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1. Curse support setup - in Ships and Modules [original thread]
Yeah, 1200 cap every 24 sec... Not practical, at all. You blow your load and your useless until the next cycle is up; not to mention the lack of any speed mod or defense. Something practical (for a gang) would be a curse with some sort of buffer,...
- by Akat - at 2009.07.11 20:43:00
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2. Why not script ECM? - in Ships and Modules [original thread]
Edited by: Akat on 30/11/2008 23:12:47 IMO, the root of the perceived "falcon" problem is that the falcon was boosted from 10% ecm strength to 20% (same as the rook, but I don't see anyone *****ing about them). This incidentally made the rook,...
- by Akat - at 2008.11.30 23:12:00
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3. So now that we know.... Is the Curse dead???? - in Ships and Modules [original thread]
I'm assuming you are referring to the end of the nano curse so I'm going to call you narrow minded. The curse will not be useless post patch. As long as ships require delicious capacitor to do anything, it will do just fine.
- by Akat - at 2008.11.09 13:43:00
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4. Redeemer setup - in Ships and Modules [original thread]
Originally by: bldyannoyed If memory serves the Redeemer can be turned into a fairly effective Tachyon Sniper. Needs a few RCU's obviously but sitting 150km and zapping stuff is far safer than attempting to tank the thing, cos basically n...
- by Akat - at 2008.10.22 15:25:00
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5. Marauders (paladin) and PVP? - in Ships and Modules [original thread]
Originally by: Manu Hermanus Originally by: Shiken Kan wouldn't a nightmare be way better for pvp? i mean it also doesn't cost more and is a bit more sp friendly. I personally would rather take a geddon out pvping Pretty ...
- by Akat - at 2008.05.16 18:39:00
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6. My Moros Is Overpowered. - Nerf it. - in Ships and Modules [original thread]
Originally by: Sweet Pea Then the problem isn't the ship, its the docking/aggro mechanics. For if his ship were unable to redock he would be toast. Nerfing the ship due to a pilots ability to exploit the docking/aggro mechanic is not fixin...
- by Akat - at 2008.05.11 20:52:00
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7. My Moros Is Overpowered. - Nerf it. - in Ships and Modules [original thread]
If that ship with that setup got knocked off station, it would die in a god damned fire. If it has not already happened, bet you balls it will. The moros, in an of itself is perfectly fine even if it can serve a different purpose than than the ot...
- by Akat - at 2008.05.11 20:47:00
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8. What kind of rigs would you put on a dreadnaught? - in Ships and Modules [original thread]
Originally by: Lelulie The dread specialist is in KOS guys, he prolly rats in his Phoneix. Oh, shi... I didn't notice he belonged to the Knights of The Shortbus. Anywho, 3x ccc all the way. Although I would be tempted to put sentry d...
- by Akat - at 2007.12.25 21:50:00
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9. Eos nerfed hard - in Ships and Modules [original thread]
Originally by: Tao Han Originally by: Arcord Edited by: Arcord on 28/11/2007 19:44:24 Originally by: Kalidann maybe it's more comparable to other fleet command ships now. You know, you can fit gang mods on it. the s...
- by Akat - at 2007.11.28 20:46:00
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10. falcon, actually good for anything? - in Ships and Modules [original thread]
Edited by: Akat on 26/11/2007 14:23:36 Originally by: Sokratesz ..And its going to be alot meaner now that it gets the +20%/lvl bonus instead of +10% with trinity While true and very welcome, the only problem I have is there won'...
- by Akat - at 2007.11.26 14:21:00
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11. Why the Carrier Nerf? - in Ships and Modules [original thread]
Although I don't agree that a carrier/MS should be resricted to using ony 5 "normal" drones, I have no issue in restricting carriers to "control" only 5 fighters at a time. Assigning fighters doesn't take that long, jesus. Carriers were intendned...
- by Akat - at 2007.10.26 20:25:00
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12. RANT: Warp Core Stabilizer - pathetic - in Ships and Modules [original thread]
Its not nearly as bad compared to before the nerf. Back then, it was not uncommon to see some "farmers" packing 3-5 wcs. Now, when I specifically hunt said "farmers" I fly a ship that can fit -3 and they are as good as dead IF they don't run and c...
- by Akat - at 2007.10.09 14:28:00
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13. STOP CRYING ABOUT SPEED TANKS - in Ships and Modules [original thread]
Originally by: mallina Speed tank-setups just need a counter other than a Huginn and they'd be fine. The upcoming Graviton beam is the answer, IMO Agreed, that does seem like a step in the right direction. TBFH, I could care less if sp...
- by Akat - at 2007.10.03 15:48:00
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14. STOP CRYING ABOUT SPEED TANKS - in Ships and Modules [original thread]
Originally by: Serp Buyer I should have stressed the you as in you personally. Nano ships are soloable, I've done it and many others have as well. I've used damps and a web to bait them in closer and then torn them a new a$$ hole. Yo...
- by Akat - at 2007.10.03 04:00:00
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15. STOP CRYING ABOUT SPEED TANKS - in Ships and Modules [original thread]
Originally by: Gestal Dalamascar ohh yea and you realy wanna kill them just fit for them. its kinda like your used to fighting fock sytle. and speed tanks are paper . so fight sisors style. Thats what they said about 8HS geddons befor...
- by Akat - at 2007.10.03 03:49:00
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16. Nerf to Sensor Damps? - in Ships and Modules [original thread]
I love it how everyone using damps can't admit there is a problem. As with the old gankships packing 7-8 damage mods and nanofaggotry, its easy to lose objectivity and defend the flavor of the month when your the one using them. The fact remains ...
- by Akat - at 2007.09.25 01:02:00
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17. What can I expect to kill in my Lachesis? - in Ships and Modules [original thread]
If your flying a lach, don't expect to be able to kill anything 1v1, unless its poorly fitted. The lach is best in a support role. Load it with damps and it can save your gangmates asses.
- by Akat - at 2007.09.21 18:36:00
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18. I'm getting a moros soon \o/ - in Ships and Modules [original thread]
Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 14/09/2007 20:13:27 Why Dont I fit a cap stable standard tank like the rest of 99.9% players of the EVE population? You're Firing upon a POS, obviously not without a Battle...
- by Akat - at 2007.09.14 21:20:00
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19. To All Curse and Pilgrim Complainers - in Ships and Modules [original thread]
Originally by: Benedic Curse is fine, Pilgrim has more options with more grid but it's still a bag of ass post nerf. You comment on your 'pwn' setup. I pretty much guarantee you aren't 'pwning' any competent pilot with any pilgrim setup i...
- by Akat - at 2007.09.02 02:35:00
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20. [REV] Zealot - in Ships and Modules [original thread]
Good god, you fruits will speed fit anything these days. While lasers do have pretty good tracking, you WILL lose a decent percentage of your overall damage. A solid zealot setup, to be used in a well diversified gang could look like this: 4 he...
- by Akat - at 2007.08.23 13:10:00
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