisi so far.
|

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.11.08 17:55:00 -
[55]
I hope there's more you forgot to put in.
I realize that a lot of this looks complicated, but to call this an expansion is really a misnomer.
For something said to be an industrial expansion I see really only 2-3 things of any real help to an industrialist.
Perhaps you've spoiled us in past years, but this seems to give us the least of any expansion released to date in terms of new things that we can achieve such as ships, modules, etc.
While medals seem like a good idea, 5 million to make and then 5 million each time you award it seems a bit to much really for something that really has no game effect. I suppose its to keep folks from making stupid medals but since medals are private anyway and you can remove ones you don't want don't see the need really.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Sir Arland
Zone Franche FEDERATION SOLARIS
|
Posted - 2008.11.08 18:10:00 -
[56]
Originally by: Mara Kell "Rocket, assault missile and torpedo javelin missiles will now do -10% less damage but range has been increased by 50%"
Either you mean: They do 10% less damage than assault missiles and have 50% more range than those.
Or: They do 5% more damage than before Quantum Rise and range has been decreased by 63%.
Both ways an unneeded nerf to short range missile ships.
For the torpedo javelin that mean the same range but more damages
Base damage pre-QR : 380 hp Base damage after patch : 405 hp
Base Max velocity pre-QR : 2700m/s Base Max velocity after patch : 2250m/s
Base flight time pre-QR : 5s Base flight time after patch : 6s
mean 13.5km in both cases as max base range.
|

Nekopyat
|
Posted - 2008.11.08 18:16:00 -
[57]
Originally by: Oftherocks I coulda sworn that it was stated that new missions would be released with every new expansion now.
That was the claim after AE yes. I recall a dev blog making a big deal about all the new capabilities for mission design they now had because of factional warfar and how the winter patch would include all sorts of PvE goodies for non-factional warfar players.
I guess, like the industrial expansion, that also got put off so alliances could have bigger fleet battles. Lag got way too much attention.
|

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.11.08 18:23:00 -
[58]
Edited by: Meiyang Lee on 08/11/2008 18:23:47 Edited by: Meiyang Lee on 08/11/2008 18:23:03
Originally by: Estel Arador "Jaguar bonuses have been clarified, and resistance bonuses have been removed."
Can anyone tell me how/what/why this is? (I'm sure there's a good reason, it's just that this comes out of the blue for me.)
They essentially removed the resist bonuses from the ships description (since those were, like with HACs integrated into the basic hull, and as such rather superfluous) They did the same for the resist bonuses on the T2 industrials. They are still applied (so you keep the high base resists you're used too) just no longer mentioned seperately.
Were those resist bonuses replaced with anything, not the last time i checked. The AFs had only 1 base frigate bonus on their description. Not sure if that will be different once they deploy it.
|

Lili Lu
Victory Not Vengeance Intrepid Crossing
|
Posted - 2008.11.08 19:09:00 -
[59]
"The bonus to the shield booster amount for the Crane has been reduced to 5%. The armor repair duration bonus has been removed from the Prorator. The shield booster cap need bonus has been removed from the Prowler. The armor repairer cap need bonus has been removed from the Viator.
The Bustard has had its shield boost bonus reduced to 5% per level. The Impel has had its armor repairer duration bonus removed. The Mastodon has had its shield booster capacitor need bonus removed. The Occator has had its armor repairer capacitor need and duration bonus removed and an armor repairer amount bonus added."
Are these balanced? Are some BRs and DSTs getting a net loss of bonuses while others only get a reduction? Please review these, either it is a mess up, or it's not stated very clearly and leads to misunderstanding. Honestly looks like some ships being favored over others.
|

Capot
Lyonesse. KIA Alliance
|
Posted - 2008.11.08 19:13:00 -
[60]
The sky is falling!
|
| |
|
| Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
| First page | Previous page | Next page | Last page |