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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
DrunkenOne
Burning Napalm Northern Coalition.
13
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Posted - 2014.10.01 20:35:00 -
[1141] - Quote
I would suggest you take the next 24 hours CCP and rethink this. As a player that has played since week 2. I would likely be done and unsub 30+ accounts. This is the worst thing I have ever seen! I would love to talk to the players you consulted on this as they are clearly high sec noobs or low sec gate campers. You can clearly get rid of 2/3 of the regions as who the hell would go out to omist now for example?
If this doesn't cost ccp 100k subs I don't know what ppl are thinking. Every JF/Super/Titan/Cyno account are completely worthless. No one in their right mind will take caps through gates. And old player assets are now worthless. I could care less about flying frigs around 60 jumps to fight BNI.
Best wishes if this actually sticks.
D1 |
Ehud Gera
Heart of Pyerite Imperial Outlaws.
8
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Posted - 2014.10.01 20:36:00 -
[1142] - Quote
Love these changes. As a low sec FW corp it will be nice to fear the hotdrop less. We may even be able to use caps ourselves someday!
I do think that Logistics ships (JF's) should probably have increased jump range. And probably Blops should get similar treatment. Both these types really aren't the real problem.
Could we see a balance pass on BS's and BC's soon? Like to see more large subcaps be viable now that hotdrop o'clock is supposed to lessen, and gates become better content makers than cynos. |
flakeys
Caldari Provisions Caldari State
2449
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Posted - 2014.10.01 20:36:00 -
[1143] - Quote
Jessica Duranin wrote:Etienne Picard wrote:This will alienate a lot of elite pvp'ers and veterans from the game. lol @ calling dropping more supers than the other guy "elite pvp"
I'm also unsure if etienne meant that as a negative or possitive thing
We are all born ignorant, but one must work hard to remain stupid.
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bp920091
Black Aces Against ALL Authorities
55
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Posted - 2014.10.01 20:36:00 -
[1144] - Quote
Nagarisai wrote:bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried. totally agree from your brothers in venal!, you will cut us off logistically from the rest of new eden.........i just dont know what to say.........theres gotta be a better way that this??
the better way isnt hard, just dont have these changes affect JFs/rorquals. Let them have their current range. Not a hard decision.
OR
CCP could reshuffle moons so that you didnt NEED to go across EVE to get the resources needed for T2 production
http://k162space.com/2013/01/30/visualization-of-moon-mineral-concentrations/ ^^ For those who dont know how certain moons are concentrated in certain regions of space. Might be good reading Greyscale |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
36
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Posted - 2014.10.01 20:37:00 -
[1145] - Quote
CCP Greyscale wrote: Orange timer gets set to essentially 10% of the blue timer on jump, otherwise fatigue is always 0 when you jump. We're trying to make sure that it's clearly explained in the tooltips.
Red colour for the jump cooldown timer would be much better, as the colour itself has an international meaning of 'no' or 'stop'. Orange is very vague.
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Eigenvalue
Suay Tii Suk Brave Collective
15
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Posted - 2014.10.01 20:37:00 -
[1146] - Quote
Djana Libra wrote:So why exactly does stuff always have to be over done?
Capitals jumping trough gates? Thats just plain wrong....
Why not just add a Jump Drive cooldown. 1st jump 5 min cooldown, 2nd jump 10 min cooldown, 3rd jump 20 min cooldown. etc etc Jump counter resets 24 hours after last jump. limit the jump range to 5 - 8 LY depending on ship.
Because timers suck and are boring in a game? Because it's telling your players to log out of your game because you're not letting them play any more?
Basically the timer thing is there to create a major disincentive for moving your ship. The disincentive is that moving your ship will make the game much much more boring for you.
So, the goal then becomes to not move your ship at all because doing so generates boredom. The only escape from the boredom is incredibly long and dangerous gate travel.
Hence, the incentive is to bring out sub caps which are much more capable of taking gates.
But capitals are what's used to hasten the really boring structure grinding mechanic.
So now you're left figuring out which is more boring - moving your capitals or grinding structure with sub capitals.
For all small entities that can't afford welping cap fleets on gates or regional cap caches the only viable answer will be structure grinding with sub cap fleets.
Let me tell you, after having ground down Catch in Siege Bombers for months, that's really really ******* boring.
I would much prefer CCP accelerate the game pace instead of diminish it by introducing more disincentives through boredom. |
MonkeyBusiness Thiesant
randomly named no tax corp v2
18
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Posted - 2014.10.01 20:37:00 -
[1147] - Quote
handige harrie wrote:Upon a quick check, the only regions with npc space you can reach without using sov space are:
great wildlands curse syndicate pure blind outer ring
From 8s-0e1 (Mordus NPC station system in Pure Blind), 5 light years allows you to reach three stations in south-west Venal (r-k, z-g, y6-): http://evemaps.dotlan.net/map/Venal/Z-GY5S,R-KZK7,Y6-HPG
Also some Lonetrek LS: http://evemaps.dotlan.net/map/Lonetrek/Daras,Iitanmadan,Anin,Nannaras,Tamo#sec |
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CCP Greyscale
C C P C C P Alliance
2754
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Posted - 2014.10.01 20:38:00 -
[1148] - Quote
Ncc 1709 wrote:Will cyno jammers stop caps jumping in through your gate?
Nope, that's what bubbles are for.
Ripard Teg wrote:CCP Greyscale wrote:Ripard Teg wrote:If this change goes in, please make jump-cloning incur jump fatigue at some (likely greatly reduced) level.
The goal: to prevent super-large, super-rich alliances from just building caches of capitals/supers at various NPC 0.0 or low-sec staging points around the galaxy, and just getting to them by jump-cloning (and in so doing, avoiding jump fatigue). Jump cloning is not a thing we want to touch more than we can help at this point, it's a larger topic. Yes, caching is going to be something of a thing, but the amount of caches you need to get good coverage of the bulk of the cluster is large (somewhere on the order of 1 per region), and the effort involved in restocking them is distinctly non-trivial. k, as long as you recognize that the number of regions where fights actually occur is going to be a fairly low number, particularly initially and particularly given the terrain you're introducing to the game. Back of the envelope calcs suggest you could get quite good coverage of the hot areas with caches in five areas: central Derelik, Delve, north-central Lonetrek, central Heimatar/southern Metropolis, and Tash Murkon. Putting a couple hundred carriers and dreads in these five locations is quite doable for the largest alliances. Putting caches in every region is unnecessary and pointless since... As a side effect, this change also makes the north and northeast much more easily defensible since the systems in that area are both isolated from convenient low-sec patches and quite spread out geographically. Again, my back of the envelope calc suggests that much of Deklein is going to be three jumps from Pure Blind. Under this new system, that's a lot. And that's a short jaunt compared to trying to hunt in Outer Passage or Cobalt Edge.
Initially, that wouldn't surprise me. How it plays out over the medium term is a more interesting ballgame. We'll see how it goes and adjust as necessary.
Kat Ayclism wrote:CCP Greyscale wrote:Just to make sure everyone's aware, doomsdays can't be fired at subcaps. Why not- after this? (Serious question)
Because I took the ability to do so away from them almost exactly three years ago, and the reasons for doing so still hold :) |
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Bort Malice
VINING ENGINEERING AND SALVAGE TEAM
29
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Posted - 2014.10.01 20:38:00 -
[1149] - Quote
MonkeyBusiness Thiesant wrote:handige harrie wrote:Upon a quick check, the only regions with npc space you can reach without using sov space are:
great wildlands curse syndicate pure blind outer ring From 8s-0e1 (Mordus NPC station system), you can hit three stations in south-west Venal (r-k, z-g, y6-): http://evemaps.dotlan.net/map/Venal/Z-GY5S,R-KZK7,Y6-HPGAlso some Lonetrek LS: http://evemaps.dotlan.net/map/Lonetrek/Daras,Iitanmadan,Anin,Nannaras,Tamo#sec
Great. Choke points. |
WASPY69
Hard Knocks Inc.
348
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Posted - 2014.10.01 20:38:00 -
[1150] - Quote
Looks like the "everybody is a winner" theme park is imminent.
These are probably some of the worst proposed changes in a very long time, and if CCP aren't careful they WILL lose a ton of subscriptions. Sad part is... they probably won't listen to us and just go through with the changes anyways. |
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Thalesia
System lords Collective The Fearless Empire
6
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Posted - 2014.10.01 20:39:00 -
[1151] - Quote
AssandTits wrote:Thalesia wrote:Excellent changes CCP Dev team, I am really pleased that such a large number of cockroaches from large null-sec alliances have comitted themselves to leaving eve already.
This will: a) Open up eve to players not wishing to participate in the insane large null-sec alliance hiearchy.
b) spark a massive amount of local capital fights on a more even playing field without one side being bailed out from the the other side of the galaxy by someone without a stake in the fight.
c) get ridd of an enormous amount of human garbage from PL and Goonswarm, both bloated and rotten alliances that hold way too much sway in too much of the game's content.
d) take away alot of the options to circumvent confrontations, and by extension creating more content for everyone.
I sincerly hope you manage to withstand the massive lobbying effort being undertaken by the large null-sec alliances wishing to controll game design. And how pray tell will the attacking force arrive at said battlesite? Through the magic of wishful thinking and lack of intelligent analysis perhaps? Hai gais can youz waitz fo uz, we iz trappez cause we got 44 days till we can haz jump again Seriously READ what is being proposed before verbally crapping yourself next time
did you perhaps not read my post? I said LOCAL cap fights, as in people who live within 1 jump of each other and the like, maybe you should read my post next time before YOU crap yourself.
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Two step
Aperture Harmonics No Holes Barred
4774
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Posted - 2014.10.01 20:39:00 -
[1152] - Quote
A couple more questions (and thanks for replying to my first comment):
1) In the past you guys have said that CCP will be attempting to measure the effects of changes that have been made to evaluate the change. What criteria will you be using to measure this change? What measurable things will you be looking at to decide if this change was good or bad?
2) POS jump bridges are supposed to be a reward for holding space. Shouldn't there be some sort of reduce fatigue from using them vs using a titan bridge? Otherwise, why would sovholding alliances build and pay for them? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Bamboozlement
Caldari Provisions Caldari State
82
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Posted - 2014.10.01 20:39:00 -
[1153] - Quote
Ackbarre wrote:This devblog has to be the dumbest thing I've read in a very long time. You should just leave it the way it is right now and make no changes. If you continue with this course of action it's no wonder why so many CCP employees are jumping ship so to speak for other game companies. I predict Monoclegate and all the other issues brought about by Incarna. Will pale in comparison to the outrage this is going to generate.
Monoclegate was an issue for a majority of eve players, this is an issue for people with carrier alts.
Keep the tears coming tho I have a Ph.D |
Toriessian
Helion Production Labs Independent Operators Consortium
304
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Posted - 2014.10.01 20:39:00 -
[1154] - Quote
Is there any hope of making it so that black ops ships jumping/bridging to a covert cyno aren't affected by the cooldown? I'm just seeing the value of covert cynos drop dramatically with this change.
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Mavros Pete
Symbolic.
0
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Posted - 2014.10.01 20:39:00 -
[1155] - Quote
Can you at least create some sort of industrial carrier - like vessel, that will allow us to move our ships to a different region without fatigue? Should be non combat capable, just a a ship mover. That way we can still enjoy subcap pvp in different regions.
Also not all ships should be able to fit a cyno gen. Cyno should be ship specific like Recons, Covert ops frigs or t1 frigs for cyno alt chains ( easy to kill). No more supers with cynos that can summon the horde to the rescue.
My only concern is for small entities or solo players that enjoy a nomadic life style. Fatigue will make it very difficult to move, hense a need for a craft that will be exempt of that
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Bienator II
madmen of the skies
2851
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Posted - 2014.10.01 20:40:00 -
[1156] - Quote
since you also mentioned you might want to revisit jumpclones too i always had the dream to have distance based cooldown for jumpclones.
The only reason i don't use specialized clones is that i can't change them fast enough when i change ships. If i could jump between clone within a single system with lets say 1h cooldown... would be awesome. It also discourages me to use drugs, since when i switch from shield to armor ships i have to stick with the effect.
Clonejuming would make things far more interesting and make me consume more drugs and in general also make me use specialized/expensive clones, rather than my current 100mil generic genolution clone which works for all my ships. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
EarthQuake51a
Pwn 'N Play Nulli Secunda
0
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Posted - 2014.10.01 20:40:00 -
[1157] - Quote
Pesadel0 wrote:EarthQuake51a wrote:Right... Cyno Jammers will be useless (making titan/super production very risky), capitals and supers can go trough gate...
Wait...
Does that mean a completely "mobile"wrecking ball fleet can just burn sov in any region in eve in less than 3 days? (no wonder the TIDI it would generate)
I can't imagine EVE like that... Good luck doing that in SUpers... ANd not getting ass raped on the other side of the gate in a camp full of carriers.
Nothing stops the wrecking ball except another bigger wrecking ball fleet or TIDI (soul crushing lag) |
Skia Aumer
Atlas Research Group
94
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Posted - 2014.10.01 20:40:00 -
[1158] - Quote
CCP Greyscale wrote:MonkeyBusiness Thiesant wrote:Stain will be unreachable Everything old is new again. I thought the plan was to get more people involved in nullsec warfare, not to push them off. -Æ-ï, -í-ì-Ç, -+-Ç-+-ü-é-+ -ä-¦-¦-Ç-+-ç-¦-ü-¦-+-¦ -¦-+-+-¦-+-æ-¦. |
Frag Solo
Shuttles Legend The Kadeshi
18
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Posted - 2014.10.01 20:40:00 -
[1159] - Quote
Seriously ! the dev who get this idea must be fired now ! You will lost a lot of customer !!!!
So cap and super can use gate ? oki why not ! So super can dock ? if a titan can use a gate why he cant dock ? Why they cant go in empire ?
Jump fatigue ? so stupide .... i lost all week 8h for logistique .... with your idea , how many time logistician will lost evry week ? It's a game or a work ?
Reduce range ? so how come back to home ? we are in hophib ... http://evemaps.dotlan.net/jump/Naglfar,054,S/Hophib:DZ6-I5 So we sell all archon there and go back home ?
So all cap will stay at home ... and only the defender will use it If your patch was already on tg 28 january 2014 ! b-r would never fall ! because cfc super would never came in the time for save rurusse fleet and n3 would win this battle !
So black frog will disband , and the more happy for this patch his ???? Marmite collective ! You will disturb all logistique route , noob will must do their logistique theirself .... Provi will fall ... because N3 will need this space for cyno ... Tenerifis and all deep space region will be rented ...
And dont say we dont need to go to jita .... in all region .... we cant find all moon so we cant do all reaction ... so we cant craft T2 in 0.0 without jita ... And i dont talk about T3 ....
So you want come back in 2003 ? all in abbadon ?no cap ! and no customer as in 2003 ?
This is realy the worst idea ! fire the man who imagine this **** ! delete the post and the dev block and forget all !
Star citizen will be ready in 2015 ! this is not the moment for a big fail ! |
Alislanna
Intergalactic Fight Club Gentlemen's.Club
4
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Posted - 2014.10.01 20:40:00 -
[1160] - Quote
Can someone tell me where the downvote button is?
Dear CCP, you are drunk. Go sleep this one off. Ok? |
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flakeys
Caldari Provisions Caldari State
2451
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Posted - 2014.10.01 20:41:00 -
[1161] - Quote
Gillia Winddancer wrote:Nagarisai wrote:bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried. totally agree from your brothers in venal!, you will cut us off logistically from the rest of new eden.........i just dont know what to say.........theres gotta be a better way that this?? Thought that there were lots of ways already. Interceptors, deep space transports, convoys ....you know, all the things that the stone-age players from around 2006 used?
Actually we just used badgers and bestowers and managed to get into every region we wanted.
I guess we where gods eh ....
We are all born ignorant, but one must work hard to remain stupid.
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Dirk Smacker
Enlightened Industries Goonswarm Federation
54
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Posted - 2014.10.01 20:41:00 -
[1162] - Quote
After reading this thread, I think it is clear who will rule EVE after these changes: Alliances you can camp into their NPC homes with 5 domis and a bubble.
I guess once you have a signature, you cannot have a blank one. |
Crowned-Clown
Seal Clubbing Club. Order of Flying Cheese
41
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Posted - 2014.10.01 20:41:00 -
[1163] - Quote
This is one of the best changes this decade, it will create such a good pvp enviroment, dont get me wrong, we all like pvp. This will generate tons of pvp, if you get there.
I will call this book, a life of a travelling carrier.
A carrier is travelling by gate from 6NJ8-V in venal to his vacation home in Otsasai, there is only -20 jumps to travel through nullsec with bubbles and camps on each gate, but this is no problem at all.
He starts off undocking in 6NJ8-V He aligns and warps to BV-1JG He jumps into system and aligns to the out gate. As the warp initiates he notices, it's only 99,5 au warp. The pilot lifts his weary buttocks from his seat. Goes into the kitchen and makes a fast dinner. He still has 50 au to go. He gets into the shower to wash his pain and anguish away. His carrier jumps into 9-266Q. He sits down and dries his hair. He initiates the 155.8 au warp. He walks into his hobby room. Grabs the katana he got from his trip to Japan. Then he sits down on the ground. He slowly performs Seppuku on himself.
CCP <3 I love you, i will totally not find a fun game to play at all..... |
Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1265
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Posted - 2014.10.01 20:41:00 -
[1164] - Quote
Quote:As above, capital ships will be able to use stargates, but will for the time being they will still be barred from entering Highsec (that is a larger discussion that we would like to revisit in future).
No Jita 4-4 camping in carriers. Ohhhhhhhhh DISCLAIMER : All of the above replies are not meant as any form of harassment. It's all SciFi. YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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Sizeof Void
Ninja Suicide Squadron
472
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Posted - 2014.10.01 20:42:00 -
[1165] - Quote
Changes look good, except for the idea of allow caps to use stargates.
Once players can build their own stargates, the travel time and power projection problems will probably come back again. |
Scarlet Intelis
Wrecking Shots Black Legion.
13
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Posted - 2014.10.01 20:42:00 -
[1166] - Quote
If this change is seriously going to be introduced into the game, I think there needs to be a separation of carrier's ability to move ships via the ship hangar. As is this ability will be completely useless, so maybe shift this ability to another ship that has no offensive capabilities ?
Carriers are used in giant "wrecking ball" fleets now, but to most people their main purpose is as a suitcase. I wouldn't have any problem with this change, and I think most other people wouldn't either, if something could replace this ability, as this is how most medium, smaller mobile entities find content via deployments.
Maybe a ship with a 16ly max jump range, with a 1.25 million ship hangar bay. |
Nagarisai
Little Willies Out of Sight.
2
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Posted - 2014.10.01 20:42:00 -
[1167] - Quote
Gillia Winddancer wrote:Nagarisai wrote:bp920091 wrote:Congratulations CCP, you've made Stain and just about every single NPC 0.0 region uninhabitable.
Good job, I couldnt have created a faster way to kill smaller groups if i tried. totally agree from your brothers in venal!, you will cut us off logistically from the rest of new eden.........i just dont know what to say.........theres gotta be a better way that this?? Thought that there were lots of ways already. Interceptors, deep space transports, convoys....you know, all the things that the stone-age players from around 2006 used?
love to see you get past some of the crazy ass gate camps on the way to venal, ceptor fine, but if you wanna move some heavy goods are you seriously telling me a heavy transport can cut it?? jesus man........this will just escalate pipe camping, bigger than what it already can be on some npc 0.0 regions.............how can you argue about this? there is a rich ecosystem of old players scattered across the game, who effectively just chill and kill, and have effectively stopped large scale engagements due to a boredom with it and the interest in small gang pvp, these corporations are never huge, but decently sized and there are many, in stain, curse, venal, syndicate etc etc, moving large bulk supplies say from jita to venal now, will be such a ******* headache it may not even be worth it!........theres gotta be a better way than this.....seriously |
Phoenix Jones
Isogen 5
692
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Posted - 2014.10.01 20:42:00 -
[1168] - Quote
Happy about the medical clone change (about time that happened).
To address the issue about getting clones down into an area... you might want to consider the contract system. Allow people to ship a jump clone down into a system. Once a person ships the clone down (via freighter, interceptor, etc), they can jump to it.
Probably the simplest answer. They can then jump clone and if so, install their med clone.
Also the possibility of dead shipments of jump clones in a freighter sounds like a great concept.
Yaay!!!! |
RDevz
GoonWaffe Goonswarm Federation
201
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Posted - 2014.10.01 20:42:00 -
[1169] - Quote
Why do you feel the need to make the most tedious, thankless, and time consuming task in the entire game - that of nullsec logistics - even more tedious and time consuming? Noone in their right minds is going to warp freighters full of moon goo or fuel blocks through gates. Instead, they're just going to **** off and play a more interesting game - such as watching paint dry - while they wait out the fatigue timers.
If you could do an Appendix A example of Little Bobby Tables deciding to fuel a couple of his control towers, then being unable to go on a fleet that's using a jump bridge because he's had the sheer unmitigated gall to use a jump drive in the last hour, you might begin to see the problem. ~ |
bp920091
Black Aces Against ALL Authorities
55
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Posted - 2014.10.01 20:42:00 -
[1170] - Quote
WASPY69 wrote:Looks like the "everybody is a winner" theme park is imminent.
These are probably some of the worst proposed changes in a very long time, and if CCP aren't careful they WILL lose a ton of subscriptions. Sad part is... they probably won't listen to us and just go through with the changes anyways.
Very true, they didnt listen to us about the anomaly nerf, confident that they knew better, and guess what happened? just about all of 0.0 is a wasteland, only a few systems are actually worth ratting in for sanctums, and 0.0's held by 2 entities, and these 2 entities control these systems with an iron fist (or at least try to, and they are impossible for others (neuts) to rat in, at least) |
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