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Connner
Minmatar
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Posted - 2009.01.20 14:11:00 -
[61]
I used to be an SB pilot....I have to say post-patch they suck. Even w/ a target painter my missiles were doing crap damage, compared to what it did before, and it was of course slower.
That being said, to answer your question, if I had to pick a 'best' it would be between the Manticore because it has more available CPU or the Hound for the extra low slot.
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.20 17:51:00 -
[62]
Pretty sure the Manticore only has two low slots. A Hound could fit 3 BCU's but either one of them would have to be a faction variety for low CPU use, or you'd have to keep your mids empty. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.01.20 18:16:00 -
[63]
Originally by: Thenoran Stealth Bombers need a missile velocity bonus and a good one at that, that way by the time the first volley hits there isn't going to be as much time needed to cover the distance for the second volley.
I don't think you've quite thought this through. If the missiles are fired 12 seconds apart, then they are going to arrive 12 seconds apart, on the assumption that they are covering the same range.
And if you were thinking about reducing the distance during successive shots (i.e. burning towards the target so that the missiles are fired closer together a la the Doppler Effect), then actually increasing missile velocity would harm this. Ironically the slower the missiles go, the easier it will be to bunch them up.
If you were thinking about this being a good way to get more damage on a Falcon, say, before he reacts and jams you then that won't work either. The slower the missiles go, the more volleys you can get in the air before the first one hits and the target realises he's being fired at (assuming this is balanced by an equivalent increase in flight time so the range is still the same). Increasing missile velocity means that the target gets the "huh?" effect sooner, and it certainly won't decrease the time they have to react either.
So while a missile velocity bonus would decrease the lag between firing and shots landing - which is a legitimate complaint in many cases, a faster-flying missile can actually be harmful in some cases where you want the element of surprise.
/me goes off to see how close he can get a SB going to its missiles' velocity...
And yes, they are fun which is really all that counts, unless your fleet really needs something else.
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Silver Fusion
Amarr Viziam
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Posted - 2009.01.20 18:21:00 -
[64]
Originally by: baltec1 [Purifier, New Setup 1] Ballistic Control System II Ballistic Control System II Co-Processor II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening F-90 Positional Sensor Subroutines, Targeting Range
'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile Improved Cloaking Device II
With this setup I have torn apart everything from badgers to ravens solo.
Did this only make me go lol?
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Neyro7830
Gallente Axxeon
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Posted - 2009.01.20 18:28:00 -
[65]
Originally by: Silver Fusion
Originally by: baltec1 [Purifier, New Setup 1] Ballistic Control System II Ballistic Control System II Co-Processor II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening F-90 Positional Sensor Subroutines, Targeting Range
'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile Improved Cloaking Device II
With this setup I have torn apart everything from badgers to ravens solo.
Did this only make me go lol?
Probably, unless you see something I don't.
... I'm not the brightest crayon etc etc. Oh god how did this get here I am not good with computer |

Omarvelous
Destry's Lounge
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Posted - 2009.01.20 18:53:00 -
[66]
Originally by: Gartel Reiman ...(i.e. burning towards the target so that the missiles are fired closer together a la the Doppler Effect), then actually increasing missile velocity would harm this. Ironically the slower the missiles go, the easier it will be to bunch them up.
This effect is negligible on a stealth bomber so its pretty pointless to mention. Slow missiles suck - a hostile pilot will have their 'huh' effect when your cross hair goes red from yellow, not this long obsolete cavalry raven effect you're talking about...
Get fast missiles so your damage doesn't lag any more than it already does. |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.01.20 19:01:00 -
[67]
Edited by: Bronson Hughes on 20/01/2009 19:03:49 As much as I hate to agree with Merin, Stealth Bombers are generally not very good as solo ships unless they can one-volley a slow, weak target before they align and warp off. The combination of long range damage and laughable buffer means that either someone else is tackling for you or you're going to end up dead if you try to tackle for yourself.
In groups they can be somewhat useful, but they require proper planning to use well. The combination of long range, good damage to cruiser+sized targets, and high base sensor strength makes them fairly good anti-Falcon ships. Coupled with a cloaking 'dictor/HIC, they can also make good for a good ninja-trap. But even good plans fail and if they end up in a short-range brawl with anything other than an Ibis gang they're going to take heavy losses so that limits their general utility somewhat.
One other time that the are very useful is for CovOps alts. I have a dedicated CovOps alt with CovOps V and currently the only combat ship he can fly is a stealth bomber. Given the available options (i.e. none), the Stealth Bomber works just fine.
EDIT: As for which Stealth Bomber is 'best', there's not a whole lot of difference between them and each do different things a little better. Purifiers and Hounds can be fit for speed or damage, Manticores and Nemeses have one more mid for damps/boosters. Beyond that, the best choice is whichever one gets the bonus to the damage type your target is weakest to. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.20 19:14:00 -
[68]
Originally by: Gartel Reiman
Originally by: Thenoran Stealth Bombers need a missile velocity bonus and a good one at that, that way by the time the first volley hits there isn't going to be as much time needed to cover the distance for the second volley.
I don't think you've quite thought this through. If the missiles are fired 12 seconds apart, then they are going to arrive 12 seconds apart, on the assumption that they are covering the same range.
True, but usually the target will arp off before the first volley hits, faster missiles would make the first volley a lot more dangerous. Granted it won't fix getting more DPS out of it, but it will help with getting the damage to your target. I do know the potential destructive power of having 3 volleys in space and on the move, but half the time the target is dead or warped out after the first volley hits.
Meh, maybe just a 100% damage bonus like on the Marauders and Sansha faction ships?  |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.01.20 19:34:00 -
[69]
Originally by: Silver Fusion
Originally by: baltec1 [Purifier, New Setup 1] Ballistic Control System II Ballistic Control System II Co-Processor II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening F-90 Positional Sensor Subroutines, Targeting Range
'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile Improved Cloaking Device II
With this setup I have torn apart everything from badgers to ravens solo.
Did this only make me go lol?
"Torn everything from badgers to ravens solo." Yea, I'm calling you a liar Baltec
Were they afk? Because I don't see a point on your setup... Even if you had a point on there...HOW the hell would you take a raven? Even a noob raven for that matter. If he has even one missile launcher you will die or be forced to warp out. I smell troll.
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Sera Ryskin
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Posted - 2009.01.20 22:10:00 -
[70]
Originally by: baltec1 A lot of people see me and instantly start to burn towards me. The damps give me the advantage of range on alot of cruisers even at 60km and my very high alpha rips apart t1 cruisers and makes people panic.
A lot will get deep into armour (caldari realy feel the pain from EM cruise) and start to align out. If they have the buffer they survive, if they are fitted for gank they don't.
It doesnt matter if I dont get a kill every time because afterall, it's a glass frigate I'm flying.
In other words, you are fighting morons, and ANY ship can kill a moron in a T1 cruiser. Only an idiot is going to stick around if you decloak at 60km, because it's blindingly obvious to anyone with a bit of PvP experience that you can easily cloak/warp out long before they reach you.
It goes one of two ways:
1) You attack from long range, and just waste your missiles on a target that won't stick around to die.
OR
2) You attack from close range with a point on the target, and you die in seconds.
Either way, you will never kill a halfway decent PvP target with a bomber. |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.01.20 22:40:00 -
[71]
Originally by: Sera Ryskin
it's blindingly obvious to anyone with a bit of PvP experience that you can easily cloak/warp out long before they reach you.
I hate to rain on your parade...but you can't cloak if you're locked. "Long before they reach you." This implies that missiles were already shot...
However I do understand what you're saying, I just thought it'd be funny to call you out on SOMETHING. 
CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
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Sera Ryskin
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Posted - 2009.01.20 22:50:00 -
[72]
Originally by: Karrade Krise
Originally by: Sera Ryskin
it's blindingly obvious to anyone with a bit of PvP experience that you can easily cloak/warp out long before they reach you.
I hate to rain on your parade...but you can't cloak if you're locked. "Long before they reach you." This implies that missiles were already shot...
However I do understand what you're saying, I just thought it'd be funny to call you out on SOMETHING. 
I'm referring to the bomber cloaking/warping, not the target. If someone takes a shot at me in a bomber from 60km, I'm just going to warp, because I know there's no way I'm ever going to reach them before they run away. |

Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2009.01.21 00:00:00 -
[73]
Originally by: baltec1
Originally by: Sera Ryskin
Originally by: baltec1 Edited by: baltec1 on 16/01/2009 19:27:33
Originally by: Bret Caliaro I'm going to try this later but until then how do they fair against BCs, HACs and anything cruiser shapped?
Go to 50-60km range, get your disruptors on them and just let rip with your missiles. If they get too close cloak up.
T1 cruisers go down fairly fast, BC will be a hard fight to beat down (unless they are set up for missions in which case even battleships will fold). Hacs are best avoided unless your in a gang.
You can go even further out if you want, just be mindfull of the disruptors and their targeting range.
So what exactly is your plan to KILL that cruiser? You're smoking the good stuff if you think you can pop it before it can align and warp out, so you either:
1) Waste missiles doing absolutely nothing.
OR
2) Get in close, and become a comedy killmail.
Either way, I'm very thankful every time my opponents are stupid enough to bring a stealth bomber to the fight.
A lot of people see me and instantly start to burn towards me. The damps give me the advantage of range on alot of cruisers even at 60km and my very high alpha rips apart t1 cruisers and makes people panic.
A lot will get deep into armour (caldari realy feel the pain from EM cruise) and start to align out. If they have the buffer they survive, if they are fitted for gank they don't.
It doesnt matter if I dont get a kill every time because afterall, it's a glass frigate I'm flying.
Yeah but if your facing t1 cruisers you probably have already won.
Assuming t1 cruisers sets the bar pretty low and does nothing to argue for the effectiveness of stealth bombers.
People WANT to like the SB because they have fun flying them and enjoy the concept. Objectively the stealth bomber is usually inferior in most gangs versus other ships that could be brought in it's place. Doesn't mean SBs can't still do some damage and are still fun to fly at times.
Your argument for the effectiveness of SBs is flawed by your emotional attachment to them. They are better than nothing, but hardly ever the best ship you can bring to fill your spot in your gang.
The one thing they can do alright is counter camp hostile camps and hope to find other SBs sitting at 0 speed uncloaked. That and they KM ***** like nothing else.
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baltec1
R.U.S.T.
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Posted - 2009.01.21 00:56:00 -
[74]
Its a frigate. The fact that it can punch above its class means nothing to lot?
You lot need to put away the eft numbers and start having fun. while your all comming up with situations where a bomber would lose I am out picking fights that I can win.
As for the reven. Its pilot is called sally (old name of an isk farmer well known to me). I have engaged that raven several times but only managed to get it into armour. The hunt continues.
However I did break the tank a t2 fitted raven with the help of an interdictor and cepter. It had a massive hole in EM resists so I sliced through it like butter.
Hell I even go out and pick fights in a badger II, why? Because its fun. So what if a more expensive ship can do the job better? Its fun, it works and its cheap.
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baltec1
R.U.S.T.
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Posted - 2009.01.21 01:04:00 -
[75]
Originally by: Karrade Krise
Originally by: Silver Fusion
Originally by: baltec1 [Purifier, New Setup 1] Ballistic Control System II Ballistic Control System II Co-Processor II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Phased Muon Sensor Disruptor I, Targeting Range Dampening F-90 Positional Sensor Subroutines, Targeting Range
'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 'Malkuth' Cruise Launcher I, Caldari Navy Paradise Cruise Missile Improved Cloaking Device II
With this setup I have torn apart everything from badgers to ravens solo.
Did this only make me go lol?
"Torn everything from badgers to ravens solo." Yea, I'm calling you a liar Baltec
Were they afk? Because I don't see a point on your setup... Even if you had a point on there...HOW the hell would you take a raven? Even a noob raven for that matter. If he has even one missile launcher you will die or be forced to warp out. I smell troll.
those disruptors mean the raven cannot target me. My ECM bonused missiles cut right through the thermal/kinetic sheild tank. The drones do not hve the range to reach me. And finaly the fact that its a farmer means I do stand a chance of killing it if its running a macro afk.
As has been said, pick your fights. |

Gneeznow
Minmatar Cruoris Seraphim
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Posted - 2009.01.21 01:19:00 -
[76]
Originally by: Gneeznow bombers are worthless
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Wannabehero
Absolutely No Retreat
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Posted - 2009.01.21 01:28:00 -
[77]
Edited by: Wannabehero on 21/01/2009 01:30:10
New role bonus skill for bombers: 300% increase in cruise missile damage, 75% RoF penalty for cruise launchers.
9-10k damage per volley then  |

Ghoest
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Posted - 2009.01.21 03:20:00 -
[78]
There is no reason to ever fly a SB in a fleet unless its all stealthers - even then its a questionable call.
If you like long range missiles fly a cerb. |

Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.01.21 03:28:00 -
[79]
Firstly, I personally like the manti because it accommodates the fit I like best.
Second, SBs are strategic ships; they aren't meant for gangs and roaming around acting as 40% of a ravens damage and >1% of its tank..... it can be done... I've done it... but its a horrible bastardized use of them. What they ARE meant for is stealth, unfortunately; there are few opportunities where stealth + dps is more important than just stealth (i.e. recons or cov ops). However, there are some opportunities, mainly in 0.0 where the stealth and quick strike ability (not to mention the new black ops jump portal related business) can be an asset.... albeit not often much of one, but its fun to use them when you have a chance.
--
Originally by: CCP Oveur Just donęt forget the reach-around.
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Polar Devil
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Posted - 2009.01.21 05:56:00 -
[80]
Edited by: Polar Devil on 21/01/2009 05:57:25 Edited by: Polar Devil on 21/01/2009 05:56:19 Wouldn't a 2 stealth bomber and a point team work effectively?
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Archadam
Gallente The Scope
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Posted - 2009.01.21 08:17:00 -
[81]
SBs are a slow frig with 3 cruise missile launchers on em. Before the missile nerf, SBs were a fun part of guerrilla warfare, but now you have to be a bit more selective with targets, as in you need to attack stuff as big as and bigger than cruisers. SBs were and still are purely support DPS; you still need friends to tackle the damn victim, unless the target's so silly as to head straight at you and your SB friends, since missiles take a while to impact. As support, it's fine as they are. You just can't insta-pop frigs and AFs and such anymore. Just keep to supporting fleet DPS if you don't have any other ship to fly. |

mcnuggetlol
Amarr Cold Blooded Killers
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Posted - 2009.01.21 10:12:00 -
[82]
Edited by: mcnuggetlol on 21/01/2009 10:12:08 I've taken a pretty big break from the game but really like flying stealth bombers. Have the speed/missile nerfs affected them much?
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Sera Ryskin
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Posted - 2009.01.21 10:17:00 -
[83]
Originally by: Polar Devil Edited by: Polar Devil on 21/01/2009 05:57:25 Edited by: Polar Devil on 21/01/2009 05:56:19 Wouldn't a 2 stealth bomber and a point team work effectively?
No. Once you have a non-cloaking ship in the gang, whatever tiny advantage you might possibly have gained from the "stealth" part is now gone. Bring a couple HACs to go with that tackler instead, Zealots are always awesome, or a Cerberus if you want to stick with missiles. ==========
Merin is currently enjoying a 14 day vacation from the forums. Until she returns, you've got me to entertain you!
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baltec1
R.U.S.T.
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Posted - 2009.01.21 10:46:00 -
[84]
Originally by: Sera Ryskin
Originally by: Polar Devil Edited by: Polar Devil on 21/01/2009 05:57:25 Edited by: Polar Devil on 21/01/2009 05:56:19 Wouldn't a 2 stealth bomber and a point team work effectively?
No. Once you have a non-cloaking ship in the gang, whatever tiny advantage you might possibly have gained from the "stealth" part is now gone. Bring a couple HACs to go with that tackler instead, Zealots are always awesome, or a Cerberus if you want to stick with missiles.
yes it works and for alot less cash.
An Arazu with 4 bombers makes a great team. The long range of the warp jammers and ability to sneek up on a target coupled with the bombers raw alpha and the combined targeting disruptors will reduce just about anything to dust.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.01.21 10:59:00 -
[85]
Originally by: baltec1
Originally by: Sera Ryskin
Originally by: Polar Devil Edited by: Polar Devil on 21/01/2009 05:57:25 Edited by: Polar Devil on 21/01/2009 05:56:19 Wouldn't a 2 stealth bomber and a point team work effectively?
No. Once you have a non-cloaking ship in the gang, whatever tiny advantage you might possibly have gained from the "stealth" part is now gone. Bring a couple HACs to go with that tackler instead, Zealots are always awesome, or a Cerberus if you want to stick with missiles.
yes it works and for alot less cash.
An Arazu with 4 bombers makes a great team. The long range of the warp jammers and ability to sneek up on a target coupled with the bombers raw alpha and the combined targeting disruptors will reduce just about anything to dust.
You know what's a better team? An arazu and 4 ships with regular old cloaks. Once tackled, he's not going anywhere. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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baltec1
R.U.S.T.
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Posted - 2009.01.21 11:04:00 -
[86]
Edited by: baltec1 on 21/01/2009 11:04:20
Originally by: Terianna Eri
Originally by: baltec1
Originally by: Sera Ryskin
Originally by: Polar Devil Edited by: Polar Devil on 21/01/2009 05:57:25 Edited by: Polar Devil on 21/01/2009 05:56:19 Wouldn't a 2 stealth bomber and a point team work effectively?
No. Once you have a non-cloaking ship in the gang, whatever tiny advantage you might possibly have gained from the "stealth" part is now gone. Bring a couple HACs to go with that tackler instead, Zealots are always awesome, or a Cerberus if you want to stick with missiles.
yes it works and for alot less cash.
An Arazu with 4 bombers makes a great team. The long range of the warp jammers and ability to sneek up on a target coupled with the bombers raw alpha and the combined targeting disruptors will reduce just about anything to dust.
You know what's a better team? An arazu and 4 ships with regular old cloaks. Once tackled, he's not going anywhere.
why spend 500-600 million isk when a bunch of 25-30 mil bombers can get the job done?
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NeoTheo
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.21 13:04:00 -
[87]
gotta say, whilst PRE QR i didnt really agree with merin on this stuff, he is about bang on the button with regards to bombers now (in that they are pretty useless), they really really need CCP to look at ether...
A) the cruiser damage potential on the ships (radius and velocity)
B) significantly fix the bomb depolyment system and bomb cost situation.
/Theo - F-OFF - ExE
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.01.21 13:05:00 -
[88]
Originally by: Omarvelous
Originally by: Gartel Reiman ...(i.e. burning towards the target so that the missiles are fired closer together a la the Doppler Effect), then actually increasing missile velocity would harm this. Ironically the slower the missiles go, the easier it will be to bunch them up.
This effect is negligible on a stealth bomber so its pretty pointless to mention. Slow missiles suck - a hostile pilot will have their 'huh' effect when your cross hair goes red from yellow, not this long obsolete cavalry raven effect you're talking about...
Get fast missiles so your damage doesn't lag any more than it already does.
Oh, I agree 100% that this would be a good thing overall and that you can't actually get a non-negligible Doppler effect.
I was just replying to the poster saying "by the time the first volley hits there isn't going to be as much time needed to cover the distance for the second volley," and pointing out that missile velocity won't help this.
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