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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Lisa Star
Perkone
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Posted - 2008.11.09 03:34:00 -
[91]
Wait, The description of the Warp Disruption Field Generator has been changed. The following text has been added to the description: "The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship." Is this true as of now? If not, why this massive nerf?
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Sean Mcarthur
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Posted - 2008.11.09 05:07:00 -
[92]
it isn't a change to the generato that is how it works now but nice that the desciption now will warn people:-)
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Manos Soban
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Posted - 2008.11.09 05:54:00 -
[93]
Originally by: keymaker so the gates are they only thing you could think of updating graphic wise , big dissapointment astroids/moons/planets/POS's should have come first on the list.....
My feelings exactly
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Danag Darklightning
Caldari
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Posted - 2008.11.09 05:55:00 -
[94]
Edited by: Danag Darklightning on 09/11/2008 05:55:33
Quote:
# The Nighthawk has had the explosion radius bonus changed to +5% heavy missile explosion velocity per level.
Hrm... How does changing from a precision bonus over to a explosion velocity bonus actually help move the Nighthawk to the same page as the other race's Command Ships.
The Nighthawk is sorely underpowered when it comes to raw damage when compared to the Command Ships of the other races. It seems to be more effective against ships of the same size and ships of smaller size.
Where-as the Command Ships of the other races are known for their extensive damage against not only ships of the same size but also ships of larger size.
Don't get me wrong, I love my Nighthawk, and have since the day I first got one. But it sure would be nice to see a little DPS-love. :)
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Avtambaram
Gallente hirr Morsus Mihi
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Posted - 2008.11.09 08:42:00 -
[95]
Edited by: Avtambaram on 09/11/2008 08:43:23 Edit: *whinnes! *facepalms* Quantum ****ing Nerf.
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Innaara
Gallente Center for Advanced Studies
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Posted - 2008.11.09 10:37:00 -
[96]
Originally by: Esmenet
Originally by: Leyline777
Originally by: Innaara Obvious conclusion reading the nerfs:
- CCP wants to attract new players by giving them a chance to survive in 0,0. Eve is not like WoW where you not lose anything after being killed. - When new players have a chance in 0,0, so will Chinese isk farmers.
Gameplay wise:
- By nerfing like this, targets can almost always get back to gates. - Minni boats are next to useless (Vaga, rapier) while other races are intact. - Blobs will emerge - Small roaming gangs will not survive - Sniping HACS can be an option but HACS will not be used much anymore. - No more roaming fun. We should all join GBC or the NC so we can see the stackless bla bla crap that does not work.
CCP is a company that is all for the buck. New players that can go into 0,0 with limited amount of SP and will stay a bit longer in the game (that's CCP's aim; More money). Although CCP will not listen to me or anyone else, we will see how this turns out. CCP is not the only player in the market for a Space MMO.
As for the new content: Lame.
You really want something for the press so you won't be completely in the shadow of Wrath of the Linch king eh?
key issue WoW is now becoming better than Eve due to ignoring player issues and test results... at least Blizzard isnt cheap on customer service. They value your money and addiction :P. I had quit WoW cause of the perks of eve... due to the fact that soloing (minus either luck or frigates) and gatecamping are going the way of the dinos i cancelled my account and will be going to warhammer online ;) Hope you get fired Nohz.
I never thought I'd say this but wow actually starts to look good compared to EVE.
Indeed.
It's ALL about getting new players in to 0,0 to give them that experience that they can hold out a bit longer. They desperatly need more subscriptions. CCP doesn't listen to older players because you nerds will stay anyway. You've invested much in this game so they KNOW 99% of you wil not leave or maybe sell their Char. It's all well thought about. Speed balance is just to make more losses which results in:
- More active players online to mine: Good for the press --> We have bla bla players online - GTC to ingame ISK conversion. - Noobs that will not be totally useless in 0,0
P.s. Anyone thought about the Icelandic economy? CCP actually made money out of he Icesave disaster. They get their income from the Euro, Pound or Dollar. They pay most of their staff in ISK. Geez, the Krona just plunged but the salary of the Icelandic people stay the same.
Result: More money for CCP.
P.s. Ambulation. oh....my....god... Fire Eris and work on the basics of the game. You will NEVER get that quality level that other big MMO's have.
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Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.11.09 10:56:00 -
[97]
Originally by: Halycon Gamma *stuff*
This man understands game design. Kudos to you sir, you hit the nail on the head.
By the way, to the guy mentioning neuts..yeah, neuts get you in trouble. But guess what helps against heavy neuts...yep, small nos. Low cycle time, and enough to keep a few modules running. And yes it works..the geddon pilot that died to me yesterday had to learn it when his neut didn't shut my punisher down. Works after qr too..
People will have to adapt after QR, that's for sure. I predict the first dual mwd/ab vagas to kill people in less than a month.. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.11.09 11:06:00 -
[98]
Talk about heavy-handed nerfs to nano-ships...
What I do the rest of the time - Vote for a Jita bypass! |
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CCP Explorer
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Posted - 2008.11.09 11:07:00 -
[99]
Originally by: Doonoo Boonoo I don't see anything about the selling of GTCs on the market.
It's missing from the release notes. Please note that this feature may be deployed a week later.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.11.09 11:16:00 -
[100]
Originally by: Patch Notes Players will no longer be able to see the ranks of retired members of a militia.
Wasn't half the point that players could see those ranks? At the time it was said that those ranks might be important in other corps as they showed your commitment to the empire/federation/etc.
I don't think anyone is going to quit Eve over it but I don't see any rationale for the change either. |
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2008.11.09 11:25:00 -
[101]
Originally by: Batolemaeus
Originally by: Halycon Gamma *stuff*
This man understands game design. Kudos to you sir, you hit the nail on the head.
He does not seem to understand the point at the heart of the issue - CCP asked customers for feedback and then seems to have ignored a large portion of the feedback - that's like doing a beta test and ignoring the results.
Let My People Go |
Kerfira
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Posted - 2008.11.09 11:29:00 -
[102]
Originally by: Leyline777
Originally by: testttt11212 guys, do you seriously expectt he devs to say "oh some guys are flaming on the forums, lets just forget the past few months of work we did and please them" ? there is an organ between your ears called brain, use it to get an idea what to expect from the person you're talking to!
When they ask for testing and feedback and then completely ignore it?! .... was too distracted noticing that my battleship (blasterthron) now has the collective dps and solo/small gang potential of a wet kleenex.
They asked for feedback, but they never promised to do what people whined about, especially the large amount of people who just couldn't stand seeing their I-Win button taken away.
CCP has actually changed the speednerf significantly, and if you'd actually logging into SiSi and tried it, you'd see that it actually works very well. Speed tanks are no longer effectively an invulnerability fit, but is still worth doing. It is, however, no longer the tactic to beat all other tactics.
As for your blasterthron... some CCP dev said it a long time ago: "The Battleship isn't, nor has it ever been intended to be, a solo WtfPwnMobile!"
Stop crying and adapt!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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anjana anaconda
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Posted - 2008.11.09 11:30:00 -
[103]
Quote: The description of the Warp Disruption Field Generator has been changed. The following text has been added to the description: "The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules.It also prevents any friendly remote effects from being rendered to the parent ship."
which is the parent ship?
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Kerfira
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Posted - 2008.11.09 11:33:00 -
[104]
Originally by: Halycon Gamma ...It has nothing to do with PVP vs Carebear, and everything to do with long term health of the game. Don't believe me? Go try to manage a game with as many variables as Eve. Inside a year you'll be swinging the nerf bat yourself, no matter what your players say or think. Its not a popular thing to do, but sometimes it simply has to be done.
QFT! Great post overall!
This thread is so filled with: a. People who don't understand game design! b. People not willing to adapt! c. People not willing to give up their I-Win button! d. People who haven't tried the changes on SiSi!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kerfira
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Posted - 2008.11.09 11:38:00 -
[105]
Originally by: Poreuomai
Originally by: Batolemaeus
Originally by: Halycon Gamma *stuff*
This man understands game design. Kudos to you sir, you hit the nail on the head.
He does not seem to understand the point at the heart of the issue - CCP asked customers for feedback and then seems to have ignored a large portion of the feedback - that's like doing a beta test and ignoring the results.
No, they just ignored the 80% of responses that was self-serving attempts at keeping I-Win buttons based on flawed game mechanics!
They put the good of the GAME ahead of the 'good' of people abusing broken game mechanics. This is what a responsible company does when faced with that choice!
Stop crying and adapt!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Deperem Mac
Amarr Path of Now and Forever
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Posted - 2008.11.09 11:42:00 -
[106]
Well, I read the patch notes, then again, and again. All I can say is that this "across the board", approach, is akin to killing a fly with a hand grenade. I was looking forward to a definite rebalance of the nano issue, but wow. It seems to me like Quantum Rise is rather a misnomer. It's a sinking, of speed capabilities (among other things). Everyone, even non-nanos, will be going slower, so I guess the nerfs to the webs as well won't matter hugely. One thing is painfully clear, though, to many of us. Small groups are not going to be as viable an option as before, and T2 ships, especially HAC's have been smacked down hard. Blasters, requiring a pilot to close in before firing, require a quick ship...So, sorry Gallente. And boy, am I ever glad I'm not a Minmatar pilot. I am at least happy about the Stackless IO. With large fleets now being encouraged by 'Quantum Nerf', lag should be addressed. This will require a definite restructuring of players tactics and ship loadouts. I'm not exactly happy with what I've read. I mean, so little "Expansion" and so much "Redaction"...sigh. One new ship and some extra goodies...But I say we give it a shot and see what works and what doesn't. We may just have to adapt. Maybe the devs will show some mercy on the groups hardest hit by this shotgun approach... Only time will tell.
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Hoshi
Deep Core Mining Inc.
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Posted - 2008.11.09 12:24:00 -
[107]
Originally by: anjana anaconda
Quote: The description of the Warp Disruption Field Generator has been changed. The following text has been added to the description: "The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules.It also prevents any friendly remote effects from being rendered to the parent ship."
which is the parent ship?
Parent ship is the ship using the module. So the HIC. ---------------------------------------- A Guide to Scan Probing in Revelations |
Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.11.09 12:33:00 -
[108]
Originally by: Poreuomai
He does not seem to understand the point at the heart of the issue - CCP asked customers for feedback and then seems to have ignored a large portion of the feedback - that's like doing a beta test and ignoring the results.
Oh, they did listen to feedback. Constructive feedback, to be precise. The 90% of incoherent garbage were of course sorted out. Luckily. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Esmenet
Gallente
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Posted - 2008.11.09 12:47:00 -
[109]
Edited by: Esmenet on 09/11/2008 12:47:00
Originally by: Batolemaeus
Originally by: Poreuomai
He does not seem to understand the point at the heart of the issue - CCP asked customers for feedback and then seems to have ignored a large portion of the feedback - that's like doing a beta test and ignoring the results.
Oh, they did listen to feedback. Constructive feedback, to be precise. The 90% of incoherent garbage were of course sorted out. Luckily.
No they listened to whines from clueless blobbers and carebears.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.11.09 13:01:00 -
[110]
I like this patch a lot. And good work on taking so long to balance it - the results on SiSi look quite good. And the additions and new features are great as well. Also, what I'm reading from the big fights in 0.0, you've finally "fixed the lag" - great work, both from a game playing point of view as well as from a technical one.
Thanks, CCP.
Half the whiners in here tried the changes the day after they came out on SiSi, and never again, despite HUGE changes on almost a daily basis there. No, blaster ships won't be dead. Neither will be BS. Nor nano fleets. But meh, whinage will continue. :-)
Originally by: testttt11212 now, I would appreciate if someone sheds some light on my question:
Originally by: testttt11212 there is one issue that I didn't see in the patch notes.
"The capacitor penalty associated with micro warp drives will now be based on meta level. A standard Tech I MWD will have a capacitor penalty of 25% when equipped while the meta 14 MWD will have a 0% penalty to capacitor status. Signature radius bonus will also be applied in this manner."
what will happen to ships which have a bonus to MWD capacitor penalty like the deimos? this bonus will be useless if you put anything better than meta 5 MWD in this case!
would appreciate a quick answer.
The new effect reads as follows:
"5% increase to MicroWarpdrive capacitor bonus per level."
A T2 MWD gives a -17% cap "bonus"/penalty (all your blasterboats will have more cap!). With the ship skill at 5, you get 8% more cap if you fit an MWD than you get without.
Example: With frigate 5, my Hyena has a base capacitor of 443, with 1MN MWD II it's 479.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.11.09 13:28:00 -
[111]
Originally by: Lisa Star Wait, The description of the Warp Disruption Field Generator has been changed. The following text has been added to the description: "The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship." Is this true as of now?
Yes, it is. No game mechanic change, just a clarification of the description.
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Katana Seiko
Gallente
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Posted - 2008.11.09 13:28:00 -
[112]
Quote: All medium drones have been changed as they were too effective against small targets. The optimal signature radius has been increased to 125m and increased tracking by a factor of 1.2x giving a change of -42.4% against smaller targets.
Don't you think you're a little bit too agressive there? The optimal signature radius should not be touched, or at least not changed to more than 80m. Before, the chance to actually hit a standing (floating) frigate was 44.44% (5026.55 m¦/11609.73 m¦) - after the change it's 10.24% (5026.55 m¦/49087.39 m¦). That's a change of 76.96%... The change behaves exponential, not linear. As soon as velocity comes into the equation, the chance to hit a frigate with a medium drone goes down to a little over zero.
With an optimal signature radius of 80m the chance to hit a frigate goes from 44.44% down to 28.44% - that's more or less the change you wanted - 43,75%. --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Leyline777
Surge.
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Posted - 2008.11.09 13:30:00 -
[113]
Originally by: Kerfira
Originally by: Leyline777
Originally by: testttt11212 guys, do you seriously expectt he devs to say "oh some guys are flaming on the forums, lets just forget the past few months of work we did and please them" ? there is an organ between your ears called brain, use it to get an idea what to expect from the person you're talking to!
When they ask for testing and feedback and then completely ignore it?! .... was too distracted noticing that my battleship (blasterthron) now has the collective dps and solo/small gang potential of a wet kleenex.
They asked for feedback, but they never promised to do what people whined about, especially the large amount of people who just couldn't stand seeing their I-Win button taken away.
CCP has actually changed the speednerf significantly, and if you'd actually logging into SiSi and tried it, you'd see that it actually works very well. Speed tanks are no longer effectively an invulnerability fit, but is still worth doing. It is, however, no longer the tactic to beat all other tactics.
As for your blasterthron... some CCP dev said it a long time ago: "The Battleship isn't, nor has it ever been intended to be, a solo WtfPwnMobile!"
Stop crying and adapt!
I did actually thanks much my point is about me not being able to hit frigates AT ALL and barely (read close to none) being able to hit a BC? A BS SHOULD be able to wipe the floor with a battlecruiser class hull. --
My sig doesn't fit and the sig limit is ******ed >>. (yes this is a "jetcan".. get over it) |
Zaiyo Modi
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Posted - 2008.11.09 14:18:00 -
[114]
Edited by: Zaiyo Modi on 09/11/2008 14:20:40
Q: If a character has a medal given to him by the corp, does the medal stay stuck onto the character when/if he/she leaves the corp and start working for any other corp? (I hope so)
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Gavyn Reynolds
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Posted - 2008.11.09 15:31:00 -
[115]
I have played EVE, SWG, TR and a number of other MMOs. What does this have to do with the new 'expansion' coming out? This: While I am nervous about how my blaster battleship will fare, I am not going to quit just because I have to research a new way to play. In my experience, with SWG in particular, when Devs listen to feedback, bad things generally happen. Take SWG for instance. That game was supposed to take place shortly before the invasion of Hoth, where Force-Users were suppposed to be rare and exceptional. And in the beginning, they were. But then all teh idiots complained, yes idiots, and now Jedi is a starting class! So just before the attack on Hoth, you can go to any busy player area and find gangs of Sith Lords running around talking to Jedi Masters. ()@*#$&$!!! If people in EVE don't like the changes, either adapt or quit, I quit SWG. Players typically don't understand nulluniversalnull game balance vs. individual want.
I for one agree that many of the changes should at least be explained, however, I don't have the information to say whether any one Dev is a moron or should be fired. Plus, I have always sucked at PvP. There's my two cents, ok boys, have at me.
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CCP Chronotis
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Posted - 2008.11.09 15:51:00 -
[116]
Originally by: Zaiyo Modi Edited by: Zaiyo Modi on 09/11/2008 14:20:40
Q: If a character has a medal given to him by the corp, does the medal stay stuck onto the character when/if he/she leaves the corp and start working for any other corp? (I hope so)
yes, any medals you are awarded are yours and will stay with you when changing corps.
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Chibisuke
Gallente Children of Avalon
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Posted - 2008.11.09 16:18:00 -
[117]
Originally by: ForceM I have an AY-1 in slot 6 which is gonna go into Slot 7. In slot 7 i have an AX-1 ...
Dont tell me im gonna have to petition to get my AX-1 back? Let is be deposited in my hanger.
Same problem here. but you can be sure, I'll spam their petition queue if they don't either give it back or leave it in place (working of course) and I suggest everyone heaving similar problems doing the same.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.11.09 16:30:00 -
[118]
Originally by: Gavyn Reynolds Players typically don't understand nulluniversalnull game balance vs. individual want.
Nice post, thank you.
Originally by: Gavyn Reynolds I for one agree that many of the changes should at least be explained
I think most changes have been explained at one point or another? Otherwise, you can ask here I think, some dev might reply, or a player point you to the post where it was explained.
Just to take an example, the speed changes. The original devblog details the basic requirements for the changes (missiles/drones should deal damage to targets they were designed for, there should be meaningful differences in speed between ship classes, etc.). Based on this, the devs picked a "maximum perma-runnable speed" (8k km/s, with snakes, faction stuff, etc.) and put up "maximum speeds" for each ship class where the difference in speed with other classes is meaningful (there were some nice graphs about that). Based on this, mass and inertia modifier was chosen. When this was done, the goals of the speed changes were achieved. The problem was that missiles were too effective in this new environment. So missiles got changed to be effective against same-sized targets, but less effective against different-sized targets. Same with medium drones: They were too effective against frigates. They're supposed to be anti-cruiser weapons, not anti-frigate weapons. So they got adjusted to be less effective against frigates. Etc.
There was quite a long cycle on SiSi where players gave feedback about the changes, and things were adjusted accordingly. For example, the missiles being too good was a common complaint in the beginning. The balancers noticed it will take more time to "get this right", and the speed changes were delayed (they were supposed to come out with Empyrean Age). Another common complaint was that everything "felt so sluggish" on SiSi. First, a problem with the recalculated agility was noticed and fixed, and then they gave a flat increase of 30% to agility to all ships to make them feel more responsive.
There was a nice feedback loop between players and devs, despite a whole bunch of people creating alts to spam threads with whines. It was painful to read those, with one useful post with content every five pages. And good arguments were listened to. Which is good :-)
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Gavyn Reynolds
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Posted - 2008.11.09 16:58:00 -
[119]
I agree to the above. I went back and read more and took a closer look at teh charts provided and aot of the changes made sense. I still want to know about exactly how turrets will be affected as I have always run gunboats of different sizes....so if there are any Devs out there, please explain for me as I didn't really get it the first time around.
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Batolemaeus
Caldari Athanasius Inc.
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Posted - 2008.11.09 17:04:00 -
[120]
Edited by: Batolemaeus on 09/11/2008 17:04:45
Originally by: Arkady Sadik
There was a nice feedback loop between players and devs, despite a whole bunch of people creating alts to spam threads with whines. It was painful to read those, with one useful post with content every five pages. And good arguments were listened to. Which is good :-)
Exactly. The feedback didn't purely run through the forums, though. A lot of things were changed on the fly on sisi during testing, discussed in the channels for/on sisi. (Signal to Noise Ratio on sisi is usually higher than on the forums..)
The whining community had their little playground on the forums, the people who were actually serious about improving things were on sisi and in the testing channels providing feedback and helping with getting balance right. Sisi was changing several times a day during that time, with stats being tweaked all the time. The deimos went from useless to uber to finally balanced against other ships in just a few days, and the same happened to a lot of ships. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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