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![Stab Wounds Stab Wounds](https://images.evetech.net/characters/1441855842/portrait?size=64)
Stab Wounds
Caldari State Protectorate
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Posted - 2008.11.10 20:08:00 -
[1]
So all the weapon systems are getting nerfed cept lasers with their rediculous range and dps. anyone else agree that after patch amarr will be quite overpowered?
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![ArmyOfMe ArmyOfMe](https://images.evetech.net/characters/1357491991/portrait?size=64)
ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2008.11.10 20:11:00 -
[2]
nah, amarr isnt overpowerd, its more a matter of the other races being underpowerd
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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![K'Ji K'Ji](https://images.evetech.net/characters/944241525/portrait?size=64)
K'Ji
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Posted - 2008.11.10 20:14:00 -
[3]
Obvious troll is obvious.
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![Artemis Rose Artemis Rose](https://images.evetech.net/characters/469988270/portrait?size=64)
Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.11.10 20:25:00 -
[4]
I see the trolls are getting warmed up on the "Nerf Amarr" threads.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
![Liang Nuren Liang Nuren](https://images.evetech.net/characters/835925604/portrait?size=64)
Liang Nuren
No Salvation
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Posted - 2008.11.10 20:26:00 -
[5]
Originally by: Artemis Rose I see the trolls are getting warmed up on the "Nerf Amarr" threads.
I've never noticed your sig being so appropriate. ;-)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire Liang/Vanesca - Order/Iron Rock@WAR www.kwikdeath.org |
![Kunming Kunming](https://images.evetech.net/characters/577517375/portrait?size=64)
Kunming
T.H.U.G L.I.F.E White Core
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Posted - 2008.11.10 21:46:00 -
[6]
Amarr is pretty fine with its laser boats (they are mid range weapons), its that other turrets fail to do what they are designed for...
- Quantum Rise... nerfing the unnerfable! Sponsored by CCP |
![Lili Lu Lili Lu](https://images.evetech.net/characters/188309313/portrait?size=64)
Lili Lu
Victory Not Vengeance Intrepid Crossing
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Posted - 2008.11.10 21:49:00 -
[7]
Edited by: Lili Lu on 10/11/2008 21:51:37 What?! So my lasers don't suck my cap dry anymore no matter how many cap affecting skills I've trained to 5?! And my lasers will do more than just EM with smigde of thermal?! And Plates will not make me a brick anymore, and armor will passively regen?! And Amarr is going to be kickass because all my ships get either double 20% EW range/strength bonii or double 10% turret optimal bonii, and noone has the speed to close distance anymore?! And, tracking disrupters will take the place of ECM in that they will affect all weapons systems and the ability of my foes to rep each other?!
Finally Amarr is no longer on the bottom but indeed on top! Take that Caldari! Sweeeeeeeeeet!!!
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![Letifer Deus Letifer Deus](https://images.evetech.net/characters/145238282/portrait?size=64)
Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2008.11.10 21:52:00 -
[8]
Originally by: ArmyOfMe nah, amarr isnt overpowerd, its more a matter of the other races being underpowerd
Agreed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
![Cpt Cosmic Cpt Cosmic](https://images.evetech.net/characters/741473188/portrait?size=64)
Cpt Cosmic
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Posted - 2008.11.10 21:53:00 -
[9]
blasters and AC have higher tracking than lasers, go close, amarrian ships are not known for their utility ![Rolling Eyes](/images/icon_rolleyes.gif)
and in large gangs none of this matters, you will have probably support or other ships that are focused fired ![Twisted Evil](/images/icon_twisted.gif)
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![Dr Fighter Dr Fighter](https://images.evetech.net/characters/657102313/portrait?size=64)
Dr Fighter
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Posted - 2008.11.10 22:00:00 -
[10]
This just in: Races are different. |
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![Hirana Yoshida Hirana Yoshida](https://images.evetech.net/characters/663671624/portrait?size=64)
Hirana Yoshida
Behavioral Affront
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Posted - 2008.11.10 22:04:00 -
[11]
Cap drain and low mid-slot count on all Amarr ships balances it out nicely.
Abaddon just firing Mega Pulse lasers almost use as much cap as running a dual LAR tank .. combined with one of the smallest cargo holds and you quickly realise why it's most popular in station camping/Empire scenarios. All other Amarr gunboats sacrifice a bonus to reduce this cap drain (EM/Therm restriction is no longer as appalling as it was so no longer an issue in my mind).
All weapon systems will suffer to some extent after tomorrow and a lot of fittings will have to be revised. Just wish my pretty goldies had more mid slots so I can actually compensate for the web strength reduction ![Crying or Very sad](/images/icon_cry.gif) |
![Malcanis Malcanis](https://images.evetech.net/characters/301445721/portrait?size=64)
Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.10 22:33:00 -
[12]
Originally by: Stab Wounds So all the weapon systems are getting nerfed cept lasers with their rediculous range and dps. anyone else agree that after patch amarr will be quite overpowered?
Hey I've got an idea: why don't you and your nerf-crying ilk never, ever post again.
See what you've done. Look what you did.
Now shush.
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![Letifer Deus Letifer Deus](https://images.evetech.net/characters/145238282/portrait?size=64)
Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2008.11.10 22:34:00 -
[13]
Edited by: Letifer Deus on 10/11/2008 22:35:34
Originally by: Hirana Yoshida Cap drain and low mid-slot count on all Amarr ships balances it out nicely.
Abaddon just firing Mega Pulse lasers almost use as much cap as running a dual LAR tank ..
52 is not "almost" as much as 72. Amarr "sacrificing" a slot is made up for by the fact that they have significantly higher DPS and tracking. That and amarr are supposed to plate tank, which uses zero cap.
By the way, I fly amarr, I think they are fine how they are. As mentioned above, it's simply that the other races aren't able to do what they are supposed to do.
Quote: Just wish my pretty goldies had more mid slots so I can actually compensate for the web strength reduction
In my experience on SISI 2 webs doesn't give near enough benefit to warrant the extra slot usage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
![Vanthropy Vanthropy](https://images.evetech.net/characters/1132481981/portrait?size=64)
Vanthropy
Minmatar
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Posted - 2008.11.10 22:36:00 -
[14]
locus rigs (things that are making pulse lasers op) are actually being nerfed.
so... everything's balanced again "SPEED + GANK = SPANK... Spank that ***** up" |
![Lyria Skydancer Lyria Skydancer](https://images.evetech.net/characters/113476832/portrait?size=64)
Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.11.10 23:21:00 -
[15]
Amarr are fine. We also got nerfed in this patch together with everyone else. Amarr pulses are the ones that gained most from a static sub 10km range encounters because of worst tracking of close range weaponry. They also nerfed locus rigs wich amarr had most use of.
I think all is well after patch. Get on with the show. ----------------------------------------- [Video] The Cruise |
![Leon vanUber Leon vanUber](https://images.evetech.net/characters/545494669/portrait?size=64)
Leon vanUber
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Posted - 2008.11.10 23:25:00 -
[16]
They didn't NERF Locus rigs, they just applied the same stacking penalty as for other rigs/mods.
It's nothing personal. I just want your stuff, and more importantly the fun of the fight. |
![Liang Nuren Liang Nuren](https://images.evetech.net/characters/835925604/portrait?size=64)
Liang Nuren
No Salvation
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Posted - 2008.11.10 23:58:00 -
[17]
Originally by: Vanthropy locus rigs (things that are making pulse lasers op) are actually being nerfed.
so... everything's balanced again
There's quite a number of things that make lasers OP at this point, and most of them have to do with the fringe benefits of range. Also, you have to consider that Amarr are the only race that didn't get a major (e.g., game changing) nerf (Fixing locus rigs was not a major nerf).
Really, Amarr were at the minimum very near overpowered before the patch - after the patch they are simply without peer.
-Liang |
![Esmenet Esmenet](https://images.evetech.net/characters/849678424/portrait?size=64)
Esmenet
Gallente
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Posted - 2008.11.11 00:26:00 -
[18]
Yes amarr is overpowered.
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![Captator Captator](https://images.evetech.net/characters/160590667/portrait?size=64)
Captator
Universal Securities
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Posted - 2008.11.11 00:34:00 -
[19]
What are the dps curves of javelin torps compared to megapulse and scorch on abaddon/geddon, both with and without range boosting rigs?
What about fury cruise versus close range beam ammo?
How many tackling/painting/other mods are required to reach that full dps potential?
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![Khanak Hryad Khanak Hryad](https://images.evetech.net/characters/272917738/portrait?size=64)
Khanak Hryad
Amarr BLACK 0RIGIN Red Dawn Alliance
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Posted - 2008.11.11 00:41:00 -
[20]
Are you kidding me?
Amarr are stuck with mainly EM damage, a trivial amount of thermal, and absolutley no exp or kin unless missiles and drones are used.
Lasers use up the most cap of all the weapon types.
And even if after the patch we are overpowered, its about damn time, because before Revalations (with the update that lowered all EM armor res) we were at the bottom of the pile.
And to that clown who said "amarr are supposed to plate tank" you're a clown. You're probably saying that Minnies shouldn't be using shield boosters either, are you? Passive plate tanking is just 1 option available, and the drawbacks are huge (very slow, less agile, huge sig rad) compared to just the cap usage of the armor reps.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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![Deva Blackfire Deva Blackfire](https://images.evetech.net/characters/167537438/portrait?size=64)
Deva Blackfire
D00M.
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Posted - 2008.11.11 00:51:00 -
[21]
Originally by: Khanak Hryad Are you kidding me?
Amarr are stuck with mainly EM damage, a trivial amount of thermal, and absolutley no exp or kin unless missiles and drones are used.
Nowadays EM is one of best damage types to deal (almost tied with pure explosive).
Cba to respond to the rest of your post but: amarr are best race now and in some cases overpowered (zealot anyone?). And im saying this as mostly (some gall HAcs) amarr pilot. |
![Nexus Kinnon Nexus Kinnon](https://images.evetech.net/characters/752257951/portrait?size=64)
Nexus Kinnon
Neo Spartans
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Posted - 2008.11.11 00:53:00 -
[22]
**** off stab wounds |
![Derek Sigres Derek Sigres](https://images.evetech.net/characters/883220914/portrait?size=64)
Derek Sigres
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Posted - 2008.11.11 01:07:00 -
[23]
Originally by: Lyria Skydancer Amarr are fine. We also got nerfed in this patch together with everyone else. Amarr pulses are the ones that gained most from a static sub 10km range encounters because of worst tracking of close range weaponry. They also nerfed locus rigs wich amarr had most use of.
I think all is well after patch. Get on with the show.
As of the day after patch I'll be able to use all the Amarrian ships I care to use in full T2 fits. I'm not sold on training up the battleship weapons and whatnot - that will have to wait until after I see how differently the Raven handles isk grinding.
On the other hand, I was shocked at how easy it is to train for a new race once you have most T2 ships. A few gun skills and a few ship skills and presto - it's like you've been there all along. I don't know WHY I had all those armor tanking skills trained though (seriously, why did my caldari pilot have the ability to use T2 EANM's? What was I smoking when I trained that?) |
![Yoko Lee Yoko Lee](https://images.evetech.net/characters/561890885/portrait?size=64)
Yoko Lee
Caldari
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Posted - 2008.11.11 01:07:00 -
[24]
some neutra and amarr ship die ![Sad](/images/icon_sad.gif) |
![Zo5o Zo5o](https://images.evetech.net/characters/841841713/portrait?size=64)
Zo5o
Longcat is Long
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Posted - 2008.11.11 01:25:00 -
[25]
Quote: And even if after the patch we are overpowered, its about damn time, because before Revalations (with the update that lowered all EM armor res) we were at the bottom of the pile.
Previous imbalances justify current imbalances.
FLAWLESS LOGIC. |
![R'yleh Kadath R'yleh Kadath](https://images.evetech.net/characters/689731455/portrait?size=64)
R'yleh Kadath
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Posted - 2008.11.11 01:53:00 -
[26]
Edited by: R''yleh Kadath on 11/11/2008 01:53:50 Amarr BS's are pretty useless against angel. That's if you like to run missions. I trained amarr because of the relatively low need to buy ammo but on some occasions wish I had the versatility of a caldari ship. My skills aren't great but have noticed that below 8k with pulse or beams I'm much better off just sitting there and waiting for drones to do their business (cruiser size and below).
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![Madla Mafia Madla Mafia](https://images.evetech.net/characters/1313363926/portrait?size=64)
Madla Mafia
Brutor tribe
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Posted - 2008.11.12 00:01:00 -
[27]
Shut it! Amarr aren't overpowered, the are just in line with all the other races. Live with it! ------------------------------------------
Amarr - getting screwed since 2005. |
![Rajere Rajere](https://images.evetech.net/characters/180835488/portrait?size=64)
Rajere
No Trademark
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Posted - 2008.11.12 00:17:00 -
[28]
Amarr was pretty much overpowered before the patch, now not as much. btw Optimal != Tracking -------------------------- NOTR How to Fail at Eve
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![Shereza Shereza](https://images.evetech.net/characters/1500270249/portrait?size=64)
Shereza
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Posted - 2008.11.12 00:25:00 -
[29]
Originally by: R'yleh Kadath Edited by: R''yleh Kadath on 11/11/2008 01:53:50 Amarr BS's are pretty useless against angel. That's if you like to run missions. I trained amarr because of the relatively low need to buy ammo but on some occasions wish I had the versatility of a caldari ship. My skills aren't great but have noticed that below 8k with pulse or beams I'm much better off just sitting there and waiting for drones to do their business (cruiser size and below).
.... Eh? I had an alt using an abaddon, mounting tachyons, with only two post-nerf unscripted tracking computers able to hit all the angel ships that really mattered in L4 missions, and shredding them.
I imagine it's a matter of tactics.
___________
As for the main topic of the thread, I agree, Amarr ships need to be nerfed.
First lets increase the cap usage of blasters and lower the tracking speed of autocannons. Next we need to lower the rep. bonuses from ships like the hyperion and maelstrom from 7.5%/level to 5%. Finally, all missile damage should be cut in half.
That ought to seriously nerf amarr ships.
Why would that nerf amarr ships you ask? Simple, that would get every last bloody stupid idiot out of Caldari, Minmatar, and Gallente ships and put every single mentally deficient useless excuse for a chair warmer into amarr ships.
All those morons flying amarr ships would be a serious nerf to amarr ships as a whole. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
![Karl Luckner Karl Luckner](https://images.evetech.net/characters/1008371066/portrait?size=64)
Karl Luckner
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Posted - 2008.11.12 00:25:00 -
[30]
Really stop those goddamn nerf posts. I guess if CCP continues with those nerf patches, we will soon fit snowball launchers from hell to our noobships. Amarr are most probably the only race worth flying these days. Mkay. So please buff our wonderful Caldari and Minmatar ships, and maybe even those of the frogs. A good start would be Caldari rail ships, if one would ask me ![Razz](/images/icon_razz.gif)
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