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Nieda
|
Posted - 2004.07.28 13:17:00 -
[1]
As a dedicated minmatar pilot, i'd like to stay with projectile guns. I'm specializing around long range sniping so this post is to illustrate how this CANT be done with 1400 Artillery, which is supposed to be: "The ultimate artillery cannon. It hurls death and destruction over incredible distances." (taken from the gun's description).
Some facts:
Gun DMG RoF Optimal Falloff Tracking Cap 1400 5 23,625 40 000 35 000 0.009 3 Tachyon 4.2 12.5 44 000 20 000 0.0139205 95 425 Rail 2.75 9.563 48 000 24 000 0.009625 34
Optimal + Falloff:
1400 75 000 Tachyon 64 000 425 Rail 72 000
Now, this is hard data collected for all 3 guns (using the I version). Now for the quiz question (Minmatar nerfs 500): What is the problem with the 1400 Artillery? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.07.28 13:17:00 -
[2]
As a dedicated minmatar pilot, i'd like to stay with projectile guns. I'm specializing around long range sniping so this post is to illustrate how this CANT be done with 1400 Artillery, which is supposed to be: "The ultimate artillery cannon. It hurls death and destruction over incredible distances." (taken from the gun's description).
Some facts:
Gun DMG RoF Optimal Falloff Tracking Cap 1400 5 23,625 40 000 35 000 0.009 3 Tachyon 4.2 12.5 44 000 20 000 0.0139205 95 425 Rail 2.75 9.563 48 000 24 000 0.009625 34
Optimal + Falloff:
1400 75 000 Tachyon 64 000 425 Rail 72 000
Now, this is hard data collected for all 3 guns (using the I version). Now for the quiz question (Minmatar nerfs 500): What is the problem with the 1400 Artillery? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Perry
|
Posted - 2004.07.28 13:21:00 -
[3]
Uhmmm 
Answer: That it does not need cap like crazy?
|

Perry
|
Posted - 2004.07.28 13:21:00 -
[4]
Uhmmm 
Answer: That it does not need cap like crazy?
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Noin
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Posted - 2004.07.28 13:36:00 -
[5]
Well. I use 1400mm's since a week or so. The problem for me is this: When I warp in at 60km that is considered low range somehow. When I use lead (long range) ammo I can't hit ****, so I use EMP ammo (short range) and then I make hits sometimes.
I need an option to warp in at 250km and be a true sniper with my 1400mm's. 60km is just too short a range.
|

Noin
|
Posted - 2004.07.28 13:36:00 -
[6]
Well. I use 1400mm's since a week or so. The problem for me is this: When I warp in at 60km that is considered low range somehow. When I use lead (long range) ammo I can't hit ****, so I use EMP ammo (short range) and then I make hits sometimes.
I need an option to warp in at 250km and be a true sniper with my 1400mm's. 60km is just too short a range.
|

Marcus Aurelius
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Posted - 2004.07.28 13:39:00 -
[7]
Edited by: Marcus Aurelius on 28/07/2004 13:42:50 Tempest users that don't fit tracking comps with their guns ?
Whwnever I use sniping with my rails I have 4 tracking mods on, primarily for optimal range but the tracking gets to be a whole lot better too. But the hits generally aren't big either. It's the number of guns and my rof of 5.6 seconds that does it for me.
edit: forget about warping in at 60 and hitting everything without needing tracking mods. Good range to hit now is 80km and equipping tracking comps/mods is key to good hits. With the 1400's low rof every hit counts, and every miss is a problem. Use bookmarks made with frigs if you want to snipe.
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Marcus Aurelius
|
Posted - 2004.07.28 13:39:00 -
[8]
Edited by: Marcus Aurelius on 28/07/2004 13:42:50 Tempest users that don't fit tracking comps with their guns ?
Whwnever I use sniping with my rails I have 4 tracking mods on, primarily for optimal range but the tracking gets to be a whole lot better too. But the hits generally aren't big either. It's the number of guns and my rof of 5.6 seconds that does it for me.
edit: forget about warping in at 60 and hitting everything without needing tracking mods. Good range to hit now is 80km and equipping tracking comps/mods is key to good hits. With the 1400's low rof every hit counts, and every miss is a problem. Use bookmarks made with frigs if you want to snipe.
|

Jarjar
|
Posted - 2004.07.28 13:46:00 -
[9]
Originally by: Nieda
Now, this is hard data collected for all 3 guns (using the I version). Now for the quiz question (Minmatar nerfs 500): What is the problem with the 1400 Artillery?
And the answer iiis... *ding ding* Nothing! It uses no cap (less than 3% of what a tachyon uses) and gets a 66.6% damage over time bonus with minmatar battleship level 5.
|

Jarjar
|
Posted - 2004.07.28 13:46:00 -
[10]
Originally by: Nieda
Now, this is hard data collected for all 3 guns (using the I version). Now for the quiz question (Minmatar nerfs 500): What is the problem with the 1400 Artillery?
And the answer iiis... *ding ding* Nothing! It uses no cap (less than 3% of what a tachyon uses) and gets a 66.6% damage over time bonus with minmatar battleship level 5.
|

mqwam
|
Posted - 2004.07.28 13:47:00 -
[11]
Originally by: Nieda
... What is the problem with the 1400 Artillery?
The low tracking in conjunction with the low agilty of a battleship.
|

mqwam
|
Posted - 2004.07.28 13:47:00 -
[12]
Originally by: Nieda
... What is the problem with the 1400 Artillery?
The low tracking in conjunction with the low agilty of a battleship.
|

allmus
|
Posted - 2004.07.28 13:54:00 -
[13]
i find when using the 1400mm gun's that my hit rate doesn't really matter at the moment.......
COZ THEY DON'T HIT ABOVE 300!
about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what does this mean to me, well with all though Tier2 BS's they could solo a 0.0 spawn (mega could blast at short range, raven could missile to death, apoc had great lasers) BUT NOOOOOOOOOOOO, minmatar tempest proj gun's are so nerf'd that a 0.0 500k BS spawn can TANK MY DAMAGE!
IT'S JUST NOT DAM RIGHT, AND THE DEV'S NEED TO READ THIS AND TELL ME WHY THE F**K I CAN'T HUNT 0.0 SPACE WITHOUT BACKUP NOW.
DEV'S and GM'S, i don;t know why u hate the minmatar race so much, but can u look into it, and tell us ur looking into it, they are unusable without backup now
sorry for my blasting but i've been on about 8 different post's about this, all without an answer, all with other people telling me there not nerf's but they are, i have tried EVERYTHING! they still won;t get past 300, i used 3 different ammo types, and tracking mod's, damage mod's, nothing working!
this is a plea from a long time player(starts just after retail came out) and i am minmatar, u use their ship's and weapons, and u have nerfed the proj's for some unknown reason, and i just wanna know WHHHHHYYYYYYYYYY
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.07.28 13:54:00 -
[14]
i find when using the 1400mm gun's that my hit rate doesn't really matter at the moment.......
COZ THEY DON'T HIT ABOVE 300!
about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what does this mean to me, well with all though Tier2 BS's they could solo a 0.0 spawn (mega could blast at short range, raven could missile to death, apoc had great lasers) BUT NOOOOOOOOOOOO, minmatar tempest proj gun's are so nerf'd that a 0.0 500k BS spawn can TANK MY DAMAGE!
IT'S JUST NOT DAM RIGHT, AND THE DEV'S NEED TO READ THIS AND TELL ME WHY THE F**K I CAN'T HUNT 0.0 SPACE WITHOUT BACKUP NOW.
DEV'S and GM'S, i don;t know why u hate the minmatar race so much, but can u look into it, and tell us ur looking into it, they are unusable without backup now
sorry for my blasting but i've been on about 8 different post's about this, all without an answer, all with other people telling me there not nerf's but they are, i have tried EVERYTHING! they still won;t get past 300, i used 3 different ammo types, and tracking mod's, damage mod's, nothing working!
this is a plea from a long time player(starts just after retail came out) and i am minmatar, u use their ship's and weapons, and u have nerfed the proj's for some unknown reason, and i just wanna know WHHHHHYYYYYYYYYY
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

fras
|
Posted - 2004.07.28 14:14:00 -
[15]
i regularly get hits of 300+ with 1400's vs BS' size targets.
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fras
|
Posted - 2004.07.28 14:14:00 -
[16]
i regularly get hits of 300+ with 1400's vs BS' size targets.
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Gariuys
|
Posted - 2004.07.28 14:14:00 -
[17]
Edited by: Gariuys on 28/07/2004 14:18:28 Might wanna check the resists and health of the NPCs your shooting at.
Oh and the answer to the question is... There is no problem.
There are no problems period, only solutions. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.07.28 14:14:00 -
[18]
Edited by: Gariuys on 28/07/2004 14:18:28 Might wanna check the resists and health of the NPCs your shooting at.
Oh and the answer to the question is... There is no problem.
There are no problems period, only solutions. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Nieda
|
Posted - 2004.07.28 14:27:00 -
[19]
Originally by: fras i regularly get hits of 300+ with 1400's vs BS' size targets.
Your Mega Pulse Laser I is well aimed at Cassius Throne [FIG], inflicting 1942.2 damage.
Kinda ironic, isnt it. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.07.28 14:27:00 -
[20]
Originally by: fras i regularly get hits of 300+ with 1400's vs BS' size targets.
Your Mega Pulse Laser I is well aimed at Cassius Throne [FIG], inflicting 1942.2 damage.
Kinda ironic, isnt it. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Dirtball
|
Posted - 2004.07.28 14:42:00 -
[21]
It's a bunch of Bulldung that you can't hit with lead, I hate that if it is true, at 60km you should have just as much accuracy with lead as you do emp the only difference should be that with emp you'd do more damage. It's complete crap if optimal range is in the equation that prevents you from hitting at close range, it's a complete penalty to someone that has trained sharpshooter 5 (and yes i have).
I'm not saying you're a liar, I'm saying that if what you say is true it's crap and is not a good way to code the accuracy of turrets.
|

Dirtball
|
Posted - 2004.07.28 14:42:00 -
[22]
It's a bunch of Bulldung that you can't hit with lead, I hate that if it is true, at 60km you should have just as much accuracy with lead as you do emp the only difference should be that with emp you'd do more damage. It's complete crap if optimal range is in the equation that prevents you from hitting at close range, it's a complete penalty to someone that has trained sharpshooter 5 (and yes i have).
I'm not saying you're a liar, I'm saying that if what you say is true it's crap and is not a good way to code the accuracy of turrets.
|

Stront3h
|
Posted - 2004.07.28 15:54:00 -
[23]
No irony to it at all really. Remember before Tom B got that spiffee Jovian avatar, he was Amarrian 
No negative changes for any Amarrian ship that I'm aware of.....
Tom B crippling the Minmatar fleet one ship at a time  |

Stront3h
|
Posted - 2004.07.28 15:54:00 -
[24]
No irony to it at all really. Remember before Tom B got that spiffee Jovian avatar, he was Amarrian 
No negative changes for any Amarrian ship that I'm aware of.....
Tom B crippling the Minmatar fleet one ship at a time  |

Hornymatt
|
Posted - 2004.07.28 15:56:00 -
[25]
Getting better hits in last couple of weeks with my 1400's with slight increase in frequency of wrecking hits i think. Wrecking hits around 1000-1200 with 2 tech2 damage mods and 2 tech2 tracking enhancers. Seem to be able to hit frigates and cruisers ok 40-60km which susrpises me (using emp of course). What concerns me is in fact the max 60km warp in which takes away the option of extreme range sniping.
On a (slightly) related point, the official line on the recent large turret changes is to fit some small/med turrets to the bs to counter smaller ship classes. However, not only do you sacrfice a large turret but you also fit a turret that gets no special bonus for med/small turrets on a bs. I can live with outfitting a bs for a specific role such as frigate killing in certain circumstances but the fact that the medium turrets i've equipped are less effective than on a cruiser is a bit of a bummer
Sorry, i seem to have digressed from the original point of this thread
|

Hornymatt
|
Posted - 2004.07.28 15:56:00 -
[26]
Getting better hits in last couple of weeks with my 1400's with slight increase in frequency of wrecking hits i think. Wrecking hits around 1000-1200 with 2 tech2 damage mods and 2 tech2 tracking enhancers. Seem to be able to hit frigates and cruisers ok 40-60km which susrpises me (using emp of course). What concerns me is in fact the max 60km warp in which takes away the option of extreme range sniping.
On a (slightly) related point, the official line on the recent large turret changes is to fit some small/med turrets to the bs to counter smaller ship classes. However, not only do you sacrfice a large turret but you also fit a turret that gets no special bonus for med/small turrets on a bs. I can live with outfitting a bs for a specific role such as frigate killing in certain circumstances but the fact that the medium turrets i've equipped are less effective than on a cruiser is a bit of a bummer
Sorry, i seem to have digressed from the original point of this thread
|

Beseb
|
Posted - 2004.07.28 16:08:00 -
[27]
Originally by: Stront3h No irony to it at all really. Remember before Tom B got that spiffee Jovian avatar, he was Amarrian  ...
And before that, he was Minmatar...
|

Beseb
|
Posted - 2004.07.28 16:08:00 -
[28]
Originally by: Stront3h No irony to it at all really. Remember before Tom B got that spiffee Jovian avatar, he was Amarrian  ...
And before that, he was Minmatar...
|

Lentia
|
Posted - 2004.07.28 16:11:00 -
[29]
Cleary rails and projectiles have been hurt by recent overt and stealth nerfs. I abandoned my Mega for a few months and just hunted with a Raven. In the past I was able to either shield or armor tank my Mega and still have good tracking and damage. This is no longer possible with tch1 guns. 
Now I'm back in the Mega using 5 tracking mods and 3 damage mods, and doing hits of 200 at 120 km. Just have to sacrifice all armor and shield but it does hit and does kill. The fact that I have almost 2m in gunnery and cant take anything down without the assistance of EIGHT mods kinda ****es me off, but anyway thats the deal.
Lentia Military Officer http://www.staf.online-guild.com/ |

Lentia
|
Posted - 2004.07.28 16:11:00 -
[30]
Cleary rails and projectiles have been hurt by recent overt and stealth nerfs. I abandoned my Mega for a few months and just hunted with a Raven. In the past I was able to either shield or armor tank my Mega and still have good tracking and damage. This is no longer possible with tch1 guns. 
Now I'm back in the Mega using 5 tracking mods and 3 damage mods, and doing hits of 200 at 120 km. Just have to sacrifice all armor and shield but it does hit and does kill. The fact that I have almost 2m in gunnery and cant take anything down without the assistance of EIGHT mods kinda ****es me off, but anyway thats the deal.
Lentia Military Officer http://www.staf.online-guild.com/ |

Grimpak
|
Posted - 2004.07.28 16:53:00 -
[31]
...better use 1200 on my 'phoon then... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Grimpak
|
Posted - 2004.07.28 16:53:00 -
[32]
...better use 1200 on my 'phoon then... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

John Blackthorn
|
Posted - 2004.07.28 16:53:00 -
[33]
While i'm im a raven/scorp user I have to agree with the previous poster that I don't think you should have to use up all of your slots for trackign mods just to be able to hit other ships.
I do think it hsould be difficult to hit frigates with 1400's but not cruisers and b.s's.
-Bt
|

John Blackthorn
|
Posted - 2004.07.28 16:53:00 -
[34]
While i'm im a raven/scorp user I have to agree with the previous poster that I don't think you should have to use up all of your slots for trackign mods just to be able to hit other ships.
I do think it hsould be difficult to hit frigates with 1400's but not cruisers and b.s's.
-Bt
|

Negotiator
|
Posted - 2004.07.28 17:02:00 -
[35]
yeah, how about try to use other guns?
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Negotiator
|
Posted - 2004.07.28 17:02:00 -
[36]
yeah, how about try to use other guns?
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Gaiam
|
Posted - 2004.07.28 17:19:00 -
[37]
Originally by: allmus about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what happened is Tomb and castor patch 10. and you wondered why you saw so many ravens lately. ccp has made it so only lasers and missles do damage now, the other guns just use up ammo. just like in the first 3 months of the game, everyone is using missles and lasers.
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Gaiam
|
Posted - 2004.07.28 17:19:00 -
[38]
Originally by: allmus about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what happened is Tomb and castor patch 10. and you wondered why you saw so many ravens lately. ccp has made it so only lasers and missles do damage now, the other guns just use up ammo. just like in the first 3 months of the game, everyone is using missles and lasers.
|

Gaiam
|
Posted - 2004.07.28 17:22:00 -
[39]
Originally by: Negotiator yeah, how about try to use other guns?
all guns should be effective or else they arent balanced. obviously the gun system we have now is not balanced.
|

Gaiam
|
Posted - 2004.07.28 17:22:00 -
[40]
Originally by: Negotiator yeah, how about try to use other guns?
all guns should be effective or else they arent balanced. obviously the gun system we have now is not balanced.
|

Jarjar
|
Posted - 2004.07.28 17:23:00 -
[41]
Originally by: Gaiam
Originally by: allmus about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what happened is Tomb and castor patch 10. and you wondered why you saw so many ravens lately. ccp has made it so only lasers and missles do damage now, the other guns just use up ammo. just like in the first 3 months of the game, everyone is using missles and lasers.
It seems you forget how the raven by far was the suckiest battleship in game with 600m/s cruise missiles.
|

Jarjar
|
Posted - 2004.07.28 17:23:00 -
[42]
Originally by: Gaiam
Originally by: allmus about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what happened is Tomb and castor patch 10. and you wondered why you saw so many ravens lately. ccp has made it so only lasers and missles do damage now, the other guns just use up ammo. just like in the first 3 months of the game, everyone is using missles and lasers.
It seems you forget how the raven by far was the suckiest battleship in game with 600m/s cruise missiles.
|

Nieda
|
Posted - 2004.07.28 17:58:00 -
[43]
Originally by: Negotiator yeah, how about try to use other guns?
How about I use guns I want to use and not the guns/ships that are flavour of the month ? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.07.28 17:58:00 -
[44]
Originally by: Negotiator yeah, how about try to use other guns?
How about I use guns I want to use and not the guns/ships that are flavour of the month ? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Xron
|
Posted - 2004.07.28 18:04:00 -
[45]
I have a tempest and tried out Projectiles...quickly gave them up and use 425 rails. I only use one low slot dmg mod one low slot tracking enhancer II and a named tracking comp med and hit fairly decently at 60k out...Maybe the Tempest is not the best ship to be using rails on, but it is what i through my money and sp's into.
|

Xron
|
Posted - 2004.07.28 18:04:00 -
[46]
I have a tempest and tried out Projectiles...quickly gave them up and use 425 rails. I only use one low slot dmg mod one low slot tracking enhancer II and a named tracking comp med and hit fairly decently at 60k out...Maybe the Tempest is not the best ship to be using rails on, but it is what i through my money and sp's into.
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Veneth
|
Posted - 2004.07.28 19:00:00 -
[47]
yes 1400s are borked. They.ve been provn to have a low DOT.
People keep telling me its because they only take 3 power a shot.
But here's the thing. They fire at a base of 23 seconds per shot. factored in with the horrid tracking 1 miss for a 1400 is crippling to a minmatar BS pilot. while someone firing tachyon beams can stand to miss a few times.
Yes I know Tachyons gobble power but I've flown a Apoc with a few cap chargers in low and medium slots I could sustain fire 6 tachyons for 5 minutes. that's roughly 150+ shots.
so no it's not balanced something is seriously wrong with the 1400 artillery pieces, the problem is that from what it looks. the Devs just don't care and have moved on to other areas (drones and cruisers)
|

Veneth
|
Posted - 2004.07.28 19:00:00 -
[48]
yes 1400s are borked. They.ve been provn to have a low DOT.
People keep telling me its because they only take 3 power a shot.
But here's the thing. They fire at a base of 23 seconds per shot. factored in with the horrid tracking 1 miss for a 1400 is crippling to a minmatar BS pilot. while someone firing tachyon beams can stand to miss a few times.
Yes I know Tachyons gobble power but I've flown a Apoc with a few cap chargers in low and medium slots I could sustain fire 6 tachyons for 5 minutes. that's roughly 150+ shots.
so no it's not balanced something is seriously wrong with the 1400 artillery pieces, the problem is that from what it looks. the Devs just don't care and have moved on to other areas (drones and cruisers)
|

Akelig
|
Posted - 2004.07.28 20:06:00 -
[49]
Soooo many peeps complaining and still not one reaction from the devs...... wtf is wrong here...
Last months i paid for level 5 gunnery/bs minmatar.....i want my money back
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Akelig
|
Posted - 2004.07.28 20:06:00 -
[50]
Soooo many peeps complaining and still not one reaction from the devs...... wtf is wrong here...
Last months i paid for level 5 gunnery/bs minmatar.....i want my money back
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Dispader
|
Posted - 2004.07.28 21:07:00 -
[51]
I totally agree, the Tempest is below Dominix now on pvp scale.
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Dispader
|
Posted - 2004.07.28 21:07:00 -
[52]
I totally agree, the Tempest is below Dominix now on pvp scale.
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Selim
|
Posted - 2004.07.28 22:29:00 -
[53]
The stats for the 1400 are good, but in practice it just doesnt hit hard.
|

Selim
|
Posted - 2004.07.28 22:29:00 -
[54]
The stats for the 1400 are good, but in practice it just doesnt hit hard.
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Negotiator
|
Posted - 2004.07.29 00:14:00 -
[55]
watev, 1400s are _artillery_ weapons. they are supposed to be used against stationary targest, such as slow-moving battleships at long range, and stations.
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Negotiator
|
Posted - 2004.07.29 00:14:00 -
[56]
watev, 1400s are _artillery_ weapons. they are supposed to be used against stationary targest, such as slow-moving battleships at long range, and stations.
|

JoCool
|
Posted - 2004.07.29 00:18:00 -
[57]
People still try to hit cruisers and battleships next to them with it though 
|

JoCool
|
Posted - 2004.07.29 00:18:00 -
[58]
People still try to hit cruisers and battleships next to them with it though 
|

Archfish
|
Posted - 2004.07.29 00:40:00 -
[59]
The Tempest has issues maintaining distance though. If I mwd it lights me up like a Christmas tree for any tachs, 425 rail users + the fact that my speed is high means that I start missing shots :(
I really don't mind the Tempest being a long range damage dealer, but it can't really worry another properly tanked battleship that's closing the gap.
My opinion is: if it's meant to be a long range weapons platform, then at least give it a better chance of maintaining the distance. ************
"We will fly at their death cannons and clog them with wreckage"
************
|

Archfish
|
Posted - 2004.07.29 00:40:00 -
[60]
The Tempest has issues maintaining distance though. If I mwd it lights me up like a Christmas tree for any tachs, 425 rail users + the fact that my speed is high means that I start missing shots :(
I really don't mind the Tempest being a long range damage dealer, but it can't really worry another properly tanked battleship that's closing the gap.
My opinion is: if it's meant to be a long range weapons platform, then at least give it a better chance of maintaining the distance. ************
"We will fly at their death cannons and clog them with wreckage"
************
|

JoCool
|
Posted - 2004.07.29 00:44:00 -
[61]
The 1400 is a long range gun, that does not mean the tempest would be a long range platform.
Try 800s with Sieges and Torps on it. If you want long range, use a 'phoon. Although that lacks some turret slots. Geez, it's really borked. Somehow. Whatever, nn.
|

JoCool
|
Posted - 2004.07.29 00:44:00 -
[62]
The 1400 is a long range gun, that does not mean the tempest would be a long range platform.
Try 800s with Sieges and Torps on it. If you want long range, use a 'phoon. Although that lacks some turret slots. Geez, it's really borked. Somehow. Whatever, nn.
|

Archfish
|
Posted - 2004.07.29 01:03:00 -
[63]
My point was that if you fit 1400's you have to stay at range to be effective.
I use dual 800's and 650's when NPCing. I like them a lot with a moderate armor tank.
The fact is they are so much more effective at killing battleships than 1400's it's laughable. Plus, you can web cruisers and mow them down as well.
I'm not trying to get into a setup debate here 
************
"We will fly at their death cannons and clog them with wreckage"
************
|

Archfish
|
Posted - 2004.07.29 01:03:00 -
[64]
My point was that if you fit 1400's you have to stay at range to be effective.
I use dual 800's and 650's when NPCing. I like them a lot with a moderate armor tank.
The fact is they are so much more effective at killing battleships than 1400's it's laughable. Plus, you can web cruisers and mow them down as well.
I'm not trying to get into a setup debate here 
************
"We will fly at their death cannons and clog them with wreckage"
************
|

Negotiator
|
Posted - 2004.07.29 01:51:00 -
[65]
fit an MWD. it is already one of the fastest battleships, that uses no cap to fire. use an MWD, u will outrun everything except a dual-MWD raven. (even tho i agree with your point, above is more of a work-around :\)
|

Negotiator
|
Posted - 2004.07.29 01:51:00 -
[66]
fit an MWD. it is already one of the fastest battleships, that uses no cap to fire. use an MWD, u will outrun everything except a dual-MWD raven. (even tho i agree with your point, above is more of a work-around :\)
|

Grimpak
|
Posted - 2004.07.29 03:24:00 -
[67]
Originally by: JoCool If you want long range, use a 'phoon.
...weird as it seems, the bonuses and the slot config + the huge drone bay are kinda paradoxal, cuz it makes the 'phoon looking like more a short range tank ... kinda weird i know... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Grimpak
|
Posted - 2004.07.29 03:24:00 -
[68]
Originally by: JoCool If you want long range, use a 'phoon.
...weird as it seems, the bonuses and the slot config + the huge drone bay are kinda paradoxal, cuz it makes the 'phoon looking like more a short range tank ... kinda weird i know... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Nieda
|
Posted - 2004.07.29 07:49:00 -
[69]
If its better to use 800 and 650, why bother making a gun like 1400 ? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.07.29 07:49:00 -
[70]
If its better to use 800 and 650, why bother making a gun like 1400 ? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Alowishus
|
Posted - 2004.07.29 07:59:00 -
[71]
Edited by: Alowishus on 29/07/2004 08:02:18 The 1400 and 425 are equivalent to a Mega Beam, not a Tach. A Tach is a special gun in a class by itself. This is really, really old news, y'all should know this by now.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.07.29 07:59:00 -
[72]
Edited by: Alowishus on 29/07/2004 08:02:18 The 1400 and 425 are equivalent to a Mega Beam, not a Tach. A Tach is a special gun in a class by itself. This is really, really old news, y'all should know this by now.
Raven 4TW! Rank(1) SP: 243745/256000 |

Wahad Bredkebir
|
Posted - 2004.07.29 08:33:00 -
[73]
Originally by: Nieda If its better to use 800 and 650, why bother making a gun like 1400 ?
If its better to use 1400, why bother making a gun like 800 and 650 ? 
http://minmatars.are.free.fr |

Wahad Bredkebir
|
Posted - 2004.07.29 08:33:00 -
[74]
Originally by: Nieda If its better to use 800 and 650, why bother making a gun like 1400 ?
If its better to use 1400, why bother making a gun like 800 and 650 ? 
http://minmatars.are.free.fr |

Joshua Calvert
|
Posted - 2004.07.29 08:35:00 -
[75]
Edited by: Joshua Calvert on 29/07/2004 08:49:49 1400mm's do need to have a longer optimal range and fall-off than other guns.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.29 08:35:00 -
[76]
Edited by: Joshua Calvert on 29/07/2004 08:49:49 1400mm's do need to have a longer optimal range and fall-off than other guns.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

de meyer
|
Posted - 2004.07.29 08:51:00 -
[77]
Problem with all 3 guns is that you hit best beyond your max target range, so you are almost required to use a sensor booster. Also the warp in at 60km will put you too close to npcs.
|

de meyer
|
Posted - 2004.07.29 08:51:00 -
[78]
Problem with all 3 guns is that you hit best beyond your max target range, so you are almost required to use a sensor booster. Also the warp in at 60km will put you too close to npcs.
|

Nieda
|
Posted - 2004.07.29 09:04:00 -
[79]
Originally by: Wahad Bredkebir
Originally by: Nieda If its better to use 800 and 650, why bother making a gun like 1400 ?
If its better to use 1400, why bother making a gun like 800 and 650 ? 
Because, by using 800 and 650 you create a close range setup. By making 1400 crap, you deny the possibility to create an extreme long range setup, as described. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.07.29 09:04:00 -
[80]
Originally by: Wahad Bredkebir
Originally by: Nieda If its better to use 800 and 650, why bother making a gun like 1400 ?
If its better to use 1400, why bother making a gun like 800 and 650 ? 
Because, by using 800 and 650 you create a close range setup. By making 1400 crap, you deny the possibility to create an extreme long range setup, as described. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Viper Squad
|
Posted - 2004.07.29 09:25:00 -
[81]
After some hours of npc hunting in the temp with 1400mm artillery, i really have no clue where the problem hides. I have used phased plasma ammo, no tracking comp's, three gyros II.
The optimal range is 30km ( thats what the attributes say). I warp in @60km, npc are 80-85km in front of me ( gurista cruisers), surprisingly i make perfectly wreckings with around 900-1000 dmg. The guristas start approaching me till 20-30km, in the optimal range (30km) i have misses for the first 5 salvos. then slowly i start with hits around 100 increasing to 200.
Different situation with gurista bs, there i make constantly hits around 200-300, range 40km-80km (also phased plasma).
I could not reproduce any situation where i make good hits without missing the target in between. I'm puzzled.
Viper out.
p.s. all gunnery and bs skill lvl4
|

Viper Squad
|
Posted - 2004.07.29 09:25:00 -
[82]
After some hours of npc hunting in the temp with 1400mm artillery, i really have no clue where the problem hides. I have used phased plasma ammo, no tracking comp's, three gyros II.
The optimal range is 30km ( thats what the attributes say). I warp in @60km, npc are 80-85km in front of me ( gurista cruisers), surprisingly i make perfectly wreckings with around 900-1000 dmg. The guristas start approaching me till 20-30km, in the optimal range (30km) i have misses for the first 5 salvos. then slowly i start with hits around 100 increasing to 200.
Different situation with gurista bs, there i make constantly hits around 200-300, range 40km-80km (also phased plasma).
I could not reproduce any situation where i make good hits without missing the target in between. I'm puzzled.
Viper out.
p.s. all gunnery and bs skill lvl4
|

allmus
|
Posted - 2004.07.29 09:38:00 -
[83]
everyone is getting off the point, the gun's don't damage anything near the other gun's, ok, so we 1400mm gun users get nerf'd coz tomb's decides to have some fun, that's ok, i can live with that, but....
CHANGE THEM BACK!
1400mm gun's are offically un-useable unless u have no tanking atall!!!
fix it, maybe increasing the damage of the ammo... err wait that isn't a good idea as it would make the short range large proj's too good.....
ok, increase the tracking speed of the tempest ship itself... nope, again that would benfit the short range people too...
ok, just increase the dam tracking of the 1200mm and 1400mm gun's!! that will only affect those of us who want to be long range, and a Meduim tanking option and also those of us who are true minmatar and don't want to betray our people and use the dam amarr laser weapons!!!!!
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.07.29 09:38:00 -
[84]
everyone is getting off the point, the gun's don't damage anything near the other gun's, ok, so we 1400mm gun users get nerf'd coz tomb's decides to have some fun, that's ok, i can live with that, but....
CHANGE THEM BACK!
1400mm gun's are offically un-useable unless u have no tanking atall!!!
fix it, maybe increasing the damage of the ammo... err wait that isn't a good idea as it would make the short range large proj's too good.....
ok, increase the tracking speed of the tempest ship itself... nope, again that would benfit the short range people too...
ok, just increase the dam tracking of the 1200mm and 1400mm gun's!! that will only affect those of us who want to be long range, and a Meduim tanking option and also those of us who are true minmatar and don't want to betray our people and use the dam amarr laser weapons!!!!!
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.07.29 09:49:00 -
[85]
viper squad, u answered ur own question there
u had 3 gyro 2's on
where does it say that minmatar projectile 1400mm gun's are "the ultermate artilery that can deal massive damage over great distances, but only if u put on some damage mod's on"???
we should, without any mod's on, be able to hit long range(70km-100km) at an insane ammount of damage, but at the moment the tachyon lasers have the highest damge without mod's what's the best shot some1 has hit a NPC BS with using a tachyon laser with radio's on, then x2 of it and if 1400mm gun;'s don't even come near to it then it's not balanced 1400mm gun;s should hit the longest and most damaging, at the moment the tachyon lasers with radio's on surpass it.
I KNOW, LET'S GET TOMB'S IN, and he can nerf all the lasers, then hybrids, then missiles, so that we are all short range with only the drones doing any damage
in short, make long range proj's better! at least make us 75% dam of the tachyons at that range, dam, getting killed by former masters suck's when minmatar people are a warrior race
i picked this char a long time ago as i read up on all the char's and i wanted a long range killing machine, now it suck's!
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.07.29 09:49:00 -
[86]
viper squad, u answered ur own question there
u had 3 gyro 2's on
where does it say that minmatar projectile 1400mm gun's are "the ultermate artilery that can deal massive damage over great distances, but only if u put on some damage mod's on"???
we should, without any mod's on, be able to hit long range(70km-100km) at an insane ammount of damage, but at the moment the tachyon lasers have the highest damge without mod's what's the best shot some1 has hit a NPC BS with using a tachyon laser with radio's on, then x2 of it and if 1400mm gun;'s don't even come near to it then it's not balanced 1400mm gun;s should hit the longest and most damaging, at the moment the tachyon lasers with radio's on surpass it.
I KNOW, LET'S GET TOMB'S IN, and he can nerf all the lasers, then hybrids, then missiles, so that we are all short range with only the drones doing any damage
in short, make long range proj's better! at least make us 75% dam of the tachyons at that range, dam, getting killed by former masters suck's when minmatar people are a warrior race
i picked this char a long time ago as i read up on all the char's and i wanted a long range killing machine, now it suck's!
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Joshua Calvert
|
Posted - 2004.07.29 10:23:00 -
[87]
allmus,
You're the one not listening.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.07.29 10:23:00 -
[88]
allmus,
You're the one not listening.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

idle superstar
|
Posted - 2004.07.29 10:46:00 -
[89]
Edited by: idle superstar on 29/07/2004 10:51:55
Originally by: allmus i find when using the 1400mm gun's that my hit rate doesn't really matter at the moment.......
COZ THEY DON'T HIT ABOVE 300!
about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what does this mean to me, well with all though Tier2 BS's they could solo a 0.0 spawn (mega could blast at short range, raven could missile to death, apoc had great lasers) BUT NOOOOOOOOOOOO, minmatar tempest proj gun's are so nerf'd that a 0.0 500k BS spawn can TANK MY DAMAGE!
IT'S JUST NOT DAM RIGHT, AND THE DEV'S NEED TO READ THIS AND TELL ME WHY THE F**K I CAN'T HUNT 0.0 SPACE WITHOUT BACKUP NOW.
DEV'S and GM'S, i don;t know why u hate the minmatar race so much, but can u look into it, and tell us ur looking into it, they are unusable without backup now
sorry for my blasting but i've been on about 8 different post's about this, all without an answer, all with other people telling me there not nerf's but they are, i have tried EVERYTHING! they still won;t get past 300, i used 3 different ammo types, and tracking mod's, damage mod's, nothing working!
this is a plea from a long time player(starts just after retail came out) and i am minmatar, u use their ship's and weapons, and u have nerfed the proj's for some unknown reason, and i just wanna know WHHHHHYYYYYYYYYY
Mr. n00b...the NPC's that u are shooting have higher resistances now..THEY TANK now...try hitting a secure container and see your hits...And spawns are much easier to handle solo now in 0.0..now stop whining and find a setup that u can kill spawns solo...
|

idle superstar
|
Posted - 2004.07.29 10:46:00 -
[90]
Edited by: idle superstar on 29/07/2004 10:51:55
Originally by: allmus i find when using the 1400mm gun's that my hit rate doesn't really matter at the moment.......
COZ THEY DON'T HIT ABOVE 300!
about 3 weeks ago SOMTHING happened, i dunno what, but before 3 weeks ago i could get rare wreaking shot's of 700-850(like 1 hit in 25 i think) but after CCP did something 3 weeks ago, NO MATTER WHAT I TRY i can't get past the 300 damage mark.
what does this mean to me, well with all though Tier2 BS's they could solo a 0.0 spawn (mega could blast at short range, raven could missile to death, apoc had great lasers) BUT NOOOOOOOOOOOO, minmatar tempest proj gun's are so nerf'd that a 0.0 500k BS spawn can TANK MY DAMAGE!
IT'S JUST NOT DAM RIGHT, AND THE DEV'S NEED TO READ THIS AND TELL ME WHY THE F**K I CAN'T HUNT 0.0 SPACE WITHOUT BACKUP NOW.
DEV'S and GM'S, i don;t know why u hate the minmatar race so much, but can u look into it, and tell us ur looking into it, they are unusable without backup now
sorry for my blasting but i've been on about 8 different post's about this, all without an answer, all with other people telling me there not nerf's but they are, i have tried EVERYTHING! they still won;t get past 300, i used 3 different ammo types, and tracking mod's, damage mod's, nothing working!
this is a plea from a long time player(starts just after retail came out) and i am minmatar, u use their ship's and weapons, and u have nerfed the proj's for some unknown reason, and i just wanna know WHHHHHYYYYYYYYYY
Mr. n00b...the NPC's that u are shooting have higher resistances now..THEY TANK now...try hitting a secure container and see your hits...And spawns are much easier to handle solo now in 0.0..now stop whining and find a setup that u can kill spawns solo...
|

Nieda
|
Posted - 2004.07.29 10:57:00 -
[91]
Originally by: idle superstar
Mr. n00b...the NPC's that u are shooting have higher resistances now..THEY TANK now...try hitting a secure container and see your hits...And spawns are much easier to handle solo now in 0.0..now stop whining and find a setup that u can kill spawns solo...
Look, its not about npc spawns, its about general viability of those guns. Its not that if you find a setup that kills a particular spawn, then there are no problems to be solved. Try shooting at players with 1400, they will tank up your damage and laugh. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
|
Posted - 2004.07.29 10:57:00 -
[92]
Originally by: idle superstar
Mr. n00b...the NPC's that u are shooting have higher resistances now..THEY TANK now...try hitting a secure container and see your hits...And spawns are much easier to handle solo now in 0.0..now stop whining and find a setup that u can kill spawns solo...
Look, its not about npc spawns, its about general viability of those guns. Its not that if you find a setup that kills a particular spawn, then there are no problems to be solved. Try shooting at players with 1400, they will tank up your damage and laugh. --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

chillx
|
Posted - 2004.07.29 11:05:00 -
[93]
Tanking has nothing to do with this. Tanking just takes damage off the ship.
Our problem is creating the damage in the first place.
I am Minmatar. I don't want to use lasers.
|

chillx
|
Posted - 2004.07.29 11:05:00 -
[94]
Tanking has nothing to do with this. Tanking just takes damage off the ship.
Our problem is creating the damage in the first place.
I am Minmatar. I don't want to use lasers.
|

allmus
|
Posted - 2004.07.29 11:19:00 -
[95]
ok, i have try'd hitting players in BS's they are not moving, i am at 90km range all the way down to 20km's , using 3 types of ammo, the target ISN'T moving, i am moving at 150m/s in a straight line towards it, ammo is containly firing, target has no hardeners, i have no damage mod's or tracking mod's on, and i STILL don;t get past the 300 mark!! now maybe somthing up with just my char alone, maybe it's not accounting for any of the skills i have, i don;t know
but i do know this, I CAN'T HUNT LIKE THIS!
Quote: Mr. n00b...the NPC's that u are shooting have higher resistances now..THEY TANK now...try hitting a secure container and see your hits...And spawns are much easier to handle solo now in 0.0..now stop whining and find a setup that u can kill spawns solo...
i am also trying npc spawn, i know they can tank, what i;m trying to point out is that proj's are nerfed, i use phased ammo on a NPC type that i KNOW is weak againest em/thermic, everyone around me uses lasers coz THEY know the local npc's are weak againest em/thermic.
also i have try'd hitting a raven, AND another tempest, with phased ammo, titanium sabot's and nuclear ammo, all have a max damage of 250-300, i'm not getting past 300, i haven't in the past 3 weeks!
conclusion is nerf them too much!
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.07.29 11:19:00 -
[96]
ok, i have try'd hitting players in BS's they are not moving, i am at 90km range all the way down to 20km's , using 3 types of ammo, the target ISN'T moving, i am moving at 150m/s in a straight line towards it, ammo is containly firing, target has no hardeners, i have no damage mod's or tracking mod's on, and i STILL don;t get past the 300 mark!! now maybe somthing up with just my char alone, maybe it's not accounting for any of the skills i have, i don;t know
but i do know this, I CAN'T HUNT LIKE THIS!
Quote: Mr. n00b...the NPC's that u are shooting have higher resistances now..THEY TANK now...try hitting a secure container and see your hits...And spawns are much easier to handle solo now in 0.0..now stop whining and find a setup that u can kill spawns solo...
i am also trying npc spawn, i know they can tank, what i;m trying to point out is that proj's are nerfed, i use phased ammo on a NPC type that i KNOW is weak againest em/thermic, everyone around me uses lasers coz THEY know the local npc's are weak againest em/thermic.
also i have try'd hitting a raven, AND another tempest, with phased ammo, titanium sabot's and nuclear ammo, all have a max damage of 250-300, i'm not getting past 300, i haven't in the past 3 weeks!
conclusion is nerf them too much!
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Marcus Aurelius
|
Posted - 2004.07.29 11:22:00 -
[97]
hmm, someone i know with the same rpoblem switched to 1200's. He's pretty content with them, but he's using prototype and scout ones, which does make a difference.
|

Marcus Aurelius
|
Posted - 2004.07.29 11:22:00 -
[98]
hmm, someone i know with the same rpoblem switched to 1200's. He's pretty content with them, but he's using prototype and scout ones, which does make a difference.
|

RaTTuS
|
Posted - 2004.07.29 11:46:00 -
[99]
Edited by: RaTTuS on 29/07/2004 12:00:14 [ 2004.07.27 14:12:04 ] (combat) <color=0xffbbbb00>Your 1400mm Howitzer Artillery I perfectly strikes Guardian Initiate, wrecking for 1082.2 damage.
 However - it is almost never that I get a wrecking shot in...
BIG Lottery BIG Deal Damn Sig text length nurf |

RaTTuS
|
Posted - 2004.07.29 11:46:00 -
[100]
Edited by: RaTTuS on 29/07/2004 12:00:14 [ 2004.07.27 14:12:04 ] (combat) <color=0xffbbbb00>Your 1400mm Howitzer Artillery I perfectly strikes Guardian Initiate, wrecking for 1082.2 damage.
 However - it is almost never that I get a wrecking shot in...
BIG Lottery BIG Deal Damn Sig text length nurf |

Mistress Zhantine
|
Posted - 2004.07.29 12:27:00 -
[101]
yeah i've had the rare wrecking shot of 900+ but it is to do with DOT surely... when the rate of fire is so slow you expect to be able to pack a punch without using ridiculous numbers of dam mods... i've had the misfortune of trying to take a gurista destroyer on using emp/phased plasma/photon ammo all the ones for it's shields and just watched it tank my damage, i mean i didnt even get it to half shields... then you run out of ammo, reload, by the time your next salvo comes it is back up to full shield... i know i know dont hunt alone blah blah, speak to any apoc/mega/raven pilot worth a dime and they can solo BS spawns with no real issues.
i dont think it's a tracking issue...
range maybe... when i need to sit infront of my friend who is in a mega using 425's because i need to be closer to hit something is wrong...
damage? definately... when i stop firing and see that the dam that i am dealing doesnt really effect the outcome coz he's still owning on his own but when the situation reverses i watch shield go back up to half in the same amount of time even though i am getting 9 out of 10 hits. (before you say anything, we both started at the same time, have equivilant gunnery skills etc... and similar setups, ie 1 tracking cmop 1 sensor booster, 1 dam mod) You cant tell me that something isn't wrong here?
You see what power is... Holding someone elses fear in your hand and showing it to them...
2004.07.28 21:21:45combatYour 1400mm Howitzer Artillery I perfectly strikes Guristas Mortifier, wrecking for 916.3 damage. |

Mistress Zhantine
|
Posted - 2004.07.29 12:27:00 -
[102]
yeah i've had the rare wrecking shot of 900+ but it is to do with DOT surely... when the rate of fire is so slow you expect to be able to pack a punch without using ridiculous numbers of dam mods... i've had the misfortune of trying to take a gurista destroyer on using emp/phased plasma/photon ammo all the ones for it's shields and just watched it tank my damage, i mean i didnt even get it to half shields... then you run out of ammo, reload, by the time your next salvo comes it is back up to full shield... i know i know dont hunt alone blah blah, speak to any apoc/mega/raven pilot worth a dime and they can solo BS spawns with no real issues.
i dont think it's a tracking issue...
range maybe... when i need to sit infront of my friend who is in a mega using 425's because i need to be closer to hit something is wrong...
damage? definately... when i stop firing and see that the dam that i am dealing doesnt really effect the outcome coz he's still owning on his own but when the situation reverses i watch shield go back up to half in the same amount of time even though i am getting 9 out of 10 hits. (before you say anything, we both started at the same time, have equivilant gunnery skills etc... and similar setups, ie 1 tracking cmop 1 sensor booster, 1 dam mod) You cant tell me that something isn't wrong here?
You see what power is... Holding someone elses fear in your hand and showing it to them...
2004.07.28 21:21:45combatYour 1400mm Howitzer Artillery I perfectly strikes Guristas Mortifier, wrecking for 916.3 damage. |

RaTTuS
|
Posted - 2004.07.29 12:34:00 -
[103]
Yeah, it needs some loving because the DOT is appaling now... and distance - I can probably target farther in a caldari cruiser than I can in a tempest 
BIG Lottery BIG Deal Damn Sig text length nurf |

RaTTuS
|
Posted - 2004.07.29 12:34:00 -
[104]
Yeah, it needs some loving because the DOT is appaling now... and distance - I can probably target farther in a caldari cruiser than I can in a tempest 
BIG Lottery BIG Deal Damn Sig text length nurf |

Mistress Zhantine
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Posted - 2004.07.29 15:19:00 -
[105]
hence the general consensus being that the phoon is rapidly becoming the prefered min BS because at least you have a decent range on the thing
You see what power is... Holding someone elses fear in your hand and showing it to them...
2004.07.28 21:21:45combatYour 1400mm Howitzer Artillery I perfectly strikes Guristas Mortifier, wrecking for 916.3 damage. |

Mistress Zhantine
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Posted - 2004.07.29 15:19:00 -
[106]
hence the general consensus being that the phoon is rapidly becoming the prefered min BS because at least you have a decent range on the thing
You see what power is... Holding someone elses fear in your hand and showing it to them...
2004.07.28 21:21:45combatYour 1400mm Howitzer Artillery I perfectly strikes Guristas Mortifier, wrecking for 916.3 damage. |

Nieda
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Posted - 2004.07.30 08:36:00 -
[107]
Every ship should be viable and tempest is tier 2 battleship. I wonder, why do they say that minmatar are meant to do "hit & vanish" runs, where they can be fast but dont have the tracking to hit anything ? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Nieda
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Posted - 2004.07.30 08:36:00 -
[108]
Every ship should be viable and tempest is tier 2 battleship. I wonder, why do they say that minmatar are meant to do "hit & vanish" runs, where they can be fast but dont have the tracking to hit anything ? --------------------------------------------- 2004.08.12 14:50:32combatYour 720mm Carbine Howitzer I perfectly strikes Guristas Destructor, wrecking for 543.9 damage. |

Mistress Zhantine
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Posted - 2004.07.30 09:58:00 -
[109]
It's a bit like false advertising really isnt it, as far as i could tell the minmattar way of thinking as far as ships goes is 'make it as fast and destructive as possible dont worry about defence' but now they're reduced to reasonably quick ships with no bite...
You see what power is... Holding someone elses fear in your hand and showing it to them...
2004.07.28 21:21:45combatYour 1400mm Howitzer Artillery I perfectly strikes Guristas Mortifier, wrecking for 916.3 damage. |

Mistress Zhantine
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Posted - 2004.07.30 09:58:00 -
[110]
It's a bit like false advertising really isnt it, as far as i could tell the minmattar way of thinking as far as ships goes is 'make it as fast and destructive as possible dont worry about defence' but now they're reduced to reasonably quick ships with no bite...
You see what power is... Holding someone elses fear in your hand and showing it to them...
2004.07.28 21:21:45combatYour 1400mm Howitzer Artillery I perfectly strikes Guristas Mortifier, wrecking for 916.3 damage. |

Ph0enix
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Posted - 2004.07.30 11:50:00 -
[111]
jees, some of you guys need to move with the times.
Boo-hoo, 1400s don't do 1600 dmg at 100km away!! stop calling for the devs do something and alter your setups. Use 1200s, try close-range guns and a MWD. You shouldn't be shield tanking Tempests or Phoons anymore, so MWD ain't a problem.
1400s are suppose to have low tracking- they are for sitting still and slogging it out with sentry guns/ stations/ other BS. If you move and try and fire them at a frigate or cruiser you SHOULDN'T be able to hit, and if you do not for much.
Another thing, config your scanner to show transversal velocity. the bigger the number, the worse the hits you'll get. play around and work out how to get the number as low as possible. that should improve your dmg.
www.freetribes.net |

Ph0enix
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Posted - 2004.07.30 11:50:00 -
[112]
jees, some of you guys need to move with the times.
Boo-hoo, 1400s don't do 1600 dmg at 100km away!! stop calling for the devs do something and alter your setups. Use 1200s, try close-range guns and a MWD. You shouldn't be shield tanking Tempests or Phoons anymore, so MWD ain't a problem.
1400s are suppose to have low tracking- they are for sitting still and slogging it out with sentry guns/ stations/ other BS. If you move and try and fire them at a frigate or cruiser you SHOULDN'T be able to hit, and if you do not for much.
Another thing, config your scanner to show transversal velocity. the bigger the number, the worse the hits you'll get. play around and work out how to get the number as low as possible. that should improve your dmg.
www.freetribes.net |

Iluyen
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Posted - 2004.07.30 12:20:00 -
[113]
Originally by: Ph0enix 1400s are suppose to have low tracking- they are for sitting still and slogging it out with sentry guns/ stations/ other BS. If you move and try and fire them at a frigate or cruiser you SHOULDN'T be able to hit, and if you do not for much.
Good thing other players always oblige us by sitting still and slugging it out. Its not like they warp out when getting to much damage from a long range tempest setup. Ever tried slogging it out with sentry guns? If your a moron don't post.
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Iluyen
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Posted - 2004.07.30 12:20:00 -
[114]
Originally by: Ph0enix 1400s are suppose to have low tracking- they are for sitting still and slogging it out with sentry guns/ stations/ other BS. If you move and try and fire them at a frigate or cruiser you SHOULDN'T be able to hit, and if you do not for much.
Good thing other players always oblige us by sitting still and slugging it out. Its not like they warp out when getting to much damage from a long range tempest setup. Ever tried slogging it out with sentry guns? If your a moron don't post.
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Archfish
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Posted - 2004.07.31 21:22:00 -
[115]
Originally by: Iluyen
If your a moron don't post.
Should be stickied to the top of every forum in existance.. 
************
"We will fly at their death cannons and clog them with wreckage"
************
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Archfish
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Posted - 2004.07.31 21:22:00 -
[116]
Originally by: Iluyen
If your a moron don't post.
Should be stickied to the top of every forum in existance.. 
************
"We will fly at their death cannons and clog them with wreckage"
************
|

Wulfgard
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Posted - 2004.07.31 23:02:00 -
[117]
Originally by: Negotiator watev, 1400s are _artillery_ weapons. they are supposed to be used against stationary targest, such as slow-moving battleships at long range, and stations.
/sarcasm on
I keep reading this as a good reason why not to use 1400s. Yeesss 1400s are the only guns designed to hit stationary targets, that is their main and sole purpose... Ok, ok, then I imagine when Shiva comes up, they will have their use. But I better not see some punk with tachyons or 425s being able to score a hit on a station. They can't, only 1400s are designed to do it!!!
/sarcasm off
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Wulfgard
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Posted - 2004.07.31 23:02:00 -
[118]
Originally by: Negotiator watev, 1400s are _artillery_ weapons. they are supposed to be used against stationary targest, such as slow-moving battleships at long range, and stations.
/sarcasm on
I keep reading this as a good reason why not to use 1400s. Yeesss 1400s are the only guns designed to hit stationary targets, that is their main and sole purpose... Ok, ok, then I imagine when Shiva comes up, they will have their use. But I better not see some punk with tachyons or 425s being able to score a hit on a station. They can't, only 1400s are designed to do it!!!
/sarcasm off
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Mortuus
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Posted - 2004.07.31 23:19:00 -
[119]
I've been having a lot of success with an armor tanked tempest with 1200's and 1400's and 1 800 and missles against NPC's. Just load ammo's for the 1200's and 1400's to make their optimal about the same. Works for me. Take out a 0.0 2 BS spawn easy enough.
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Mortuus
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Posted - 2004.07.31 23:19:00 -
[120]
I've been having a lot of success with an armor tanked tempest with 1200's and 1400's and 1 800 and missles against NPC's. Just load ammo's for the 1200's and 1400's to make their optimal about the same. Works for me. Take out a 0.0 2 BS spawn easy enough.
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JoCool
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Posted - 2004.08.01 00:03:00 -
[121]
Edited by: JoCool on 01/08/2004 00:04:58 I wonder why people don't buy named 1200mms. Way better than 1400mm...
You're not the devs, so all you can do is whine and adapt.
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JoCool
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Posted - 2004.08.01 00:03:00 -
[122]
Edited by: JoCool on 01/08/2004 00:04:58 I wonder why people don't buy named 1200mms. Way better than 1400mm...
You're not the devs, so all you can do is whine and adapt.
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Hellek
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Posted - 2004.08.01 11:26:00 -
[123]
well, somewhere I proposed giving the tempest the extra bonus of being able to warp in at 80 and 100km. only the tempest, not the other ships. that would sure give it an interesting advantage without making it too powerful.
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Hellek
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Posted - 2004.08.01 11:26:00 -
[124]
well, somewhere I proposed giving the tempest the extra bonus of being able to warp in at 80 and 100km. only the tempest, not the other ships. that would sure give it an interesting advantage without making it too powerful.
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GRILL BILL
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Posted - 2004.08.01 11:43:00 -
[125]
or could it be that the minmatar uses low tech guns ? and the other battleships have high tech armor and shields ? think about it.... im not saying it should be like that or anything but it might be what the devs thought... No offence to anybody Dont start a war if you know you cant win it... |

GRILL BILL
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Posted - 2004.08.01 11:43:00 -
[126]
or could it be that the minmatar uses low tech guns ? and the other battleships have high tech armor and shields ? think about it.... im not saying it should be like that or anything but it might be what the devs thought... No offence to anybody Dont start a war if you know you cant win it... |
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