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Thread Statistics | Show CCP posts - 14 post(s) |

Lowa
Gallente North Star Networks Executive Outcomes
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Posted - 2008.11.08 19:26:00 -
[61]
WHERE IS THE HIGH-RES VERSION OF THE TRAILER DAMNIT! (Yes, it warrants using capital letters, its that hawt!)
/Lowa
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ForceM
Gallente POS Builder Inc. Silent Requiem
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Posted - 2008.11.08 19:30:00 -
[62]
I have an AY-1 in slot 6 which is gonna go into Slot 7. In slot 7 i have an AX-1 ...
Dont tell me im gonna have to petition to get my AX-1 back? Let is be deposited in my hanger.
-----
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RiotRick
Black-Sun Frontal Impact
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Posted - 2008.11.08 19:58:00 -
[63]
Originally by: Fredou Edited by: Fredou on 08/11/2008 13:54:27
Quote: The following implants have been moved to slot 6:
* Shaqil's speed enhancer
on one of my clone, i have an omega on slot 6 and shaqil on slot 7
what will happen on that patch?
one of them will get killed or what?
Has been told before. They will get unplugged and placed in your ship's cargo or station if your cargo is full.
The future is black. Brace for impact! |

Lord Zarcam
Amarr Royal Amarr Institute
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Posted - 2008.11.08 20:06:00 -
[64]
Can anybody explain this from the patch notes:
Quote: Miscellaneous
Players will now receive a warning when taking more than one item from another player's wreck.
Does this mean taking loot from someone's wreck or if you salvage more then one item? Kinda looks like one could take one item of loot from a wreck without getting flaged?
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Odhinn Vinlandii
Gothic Fleet
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Posted - 2008.11.08 20:07:00 -
[65]
Edited by: Odhinn Vinlandii on 08/11/2008 20:09:18 Where is the missing Assault Frig Bonus?
Where are the pirate/faction battlecruisers?
Where are the pirate/faction mining barges?
Where is the fuel bay for jump capable ships?
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mPistolero
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Posted - 2008.11.08 20:28:00 -
[66]
nerfed speed, nerfed nos, nerfed e/w, nerfed sensor boosters, nerfed missiles, nerfed turrets' range (not anymore 2xfalloff)
PLZ NERF ALL EVE AND LEAVE US ALONE!
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Exlegion
New Light
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Posted - 2008.11.08 20:35:00 -
[67]
Originally by: Sir Arland
Originally by: Mara Kell "Rocket, assault missile and torpedo javelin missiles will now do -10% less damage but range has been increased by 50%"
Either you mean: They do 10% less damage than assault missiles and have 50% more range than those.
Or: They do 5% more damage than before Quantum Rise and range has been decreased by 63%.
Both ways an unneeded nerf to short range missile ships.
For the torpedo javelin that mean the same range but more damages
Base damage pre-QR : 380 hp Base damage after patch : 405 hp
Base Max velocity pre-QR : 2700m/s Base Max velocity after patch : 2250m/s
Base flight time pre-QR : 5s Base flight time after patch : 6s
mean 13.5km in both cases as max base range.
That is not how I read that at all. But if it is indeed how you explain it, the patch notes on Javelin torpedoes are *very* deceiving.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Enthes goldhart
Gallente Enraged.
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Posted - 2008.11.08 20:55:00 -
[68]
woooooooooooooooooooooooo no more nanotards oh wait i cant move my blasterthron into range...... rails it is! My Comments Represent me and my Corperation |

Adrasta
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Posted - 2008.11.08 21:04:00 -
[69]
Omg teh dramaz... Oh noes it will be teh endz of EVEz we shall now all leave teh gam!!!! QQ OMGOMGOMG...
Its a game children, you (your parents?) pay for it. Don't like it? Vote with your money and have fun with a game that you do enjoy. Simple isn't it? Well apparently it isn't is it...
I am however unsure about the "expansion" that this isn't nor am I so sure about 15 pages of changes... I mean ok... there is a fair amount but 90% are stat tweaks and minor UI additions... OMG TEH NEW GATZ! ALL I WNATED ALL MAH LIEF!
neway lets see how hard the nerfbat smacks :D |

Sir Arland
Zone Franche FEDERATION SOLARIS
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Posted - 2008.11.08 21:32:00 -
[70]
Originally by: Exlegion
Originally by: Sir Arland
Originally by: Mara Kell "Rocket, assault missile and torpedo javelin missiles will now do -10% less damage but range has been increased by 50%"
Either you mean: They do 10% less damage than assault missiles and have 50% more range than those.
Or: They do 5% more damage than before Quantum Rise and range has been decreased by 63%.
Both ways an unneeded nerf to short range missile ships.
For the torpedo javelin that mean the same range but more damages
Base damage pre-QR : 380 hp Base damage after patch : 405 hp
Base Max velocity pre-QR : 2700m/s Base Max velocity after patch : 2250m/s
Base flight time pre-QR : 5s Base flight time after patch : 6s
mean 13.5km in both cases as max base range.
That is not how I read that at all. But if it is indeed how you explain it, the patch notes on Javelin torpedoes are *very* deceiving.
That's how it's implemented on Sisi so far and that's not the first time a patch note can be very deceiving.
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Uncle Samm
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Posted - 2008.11.08 21:38:00 -
[71]
Looks like battleships will rule the day. There is no chance now that our smaller ships can team up on the beasts and kill them. For all the nerfing done to modules so that effectiveness will be based on signature radius of the ship vs the target CCP has forgotten one. Heavy Energy Nuetralizers. Just nuet the small ships and swap out the appropriate sized drones.
The fact of the matter is, since CCP overlooked the above, all the changes to speed and modules has not created a new role for smaller ships in combat. They are still only useful for their lock times. In fact this hurts them as most hacs have no purpose now ( battleships can now do everything they can, cost less to replace, tank far more, and use heavy nuets) since for them to take advantage of thier speed they need to be out of heavy nuet range which means they can't perform the job of tackling targets.
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SharpMango
14th Legion
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Posted - 2008.11.08 21:46:00 -
[72]
im REALLY excited about this new patch, especially the certification part.
one thing though.. whats this about the gunnery change???
Turrets will only do damage when within the maximum allowed optimal and falloff range.
what exactly does that MEAN?? a gun cant hit say optimal plus falloffx2 anymore??
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Vindarten
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Posted - 2008.11.08 22:41:00 -
[73]
So Med Drones got hit too? I never heard anyone complain about them being too good.
So what is the consensus now, should I switch to two Heavies and Three Light or Two heavies, two meds and one light?
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Anomie Camus
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Posted - 2008.11.08 22:46:00 -
[74]
1500 posts on the CSM forum in outrage over these changes
http://oldforums.eveonline.com/?a=topic&threadID=832371
Please pay attention to your customers
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.11.08 23:00:00 -
[75]
Edited by: Koyama Ise on 08/11/2008 23:00:57 I don't see anything being done about rats... also http://oldforums.eveonline.com/?a=topic&threadID=832371 You Brainless hippies!
Originally by: Anomie Camus 1500 posts
Actually it's over 2000 ------ SPEED NERF! RUN FOR THE HILLS! None of us are as dumb as all of us. |

Dragonzchilde
Minmatar BURN EDEN Triumvirate.
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Posted - 2008.11.08 23:21:00 -
[76]
Still wondering why this is called a nano nerf.
the only thing this patch should be called = blob boost
way to go CCP. pitty i just bought a new 60 day gtc.
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adriaans
Amarr Ankaa.
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Posted - 2008.11.08 23:33:00 -
[77]
I'm kinda dissapointed..... -sig-
Support the introduction of Blaze M crystals for Amarr!
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JorEl Tarasque
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Posted - 2008.11.08 23:35:00 -
[78]
Honestly,
Going through the notes this apears to be more of a 'nerf' expansion and a bug fix list than anything else.
The only really new item is the Orca "Which I AM thankfull for" and the 'changes' to the BR's.
Other than that I have a tough time saying expansion. Please hold of on this and review the missile changes, speed changes some more.
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Leyline777
Surge.
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Posted - 2008.11.09 00:00:00 -
[79]
Originally by: JorEl Tarasque Honestly,
Going through the notes this apears to be more of a 'nerf' expansion and a bug fix list than anything else.
The only really new item is the Orca "Which I AM thankfull for" and the 'changes' to the BR's.
Other than that I have a tough time saying expansion. Please hold of on this and review the missile changes, speed changes some more.
Pretty much, Im in the same boat I like the new carebear content since its been ages since they got love. Those of us who dont fly in blobs however are getting "loved" prison style.
I was for rebalancing speed... not the shotgun nerf of everything and making gallente useless. Can I please have my thousands of dollars spent over the years back?.... --
My sig doesn't fit and the sig limit is ******ed >>. (yes this is a "jetcan".. get over it) |

Achmed TheDead
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Posted - 2008.11.09 00:09:00 -
[80]
Originally by: Don Shadow
Quote: Maximum top speed has been reduced across the board along with changes to how micro warp drives operate ..................................................... Changes have been made to all Frigates, Interceptors, Stealth Bombers, Destroyers, Cruisers, Battlecruisers and Battleships regarding base speed and micro warp drive speed. Rookie, Industrial, Capital and shuttle class ships remain unaffected.
need for speed ftw 
QFT QFE
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The Riff
eXceed Inc.
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Posted - 2008.11.09 00:10:00 -
[81]
Nice patch CCP.
Great to see you listened to the ppl who actually play your game.
JFYI the ambulation vids look ****, and no, EvE isnt an SF simulator all your Dev's think it is, what with growing up watching early 80's SF films.
And LOLZ at employing 'Stavros' that smacktard from way back when who became some kind of nothing personality.
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Achmed TheDead
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Posted - 2008.11.09 00:18:00 -
[82]
Originally by: JorEl Tarasque Honestly,
Going through the notes this apears to be more of a 'nerf' expansion and a bug fix list than anything else.
The only really new item is the Orca "Which I AM thankfull for" and the 'changes' to the BR's.
Other than that I have a tough time saying expansion. Please hold of on this and review the missile changes, speed changes some more.
couldn't have said it better.
a few of the changes im just Meh about, everything else is a -1 for my reviews.
Every MMO i play (other than wow, which i wont play) has been getting Nerf batted. when is there going to be a game that actualy gets better :(
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testttt11212
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Posted - 2008.11.09 00:22:00 -
[83]
there is one issue that I didn't see in the patch notes.
"The capacitor penalty associated with micro warp drives will now be based on meta level. A standard Tech I MWD will have a capacitor penalty of 25% when equipped while the meta 14 MWD will have a 0% penalty to capacitor status. Signature radius bonus will also be applied in this manner."
what will happen to ships which have a bonus to MWD capacitor penalty like the deimos? this bonus will be useless if you put anything better than meta 5 MWD in this case!
would appreciate a quick answer.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2008.11.09 00:37:00 -
[84]
Edited by: Gaius Sejanus on 09/11/2008 00:38:24 I'd appreciate an official dev response (or a link to an explicit dev response) regarding implants being shoved into conflicting slots.
It would also be nice to know what will happen to inactive jump clones who have implants that will conflict after the patch. Will those implants show up in the hangar where the clone is located?
If people log in after the patch to find they had 3 (or more!) implants destroyed, there will not be much rejoicing.
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Halycon Gamma
Caldari The Flying Tigers United Front Alliance
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Posted - 2008.11.09 00:40:00 -
[85]
Edited by: Halycon Gamma on 09/11/2008 00:40:27
Originally by: Achmed TheDead
Originally by: JorEl Tarasque Honestly,
Going through the notes this apears to be more of a 'nerf' expansion and a bug fix list than anything else.
The only really new item is the Orca "Which I AM thankfull for" and the 'changes' to the BR's.
Other than that I have a tough time saying expansion. Please hold of on this and review the missile changes, speed changes some more.
couldn't have said it better.
a few of the changes im just Meh about, everything else is a -1 for my reviews.
Every MMO i play (other than wow, which i wont play) has been getting Nerf batted. when is there going to be a game that actualy gets better :(
Games get nerfed, its part of the life cycle. Game comes out, devs add crap without thinking through every possible path those changes can open, 2-3 months down the line some player figures out something game breaking(dev's POV), another 2-3 months down the line everyone is doing it, devs need to nerf to bring everything back in line.
Its just how it works, and its not even the devs fault. These games are complex; its part of why we play them; so the devs can't possibly think of every single situation... there are many more players than devs who have the time to think up every possible situation though.
Sure it sucks for players who got used to the way things are, but it happens. Granted in most games you don't have the HUGE re-balance of multiple systems all at once that Eve got this time around. But.... I like to think that this patch is CCP saying: "We really screwed the pooch, and to go forward from here we need to reset everything back to how we actually wanted it to be, development of new features and content can now go forward as usual.".
The only other options from a developer standpoint though, is to overpower everything else to match the broken bits. They'll take a ding in subs, and **** off some players. They'd take an even larger ding in subs and **** off even more players though if they started buffing everything else to reach a parity of power with nano. What they did is the right choice.
It has nothing to do with PVP vs Carebear, and everything to do with long term health of the game. Don't believe me? Go try to manage a game with as many variables as Eve. Inside a year you'll be swinging the nerf bat yourself, no matter what your players say or think. Its not a popular thing to do, but sometimes it simply has to be done.
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Esmenet
Gallente
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Posted - 2008.11.09 00:43:00 -
[86]
Originally by: Halycon Gamma
It has nothing to do with PVP vs Carebear, and everything to do with long term health of the game.
LOL. You must be a carebear.
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Zogg Prime
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Posted - 2008.11.09 01:08:00 -
[87]
My question is what happened to the ability to manufacture implants , i was looking forward to that
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testttt11212
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Posted - 2008.11.09 01:32:00 -
[88]
guys, do you seriously expectt he devs to say "oh some guys are flaming on the forums, lets just forget the past few months of work we did and please them" ? there is an organ between your ears called brain, use it to get an idea what to expect from the person you're talking to!
now, I would appreciate if someone sheds some light on my question:
Originally by: testttt11212 there is one issue that I didn't see in the patch notes.
"The capacitor penalty associated with micro warp drives will now be based on meta level. A standard Tech I MWD will have a capacitor penalty of 25% when equipped while the meta 14 MWD will have a 0% penalty to capacitor status. Signature radius bonus will also be applied in this manner."
what will happen to ships which have a bonus to MWD capacitor penalty like the deimos? this bonus will be useless if you put anything better than meta 5 MWD in this case!
would appreciate a quick answer.
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Leyline777
Surge.
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Posted - 2008.11.09 01:55:00 -
[89]
Originally by: testttt11212 guys, do you seriously expectt he devs to say "oh some guys are flaming on the forums, lets just forget the past few months of work we did and please them" ? there is an organ between your ears called brain, use it to get an idea what to expect from the person you're talking to!
now, I would appreciate if someone sheds some light on my question:
Originally by: testttt11212 there is one issue that I didn't see in the patch notes.
"The capacitor penalty associated with micro warp drives will now be based on meta level. A standard Tech I MWD will have a capacitor penalty of 25% when equipped while the meta 14 MWD will have a 0% penalty to capacitor status. Signature radius bonus will also be applied in this manner."
what will happen to ships which have a bonus to MWD capacitor penalty like the deimos? this bonus will be useless if you put anything better than meta 5 MWD in this case!
would appreciate a quick answer.
When they ask for testing and feedback and then completely ignore it?! Yes in a decent company we would but we forgot for the time being that this is ccp that were talking about. Even when its not flaming (read those tests about mathematics posts mate they are reasoned really well), ccp didnt change or hold off on this **** one iota. As for your question I didnt look at that specifically :( was too distracted noticing that my battleship (blasterthron) now has the collective dps and solo/small gang potential of a wet kleenex. --
My sig doesn't fit and the sig limit is ******ed >>. (yes this is a "jetcan".. get over it) |

Lethos Aranis
THE BLACK RAGE FOUNDATI0N
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Posted - 2008.11.09 02:10:00 -
[90]
Originally by: dojocan81 i cannot find any Black Ops changes !!

Haulers (Was it haulers?) can now use Cov Ops cloak and can use Cov Ops Portal. So now you can load it up with jump fuel and that kind of helps with the fuel issue as the others in gang can do a proper load out without worrying about fuel :)
Other than that, no....no BOPs changes.
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