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Neesa Corrinne
Rogue Shadow Squad Axiom Empire
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Posted - 2008.11.28 18:26:00 -
[91]
I'm not promoting any sharding. Personally I'm fine with one, but I also think that the wailing and gnashing of teeth over maybe a second or third instance of the game world is totally uncalled for.
The market worked just fine with only 15,000 players at one point in EVE's history. I remember it well, cause I started the game when the average concurrent users during prime time was just around 15,000.
So let me make it clear, I'm not advocating sharding, but if CCP ever made a second or third instance of the game world, it would hardly destroy the game.
The most probable outcome is that people would play on all three servers.
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Karille
Gallente Lordless
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Posted - 2008.11.28 18:27:00 -
[92]
Originally by: Terra Mikael I think breaking the world into two hemispheres wouldn't be bad. just cut the north American connections right down the middle, and give the east coast to the euro-server, and the west coast to asia and the pacific.
Before you flame me, stop and think about how ****ing crowded it is in space. I mean 'crowded' and 'space' shouldn't even be in the same sentence without a giant irony incarnate hitting the said person in the face with the epic hammer of irony.
Space should be spacious. 'nuff said.
I thought about it and you're dumb.
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Roxanna Kell
R0XYRACHO
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Posted - 2008.11.28 18:27:00 -
[93]
Getting a new server means the new players are mostly going to go to it to try and start something, same goes to the many many failed corps and alliances, Also its very possible that many people are just going to play on both of them.
I my self will probably sell this char on this server get it in gtc and use it for the next one, simply cause i feel like starting from scratch will make the game more fun, than having it all.
Quote: Knowledge is having a forward scout in a roaming op, wisdom is to scout the rear as well.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 18:28:00 -
[94]
Originally by: Neesa Corrinne The market worked just fine with only 15,000 players at one point in EVE's history. I remember it well, cause I started the game when the average concurrent users during prime time was just around 15,000.
It worked, but there was much more price fixing, and a lot less competition, so you could charge a 500% markup.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 18:31:00 -
[95]
Originally by: Terra Mikael Before you flame me, stop and think about how ****ing crowded it is in space. I mean 'crowded' and 'space' shouldn't even be in the same sentence without a giant irony incarnate hitting the said person in the face with the epic hammer of irony.
If you're comparing it to present day, sure.
But, the same crowding will just happen on other servers. It is not that every single system is jam packed with space traffic. It is that people tend to gravitate to certain areas, which will still happen.
So, sharding will not stop that problem, but it will destroy what is unique about Eve.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2008.11.28 21:05:00 -
[96]
Originally by: Neesa Corrinne
Originally by: An Anarchyyt
Originally by: Neesa Corrinne Several million people say otherwise. People don't line up around the corner by the millions to spend their extra cash on stuff that isn't fun.
So, a lot of people like/do something, that makes it good and right?
Discounting a method that works perfectly fine based off of personal bias is not logical.
Obviously the sharding method works, and works extremely well. So saying that EVE will fall apart if, God forbid, it were to have more than one server is totally and completely absurd.
Sharding works for those games. Look around, most here don't want sharding, and many play this game to get away from it as it's so prevalent in other games.
Obviously there is no one best choice as it's all subjective to each person playing the game. I'd like to think that most would agree that having both options within the MMO realm is a good thing rather trying to make all work the same.
Maybe EVE wouldn't "fall apart" but the player base that then would enjoy EVE would be a different set of people than those that currently do.
The fact that tons of people like one method doesn't dictate how every game SHOULD be made. Obviously MMOs with a fantasy setting works "extremely well" but it's not really a good argument to turn EVE that direction, even if EVE wouldn't necessarily "die" if they did.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

The Medusa
GoonSwarm
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Posted - 2008.11.28 21:44:00 -
[97]
Originally by: Potrero Was just part of a large scale fleet op of about 300 ships. - 2 support fleets: 100 players each - 1 cap fleet of 100 players
I took a scout position in a system adjacent to the main action. I was in the system alone.
Lag was still so bad that my client looked like a slide show. A full 30 seconds between screen refreshes.
What's so great about this single server concept? I can understand lag conditions when we're all operating in a single system, but when we're spread out?
The game was unplayable. I ran out of time so I couldn't extract myself. Next time I log in I'll be behind enemy lines solo.
Unplayable.
Why don't you CTRL+Q and help the lag next time? I got a new computer for AOC. I was running 2 alts on it in the last battles over in VNG with 700+ in local. I was able to warp around ok, target and shoot after each warpin.
If you have issues, you have a slow computer. Last time I had sound on my EVE was 2005 I believe. I have turned off all details and the game is working quite nice. In the battles we had with about 200-300 people on grid (friendlies) killing towers and BOB pets, I had no problem running 2 BS and a carrier, with no lag. (that is tripple boxing with 600+ in local)
so Potrero, you are a failure at eve. ----------------sig space for rent --------
EvE Online are a game. EvE Online are a game. EvE Online are a game. EvE Online are a game. EvE Online are a game. EvE Online are a game. EvE Online ar |

Blastil
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Posted - 2008.11.28 22:59:00 -
[98]
because when a titan goes down, there isn't a question of 'damn, I should be on XYZ server because BoB and goon fight there' it becomes one of "Damn, I should have logged on today" Also, with an economy as complex as EVE's if you had shards, then you'd be always having the problem that no one on server XYZ makes Blasters, because they're all caldari there.
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Potrero
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Posted - 2008.11.28 23:02:00 -
[99]
Originally by: Tiirae Actually OP someone did answer your question, way back on page one.
I actually like forum memes and smackdowns etc, but when the people making them don't even understand the OPs question that he has stated multiple times, there's only one party left looking mentally defective, and it's not the OP.
The reason you were lagged out in an empty system while a battle raged next door is because the servers host multiple systems each. There's obviously not 5000 servers in the cluster, so some of them are managing more than one system. If one of these systems suddenly has to manage a huge fleet fight, then all the other systems on that server will suffer even if they are empty.
it's not unheard of for systems 5 or 10 jumps away from the battle to be lagged out when big fights are on - the scheme for deciding which bunch of systems are managed by a single server doesn't necessarily work by geographic proximity.
Anyway, that's the reason. It happens all the time.
And as another poster said earlier but probably got lost in all the failposts, if you know you are going to have a huge fleet fight you can petition CCP ahead of time and if they feel it's necessary they will dedicate a server to the system you will be fighting in, therefore preventing lag in that system and keeping all surrounding systems lag-free.
It's got nothing to do with shards etc. Next time maybe title your post a bit more accurately and the turd-swarm won't descend on your thread.
Hi everyone.
This is what an intelligent response looks like. In case you were wondering.
Thx
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 23:04:00 -
[100]
Edited by: An Anarchyyt on 28/11/2008 23:06:19 Edited by: An Anarchyyt on 28/11/2008 23:04:53
Originally by: Potrero
Originally by: Tiirae Actually OP someone did answer your question, way back on page one.
I actually like forum memes and smackdowns etc, but when the people making them don't even understand the OPs question that he has stated multiple times, there's only one party left looking mentally defective, and it's not the OP.
The reason you were lagged out in an empty system while a battle raged next door is because the servers host multiple systems each. There's obviously not 5000 servers in the cluster, so some of them are managing more than one system. If one of these systems suddenly has to manage a huge fleet fight, then all the other systems on that server will suffer even if they are empty.
it's not unheard of for systems 5 or 10 jumps away from the battle to be lagged out when big fights are on - the scheme for deciding which bunch of systems are managed by a single server doesn't necessarily work by geographic proximity.
Anyway, that's the reason. It happens all the time.
And as another poster said earlier but probably got lost in all the failposts, if you know you are going to have a huge fleet fight you can petition CCP ahead of time and if they feel it's necessary they will dedicate a server to the system you will be fighting in, therefore preventing lag in that system and keeping all surrounding systems lag-free.
It's got nothing to do with shards etc. Next time maybe title your post a bit more accurately and the turd-swarm won't descend on your thread.
Hi everyone.
This is what an intelligent response looks like. In case you were wondering.
Thx
Except everything you explained makes it sound much more like it was entirely graphical lag. So, this answer is entirely missing the point.
Of course, it doesn't even mention that you don't actually have any way of knowing if you were in fact in the same node as the next system over.
But, you just want an answer that confirms what you said, not the correct answer, rather than having to admit that the problem might be on your end. So, you've got it.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Dr Slaughter
Minmatar Rabies Inc.
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Posted - 2008.11.28 23:15:00 -
[101]
Originally by: An Anarchyyt Except everything you explained makes it sound much more like it was entirely graphical lag. So, this answer is entirely missing the point.
Bull****. I was one of the posters who pointed out that it was the server node lagging exactly because he said that he was:
In system ALONE
and next door a large fleet battle was going on.
I gave up earlier because I can't be arsed correcting a bunch of failboat tards who fail to understand clear english in the OPs first post.
~~~~ There is no parody in this thread. Honest. |

Potrero
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Posted - 2008.11.28 23:16:00 -
[102]
Originally by: An Anarchyyt Except everything you explained makes it sound much more like it was entirely graphical lag. So, this answer is entirely missing the point.
Of course, it doesn't even mention that you don't actually have any way of knowing if you were in fact in the same node as the next system over.
But, you just want an answer that confirms what you said, not the correct answer. So, you've got it.
This is a fair point. I probably didn't describe the effects as accurately as I should have.
I was largely frozen out of the client. The screen would freeze for seconds at a time (10 - 30). When I did get to move I experienced serious de-sync issues. The modules and chat boxes were unresponsive.
The reason I keep rejecting the argument that it's my lame computer is because I've had two years in Eve on this box. Experiencing this level of lag in an empty system cannot be completely explained by a sucky CPU.
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Luke Lor'aul
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.11.28 23:18:00 -
[103]
Originally by: 5pinDizzy
Originally by: Potrero What's so great about a single server anyway?
- Aside from wimply alt posters and people who never undock or leave an npc corp, noone is untounchable in or outside the game (whoever that leaves).
Yeah, if you **** me off, I pod you irl
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.28 23:24:00 -
[104]
Originally by: Potrero
Originally by: An Anarchyyt Except everything you explained makes it sound much more like it was entirely graphical lag. So, this answer is entirely missing the point.
Of course, it doesn't even mention that you don't actually have any way of knowing if you were in fact in the same node as the next system over.
But, you just want an answer that confirms what you said, not the correct answer. So, you've got it.
This is a fair point. I probably didn't describe the effects as accurately as I should have.
I was largely frozen out of the client. The screen would freeze for seconds at a time (10 - 30). When I did get to move I experienced serious de-sync issues. The modules and chat boxes were unresponsive.
The reason I keep rejecting the argument that it's my lame computer is because I've had two years in Eve on this box. Experiencing this level of lag in an empty system cannot be completely explained by a sucky CPU.
Except all of this continually points to your system. Maybe something happend to it, I don't know. But this is all client lag.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Ocih
Amarr
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Posted - 2008.11.29 00:05:00 -
[105]
No worries. An excuse will be made and the cheerleaders will spam insults and flames to support it. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.29 00:12:00 -
[106]
Originally by: Ocih No worries. An excuse will be made and the cheerleaders will spam insults and flames to support it.
What an intelligent and thoughtful post, full of great points.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Ocih
Amarr
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Posted - 2008.11.29 00:19:00 -
[107]
Originally by: An Anarchyyt
Originally by: Ocih No worries. An excuse will be made and the cheerleaders will spam insults and flames to support it.
What an intelligent and thoughtful post, full of great points.
I have learned not to put too much thought in to posts in General. They will only get quoted and answered with noob or can I has your stuffs or some other mindless macro spam. Setting up his overview shouldn't make a difference if he is in a system alone. The lag is coming through fleet. Alternatives? |

ZinderX500
Caldari Mythos Corp RAZOR Alliance
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Posted - 2008.11.29 00:24:00 -
[108]
Originally by: Potrero
This is what an intelligent response looks like. In case you were wondering.
Sorry but we were wondering NOT.
kkthxbai 
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.11.29 00:51:00 -
[109]
Originally by: Ocih
Originally by: An Anarchyyt
Originally by: Ocih No worries. An excuse will be made and the cheerleaders will spam insults and flames to support it.
What an intelligent and thoughtful post, full of great points.
I have learned not to put too much thought in to posts in General. They will only get quoted and answered with noob or can I has your stuffs or some other mindless macro spam. Setting up his overview shouldn't make a difference if he is in a system alone. The lag is coming through fleet. Alternatives?
While I can't diagnose exactly what it is that caused it, I can say one thing for certain. When your framerate is stuttering, and your clicks are unresponsive, that is on the client side.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Pohbis
Neo T.E.C.H.
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Posted - 2008.11.29 01:50:00 -
[110]
Originally by: An Anarchyyt While I can't diagnose exactly what it is that caused it, I can say one thing for certain. When your framerate is stuttering, and your clicks are unresponsive, that is on the client side.
True, the symptons are client side but the cause can be server lag.
Say when you're browsing the market on a busy node and your UI becomes laggy and unresponsive. That's not the mighty CPU cycle eating and bandwidth hungry Market-UI bogging your system down. It's the client becoming unresponsive because the node is lagging.
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Terra Mikael
Private Nuisance
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Posted - 2008.12.02 11:33:00 -
[111]
Originally by: Karille I thought about it and you're dumb.
Sweet irony strikes again. Would you like a cookie, sir, and perhaps some warm milk? It would loosen you up a bit so you could go somewhere and give yourself a good...copulating.
________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Karille
Gallente Cold Templars Templar Initiative
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Posted - 2008.12.02 12:01:00 -
[112]
Like a black fly in your chardonnay?
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Bimjo
Caldari Domination. Sc0rched Earth
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Posted - 2008.12.02 12:46:00 -
[113]
Originally by: Berious Server lag doesn't make your screen jerky and unresponsive. That's a problem with your computer. Either your overview isn't setup to handle many objects on screen well, or your PC was doing something in the background while you played, or something else.

Ignore this guy,he doesn't know what he's talking about. I've had correct overview setup and zoomed out(and IN) and nothing running in background,on my epeen uber PC and still have had slide shows on many occasions ====================
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ZinderX500
Caldari Mythos Corp RAZOR Alliance
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Posted - 2008.12.02 12:55:00 -
[114]
Originally by: Bimjo
Originally by: Berious Server lag doesn't make your screen jerky and unresponsive. That's a problem with your computer. Either your overview isn't setup to handle many objects on screen well, or your PC was doing something in the background while you played, or something else.

Ignore this guy,he doesn't know what he's talking about. I've had correct overview setup and zoomed out(and IN) and nothing running in background,on my epeen uber PC and still have had slide shows on many occasions
I say we better ignore you.
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Mikalya
Amarr Viziam
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Posted - 2008.12.02 13:11:00 -
[115]
Originally by: Crumplecorn Removing spaceships from EVE would remove most of the lag. And look; no-spaceships works just fine for WoW.
New Sig?

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Aion Amarra
Minmatar Sebiestor tribe
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Posted - 2008.12.02 13:57:00 -
[116]
Edited by: Aion Amarra on 02/12/2008 13:57:40 Edited by: Aion Amarra on 02/12/2008 13:57:08
Originally by: Neesa Corrinne It's called a telephone. They probably were invented before your lifetime, although maybe I'm wrong.
Grats on missing the point. FFXI assigns a newly created character to a random shard, probably to the ones with the lowest population. I tried deleting and recreating characters for three hours and I did not get onto the server I wanted to be on. Note that this was mostly due to my friend who was playing on the server (Ifrit, for the curious ones.) being too dense to figure out where to get a buddy invite code from. The system is still bogus, however.
And 'calling' SOE customer support per phone does nothing, obiously. It's an intended game mechanic.
Originally by: Neesa Corrinne Several million people say otherwise. People don't line up around the corner by the millions to spend their extra cash on stuff that isn't fun.
I see that happening very regularly whenever someone buys hardware at an IT store. Chances are that in nine of ten cases you can order the same stuff online for (in some cases) a third of the price. Why do they do this? 1. They do not know better. (Large retailer chains are obviously better known, have TV advertising regularily, etc. Small online stores do not.) 2. They want a store guy to help them in the selection of the hardware. (Relates to 1., though, given that in most cases the average store worker knows as much as the average customer.)
In this case, Blizzard is the large retailer chain and CCP is the small online store, given that most advertising for Eve (with some exceptions) still happens on webpages whose average visitor is already a MMO gamer. Blizzard has Mr. T advertising Night Elf Mohawks all across half the ****ing planet.
Note that this is likely subject to change relatively soon when Atari starts to sell Eve boxed.
Originally by: Neesa Corrinne So please, speak for yourself only when you start making claims about what's fun and what isn't. I'm currently having a lot of fun on two other sharded MMO's. I simply used my telephone to find out which server my friends were on and voila!, we're having a blast.
I agree that fun is very subjective. If that wasn't clear in my wording, sorry. Let me word it differently. Even to me, sharded games can be fun. However, all of them lack a certain something that Eve has and that I sorely miss when playing other games, which has so far always caused me to rubberband back to Eve a few months after I quit.
And I do use phones regularily. When talking with people about work, family related matters, and anything else that happens in an offline context. The only friends I talk to on the phone about -gaming- specifically are the ones that do not have internet. I figure you'll see that this is hardly related to MMO's. You almost sound like you never use the internet for communication outside of games.
Originally by: Neesa Corrinne
Originally by: Aion Amarra Sharding is for singleplayer online games. >_<
The last time I checked, no one has ever soloed Blackwing Lair, Molten Core, or the Tier 4 Keep Guardians in WAR, or the instances in Final Japanimation XXIIXXIII, or... maybe you get my point.
I was trying to act semi-exaggeratedly/funny/whatever you want to call it.
What I mean is that sharded games, to me, feel like 'normal' multiplayer games. Do your 48 man raid in WoW. Made it? Good for you! Result: No effect on the other players whatsoever. Not via money injected into the global economy. Not via stuff lost due to being killed. No nothing. I can have that by playing on a random Freelancer server. And there it won't even cost monthly money.
EDIT: Fixed quote tags, gah.
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baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.12.02 14:01:00 -
[117]
The great thing about a single server is that I can meet every single person who has posted in this topic and get to shoot at them.
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Aion Amarra
Minmatar Sebiestor tribe
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Posted - 2008.12.02 14:03:00 -
[118]
Originally by: baltec1 The great thing about a single server is that I can meet every single person who has posted in this topic and get to shoot at them.
This is another awesome argument for the unsharded nature of Eve. Also mind that I shall shut up now.
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