Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 220 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Dave Stark
7594
|
Posted - 2015.10.18 14:04:39 -
[3121] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:Jared Khanar wrote:Dave Stark wrote: the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea.
How can we already BUY and SELL SP (not characters - sp!) Even after all these years i-¦m here i haven-¦t heard of it - please teach me do i really have to wheel out the still unanswered "which system am i describing" question? really? Yes, you do. Otherwise you will not be taken for serious.
ok then.
i start with a character with a set of skills i don't like. i end up with a character with a set of skills i do like.
which system am i describing, the old one or the new one? |
General Lootit
RDS Academy Everyb0dy Knows
4
|
Posted - 2015.10.18 14:04:44 -
[3122] - Quote
Indahmawar Fazmarai wrote:Mike Azariah wrote:Sibyyl wrote: CSM folks who oppose the change, or anyone else who's against it.
Can you point me to a cogent argument not using subjective buzzwords like "pay to win" why this change is bad?
OK, I am still catching up, but you asked nicely. There have been a few constants in Eve. Real-time for skill training and industry was one of them. Oh you can buy the item/ship and jump ahead but someone played that real time price. Same goes for the Character Bazaar. You may not have paid the time but someone did, with plex or cold hard cash. So CCP is looking at replacing it and who loses? On the surface? Nobody. We strip older characters or farmed alts and use them to fuel the newer ones. No loss, just out with the old, supercharge the new. But that is the thing. 'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger? Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up? I sit in Rookie Help Chat and listen to new players trying to figure out how to play for free. How to earn that 1.2 bill within 30 days. Those types, will they stay if I tell them that not only is it unlikely but that they will have to pay extra to be decent at the game. If they listen and do pay to be able to fly . . . say an incursion or a null rat ship . . . in the first week then they will be well on the road to playing for free, right? Since increased demand for those elusive PLEX will have no effect on the market. A lot of people are saying that this is fine since it will not effect them or maybe they can use it to rearrange their own skills, clean up that shameful mining V. I just hope they are very space rich or already used to paying subscriptions. I am in the latter category. I'll still be here but IF this goes through I will be a bit more bitter and somewhat disappointed with what the game has become. Pay to win? no, but what about Pay to keep up m +1. I hope/expect that CCP has already studied that, since it is a dangerous change to how subscription money works for the subscribers. Being given a equal chance to pay extra money and enjoy a better game experience is a mean of double-charging the customers, and that's quite a terrible thing for subscription services. RL wealthy and alliance backed noobs will take advantage of the system. The rest will see how, on top of all hardhisps involved in the NPE, they are being left behind since CCP considers that their subscription money is not enough...And then, how it is players' fault if their susbscription money isn't enough for CCP? CCP should adapt to their income, rather than blackmail the players about being left behind in a competitive game. Mike said that vets will take advantage of system by making perfect toons and striping unnecessary skills. You saying that noobs will benefit by accelerating with help from alliances or just soloing (I will do). CCP will make more money... So why are you still against while all groups in win-win position? |
Gully Alex Foyle
Black Fox Marauders
4186
|
Posted - 2015.10.18 14:06:01 -
[3123] - Quote
Sgt Ocker wrote:If we base a skill packet on 500k SP, an optimal remap and +4's = 1 every 8 days @ 300 mil cost + skill books (based on current plex prices). Then you have the additional cost of the GÇÿTransneural Skill PacketGÇÖ to enable you to sell those SP. 100 mil has been thrown about a lot as a good price for this product;
If the GÇÿTransneural Skill PacketGÇÖ is available on the market for 100 mil (dependent on how much CCP decide to sell them for and Aurum market prices), your looking at a break even price of around 400 mil for that 500k SP on the market. A little under 1 isk per SP and that is only until players decide they want to make more isk from their unwanted but now marketable SP, at which time the market prices will steadily rise. I would estimate a price of between 650 and 700 mil after about 3 months, starting at around 900 mil at release.
This is Eve, when it comes to making isk everyone wants optimal income, so players with SP they want to sell will want to make as much as possible from that sale. What ever CCP's intention, these skill packages are not going to be cheap. We already established a few pages ago that 500,000-SP skill packs will cost extractor price (your 100mil example) + 1/4 PLEX (300 mil today) = 400mil MAXIMUM.
But probably less than that, considering all the 'marketable' SP that's sitting in player accounts, plus the continuous SP-generation on active accounts.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Levi Belvar
Republic Military School Minmatar Republic
16
|
Posted - 2015.10.18 14:06:36 -
[3124] - Quote
Dave Stark wrote:Interfly Ghormenheist wrote:Dave Stark wrote:Jared Khanar wrote:Dave Stark wrote: the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea.
How can we already BUY and SELL SP (not characters - sp!) Even after all these years i-¦m here i haven-¦t heard of it - please teach me do i really have to wheel out the still unanswered "which system am i describing" question? really? Yes, you do. Otherwise you will not be taken for serious. ok then. i start with a character with a set of skills i don't like. i end up with a character with a set of skills i do like. which system am i describing, the old one or the new one?
Why dont you answer the ******* question instead of dodging it, 4 times ive seen you do that now, brain not going as fast as the fingers would like or areyou being puppeted pal |
Jared Khanar
21
|
Posted - 2015.10.18 14:08:31 -
[3125] - Quote
Dave Stark wrote: ok then.
i start with a character with a set of skills i don't like. i end up with a character with a set of skills i do like.
which system am i describing, the old one or the new one?
this is called question - not answer - as demanded - just to note this
how do you extract sps from a character and sell them or inject them into another one with the current features? |
Dave Stark
7594
|
Posted - 2015.10.18 14:08:33 -
[3126] - Quote
Levi Belvar wrote:Why dont you answer the ******* question instead of dodging it
i haven't dodged anything.
we already know the purpose of the character bazaar is to buy and sell SP. now, you can either carry on pretending i'm avoiding a question that we answered multiple times already or you can start contributing to the discussion.
i don't really care which you do. |
Levi Belvar
Republic Military School Minmatar Republic
16
|
Posted - 2015.10.18 14:10:23 -
[3127] - Quote
Full on dodged, this makes me think that certain things are waiting to be answered by someone other than you ....... your points are pretty mute now.
|
Jared Khanar
21
|
Posted - 2015.10.18 14:10:40 -
[3128] - Quote
Dave Stark wrote:Levi Belvar wrote:Why dont you answer the ******* question instead of dodging it i haven't dodged anything. we already know the purpose of the character bazaar is to buy and sell SP. now, you can either carry on pretending i'm avoiding a question that we answered multiple times already or you can start contributing to the discussion. i don't really care which you do.
The purpose of the character bazaar is not to buy and sell sp - it-¦s purpose is to buy and sell characters - you cannot craft a second character using a bought one - this is just ... stupid - srry to say that - no personal offence intended - maybe it will be a good thing to recap or rethink your logic and it-¦s fundamentals |
Interfly Ghormenheist
The Caravan Track
5
|
Posted - 2015.10.18 14:11:12 -
[3129] - Quote
Dave Stark wrote:Interfly Ghormenheist wrote:Dave Stark wrote:Jared Khanar wrote:Dave Stark wrote: the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea.
How can we already BUY and SELL SP (not characters - sp!) Even after all these years i-¦m here i haven-¦t heard of it - please teach me do i really have to wheel out the still unanswered "which system am i describing" question? really? Yes, you do. Otherwise you will not be taken for serious. ok then. i start with a character with a set of skills i don't like. i end up with a character with a set of skills i do like. which system am i describing, the old one or the new one?
You are giving an assessment here. What characters you do like, or do not like, is irrelevant for the topic. Same goes for me by the way. It may change over time, just as their SP. Maybe you could define and describe the actual system you are referring to?
Last time that GÇ£greed was goodGÇ¥, the information was leaked. This time it was posted.
|
Portmanteau
oooh ponies
103
|
Posted - 2015.10.18 14:11:24 -
[3130] - Quote
Dave Stark wrote:Portmanteau wrote:Dave Stark wrote:Portmanteau wrote:It is totally relevant, if this goes live it will affect the NPE to deny that is ridiculous. How it will be perceived is open to debate, but I think a fair case can be made that many will see buying skillpoints as necessary.
the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea. The quantity is what's new, as you like saying so often, it's in the dev blog, the granular nature of these skill packets will make it more normal for new guys to buy them where it would be less usual to buy an entire character. This comes with a downside as new guys who can't afford a sub and skill packets will see their immediate peers (as someone else already pointed out) advancing more quickly than them. Your argument is obtuse and fails to recognise the importance of how new players perceive things. he's going to see some one buy SP packets, or a new character. if some one is going to pay to advance, they're going to pay to advance. pretending that'll only be the case because we're now selling SP a different way is laughable. if he can't afford to pay to advance and his peers can, he will be left behind regardless of whether or not this system is added to the game. i don't fail to recognise the importance, you fail to recognise it already exists and isn't new.
You fail to recognise how items of smaller value sell more frequently and to a greater spectrum of incomes than items of larger value. If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ? |
|
Dave Stark
7594
|
Posted - 2015.10.18 14:11:27 -
[3131] - Quote
Levi Belvar wrote:Full on dodged, this makes me think that certain things are waiting to be answered by someone other than you ....... your points are pretty mute now.
fully dodged? not even remotely. it has been answered that many times it's not even funny.
that's why this thread is as long as it is, because the same questions have to be answered over and over because of people like you who require 30 replies to understand basic points that aren't even related to the topic. |
Sgt Ocker
Military Bustards
727
|
Posted - 2015.10.18 14:12:09 -
[3132] - Quote
Dave Stark wrote:Portmanteau wrote:Dave Stark wrote:Portmanteau wrote:It is totally relevant, if this goes live it will affect the NPE to deny that is ridiculous. How it will be perceived is open to debate, but I think a fair case can be made that many will see buying skillpoints as necessary.
the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea. The quantity is what's new, as you like saying so often, it's in the dev blog, the granular nature of these skill packets will make it more normal for new guys to buy them where it would be less usual to buy an entire character. This comes with a downside as new guys who can't afford a sub and skill packets will see their immediate peers (as someone else already pointed out) advancing more quickly than them. Your argument is obtuse and fails to recognise the importance of how new players perceive things. he's going to see some one buy SP packets, or a new character. if some one is going to pay to advance, they're going to pay to advance. pretending that'll only be the case because we're now selling SP a different way is laughable. if he can't afford to pay to advance and his peers can, he will be left behind regardless of whether or not this system is added to the game. i don't fail to recognise the importance, you fail to recognise it already exists and isn't new. So what your saying is - Those with plenty of disposable income that can afford to buy enhancements for their play style are the only ones CCP are interested in keeping as customers?
Those who can't afford all the nice leaps in training or buying a char off the bazaar, get left behind and quit but that is ok because that is how it is now - This change is not going to help new player retention (the main goal) So why bother doing it at all?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
|
Daniela Doran
Ministry of War Amarr Empire
174
|
Posted - 2015.10.18 14:12:26 -
[3133] - Quote
Dave Stark wrote:Daniela Doran wrote:I see then that means you must be a Lawyer in RL and this is one of your "Bad Habits".
yeah, why not. i'm a lawyer. we'll go with it. if we've stopped trying to guess my occupation, we can always get back to discussing the devblog?
Have it your way.
This is my opinion on how this should work if CCP insist on trading SP.
1st--Veterans can extract 5 skills per year using the Transneural Package. The skills that are extracted, extracts the entire skill regardless of the level. The extracted skills extracts up to 70% of the actual SP extracted which the player can relocate anywhere else on him/herself only (can't be sold to someone else cause it breaks eve realistic principles).
2nd--CCP introduce a new skill book called Transneural with Int/Mem attributes and a 4x training time multiplier. This would be a skill that I player needs to train to level 5 if they want to sell their own SP to other pilots. Once this skill is trained to level 5 it starts producing unallocated SP that can be uses however the player wishes with a -30% SP accumulation drawback.
With these features incorporated it limits the abuse of SP farming and most importantly it doesn't break Eve game principles. |
Gully Alex Foyle
Black Fox Marauders
4186
|
Posted - 2015.10.18 14:12:55 -
[3134] - Quote
Portmanteau wrote:Perception vs reality, surely you can't deny that despite it not being true, many new player and plenty of older player in this very thread perceive a need for skillpoints. The only possible outcome of a mechanic that converts SP to ISK and viceversa, is the devaluation of people's perception of SP.
As long as SP was non-marketable and non-acquirable except by waiting days, weeks, months, it's value was 'HUGE'.
Now it will be 0.8 ISK per SP, or less. No matter what, putting a price on something that was price-less, devalues it.
People will start thinking: do I need 2 mil SP this month, or should I buy and fit a faction battleship instead?
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Dave Stark
7594
|
Posted - 2015.10.18 14:13:20 -
[3135] - Quote
Interfly Ghormenheist wrote:Maybe you could define and describe the actual system you are referring to?
i just did.
Portmanteau wrote:If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ?
this question has been answered so many times it's getting tragic now. the answer is even in the devblog.
go and read it. |
Levi Belvar
Republic Military School Minmatar Republic
16
|
Posted - 2015.10.18 14:14:31 -
[3136] - Quote
Dave Stark wrote:Levi Belvar wrote:Full on dodged, this makes me think that certain things are waiting to be answered by someone other than you ....... your points are pretty mute now.
fully dodged? not even remotely. it has been answered that many times it's not even funny. that's why this thread is as long as it is, because the same questions have to be answered over and over because of people like you who require 30 replies to understand basic points that aren't even related to the topic.
well why did you reply to the message i wrote and you replied about training a skill i was like WTF is that an answer too ???
If we strip away anything virtual from the game we have two constants in play, Time and Money
A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.
Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.
The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time. |
Jared Khanar
21
|
Posted - 2015.10.18 14:15:28 -
[3137] - Quote
Dave Stark wrote:
i just did.
you are comparing apples with cars telling people they are the same - happy driving in your apple btw |
EnergizerBunny
EVE-INDY Alternate Allegiance
3
|
Posted - 2015.10.18 14:15:40 -
[3138] - Quote
if you give all characters in eve a FULL respec then we can discuss this bad idea.
scenario
you sitting a random null system, you see a neut reported in intel. you see his is 13 days old char. you think ahh scanny guy or cyno character.
5 mins later you get dropped by a 50 mill sp 13 day old character.. yay good fun. now you have changed a huge part of the intel system. see a characters age has always been used to asses what lvl the treath is. |
Dave Stark
7594
|
Posted - 2015.10.18 14:16:08 -
[3139] - Quote
Jared Khanar wrote:Dave Stark wrote:
i just did.
you are comparing apples with cars telling people they are the same - happy driving in your apple btw
uh, i haven't mentioned apples or cars. |
Interfly Ghormenheist
The Caravan Track
5
|
Posted - 2015.10.18 14:17:59 -
[3140] - Quote
Dave Stark wrote:Interfly Ghormenheist wrote:Maybe you could define and describe the actual system you are referring to? i just did. Portmanteau wrote:If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ? this question has been answered so many times it's getting tragic now. the answer is even in the devblog. go and read it.
You are doing neither yourself, nor the argument you stand for any kind of favour with these rhetorical antics. It is very clear, that you gave an assessment just before, no definition. It is subjective and irrelevant in this context. Anyone can read it a few posts up.
Last time that GÇ£greed was goodGÇ¥, the information was leaked. This time it was posted.
|
|
Dave Stark
7594
|
Posted - 2015.10.18 14:18:09 -
[3141] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Full on dodged, this makes me think that certain things are waiting to be answered by someone other than you ....... your points are pretty mute now.
fully dodged? not even remotely. it has been answered that many times it's not even funny. that's why this thread is as long as it is, because the same questions have to be answered over and over because of people like you who require 30 replies to understand basic points that aren't even related to the topic. well why did you reply to the message i wrote and you replied about training a skill i was like WTF is that an answer too ??? If we strip away anything virtual from the game we have two constants in play, Time and Money A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin. Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed. The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.
we've been through this. when a character trains a skill doesn't affect anything. |
Portmanteau
oooh ponies
104
|
Posted - 2015.10.18 14:19:08 -
[3142] - Quote
Gully Alex Foyle wrote:Portmanteau wrote:Perception vs reality, surely you can't deny that despite it not being true, many new player and plenty of older player in this very thread perceive a need for skillpoints. The only possible outcome of a mechanic that converts SP to ISK and viceversa, is the devaluation of people's perception of SP. As long as SP was non-marketable and non-acquirable except by waiting days, weeks, months, it's value was 'HUGE'. Now it will be 0.8 ISK per SP, or less. No matter what, putting a price on something that was price-less, devalues it. People will start thinking: do I need 2 mil SP this month, or should I buy and fit a faction battleship instead? You really can't imagine that breaking a hugely desirable commodity such as skillpoints into semi affordable chunks will make them seem like a must have for new guys ?
You know cocaine was never a massive issue in poor neighborhoods until it was re-marketed as cheaper crack rock
|
Dave Stark
7594
|
Posted - 2015.10.18 14:19:10 -
[3143] - Quote
Interfly Ghormenheist wrote:You are doing neither yourself, nor the argument you stand for any kind of favour with these rhetorical antics. It is very clear, that you gave an assessment just before, no definition. It is subjective and irrelevant in this context. Anyone can read it a few posts up.
so you're not going to answer the question i asked, even after i was asked to ask it?
honestly - if you're not going to answer the question then it shouldn't have been asked for. |
Jared Khanar
22
|
Posted - 2015.10.18 14:19:25 -
[3144] - Quote
Dave Stark wrote:Jared Khanar wrote:Dave Stark wrote:
i just did.
you are comparing apples with cars telling people they are the same - happy driving in your apple btw uh, i haven't mentioned apples or cars.
Well it was a pleasure to talk with you, my good troll - best wishes for you on your future way in eve. Sadly i have to stop reading your posts and responding to them now as i realise this is only resulting in a waste of time. Sadly i feel like you are going to push this further so a few pages ahead all these people reading in here and thinking about this must use their own brains to notice the illogical flaws and arguments :) but i have faith in them
o/
hmmm pizza :D |
Levi Belvar
Republic Military School Minmatar Republic
17
|
Posted - 2015.10.18 14:20:22 -
[3145] - Quote
Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Full on dodged, this makes me think that certain things are waiting to be answered by someone other than you ....... your points are pretty mute now.
fully dodged? not even remotely. it has been answered that many times it's not even funny. that's why this thread is as long as it is, because the same questions have to be answered over and over because of people like you who require 30 replies to understand basic points that aren't even related to the topic. well why did you reply to the message i wrote and you replied about training a skill i was like WTF is that an answer too ??? If we strip away anything virtual from the game we have two constants in play, Time and Money A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin. Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed. The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time. we've been through this. when a character trains a skill doesn't affect anything.
How are they the same ??? |
Dave Stark
7594
|
Posted - 2015.10.18 14:22:11 -
[3146] - Quote
Levi Belvar wrote:
How are they the same ???
a character with mining V gets a 25% bonus to mining yield.
he doesn't magically get 30% if he trained it 4 years ago. he gets 25% too. that's how it's the same.
skills don't magically have different bonuses because they were trained at different points in time. |
Portmanteau
oooh ponies
104
|
Posted - 2015.10.18 14:23:24 -
[3147] - Quote
Dave Stark wrote:Interfly Ghormenheist wrote:Maybe you could define and describe the actual system you are referring to? i just did. Portmanteau wrote:If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ? this question has been answered so many times it's getting tragic now. the answer is even in the devblog. go and read it.
Cobblers, you are being incredibly obtuse here, the answer is indeed in the devblog and Rise goes to great lengths explaining the "improvements" that will be made on the character bazaar model.... those are the differences, you are just flailing about now trying to deny the obvious differences that everyone (including the developers) have spelled out.
Maybe you need a break, you've been at this thread for quite a while now.
|
Portmanteau
oooh ponies
104
|
Posted - 2015.10.18 14:25:21 -
[3148] - Quote
Dave please explain to me how I can buy SPs off the character Bazaar and inject them into this character. |
Levi Belvar
Republic Military School Minmatar Republic
17
|
Posted - 2015.10.18 14:26:02 -
[3149] - Quote
Portmanteau wrote:Dave Stark wrote:Interfly Ghormenheist wrote:Maybe you could define and describe the actual system you are referring to? i just did. Portmanteau wrote:If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ? this question has been answered so many times it's getting tragic now. the answer is even in the devblog. go and read it. Cobblers, you are being incredibly obtuse here, the answer is indeed in the devblog and Rise goes to great lengths explaining the "improvements" that will be made on the character bazaar model.... those are the differences, you are just flailing about now trying to deny the obvious differences that everyone (including the developers) have spelled out. Maybe you need a break, you've been at this thread for quite a while now.
Its hilarious how hes flapping about skills now lol |
Dave Stark
7594
|
Posted - 2015.10.18 14:26:30 -
[3150] - Quote
Portmanteau wrote:Dave Stark wrote:Interfly Ghormenheist wrote:Maybe you could define and describe the actual system you are referring to? i just did. Portmanteau wrote:If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ? this question has been answered so many times it's getting tragic now. the answer is even in the devblog. go and read it. Cobblers, you are being incredibly obtuse here, the answer is indeed in the devblog and Rise goes to great lengths explaining the "improvements" that will be made on the character bazaar model.... those are the differences, you are just flailing about now trying to deny the obvious differences that everyone (including the developers) have spelled out. Maybe you need a break, you've been at this thread for quite a while now.
how am i being obtuse? you asked why they're doing it, we have gone through it many times, and each time has involved quoting the devblog since that's where the answer is. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 220 :: one page |
First page | Previous page | Next page | Last page |